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Name: Lani
Appearance: Lani is a small, slender girl reaching about 5'4" in height. Her bright red hair falls in wavy cascades to the middle of her back and her face is rounded, making her look younger than she is. She wears a short black choker and over her right eye are the faded designs of an old tattoo painted with plant dye on her pale skin. Her eyes are moss-green but hold a fire that challenges anyone who looks into them.
Age: 16
Occupation: Kunpari
Personality: Lani is an active, animated person who doesn't tread lightly when speaking her mind. She's a little quick to temper but tries her best to be fair in judgement. She has a good sense of humour and is not above making small jabs at her friends for her own amusement. Oko is commonly a target of her teasing, though she makes sure to be mindful of people's limits. Lani is quick-thinking and quicker to react, this can sometimes lead her to make hasty decisions or step into situations she hasn't completely thought through. When this happens she usually relies on Oko to be the voice of reason.
When something is bothering Lani she tends to go quiet, choosing to speak only a few necessary words before resigning herself to secluded silence. She can usually be convinced to shake it off however and will always try to put on a smile for the sake of morale.

Lani wants to be a good team player, but her life alone has hampered that ability. She is so used to doing things by herself or with only Oko that she sometimes forgets to rely on others or include them in her plans.
She is getting better on this slowly, though her reckless streak sometimes sets her back. She is also much less mindful of others when it comes to their limitations and can over-ask on some tasks. One of Lani's deepest fears is to be left totally alone. Now that she has a mind link with the other Kunpari she couldn't imagine a life without it. The thought scares her and she tries to avoid thinking about it.
Lani respects strength and cunning and wit and is determined to develop all three within herself. She can be a bit careless but is genuinely interested in being a good knight and a benefit to her friends and her city.

Biggest flaws: Lani's fiery spirit can lead her to be hasty. She is also proud and both can affect her relationships with others as well as her ability to make good decisions. She can be easily goaded into dares or bad ideas and is not above breaking the rules if she believes they are in her way. Lani is also quick to temper which may sometimes drive a wedge between her and her superiors or even her peers.

Goals/dreams: Lani has grown up dreaming of faraway lands and one day she wants to travel and see them all. She also dreams of one day winning the ceratopsian races with Oko, held every year at the sun celebration festival.

Backstory: Lani has been an orphan since she was twelve. Her mother died when she was very young and her father was a miner digging for ores that helped make the tools they used in the cities. She tended the small farm they kept while her father was working as soon as she was able but she had always dreamed of bigger things. It was lonely working on the farm, and hard, they often had to barter for help from the neighboring houses who had dinosaur workers to plow the fields. When a young triceratops calf wandered out of the jungle and into their lives Lani gained more than just help for their failing farm. She gained a friend. Okorin was just 2 years younger than she was but had the same fiery spirit. He couldn't speak to her directly, though eventually Lani began to understand him without words. Together they cooked up grand futures and for 2 years life was wonderful.

Then, just after her twelfth birthday Lani was brought the news that there had been a tunnel collapse at the mine. Her father had been under the fall. The people of Tolares had promised to provide for her and they did to the best of their ability. Lani refused any invitation to leave her farm however, she felt like she would be betraying her father if she sold the land. So she stayed, and so did Oko, for they were family now. For six years they worked the land, six years through their hard work and with help from a few others they managed to drag the farm back into productivity. It wasn't much, but it was enough. When they weren't working Oko and Lani sparred, Lani with two sticks that served as swords, Oko with his growing plate and horns. They would play stealth games, and tag, Lani made a bow and practiced with it, Oko would shift big rocks to build his muscles.

Then, not one month earlier it happened. Lani woke to a strange feeling, like a humming in her head. She could have sword she heard whispers, ancient voices in muted conversation about her. That morning was the first time she had heard Oko's thoughts. Both were speechless. They stood facing one another in the doorway of the small house, Lani within, Oko without and the same excited looks dawned on both their faces. They were Kunpari. Lani couldn't contain her excitement. She galloped up to the palace on Oko's back and proudly told the guards of her new abilities.
She was tested by the elder herself and admitted into the Kunpari academy at the palace. Despite being offered a place in the barracks she and Oko declined, opting instead to share the run-down little farm house she had grown up in. Lani is still a new recruit but she and Oko have been training diligently since they discovered their powers, both dreaming that one day they will be fully-fledged knights.


