Ame Damnee Character Sheets & Reservations [FULL]

Name: Maligaro Sol
Aliases: The Scorned Preist, The Ocean's Zealot, The Storm Cultist
Role: Ship's Surgeon
Moral alignment: Lawful Neutral
Affiliations: Various Cults, Pirates, Privateers, New Eden Navy
Hometown: New Eden

Relationships: None, yet
Race: Elf
Subrace: N/A
Age: 331 (35)
Gender: Male

Appearance:
Wearing well kempt red and gold robes, and standing at 6'4" and 200 pounds, Maligaro makes an imposing figure. He wears a short beard, but keeps his brown hair shaved clean. He keeps himself fastidiously clean, and has hard, sharp features.

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Equipment: Maligaro has several possessions he keeps with him of note...

Masterwork Cutlass: A beautiful and lethal weapon, lovingly cared for and deadly sharp.

Sacrificial Knife: Old habits die hard...

God's Talisman: Always worn against the skin, Maligaro has a mystical fascination with this talisman, and would do anything to get it back. Never let's it out of his sight.

Surgical Kit: An expensive surgical kit, filled with all the tools required for duty.

Medicine Chest: A heavy oaken chest with a heavy lock on it. Contains various herbs and medicines.

Collection of Scrolls and Tomes:
Some medical, some, otherwise. Most are very old.

Violin: A well worn, but well maintained instrument.

Abilities:

Water Manipulation: Is able to manipulate water to varying degrees. Simple tasks, like moving several gallons, require little to no effort, and are almost thoughtless. Others, like staunching blood flow, freezing large amounts of water, or separating saltwater, or healing wounds, require perfect concentration.

Weaknesses:

The Doctrine First: Loyal to ideologies to a fault.

Source of Water: Maligaro can't conjure water from the air, nor manipulate the water inside of others.

Combat Prowess:

Skilled in water manipulation as a weapon, as well as dueling. He would be beaten by many people who devote their lives to combat, however. While Maligaro spends time practicing the sword, he doesn't condition his body as rigorously.

Personality:

Practical and ardent. The job needs to be done, for Aditi's sake. He follows religion to the letter. Remarkably straightforward, he deals with people honestly. He holds grudges, however, equally well, and with a cold, burning passion. He is patient, and will bide his time to accomplish his goals. He is loyal, and remembers favors equally well as his grudges, and goes far out of his way to repay them, even so far as centuries later.

An intellectual, Maligaro will read anything. He knows several languages, and enjoys friendly discussions on various topics. He's usually tame, moderated and stern, with a touch of cynicism, but when in the right mood, will open up and enjoy sharing in songs and tales with others. He is, however, quite abstemious, and doesn't drink, or take drugs of any type.

Bio:

Maligaro was born in New Eden, and became an initiate to a nearby church, worshiping Aditi, after pressure from his parents. He eventually discovered the church to be d dark cult, and was indoctrinated, and joined. His stint in that cult, would not last long, however, as it was eventually hunted out and eradicated by the wardens.

He drifted from cult to cult in New Eden, each suffering the same fate as the last, while he remarkably remained unscathed. He eventually drifted to Abaddon, and reformed his beliefs, but found similar challenge there as well. Wishing to practice his faith in solitude, he joined a pirate ship, where he made use of his bootleg surgical skills and water manipulation. His skills were valuable, but every ship he joined found itself caught in poor weather. Still, his skills were often too good to pass up, and many a captain gambled. Some ships remained unscathed, but Maligaro was removed nonetheless due to his poor influence on morale. Finally, he managed to join The Fortune Slave as surgeon.
 
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Name: Mireia Martell
Title(s): Lady Martell
Role: Daughter of Admiral in Navy, Prisoner of The Fortune Slave
Moral Alignment: Lawful Good
Affiliations: None
Hometown: New Eden
Race: Human
Age: 26
Gender: Female

Relationships:
Cabin Boy
An old childhood (best) friend. She's known him since she was small, but was always unaware of his true feelings towards her. Mireia learned more outside of her home when he was around. One day, however, he gave her his handkerchief and disappeared the very next morning. She doesn't know what happened to him, but suspects his disappearance was somehow her own fault.
Appearance:
Mireia has smooth olive toned skin and is slim with average muscle mass. Her hair is thick, black, and curly that reaches three inches past her shoulder. When her hair is straightened, it reaches down to the middle of her back. She stands at 5'5" and her eyes are dark brown. She has a flat stomach, as well as long legs and arms. One distinguishing feature is the faded scar on the middle of her left arm that's a few inches long. Mireia accumulated it from sword lessons. You can't see it at first glance, but one can tell by observation. She also has a small pearl hanging from a golden chain, given to her by her mother when she was twelve years old and a white handkerchief with her at all times.

Combat Prowess:
Mireia is rather experienced with a cutlass and is quick on her toes, but she lacks experience in most forms of combat.

Weaknesses:
  • Mireia is susceptible to poison, disease, and toxins.
  • She is mortal. Anything can kill her.
  • She can't stand the sight of large pools of blood.
Personality:
Mireia was raised in a prim atmosphere. Her parents hosted extravagant parties for certain occasions; she attended dutifully. Sometimes, Mireia would escape the parties for a while to see her best friend. He was the one who opened her mind to the world outside of her home. Although she tends to be critical of people and environment different from her norm, she seems to be rather fascinated by it, to an extent. Mireia can get easily bored; She had her life laid out for her from the start, so wasn't often involved in decisions pertaining to her directly. She's thoughtful and sensual, enjoying using her senses to understand her environment. Despite her strict upbringing, she can be a bit airy as well, and somewhat slothful.
Skills:
  • Sewing & Weaving: As a young woman, she was taught practical skills needed for a woman of her time. Sewing and weaving were part of these lessons.
  • Dancing: As a young woman, entertaining guests are another important part of her life. She's learned how to do various dances, including the ballroom waltz.
  • Singing: Mireia is decent at making musical sounds with her voice. She doesn't think she's the best at it, but her colleagues seem to think otherwise.
  • Piano: She began to learn the piano at age three and has since become proficient in various pieces due to often performing at parties.
Bio/History:
Mireia grew up in an affluent household surrounded by wealth and status. She had private tutors and her father was the admiral of the navy fleet in New Eden. Mireia had privilege, but she cared more about herself rather than playing an instrument at parties and getting courted by potential husbands. As such, she often hung around a young boy. He wasn't anything special by social standards but Mireia enjoyed being around him nonetheless. He was like a break from the lonesome and boring life she had to lead.

Her best friend introduced her to the outside world. They often walked hand in hand down at the farmer's market, and she eventually learned how to wield a cutlass from him. Mireia learned to be more open-minded and charitable with her best friend. She became sympathetic to the villagers' and often made them little trinkets and sewed them handkerchiefs and small blankets. One day, however, Mireia's best friend began to act strange. The only thing she had left of him was the handkerchief he gave her before he disappeared.

