Minerva

South of the Border, West of the Sun
Intended to start on January 26 at the earliest


latest


Neverwinter, the Jewel of the North. Once it was the premier trade city of the Sword Coast, but now it's but a former husk of itself. The city faced a crisis following the Spellplague and later, the eruption of Mount Hotenow. The city was in shambles, and with it, the hope of the people of the Sword Coast.

With the city failing, many would siege Neverwinter, in an attempt to grab it. To seize control of the Sword Coast, of Faerun, and of the world of Toril.

Heroes would attempt to rise up and defend the city, only to temporarily thwart the threats who would keep rising and returning. The heroes were soon defeated, and the people of Neverwinter, those that survived, raised their walls higher and improved their guard to keep from falling.

The city of Sigil, the great city at the center of The Great Wheel, the lynchpin that holds the planes together and keeps the Multiverse from falling apart.

The health of Sigil is connected to the health of the multiverse. When Neverwinter fell into chaos and anarchy, Sigil followed suit.

In order to fix this, the chaos of the multiverse spread its arms further, reaching into universes to pull people to fill in for those lost, heroes who could restore balance and save Neverwinter, Sigil, and the Planes as a whole.

Character Sheet

Appearance

Name:

Gender:

Canon:

History: (Wiki link is fine with this)

Abilities: (Wiki link here, but I would also like a brief summary of them)

Alignment: (optional)

Other:

Rules:

Standard STC Rules apply

Please keep OoC and IC separate. If there's a problem, let me know and I'll try to handle it.

Reservations are allowed, however, as common courtesy, they will expire after 48 hours.

Single characters only, please!

Characters MUST be from a fantasy work. If you’re not sure, PM me, or just post the sheet and I’ll look at it.

If you have questions, don’t hesitate to ask! I will not bite!

And most importantly, have fun!

Character List:

@Takumi as Arslan (Arslan Senki/Heroic Legend of Arslan)

@Crow as Clarisse (Granblue Fantasy)

@York as Elizia (Runescape)

@Lucky as Fjord (Critical Role)

@Hahli Nuva as Imani (Paladins)

@Gummi Bunnies as Merlin (Fate Series)

@Bark as Nino (Fire Emblem)

@Archmage Jeremiah as Poppy (League of Legends)

@CrunchyCHEEZIT as Richter Belmont (Castlevania)

@Ottonomous Ghost as Ryze (League of Legends)

@Yun Lee as Taric (League of Legends)

@Jeremi as Scorpia (She-Ra)​
 
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Appearance:
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Name: Scorpia

Gender: Female

Canon: She-Ra and the Princesses of Power

History: Scorpia is a gregarious and enthusiastic Force Captain who grew up in the Horde. Even though she possesses super strength, she is quite clumsy and somewhat oblivious to just how strong she really is. With her eager-to-please attitude, she naturally falls into the role of minion. Even though her allegiance is to the Horde, deep down she has a good heart.

Abilities: Super strength, poisonous scorpion tail, scorpion claws.

Character alignment:
Lawful Neutral​
 
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"DOOOKAAAAAN!"

Name:
Clarisse

Gender:
Female

Canon:
440px-Granblue_Fantasy_logo.png


History:
https://gbf.wiki/Clarisse

Abilities:
Clarisse is an unskilled alchemist who has only started to improve thanks to her new master, Cagliostro. Her klutziness and strategic mind of a goldfish allows for failed alchemic attempts that result in some pretty explosive results that serve as her primary form of combat.

Ultimate Move:
80px-Skill_charge_attack.png

Alchemic Flare - Massive Fire Damage to Foes; makes debuffs dealt onto target less effective.

Skills
Ability_ArmorBreak_4.png

Nano-Analyze - Reduces defense of opponents, and defense towards fire-based attacks even more.

Ability_Attack.png

Eclipse - Inflict damage to opponent, and if they are a boss-type enemy charging up for an Ultimate Attack that requires time, a third of the total time required is reversed.

Ability_Gravity_1.png

Atomic Resolution - Deals heavy damage and removes one buff from an opponent.

More skills and abilities can be found in the wiki link up there.

Alignment:
Neutral Good​
 
Taric_0.jpg


"Don't worry, I am here."

Name: Taric

Gender: Male

Canon:

resize


History: https://leagueoflegends.wikia.com/wiki/Taric

Abilities: Taric wields a mace, one that he uses for melee fighting. Along with this, he has the following abilities:

- Starlight's Touch: Allows him to heal allies in a close radius to him. The longer he goes without using it, the stronger the healing received.

