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The Great Crusade
Crusaders of the Arena
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I found the Crown of France lying in the Gutter... and I picked it up- Napoleon Bonaparte , 1804
The Sun sets upon all Empires.
Egypt. Rome. Mongolia. France. Britain.
Where are they now?
Their dreams of conquest are as dead as their Great Kings.
All their wealth and weaponry... what good did it do them?
They all fell to mankind's greatest foe: Time.
Your worlds suffered the same fate. Your homes are gone. Friends. Families.
Everyone outside of your Great City is dead and gone.
If it wasn't for the grace of the Matati Sarru, you would be dead too.
By his loving hand, you have been saved.
You city has been plucked from oblivion and placed upon his Patchwork planet.
You have been appointed as your people's Lesser king. Within your territory, your word is law.
You answer to no man but Matati himself.
It is your job to keep you Nation alive, no matter the cost.
But the world outside your walls is a dangerous place.
Alliances are formed. Empires are born.
Soon, these Dangerous Unions will set their sights on your land and resources.
Some Nations seek to conquer the Patchworld for themselves. Others wish to wage war on the Matati himself.
If you wish to see the year's end, you must prepare for war.
PREMISE
In Champions of the Arena, you were placed in charge of children. In Champions of the Arena II, you were placed in charge of adults.
Crusaders of the Arena will place you in charge of your own Arena--- Your own
Nation.
A chunk of Europe will be carved out for you do whatever you want to.
Akin to Grand Strategy games like Crusader Kings, Sid Meier's Civilization, Europa Universalis and Victoria II, CotA 3 is all about managing your Nation and its armies. How will this work? Let me explain:
CHARACTERS
In Crusaders of the Arena, you'll be placed in charge of 1 main character- the King or your Realm- and 2 side characters- your realm's two generals.
Your
King/Regent will be responsible for forming alliances and arguing on your people's behalf at the United Nations. If it comes down to it, your Regent will be responsible for declaring Wars on other nations.
Your
Two generals will be playable will playable in the game's combat sequences and wars. Your generals will lead your forces into battle. If your army's two generals fall in battle, your city state will be conquered. More on this later.
NATIONS
Your Regent's main goal is to ensure that their nation prospers. Each chapter, you will be notified of the issues threatening your kingdom. It's your Regent's job to work with other players to solve these issues.
For example:
The Regent of the Fire Nation, Zuko, is notified at the start of the chapter that his country is
running out of food. At the next
United Nations meeting, he will have to
negotiate with his fellow leaders in order to receive a shipment of food to keep his nation running smoothly. Another nation, however, might promise Zuko the food he needs
in exchange for an alliance. Zuko must decided whether he wants to risk being dragged into another ruler's war, or risk going hungry.
Additionally, each nation will have several stats will increase or decrease as the game progresses. These scores are:
NAVAL: Representing their Naval Might
LAND: Representing the strength of their land forces.
AIR: Representing the strength of their air forces.
MORALE: Representing how long their forces can last under siege.
These will help decide the outcomes of wars. They'll be addressed IC.
ALLIANCES
When wars break out, a nation will have the chance to call their allies to assist them. Allies are honor bound to assist each other if one of their own is attacked. Breaking alliances will greatly damage a nation's reputation in the United Nations. At the start of a war, an ally can choose how many troops they want to commit to the conflict. The more troops an ally commits to the conflict, the higher their warring Nation's stats will become. However, if your ally is defeated, the points they pledged to the conflict will be lost, and your stats will decrease.
This will be explained more, IC, don't worry.
In order to get the most out of a war, an ally might donate a limited number of troops at the start of a conflict. They may try to extort a deal out of their allies in exchange for more support if a war is going poorly.
The exact War Mechanics won't be revealed until the prologue, which will serve as a tutorial.
ADDITIONAL MECHANICS
Here are a few additional mechanics that will be revealed IC:
Inheritance- who will claim your kingdom if you king falls in battle?
Doomsday weapons- what happens when you max out a stat?
The Matati- what's their deal?
Your neighbors- what NPC nations will you be fighting alongside?