Ame Damnee Character Sheets & Reservations [FULL]

@Cailin

cooltext226437092229971.png


~M
 
3effa2223b6c84ec8cb1d563a5cfa8dc.jpg

Name:
Cazimir Heskel
Aliases: Prefers to be called Cazimir.
Titles:
  • The Slasher a title that could a reference to his skilled swordsmanship, or his bad habit of slicing people who pissed him off.

Role: Master of Loot

Moral Alignment: Chaotic Neutral
Affiliations: Underground
Hometown: Abaddon, but now lives in New Eden
Relationships:
Nobody knows about his family and his past. As he has a habit of jumping from woman to woman, or sometimes pursuing several at a time, he has a lot of smooth and rocky relationships with his subjects. These days he has been into Minerva (his willing victim) and a couple of other beautiful young women in New Eden, as the city is full of them. For some strange reason, he seems to have an immense hatred to Taran, and despite being in the same organization, never has he been seen talking to or about him, as if he doesn’t even acknowledge Taran’s existence. Nobody knows what has occurred between the two, and Cazimir prefers it to stay that way. Every once in a while, Cazimir indulges in a sparring with Rene’ilyah, having known the girl for a little while. Although they are not quite so close, Renee has a certain respect to him for being a skilled swordsman.

Race: Daemon
Subrace: Incubus
Age: Unknown. However, he seems to talk as if he’s been around for at least a few hundred years. He appears to be in mid-20’s.
Gender: Male
Sexual Orientation: Heterosexual

Appearance:
Cazimir stands at 6’2 and has a dancer’s body, lithe but fit and fairly athletic. He has quite long, silver hair that fades to red around the tips, warm skin like cocoa, and golden eyes. Perhaps it was his natural looks, or the effect of his nature as an incubus, but he is insanely good-looking, a trait he knew well how to monopolize. On his head, a pair of small horns can be seen, faintly protruding through his hair. He usually wears simple pants and a thin shirt, but would sometimes walk around shamelessly topless.

Equipment: Cazimir appreciates simplicity, so he just usually carries his sword and his black gloves that are made out of the hide of some unknown beast he had killed in Oblitus. The gloves were light and very durable, and are not easily cut by blades and such, allowing him more ways and freedom to counterattack opponents.

Bio/History:
Little is known about Cazimir’s life before he had become part of the Underworld. He easily feeds people the information that he was born in Abaddon, at one point decided to leave, and that he had lived a couple of years by himself in Oblitus before settling into New Eden. Why he left his hometown is a mystery. At this point in his life, he doesn’t seem to have any goals or motivation, so he is simply getting by and trying not to get bored with his everyday life. The decisions he is making is less on personal agendas and more on the craving for thrill-seeking adventures.

Personality:
Cazimir is a notorious charmer and a player. He walks through people’s lives in a path of destruction, leaving broken hearts at his wake… and he honestly could not care less. He has the confidence of a man that is attractive and knows it--- and as such, he likes making use of his natural abilities to get what he wanted, whenever he wanted. He could not care what is wrong and what is right, and will usually just go with what amuses him more. He thinks the Underworld is an ironic thing to be placed under a city of angels, and that is exactly why he goes with it. For amusement. To soothe him in his boring, lonely, meaningless life. Lonely... yes. Other people would not be aware, but Cazimir bears a certain loneliness if one will dig deep enough, a regret of not being able to protect someone, and that is why he had stopped bothering to care. A crooked reasoning of his is that if he stopped caring, he would have nobody to lose. If he stayed selfish, he would not have to experience the pain of losing someone again.

Combat Prowess: Cazimir is an excellent swordsman. Compared to most however, his swordplay has no form, and fighting against him is like dancing to an unpredictable and overwhelming beat--- one that usually has a grim and abrupt ending.

Spells/Powers: Aside from the usual skill set of an incubus (that is; irresistible charm and dream manipulation), Cazimir specializes in ice magic. He incorporates this magic remarkably well in his swordplay by adding a lot of creativity and variations in his attacks. His sword, essentially, is made of ice, one he can melt and unmelt at will. He could easily fashion another sword for as long as he has access to water.

Weakness: Cazimir can be rather short-tempered, especially in issues where Taran is concerned. Despite his age, he is also rather immature. As he is overly confident with his skills as a swordsman, he had long refused to use his ice magic in anything else other than aiding him in his swordplay.

Skills:

  • Swordsmanship
  • Pickpocketing, robbery, dealing with people, etc. – skills that has earned him his position as the Master of Loot
*Credits to the owner of the art. It will be removed upon the artist's request.
 
Last edited:
MOVING FORWARD, ONLY FIVE CHARACTERS WILL BE PERMITTED PER PLAYER! AND OF THOSE FIVE, ONLY A FEW CAN BE KEY TO MAJOR PLOTS!
Please get a hold of me with any questions.

To cite the new rule established as of 2-9-17:

Each player will only be permitted a maximum of five characters. In order to create more characters, one must be killed off and/or removed from the RP. Of these five, only a few can be involved with major GM directed plots. Exceptions apply, and there are no limits on NPC’s.
 
Name:Ariel
Aliases:Ari
Title(s): The Doc
Role: Warden
Moral Alignment:Chaotic Neutral
Affiliations: The New Eden Medical Society
Hometown: New Eden
Relationships:Nope


Race:Human
Sub-race:None
Age:22
Gender:Female
Sexual Orientation: Pansexual
Appearance: Ariel is 5’4 she has blond hair and blue eyes. She is caucasian but she has somewhat of a tan from traveling a lot and spending all day in the sun. Under er armor she looks like a normal girl but that's far from the truth. Ariel is muscular and has a six pack she has a body of a warrior but at the same time a model. She has a small scar on her lip going horizontally near the corner of her mouth
Equipment:
  • Surgical tools
  • Needles of all kinds
  • Two katanas: White Crow and Black Dove.
    Black Dove: Able to be a conductor of magic amplifying the user’s powers by tenfold
    White Crow: A magical sword capable to store magical blasts and transfer it to it’s counterpart. Along with that it’s able to slice through any magic.
Combat Prowess:Ariel has taught herself a way of fighting that lets her use the blood of her own enemies to make magic circles. She also uses her own blood which she carries in vials to spread around. The fighting technique itself is mainly focused on close quarters and submissions.This was originally taught by her adoptive father who was a warden himself. She is also a master swordsman with training since she was able to walk. This was also taught by her adoptive father.
Spells/Powers:
She knows basic magic like fireballs and ice spells and yada yada but what she really excels in is physical magic that focuses on her opponent’s body. Her father taught her how to do basic magic to defend herself. Though as she grew up she was able to teach herself techniques on her own.

Water Balloon: A technique that Ariel created on her which allows her to make her target’s insides into liquid though due to her precise healing she is able to keep them alive as long as she wants though if they get a cut or poked they will instantly explode like a water balloon

Inside Out:\ Another technique created by Alice that allows her to make her “patient” to literally go inside out in other words they implode. Though she has to make them step in a magical circle for this to happen.

Slice and Dice: this one is pretty simple. Ariel can take any sharp object and make the blade’s sharpness and length twofold

Mannequin maker: Another technique Ariel has created where she is able to paralyze her “patient” and force them into any pose she wants

Sewing Horror: Ariel is able to use stitches to hold down her opponent and either sew them up or rip them apart with it. She does this by having threads come out of her body. They are as tough as diamonds but at the same time very flexible. She can control them completely and if she wants she can weave them together to build armor or whatever she imagines. Though they only work if they are connected to her directly

Mismatch: When Ariel is facing two or more patients she can create a magic circle that allows her to detach their limbs and reattach as she pleases.