- Bastion: Taric will send a shield to someone close by. It will temporarily defend them, but will create a link between the target and Taric that will wear off if they move far enough apart. Any other spells Taric casts will also be cast from the target (a second healkng radius from Starlight's Touch, for example).

- Dazzle: Taric is able to shoot a beam of starlight. It takes a moment to ready, but all in its path will not only be harmed, but stunned temporarily as well.

- Cosmic Radiance: A spell that takes Taric the longest in between casts to use (as in only once a chapter lol). Temporarily makes allies close to him invincible.

Alignment: Neutral Good

Other:

 
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"I'm no hero - just a Yordle with a hammer."

787a7ac03c5e22afeaf28f2cffb9f742.gif


Name: Poppy, Keeper of the Hammer

Sex: Female

Canon:


latest


History: click the "Biography" tab underneath Poppy's basic stats

Abilities:

Passives

Stubborn to a Fault

View attachment 3554

Poppy refuses to lose under any circumstance, and endures punishment of both the mundane and the divine with supernatural constitution. The more she's hurt, the greater her determination to overcome it grows.

Iron Ambassador
View attachment 3555

Poppy can toss her enchanted buckler to strike from range, and upon hitting its target, the buckler returns to Poppy and protects her from harm with a magical barrier

Actives

Hammer Shock
View attachment 3556

Poppy slams her greathammer into the ground, dealing damage in an area in front of the blow. The shockwave causes the affected ground to tremble, slowing targets caught in the tremors until the ground erupts, dealing damage a second time. Additionally, enemies take increased damage based on their maximum health. The bigger they are, the harder they fall!

Steadfast Presence
View attachment 3557

Poppy raises her shield with a rallying cry, gaining increased speed and generating a barrier in an area around herself which blocks the first dash made into or out of it.

Heroic Charge
View attachment 3558

Poppy dashes into an enemy shield-first, carrying them a short distance forward, rendering them helpless until her charge ends. Colliding with terrain stops the charge and stuns Poppy's target.

Ultimate

Keeper's Verdict
View attachment 3559

Poppy charges up a mighty blow for a short period, before leaping into the air and crashing down with her greathammer, creating a powerful shockwave that travels forward from the point of impact. Upon colliding with an enemy, an enormous hammer shoots out from the shockwave, dealing high damage to the enemy struck, and in an AoE around the enemy struck, in addition to sending them all flying.

Poppy can instead cast Keeper's Verdict instantly, instead dealing halved damage in an area around her and briefly knocking every enemy hit into the air.

Alignment: Lawful Good - A living antithesis to the traditional Yordle, Poppy greatly values law and order, but above all else, compassion regardless of background.
 
“Let us fight with honor. May the best soldier win!”


480




Name: Lucina, The Future Witness

Gender: Female

Canon:

images



History: https://fireemblem.fandom.com/wiki/Lucina

Lucina is the daughter of Chrom from the future and has the mark of Naga, known as the Brand of the Exalt, on her left eye.

She is a kind and determined princess with a strong sense of justice, who believes that saving the world is her mission. She loves her father dearly and is always worrying over him. Her sword, the Parallel Falchion, was originally thought to be a separate weapon from Chrom's Falchion, but was later revealed to be a version of the same weapon brought back from the future. Her birthday is April 20. Depending upon whom Chrom marries, Lucina can be the sister of Male Morgan, Inigo, Cynthia, Kjelle, or Brady, or be an only child. She is also Owain's cousin and possibly Female Morgan's cousin as well if the Avatar marries Lissa or Emmeryn.

Like the present timeline, Lucina was born to Chrom and his wife nearly a year after the Ylisse-Plegia War. She had a special bond with her parents, especially Chrom who taught her swordplay. After Chrom's death at the hands of the Grima, Lucina inherited the Falchion and attempted to fight Grima. Lucina never learned who killed her father, however her only clue was that her father's murderer was someone close to him. At some point, her mother was also killed in battle. With the world on the brink of destruction, Lucina was down to 11 of her closest allies, the other children of the Shepherds. Naga approached Lucina and her comrades and opened a portal into the past as a last ditch effort to prevent the resurrection of Grima.

