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  1. Captain Cannonfists

    The Sinner's Ring

    The Sinner’s Ring Though it’s geography is no more predictable, the Sinner’s Ring is the most stable area of the Wood. The trees grow tightly in places, but are never impassable, and they frequently allow large clearings to extend between their mass. The few prey animals found within are...
  2. Captain Cannonfists

    The Wyld Wood

    The Wyld Wood The sound of shifting vegetation and calling animals from within the Wyld Wood is loud, but currently around standard levels, signifying that the Wyld is as calm as it’s going to be at any point in the near future. The vegetation beyond its border is impenetrable by vision, but...
  3. Captain Cannonfists

    The Old Growth

    The Old Growth To approach one of the few passages into the Old Growth is a thought that dwells only within a suicidal mind. Few creatures of well meaning intent have an interest in plumbing the depths of the Growth, making its borders particularly popular territory for the most violent Fiends...
  4. Captain Cannonfists

    The Lost Chateau

    The Chateau The air around the Chateau feels strange, at peace, but not entirely isolated from the underlying tensity of the rest of the Wood. The building’s cold gray exterior is somewhat foreboding, but also strangely welcoming. On the whole, the place feels at odds with the Woods, but not...
  5. Captain Cannonfists

    Introduction & OOC

    Awakening You've been in the dark for what feels like forever, floating in an abyss, void of all sensation. Your mind has been just conscious enough to wonder if you're asleep or awake, but after a while you realized it doesn't matter. You can't do anything to leave this blackness either way...
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