The Last Heroes' Guild An OOC Guide's To Magic Basics

Almighty.Person.Me

The Envious One
(This is basically a copy-paste of some general magic concepts and laws that we've discussed in OOC. It's a good idea for all magic readers to read this. Will update it as we discuss new ideas.)



-Each "world" (ie: planet) has a "stream" or "flow" of magic. And the magic flow of each world is different from the next.

-Every world's stream of magic originates with the universal "ocean" of magic (so think of it like the world's river systems in reverse). The universal magic, and thus all magic at its core, is the same. However, the stream is corrupted or altered in every world it enters.

-Performing any kind of magic requires pulling magic from that world's magic stream. Anyone can pull magic from the stream if they possess the knowledge.

- Knowledge is gained through various methods. It may exist in a tome, it may be passed down, but in it's truest form it exists as puzzles and runes spread throughout the world. Someone had to go on a journey and unlock the secrets of a particular magic before it could be put in a tome. So, for instance, if you want to throw fireballs, then you need to either
  • Have your daddy teach you that epic knowledge (Fireballs is a type of knowledge that could be passed down orally)
  • Read and decipher a very cryptic tome. (More difficult than the first option, but easier than the next)
  • Journey to the 1 spot in the world where the secrets of fireball magic are kept( The specifics of this need more ironing out. It's the most difficult way, but it posses the pure knowledge that was put there by the force of magic itself 'the stream or whatever'.
  • A fourth option that is only really used in the New World is to "purchase" magical abilities from the tyrant. (this is because he destroyed most natural sources of magical secrets)
-There are some magic secrets too complex to contain in tomes or teach orally. Even a fireball would be a very complex tome and very difficult to teach orally. So very advanced magic requires a physical journey.

- Because of this, most people only know magic that they personally care about and thought was worth losing their life to obtain.

- Magic is a "tool" ie: a screwdriver, a drill, etc. It performs a certain function that was determined before you ever discovered it. It isn't designed to "solve problems". You must learn what tools can be used to solve what problems.

- Teleportation magic is the only "universal magic" we have covered so far. The basics of dragon magic are likely universal as well. This is a magic that pulls not from the world's stream, but from the ocean of magic between all worlds.

- Because every world's stream of magic is different, the magical secrets you've unlocked in one world won't always act exactly the same in the next. For example, all members of the Last Heroes' Guild are from the Old World, but we now live in the New World. Because all magic comes from the universal source, the basic functions of our magic is the same, but the more magic we pull from the New World's stream, the greater the probability of something going differently. Thus, the more powerful the magic we use, the greater the risk for disaster (or for something even better to happen.) This is because of that "corruption" or change between each world.

For an illustration you could consider fishing. It's the same no matte

-Schools of magic we have discussed so far are :
  • Universal Magic
  • Dragon Magic
  • Explosion Magic (we never really gave this a name)
  • Enchantment Magic (to turn normal items into magical items)
  • Rune Magic (A broad school of magic that encompasses turning magical secrets into logic-like runes)
  • Belch Magic (A magic unique to the Nug Race of people)
  • Healing Magic
  • (maybe more I'm forgetting. Not sure)
- Most magic users require some form of incantation. It could be saying some words, using some hand signs, drawing on paper, or you could have your own unique way. The point is, you have some way of communicating and controlling the magic you are pulling from the stream.

- Very advanced magic users can do this with thought. There is a huge risk of a random thought ruining your magic and causing problems.

- Runes are basically symbols. The easiest and most basic runes are like basic logic symbols (in comparison: AND, OR, XOR, NAND, etc) and extremely advanced logic symbols could contain entire spells like entire C# Classes.

-Nugs use belch magic by eating stuff and then burping at you. Hilarious, but dangerous.
 
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