Lucina altered her hair, donned a mask from Gerome to hide her Brand of the Exalt, and took up the namesake of her ancestor, Marth, in order to hide her identity but still help save the world. Naga sent her and her comrades through the Outrealm Gate into the past. However, anomalies in the flow of time due to the presence of Grima and his Risen army following the children caused her to be separated from her friends. When the Outrealm Gate finally opened, Lucina arrived in the past shortly after Chrom had just recruited his most trusted ally, the Avatar.


Alignment: Neutral Good

Other:

 
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Appearance:

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Name: Arslan

Gender: Male

Canon:
arslansenkilogo.png


History:
Arslan

The Prince of Pars, Arslan is the soft spoken and kind son of King Andragoras the 3rd. As of Pars Era the year 320, the fourteen year old prince hopes to gather an army strong enough to reclaim his kingdom from it's enemy Lusitania and be a great king that will bring change for Pars. He still has a long way to go, since his maiden battle at Atropatene during the beginnings of the war ended in failure for the then unbeaten Parsian army due to his father relying on strength over tactics; said failure almost cost him his life if not for his retainer Daryun. He shows great sympathy for slaves after learning of the lives slaves really live, and Arslan is eager to learn about Lusitania and other cultures not his own.

Abilities: Arslan is skilled with a sword and is sufficient in archery and using hawks in battle. Is rather strategic at time with the help of his soon to be Court Painter Narsus's advice.

Alignment: Lawful Good

Other:
 
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"DIE, MONSTER! You don't belong in this world!"


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Name
Richter Belmont

Gender

Male

Canon
320


History

http://castlevania.wikia.com/wiki/Richter_Belmont#Character.27s_history

Abilities

http://castlevania.wikia.com/wiki/Richter_Belmont#Item_data

Richter is an agile and versatile vampire hunter who mainly relies on his far-flinging, consecrated chain whip known as the Vampire Killer, as well as a whole arsenal of sub-weapons and techniques (boomerang crosses, throwing knives, throwing axes, explosive holy water, levitating magic books, time-stopping pocket watches, sliding kicks, rising uppercuts, and backflips) to slay the undead, demons, fiends and, of course, vampires.

Richter's most potent abilities are his Item Crashes - powerful "super" attacks associated with each of his sub-weapons, such as Grand Cross (boomerang cross) and Hydro Storm (holy water).

Alignment

Lawful Good

Other

Richter arrives in Neverwinter between the ending of Rondo of Blood and "actual" beginning of Symphony of the Night.
 
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~Name~
Merlin
"The Mage of Flowers"

~Gender~
Male

~Canon~
Fate

~History~
http://typemoon.wikia.com/wiki/Caster_(Fate/Grand_Order_-_Merlin)

~Abilities~
Normally Merlin is unable to be present under the circumstances of being imprisoned within Avalon. However, unforeseen circumstances allow him to unintentionally bypass this, and at the cost of his Clairvoyance skill to be nullified while away from Avalon. On the upside, his Independent Manifestation skill allows himself to stay existent outside of Avalon for the time's being, though he'd rather be back in his personal tower prison to observe and not to act. Unlike most mages, Merlin does not use incantations as often, preferring the method of instant casting and sometimes even making a direct physical attack. Due to the technicalities of his existence, Merlin is not an actual Servant, and thus is lacking a Noble Phantasm.

45
Dreamlike Charisma (Rank A) - A strange enchantment from the Mage of Flowers. Almost like some mage unable to conjure up charisma is able to anyways.

45
Illusionism (Rank A) - He excels greatly in the usage of illusions, a skill that delves into mental interference and the likes.

45
Hero Creation (Rank EX) - Related to how Merlin was able to raise a "King." In this instance, this allows him to seemingly manifest "Excalibur" in his possession.

45
Territory Creation (Rank C) - It turns out that every step he takes, flowers bloom carelessly in his wake. Merlin doesn't know how to stop it, unfortunately.

45
Item Construction (Rank C) - Merlin always created something on a whim before his self-imprisonment in Avalon, but due to time passing since then, he's rusty.

45
Mixed Blood (Rank EX) - The blood of something other than human is mixed in. Merlin is a mixed-blood of incubus and has completely inherited the special traits as a incubus.

~Alignment~
Lawful Good

~Other~
This variant of Merlin is entirely separate from the Fate/Grand Order timeline.​
 
“If I sound rude, it's because I've got a world to save. Now, can we make this quick? I have some place to be!"