Healing touch:Ariel is able to heal a wound if she touches it directly. She has perfected this technique since she discovered this power. Though major wounds will takes rather than secons

Heal beam: Pretty self explanatory she creates a beam and anyone that touches it gets healed yay! This takes much longer than her touch except with the beam she can focus on multiple targets at once.

Blood Transfusion: Ariel can accept any blood type, which comes in handy when she uses this technique that enables her to drain blood from any open wound and letting it fly into her mouth, absorbing a part of the patient’s strength.

Increased aging [No better name yet]: Ariel has the ability to let other people age a lot quicker, possibly turning them 50 years older in just a minute.

Sensory Deprivation: Ariel can gut a patient of any of their senses, able to rob them of their ability to interact with their surroundings. Though this requires direct touch.

Total Takeover: Ariel is able to dig her threads into a patient's skin and tap into their nervous system taking control of limbs and other stuff. This requires direct contact and total concentration from Ariel

Life Drain: When a person is about to die Ariel is able to take their life force and use it for herself. As a result she refills on magic and youth. She only does this in combat and rarely uses it outside of it. The only time she has was to end the suffering of the elderly who just wanted to pass

Weaknesses: Too much pressure on Alice will make her lose it. She also suffers from depression. She likes to play with her food to the point where it might backfire. She can be snapped out of her second personality. This leaves her exposed to attacks and her attacks aren't as powerful. She has a bad knee that locks in place sometimes when she fights making her hard to move.

Personality:
Ariel does not like people at all. Well that’s the type of vibe she gives off. In actuality she loves people from the bottom of her heart. That is why she went straight into the medical field before becoming a Warden. She is always ready to help others and heal them. She is a strong but silent type that doesn’t say much to strangers unless she has to. Though despite how nice she is she does suffer from multi personality disorder. The silent caring Ariel can turn into a bloodthirsty psycho the moment bloodshed is afoot.

Skills:
Has laser like precision when handling a blade
Can see what a person is feeling
Can hear heartbeats
When she sings it causes people to sleep

Bio/History: As a baby Ariel was abandoned on the side of the road due to her mother not wanting to take responsibility for her. She was supposed to be left there to die. Fortunately the Warden Anto,The Howling Demon, had found her and taken her in as his own. From there on Ariel was molded and shaped to be a Warden just like him. She went on rigorous training the moment she could walk and talk. Anton trained her in hand to hand combat, swordplay, magic and schooled her all at the same time. Sadly though this took a toll on Ariel making her mind create a second personality when it came to fighting. When she was only 13 she decided to be a doctor and at the age of 14 it happened and she was an official licensed medic. She specialized in healing spells and surgery. Of course the achievement did not please Anton as being a medic had nothing to do with being a Warden. This created friction between the two as Ariel no longer had the desire to be the woman her father wanted to be. As a result she was kicked out of the house. Ariel didn’t mind that though as she saw this as a way to try out her medical practices. Except with being so young people had their doubts when they consulted her. Before she knew it she was broke and hungry. She went back to the house to ask her father for forgiveness but right before she did she stopped herself. “I will not give in to him.” she told herself. So she did what she only knew how to do. She went to go be a warden. She did this to show that she didn’t need her father to be someone great. She became a Warden at the age of 17 making her the youngest to ever pass the exam. When asked what district to occupy which usually correlated with the area you lived in Ariel put done none. Since then she has been known as the wandering Warden. She also brought herself to make new spells for herself along with creating a whole new fighting style to suit her. She was then known as Doc for her incredible healing abilities along with the medical tools she not only used to heal but also fight. She became feared by many and has earned it. She is known for taking an army of 100 men only by herself along with slaying a dragon. There are many more accomplishments that earned her the rep but this bio is already long enough. She is also known as the Warden Killer not only killing her own father but also killing other Wardens who have been suspected of treason. She is a force not to be reckoned with.

Other: She doesn’t care about Aditi and Satan. She believes they are distractions of her training and ways of the warrior. Another thing I forgot to mention is that during three year period between 14 and 17 Ariel spent her days training and living in Abaddon. She survived those parts using her sheer strengths. This also made her one of the very few Wardens to enter the area without getting jumped besides her scary rep
 
Last edited:

Name: Minerva Rissaih
Aliases: Jilvyra Liatris
Titles: Paragon of Snow, Mother of Blue, Imperator of the Underground
Role: Underground Criminal
Moral Alignment: Neutral Evil
Affiliations: Underground
Hometown: New Eden
Race: Unseelie Faery
Age: 467, Appears 31
Gender: Female

Relationships:

Lila Nender
A half vampire, half unseelie faery, and astoundingly, Minerva's half-sister on her mother's side. She doesn't know of this person, except from the common folk that they are a thief with an unidentified gender. Minerva's resources are limited, but her snap judgement and criticism leads her to believe this thief is petty and simple-minded. Neither she nor the thief know of their blood relations.​

Ranger (Unknown Name)
As a mentor, a friend, and a lover, Minerva has only ever known this man as Ranger. She doesn't know why, he's expressed multiple times that he was unable to tell her the reason why, but she accepted him regardless. He was a human she'd been together with for more than twenty years. After an evil wizard placed a curse upon her, she left him and the baby shortly after it was born.​

Prince Nylas
Initially, her fiancé, then her husband. Minerva never quite enjoyed being around him; She was an emotional wreck on their consummation night, and that further dwindled her confidence in being the perfect wife. They weren't all that close and her freedom was restricted because of her gender. One fateful day, however, she killed him right in front of all his men.​

Appearance:
Minerva is a lithe young elf that stands at 5'9" and weighs 137 lbs. Over the years, due to religious exercising rituals, she's packed on a lot of muscle throughout her body and carved into an athletic and fit young woman. She has dark blackish, bluish hair that's straight and goes all the way down to the middle of her back. Minerva has steely gray eyes that shine like silver and cool, smooth pale skin from constantly bathing and taking care of her body. She generally wears simple, dark colored fabrics, to accommodate with blending in at night.

Equipment:
  • Waterskin: A small receptacle for retaining water naturally.
  • Daggers: Two daggers settle in hard, black leather skins on her left hip, sleek and shiny.
  • Short Sword: A 13" single edged sword with intricate engravings on the handle rests on her left hip.
  • Coin Pouch: A nice amount worth a few days travel, be it staying a couple nights at an inn or getting a meal.
  • Vambraces: Black leather vambraces occupy both of her lower arms.
  • Greaves: Hard, black leather pads rest on the front of her lower legs beneath the knee caps.
  • Left Pauldron: A large piece of segmented black leather that covers her left shoulder and some of her back.
  • Basic Climbing Kit: One hundred feet of rope and a grappling hook.
  • Quarter Horse: A hearty gelding named Arion carries any extra weight she may need for traveling.
  • Leather Bags: Two large leather cow skin bags rest on either side of her horse's quarters.
  • Basic Medicine Kit: Bandages, flask of vinegar, honey, thread, needle, and various herbs occupy this kit.
  • Rations: Some apples and carrots for the horse; hard cheese, dry meat, and stale bread for the lady.

Combat Prowess:
Minerva is extremely agile and dexterous; like a snake in her movements. She is skilled in hand-to-hand combat and ranged weaponry. She also has mastered the bow and arrow and broadsword, but tends to lean more towards using her fingers and incantations to attack an opponent, rather than physical labor. Minerva is a sophisticated woman, and prefers not to get dirty whenever she can. Do not underestimate her however; She can deliver a final bloody blow if the situation calls for it.