A couple years later, Mireia got married to a man of the same social standing. The marriage was short lived, but there was never an annulment on her husband's part. Later on, Mireia's father and his crew got ahold of some valuable information regarding a new land that was rumored to hold treasures beyond one's wildest dreams. She took no interest in it until one night she came across a map, its edges ragged and worn. Some of the map was missing. The old dusty book smell it had and the pictures attracted her.

Mireia's father caught her in his studies and had been quick to scold her. He also knew, however, that it was wrong to hold back in telling his family. She silently took part in learning more about the land and eventually, she could understand every minuscule detail. She was still somewhat confused, however, as to why her father had let her indulge in such valuable information. Mireia's duties as a wife continued to be tedious. The map and her solitude continue to be the only source of her enjoyment.

Other:
Credit to Sonia Verdu for the artwork. Will be removed upon artist's request. If anyone is interested, here is a real life version of her.
 
Name: Tor’mur Gralog Makror-Dul Smith
Aliases:
Nickname is Tor
Title(s): First Mate
Role: Pirate on the “Fortune Slave”
Moral Alignment: Chaotic Evil
Affiliations: Pirates; former gladiator
Hometown: Born in Abaddon, lives at sea
Relationships: Buds with the Captain. Hates pretty much everyone else unless given a reason to feel otherwise.
Race: Daemon
Subrace: Half Lycanthrope, half Orc
Age: 53, but appears to be 30
Gender: Female
Sexual Orientation: Heterosexual
Appearance: Tor’mur is very tall and has a bulky figure. She’s clearly very strong. Her skin is dark grey with a bluish tinge to it, and her eyes are orange. Her facial features are more masculine than feminine, and the incisors of her lower jaw are quite long, causing them to be visible even when her mouth is closed (she has an underbite). She has many scars from her time as a gladiator, some of them indicating many near-death experiences. Her hair is black and coarse, and is always in thick braid that reaches down past her bum. She always wears men’s clothing, because she can’t seem to fit into anything made for women. More often than not, people mistake Tor’mur for a man.
Equipment:
Little Buddy - A large gun best described as being akin to a small, portable cannon. Packs a powerful punch, but must be reloaded after every use. Would probably throw most people over the railing if they tried to use it. When not in use, this is usually strapped to Tor’mur’s back. (Created specially for her by Gosberg.)
Scimitar - Chosen because of its weight and powerful striking capabilities. Aside from “Little Buddy,” this is Tor’mur’s favorite weapon.
2 Blunderbuss Guns - Not particularly accurate, but good at close range. They’re muzzle-loaded, and have a tendency to misfire, but are easy to use and inflict quite a bit of damage.
Tomahawk - For embedding in people’s skulls.
Combat Prowess: Tor’mur has an extremely brutal fighting style. Having been in the gladiator arena, she’s best at close combat being good at both hand-to-hand combat and with her sword. She’s definitely not one to shy away from violence, and almost never goes on defense.
Spells/Powers:
Enhanced strength - Though she is already quite strong on her own, her werewolf heritage gives her double the strength another person her size would have.
Wolf transformation - Because she is only half werewolf, Tor’mur cannot turn full wolf, but can instead take on wolf characteristics on will. ie. Grows claws, sprouts patchy fur all over her body, and bulks up even more than she already is. Her eyes turn milky white. All reasoning goes out the window when she transforms, and she takes on animalistic instincts. Over all, she’s a terrifying force in this form, and has difficulty identifying friend from foe.
Weaknesses: Strategy is not her forte; she just attacks full force in any circumstance, which means she will tire more quickly. While she is very powerful, she is not very nimble, and could easily be beaten by someone who could dodge her attacks. In regards to her wolf transformation, she doesn’t do it very often because of the danger it would be to the crew. However, whenever there’s a full moon she has trouble controlling the transformation, and will probably need to be restrained to keep from hurting anyone.
Personality: Tor’mur is very aggressive, and while she’s not necessarily stupid, she is definitely a “shoot first and then shoot again later” kind of person. She’s intimidating, shouts a lot, and seems to take pleasure in beating people up. Likes to insult people. It is fairly easy to provoke her, although it would not be wise to do so, because she will beat the crap out of you if you even look at her sideways. She is not partial to who she beats up, and has even taken a few swipes at the Captain once or twice. A particularly touchy subject for her is her appearance, and she hates being called a man. She dislikes pretty girls because she is jealous of them, as she secretly longs for love. On the rare occasion when she isn’t ticked off at someone (usually when she’s drunk), she’s actually got a great sense of humor. Loves alcohol and sea shanties.
Skills: Knows how the ship works, decent at navigation, actually isn’t bad at rallying the troops.
Bio/History: Since Tor’mur doesn’t talk about her past before she joined the Fortune Slave, most people don’t know much about her early life, except maybe Ralerus. Tor’mur was raised by her father, a werewolf, after her mother died in childbirth. From a young age, her father taught her to fight with the intention of her being a gladiator when she got older. When she was old enough, she did indeed become a gladiator, managing to hold her own in the arena for quite some time. The experience scarred her for life, both literally and metaphorically. Eventually she got sick of it all, and managed to escape the vicious cycle, only to end up being recruited by a group of pirates. She worked with them for a few years, throughly enjoying the freedom being a pirate granted her, before her ship was taken over by the Fortune Slave. Given the option between death or joining the crew of the Fortune Slave, Tor’mur obviously chose the latter. There, she met Ralerus, and the two eventually committed mutiny. Ralerus made her the new First Mate, and the rest is history.
Other: May or may not have a small crush on Ralerus. Don’t tell anyone.
 
Name: Baltazar Amon
Code Name: Saturn
Title(s): "Emerald Bolt"
Role: Nobility Descent

Moral Alignment: Chaotic Good
Affiliations: The Underground Society
Hometown: Outskirts of New Eden
Relationships: Knows most generals in New Eden's army due to his service.

Race: Human
Age: 38
Gender: Male
Sexual Orientation: Heterosexual
Appearance: Baltazar is a healthy 6'0ft tall caucasian man. He has a strong jawline, a prominent nose with a sharpness to it (it's a bit broken), and he has big almond shaped eyes that seem a bit more narrow than most. He usually has a beard with two small braids decorated with beads or filaments. His hair is thick, straight, soft and reaches his shoulders. Overall, he is very well kept. The most noticeable imperfection is his burned back and the age starting to catch up with him.

Equipment:
- Nunchaku
- Kwan Dao

Combat Prowess: Baltazar is a master in hand to hand combat. With many years of experience fighting in Dojos and fighting for the Goddess Aditi, it comes to no surprise to learn that he is an amazing martial artist. He trained many warriors, he is known as a master of combat across the realm, and he is the best in what he does.

Weaknesses:
- His faith in Aditi burned at the same time as his young pupils when the Dojo was set on fire. This left Baltazar to be quite unstable emotionally and doubt his own power to protect those he loves.

- His back is completely burned (3rd degree) which leaves him with less mobility as he once had. Not only that, but the skin is a lot more susceptible to infections.

Personality: Baltazar is a very serious, straight to the point kind of man. He is mature and is disciplined. After many years practicing the different martial arts of Terrestria, it created in him a sense of stability and peace. The teachings made him understand at a fairly young age the importance of balance in all aspect of life. Since then, he's always been trying to strive for a balanced life, for satisfaction.