Appearance:
TMjeC5x.jpg


Name:
Ryze, the Rune Mage

Gender:
Male

Canon:
640

History:

Widely considered one of the most adept sorcerers on Runeterra, Ryze is an ancient, hard-bitten archmage with an impossibly heavy burden to bear. Armed with immense arcane power and a boundless constitution, he tirelessly hunts for World Runes—fragments of the raw magic that once shaped the world from nothingness. He must retrieve these artifacts before they fall into the wrong hands, for Ryze understands the horrors they could unleash on Runeterra.


Abilities:

Overload:
Qyw28Yd.png
latest
Hp2s0ut.png


Active: Ryze unleashes a runic blast in the target direction, dealing magic damage to the first enemy struck and consuming all of his
20
Runes.

Passive: Ryze's other basic abilities reset Overload's cooldown and charge a
20
Rune; up to 2.

Passive: If Ryze consumes 2 Runes, he
shields himself from damage with a protective sphere of magic and gains bonus movement speed.

Rune Prison:
A9dIUVw.png


Active: Ryze deals magic damage and roots the target enemy temporarily.

Spell Flux:
sfIxvot.png


Active: Ryze hurls an orb of runic energy at the target enemy, dealing magic damage and marking them with Flux, causing his next basic ability against them to consume the mark and gain bonus effects. Enemies killed by Ryze while marked will spread Flux to nearby enemies.

Overload Bonus: Increases the damage and spreads to nearby enemies who are also marked with Flux.

Rune Prison Bonus: Increases the duration of the root.

Spell Flux Bonus: Spreads Flux to nearby enemies.


Realm Warp:
OywtEdW.png


Active: Ryze opens a portal on the ground, and after channeling briefly, him and his allies teleport a distance away.


Alignment: Chaotic Good (Will resist anything that gets in the way of his quest of preventing the world's destruction)

"When I've found them all, I'll fade away."

Other:
 
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Name:
Nino

Gender:
Female

Canon:
FERK_Logo.png


History:
When she was an infant, her parents were killed and she was taken in by their murderers, inhuman beings called Morphs. Her adoptive mother ignored and cared little for her, but she grew up trying to impress her. Eventually, her mother married the leader of the Black Fang, a group of assassins, and Nino grew up around all these people. Eventually she was assigned a mission - assassinate the young prince - but she couldn't bring herself to do it. She and her companion fled from the repercussions of the assassins that would come after them, and joined with the liberators of the continent, as they had nowhere else to turn to.

Abilities:
She is young and inexperienced, but she is very bright and has a lot of potential to be strong. Most mages read the spell in their tomes, but as she is almost completely illiterate, Nino memorized the incantations of the people around her and can cast them from memory. Thus, if she tries to use ones she isn't familiar with, she might not be able to read them.

Alignment:
Lawful Neutral​
 
Appearance:
VNrsMFG.png


"I know adventurers are a dime a dozen these days... But... I just want to do something that counts in this world. That's all."


Chat head... Thing.
aW4SQRY.png

Full Body (slightly better)
XjmBH7B.png

Name:
"Why didn't I take a last name? Well, I figured it wasn't worth it. I consider lots of people 'family' anyways."

Elizia

Gender:
"Obvious. Isn't it?"

Female

Canon:
Runescape (Technically OC, because she is just the 'player character' stand-in)

History:
"My life is a good one. Not the best, but it certainly could have been worse. Luck is a fickle thing sometimes."

Elizia doesn't remember her parents, nor where she came from. Though there were some faint clues that gave just a vague ideas as to what kind of upringing she had initially been fated for. She had washed ashore Ashdale when she was but a young child, clinging for life, and barely unconscious on a bit of driftwood, wearing nothing but tattered rags. They looked like they might have belonged to a merchant family at one point, or at least a family that was somewhat well off, but likely traveled alot.

No discernable symbols could be made out, so where Elizia was actually born or raised up until this point was a mystery. Though, due to the fact that there were many merchant ships traveling to and fro from Ashdale, it was chalked down to have been a result of some bad weather that left Elizia to drift ashore.

Not seeing a reason against it... The citizens of Ashdale took her in, with Gudrik, taking Elizia under his wing, naming her... And teaching her the ropes of how to make a living in Gielinor. As she grew up, she fostered a close relationship with the residents of Ashdale, as they were quite a close knit community. Most notably, she developed a close relationship with a woman named Sarah, as they practically grew up on the island together.

