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Storyteller's Circle

Roleplaying Forums - The Place Where Stories Come To Life

Friendship is the harbinger of happiness, innocence; but the slightest shake, the slightest bruise destroys everything. Only one, one small flicker has the possibility to be the catalyst for disaster to sneak its way in and cripple the delicate threads of bonds. Friendship is fragile, just like glass. Love & hate builds the everlasting acquaintances, but make a mistake and it's all over. Cherish it, protect it, just do whatever you can to maintain your connections with the people who are like your second family. Because when they go away, it's more painful than a heartbreak. Don't let go- don't let go. Please, don't go.​

As the first installation of what will hopefully be many tournaments to come, I would like to extend an open invitation to players of all skill levels to join us in The Cataclysm.

This arena event tournament will be a mid-tier double elimination event based around Storyteller's Circle's revised edition of the T1 Eden Era rules. These rules are available here.

Match winners will be determined by KO. In the event that neither combatant is KOed before the allotted match time, then the matches will be judged on a mixed criteria of damage, tactics, roleplay, and grammar.

Combatants should not exceed the mid-tier bar for this tournament. To give a rough guideline of what this entails, non-prepped abilities are capable of duplicating the power levels necessary to total small vehicles or physically toss them. At its highest limitation magic and metahuman abilities are capable of duplicating the power levels of natural disasters such as earthquakes or meteor impacts, but it is expected that reaching such feats would require several rounds of preps, and are the fullest extent of one’s limitations. Advanced technology on par with these levels of magic and metahuman abilities also falls under mid-tier limitations.
"These people, these superheroes, are exactly who we needed to defend our weak and innocent from the terrors that this world and the universe at large will throw at us.

Superman is our Hercules, Batman is our Odysseus. They're legendary, larger-than-life, and they are the defenders of our future.

Gone are the uncertainties of yesterday. They make me believe in Tomorrow. They are Gods among Men." - Excerpt from Justice League: Gods Among Men, by David Graves.​

Imagine a world like that. Where you lived among these heroes. Where alien visitors, superheroes, government conspiracies, and magic all changed the course of history. What a world to be alive in. What an amazing, yet very scary world.
Welcome supplicant.

Welcome to the world of Kroniki Arkadyiskis.

If you are here you are one of the chosen, selected by the fates since time immemorial to renew the struggle between good and evil, the rise of the Guardians who protect the world and the good folk within it heroically struggling against the darkness of the world in a quest for justice and setting things aright.

Or perhaps you heard a darker calling from within. A fell calling clutching at your soul with promises to awaken the nascent power that had lain dormant within all of your life. A chance to settle the score, to gain wealth, fame, power and the chance to rule over the minute plebeian hordes that deserve little more than to be ground beneath your boots.

In either case you are drawn towards a place of power while still young, the Sanctuary Hearts for the Guardians resting in beauteous glades, churches, temples or castles, the Overlords find themselves drawn into the darker places of the world, beshadowed citadels, towers of black iron, into the depths for subterranean citadels or even the hellish daemonic places, drawn to the hearts of your new Lair.

These places awaken at your first touch of the Heart of your Sanctuary or Lair, and your power begins to manifest, whether raw martial ability, magical talent or raw power of charisma and command people begin to flock to you, in the case of many guardians the Elves, Dwarves and other good folk and beings are drawn to your banner seeing something they want in what you have to offer. In the case of most Overlords less wholesome creatures are drawn or compelled into services, from Orcs and Goblins to the Dragon Ogres.

And while you, and your compatriots and destined enemies continue to grow in power, strength and will, the world turns as it always has.

Can you change the world? Or will you be it's next victim?
Avengarde is a thriving city stronghold in the sky. Those that inhabit the city are called ocell, a race of sturdy, winged people with a penchant for magic. Once a studious, artful society, the ocell expanded their presence over Aelora. Eventually, the era of The Sealed One had them fleeing to their stronghold, where they isolated themselves from the world.

As the events of The Sealed One came to pass, the ocell built themselves anew. In order to ensure their survival, they delved into the art of war. They picked up their spears and harnessed their magic for battle.

Centuries later, the ocell have deviated vastly from who they once were. Their political hierarchy is determined by their talents in magic, combat, and a head for fair judgement. Families arrange marriages to the most powerful suitors for a chance to create favorable heirs, trying to boost their status in society. Many have adopted a pride that breeds vanity and poisons the early teachings of Anareth, their first god.

The city of Avengarde seems like paradise. There is little poverty, the streets are clean, and the people are free. At a closer look, there are many flaws within its workings, both with its council and the people they rule.
Need to host a large roleplay? No worries! In an effort to meet the needs of our players, we offer personal forum space for large play-by-post roleplays and tabletop games. Features available include multiple sub-forums for sorting threads, tabbed threads for organizing information, an integrated bbcode dice system, google document embeding, moderator privileges over the roleplay's forums, and optional co-GMs, and a custom feature on our front page slider. We also offer personal chatroom space for large roleplays.

Check out our Epic Roleplay Forums for some examples of these features in use.

Our guidelines for running and requesting Epic and Tabletop Roleplays have been added to our rules forum:
Epic Roleplay Guidelines
Tabletop Roleplay Guidelines
Swing on over to the Roleplayers Codex to read up on our latest roleplaying guide:

"A mighty and grand fleet looming in space silently may be a mental image that inspires grandeur and awe, but the process of creating one is something that can seem titanic and terrifying. It is an undertaking that is sizable and time consuming, but like most things in life, it can be done if you set your mind to it and create a plan..."