Other than that, Baltazar is someone rather reserved at first impression. He doesn't talk much, doesn't stay in the big crowds, sometimes people even believe he doesn't have a sense of humor! But give him a good drink and he's alter ego will start shining!

Skills: Carpentry & Poetry

Bio/History: Baltazar comes from a very rich family. Despite New Eden's persistence to stay Marxist, there are always flaws in any ideologies. His father was a rich merchant that went from Abaddon to some villages in the Oblivion and then back to the secured outskirts of New Eden. He was raised with wealth, education and overall a well-rounded childhood.

Although, despite having all the doors open, Baltazar had a love for the art of fighting. Something about pushing his body to limits and show the world that even without powers he could be the strongest appealed to him. Hence, his fascination and determination to be the best.

Years and years of practice eventually paid off. He joined the army modestly, fought conflicts, ranked up to a point where he was satisfied. He achieved his goal and knew he was amongst the strongest in his league. He could stand his ground against some wardens with the use of his brain and he made them sweat. Of course, he knew very well that he would never be a match for individuals who hold the power of the Gods. It was never his goal to beat any of them. He was satisfied with what he accomplished so far.

Unfortunately, after retiring, this satisfaction vanished. His dojo burned to a crisp after a violent riot. He lost everything with that single fire and it made him angry. Oh so angry and full of hate for those who could not help him, for the Gods who could not hold their end of the bargain, and he despised his life. His mind went 180, some would call him crazy. The man would drink, sleep in the street and shout at wardens. He would pick fights with anyone and sometimes with thin air. He had lost his path until a stranger came to him and proposed him a new life. A new belief. He asked him to join the underground society and give a new breath to this world.


Other: He had a beautiful wife and a daughter who both perished in the fire.


Name: Seraphina van Dreu
Aliases: Priestess Ophelia
Title(s): Lady Seraphina, Daughter of Dreu the IV
Role: Nobility & Priestess

Moral Alignment: Chaotic Neutral
Affiliations: Circle of Sanctity
Hometown: Abaddon

Race: Daemon
Subrace: Vampire
Age: 122 years old
Gender: Female
Sexual Orientation: Bi-Curious
Appearance: Seraphina is a beautiful lady with the appearance of a 20-year-old. She is quite fit and curvaceous. Her long pitch black hair is curled to her mid-back and bounces with every hip movement. Her skin is pale and her eyes are gray. She stands around 5'8 which makes her quite tall compared to the average females.
Equipment:
- Jewelry (magical)
- "Bible" of the Circle of Sanctity

Combat Prowess: Seraphina can infiltrate people's mind and heavily influence their behavior. It's a very invasive power that she gained quite young.

Weaknesses:
- When she uses her power abusively (controlling a mass of over 10 people at a 100%), her soul will start disconnecting with her own body. Physiologically, she will start having a headache, lose focus and start bleeding from the nose. When her body can no longer handle, her eyes will bleed out and will die more internal hemorrhage.

Personality: Seraphina is a sweet girl. Or at least, she seems that way. Always with a faint smile and innocent eyes. She is quite charismatic and often will do good deeds for others. She listens, she is quite attentive and actually quite caring as well. She believes in compassion and altruism, although she can understand where the darkness comes from. She praises it. Although, often she will question her own beliefs and she will reflect intensely on this world and her past actions.

Skills: Healer

Bio/History: Seraphina wasn't born a vampire. In fact, she was a miserable little girl with two busy and abusive parents. Sure, she was rich and had an education but it wasn't what she needed. She grew up trying to find this comfort, this love from her parents and never seemed to have found it. It left flaws in her, doubting her worth and making her wonder what this life was about.

When she hit puberty, that's when she started experiencing this love she so wanted. She met many boys and, well, she had her fun. She complemented this emptiness inside of her with her romantic conquest and fed on the attention she was receiving. As she grew older and needed some form of career to fill yet again this emptiness, she found a profound love for medicine. She studied, became an apprentice but plagues were filling the lungs of citizens. It was deadly and she fell prey. Mourning her miserable life, she saw a figure. She couldn't quite see who it was, but that person gave her life once more. But oh how much she hated it. She despised it. It felt like a curse that she could never get rid off, but she could not handle the thought of taking her own life. She simply couldn't.

The first victims of her transformation were her parents who did not even visit her after her 'burial'. She could not handle herself and fed on innocent lives just to survive. That was until she met this handsome man who thought her the perks of being a Vampire. He mentored her into this life and became her first father figure, Dreu IV. She was adopted into his household and she quickly found that she wasn't the first whom he mentored. She didn't mind it, after all, somehow he always gave her more attention. She eventually understood why and she wouldn't complain. But life was becoming redundant. It mundane and stripped of what she loved. She could not feel the feeling of the sun kissing her skin or talk at the beach with the boys. It simply wasn't what she wanted.
 
Name: Gosberg Holtz
Aliases: Gossy
Title(s): Arsenal Commander Holtz, Gunnery Captain Holtz
Role: Pirate, Arsenal Commander

Moral Alignment: Neutral Good
Affiliations: Pirates
Hometown: Rolm
Relationships: N/A

Race: Human
Subrace: N/A
Age: 36
Gender: Male
Sexual Orientation: Straight
Appearance: A middle aged man wearing a feathered hat, a yellow and green gambeson, black trousers and heavy leather boots. He has scars on his face from past experiments and leathery hands from years of working on his inventions. On his sides is a mace, and on his back is a steel buckler, and his Gossy Long Gun. Attached to his torso is a brace of 5 Sigil-Lock Pistols.
Equipment: Steel Mace, a brace of 5 Sigil-Lock pistols, a Gossy Long Gun, a pouch of lead bullets and a small buckler

Combat Prowess: Marksmen, Basic Melee Combat
Spells/Powers: N/A
Weaknesses: He is a human. Anything that can kill a human can kill him.

Personality: Gosberg plays a calm and rather relaxed personality when off-duty, either smoking his pipe or testing out his Gossy Long Gun on clay pots he throws out onto the water using a modified ballista. But when his skills are needed he becomes a slave driver, pushing his cannon crew to load faster and work harder as a single second wasted on loading can mean the death of the entire ship. He treats every cannon with the respect they deserve, and will gladly tell-off anyone who treats them differently.
Skills:
-Gun Repairs: As an Engineer he can fix cannons and guns with relative ease, given that he has the right parts and materials.
-Inventor: He can craft various items and munitions for the ship, such as boarding hooks, grapeshot canisters, chain shots and explosive shots.
-Cooking: Makes basic foodstuff for the crew, such as salted fish, hard-tacks, and Iron Water which is one part Rum and one part the residue from fired cannons.