View attachment 686
Name:
Okorin (Oko)
Age: 14
Species: Triceratops (5'3" at the shoulder)
Occupation: Kunpari
Personality: Okorin can certainly be seen as the more level-headed of the pair, though only by a small amount. Next to Lani he is thoughtful and cautious, though he has his own streak of rebelliousness that can get him into trouble. Oko is not full grown yet, only just shy of his full size, with horns that haven't tapered into points and a plate that's just slightly too small. He is a bit sensitive about it, seeing so many other ceratopsian dinosaurs in the guard that are comfortable in their full bulk.
Oko prides himself on being fast however, at least for a triceratops. He is eager to join the races and test his metal against the experienced racers. Oko has a strong heart and won't back away from a challenge easily.
When Oko isn't thinking about racing, or testing his skill he's slightly lazy. He loves basking in the sun or swimming in the canal with Lani or his other friends. Lani usually finds him asleep in the fields on their farm or on a sun-covered patch of rock by the city gates. Sometimes this can really irk Lani, who is always on the move, but now and again its a good incentive for her to take things easy.
Oko is a loyal friend and likes to hold himself to his word. If he makes a promise, he keeps it, end of story so he is a great ally to have at your back.
Biggest flaws: Oko is lazy when it comes to things he isn't interested in, this often prevents him from reaching his full potential. Oko also doesn't pay attention to many things some of these important, like signs of danger, or warning issued by their instructors. This can land him in trouble.
Goals/dreams: To win one of the ceratopsian races held at festivals, the largest being the one during the sun celebration. Only full-grown dinosaurs are allowed to enter and he still has a few years to go before that happens.
Backstory: Okorin doesn't speak much of his past before he met Lani. He was part of a nomadic herd that traveled across the flatlands once a year to nest. It was his first full migration and the journey was long and hard. Close to the end of it they were attacked. Several species of carnivorous dinosaur working together. They sported strange ink prints on their flanks. That was all Oko remembered because his mother told him to run. She stayed to fight, and make sure he got away. Oko carries the shame of running with him, even though he was less than half the size of the adults who were cut down so easily, part of him still believes he should have fallen with his herd.

Lani helped. The pain became steadily less as he spent more time with her. He had never been close to the city before, but Lani showed him the wonders of Tolares and...took him to watch his very first race. Oko was enthralled with the event. The speed, the action and feeling of watching dinosaurs like him compete. From that day on he knew he just had to be a part of that world. But the world it seemed had a different plan. Lani's father's death meant that they now had to provide for themselves, so fooling about on make-shift race tracks became tilling fields and planting seeds. They had little time for real training, so Lani had them practice something else. Training for the Kunpari.

Oko liked that well enough, and enjoyed the little time they had sparring and learning new ways to dodge and attack. When the bond finally appeared Oko wasn't all that surprised. Now they had a new calling, but it also meant that they didn't have to work the fields anymore, they would be paid members of the Kunpari order. Deep down Oko hoped that it would mean they could one day race in the games.
 
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Appearance: Averill is a petite and slight girl, standing at 4'10". She has very few curves, even for her age, but she is not stick-thin. She almost looks slight, but she has years of training evident in her body build. Her skin is a bit tanned from the sun, and she looks the slightest bit Brazilian or Italian. Her chocolate hair is in natural waves up to her mid-back, and is usually very convenient, as it manages to stay out of her face without any help, though she usually wears it in a braid or ponytail of some sorts. Her somewhat dark brown hair has evident golden undertones and strands in it, but they aren't strong enough to be called blonde highlights. Her face is surprisingly defined for her age, so she could almost pass as a 15 or 16-year-old if it wasn't for her obviously 13-year-old body. Her eyes are a piercing blue-green color, a striking aquamarine blue. Her eyes seem to be a clear, crisp blue with greenish rays. Always carries a bow and a quiver of arrows with her, occasionally taking things like small knives with her as well.
Name: Averill Vierick (Avery)
Age: 13
Species: Human
Occupation: Kunpari
Personality: Averill is known for being a tad harsh and disrespecting, never the one to worship her superiors. She has a strong rebellious streak, and only follows orders if she thinks they'll benefit herself or the group. She's actually quite smart and cunning, but she's also quite young, so most people go with their instincts and pay no heed to her. It never mattered to her, though. Averill cannot work with a group at all, and could do great things if she was dispatched solo with Gaeilge, her dinosaur.

