Sark

Im-im-impossible!!
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Convergence Battle Royale 2019

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"Life is a big game, when it's over, you're done for
I'm taking aim at the maximum high score
Only the toughest will survive in this Arcade
So follow me and you'll see just how the game's played..."


Plot

From across the multiverse, students have been taken. From their homes. From their cars. From their classes. And nobody seems to notice. Their worlds have continued to turn in their absence. To their friends and families, it was as if they had never been born at all.

Yet for the taken, everything is new. Their lives are about to change forever. For some, their lives about to come to an end.

Trapped on an island on a world of endless sea, these students will be forced to take up arms. They will be made to turn their gifts against each other. They will be forced to cut and carve and kill. By the end of the week, only one hero will be lift standing.

One way or another, only one soul will be leaving Murderworld.

Mechanics
Taken from their home universes, our unwitting contestants will be forced to partake in the Great Arcade, a violent teen death match streamed to the masses of the multiverse. The only way out is to play the game, and the only way to play is to fight. The winner will be returned to their home dimension, and free from remembering their part in the game. The losers will be dead, forgotten by their friends, family and loved ones.

The survivors will be split into small teams and scattered around Arcade Island. Their goal; to be the last team standing. Blood will be spilled. Heads will fly. They'll do what they must to stay alive.

Over the course of 6 in game days, new hazards will be added to the map in order to help the conflict evolve. These could include anything from a pack of hyenas being let loose across the island to whole regions of the arena being made uninhabitable via acid rain. When you fight on Arcade's Island, you fight on the host's terms, and the only constant is change. The rules on the conflict could be shaken up at any given time, so remember to stay on your toes.

Character Requirements:
This game is themed after Marvel's Avengers Arena, and thus all characters must be teenagers, or have previously operated as a teen hero/villain. For example, using a character such as Spider-man- a character who started his career in high school but has since graduated- is fine, but using a character such as Batman- who didn't operate as Batman until he entered into adulthood- wouldn't pass. Characters from all franchises are welcomed, but it is recommended that you chose a character with some degree of fighting experience.

Character Sheet
Name:

Age:

Appearance:
(Just a picture is fine)

Canon:
(Which franchise does your character hail from? If they're your own creation, just write OC)

Powers/Skills/Abilities:

Character History:
(Just a wiki link or brief summary is fine)

Character Alignment:

(Is your character lawful, neutral or chaotic? Are they good, evil or a little bit of both?)

Cast List:
@Crow as Hnikar (Rage of the Bahamut) and Jaime Reyes (DC)
@Gummi Bunnies as Hyakkimaru (Dororo) and Vanitas (Kingdom Hearts)
@Takumi as Alice Swayne (The Ancient Magus Bride) and Nezumi (No.6)
@Jeremi as Laura Kinney (Marvel Comics) and Alani Ryan/Loa (Marvel Comics)
@Hahli Nuva as Maeve (Paladins)
@Minerva as Isabeau (Shin Megami Tensei IV)
@Yun Lee as Xiayu (Street Fighter) and Jianyu (Street Fighter)
@Atomic Knight as Katherine 'Kate' Bishop/Hawkeye (Marvel Comics) and Stephen Universe (Stephen Universe)
 
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"My name is... uh... ah right! Hnikar! Servant of Odin, alongside my bros Grimnir and Jafnhar! I hope to get along with you!"

Name:
Hnikar

Age:
???

Canon:
3Gc8P9m.png

Cz8Zmoo.png


Powers/Skills/Abilities:
As one of Odin's underlings, Hnikar is rather powerful, much like his fellow underlings of Odin, Grimnir and Jafnhar. Of course, like them, he has a bit of an issue that holds him back.

Hnikar is titled as Odin's Spear of Lightning, thus it is self-explanatory what his abilities are. His lightning is so ridiculously strong, however, that he practically fried a good part of his brain, making him a little stupid and making him forget basic things from time to time, such as his name or his mission. As such, this power was sealed away and reduced to a weaker but still combat-capable state. During his dumber, 'unawakened' state, he prefers a defensive fighting style with lance in arm.

He can 'awaken' for a few minutes at a time, allowing lightning to flow through his body as he recalls all his memories and thoughts, as well as his full command of his lightning magic. In this state, his preferred fighting style is the use of both offensive and defensive styles.

Character History:
These ones are the only wiki pages applicable, so I'll dish out that summary.