Bio/History: As a young lad Gosberg was the clever and inventive son of a rich merchant. Seeing that his son has the gift of building, making various simple mechanical toys and devices from when he was 10, the Merchant enrolled Gosberg in Rolm’s ‘Engineer’s College’ at the age of 15. There Gosberg learned many things such as how to build and maintain a Handgun, how to properly fire, clean and load a mortar without killing yourself. At the age of 28 Gosberg was handed one last task before he can graduate. He must invent and test a weapon in the field of combat. At the age of 30, he invented a weapon known as the Sigil-Lock ‘Gossy’ Long Rifle, a Sigil-Lock handgun with an extended barrel and a spyglass for accuracy. At the age of 31 he joined a crew of Pirates on the Fortune Slave in order to have the opportunity to test his new weapon and perhaps make some money to pay off his college debts.
Other: N/A

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Name: Remon Belloy
Aliases: N/A
Title(s): N/A
Role: Cabin Boy

Moral Alignment: Neutral
Affiliations: The Fortune Slave
Hometown: N/A
Relationships: Crew, Mireia Martell (Past Friend)

Race: Human
Subrace: N/A
Age: 29
Gender: Male
Sexual Orientation: Straight
Appearance: Remon is around 5’8’’ well-toned man, and has fair skin and ragged brown hair, due to the sea salt. He wears brown trousers held by a leather , a white button-up shirt and leather vest. On his bare skin is several scars created by flying splinters, shrapnel and the occasional sword sash to the face. He also is missing a tooth from when Tor heard him call her a he.
Equipment: Carries a steel cutlass, a flintlock pistol, a steel dagger and a pouch of lead bullets.

Combat Prowess: Basic sword training, Agile
Spells/Powers: N/A
Weaknesses: He’s a normal human. Anything that can kill a human can kill him.

Personality: Remon is a dedicated worker, willing to do anything within reason for the ship. Usually that means heavy lifting, cleaning rooms or, on certain cases, helping Gosberg with target practice. Still he is a man driven by goals. When he sets his mind onto something he will do anything to accomplish it, even if it means stealing, lying and killing to get it.
Skills:
Adaptable: Being the cabin boy of the ship has made him rather versatile and he can pick on things rather quickly.
Strong: He’s a rather strong man, being able to lift entire barrels of powder over his shoulders.
Whittling: He likes to make small wooden figurines in his spare time.
Smithing: He learned some basic smithing from Gosberg when he worked for the Arsenal Commander

Bio/History: Remon was born to a rather poor family. His mother worked in the manor of the Martells, and when he was of age, so did he. At the age of 14, he was task to bring the Martells and their guests food and wine and then to clean up after them, usually with a bucket and a brush. One day however he met the Martell’s patriarch’s daughter, an olive skinned girl named Mireia. The two talked for a bit as she never saw someone around her age that wasn’t of nobility and their talk had blossomed a small friendship between them. As the years went by the two would meet and talk whenever they can, getting to know one another and eventually at the age of 18 Remon realized that he had feelings for the young lady, but he couldn’t show it to her. He wasn’t worthy of something so bright and beautiful. He spent the next few years studying in secret, learning how to read and write, use proper English, but still it wasn’t enough as he knew her father wouldn’t let him court his daughter if he didn’t have the funds to prove that he was good enough for her. At the age of 22 he made up his mind. In the darkness of night he slid his handkerchief under her door then left without a word or sound, joining the crew of the Fortune Slave in hopes of gathering enough treasure in order to one day buy proper clothes, land and everything he would need to one day be with Mireia.
Other: N/A
 
Name: Jocasta
Aliases: Delphine Aelsinor (former)
Titles: Her Royal Highness, Princess Delphine Aelsinor (former)
Role: Converter
Moral Alignment: Lawful Evil
Affiliations: Aditi Cult
Hometown: Abaddon
Race: Human
Subrace: Dragonian
Age: 56, Appears 23
Gender: Female

Relationships:
Head Priest
Jocasta is iffy about her. She follows her orders, but doesn't enjoy being around her. It seems she's after the Overseer, a fact Jocasta takes to heart.​
Unnamed Person
They're of an anonymous gender, but Jocasta assumes they're a male because of the way they speak. A mysterious figure who introduced Jocasta to the cult by kidnapping her.​
Hi'dric
A vampire and the leader of the cult. She's been in an intimate relationship with him for a while now.​
His Majesty, King Elduin of House Aelsinor
The man that Jocasta loved to the ends of Terrestria. She was devastated when she found out of her father's illness, especially, when he forgot her name.​
Her Majesty, Queen Sarya of House Aelsinor
Jocasta was barely close to her mother. She spent more time with her than her father, but she had trouble opening up to her on numerous occasions.
Appearance:
Jocasta has light blonde hair that reaches down to the middle of her shoulder blades. It's loose, thick, and wavy, often worn naturally down instead of up. Her dark emerald green eyes are often seen as intimidating and sincere. Jocasta stands at 5'4". She has long legs and arms with smooth, clear skin. Her body size is petite and has average strength, but makes up for that in other areas. One distinguishing feature is her birthmark. It's slightly darker than her gold beige skin tone, so one may not notice right away unless they step back for a moment and observe. She also bears numerous scars, some more visible than others, from getting cut by a knife to getting burned by a certain dragon. When Jocasta is not out on business for Hi'dric, she often basks in light, flowing dresses that bare more skin than what she was used to wearing in Dragonia.

Equipment:
  • Coin Pouch: A fancy little leather pouch Jocasta sewed together a while back for the long journey to Abaddon. It's still useful.
  • Scottish Claymore: A 55" sword weighing around 6.2 lbs. The handle is dark brown leather, easy for gripping with two hands.
  • Fire Dragon: Calan (CAL an), a small dark red dragon with black edges, was a dragon she found and eventually tamed on the outskirts of Dragonia.
Combat Prowess:
She is extremely flexible, able to bend at odd angles due to her long legs and arms. Her small figure also allows her to achieve lightning fast reflexes and exceptional agility.