Stature and age aside, Averill could make a decent leader if you bothered to look beyond her age and size. She's commanding and strict, perhaps a bit forceful, but she has strong morals and knows what's right. She is proud, however, if something's her fault, she will openly say that to your face. She can be quite blunt or harsh, with few regards for someone's feelings, but she doesn't purposefully try to bully someone into killing themselves.
Biggest flaws: Averill is harsh and blunt, not caring much about others' emotional state. She can't work in a group, so don't try to force her unless you want the world to blow up.
Goals/dreams: She wants to be highly respected for her skill before she turns 16.
Backstory: Averill grew up in a very strict and harsh environment. She was constantly hit and yelled at by her parents (basically physical and emotional abuse), but it wasn't just her. She lived in a small, discreet area where the parents were harsh and demanding, and had expectations that were much to high and punishments that were much to harsh, but everyone grew up as amazingly smart, strong, athletic, tough, or highly resilient people. There was no kindness, but everyone grew up to 'be better' than the others due to there overly strict ways. Averill was orphaned when she was 5 or 6, but she was already a bit cruel and could beat people twice her age in fighting with no effort at all.

As harsh as these people may seem, their bonds with dinosaurs are extremely strong, and are much more compassionate with these creatures than they are to each other. Sure, they aren't the kindest companions, but they aren't harsh.

Every month, her very small village sent children or teens with potential to try to get into the Kunpari at almost all costs. Averill and a small group of older teens tried to show their talent and be recruited. Very few managed to have the perfect oppurtunity, but Averill was lucky. At the age of 6, she was taken in to be trained, and at the age of 10, she had completely finished her training.


Appearance: Gaeilge is a bit tall for a Deinonychus, 3 feet tall at the hip. Being a Deinonychus, he has a sleek, lean body with enlarged raptorial claws claws on his feet that are especially sharp and malicious, with the stature of an agile predator and fighter. One of his species is not known for being especially fast, but Gaeilge has a need for speed, and running is certainly not one of his lesser known talents. He is a dull violet color with hints of grayish undertones, with greenish-yellow stripes that aren't especially bright. His eyes are a bright green color, the brightest pigment on his body.
Name: Gaeilge (Gaelic)
Age: 14 years
Species: Deinonychus
Occupation: Kunpari
Personality: Gaeilge has a tendency to be a bit snappy and sour, but he and Averill click like puzzle pieces. He can be a tad bossy, but he knows that he and Averill share the same amount of authority in their companionship. He can be a bit arrogant and haughty, and is quite the show-off, but he's not a bad sport and won't get sulky if no one falls heads over heels for him.

However, Gaeilge has a soft side to him that almost completely overpowers his arrogant facade. He, like Averill, is smart and cunning, but he also has a wise quality to him that Averill can't match. Even though he can be a bit haughty and have a dramatic flair, he's a good companion to have, and anyone he takes a liking to (very few people) is extremely lucky. He's always there for Averill, no matter how scorned she is by the others; it has never mattered to him.
Biggest flaws: Gaeilge has a haughty facade that either makes others dislike him or somewhat fear him. Few approach him or Averill unless it's business. He can have an attitude that makes him unbearable to others.
Goals/dreams: He's not sure.
Backstory: Averill, unlike most of her kind, did not receive Gaeilge by having her people breed him. Most of Averill's kind are paired with a dinosaur at a young age, since her people tend to breed them themselves, but Gaeilge was from the wild, and Averill met him a lot later than most children in her village did with their dinosaurs.

Most dinosaurs who are paired with the children of Averill's village meat their Kunpari match when the children are about 3-5 years old, getting them ahead in the game. Most children start training (unofficial) when they are about 5-6 years old (with dinosaur pair). Gaeilge had met Averill when she was about 7 or 8, so it seemed like Averill would be behind. Luckily, she had started individual (unofficial) fighting training when she was about 2 or 3 (nothing like fighting an entire army), and had started official training when she was 6, so even though she met her match "late", she was still ahead of the game.

However, before Gaeilge and Averill met, he had to grow up, didn't he? Gaeilge, like Averill, grew up in a tough environment. However, while Averill grew up in a place where they abused their kids, were extremely harsh with each other, and made their children start fight training anywhere from 4-8 years old, Gaeilge, instead, lived in a place where they had high standards and scorned each other, but nothing like Averill's village. Gaeilge, along with his four brothers, all developed their somewhat snappy personality from their past, growing up.
 
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Appearance: A young boy, with combed brown hair and blue eyes, standing at 5'5''. He wears a half-plate, a Sallet, a handaxe at his side, and a quiver and shortbow on his back.