Hnikar, alongside Grimnir and Jafnhar, are the servants of Odin, doing his bidding when Odin felt that his presence would be overkill or disadvantageous. Among the three, Hnikar was the least bright, to put it in kinder words. Odin felt that Hnikar was at a disadvantage, thus sent him to the Manaria Academy of Magic in hopes that his power will be honed and his brain would get the right exercise.

Character Alignment:
Lawful Good(Unawakened)
Chaotic Good(Awakened)

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"In the name of Odin - no - by my own words, I will not allow evildoers like you to prevail. Prepare to meet your end!"
 
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~Name~
Hyakkimaru

~Age~
16

~Canon~
Dororo

~Powers/Skills/Abilities~
Despite his lack of particular body parts, Hyakkimaru is highly skilled with swords, and able to do feats that require a good amount of strength and speed. His prosthetic body consists of two detachable arms that act as sheathes for hidden blades. Lacking his eyes, Hyakkimaru cannot see normally like others, but possesses the ability to "see" the presence of other people's souls. This allows him to quickly discern on who is an ally and who is a threat depending on the nature of their soul.

~Character History~
Hyakkimaru was born moments before majority of his body was taken by demons under a pact that his birth father set with those demons for prosperity. He was then left to die because of his condition, but was given prosthetics and raised by a doctor during his childhood. Learning how to fight due to many demons aiming to kill him, Hyakkimaru learns that in order to reclaim the body parts he's lost to the demons, he has to fight and kill them.

At this point that he is taken for this fight to the death, Hyakkimaru has regained his right leg, face, sense of pain, hearing, voice, and smell.

~Character Alignment~

True Neutral​
 
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"Hola, amigo, you can call me Blue Beetle. Been working with the Titans for a while. What? The Teen Titans, who else!?"

Name:
Jaime Reyes
Blue Beetle

Age:
~18

Canon:
hLSIbDe.jpg


Powers/Skills/Abilities:
Blue Beetle is attached to a scarab which grants him a wide range of combat capabilities by generating weapons, from simple blades to heavy blasters. It folds onto him like a suit of armour.

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"Btrr bzzt!"

Character History:
Here it be.

Character Alignment:
Neutral Good

Other Info:
This incarnation of Blue Beetle is taken from the recent DC Animated Movie Universe, and debuted in Justice League vs Teen Titans. He is taken from after the events of Teen Titans: The Judas Contract.​
 
"I'm not planning on becoming a magus. I'm my master's guardian first and foremost!"

Name: Alice Swayne

Age: 18?

Appearance:
latest


Canon:
The Ancient Magus Bride

Powers/Skills/Abilities:
Skilled in hand to hand, and is also skilled in using ranged weapons such as guns.

Is contracted to a Faerie-one known as a Will-O-Whisp to be exact. Alice has the "foundations of a magus's craft" but has no interest in becoming a magus. Seems to have an affinity to fire.

Character History:

Before becoming the protector and apprentice of an Alchemist/Sorcerer by the name of Mikhail Renfred, Alice was on the streets-forced into the life of a drug addict and dealer due to her parents at a young age. After their deaths, she fell into a bad crowd of people.

Renfred took her off the streets at the age of 13 and made her apprentice as well as his bodyguard, and began learning under him. Being told to organize his library one day, she accidentally released a dangerous fae from one of his books, and in the end Renfred was injured along the left side of his face protecting her. After patching him up, she swore to be a better bodyguard.

She is being taken upon her appearance in the College Arc, where she attends a sort of magical academy with Chise and at this point is taken during the events of Chapter 48.

Character Alignment:
Lawful Neutral?

---

Name: Nezumi

Age:18

Appearance:
Nezumi.%28No.6%29.full.763737.jpg


Canon:
No.6

Powers/Skills/Abilities:

Skilled in hand to hand combat, fighting with a knife and gun, is agile and strong, and has an animal like ability to sense danger.

As a Singer, he is considered someone who can control Elyurias.

Character History:

Nezumi was once part of a race of people who lived in a place called the Mao Forest and to keep themselves safe from a giant godlike being in the form becoming hosts of a wasp called Elyurias, there were those among them called Singers who spoke to her through song and gave her a nest to house her eggs to keep from becoming hosts themselves. At five years old, those of his people were killed in an event called the Mao Massacre by people working for No 6.