Spells/Powers:
  • Animal Intuition: The ability to have innate understanding of animals. she does not have any form of control over animals. She can only understand animals she has dealt with before. If she hasn't visibly seen a particular animal, she won't understand it.
  • Contaminant Immunity: After years of dabbing in a few poisons here and there, Jocasta has become immune to a variety of them. Some may be stronger than others, however, so she can become sick, but not fatally. She is not immune to toxins or venoms.
  • Plant Manipulation: The ability to generate, manipulate, or create a variety of plants, as well as various parts. This includes vines, wood, leaves, and fruits, etc. She can only manipulate from existing sources and is powerless in any areas without plants.
  • Peak Human Longevity: The ability to age significantly slower than other members of your race. She can live up to 200 years. When she is nearing old age, however, the ability will begin to fade away and eventually disappear.
  • Peak Human Intelligence: Jocasta is naturally gifted, able to remember vast amounts of knowledge, learn a variety of combat skills in one day, and perform similar tasks. She is unable to outsmart super intelligent foes, except psychologically.
  • Peak Human Sensory System: Her five senses are pushed to the higher limits of human perfection. She can see further, acutely touch ink on paper, hear small sounds, have a smell capability similar to an animal's, etc. Jocasta's senses are not superhuman.
Weaknesses:
  • Unpredictable: She doesn't like long-term commitments and plans. The tendency to actively avoid planning for the future can cause strain in Jocasta's relationships and financial situations.
  • Cunning: Her silver tongue and charming smile generally has a way of getting her around quite easily. She's worked her way out of trouble before, as well as gotten what she's wanted in the past.
  • Workaholic: Jocasta has a tendency to overwork herself to the point of exhaustion. It is like a defense mechanism of sorts. She is adamant on being praised and noticed, especially by Hi'dric.
  • Overly Competitive: Sometimes, the smallest things turn into intense competitions. Whether it be an argument or even a simple game, she has a habit of turning down success in her search for being right.
Personality:
Jocasta is a fearless and contemplative young woman. She's inflexible and narrow-minded in her views; It took a while to convert, but her will helped her strive through. Some view her as a delicate flower; love crushing her strength, while others view her as an assertive and fiercely independent person. She isn't interested in learning what others think of her; when someone crosses the line though, Jocasta can get a bit feisty. She is demanding and forgiving, but not too quickly. Jocasta knows her boundaries when it comes to the cult, but she also knows her boundaries when it comes to showing mercy. She takes her privacy very seriously, and she views her relationship with Hi'dric private as well, so be careful.
Skills:
  • Beast Mastery: She can train and tame a large variety of exotic animals known to her due to a natural affinity towards beasts, regardless of their disposition towards her as a whole.
  • Entertainer: During her years in court, she's learned how to play various instruments, including the harp and piano. Singing comes to her naturally but unfortunately, she doesn't know how to dance.
  • Basic Healing: She understands and knows how to disinfect minor cuts and wounds. Working with large amounts of blood make her feel queasy, which is why she never finished lessons on it.
  • Herbal Knowledge: Since Jocasta is associated with plants and Terrestria, she has a vast understanding of different herbs and plants. She knows what can make you sick and kill you, what can help you, etc.
Bio/History:
It was six years old when Jocasta first met a gleaming green dragon, gentle, merciful, and down to earth. Her name was Ela. She felt an instantly strong connection with and so it happened, that Ela became her bond mate. Through magical means, Ela let a part of her soul drift to Jocasta, and so Jocasta developed abilities that no other kind of human would typically have. She wasn't old enough to begin riding training, however, so the young dragon was more or less, a companion of sorts as Jocasta made her way through her childhood.

When Jocasta was thirteen years old, her father fell sick. Unfortunately, after a few days, bits and pieces of her father's memories began to slip away. He ended up forgetting who his daughter was, and soon, the rest of his family. A week later, he passed away. It was unknown what exactly caused his illness, but the trauma of losing her father too soon and his last words 'I'm sorry, my sweet child. I'm sorry.' wasn't something she handled very well, despite everyone else being able to move on without much of a struggle.

The death of Jocasta's father put her on edge and delayed her proper learning development in the taming of dragons. She managed to make it towards the top of her class, but she became estranged from her dragon shortly after receiving her certification of taming beasts with a specialization in dragons. Jocasta willingly left the palace in pursuit of new wonders and adventures. She found a new baby dragon and named it Calan. Despite the dragon being attuned to fire and her attuned to plant, she made the effort to tame it anyways.

Jocasta's efforts to tame Calan were, more or less, trial and error. She wasn't naturally attuned to Calan, and thus, it was more difficult to tame her because of her fiery nature. Jocasta managed to make a friend out of Calan, however, this didn't mean Calan was completely tamed. She still had freedom; she would always have freedom so Jocasta allowed Calan as much freedom as she wished and slowly, the dragon began to warm up to Jocasta. During this time, Jocasta also took the opportunity to stow away on a merchant ship to Abaddon.

Calan and Jocasta entered the foreign lands without much wit about where to go, who to talk to, or what to do, in general. Jocasta managed to find her way around in time with the help of some friendly folk. She made a name for herself entertaining in various taverns and out on the streets, as well as demonstrating her herbal knowledge in the market. Everything seemed to be going well; She wasn't rich, but she wasn't dirt poor either. Her performances held high appraisal, as well and she made a large profit from selling herbs.

Her life changed though. The day was gloomy, though no rain was present. Jocasta made the mistake of setting up her stand near an alleyway. She was hastily snatched up, nowhere to be seen again. Calan was unable to locate her presence and thus, drifted away. Jocasta ended up being thrown at the feet of Serena, the head priest, and soon, her initiation process began. Strong-willed and tenacious, the process was long and grueling. So much so, that her obstinate personality caught the attention of the Overseer.

There wasn't much Jocasta expected the stranger to do. It seemed all he wanted to do was talk to her, a feat she was gladly happy to demonstrate. It turned out, he wanted more from her, and so he took it. Jocasta bent to his every will, letting him do with her as he pleased. Soon, the cult discovered her breaking point and finally, Jocasta bowed down to those above her and became their servant. She found out the stranger's true identity and was sworn to keep it a secret, unless she wanted her throat cut open.

Many years later, Jocasta has become a compelling converter to some, while others seek to destroy her. She is not out for herself, nor is she necessarily out for the cult itself. She is only interested in satisfying Hi'dric and has become frustrated with Serena standing in the way. Jocasta doesn't doubt, however, that Hi'dric would leave her for the head priest. She doesn't doubt it all; She has become his favorite toy, after all, and she is passionate on satiating his needs, no matter what.
 
Name: Guruk Shamad
Aliases: Buttercup; a nickname given to him by his dearest friend, Maric.
Title: The Executioner; The Sacrifical Priest; The Meat Shield.
Role: The Sacrifical Priest
Moral Alignment: Lawful Neutral
Affiliations: The Circle of Sanctity
Hometown: Abaddon
Race: Half Orc / Half Human
Age: 80
Gender: Male

Relationships:
Maric: Buttercup has known Maric for several decades (50 years), the man is his longest and truest friend; his best friend. He considers Maric to be a brother of sorts, and as such will protect him to the bitter end.
Hi’dric: The overseer of The Circle of Sanctity and the man to recruit Guruk into his ranks. Buttercup has known Hi’dric for several decades as well, though he never grew as close to him as he did to Maric, however; Guruk considers Hi’dric a close friend.
Serena: Guruk has a relationship with the High Priest as she is another high ranking member of The Circle of Sanctity.
Xena Mythriel Al’vyon: A woman in which Guruk has gardened with for several years now. He has become close with her simply through shared interest, although The Circle of Sanctity now view their relationship as something they can benefit from.

Appearance:
Guruk has black dreaded hair that is shoulder length. He wears several circlets made of human bone in his hair. His skin is a dark grayish/brownish colour that is speckled with black dots in certain areas (see attached picture). Guruk is a beast of a man, he is incredibly fit and his muscles are of above average size. The orc-man stands at a height of 6‘8“ and weighs approximately 315lbs but does not have a single square inch of fat on him. His body is heavily scarred and his ears are somewhat pointed. Guruk does not wear a shirt but wears a long red and tattered red coloured skirt which is held up with a large belt that has an animal skull in place of a buckle. Underneath his garment, he wears black pants and big combat style boots (see attached picture).

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Equipment:

Soft Water Canteen: A water pouch that Guruk always has on him.
Leather Gauntlets: Two gloves made out of a combination of cloth and leather to ensure maximum flexibility while keeping his hands clean when performing his work.
Oversized Meat Cleaver: Guruk’s weapon of choice in both fight and sacrificial rituals.