Spells/Powers:
  • Semi-Immortality: The ability to never physically age. Is immune to aging-based abilities and will always be at her physical prime. Is still vulnerable to everything else that would effect other beings, such as decapitation, being slain, infectious diseases, and/or mortal wounds.
  • Dark Aura: Can surround oneself in darkness and/or shadows. Is constantly active. May hinder a person's capacity to see her physical form, depending on where the dark aura is present at time, possibly confusing one person, but does not physically harm or weaken a target's sight. Target still knows she's there.
  • Enhanced Agility: The ability to go from one motion to another effortlessly, doing things like effectively dodging attacks and performing numerous gymnastics and martial arts feats. Can still experience exhaustion after prolonged exposure. Over time, joints can become inflamed and arthritic, if ability is not exercised with caution. Cannot perform high risk feats, such as surviving falls from great heights or crashing into walls.
  • Enhanced Dexterity: Can precisely control movements, muscles, and digits with ease, making her unable to be clumsy or fumbling. Cannot balance on large unstable surfaces, such as a collapsing building or an earthquake. Can fall over if physically uprooted or pushed, but usually lands on her hands. Still runs the risk of injury if too much is done and she doesn't exercise caution.
  • Enhanced Strength: Able to exert great force onto objects and/or persons. She can crush the bones of an enemy or topple over a carriage with both of her hands, but her ability does not extend to lifting things that are two times her weight or considered extremely heavy, such as a boulder or a house. If she tried to lift anything beyond said weight limit, the bones in her arms are likely to break.
  • Enhanced Beauty: The ability to possess a level of grace, physical beauty, sense of style, and social poise above that of an average human. Can use it to influence others, but is also likely to attract unwanted attention. Does not allow direct control or subversion of others' will.
  • Psychometry: Is only active when she wants it to be, which isn't as often as one might suppose it is for an evil person. She can engage in a "sixth sense" like state, and perceive the residual information of an object and/or person. Senses are only limited to touch and sight. Persons invulnerable to psychic abilities are immune.
  • Dark Magic: A form of magic typically used for nefarious purposes. Generally leans towards harming, destruction, cursing and/or harming others. Can be highly addictive and leave a person susceptible to insanity, even if treated with respect. White magic and/or any other positive forms of magic is especially effective against this.
  • Confusion Inducement: The ability to cause temporary interference with the clear workings of a target's mind. People with immunity to mental-based abilities are highly resistant to this power. Strong-willed or focused people can recover quickly from this. Prolonged usage of this can severely damage the user's mind.
  • Dream Manipulation: Can create, enter, shape, and manipulate the dreams of oneself and any other person. Can only affect sleeping persons for one hour and is unable to induce sleep. Ability does not extend to the real world. People immune to dream based abilities cannot have their dreams altered.
Weaknesses:
  • Ruthless: There's only one way you can get what you want and that's by executing fear and respect into those around you. If someone is getting in her way, she won't hesitate to strike a blow, so it's better if they do what they're told.
  • Too Critical: Perfectionism can have a bit of a toll on someone. She enjoys making it clear that any mistakes, no matter how minor, won't be tolerated. Any assignment her henchmen are sent on, they must not leave any evidence behind for the enemy, or there will be consequences.
  • Impatient: Minerva hates to be kept waiting. She wants the job done now and quick. Anyone who leaves her hanging will understand that she doesn't mess around. It's vital to her that tasks are done efficiently and quickly as possible.
  • Cynical: She's got a rooted distrust of society and people around her. Even though she cooperates with others, she is not built on honor and will betray her friends to further advance her own goals.
  • Haughty: This flaw shined through when she took credit for building the underground and making it successful. She had no qualms about killing the previous imperator in order to rise to a position of power and wealth.
Personality:
Minerva knows and understands power. She knows and understands loss. The imperator doesn't like surprises, be it good or bad, nor does she want to compensate for any man or woman. That tiny shrivel of happiness and compassion that once mellowed her out and made her feel alive has now tormented every fiber of her being. She has long forgotten what it feels like to be good. Her past has hardened her into a cold and ruthless woman; She does not expect anyone to show her sympathy for the regrets and mistakes she's made because it is not in her bones to do the same.

When Minerva is not actively doing something, the best way to describe her is that she feels dead inside. This is the catalyst to why she gets irritated and angry with ecstatic people, like Artimeties. She does not share that joy and often finds herself on the edge about whether or not to slit his throat. Minerva needs something to keep her on her toes, to let her know that she can't change the past, and surprisingly, the Master of the Pit has become one such person. She thoroughly enjoys playing games, like poker, with him and the friendly banter they harbor, even if it does not seem like it.

She is out for herself, no matter how loyal and cooperative she may be. She does not have any qualms about betraying her own friends; honor is the last thing she will ever demonstrate. Minerva is a confident woman, but not overly so, and perhaps that facet of her personality has shown more than often. She is often portrayed as a haughty woman; offensive and rude to those who try to undermine her authority by doing things the wrong way. There are very few who truly understand and recognize the imperator for who she really is; very, very few.​

Skills:
  • Hunting & Tracking: Minerva has been traveling for a long time. She's learned how to track animal footprints and hunt with stealth and caution.
  • Basic Healing: She can't cure, but she can treat and disinfect minor wounds, as well as stitch up cuts due to many years of learning under a ranger. This kind of knowledge has never been extended to anyone beyond her.
  • Naturalist Skills: Days on horseback and in the forest have forced her to adapt to the changing climate. When she was younger, the same ranger was kind enough to teach her the ways of the wilderness.
  • Close Ranged Weaponry: She is master in broadsword, skilled in shortsword, and proficient at wielding dual daggers. She hopes to learn how to wield dual swords soon.
  • Ranged Weaponry: She is a master in bow and arrow. Any other ranged weapons are foreign to her knowledge.

Bio/History:
Minerva's gray eyes appeared distant as her Mother tugged on her hair a bit and secured the five strand braid. "Run along now. Prince Nylas is waiting for you." She stood up and left the room to meet her fiancé for a stroll. Her father, High Lord, Nymrak Rissaih, was busy with council sessions and advising King Idril on the Seelie court. Shirayne Rissaih, her mother, was busy taking care of her and the other four children, so she was accompanied by her uncle Belgos instead, to meet the young boy once more. There was a catalyst, however, that sought to ruin Minerva further. After an attempted assassination on the King Idril, her father was not right in the head. He became distant from his wife and children, distant from her. Shirayne, however, found out he'd sought out the company of a whore at a high end brothel for men. She retaliated against him in grief and frustration, accidentally becoming pregnant with a child that was not his. For the longest time, however, she made him believe the baby was his and even let him pick out a name, Rayela Rissaih, to continue the mere illusion.

When the child was born, Shirayne lied to her husband again and told him there was a miscarriage. She gave the child away to the father's uncle and the baby was never heard of or seen again. Minerva's life was not centered around beauty or freedom; as she grew up, she was taught how to be a wife to her husband. When she wanted to learn how to sword fight, everyone merely laughed at her and her fiancé, Prince Nylas squeezed her shoulder. "A woman can't play with swords," he chuckled. "You'll ruin your soft skin, Minerva." She grew to hate Prince Nylas and her dependence towards him, even more so when they finally got married. Minerva dreaded every second of their marriage; The consummation was a disaster and she felt left out, especially when she'd failed to give him heir and he acted like everything was alright; even though she didn't want children. Minerva continued to stay strong, however, and quite often, would sneak out at night to ride her black palmetto horse or borrow her husband's daggers so she could practice throwing them at targets on trees in the forest.

Despite the high risks she took to make herself feel comfortable in her own body, in who she was, Minerva felt pleasure from contemplating and pursuing the unknown. She felt great whirlwinds passion whenever she threw Nylas' daggers at the trees, or tried to wield his sword, even though it was too heavy for her. Some wondered what had become of the docile flower she used to be; Prince Nylas shrugged the change off, assuming it was because she'd drank too much, or simply had a good story to tell about her ladies in waiting. Minerva simply agreed with him. As a person who didn't trust him all that well, he seemed to be too trusting of her. She would use that against him as a form of revenge for the next few years, twisting his mind and slowly, but surely, making him bow down to her. Minerva never planned to fully take over, no; it was better to see him suffer in silence, everything was better, until she found her own form of silence once more. The death of her mother by some unknown disease shook her like a leaf; Nylas sought to comfort her but she felt nothing with him.