He grew up hating No. 6, being raised by an elderly woman called Gran who eventually died trying to enact revenge upon the mayor of No. 6 and after being captured and escaping met Shion at age 12.

After hiding out in the boy's home for the night he'd spend the next four years in a place outside the walled city called West Block until meeting Shion again, amd after spending time with him he hoped to do what Gran couldn't and destroy No. 6, though in the end he and Shion temporarily went their separate ways.

He is taken two years after the events of No. 6, and is the same one that was involved in the Aether Incident.

Character Alignment:
Chaotic Neutral?
 
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Name: Laura Kinney aka Weapon Hex

Age: 18

Appearance:
241


Canon: Marvel Comics, Warp World (exists in Earth-616?)

Powers/Skills/Abilities: Powers

Character History: Brief history

Character Alignment: Chaotic Good






Name: Alani Ryan aka Loa

Age: due to sliding timescales I assume she's like around 18 now.

Appearance:
192


Canon: Marvel Comics, Earth-616

Powers/Skills/Abilities:

Molecular Distortion: Loa possesses the ability to move through solid matter by disabling binding forces. This causes the matter to crumble, or break down around as she passes through it.
Tattoo Markings: Loa's body is covered in several red tattoo markings. These markings appeared when she first used her mutant powers, but their function is unknown.

Character History: Born in Maui, Hawaii, Alani Ryan quickly developed a talent for surfing under the tutelage of her father Alaka'i Ryan Jr.. One day while surfing off the coast, Alani and her father were attacked by a shark training, albino villain calling himself Great White. Great White sent one of his sharks after Alani's father. To protect him she jumped into the shark. At that moment Alani's mutant power to move through solid matter manifested and she caused the shark to crumble. Before Great White could launch another attack, Namor, the Sub-Mariner came to the rescue. Following the battle, Alani's grandmother Alice Ryan was revealed to be a former acquaintance of Namor's from the 1940s and a close friend of Namor's former lover Betty Dean. Alani began to learn all she could about Namor and Atlantean culture.

Character Alignment: Lawful Good
 
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Name: Maeve

Age: 18

Appearance:

Maeve_StreetFashion-2.jpg



Canon:

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Powers/Skills/Abilities:

Daggers
Direct Damage
Throw two Daggers every second that each deal 400 Damage.
$
Pounce
Direct Damage
Quickly Dash Forward. Collide with an enemy to perform a melee Strike for 400 Damage.
$

$
10
Nine Lives

Reset the cooldowns of Pounce and Prowl and heal for 400.
$

$
20
Prowl

Move 50% Faster and increase your jump height for 4 seconds. Firing your weapon or using another ability will cancel Prowl.
$

$
12
Midnight (Ultimate)

Enemies within 300ft have their vision restricted to a 30-foot radius for 4 seconds.
$
[TBODY] [/TBODY]

Character History:

https://paladins.gamepedia.com/Maeve#Skills

Character Alignment:

Neutral.
 

Name: Isabeau

Age: 18

Appearance:

latest


Canon:
SMTIV_English_logo.png


Powers/Skills/Abilities:

The demons she is able to summon (Under tab "boss") have the following abilities at your discretion:
https://megamitensei.fandom.com/wiki/Isabeau#Stats

She is also well trained in the use of a sword and gun.

Character History:
Neutral Route, obviously


Character Alignment:
Isabeau is not a woman of convict. She takes the Neutral stance on complicated issues, except those she feels are morally wrong. She also doesn't like anyone to suffer.​
 
Name: Xiayu

Age: 18

Appearance:
XiayuSFV.jpg


Canon:
Street Fighter

Powers/Skills/Abilities:
Due to her tenure as a Shadaloo Doll, Xiayu is physically capable with enhanced agility and strength. She is highly skilled with nunchucks, and specializes in sneak attacks.

Character History:
https://streetfighter.fandom.com/wiki/Xiayu

She hails from some time after A Shadow Falls, and has had some time reintegrating back into society.

Character Alignment:
Lawful Good

---

Name: Jianyu

Age: 18

Appearance:
355


Canon:
Street Fighter

Powers/Skills/Abilities:
Like her sister, Jianyu has heightened strength and agility. Specializes in using a Chinese staff, or gun.

Character History:
https://streetfighter.fandom.com/wiki/Jianyu

Character Alignment:
True Neutral​
 
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Second character incoming!