Combat Prowess:

Guruk is a skilled fighter in close range to medium range, hand to hand combat. He has been trained with many different weapons but his weapon of choice is his meat cleaver.

Spells/Powers:
Indestructible: Guruk’s body is indestructible to physical ailments. His body does not pierce by regular weapons and more often than not, when struck with one the weapon breaks upon impact.
Inhuman Strength: Guruk possesses an inhuman strength and has the capability to lift objects weighing three times the amount of him. He can level buildings with a single punch and create craters in the ground with a single kick.
Enhanced Smell and Hearing: Possesses an unnatural ability to pick up the faintest smells and sounds.
Berserker’s Spirit: Guruk reverts to his orcish bloodline, turning into a berserker and losing all control over himself. In this state, his strength is enhanced even further and he gains a massive amount speed, rage, and reflexes.

Weaknesses:

Magic: Guruk is weak to almost all types of magic to some degree. He is most weak to magic that directly hits him (i.e elemental magic).
Long Range Combat: Guruk does not have the resources to battle against long range opponents.
Pride: Guruk holds a tremendous amount of pride for himself and what he has accomplished. If his pride is hurt, he will become hostile.
Unforgiving: Guruk does not forgive easily and can hold a grudge for a long time.

Personality:
Guruk is an unwavering and determined man. When he sets his eyes on a goal, he accomplishes that goal. He is intolerant of what he deems to be ignorant and is an intelligent person. Guruk is uncharacteristic for his species (orc) and possesses several qualities that are contradictory to his race. He strives to obtain a perfect image in many of the things he is part of, whether that is a perfect garden, a perfect world, a perfect person, or a perfect object. If something does not meet his standard of perfection, he deems it to be a stain on the world that requires cleansing, however; Guruk does not judge everything he comes in contact with but those that he does, he believes need to be disposed of in order to create a perfect world for Aditi’s return.

Skills:
Gardening: Guruk is a natural green thumb and has a deep appreciation for the care that is required to maintain a garden. He has been gardening for a long time at the Sanctuary alongside Xena.
Butchering: Guruk is skilled at cutting and preparing all kinds of meat.
Reading/Writing/Science/Math: Maric taught Guruk all of these things a long time ago.
Tracking: Guruk is an excellent tracker of both animals and people.

History:

Guruk was born to a male orc and a female human in the slums of Abaddon. His family was poor and scrounged for food daily. Not only was Guruk a malnourished child but a badly behaved child; he constantly was caught getting into trouble and causing problems. In a desperate hope to guide her son down a path of light, rather than live in the shadows of what an orc is supposed to be, she began talking to him about a different kind of life; the life she once had in New Eden. Guruk’s mother told him all about Aditi, how she once was, why she disappeared, and how she will return one day. His mother cautioned him that Aditi would not return to a world full of ill-natured people. Guruk did not pay much attention to his mother’s teachings until one day she was struck with an illness that took her life; in her last moments, she asked Aditi for forgiveness as she had lost her way. Guruk brought his mother’s body to the sanctuary, where he illegally buried her in a large patch of untamed weeds and grass. He decided to plant a garden atop her grave as another way to achieve perfection for his deceased mother. He took comfort in gardening from that day forth, it being the only way to create a perfect life rather than leave it t chance and have to exterminate that in which did not meet the standard. Coincidentally, it was then that Guruk began to internalize his mother’s teachings as he grew into a young man and began to pass judgment onto others.

Guruk talked freely about Aditi, a dangerous thing to flaunt in Abaddon, but the man simply did not care and looked at his oppressors as challenges that he needed to overcome, until one day he met a man named Hi’dric and was introduced to The Circle of Sanctity. Guruk fully emersed himself in The Circle of Sanctity, and quickly became a loyal member, gaining the respect of the Overseer. Hi’dric was the man who taught him about what it meant to be a part of something bigger than yourself and it wasn’t long before Guruk began his pursuit of the higher ranks. It was shortly after joining The Circle that Guruk stumbled upon a pathetic man in the alleyways of Abaddon. He was street entrenched, a drug addict, an alcoholic and immediately Guruk decided that he was a stain on the world; he needed to be cleansed immediately.
Guruk dragged the man half way across the city until finally, the man offered an exchange for his life. At first Guruk did not pay him any attention until finally, he cracked from the man’s continuous persistence. The man took advantage of Guruk by the way he spoke and quickly realized that he was not educated and offered to be his teacher as a means of survival. Guruk hesitantly accepted the man’s offer, realizing that if he could not form himself into an educated individual that he would not be the image of perfection and therefore, would not be able to meet Aditi upon her return. The two of them worked together day in and day out, Guruk learned reading, writing, math, science, and most importantly that the stain’s name was Maric. In return for his teachings, Guruk offered to help Maric overcome his substance abuse; when Maric agreed Guruk brought him to The Circle of Sanctity. As time went on the two of them built a strong and trusting friendship as they climbed the ranks of The Circle together. When Guruk was appointed the Sacrificial Priest and Maric, the Master of Movement, he decided to bring him to the garden at the Sanctuary and share with him the reason he joined The Circle. Decades passed and now, The Circle of Sanctity is brewing once more in the city of Abaddon.
 
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(This picture is not mine. I will delete it if author wishes so.)

Name:
Marcus Polon
Title: Mad Pharmacist
Role: Medic on the Fortune’s Slave, Alchemist
Age: 59
Moral Alignment: Chaotic Neutral
Hometown: Unknown
Race: Human
Gender: Male
Sexual orientation: Lewd Heterosexual
Character:

Marcus is a person who never liked the rules too much. And law too. Especially law. World in which pouring acids in other people’s pants is considered forbidden has always stricken him as very boring.

Mad Pharmacist is very bold and courageous - he is daring enough to test his mixtures on human beings before animals. He also always heroically hides fights during battles and would always never run away from a challenge.

Marcus likes to think he is very important, and more often than not he bosses people around even though nobody actually listens to him and everybody always listens to him.

Marcus will never admit that, but he really likes all people on the Fortune Slave. Marcus hates everybody on the Fortune Slave indifferently.

Appearance:

Marcus has an outlook perfectly matching his title and character.

Standing black hair, combed to back, exposing small bald spots at the top of his forehead and an epic curly beard.

He always wear his ex-white ‘lab’ coat and protective gloves and goggles. Neither of these is ever clean and all of these smell strongly with herbs and chemicals.

Equipement:

Protective clothes: Marcus’ clothes were made with suspiciously good quality materials. They offer great protection against spilled acids, but not really against anything else.

Vials: Marcus won’t go to toilet without at least one volatile potion.

Poisoned darts: With what actually are they poisoned is changing on the daily basis. Marcus once borrowed them. Permanently.

Skills:

Useful potions crafting:

Marcus can create a wide variety of elixirs of different effects. Among others:

Sedatives: Critical during Surgeon’s operations.

Healing enhancing potions: Restores 20% HP Self-explanatory

Toxins: Poisons of various, displeasing effects.