Now, that she was on her own, Minerva felt she had no choice but to leave the life everyone else had laid out for her. She packed a small leather bag with spare clothing, a few days of rations, one of her husband's coin pouches, and both of his daggers. At night, when the moon shone the brightest, she left his estate, slitting any guard's throat that got in her way. In the morning, she knew he would hunt her down like a hawk; she knew he would find her. Minerva wandered the forest for many days; She became sick, she became cold, but still, she triumphed over mother nature. A week later, just as she'd suspected, Prince Nylas found her wandering the edges of a slum filled lake. He was less than happy about her running away. Minerva stood her ground as he chastised her and called her stupid. "Get her horse," he commanded his men. "No!" she hissed, gripping on the reins and pulling out a dagger with her free hand. Nylas stepped down from his horse and began to trek towards her. "Minerva, I've never seen you so high strung. What happened, love?" She felt her body begin to tremble and her lips quiver.

Minerva didn't like how vulnerable she felt around him. Her fingers almost lost their grip on the dagger when he came up to her, arms wide open. "You never cared about me, Nylas. Never," she sobbed as he wrapped his arms around her and held her close, trying to comfort her like a mother would their child. Minerva wouldn't play his game anymore. "Of course, I-." Blood suddenly splattered on her right shoulder. She glanced over to see his shocked face. "I'm not sorry," Minerva spoke through gritted teeth. "I will never be sorry for the way you treated me. You know what you did." She drove the dagger in deeper, then abruptly pulled it out from his back. Prince Nylas fell to the ground, dead. Minerva wiped away her tears and dirt. She shouldn't have been crying while that poor bastard died in her arms. "Arrest her!" one of the guards shouted. "Don't you dare!" A fiery resistance lingered within her tone as she tried to lift Nylas' sword up. "Don't you dare arrest me! I will slaughter each and every one of you!" she snapped, her fury blind to them. "You can't even lift up that sword, little lady!"

Then, she did the unthinkable and lifted the sword without much effort and despite her inexperience in using such a weapon, managed to kill all five guards. Minerva fell to the ground, exhausted and out of breathe, cut up, bruised, and bleeding on her stomach from a large slash one of the men had bestowed upon her during their fight. Minerva smiled and closed her eyes, drifting off to sleep. She never expected to wake up, but that's what happened when she found her stomach all wrapped up with bandages and a campfire crackling and burning bright. She yelped as a surge of panic rushed through her and pain soared through her lower abdomen. There was some stranger, some man sitting down in front of the fire with a small pot over the fire. Her head felt light as she tried to scramble away, but he simply shook his head and let out a hearty laugh. "You're going to run away while you're still healing, huh? That'll only make it heal slower." Minerva wasn't sure who he was or what he'd done. "You did this?!" she exclaimed in horror, cheeks flushed. "Why did you do this?! Who are you?!"

"You may call me Ranger. I saved your life."

"I didn't want to be saved," she whispered.

He looked over at her, a certain calm in his eyes, but said nothing. That was the start of an unlikely partnership. Minerva hesitantly allowed Ranger to take care of her while she was still at her weakest point. Minerva didn't have any experience in traveling or surviving on her own, so naturally he became her mentor and eventually, a friend. They fell in love and Minerva became pregnant with a young daughter they named Adeva. Unfortunately, a few months in, an evil wizard named Vilfreyn cast a curse on their first born child. Thirteen years after Adeva would be born, she would pass away from Shadow Spasm, the same disease that infested Minerva's mother. The fear of watching her daughter suffer like that plagued Minerva; She silently left Ranger and her child not long after she was born. All forms of communication were broken from the moment she stole some of his things and regrettably, left him and Adaeva. Minerva traveled for days on horse, wandering aimlessly into unknown lands. She trekked across snow and tended to frostbitten fingers, searching for a sign, for anything to help her.

A steadfast old man named Nasaios stepped in and saved her. He brought her into the underground society and imparted his knowledge of different weaponry towards her. Minerva used his kindness to her advantage, and many years later, Nasaios mysteriously passed away. No one could identify who killed him or how identify exactly how he died. Minerva used her wits to rise towards the top and cooperated with the underground almost immediately to lower the risk of any suspicions or ill inhibitions. Minerva made each decision with confidence; anyone who got in the way of her plans was killed on spot. She ruled with fear and respect, unlike the previous imperator. Over the years, she spent time rebuilding the underground society from the ground up and taking credit for what Nasaios had originally built. She accumulated the best criminals to take on a new round of responsibilities, training young rebels and outcasts to become assassins, pickpockets, and train in other criminal specialties. Minerva's reformation of the underground began to lead the underground to great success and still continues to do.
 
Name: Raven Rose
Aliases:Rose
Title(s): Ms.reaper
Role: Assassin/necromancer

Moral Alignment: Lawful Neutral
Affiliations: underground
Hometown:
New eden
Relationships: WIP

Race: Daemon
Subrace: lich
Age: 160 Appears 20
Gender:Female
Sexual Orientation: homosexual
Appearance:Raven stands at a height of 5'7 and weighs 123 lbs is rather athletic and fit She has long dark black hair And Light green eyes and pale skin. She always wears dark clothing and never go's anywhere without her cloak.
Equipment: Bloodfall: Ravens preferred weapon is her scythe. The scythe has a special attribute so absorb the souls of the people killed by it making it stronger.
images

Compact crossbow: A small crossbow to use Posion darts with.
Shadow cloak:The cloak allows the user to become transparent during the day and night making it very hard to see The one wearing it.
Lich necklace:The necklace looks plane aside from the purple looking gem shaped like a dimond that contains a single soul.
Combat Prowess: Raven is a master with a scythe due to years of training and experience with it.
Soul Reading:The user can sense and read the souls of others, whether free (ie. dead, astral projection, etc) or in body. Has a limited range of 20m.
Possession:Can take over a recently deceased body. Requires the necklace to be nearby.
Life-Force Absorption:The user can absorb life-force/energy, vitality and health, while removing it from the source, into their body it requires physical contact.
Telekinesis:User can influence/manipulate/move objects with their mind. Requires to be focused at all times
Undead Manipulation:The users of this power can rule both physical and ghostly undead, command the dead souls, condemn them to torment, or steal the souls of dead/dying to increase the the legions of undead. Max number of undead at a time is two for now.
Weaknesses:Raven is undead being a lich and all so spells/items used against the undead would be very effective at harming her.
The lich necklace shatter the gem you kill her or you can take it and she would have to do what you want ect since you would be holding her very life in your hands.. literally.
Personality: Raven is a rather calm individual and dosent like to socialize with others much. Her goals in life.. or unlife? (Someone clarify that plz XD) are to become as powerful as she can and be able to protect the few people she cares for and bring back her parents from the afterlife. Likes:slaughter,murder,sweet thing,books,fox's,and weapons. Dislikes:The killing of children,sour things,large crowds,and churches.
Skills: Raven is a rather good baker with a sweet tooth and is also a adept weapon maker/enchanter.

Bio/History:Raven grew up in new eden and had a fairly normal life until she reached the age of 12 when her family was killed in front of her. she manged to live by hiding using her fathers cloak that was nearby.After that she set off on a path to revenge eventually finding her parents killer and avenged her family.Raven then leaves new eden and go's to oblitus and finds a old spirit that teaches her the way of necromancy and how to become a lich.
Other: Raven was originally human.
 
Last edited:
Name: Alhon.

Aliases:
Al; Master.