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~Name~
Vanitas

~Age~
15

~Canon~
Kingdom Hearts

~Powers/Skills/Abilities~
Vanitas has the keyblade, Void Gear, and has adept skills using magic, mainly focusing on darkness. Due to the nature of his heart, Vanitas can summon creatures that are made up of negativity stemming from him, which are called the Unversed.

~Character History~

https://www.khwiki.com/vanitas

~Character Alignment~
Neutral Evil​
 
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Name
Katherine "Kate" Bishop/Hawkeye

Age
21

Canon
Marvel Comics

Powers/Skills/Abilities
Skilled Athlete - Kate is a very skilled athlete.

Proficient Martial Artist - Kate has been trained in self-defense and is skilled in boxing, jiu-jitsu, and other forms of unarmed combat.

Master Archer and Marksman - Kate is one of the world's greatest archers.

Adept Swordswoman - Kate is adept in both fencing and sword fighting.

Weapon Proficiency - Kate is skilled at using swords, bows, arrows, and battle staves.

Character History
Wiki Link

Character Alignment
Neutral Good



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Name
Steven Universe

Age
14

Canon
Steven Universe

Powers/Skills/Abilities
Unique Physiology - Steven is a human/gem hybrid, which comes with the ability to survive in harsh environments humans normally can't.

Gem Abilities - Steven possesses abilities common to the Gem species, such as placing in objects in stasis ("bubbling" them) and the ability to fuse with other sapient beings.

Shapeshifting - Steven can shapeshift in various degrees. His physical appearance and age are largely determined by his state of mind and so he generally appears a bit younger than fourteen. Outside of this, Steven can shapeshift parts of his body to some degree but can not shift his whole body.

Superhuman Strength, Speed, and Durability - Steven is far stronger than even an adult human being. This is true for both his physical strength and durability. He is also faster than a regular human being.

Fighting Skills - Steven knows some level of martial arts and has experience wrestling.

Shield Conjuring - Steven can summon extremely durable shields. He has proficiency using these both for defense and for attacking. When thrown, Steven can reliably bounce the shield off objects to return it to him. The edges of his shield are evidently razor sharp. Hitting Steven's shield produces an echo that disables magical projections and constructs.

Healing - Steven's saliva (and possibly sweat) possesses magical healing properties. It can heal sickness, injury, and even repair inanimate objects.

Bubble Shield - Steven can create magical spherical shields around himself. These are extremely durable. Steven can manipulate the shape of the shield after it summoned. This can include expanding and shrinking the shield, putting spikes on the shield, and expanding it to connect to multiple bubbles away from himself.

Empathic Telepathy - Steven is able to sense the emotions of others quite easily. This allows him to communicate with beings who speak non-verbally. Steven can also link his mind with another, allowing him to see the world through their eyes and feel their emotions. though this ability is limited.

Mind Transfer/Astral Projection - Steven is able to transfer his consciousness into another living being he has a connection with while his own body is asleep. The true mind of the host body lays dormant while he is in control of it. Steven can also astral project while unconscious, allowing him to manipulate the emotions of others in this state.

Levitation/Gravity Manipulation - Steven can levitate his body and even manipulate its gravity. While floating slowly, anything he touches will also float just as slowly, no matter how large. This also allows him to jump higher than normal and large distances.

Character History
Wiki Link

Character Alignment
Lawful Good​
 
Name:
Kara In Ze
(AKA: Supergirl

Age:
17(ish)
(Since she is from Superman The Animated Series. This predates her involvement in the Justice League

Appearance:
dw88J18.png


"Who, me? I'm not in trouble! And by the way, it's Supergirl."

Canon:
Superman the Animated Series (DCAU)

Powers/Skills/Abilities:

- Argonian Physiology; in the DCAU, Argonians are more or less the equivalent to Kryptonians, meaning they get special powers from yellow sun radiation, while red sun radiation drains their powers, and Kryptonite is potentially lethal to them. That kind of thing.

- Super Speed and Strength; While not yet as strong as Superman himself, Kara is quite physically strong, and fast compared to the average human.

- Enhanced Vision and Hearing; In addition to her senses being enhanced when exposed to yellow sun radiation, allowing her to hear much better and see much further than the average human, she appears to have a form of 'x-ray' vision. Though she can also further utilize her enhanced vision to see on microscopic or telescopic scales.