Name: Humbert Wildner

Age: 15

Species: Human

Occupation: Kumpari, Knights Neophyte

Personality: Humbert is an impressionable young boy, eager to please his superiors. The boy is hard working, and active member of the Knights of the Realm. He spends most of his free time training, studying or in general preparing himself for the ascension to a full Knight of the Realm. Because of his training, and the ideals of the Knights, he has learned to be rather honest, loyal and courageous.

As a young Neophyte, he's eager for combat and awaits to earn his own glory in order to enter the higher epsilons of the Knights of the Realm. However as a Neophyte he must find and finish a quest that he, and more importantly the Knights of the Realm, finds worthy of acceptance into the order. This leads him to be quite eager to help, no matter the task, he will help however he can, within reason obviously.

Biggest flaws: As a Neophyte Humbert is eager, but perhaps too eager. This over eagerness has made him longing for any sort of combat against what might be a worthy foe, and being a rather naive young boy, he jumps at any and every opportunity at glory, in hopes that the Knights shall take notice of him. His training and ideals has also made him rather arrogant in a fight, sometimes underestimating his enemies to his own detriment.

Goals/dreams: Humbert wishes to find and complete a quest worthy of a Knight of the Realm in order to become a Knight of the Realm.

Backstory: Humbert was born into the Knights of the Realm, on his mother's side, two years after his older sister and a decade before his younger sister.. Being a child born within the Knightly Order, Humbert was expected to take on the code of the Knights, which he did wholeheartedly. Being brought up with the prospect of knights performing heroic deeds and protecting the innocent from villains, it wasn't hard for him to quickly dedicate his entire life to becoming a Knight of the Realm.

When he was 5, he recieved his life long companion, Ludger, having hatched the Pachy from the egg, and bonding with the dino two years later. Once he and his partner had bonded his trainer began, starting with a harsh regiment of physical training and heavy studying of the Order's rules of engagement, oaths and regulations, the Code of Arms. He spent several years on foot and mounted training until he was proficient in axe and bow.

Having finishing his training Humbert has now reached the final part of his training, that is to find and complete a quest worthy of the Knights and bring back proof of his victory. However being cooped in Tolares mean there weren't any large beasts or fair maidens that needed rescuing any time soon. He resolved to fix that predicament with quantity of quality, helping as many people as he can in as little time as possible in order to prove to the Knights that he is indeed honorable and worthy of the title Knight of the Realm.

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Appearance:
A male Pachycephalosaurus, standing 5'3' with green skin, red eyes and bone grey spikes and claws. He is lightly armored with scale plates, and carries a saddle and reins for his rider.

Name: Ludger

Age: 10

Species: Pachycephalosaurus

Occupation: Kunpari/Knight's Mount

Personality: Ludger was bred to be a loyal companion for his knight, and like Humbert was raised to be honorable, brave, and loyal. He was had been also trained as a war mount for carrying and fight alongside his rider in battle. The training didn't come at a cost however as it has made his flight or fight response always set to 'fight', making him rather aggressive when challenged.

Being a Pachycephalosaurus, Ludger is naturally aggressive and hot tempered. While this is a good thing when in battle, it can be detrimental to a both the mount and the knight's reputation if a Mount decides to start a fight when slighted. Still Ludgar tries to keep his temper in check as one too many outbursts can eventually cause both Ludger and Humbert's to be excommunicated from the Knights of the Realm.

Biggest flaws: Arguably's Ludger's biggest flaw is that he tend to bottle up his feelings. For fear of getting his rider excommunicated from the order. He remembers every slight, every grudge against every single person who have ever wronged him, and while most Pachycephalosaurus are taught to simply ignore or let go of their grudges, Ludger didn't really take that message to heart and is unknowingly waiting for a moment to release all this anger he has within him.

Goals/dreams: Ludger wishes to one day ride into a true battle with Humbert, standing shoulder to shoulder with fellow Pachys as they charge straight into the enemy lines.

Backstory: The only mounts the Knights of the Realm trusts to carry them into battle is the fierce and noble Pachycephalosaurus. The dinosaur is strong enough to carry a fully geared knight without any loss of speed and deadly enough to deliver a power blow on the charge. The Pachycephalosaurus used by the Knights of the Realm tend to be a step up from the rest, as they are specifically trained for one task, to fight side by side with their human riders.

Pachycephalosaurus eggs are given to those born into the Knights of the Realm at the age of 5, and the young child is expected to raise and eventually form a bond with the Pachycephalosaurus and only then will they begin their training. Ludgar was no different, as he was given to Humbert when the boy was 5 years old, and when the he bonded with Humbert his own training began.