Title(s): Order Member; Master.

Role: Swordsman; Master of the Kill; Traveler; Final Order Member; Hgronian Rebel.

Moral Alignment: Neutral.

Affiliations: Hgrax; Hgronian Crown; the Underground; Hgronian-Monarch Party.

Hometown:
Hilgen.

Relationships:
Xalen - Father (Deceased)
Logi - Mother (Deceased)
Tolun - Brother (Missing)
Galgor - Unmentioned Relation (Deceased)
Hgronian King - (Executed)
Minerva - Recruiter

Race: Humanoid.

Subrace:
Hgronian (Ethnically & Genetically).

Age: 35(?) - (Hgronia uses a different calendar based on how long that current dynasty has ruled so he may be older or younger).

Gender: Male.

Sexual Orientation:
Heterosexual.

Appearance: Alhon is approximately 5'8" and 165lbs. He is very lightweight and as a result is dependent on agility, dexterity, and stamina rather than pure muscle. His body would be considered a light-build, however, his arms and legs are very muscular because he requires the muscle strength to climb and run appropriately. His eyes are a light blue, borderlining green; his hair is a mousey-brown and is well-kept, his hair is medium cut. His face is always clean-shaven as well. He wears black boots that have shock-absorbers in the bottom of the boot. He wears black trousers that have padding in the knees; he wears a simple lace up shirt over a black and red overcoat with gold buttons, the overcoat stops at the back of his knee and has padding on the elbows and the shoulders; connected to the overcoat is a hood designed to protect from the elements, however, over years of tattering it is worn down and there are holes everywhere on the hood. To disguise himself when he kills he wears a mask; the mask is a Plague Doctor's Mask; half of it is Black and the other half Silver to symbolise the moon at night.

Equipment:
- Two Chinese Hook Swords; they can carry his weight for climbing, disarm and enemy, and has plenty of sharp edges to stab and slice with.
- A boot knife that he keeps in his boot; serrated and made out of a special Hgronian steel that is lighter and stronger than normal steel.
- Satchel Bag
- Wire for choking a target out.
- Poison Manual in Satchel Bag (just in case he forgets something)
- Anatomy Manual in Satchel Bag (just in case he forgets something)
- His Mask (I know I mentioned this in the Appearance but I think it could be considered equipment as well).

Combat Prowess:
- Swordsmanship
- Hgronian Martial Arts
- Archery
-Poisoning
-Stealth

Spells/Powers:
- Fire; used for Cauterisation (less bleeding in a slower amount of time).
- Excellent Charisma (can manipulate situations with ease).

Weaknesses:
- His Personality can get him in trouble.
- Fire ability drains him of energy.
- Cauterisation only helps with puncture wounds; it cannot heal wounds internally (broken bones, internal bleeding, etc.) and is completely susceptible to other forms of magic (ice, shock, etc.)

Personality: Alhon's personality can be appear very cold and logical at times; he thinks things through, sometimes he thinks things through a little bit too much. He can also be very cynical and kind of a smartass as a result of this part of his personality. However, deep down he is motivated by two things; a sense of revenge to those who destroyed his nation and wiped out his people and a sense of empathy for those who have suffered. Those who have suffered burdens in-life as well as hardships. He likes logical people, he enjoys the thrill of the kill, and he enjoys reading with a glass of wine. He dislikes those who destroyed his people, those who get in his way in life, and bananas. His main goal is to take back his homeland and re-establish the Hgronian Monarchy, its' people, and their way of life; he enjoys learning new things and as a result he is seen reading technical books on skills or books about new things that he has never learned or he is in the process of learning. However, a fear stems from his goals; he remembers "the Hgronian Cleansing" and as a result he doesn't tend to get too close to people, he is always paranoid about others, and he fears he may never be able to take back Hgronia from those who took it from the Hgronian people.

Skills:

-
Renaissance Man
-Good at Sneaking
-Swordsman
-Woodworks
-Painting
-Writing
-Sabotage
-Espionage
-Demolitions


Bio/History: Alhon was born 35 years ago in Hgronia; a small, ancient, powerful nation found in the region known as Oblitus. He was born into an order known at the Hgrax; the Hgrax were a political party that was formed to do the Hgronian Crown's dirty work. They would assassinate, exploit, sabotage, commit espionage, etc. Anything that the Crown wanted done; the Hgrax would get their hands dirty for. Throughout his childhood he learned a variety of skills that would aid him in any job the Crown would put him up to; he learned Martial Arts, Swordsmanship, Espionage, Sabotage, Demolitions, Alchemy, Anatomy, Stealth Techniques, and a variety of other subjects that would be normally taught like Arithmetic, History, and Language. When he was ten he was sent on his first mission; this was his first memory of doing something considered "evil". He snuck up behind the target and recalled kicking the back of their knees; he took his knife to their throat and cut. He remember the warm feeling of their blood oozing down his hand. This was the day he became a true member of the Hgrax, the Order, he came back and practiced more and took more jobs; he fine-tuned his art assassinating more targets, spying on foreign powers, destroying systems from the inside-out. However, everything changed when he was 16. When he was 16 he recalled waking up to the smell of smoke travelling through the Den of the Hgrax, he looked around and found his fellow members, including his father, preparing their weapons for an attack. He looked out the window and surveyed Hilgen, the Hgronian Capital, in ruins and on fire. He saw all divisions of the Hgronian military fighting a foreign power; the power screaming "Cleanse the land of the filth", "These filthy pigs will burn"; this would be later known as the Ethnic Cleansing of the Ancients. All five of the Ancient powers in Oblitus were sacked and wiped out for how they looked and for their traditions. He saw the Army, the Water Corps., the Royal Guard, and the Hgrax fighting and losing. After a blurry fight, details lost either because they happened too fast or because he no longer wants to remember them, all he remember was him being on his knees mourning over the corpse of his father, a stab wound through his father's chest; this is when he vowed to take back Hgronia and re-establish the Crown and the Hgronian way of life. From there he travelled for nine years doing all he knew what to do; doing what the Hgrax taught him. Now, he did it for coin. He would assassinate targets in a variety of ways; he would learn from other assassins, during his travels he learned archery and the art of Fire magic from a Magi in a distant land in a desert. All the while, trying to make allies and learn more about the people who wiped out his homeland. Eventually, when he was 25, he joined what is known as the Underground by Minerva; there he trained and worked for years ten years; gaining respect, honour, and status as he moved up the line and eventually became the Master of the Kill at age 35.

Other: N/A
 
Name: Lucy Lovelace
Aliases: None

Title(s): Crestfallen, alcoholic
Role: Sword-for-hire

Moral Alignment: Chaotic Evil

Affiliations: None

Hometown: Abbadon

Relationships:
None

Race: Angel
Age: 24

Gender: Female
Sexual Orientation: bisexual

Appearance:
View attachment 460
Lucy has mid-length pale-blonde hair, verging on white with grey eyes. 5'5" tall and weighs around 53kg, beneath her clothes, she sports a pair on deep, rusted red wings that are more commonly kept hidden and a rather muscular figure. Her clothes are made of a fine brown leather, worn with minor use along with a faintly blood-stained neck cloth along with strong leather boots held onto her via ties. Somewhat flat-chested and is most commonly found wearing more male-designed clothing due to her find jobs easier that way, all topped of with a crooked hat she has managed to maintain throughout her battles

Equipment: Light, leather clothing and a pair of swords, each with sheathes hidden by her jacket

Combat Prowess: An expert in swordsmanship and general close quarters combat, more experienced with light weaponry and is hopeless with ranged equipment

Spells/Powers: Lucy can wield her own blood as a weapon in a radius around her, the more blood she uses, the longer the range or the stronger the strength of whatever she is using it for. Mostly used by simply crashing it into enemies and using the force of it to attack

Weaknesses: Incapable of ranged combat, continued use of her abilities may result in fainting due to blood-loss. Has a distinct hatred for her past-self and history, lacks patience

Personality: Lucy is a bit of a moody woman, constantly in a state of sandness and pondering her past and typically just dampens the mood, only ever showing a glimpse of happiness in doing the things she likes, such as forgetting herself, increasing her wealth or viewing someone get hurt , unless of course she has drinken a large enough quantity of alcohol to have become drunk. Once successfully drunk, she is much chipper, flirtatious and tends to become much more interactive with those nearby. Lucy has no patience whatsoever, is sadistic and enjoys inflicting pain, or watching pain be inflicted. Has a thing for blood.