- Super Breath; Her physical strength also resulted in a remarkable lung capacity, allowing her a form of 'super breath'. Which effectively can blow away your average human, quite literally.

- Heat Vision; Kara can produce rays of heat from her eyes just like Superman can, allowing her to set fire to objects, and even melt through some metals.

- Invulnerability; While this does not mean Kara is invincible, much like Superman, she is incredibly durable... Capable of taking alot of punishment from various things that would kill your average human.

- Basic Hand to Hand Combat; As her powers are the backbone of her endeavors, Kara never really got any formal combat training. Though, she does know basic forms of hand to hand combat, as it is the best way to exercise her strength and abilities on a whim.

Character History:
https://dcau.fandom.com/wiki/Supergirl
Note that I am taking Kara from a time before she joined the Justice League. Right before 'Unity' to be exact, so she's had some time to grow into her powers, but she isn't quite on the level of Superman's capabilities yet.

While she has somewhat officially started her Superhero career, it is but a part-time job for the time being.

Character Alignment:
Chaotic Good




Name:
Max Griffin

Age:
50+
(Appears 16, as he did the day he should have died)

Appearance:
P7P8hNA.png


"Layra... I'm so sorry Layra... ... Please. Forgive me..."

Canon:
Amulet

Powers/Skills/Abilities:

- Stonekeeper; Like many before him, and many after... Max Griffin wields a great power that is channeled through his stone. A kind of 'kinetic energy' from the artifact which all stones were created from, the motherstone. This stone also grants him the ability to access a mysterious dimension known as 'the void'. Though it often is made up of the Stonekeeper's memories, the true nature of its existence is still very poorly understood, but the void has faciliated the ability for stonekeepers to communicate with one another. There is also a high degree of risk when traveling throughout the void.

- (Re)-Animation; Through means not entirely understood, Max is capable of animating non-living things such as statues, to give them the appearance that they are alive. These 'illusions' can perform various physical tasks, but become more and more fragile the further away from him they are. While they are as strong as any human might be, they usually are easily shattered with enough force, and this is often accomplished with another stonekeeper's magic. However, one exception appears to be Max himself, due to the mysterious nature of his agreement with 'the voice'. In essense, he is every bit as powerfull as he was in his prime, perhaps even stronger.

- Child Prodigy; Even before he recieved training in Cielis, and had been a candidate for the Stonekeeper Council (though his father refused to let him take part in it himself), Max was quite a skilled and talented stonekeeper, ranking next to Vigo Light in his tests. Both of them were marginally superior to their classmates when it came to their potential as stonekeepers.

- Dead Man Walking; Max, especially during Amulet Book 5 has been shown to be quite physically capable, even without using his stone. Though perhaps this could be attributed to the fact that he is a walking cadaver so to speak. Having made a deal with the mysterious being that would sometimes take interest in stonekeepers, using their stones as a medium to facilitate their communication... He was given a chance to exact revenge on his own people for killing his childhood friend when he had tried to bring her to safety. This considerably extended his lifespan, or at the very least, allowed him to continue 'living', re-animating him so to speak. While he is very much still mortal, some kind of dark magic keeps him alive. Though this magic is somewhat weakened outside of his home dimension, making him susceptible to die, permanently this time.

- Basic Combat Skills; Aside from using the kinetic energy his stone can project in various ways, he is fairly familiar with close quarters combat, and even employs the use of a sword on occasion. Though, due to his remarkable skill with his stone powers, these basic combat skills aren't his preferred approach to most encounters.

Character History:
https://amulet.fandom.com/wiki/Max_Griffin
Max is taken from sometime after Amulet Book 6, before his official demise. In many ways, he is a dead man walking, and thus is indifferent to his fate. Though for the time being, he is still motivated by his need to avenge the friend who had died in his youth. This is his main motive behind his participation in this event.

He has yet to stop and realize the true nature of his actions so far.

Character Alignment:
Chaotic Neutral​
 
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Name: Billy Baston/ Shazam

Age: 14/ mid-to late twenties/ thirties

Appearance:
View attachment 3636
Canon: Shazam

Powers/Skills/Abilities:
Divine Empowerment: After being chosen by the Wizard Shazam as his champion, Billy Batson was granted the ability to transform into the avatar of the wizard by calling out the wizard's name, which summoned a bolt of lightning from the sky. As Shazam, Billy has many powers and abilities, which surpass the capabilities of humans, and most other metahumans.