At first, Elizia was withdrawn, but soon enough, she opened up, and even teased Sarah back whenever they would tease her, slowly gaining a sense of self worth, and confidence in the process... Though she did not know it at the time.

Overtime though, thanks to Gudrik's tales of his older ventures... And just a general feeling of restlessness she couldn't explain, she decided she wanted to become an adventurer too some day. She wanted to make a impact on the world, becoming a living legends, like Gudrik himself had.

Thus, when the opportunity came, thanks to some kind of Premonition Gudrik had... For Elizia to leave Ashdale, and begin her adventures around Gielinor, after a brief encounter with an old nemesis of Gudrik's, which she made short work of (thanks to all that Gudrik had taught her).

The rest? Well, that's history. Like the man who fostered her, she became an adventurer, traversing the land of Gielinor, and slowly but surely accumulating whatever skills she could do help others. Whether it be through combat, or other tasks.

In the end, though she still has a ways to go, she began to live out her dream of making an impact on the world... But this didn't mean she forgot about Ashdale, or those she had left behind on that Island (the residents of Ashdale didn't feel the need to go adventuring like Gudrik nor Elizia). Aside from a little incident she had to take care of, she would often visit the place she had called home for so long, and of course... Keep Sarah updated on her latest exploits.

Little did she know, that these exploits would eventually cross dimensions...

Abilities:
"I built everything from the ground up. Gudrick taught my by example, that it was the best way... To succeed in this world."

- Combat Expertise; Like all adventurers across Gielinor, Elizia is well versed in what is known as the 'combat' triangle. Archers beat mages, mages beat melee, melee beats archers, that kind of thing. Thus, she honed her skillls in all three aspects of the triangle, becoming a 'jack of all trades'. While her abilities have not yet reached their full potential, she has become a formideable opponent in combat as a result.

- Opportunistic Fighter; Elizia likes to prepare for combat situations... But regardless of how well she ends up being prepared for any battle, she always values being able to hit her opponent fast and hard, regardless of whether she is using magic, melee weapons, or ranged ones. In each portion of the combat triangle, she has learned to stun her opponent before striking hard, then fighting more defensively as she waited for an opportunity to rinse and repeat. Naturally not all situations allow for this tactic, and thus she has to improvise, but in most cases... It is frighteningly effective if she is able to carry it out correctly.

- Self Sufficient/Lone Wolf; Thanks to a shortage on cash when she started adventuring, Elizia learned how to craft her weapons and equipment herself. She forged her own blades, fletched her own bows and arrows, and crafted her own tomes and the like. Though making things from scratch isn't always viable, it has become her preferred approach whenever she needs something, ranging from food, to equipment, to runes.

- Empathy; While this is less of an 'ability', more of a personality trait of hers... Elizia seems to have a good understanding of those around her, able to get a solid read on most social situations much faster than one would expect from a wandering adventurer like her. Though how she acts in spite of this is another story. She might not admit she understands someone, or feels compassion for them outright, even if that is far from the truth.

- Adaptable; In general, given time and patience... Elizia can learn almost any skill, but she will often prioritize certain skills based on their relevancy to the situation. If she is lacking in one skill, she will often attempt to fill in the blanks with another, for the better or worse.

(Here is a link to the wiki page surrounding the potential abilities she could use. Anything that is 'members' and/or above level 43 or so is something she does not have access to yet, to simplify things, and align her situation with how her stats currently are as far as I have played through the game. This however may change later on.)

Alignment:
Chaotic Good

"There are many ways to do what's 'right'. That's just how it is around Gielinor."

Other:
This is my first time attempting to portray an MMO character (player account) in a role-play style format. Thus, I kept things somewhat broad, so they can be flexible depending on how this roleplay will work with this. I can always edit this sheet if some things may cause problems, but for the time being... It will probably rely on how responsibly I can play such a character, alongside the limits as to what items they can 'take' into this roleplay, if any.​
 
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Appearance:
latest

Name:
Fjord(Pronounced Ford)

Gender: Male

Canon: Critical Role

History: https://criticalrole.fandom.com/wiki/Fjord

Abilities: https://criticalrole.fandom.com/wiki/Fjord. Fjord has a wide variety of different spells he can use that are mostly connected to his sword the Falchion and his warlock heritage such as blink, Thunderstep, a variation of Disguise Self, Hex, Eldritich blast amongst others such as summoning a lesser demon to do his bidding. He also has a hexblade pact along with his orc abilities.