Skills: experienced drinker, experienced liar

Bio/History: Lucy started off as any other angel would, in a perfectly normal enviroment just living her life in some kind area found in a secluded area of Oblitus, her parents both angels that had left Abbadon to live a calm, relaxing life alone and away from danger. They had a child, like any other couple, she was named Lucy and had a wonderful set of bright white wings, but Lucy seemed.. Off. A few months after she had turned twelve, some of the farm animals seemed to go missing. Lucy explained there was some strange fox monstrosity stealing them, and they reluctantly accepted the explanation. A few years later, similar events seemed to occur, animals mysteriously disappeared with barely a trace.

This seemed to occur for a long, long time, roughly until Lucy was seventeen when they, as a couple, began questioning the matter much more seriously. Their daughter had started hiding her wings a long time ago and didn't seem keen on using them anymore compared to when she was a child. She said it was uncomfortable having them out, they disagreed, she said that it was weird to have them at all, they disagreed, she said that she was too tired to talk about it, but they disagreed.
After about a month of insistence on their part with their strange daughter, they told her to show them.
She said no, but they forced her to anyway.

What they saw disgusted them horrifically.
The originally wonderful, white wings their daughter had was now permanently stained a disgusting red, which they could only assume to be the hundreds of farm animals that had "disappeared" over the years.

The two did what they thought was best and, after searing the word "murderer" into their daughter's back, abandoned her to the wasteland with nothing at all, not even clothes and told her that if she were to return, they would kill her immediateky for her misdeeds.

So Lucy travelled, bare, through the plains until she found the great city of Abbadon. Was taken into custody, made fun of and harmed to the extreme for what seemed to be months on end by the gang that had managed to get their hands on her before she escaped, her life having been destroyed before her very eyes.
She was around 19 when she escaped, and has since managed to worm her way back into the living, doing what she could do to try and forget all that had happened by forcing herself through battle after battle and becoming a sword for hire, but before she realised it, she found herself enjoying the bloodshed once more, and so she hated herself for it.

She has since worked on until what she is now.
 
Last edited:
Name: Ketsueko
Aliases: Ket for short.
Title(s): Ketsueko of Leicaster
Role: Deposed noble

Moral Alignment: Chaotic Neutral

Race: Daemon

Subrace: edgelord (n/a)

Age: 24

Gender: Male

Sexual Orientation: Attack helicopter (More seriously, something better left to roleplay.)

Appearance:
e2cad971d2.png


Ketsueko is a 6’1” (185.4 cm) daemon whose physical form is that of a thin, athletic human with the exception of a few features. He’s ghostly pale, skin almost translucent, with attractive features made strange and unnerving by eyes slitted, red irises and black schlera. In addition, two small horns protrude out of his sheet-white messy hair.
Equipment: Ketsueko wields a Miao Dao -- a straight, single edged two-handed sword with a minimal crossguard. He’ll often carry a flask on his person as well.

Combat Prowess: Ketseuko, although not formally trained in hand to hand fighting, dedicates a large amount of time to training and has a wide base of experience ‘toughing it out’ in fights where it’s not clear whether the loser will lose their life or not. Frequently, they did.

He has been formally trained in swordsmanship however, and although it has been years since he has had an instructor, practical experience has taken over in fights that have also ended with a killing.

In both cases, since maturity Ketseuko has learned to fluidly combine his unique powers with his hand to hand and swordsmanship to create a unique fighting style unlike any other.

Spells/Powers: Ketsueko has the power to crystallize blood once it has contacted oxygen. He can arrange the crystalline structure of an item down to the molecule intuitively, and is able to create constructs such as razor sharp swords, daggers, spikes and other constructs. Even something like a wall could be possible if the volume of blood was available. Limits are defined by the blood present.

Weaknesses: Ketsueko’s powers require standing blood that has been exposed to fresh oxygen. This means he cannot effect blood while it’s still in the body. The most common way for him to be able to access his power then, is for him to injure himself. Several of the most useful applications of his power requires wounding himself even, and he bleeds and needs blood just the same as anyone else does.

Another weakness is simply that this power isn’t as destructive as many others are or have the potential to be. A fireball is more directly destructive than what Ketsueko’s powers can do.

Personality: In general, he’s introverted. He prefers to internalize events and then pick at them with time and lengthy thought. He never takes anything at face value, rather scrutinizing it ruthlessly until it’s been picked apart from every angle he can think of.

He never seems to take anything seriously. He replaces genuine reaction with mocking sarcasm, because he doesn’t like people being able to read him. Because he thinks they’ll just manipulate him if they can. He seems to think everyone has a game. And because he thinks this is the norm, he manipulates others freely and callously. This also helps with his need to push people away, because usually it only takes him hurting someone once before they decide that they don’t want to hang around him anymore.

Despite all of these paranoid tendencies, He’s actually quite lonely. He’s looking for someone to prove him wrong about his jaded view of people, but he refuses to drop his walls at the same time. A sort of psychosis in which he doesn’t let anyone in, but yet wants them to try anyways.

There’s a sense of void within him for that reason. He doesn’t want help though, he has his own coping mechanism. He wants to be distracted by the unexpected. The adventure that has an unknown destination. The adrenaline of danger, and not knowing whether he’s going to live or die. He’s let his own psychosis get so bad that he’s relatively unhinged, with a literal working deathwish.

Another sick twist to his personality is that he enjoys killing. There’s a catharsis in staring someone in the eye as the last spark of life leaves them forever.

He doesn’t kill for no reason however. At least, he tries not to. As much as he thinks it’s a mistake, he can’t help but have a shred of empathy for other people, one that’s at times, larger than he wants to admit. Not only that, but although killing is an incredible release for him, he refuses to let himself be an essential junkie by just killing for fun.


Bio/History: What does someone who has everything want? Many turn to ambition. To change the world around them with their resources and power. What if that didn’t interest them?

Everyone needs some kind of driving force to keep them going or they’re just going to drift. That’s exactly what Ketsueko has been doing, ever since his family was dishonored by a lengthy smear campaign by another daemonic house. It had started when he was a child. When he had to be told not to talk to other children at parties. “They want you to tell them our secrets.”

The messages of distrust were soaked into his mind as a child, but he continued to question why until he was almost fully an adult. As he’d grown up, the Leicasterian Estates each year seemed less beautiful than he remembered them in the year prior. As a child he could remember the manor bustling with maids, cooks, servants everywhere. Vibrant hedges and rose gardens on the grounds.

They became empty. The hedges became impenetrable masses of brambles. The roses were overshadowed by creeper vines pulling down the flowerbeds. His father had grown increasingly weak and fragile, in a matter of fifteen years, stress aging him to death’s door. He’d never known his mother. So when his father died, he was alone in that empty mansion, with what remained of his family fortune.

It was then that he was approached by the Feystmeiner’s. Another daemonic house with interest to buy his family’s estates for a hefty sum. With little attachment left to the place, he let it go. Just happy to be away from the memories.

