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Fledgeling is an actual cygnet, being a mere 10 centimetres from snout to tail. A dull, grey feather coat permeates this bird.

Name:
Fledgeling

Age:
15

Future Character:
The Ugly Duckling

Story:
https://en.m.wikipedia.org/wiki/The_Ugly_Duckling
Most versions of the story are pretty standard - ugly duckling is ugly, grows into swan, joins swans.

Bio:
Fledgeling is the daughter of the Swan King, formerly and more famously known as the Ugly Duckling. The Swan Oracles were the ones who deemed this Fledgeling the worthiest successor to this grotesque title. Fledgeling was unwilling, but her father convinced her to give this succession business a chance, even though the title is the least charming thing.

Powers/Abilities:
Fledgeling's natural abilities encompass the traits of a standard waterfowl. This includes natural flight, natural buoyancy and so on.
Among the basic magics learnt, Fledgeling has pre-learned basic fire magic, allowing her to launch simple fireballs at others.
As an extension of her title as the Ugly Duckling, Fledgeling has two abilities from it. The first is [Repel], where she activates a repulsive aura that reflects the Ugly Duckling's repulsive appearance, repelling anyone who gazes upon her. The second is [Inner Beauty], where she temporarily turns into an adult swan. As long as she is not attacking, all who gaze upon her in this state will be awed and paralyzed by her beauty. This effect is cancelled when she enters a berserking state, where the true violence and danger of a swan is showcased, and swans are some of the strongest, most brutal birds out there, parring with beasts of myth and legend.

Other:
In swan culture, young do not get their names until adulthood, hence she is 'named' Fledgeling.​
 
Appearance:

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Standing at about 5'4" with a slender figure, Olive has long blonde hair very similar to her mother. However, it ends around her ankles since she finds it annoying to have hair longer than she can manage. Her hair is tied up/braided often to avoid tangling it in anything. She finds comfort in dresses, skirts, sweaters; pretty much anything that's loose-fitting and easy to put on.

Name: Olive

Age: 17

Future Character: Rapunzel

Story: Rapunzel

Bio: Youngest of her family, introvert Princess Olive lived a rather quiet and mundane life inside the castle. Was she happy? Yes, and no. All was peaceful, her mother and father loved her, even her older siblings. But upon learning of her mother's past and knowing that she'd have to go through the same thing someday, it took its toll on her mental state. Because of her predetermined fate, Olive tries her best to live life to the fullest, taking on things she's interested in and trying to become friends with people who can stand her. Although, for someone who's barely had any social interaction prior to enrolling into high school, exhaustion and awkward moments are inevitable...

Powers/Abilities: N/A
 
Appearance:
Mortiz is tall and gangly, with many freckles, a birdlike nose, and an overbite. His hair is black (and always messy), his eyes brown. He wears a light blue polo shirt with white horizontal stripes, gray slacks, and brown oxford shoes. Over all this, he wears a long brown overcoat, which has a variety of patches with all sorts of different colors and patterns sewn on. Stuffed inside one of his coat pockets is a flute.

Name:
Mortiz Pfeifer

Age:
17

Future Character:
The Pied Piper

Story:
The Pied Piper of Hamelin

Bio:
Life with the piper was always sort of free-spirited and world-traveling, never tied down to one place for too long. So long as someone had a problem they needed to get rid of, the piper was always there, and Mortiz always came in tow. Maybe they weren't rich -- even disregarding being stiffed, pest control can only cover so much -- but they had each other, and constant changes of scenery, and that's what mattered. From his father Mortiz learned how to play a variety of instruments, and decided to take it upon himself to become the best musician, professionals be damned. Towns, people, and rats may come and go, but music is forever, so why not? He'll at least leave an impression -- and could always resort to stealing away someone else's children if that didn't work out. What's the harm in being the best?

Powers/Abilities:
By using a magic flute, Mortiz can have a hypnotic control over things smaller then he is. He isn't very good at this, though -- it's cheating to just hypnotically control someone into liking your music.