Alignment: "Lawful Good"

Other: Fjord is an half-orc warlock and is nearing 30. Fjord has a thick Texan accent, but this is not his actual voice as much as one he uses to hide his true voice. Fjord's tusks are broken.
 
Character Sheet
Appearance:
images

Name: Dante Alighieri

Gender: Male

Canon: Dante's Inferno: The Game

History: (Wiki link is fine with this)https://en.wikipedia.org/wiki/Dante's_Inferno_(video_game)

Abilities: (Wiki link here, but I would also like a brief summary of them)
Thanks to the powers of his Scythe and Cross, Dante had access to several supernatural powers, both Holy and Unholy.

  • Unholy Abilities - Death's Scythe which Dante stole from him after he died provided Dante with his malevolent unholy powers and most of his melee attacks. When it was upgraded enough, the scythe's blade could light itself on fire, causing more damage to enemies. The scythe was also used to punish shades and enemies and to swing on cliffs if there was nothing to hold on to. Whenever it was used to attack, it usually gave off a golden yellow color to show it's unholiness.
  • Holy Abilities - The Cross that Beatrice gave to Dante before he left to fight in the Crusades held all of Dante's immense holy powers. All of the attacks that Dante used from it are light-blue colored, showing it's holiness. The cross attacks are long range and could hold off enemies. The cross was also used to absolve shades and enemies when it was needed. After finding all three of Beatrice's stones, the Cross could auto absolve shades. Doing so, however would not give Dante bonus souls.
  • Superhuman Physical Prowess - In addition to his supernatural powers, Dante possessed amazing superhuman physical prowess far beyond mortal capacity. He was able to hold himself between a beast's jaws and avoid being devoured, overpower Demons much larger than himself, remain active infinitely, dash and slide across the ground with almost instant speed to dodge projectiles and cover short distances and exert enough strength to pull the other Demons' heads off using his scythe. Dante could pull the other enemies toward him with his scythe and he lifted Charon's head and tossed it over a cliff. He was able to challenge and overpower Lucifer, an immortal angel of God in physical combat.
  • Divine Powers - Another power that Dante had was called Redemption which allowed him to temporarily become much more powerful and faster. When using Redemption, Dante will not flinch when hit, but will still lose health when attacked. Dante's scythe became more powerful and moved quicker along with his Cross. Redemption mode could also be combined with Lust Storm and Divine Armor, but not all three at the same time since Lust Storm and Divine Armor could not be used together.
Dante could also use magics such as: Righteous Path which could perform a dash attack to leave a trail a icy shards in it's wake, Sins of the Father which magic pendants protected Dante and attacked nearby enemies, Suicide Fruit which slammed a rotting fruit onto the ground to stun nearby enemies, Martyrdom which Dante sacrificed some of his health and mana to cause massive damage to nearby enemies, Lust Storm which was a storm that surrounded Dante and dealt damage to enemies and Divine Armor was holy armor which protected Dante from all attacks and restored health.


Alignment: Chaotic Neutral
 
Appearance:
76e341613ec29984448cf9159950e368.jpg


Name:
Aqua

Gender: Female

Canon: Konosuba

History:

https://konosuba.wikia.com/wiki/Aqua

Abilities:
https://konosuba.wikia.com/wiki/Aqua#Abilities

Being a goddess, Aqua has an aura around her that attracts undead and monsters, however, it also

She has a large pool of mana and can use it to help others.

Due to being a goddess and a cleric, she has abilities related to healing and resurrection as well as abilities that are more powerful than normal Cleric abilities due to her status as a goddess.

Alignment: Chaotic Neutral

Other:
 

Appearance

OK6W_koKDTOqqqLDbIoPAipELhALKXngdkgBgG4BD3Q


Name

Kazuma Satou

Gender

Male

Canon

Konosuba_Logo-copy.png


History

https://konosuba.wikia.com/wiki/Satou_Kazuma

Abilities

https://konosuba.wikia.com/wiki/Satou_Kazuma#Abilities

Kazuma has incredible Luck stats but who knows how applicable that is here.

He can also use his Steal skill, which usually automatically steals the most valuable item on someone, mostly if it's a guy. If it's a girl, then it's just unfortunate.

He's got some Smithing ability. Go figure.