It was only afterwards that he learned their part in the decline of his family’s reputation, wealth, and ultimately, he blamed them for his father’s death. The rage that he flew into upon returning to that place was felt in every member of their family. Even to the smallest child. The lessons in swordsmanship he’d had until his father could no longer afford them paid for themselves in retribution.

After a night of blood-soaked vengeance, he sought a new beginning in Abaddon proper. Somewhere where his past didn’t matter, where he could take his blood money and live anew. We hearken back to the beginning of this tale.

What drives him, if not greed, ambition? When he has everything he needs to pay his way through life, what keeps him from boredom?

The unexpected. Violence. Danger. Things money can’t buy him, and that each and every time, he can’t help but feel alive again. That’s the life that nurtured him into adulthood, coming with all of the mistakes and prices a life like that could have.
 
cmzT95g.png

Image (c) mmimmzel@Twitter. Can be removed at artist request.
Name: Sen​
Aliases/Title: Summoner
Role: Magician, Hunter
Moral Alignment: Neutral Good
Affiliation:
The Beckoners (Former)​
Hometown: New Eden
Race: Half-Elf
Age: Eighteen
Gender: Male
Sexual Orientation: Homosexual

Appearance: Sen takes after his elven heritage with a slender build, sharp feminine face, and pointed ears. Depending on lighting, his eyes range from green blue to a sharp blue. His hair is a common light brown color that is fluffy and falls into his face. The back is layered, allowed to run down his neck, and the front has two sides that run down to his chest in length. His skin is rather pale, only just starting to get a bit of a tan to it, and his ears are pierced once each. He stands at about five foot eight inches, a bit on the short side for a half-elf who are usually taller than normal humans due to elven heritage. He usually wears common traveling clothes colored with blues, browns, whites, greys, and blacks, and usually always has a hood in case he needs to cover his ears, which are his most prominent elven feature. He has a glowing mark on his forehead that matches the symbol on his eidolon’s hand.

Equipment:

Handmade Hunting Bow and Arrows - Not seen as an offensive weapon but just another tool by Sen. Created by Sen once he came to New Eden, and reinforced by metal made by Agares.
Knife - Made by and detailed by Agares. Used for skinning and butchering game.
Wand of Fireballs - A basic level fire spell tool. Used as a last resort, but if something took down Agares, the spell will probably barely even provide a distraction.
Combat Prowess: Summoning not only his eidolon which is a powerful otherworldly creature bonded to him, but also a variety of monsters give him the ability to utilize great versatility. Magical Abilities that focus on enhancing allies and hindering enemies. Has some experience with a bow and knives, but less for combat and more for hunting.

Weaknesses: Poor physical strength and being noncombatant outside his magic which isn’t adept at direct damage makes him incredibly vulnerable if he does not have a summon to protect him, and without his eidolon to absorb damage for him, he’ll go down pretty quick.

Spells/Powers: Summoning, Support/Utility Magic, Limited Translocation, Use Magic Device

Personality: Sen is quiet and reserved, but good natured. He likes to help others when he can, but is unlikely to have the courage to face down threats. He isn’t one for combat, and has never taken up a sword before and likely never will. This unwillingness to fight as well as his meek nature often make him seem wimpy, but his talents are simply in support instead of direct conflict and he’s not foolish enough to try to do what he knows he’s not good at. He has a mildly curious and observant nature, and enjoys learning. When pushed by Agares, he can become a rather determined and steadfast individual, gaining confidence from his eidolon’s support.
Skills: What he lacks in physical prowess he more than makes up for in magical talent, at least when it comes to his specialization and manipulation of magical items. Also he’s quite the handyman and domestic, having experience in just about everything from housework to crafting to hunting.

History: Sen was brought as a toddler to a small village called Vias in Oblitus by a mysterious elven woman who appeared sickly. Although she declared his father was from the village and had died with her recently, no one from the village had gone missing.
Before much more information could be extracted from her, she vanished in the middle of the night, leaving Sen. The village tried to contact other villages to see if anyone from them had gone missing, but without any luck, Sen was raised as an orphan in Vias.
Although he was cared for, he was treated much differently in the village than other community raised children. The other children would tease him and pull on his ears, while the adults treated him with caution, almost afraid of him because of his elven blood. He was shuffled from caretaker to caretaker, learning a variety of crafts and skills but never finding a family.
From a young age, Sen showed great magical talent. However his summoning magic was treated as troublesome, as to the humans it was the equivalent of dragging a mangy cat into the house as a pet.
As he reached teenagehood, word of him was sent out to the other villages and even New Eden and Abaddon, hoping to find someone who’d be interested in taking him as an apprentice. By this time, Sen was becoming more in tune with his elven heritage and spending most of his time in the wilds, familiarizing himself with the creatures there and finding some form of self-sustenance through hunting. He sensed Vias’s distrust of him and separated himself from them as much as he could.
After a few months, a mysterious cloaked man showed up at Vias, asking about Sen. He introduced himself as the leader of a group called the Beckoners, a small group of magicians who focused on summoning and gateway magic. He was immediately directed to where Sen usually hung out and given permission to take him.
When the man found Sen and approached him, Sen immediately could sense a sinister motive to him, and at first resisted, but his magic was dominated by the man’s. After a physical scuffle, the man put his hand on Sen’s head and Sen felt his mind shatter.
The next few years were mostly a blur to him under the influence of semi-mind control. With fuzzy memories, Sen believes they rigorously trained him in summoning and gateway magic, believing him to be a prodigy that could surpass them and thus achieve their goals. They had hoped that a powerful enough summoner could locate and beckon Satan back into the world.
Through his training, Sen’s soul called out to Agares, bringing him through the gateway and establishing him as an eidolon. Agares saw what these men were doing to Sen and had the clear mind and power that Sen lacked to escape. The pair fled to the safety of New Eden where they were sure the Wardens would keep the Beckoners out.
For the past six months, Sen and Agares have created a modest life for themselves in New Eden. Agares began work as a blacksmith, though Sen is still trying to adjust back to normal after prolonged mind-control.
Other: Left handed.

xxp1riq.png

Image (c) 1666@Pixiv. Can be removed at artist request.
Eidolon Name: Agares
Eidolon Role: Blacksmith
Eidolon Alignment: Same as Summoner
Eidolon Race/Age: Unknown
Eidolon Gender: Male
Eidolon Orientation: Asexual

Combat Prowess: Hand to hand combat with magical enhancement. Swordsmanship (rarely displayed). Eventual fire magic.

Weaknesses: Bound to his summoner, if his summoner falls unconscious he has limited time to act before he has to reduce his power or return to his world, and he can’t be far away from his summoner or he’ll weaken. Melee range. Needs his summoner’s buff magic to be fully effective.

Spells/Powers: Fire Attunement. Control Size. Otherworldly Presence. Immortal Form. Levitation. Animalistic senses (heightened hearing and scent and darkvision).

Personality: Agares is more friendly and open than Sen. Good natured as well, he tends to be the push Sen needs to get involved in helping others, even if the situation is maybe a little dangerous. Though he would never intentionally get his summoner into a truly threatening situation. He can be a bit of a showoff and tease, and less serious and more carefree than Sen. He enjoys flirting and the (nonsexual) company of women.

Skills: Agares has proven to be a proficient blacksmith, and works in the Eden District under one to help provide for Sen.

History: First summoned by Sen six months ago. Before that, he resided on another world, and has implied he had waited since Sen’s birth to be summoned by him. He doesn’t give much details of this other world, but it seems to be peaceful for him as he can recover from injury there.

Other: Left handed like his summoner.
 
Name: Wolf
Aliases: N/A
Title(s): Captain of the Iron 2nd Honor Company
Role: Traveler

Moral Alignment:
Lawful Good
Affiliations: Rolm, Void Born
Hometown: New Eden
Relationships: Does your character have any relationships worth mentioning? Relatives, NPC's, player characters, etc.?