Superhuman Strength
: Shazam has incredible superhuman strength, able to easily send people flying, and punch through concrete pillars. He is also able to lift vehicles off the ground and push a heavy barrel away with a flick of his finger. When discovering what powers he had, Billy was able to jump into the air in an attempt to fly, launching himself ten feet over a skateboard halfpipe ramp. However, he can jump even higher, noted by Freddy Freeman to be able to leap tall buildings in a single bound (much like Superman). Indeed, Shazam's strength is such, that the only times he is ever seen straining are when he battles equally strong opponents (like the empowered Sivana), or when he slowly pulls a magical sphere ]

Superhuman Durability
: Shazam's body is virtually invulnerable to most forms of harm, since Freddy Freeman broke a wooden baseball bat over him, he emerged unscathed from a wooden box that Freddy had doused in gasoline and ignited, repeated crashes into cars left him unscathed, and bullets bounced off of Shazam on impact (only slightly "tickling" him). However, Doctor Sivana (when empowered by the Seven Sins to the point that his strength was on par with Shazam's) was able to hit and choke Shazam hard enough to hurt the latter, and gave Shazam a nosebleed with a punch. However, Shazam ultimately survived repeated beatings from Sivana and the Seven Sins with minimal injuries.

Superhuman Speed: Shazam can move at speeds only perceptible to humans as yellow streaks of light, thus being able to knock a criminal down before the latter even knew what happened, to save a woman from being run over, and to quickly disarm a robber. Nonetheless, Shazam initially had trouble keeping up with equally fast opponents, like the empowered Sivana, but he adjusted fairly quickly, rivaling the speed of Sivana's attacks in their subsequent fights, and ultimately outpacing some of the Seven Sins.

Superhuman Agility
: Due to his super speed, Shazam is able to dodge attacks and move around different objects.

Superhuman Stamina
: Shazam is capable of not growing tired despite running incredibly fast and flying through the air. He is also able to take multiple hits from Sivana and continue fighting without needing a break.

Electricity Manipulation
: Shazam can generate and project electricity. When first discovering his powers as Shazam, Billy was able to instantly charge people's cellphones with single respective bolts of energy. At full power, Shazam's lightning rivaled that of empowered Sivana. In addition to being extremely powerful, this ability was also extremely precise, with Shazam even able to shoot up consecutive lightning bolts, while generating specific sound waves (which he formed into the music from the "Eye of the Tiger" song).

Flight
: Shazam is able to manipulate his own gravitational pull to levitate or fly. He can fly at great speeds and was able to keep pace with Sivana and the Seven Deadly Sins.

Wisdom:
While Shazam is initially inexperienced in using this ability, he began to tap into it during his final battle with Sivana and the Seven Sins - the wisdom power allowed Shazam to simultaneously come up with a way to permanently keep his power from Thaddeus Sivana, and even the battlefield against the Sins, using the Wizard's staff to transform his foster siblings into the Shazam Family, after which he broke the staff, while also allowing Shazam to see how Sivana was being exploited by the Seven Sins, and to trick Envy into exiting Sivana's body to attack Shazam directly, thus stripping Sivana of the latter's powers.
Abilities

Expert Thief: Billy Batson, after living on his own for most of his life, has become an immensely skilled thief, able to break into cars without triggering alarms.

Expert Combatant
: Billy Batson is a fairly capable combatant, able to take down two bullies harassing Freddy Freeman in moments using Freeman's crutch. In his Shazam form, Billy uses his powers to swiftly overpower opponents, though his combat skills were noticeably inferior to those of Doctor Sivana, who (while empowered by the Seven Sins) rather quickly overpowered Shazam in their first battle. Nonetheless, Shazam managed to adjust, and battled more evenly against the empowered Sivana in their subsequent fights, and personally defeated several of the Seven Sins.


Character History:
https://dcextendeduniverse.fandom.com/wiki/Shazam

Character Alignment:
Chaotic Good

------------------------------------------------
Name: Henry Hart/ Kid Danger

Age: 17

Appearance:
View attachment 3637
In superhero costume
View attachment 3638

Canon:
(Henry Danger

Powers/Skills/Abilities:

Hyper Motility: He recieved this power after breathing the poisonous fumes of a South African Bush Lizard and a Black Shag Spider;.
Super Coordination: His hand-eye and foot-eye coordination were increased.
Speed Fighting: Henry was able to fight at incredible speed, due to his enhanced quickness and reaction time.