Other:
Due to living by always moving around, Mortiz has difficulty making connections with people, though that doesn't mean he isn't social -- he's just always ready to leave.​
 
Appearance:

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Georgia is a beautiful young woman standing at 5’8” with cropped blonde hair which has a slight green tinge in natural light, and grey eyes. She constantly wears her armor around as a form ofprotection. She wears rosary beads and a cloth with a cross on it.

She fidgets with the rosary beads frequently.

Name: Georgia Pierce

Age: 18

Future Character: Saint George

Story: The Golden Legend

Bio:
The Pierce family is one full of heroes. Descended from a long line of Dragonslayers stretching across Europe, the family is depicted on tapestries, paintings, and books. Georgia is the heir to the Pierce family, and the next in line to become the knightly Dragonslaying hero known as Saint George. She was trained in chivalric code and military tactics her whole life, and now goes to school to help fulfill her legend.

Powers/Abilities:

She’s skilled with the sword and shield and at horseback. Her armor is blessed by God (or, setting Equivalent, I guess?) and shine with light, allowing her to slay monsters, dragons, and witches easier.

Not an ability, but is really, really into Dungeons and Dragons​
 
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Appearance:
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Name:

Hector Louis

Age:
18

Future Character:
Heracles

Story:

Bio:

Growing up with a father like Heracles, he was encouraged to take part in typically masculine exploits. Track and field, wrestling, archery, and of course Bookball. His father supported this, although Hector himself wasn't the star in any of these sports. He still works and trains every day to match the skill of his father. His mother, knowing that Heracles's wits were just as important as his brawn, attempted to foster academic pursuits as well. Relucant to try in school when athletics seem more profitable and bring popularity, Hector's grades have fallen in the past year. Hopefully he can keep his grades at a passing level.

Illusion Powers/Abilities:
Superhuman strength and endurance.​
 
Appearance: Lina has long brown hair, dark brown eyes, and a fair complexion. She is also pretty short, even when she grows herself to ordinary human size.

Name: Lina Blossom

Age: 18

Future Character: Thumbelina

Story: Thumbelina

Bio: Lina was born in a kingdom of flowers to her father, the king, and her mother, Queen Thumbelina. Because her mother grew up experiencing many troubles, Lina was sheltered by her and kept safe within the kingdom until it was time for her to attend school. Because she was raised by protective parents, Lina is rather naive and a bit of a crybaby. She tries her best to hide these traits from others, but struggles at times.

Powers/Abilities: Lina has the ability to shift her size from big to small or even somewhere in between.Ordinarily, she is very tiny and will revert to her original form when sick, injured, or tired. She can also shrink or grow the size of other objects. When it comes to mastery of her abilities, she has limited control over them.

Other: Her powers can be compared tothose of Marvel’s Antman. ;)

Edited in my sign-up sheet. <3
 
Appearance:
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"I never asked my life to treat me this way. You could say I was born with it, my bad luck that is. All I can do now, is go with the flow, and hope everything works out. I can't hide from my destiny forever, after all."

Erin is a pale girl with white hair, and piercing green eyes. She is often bundled in warmer clothes, meant for colder climates... Such as the mountains she was raised in. She was never one for fashion, and would often just wear what she felt was neccessary for the occasion (or more likely, weather), but her usual dress code can be easily influences by the suggestions of others, and of course... Her bad luck.

Name:
Erin Wood

Age:
18

Future Character:
The Ill Fated Princess

Story:
https://en.wikipedia.org/wiki/The_Ill-Fated_Princess

Bio:
Erin, despite being born into a royal family, was told from the beginning that her life would be a living hell. She was fated with 'bad luck', like her mother before her had, and so on. This was something that would refuse to change, until the day she were to live out her fairytale, and confront her fate that chose to disagree with her. Until then, she was sent away to live in the mountains, isolated from her Kingdom. There, a mountain man was hired to teach her the basics of how to handle herself, even with her luck working against her almost all the time.
Her life was rather secluded as a result, and contact with her real family was almost nonexistant. In fact, she wasn't properly exposed to the outside world until the day she was finally enrolled in Ever After High.

This would mark her first interaction with others, and pose some of the greatest challenges yet to her as she learns to handle her bad luck, for the better or worse. Her year at this high school will be the make it or break it moment; it'll determine if she is truly up to the task of conquering her ill-fate one day, and wipe away her bad luck once and for all.

