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  1. Jasonchu

    The Things that Haunt Us

    Yes and no (short answer is yes). Ghosts can change their clothes, but everything will revert when no one is paying attention. You could even give an accessory or article of clothing to another ghost and have them wear it, but it wouldn't be long until it disappeared off of them and reappeared...
  2. Jasonchu

    The Things that Haunt Us

  3. Jasonchu

    The Things that Haunt Us

    You've got a bit of time since I won't be starting until I have three people with finished characters ready to go, but you can still jump in even after the game boots up!
  4. Jasonchu

    The Things that Haunt Us

    The house is in a very nice, quiet area of town, so it's the kind of place that homeless people are shoo'ed out of by the police. If your character was in their teens then I could possibly see it as they ran away and were hiding in the house during the night and avoiding getting found during...
  5. Jasonchu

    The Things that Haunt Us

    So once everyone has their characters whipped up and we get started, this is the format that I'm going to try for: every 24hrs at the same time (likely 3pm PST) I'll put a new post up to advance the plot and will often end with Sarah being faced with a decision to make. Players have 24hrs to...
  6. Jasonchu

    The Things that Haunt Us

    It's a really nice two story house, so if you were thinking of a squatter it'd be unlikely. Deaths also only happen to people who have lived in the house for a while, guests and realtors seem immune (though some deaths are caused by guests or strangers). This kind of limits options, but if you...
  7. Jasonchu

    Terminal Velocity

    Making the impossible commonplace and the enigmatic intuitive, the Judas Society is proud to send you forth as one of their Investigators. Others may derisively refer to you as a "white robe", casting allusions to cultists performing satanic rituals, but we politely refer to those people as...
  8. Jasonchu

    The Things that Haunt Us

    Backstory: I just realized while reading this that I never said where the house is, lol. I don't see any reason why it wouldn't be in Exmouth, England, so we'll go with that. Her death would be a little more severe than that, but the only change that would be made to make it fit is that none...
  9. Jasonchu

    Tales of Golarion: Westpeak

    It uses a d10 system like WoD ([Attribute] + [Ability], dif [2-10]), but sorcerers are more easily comparable to benders from Avatar and can pick just about anything to be a sorcerer "of" (sorcerer of communication, pain sorceress, starlight sorcerer, etc), and they get a single stat for...
  10. Jasonchu

    Tales of Golarion: Westpeak

    If you've ever played any World of Darkness games (like Vampire: The Masquerade) then this'll look familiar, but what I did to mages and how I removed almost all system for "classes" can sometimes throw people.
  11. Jasonchu

    Tales of Golarion: Westpeak

    Tentatively, I'm putting this up to check interest in running a custom designed d10 system game I made using the world setting of Pathfinder (by Paizo Publishing), but with completely different rules down to fundamental levels. This means experience with Pathfinder has nothing to do with this...
  12. Jasonchu

    The Things that Haunt Us

    And Janni makes three. Once everyone has made their characters and posted them in this thread then I'll make an IC thread and we can get started! The game is designed for more people to be able to join in at any time with the simple explanation that after seeing a dozen-or-so people killed in...
  13. Jasonchu

    The Things that Haunt Us

    Don't forget that those are merely suggestions. Archetypes to give you some inspiration. Feel free to break out of that mold as time goes on! The reason that they're on the character sheet is so the other players know how you've acted in the past, and if you're a Tormentor and they're a...
  14. Jasonchu

    The Things that Haunt Us

    I would even prefer if you start filling info out now so that I can help with questions and pointers as there are certain 'vibes' I'm going for with things like "How did you die?" that might need to be tweaked before the game starts. Now that we have two people in 6 days after the original post...
  15. Jasonchu

    Common Worlds

    When you were very young and still didn't understand why you were so different from most of the other kids, your parents sat you down and explained the truth to you. No religion is true, they are all just sweet fictions. There is no Arcadia, no Heaven, and no Valhalla. When you die, your...
  16. Jasonchu

    Terminal Velocity

    A few notes: I'm doing some canvasing for interest right now and trying to find which of a handful of premises there's enough interest in for a full game. I have every intention of running all of them if interest is there, but I also want it to be known that this game would consist of minimal GM...
  17. Jasonchu

    Dark ROAD

    A few notes: I'm doing some canvasing for interest right now and trying to find which of a handful of premises there's enough interest in for a full game. I have every intention of running all of them if interest is there, but I also want it to be known that this game would consist of lots of...
  18. Jasonchu

    The Things that Haunt Us

    A few notes: I'm doing some canvasing for interest right now and trying to find which of a handful of premises there's enough interest in for a full game. I have every intention of running all of them if interest is there, but I also want it to be known that this game would consist largely of...
  19. Jasonchu

    Terminal Velocity

    Ah, another wonderful mutant genetically modified to make the world a safer place! I'm sure those bizarre thoughts and whispers in your head are going to be easy to ignore...
  20. Jasonchu

    Dark ROAD

    Revelations of Abounding Darkness focuses on the lives of monstrous beings living just beyond the veil of comprehension in the modern day world. While humans see the world we well know, the truth is being hidden from them, and those they see walking the streets might look drastically different...
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