Ludgar's training was harsh, but short, as all he was trained to the peak of physical condition and was taught to know no fear against the foe. At the age of 8 he had already finished his training, and was fitted with the custom armor, signifying the completion of his journey to become a fully fledged war mount. Now he continues his duties by helping Humbert ascend to the ranking of Knight of the Realm however he can.​
 
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Appearance: Genissa stands at 5'6" and is at a healthy weight with slightly muscled arms and legs, but not to an extent at which is obvious she puts time apart to train. She has the look of someone who comes from Norway, Sweden, or generally anywhere from Scandinavia, with pale skin, white-blonde wavy hair and icy-blue eyes. Her hair is cut higher in the back than it is at the front, coming to her jawbone in the front and just above her neck at the back, and she often pins the front parts behind her ears. She has mostly soft features, with a smooth jaw, oval face shape, a small nose and thin, pale lips. She is a scholar, so she isn't seen wearing armour all too much, in fact enjoying to wear dresses and long skirts. She wears a pair of circular half-rimmed glasses, the top parts and the arms coloured black. She has a black bracelet-like strap around her right wrist, matching Camu's.

Name: Genissa Stringford

Age: 17

Occupation: Kunpari - Struggling between a career in teaching or in fighting.

Personality: Genissa is a sociable girl who has an affinity for public speaking and a love of stories. When she became more confident in herself, she would be found reading to all sorts of people and dinosaurs, from old folk to young babies, all of whom she seems to have a great kindness to, even if she doesn't let them speak too much. She is very chatty, which can be good and bad depending on how easily annoyed the person she's speaking to is. She is usually quite polite, except for a tendency to talk over people if she gets overexcited, a habit that she seems unable to rid herself of. She has a distinct dislike for taking risks, but is oftentimes willing to swallow her hate and do something she doesn't want to do, as long as someone else is doing something with her, though this someone else is often Camu.

Genissa has great self confidence that often seems infectious. She is optimistic and ambitious, setting her sights on a teaching career and not wavering in her dedication to her trade. Despite her extreme want to become a teacher and teach about foreign lands, she is very curious about other people and their jobs, asking lots of questions when it comes to topics that she doesn't know much about. She is usually quite good at controlling herself, unless it's new things or she gets talking about something that she really likes, like old fairytales or foreign places. Her friends note very little difference between a Genissa you don't know very well and a Genissa you have known for all your life, as she usually remains the same chatty, optimistic self. However, she can become very personal, and enjoys conversations about peoples' pasts, emotions, and other deeper conversations.

Biggest flaws: An obvious flaw is that many consider her annoying due to her extreme, unwavering chattiness. Many consider her pretentious or posh due to her career.

Goals/dreams: Genissa's goals never lie too far out of her reach. She currently just wishes to go from a Teacher in Training to an actual teacher. She does have a great longing to see the places she reads about in books in person, and to befriend and meet all sorts of animals and dinosaurs.

Backstory: Genissa was the daughter to two pterosaur fliers, the second child of three. Her two parents made a living through flying their pterosaurs for the sake of competition, though they were not Kunpari. Upon occasion, her father was called to do some delivery work for normal, everyday people. The entire family has the same obnoxious chatting problem, which is why none of them were ever trusted to do important jobs like visiting foreign lands on behalf of royalty. Despite the family never having very important jobs, they were content to fly until their children grew up and their parents retired.

Genissa was prepared to also become a pterosaur flier, just like her parents. However, at the age of seven, she came across a small box in the street. In the box there was a young Parasaurolophus, a tiny baby who had been abandoned with the rest of her litter to be picked up as a passerby pleased, but had been the only one left. Feeling great compassion for the young creature, Genissa scooped her up - with difficulty, as she had been quite a small child - and took her home. At first, her parents were confused. Until then, she had been very passionate about flying pterodactyls as a career. Her parents soon realised that Genissa was happy with the Parasaurolophus, and her presence even calmed their most hyper active child somewhat.

The two became a very close and iconic pair, Camu eventually growing to a size that she could be ridden at. They did most anything together, from little trips into town to the canyons to go watch Genissa's parents fly. Despite their bond, the two never thought that they could become Kunpari. The thought never crossed their mind, though they did find great distress in the fact that they couldn't speak together. They could only deal with it, and the pair grew together, Genissa beginning to find a hoped career in teaching, and the two going on long rides together in their free time.