Powers/Abilities:
- Bad luck; Erin's sole supernatural ability is a passive influence on her surroundings. One that increases the likelihood of something unlucky happening to someone, the intensity of which varies, depending on how close someone is to her. Its radius seems to fluctuate, but the distance of which this ability affects her surroundings is rarely more than a few feet around her. People have to be close to her to experience any kind of bad luck, but eye contact appears to amplify the effect, and of course... This amplification grows the closer in proximity someone is to her when she makes eye contact with them. As a result, she simply prefers not to make eye contact with others for the sake of not harming them indirectly. Though, this ability seems to affect Erin herself the most severely, often creating unfavorable circumstnaces for her, ranging from misplacing things she needs, often at the worst times, to being accident prone in her daily life... Facilitating a need to constantly replace essential items. As a result, she is often keeping to herself, hoping to avoid causing others to suffer misfortunes like herself until she learns to properly work with the effects of this power, and one day... Be rid of it when it is her time to live out her fairytale.

- The basics; As her family was fully aware of how her 'bad luck' would influence their day to day life, they sent her away to live in the mountains... Tended to by a mountain man every so often. No-one stayed by her side for lengthy periods of time because doing so increases the risk of them experiencing more serious cases of 'bad luck' (losing valuables, food going missing, wild-life suddenly becoming hostile, horrid weather, so on). Thus, she was tought from an early age to fend for herself for the most part, food and basic supplies being given, alongside some commodities such as books. Though, none of the supplies she was handed were particularly of high quality, as they would more often than not need to be replaced whenever her 'bad luck' acted up. Of course, she was no survivalist by any stretch of the imagination, but at the very least, she knew how to live on her own, and procure basic supplies should the need arise, taking her bad luck in stride as she was forced to improvise.​
 
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Oh yeah, just a heads up! You don't have to physically sign up for an elective in the IC. Just having your character say or think of which one they want to sign up for works!
 
With chapter one now up and running, this rp is now closed!
 
Attention! I will be accepting two more signups for the Trickster role! Let me know if you'd like to sign up by tonight, July 24, at midnight PST! First come, first served!​
 
Nope, youre good! Midnight pst is in 3 hours, but you can sign up whenever lol
 
Okay, though there's one hour left, I have the two people interested, so this is now closed!

@Jackythejack @HealThyWounds Take your time signing up, I'll give you both recaps of what happened so far via PMs when you send in your character sheets!
 
Illusion Appearance: Dulla is just your average everyday girl who happens to not have a head and also happens to ride a horse. Dulla would be your average everyday girl if she...had a head. She stands at about 5’2 and wears a leather jacket that covers a basic white dress shirt. Her pants are a pair of black dress pants and for shoes she wears boots with Spurs in them giving her this weird cowboy look. She also wears black gloves that cover her hands completely. If you were to look down the hole where her head is supposed to be...you’d find a black void. Some say you’d go mad if you stared in it for too long but Dulla would just think you’re weird.
Illusion Name: Dulla
Illusion Age:18
Future Character:Headless Horseman
Story:The Headless Horseman?
Illusion Bio:There’s been a bit of a legend passed down between dullahans and supernatural creatures alike. One day, a dullahan will be born without a head, in contrast to all before them who are born with heads. That Dullahan will be destined to become the fabled Headless Horseman, who is seen as a role model and a legacy in Dullahan tales. A title to be honored. You can see where I’m going with this. When Dulla was born, she had no head. So, everyone around her knew she would be the dreaded Horseman. They taught her how to ride a horse at a young age, and she learned about her own special techniques on her own. Everyone was riding on her, hoping that she’d be one of the next great figures that they would tell story after story about. Ultimately Dulla didn’t understand why it was such a big deal but if she got to mess with people that was all she needed.
Illusion Powers/Abilities:She’s got a real good throwing arm and can survive without a head...obviously. She can put on any object and use it as a makeshift head. It takes the appearance of a Jack-o-lantern, so it gets a carved mouth eyes and nose, and she can speak through it.
Other:she has a horse as black as the night, to the point where it gets confused for a shadow. She named it Ambience.
 
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