Abilities :

Puerto Rican History: Because of the data transfer, Henry now knows all the history of Puerto Rico.
Gadget Usage: Henry possesses a vast arsenal of weapons and gadgets created by Schwoz.
Bubble Gum: A special gum that lets Henry change into his Kid Danger costume.
  • Whiz-Watch: A multi-functional watch that replaces his Wiz-Band
    • Hologram Communicator: A communications application that lets Captain Man call for him.
    • Laser: It can fire a laser that can cut things. It can also stun people or kill them.
  • Utility Belt: In his Kid Danger costume, he can hold multiple items and gadgets in it like his phone. Also, tapping the buckle causes his tube to go down.
  • Handcuffs: He can arrest people, though he has only been seen cuffing one suspect
  • Laser Remote: Henry, just like Ray, carries a remote with a laser in it.
Expert hand to hand combatant: Henry is an excellent fighter, as proven in the fight between Henry and the Wall Dogs in Henry and the Bad Girl, Part 2 and others combats against other criminals in others episodes.
Piloting: Henry possess piloting skills, being able to fly the Man-copter, thanks to the events of License to Fly.
Markmanship: Henry can shoot with his laser with a lot of precision to stun or kill people.

Character History
https://henrydanger.fandom.com/wiki/Henry_Hart_(Kid_Danger)

Character Alignment:

Chaotic Good
 
"My skills exceed yours!"

Name:
Goro Akechi
"Crow"

Age:
18

Appearance:
latest

Akechi's normal attire
720

Akechi's Phantom Thief attire

Canon:
Persona 5

Powers/Skills/Abilities:
Persona: Robin Hood
Skills
Kouga - Bless elemental damage
Eiga - Curse elemental damage
Megaton Raid - Sacrifice HP for physical damage
Megidola - Almighty damage to multiple targets
Weapon Proficiency
Laser Saber and Ray Gun
Additional Skills
Detective Skills
Eating Pancakes

Character History:
WIKI LINK, BEWARE OF SPOILERS

Character Alignment:
Lawful Good

179

Akechi's "Black Mask" attire*

Powers/Skills/Abilities:
Persona: Loki
Skills
Desparation - Major increase to attack and major decrease to defense
Brave Blade - Heavy physical damage
Tetrakarn/Marakarn - Shield an ally from one physical/magical attack, respectively
Maragion - Fire elemental damage to multiple targets
Weapon Proficiency
Serrated Blade and Pistol
Additional Skills
Causing psychotic breakdowns**
Monologuing about a tragic backstory

True Alignment:
Lawful Evil

*Note: The Black Mask attire and Loki persona won't be used around Haru, as doing so would break his cover. Akechi and Haru are being taken from before Akechi is revealed as the traitor.
**As we're not in the Metaverse, the only real person he can give a psychotic breakdown is himself.




"Yes, I'll do my best!"

Name:
Haru Okumura
"Noir"

Age:
17

Appearance:
latest

Haru's normal attire
latest

Haru's Phantom Thief outfit

Canon:
Persona 5

Powers/Skills/Abilities:
Persona: Milady
Skills
Psio - Psy elemental damage
Mapsio - Psy elemental damage to multiple targets
Triple Down - Sacrifice HP for gun damage to multiple targets
Amrita Drop - Cure status ailments
Weapon Proficiency
Axe and Grenade Launcher
Additional Skills
Gardening
Being best girl

Character History:
WIKI LINK

Character Alignment:
Neutral Good​
 
Character Sheet
Name: Jak/Mar

Age: 18

Appearance:
1PRkD4U.png

(Just a picture is fine)

Canon: Jak and Daxter Series (Jak 3)
(Which franchise does your character hail from? If they're your own creation, just write OC)

Powers/Skills/Abilities: https://jakanddaxter.fandom.com/wiki/Jak (See Abilities and Weapons for more information, includes Dark Jak and Light Jak and Jak's eco channeling and ability to use all forms of eco.) (Jak's weapons are there as well)

Character History:https://jakanddaxter.fandom.com/wiki/Jak
(Just a wiki link or brief summary is fine)

Character Alignment: Chaotic Good
(Is your character lawful, neutral or chaotic? Are they good, evil or a little bit of both?)
 
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