You've got the touch, oh yeah. He's got Drain Touch which is pretty self-explanatory. With a touch, he can drain energy from other people, and even give such energy to other people.

Kazuma can also do weak level Basic Magics, like Create Water, Wind Breath, Freeze, Tinder, and Create Earth. Didn't think a dating app could be a superpower.​
 
Appearance
latest


Name:
Adrian Fahrenheit Ţepeş
aka Alucard

Gender:
Male

Canon:
320


History:
http://castlevania.wikia.com/wiki/Alucard#Character.27s_history

Abilities:
http://castlevania.wikia.com/wiki/Alucard#Powers_and_abilities
  • Superhuman speed, strength, and senses
  • Skilled with a sword
  • Dark Magic: Hellfire, Summon Spirit, Dark Metamorphosis
  • Shapeshifting: Wolf, Bat, and Mist forms

Alignment:
Neutral Good


Other:
Alucard is taken from right before Symphony of the Night, so from around the same time as Richter. However, by that point in time, he has not met Richter in canon.​
 
Character Sheet

Appearance:
480


Name:
Wendy Marvel

Gender:
Female

Canon:
Fairy Tail

History: (Wiki link is fine with this)
https://fairytail.fandom.com/wiki/Wendy_Marvell

Abilities: (Wiki link here, but I would also like a brief summary of them)
Wendy is a Sky Dragon Slayer, a wizard who has the power of a dragon. Being a Sky Dragon Slayer, she harnesses the abilities of the wind around her, using those both offensively and defensively equally. These abilities include:
Sky Dragon Crushing Fang
Sky Dragon Roar
Sky Dragon Wing Attack
Sky Dragon Claw
Enchantments
Dragon Force (Think of a Power up ability)
Sky Drill
 
Appearance

300px-Portrait_Servant_223_4.png


Name
Diarmuid Ua Duibhne
“Diarmuid of the Love Spot”

Gender
Male

Canon
Fate/Grand Order

History
https://typemoon.fandom.com/wiki/Saber_(Fate/Grand_Order_-_Diarmuid)

Abilities

The same servant who was once summoned as Lancer during the Fourth Holy Grail War, but now possessing the Saint Graph of Saber. While this means that the Love Spot that once afflicted him with the cursed affections of non-resistant beauties is sealed away as his control now works, and many of his stats have improved with new skills to better support him, it also means that the cost of summoning such a peerless warrior is higher.

Parameters

Strength – B+ Endurance – B Agility – A

Mana – D Luck – E N.P – A

Class Skills

Magic Resistance – A+:
Cancel spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a 'Magus Killer'.

Riding – B: Most vehicles and animals can be handled with above average skill, even vehicles that did not exist in the time period one was alive in, for they are no exception. However, cannot ride the likes of Phantasmal Species such as Monstrous Beasts.

Personal Skills

Mana Burst (Leap) – A:
Mana Burst is the increase in performance caused by infusing one's weapons and body with Magical Energy and instantly expelling it. Simply put, recreating the effect of a jet burst by expending large amounts of Magical Energy. In the case of one raised by the gods, Saber possesses the ability to produce superhuman jumping power in exchange for a rank of his Agility. This grants him impressive mobility by releasing mana to launch himself, which allows him to augment his offensive capabilities at the same time.

Honor of the Knights of Fianna – B: Diarmuid’s unique resolution, taking the form as the strongest knight’s mentality. The necessary drive to achieve victory no matter how the odds might be stacked against the knight.

Beagalltach: Ripples of Passion – B: The Little Fury, the short sword granted to Diarmuid by his foster-father Aengus Og along with its partner blade Moralltach. When wielded properly by its master, it grants him increased defensive prowess as he is able to flick it into a guarding position all while granting him the energy necessary with each strike taken to power the demonic sword.

Moralltach: Surging Seas of Fury – B:
The Great Fury, the demonic blade of crimson granted to Diarmuid by his foster father Aengus, and what is known to be his most powerful Noble Phantasm due to its fearsome nature. Once called upon to release its full power, even destiny itself will attempt to facilitate the strikes of certain death, defeat, and victory. Often times, Diarmuid will launch himself into the heavens with a leap beyond human capabilities from whence he will launch the skydrop attack. In this moment, Moralltach twists itself into a trio of blades that tear the enemy asunder.

Alignment
Lawful Neutral

Other: @Yun Lee Get ready for war-loving, confidence-spewing, no-Love-Spot-having Irish fun.​
 
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