Weapons or Magic/Powers

Weapons or Magic


  • Total voters
    43

Traceless123

(Abandoned)
For me I enjoy a variety of weapons though i prefer melee weapons opposed to ranged. Plus wielding 4 weapons at once is very amusing.
 
But if you had like telekinesis you could handle like six weapons at once
 
Magic since martial arts and weapons are cool but you can just bullshit with magic and make things up
 
I once heard a really edgy guy with a shadow mage character say how he can paralyze people by controlling the shadows of their heart (╯°□°)╯
 
I mean like since he was so edgy he thought everyone was an asshole and as had darkness inside of them it was a hilarious story
 
OOOOhhh i get it now
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In regards to video games and tabletop I usually prefer the mechanics for melee.

But as a concept/forum RP deal? Magic.
 
powers which are personalised always feel cool though to manipulate like if you have fire or something i always tend to find that when im thinking about the applications of a power then it gets really interesting as in it goes past simply blasting whatever power you have out of your hands and goes onto the more practical side. like tower of god where there is shinsoo manipulation which can be like telekenises but also pretty much used in every other form of combat

wow i ramble a lot XD
 
I prefer magic. I just enjoy the variety of it, and I'm more of a back-liner that has lot of area of effect / control / utility / healing etc... plus I always have a possibility to utilize them, which is always nice. Once every blue moon I create a melee character that has magical weapons, but that's about it.

The only complaint I have (in a video game) is that melee characters usually get all the cool mechanics while we magic users goes pew-pew-pew from the behind... I don't play a lot of action rpgs so I'm usually fine, but when I do I sometimes think about deserting my loyalty and switching to melee character... and I feel pretty horrible for that :emoji_sweat_smile:
 
Weapons for sure. For one there will come a time where weapons will just outclass magic in its entirety as while a sword vs magic would end with a magic victory, a gun vs magic would be a different story. Then compare a tank to magic and then you would get a very big difference in firepower. Then compare things like planes, or predator drones to magic. Even if a mage can topple a single man with a sword, the time it would take for a mage to cast a spell can be easily used to by the weapon holder to cut/shoot down said mage.

Secondly weapons would be more widespread and as time goes by it'll be easier to teach people how to fight using weapons then magic. You can spend 5 years teaching a single person how to use magic or you can spend 5 years teaching 500 people how to use weapons. In a battle 1 magic user is going to have trouble against 500 soldiers with swords. And again as time goes by the ability to teach people magic will improve but at the same time the ability to manufacture weapons and train people in those weapons will improve even further then magic could ever. In, let's say 100 years, the technique to train people in magic improves so you would spend 5 years training 10 mages, but in that time you can train 5000 soldiers how to use automatic rifles, tanks, and planes. Give it another hundred years and the difference in numbers and sheer destructibility would be increase even more.
 
Depending on the form that it takes, each has its own merits and drawbacks.

Magic, in virtually all cases, is vastly, vastly more versatile in its applications, yet has the potential limiting factors of incantations, hand gestures, or inscribing runes or sigils that take time, and even in their absence, tends to have a limited number of applications within a period of time determined by the user's own reserves of magical power. The obvious drawback in general is the time it takes to invest is developing a mage, and the unique limiting factors of every different type of mage. The possibilities are endless, of course, but it does have its drawbacks.

Weapons, on the other hand, are straightforward in their designed applications. It's relatively simple to train to be functionally competent with one, or even a handful if the principle of use is similar, and obviously their effectiveness is pretty much advertised in the methodology they employ to be effective within. A gun will be as accurate as trained to be, a sword will cut when swung, etc. The drawbacks of weapons, of course, is maintenance and ammunition, in the items to which the latter is required.

If I had to choose between the two as a personal preference?

Magic, without a doubt. When you compare the investiture of time and resources between the pair of them, it is the longer and more consuming path. However the rewards at the end of becoming proficient are far greater. Magic can be applied as a weapon, as armor, as transportation, as utility, and as recreation. If forced into a confrontation singly, a weapon might give me a simpler edge, but if a confrontation led to me being outnumbered, the ability of magic as a force equalizer vastly exceeds that of possessing a singular or even multiple weapons.

Given enough weapons, you could make an army, to be sure. Given enough magic, however, and you could reshape the entire world.
 
Weapons are more interesting in that they have inherent limitations by form, function, and design.

What makes a character fascinating is what they can't do, rather than what they can do.
 
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