Name: Spartan Raynar - Service Tag: R591
Age: 30
Gender: Male
Sexual Orientation: N/A
Species: Human
Universe:
Appearance:
Personality: Raynar is a confident Spartan, extremely loyal to the cause of the UNSC and as such had earned him some elements of respect with his fellow Spartan Brothers. He has a strong dedication to both the mission and his team, ensuring that the job gets done one way or another, but putting the lives of his team and him first before anything else. He had attended numerous schools in the arts of Military Tactics and Strategy which allowed him to create strong strategies on the battlefield as well as effectively lead a small fire-team. Outside of the military, Raynar is a friendly, social and active man, aiming to create strong bonds with both his teammates and his superiors. He has a tendency of making humour out of most missions and occasionally makes fun of the Covenant which has gotten him into some near-death situations with the strongest of Elite Squads, as well as earning him a small hint of popularity as well for making light heart of the war.
History/Bio: Accepted into the
SPARTAN Program developed by the
Office of Naval Intelligence or ONI, this project was made to create a generation of Super Soldiers for the UNSC. At Age 27, he had graduated from Military School with superb grades in combat skill, strategy and proficiency in weapon wielding, leadership and cunning. This got him the attention of the Spartan Program, which would change his life forever. He accepted their proposal and was transported to the Spartan Program operation on the planet Reach, in which he was augmented and provided his suit of armour. Ever since then, he had been sent on assault missions, espionage and infiltration missions against the Insurrection there, which were a group of rebels who were against the UNSC. After a certain amount of missions succeeding, he rose through the rankings and even given the honour of leading a personal fireteam of Marines. Due to his expertise in Leadership and Tactics, he progressed through his mission sets with very low to no casualities on both the Civilian Side and on his own fireteam, earning him the respect and loyalty of his team. Until one mission where he was sent to investigate a distress signal on a uncharted planet, only to discover it was an ambush set by the Covenant. He and his fireteam put up a grave fight and were eventually rescued, but resulted in his fireteam being killed in action, and resulting in several severe and life-threatening Plasma Burns on his face. He has ever since kept their tags as a reminder of that mission, and constantly reminds himself that their sacrifices will not be in vain. When he returned home, he had a new Helmet constructed for him as the facial damages were life-threatening. The Helmet was designed to pump oxygen into his body and giving him the basic nutrition's needed for survival while maintaining his ability to communicate. Ever since that day, he had been granted access to advances against the Covenant, and has netted him experience in wielding their weaponry and piloting their vehicles.
Powers: The Spartans of Halo have access to special Armour Mods that provide different functionalities, such as the ability to deploy a small dome shield; invisibility, Jet-packs, Locking down their armour and then releasing a built-up EMP charge etc etc, but a Spartan can only have one installed into their suit at a time. Raynar's ability allows him to drop a small dome-shield at his position. Also inside his helmet is a built-in motion tracker which allows him to keep check of enemies and friends within a 30 metre radius.
Power limitations: The dome shield does not prevent entry, meaning that people including vehicles can just stroll on in without limitations. The shield can also die if too much damage was taken either over a period of time or if a strong-enough blast strikes it. It also has a short duration, making it a situational ability. The generator of the shield can also be destroyed to remove the dome as well.
Skills:
- Capable of wielding Covenant / Alien Weaponry, Vehicles and Terminals.
- Capable of piloting many vehicle types.
- Access to explored areas creates maps in his Tacpad for easy navigation and co-ordination.
- When unarmed, has excellent skill in hand-to-hand combat.
Weaknesses / Fears: Despite being in a Super Suit, Raynar is still human; meaning there are moments where he can make mistakes, sometimes fatal ones as well which he is fully aware of. As well as that, his suit can be hit by an EMP charge, temporarily disabling his suit's Energy Shield.
Other:
Weapon(s) & Equipment
Primary Weapon: M392 Designated Marksman Rifle - A.K.A the DMR. It has a magazine of 15 bullets with up to 60 extras in reserve, this is intended as a long range weapon. It can be used in medium-close range engagements, but is not recommended.
Strengths: Built for long range combat.
Weaknesses: Loses effectiveness at medium-close range.
Secondary Weapon: M45 Tactical Shotgun. This pump-action shotgun holds 6 shells in it's magazine with 30 in reserve. Due to it's short range and accuracy, it's intended for close range combat.
Strengths: Extremely deadly in close-range combat.
Weaknesses: Weaker at medium - long ranges.
Side-Arm: M6G Personal Defense Weapon System. This pistol holds 8 bullets in it's magazine with 40 in reserve. Intended to be a last-resort weapon when both his Primary and Secondary Weapons have no more rounds available.
Strengths: All-round Reliable weapon, effective in all areas.
Weaknesses: Low magazine and not as strong as his other weapons.
Armor Ability: Drop-Shield. Raynar's armor ability, this projects a energy shield in a small dome-area around where it's placed, protecting anyone inside it from projectiles. This also allows Raynar to recover his health.
Strengths: Three times stronger than Raynar's Shields. Changes colour depending on how much damage was absorbed.
Weaknesses: Deactivates once enough damage is taken. Does not prevent entry by other beings and even vehicles. Can be deactivated from the inside.
Utility: Tactical/Tac Pad. On Raynar's right wrist, this attachment functions as a hand-held tactical database system, allowing him to pull up imagery and a map of the local area he's in, allowing him to better plan methods of attack or even defence if it calls for that.
Strengths: Access to local maps of areas he's in, allowing him to make more effective plans.
Weaknesses: The area must of been explored first before a map can be logged.
Skill: Vehicle Jacking. Using the enhanced strength of the Spartan Armour, Raynar is capable of brute-forcing his way into another vehicle, either kicking out the pilot and assuming control, or destroying the vehicle itself through constant punches or inserting a grenade.
Strengths: Deals small damage to the pilot and wrestles control of the target vehicle. Can also destroy the vehicle by brute force or via inserting a grenade into the cockpit.
Weaknesses: On the outside, he is very vulnerable to direct fire and is unable to wield his weapon while punching into the vehicle.