Race: Void Born
Subrace: N/A
Age: 441
Gender: Male
Sexual Orientation: N/A
Appearance: Wolf is 6'3 and weighs around 145 pounds. He is made entirely of thick plate armor with a barbute helmet as his head. Through his visors is two blue glowing eyes and he speaks with an echo, as if he was speaking through his helmet. He wears a blue cape and tabard over his armor. At his right side is a metal sheath that he uses to carry around his greatsword, and on his left is a brace of 3 flintlock pistol that he uses as sidearms.
Equipment: Steel Plate Armor, Steel Great Sword, 3 x Flintlock pistol

Combat Prowess: Swordsman, Two-Handed Proficiency, Durable, 420 years of combat training, Twice as strong as the average human
Spells/Powers:
Magic Resistance: Void Born drain magic from the surround area to keep themselves bound, this in turn makes them resistant to many forms of lesser magic.
Immunity: Immune to poisons and toxin in all forms due to being a suit of armor
Tireless: Doesn't need to eat, drink or sleep, and can't feel pain, tired or exhausted
Sigils: Void Born cannot use magic, but can use magical runes called Sigils. Sigils are forged onto the armor and Void Born can have three Sigils forged onto the armor at a time.

-Sigil of Metal: The Sigil of Metal passively makes Captain Wolf's armor twice as durable than normal steel armor, and prevents melting and rust
-Sigil of Shield: The Sigil of Shield creates a short lived, around 15 seconds, magic shield in a radius of up to 10 ft around Captain Wolf
-Sigil of Torch: The Sigil of Torch creates a small floating fireball capable of lighting up an entire room. It can be extinguished like a normal flame, or if the air is too humid.
Weaknesses:
Buoyancy: Void Born are unable to enter deep water or they will sink like a stone with little ways of getting out
Magically Inept: Void Born, due to their magical resistance, are unable to use conventional magic
Undead Body: Miracles and Holy Spells can be used to great effect on Void Born as they are, in all technically, Undead Beings
Armor Body: Void Born cannot be healed by any means, but instead they must be repaired
Honor Above All Else: Captain Wolf's code of honor takes priority above all else. He will accept any challenges made directly to him, will always be the last to disengage from a fight, will not kill anyone under the age of 20, will not attack anyone unless they attack him first, and will never sneak around or use underhanded tactics in battle.

Personality: Wolf works hard to keep a calm and stoic appearance. There is nothing more important to him then to keep his honor, as to him it is quite literally the only thing he has left. There is very little that he fears, being an undying being there isn’t much he is truly afraid off, but one of the things he is truly afraid of is to be unable to do his duty. As part of the Honor Guard, he is expected to protect his allies at any cost and he will go above and beyond to keep his allies safe, even if it means becoming Unbound.
Skills:
-Weapons Master: With centuries to learn, many Void Born have learned to use many different weapons, including both melee and ranged weapons.
-Unshaken: The Honor Guard is trained to hold a position against all odds unless told otherwise. This trainslates into an armored warrior who WILL not move until he's either Unbound or had all of his limbs hacked off.
-Blacksmithing: The Honor Guard is expected to keep themselves and their weapons in tip top conditions at all time. While this might translate into experience, the fact is they usually spend their time fixing the same 3-4 pieces of armor and swords for centuries which doesn’t translate into mastery of the craft.
-Rolmspeil: The language of Rolm, which has been lost to the outside world for centuries. Only historians and Rolmens should know this language.

Bio/History: Before he became a Void Born, Captain Wolf was part of his Master’s personal guard, as with all Honor Guard. He was one of the original Honor Guard, and has been training and mentoring hundreds of other Honor Guardsmen in his time bound to his armor. As a trusted and experienced member of the Honor Guard, the Emerald Knight decided that he would be one of the first sent beyond their borders to see what has been going for the past few centuries.
Other: N/A

-----

Name: Calm Before the Storm
Aliases: Calm, Storm, Scoutmaster
Title(s): Captain of the Steel 1st Skirmish Company
Role: Traveler

Moral Alignment: Chaotic Good
Affiliations: Rolm, Void Born
Hometown: New Eden
Relationships: Does your character have any relationships worth mentioning? Relatives, NPC's, player characters, etc.?

Race: Void Born
Subrace: N/A
Age: 265
Gender: Female
Sexual Orientation: N/A
Appearance: Calm is 5'5, and weighs around 90 pounds. She consists of a set of scale armor and a Corinthian helmet with glowing orange eyes showing through the visors. Like Wolf, Calm speaks with a slight echo. She wears a dark orange tabard over her armor and carries a sheaved sword at her right side, and a dagger at her left at all times. She also carries a hand crossbow and a baton that she uses primarily for espionage
Equipment: Steel Scale Armor, Steel Sword, Steel Dagger, Crossbow, Baton, Potions Kit, Bolts

Combat Prowess: Swordsman, Duel-wielding Proficiency, Quick, 250 years of combat training, Twice as strong as the average human
Spells/Powers: Void Born cannot use magic, but can use magical runes called Sigils. Sigils are forged onto the armor and Void Born can have three Sigils forged onto the armor at a time
Magic Resistance: Void Born drain magic from the surround area to keep themselves bound, this in turn makes them resistant to many forms of lesser magic.
Immunity: Immune to poisons and toxin in all forms due to being a suit of armor
Tireless: Doesn't need to eat, drink or sleep, and can't feel pain, tired or exhausted
Sigils: Void Born cannot use magic, but can use magical runes called Sigils. Sigils are forged onto the armor and Void Born can have three Sigils forged onto the armor at a time.
-Sigil of Silence: The Sigil of Silence can be activated for several minutes of allowing Calm to move without the clatter of her armor
-Sigil of Shadows: The Sigil of Shadows can be activated to make Calm seem like a blur of shadows, masking her from sight
-Sigil of Speed: The Sigil of Speed can be activated to allow Calm short bursts of speed, allowing for quick getaways
Weaknesses:
Buoyancy: Void Born are unable to enter deep water or they will sink like a stone with little ways of getting out
Magically Inept: Void Born, due to their magical resistance, are unable to use conventional magic
Undead Body: Miracles and Holy Spells can be used to great effect on Void Born as they are, in all technically, Undead Beings
Armor Body: Void Born cannot be healed by any means, but instead they must be repaired

Personality: Calm is a very pragmatic and sarcastic individual. Being a younger, relatively younger, Void Born, she takes great pride in her skills and that translates into arrogance, which leads to reckless behavior sometimes toying with her opponents during fights and taunting them. Still despite her boasting and sarcasm, she tends to stay away from monasteries and temples as she feels like there are thousands of eyes watching her at all times, a fact she really doesn’t like to mention.
Skills:
-Weapons Master: With centuries to learn, many Void Born have learned to use many different weapons, including both melee and ranged weapons.
-Unbound by Code: Calm is unbound to the Knight's code, allowing her to do things such as sneak around, torture and kill whoever she needs to in order to accomplish her goal.
-Espionage: Skirmishers are used for spying and assassinations and as with Void Born, they can have decades or even centuries of experience in their craft.
-Rolmspeil: The language of Rolm, which has been lost to the outside world for centuries. Only historians and Rolmens should know this language.

Bio/History: Before she was bound, Calm was known as Clarissa, an orphan working for pennies on a farm. When she was 15 enlisted in the scout company for the opportunity of getting a better life and at the age of 30 she was bound to her armor. She took up her current name, Calm Before the Storm, as she and her company would clear the path of enemy ambushes and scouts before the main force arrives. Being one of the finest skirmishers, the Emerald Knight felt that it was nessessary to send her beyond Rolm’s borders as her talents will be useful in fathering information.
Other: N/A
 
Last edited:
Back
Top