Fish potion: It allows breathing underwater. Made from rare seawood.

Cat girl potion: Turns people into young, sexy and horny cat girls for few hours. It is unknown whether victims do not retain memories from this time, or just act like that. There is an universal agreement that if Marcus will add that potion to the supper once more, he will be thrown overboard. In pieces.

Marcus can make booze out of any organic matter

Resistant to poisons - 'what doesn't kill you...'

Combat prowess: He runs fast and throws darts with non-negative hit rate.

Weakness: He is a normal human, unless drunk on some strange shit.

Bio:

The only moment when Marcus shuts up is when you ask him about his past.

The crew of Fortune Slave found him in one of the ports, when he was drunk in tavern and telling some strange stories about him being a royal alchemist or something stupid like that. Back then he was homeless and broke, and made his living selling random potions he has crafted for pittance.

Being in dire need of medications and facing a lack of any kind of pharmacy in town, Surgeon approached Marcus for restocking. The half-crazed alchemist agreed, but smelling blood in the water he demanded an usual price - for Fortune Slave’s crew (that were already pretty famous back then) to take him on board.

A rather crazy idea, but Captain agreed, thinking something like ‘We’ll throw him to sharks later.’

Unfortunately for sharks, Marcus turned out to be more useful than irritating, and now he has joined the crew permanently.
 
(Photos will be taken down at the owner's request.)

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Name:
Hi'dric Varon Normell
Title(s):

Overseer
Role:
Cult Leader

Moral Alignment:
Lawful Evil
Affiliations:
Circle of Sanctity
Hometown:
Lived in the Oblitus for most of his life, currently resides in Abaddon​
Relationships:
Jocasta: A woman he found interesting after spotting her during his runs through the cult. Had Serena bring her to him, now they have a secretive courtship that no one but Serena knows about though he doesn't doubt that the others are speculating.
Buttercup: He considers Buttercup a close friend, while he acknowledges that they aren't as close as Maric and Buttercup are, it is nice to have someone else know of his true face.
Maric: He is who he is.
Serena: His most trusted advisor and friend. Being around the Priest for a long time, he considers her word above over all else.
Race:
Daemon

Subrace:
Vampire
Age:
632, looks early twenties.
Gender:
Male
Sexual Orientation:
Heterosexual
Appearance: He stands at 6 ft, 2in with pale skin, waist-length white hair and light violet eyes. He is of a lean build, not as broad as some but still very toned. This is the form he uses when he's has to deal with individuals of the cult, his original form shares the same pale skin as the former except the eyes change from violet to red and his hair darkens to almost black.
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Equipment:
Sword of Revelation: A artifact he had taken from the ruins of his old worshipping grounds. This sword has the ability to immediately light on fire that burns the color of the wielder's soul.

Combat Prowess: He is an excellent swordsman, having many available years to perfect it. Along with archery, and hand-to-hand combat and his heightened abilities, he can be a formidable opponent.
Spells/Powers:
Empathy: He can pick up on emotion very easily from people around him and has learned to use it to his advantage when it comes to having to deal with people.
Flight: While he can't take off into the sky like a bird, he can hover a good distance off the ground.
Healing: He has this ability which helps him heal rather fast, though major ounds are still an issue for him. He has developed in enough where he could use his abilties on others but not to a huge extent.
Dark Arts: He is proficient in dark magic due to spending most of his years in the Oblitus under the care of a witch woman.
Face-Swapping: This is the ability to collect faces from the deceased and wear them as his own, fully takking on the form of that person who once was, no matter who they were.
Weaknesses:
He has a crippling fear of fire and an injury from long ago that he gained on his left leg that makes it harder to move as he once did.

Personality: Slick, smooth, a man of words. He doesn't speak much but when he does speak, he is almost flawless with his tongue.Around people close to him, he will be looser in demeanor, more relaxed and laid-back unlike his outside behavior which passes him off as stern, aloof and downright cold-hearted.
Skills:
He is a leader first and foremost but he, at one point in his life, made a really good hunter and thief.

Bio/History: Born in the Oblitus, to a loving human mother and father, they raised him in the only way they knew how. Life was great until one night, while he was out hunting with his younger sister, a large fire broke out in a distance not to far from them. Rushing back to the area where the fire had been lit, Hi'dric and his sister come to find their house up in flames...and their parents nowhere to be found. Those that was quickly answered when they heard the screams of the two people he loved the most in the world burning to death.
He tried to rush into the house but was stopped by the band of vampire thugs that had started this. Angered, he and his sister turned their rage towards the group. This resulted in him being left to die, and his sister being taken from him in the same night he lost his parents.

He awoken to an old shed, that seemed to have seen better years which housed him and a beautiful woman draped in black robes with crimson eyes. "I'm sorry," she spoke her voice low, sorrowful, "you had lost too much blood, it was the only thing I could do." When he went to question what she meant, he followed her gesture towards the mirror, noticing that the pain he should have felt was gone but the drifted from his mind when he saw himself in the mirror. His eyes, the same crimson, gave him all the answers he needed.
He was no longer human.

Over the years, he was taken under the woman's wing who taught him the ways of the vampire and the magic she had mastered. 200 years into his new lifestyle, he wanted to explore the world, so he set out from the woman who helped him for so long and traveled as much of the open terrain that he could. That was until he stumbled upon a small group of Aditi worshipers and immediately fell in love with their ideals and philosophies. There he stayed for 150 years, had even found love with a fellow vampire and everything was content. Until he came back from a missionary to a nearby tribe, he found the small temple they had built of the years in ruins and everyone in it dead, along with his lover. Swearing to continue the faith of his once brothers and sisters, he fled for Abaddon and began to build the cult that he came to know today. Over the years, the High Priests he would have had either tried to overthrow him or something else that would lead to their demise, save two. An elderly name by the name of Gerith, that served the cult until his last breath at the age of eighty, someone that Hi'dric thought of as a father figure. And Serena, his most recent High Priest, who he finds the loyalty she brings is rather refreshing and very needed.
 
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Name:

Navyra "Navi" Darling
Aliases:
Drunkard, The Drunk One, Drunk Idiot, Sloppy Navi
Title(s):
Navigator
Role:
Navigator of The Fortune Slave

Moral Alignment:
Chaotic Neutral
Affiliations:
Pirates
Hometown:
None, lived in New Eden for a time though.
Relationships:
TBA

Race: Unseelie Faery

Age: "How dare you ask my age? No manners." She is 353, looks 24.
Gender:
Female
Sexual Orientation:
Anything with legs.
Appearance:
She stands 5'10 with long wavy, ginger hair and a large chest. Her eyes can appear to be violet at times, but they really are a very pale lavendar-gray. She is missing her right hand and has large claw scars that run across the majority of her face.
Equipment:
Tinker: A mace she likes to use when she goes out for a kill or two.
Twin Moons: Her thin, bladed swords that she mainly uses when fighting.
Pocket: Yes, a pouch she named Pocket. This is enchanted pouch can hold many things, while not endless it can hold a lot more than a regular pouch or a normal-sized bag could hold. Handy for some easy snatching.