Despite not even considering the possibility of being Kunpari, the two one day felt something click between them. Their desperate attempts to communicate through a pathetic sign language of sorts became words, real and audible to the two. After so much silence, the two embraced the calling with open arms. Even though they are grateful for the change, the two now have to fight between wether they continue to teach or take a new path in fighting.


Appearance: A Parasaurolophus standing at just over six feet tall. She is coloured dirty green with lighter green vertical stripes down the shape of her body. She has dark brown eyes and a pale beige stripe coming down from the centre of her headers to her also beige beak. She has a sickly-green underbelly. She wears a baby blue blanket that is fastened around her body, along with a saddle and reins. She has a black strap around her right arm, matching Genissa's.

Name: Camuffare (cah-moo-fah-re) (often just Camu)

Age:
15

Species:
Parasaurolophus

Occupation:
Kunpari

Personality:
Camu is a gentle and calm soul, seemingly opposite to Genissa. She often acts as Genissa's apologiser for her talking habits, waiting for her rider to stop speaking, for just a moment, so that she can interject with a 'leave now if you want to avoid a storm' or a 'so sorry, she's going to start ranting'. She specialises in escorting Genissa out of situations where she is going to embarrass herself, and seems to have a power to sense when her Kunpari partner is about to start bothering people. She always tries to stop it before it starts, but as Genissa doesn't always listen it rarely works. Even as she is normally calm, if Genissa is too stubborn or isn't listening at all, she can become quite mean and blunt, dragging her away to lecture her, more adult than her older partner.

The Parasaurolophus doesn't speak or interact much with strangers. This isn't due to shyness, this is more just due to a dislike of speaking with people who she doesn't know, though if they get a pass through Genissa - which is a difficult thing to not get - she will usually speak with them. Camu is the more risk-taking of the pair, having a love of new, untraveled land, mysteries, and things that require extensive trust. She is very proud, and will never, ever apologise first. She is very protective of Genissa.

Biggest flaws: Camufarre is somewhat antisocial. She is proud, which can lead to great fights between her and her Kunpari which can go on for hours or even a few days if Genissa doesn't apologise first.

Goals/dreams:
Camufarre quietly longs to one day regroup with the family that she was separated from, though the chances of such a thing happening are quite small.

Backstory:
Camufarre was the weakest baby out of a litter of five Parasaurolophuses. Her Parasaurolophus parents belonged to a relatively poor married couple. When Camufarre and her siblings were born, there was no way for the family to provide for the young. The Parasaurolophus parents fought tooth and nail so that the children wouldn't be sold, so the humans had to sneak out in the night to leave the babies on a street corner.

With every week that passed, one of Camufarre's siblings was adopted by all different types of people; young couples, cruel-looking people, all sorts. Camu was left alone for at least a week, all until she was found by a girl with blonde pigtails. She took him home, and it didn't take long for the young dinosaur to warm up to the girl and her family. Despite the brilliant situation she found herself in, Camu couldn't help but want to go and find her own family.

Camu had never really thought much about the future until the pair became Kunpari. As soon as the realisation hit, Camu realised that they now needed to take their future seriously, as whatever they decided could mean so much more in the main scheme of things. She has a passion and a longing to be in a career in fighting, but is very aware that she would be nothing against a Tyrannosaurus Rex or just about anything carnivorous.
 
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Name:
Jack
Appearance: Jack is very tall and athletic, with a height of 6'3". Golden hair flows down from his scalp half to his shoulders, his face is lightly tanned and sky blue eyes shine from under his brows. Although he is 18, Jack looks to be much older because of his beard and weathered face from many days of battle. Jack wears brown trousers, black leather boots and a dark green cloak.
Age: 18
Occupation: Kunpari - Bird Master
Personality:

Biggest flaws: Jack's biggest flaw is his reluctance towards life.

Goals/dreams: Jack doesn't remember his dreams but he thinks that men could learn a lot from their dinosaur familiars.

Backstory:

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Name:
Falk
Age: 18
Species: Archaeopteryx (5" from the shoulders, 10" wingspan)
Occupation: Kunpari - Messenger Bird
Personality:
Biggest flaws:
Falk is easily aggravated, which is why he is forced to wear a blinding cap. This is a pretty big problem because not a lot of people want to hire a messenger that might peck their eyes out.
Goals/dreams: This Archaeopteryx isn't very ambitious. Probably his biggest dream would be to settle down and start a family of his own.
Backstory:

archaeopteryx-flying-trees.adapt.1900.1.jpg
 
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