Combat Prowess:
Swordsmanship: Is exceptional at it. She mastered the art of using her mouth to wield a sword, for the lack of a hand.
Hand-to-hand combat: As an already close-ranged fighter, she is adaptable and proficient.
Strength: She is surprisingly strong, even for someone of her race. She is usually used like a jack if the ship needs repairs.
Spells/Powers:
Wind Manipulation: She can alter the current of wind, forming the wind into sharp invisible that cut nicely. Also comes in handy on a particular windy day.
Weather Sensory: She can always pick on on the shift of weather at any time of the day. It can fail her sometimes though.
Semi-Immortality:Comes with the Unseelie blood. This allows her to not age, though this doesn't make her invincible as she could still die from fatal injuries or disease.
Weaknesses:
She only has one hand.

Personality:
Fiesty, sassy, loud. She is a woman of any stories and many drinks with an almost unquenchable temper that can erupt if someone pushes the right buttons and kept pushing. Despite that, she is very excitable and a hugging type of person who is almost always, if not always under the influence. She enjoys to mess and flirt with people on this ship.
Skills:
She navigates well.

Bio/History:
Growing up in a nomadic group of Unseelie faeries, she had lived in the Oblitus for a few, young years of her life until the night the travelers were attacked. Most were killed, some, like her, were sold into slavery. For the next 150 years, she lived of servitude, learning very quickly to keep her mouth shut as well. She learned this lesson after a lycan owner of hers striked her across the face for talking out of place, giving her the scars she carries today. Shortly after that, she was sold of to someone crueler than her previous owner.

She spent 50 years in his house, suffering from his reign of terror. He would treat her, along with his other slaves, inhumanly. Starving them for weeks on end, torturing them and whatever else he could do to them. Navi was his favorite, always saving her the best torture for last. He had been the one who gave her the scars that run from her temple to her jawline, he was the one to separate her hand from her.

That very night he cut her hand off, she waited for the right moment then ended his life in his sleep. She ran away from that house and somehow ended up in someone else by accident as she was in a frenzy. Luckily, the quickly took care of her injuries and fed her, giving her a welcoming home for the next 30 years. As the people she grew to love as family began to grow older, she knew she could not be around to watch people she loved go away again. She snuck away late one night and never turned back to that house

Over the next 15 years, she doubled as a bounty hunter and drunkard only to stumble onto the crew that she currently resides with. To this day, she will admit to being so drunk she does not remember how she became a part of the pirate life and this crew.
Other:
She makes it her mission to one day hug Tor. That day might be her last, but it was worth it.
 
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Name: Eirik Crow
Aliases: Eiri, The Crow
Title(s):
Role:
Moral Alignment: Neutral
Affiliations:
Hometown: The Northern Lands
Relationships:
Race: Daemon
Subrace: Jotun
Age: 126 years
Gender: Male
Sexual Orientation: Omnisexual
Appearance: Shoulder length black hair, black horn which add three inches to his over all height of 6’2”. He dresses in fur robes and is decorated everywhere by some bit of jewelry constructed from gold and precious gems that he found in the depths of the mountains that divide the northern icelands from the rest of the world. He is somewhat feminine in appearance while still managing to come across as a powerful male. His eyes are completely red the pupils black while the irises are just a shade darker than the rest of the eye. His skin is and off blue-ash color decorated by scars that form patterns on his body.

Equipment: He tends to carry a pair of curving blades which he can fight with quite well. The blades are called sickles with handles constructed from iron wood and decorated with gold and gems. He can use minor healing potions and any form of earth to construct a weapon.

Combat Prowess: He tends to be very calm no matter the situation and can’t help but view others as weaker or lacking in someway. Eirik feels that it is his job to be the ‘bigger person’ and walk away. He often does this unless someone tries to attack him. When pushed he will fight back with a vengence aiming to kill the other no matter what.

Spells/Powers: Eirik has the ability to manipulate earth. He often does this with little thought as he was raised that it was a gift from the goddess to beable to do what he can.

Weaknesses: As any being he can be killed and over powered by sear force. He is the type that finds he can’t harm children. In his eyes the are innocent. This tends to carry over to those that merely appear childlike.

Personality: He is kind and somewhat druid-like in his desire to simply live in peace despite others not leaving him be. Currently he simply is looking for a place to belong. Eirik is overly kind to the young and somewhat rough with adults. In his mind adults have made the choices in their lives that have lead them to today, while many children have not.

Bio/History: He hails from the far north and was told to never return after he became of age at 13 years. He wondered around in the high mountains for a hundred years or so before he decided to see the rest of the world. Eirik is looking for a place to belong despite many beings running away or trying to kill him upon first sight.

Other:
 
Name:Nidayu arc
Aliases: Nid
Title(s):TBD
Role:red shirt/stowaway
Moral Alignment:chaotic neutral
Affiliations: pirate/admirals navy
Hometown:Unknown
Relationships: Protector of lady martell
Race: Daemon
Subrace:Siren
Age:154 appears 20
Gender:female
Sexual Orientation: Bisexual
Appearance:Long blue hair that stretches down her back,Her eyes are a light blue. She typically wears her captain uniform or Long black pants with a button down shirt and boots.
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Equipment: Trident: A magical artifact that she can summon at will.
Two magi-lock pistols: standard magic pistols
Magi-lock rifle: standard magic rifle
cutlass:A decorated cutlass she got when she became a captain.
Combat Prowess: expert Swordsmanship Master with a polearm mainly the trident,Skilled with guns and traps.
Spells/Powers:water manipulation:User can create, shape and manipulate water, inorganic compound with liquid, gas (steam, water vapour), and solid (ice) states, including changing them from one state to other.
Aquatic empathy:The user can sense and/or understand the emotions of aquatic animals and vice versa and call upon their help.
Healing water:The user can heal themselves or others by using water by absorbing water molecules and transfer medicament into the body at a molecular level, or having water molecules to repair and regenerate damaged cells and molecules.
Glimmer: A magic illusion that can change the appearance of the user.
Weaknesses: NIdayu is weak to electrical based attacks and has a slight fear of fire. Her pride often tends to lead her to making mistakes.
Personality:Nidayu seems like a very calm individual however that is not the case she is quick to anger and is always looking for a fight with tough opponents and won't waste her time on weaklings unless they get in her way. Nidayu’s motivations/goals are to become as powerfull as possible in both combat and political standing. Nidayu likes Fighting, the ocean, music, and collecting unique weapons. Nidayu dislikes Being ordered around, fire, and others calling her weak.
Skills:Nidayu is skilled in playing the violin.
Bio/History:Nidayu suffered memory loss when she was young and does not know of any relatives or where she came from because of this she had to learn herself how to survive in the world. Nidayu has had a very wide variety of jobs throughout her life the most notable are bounty hunter, and spy. Eventually Nidayu joined the navy and shortly became a captain. Nidayu became something for pirates as well as the navy to fear due to her brutal ways toward traitors eventually leading her own crew to try and kill her. They were shortly executed by her after the attempt. With a ship with no crew she now watches over Lady Martell.
Other: Don't get on her nerves or else she will probably try to kill you depending on who you are.
 
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