Aorki's School for the Especially Gifted

Ailis

resident chicken nugget
In the early 1900s, a virus was created and introduced to the world as a way to control the ever-growing population. It had adverse affects… depending on who you talk to. The virus interfered with the protein synthesis of select individuals, causing drastic mutations in their genes, while the majority of the population only exhibited symptoms of the flu. These mutations manifested in individuals in a variety of ways. Some became able to manipulate the elements, while others fostered new animalistic qualities, or even teleportation. Anything you could think of.

In a world that struggled to accept anything that was different, it’s easy to figure out what happened next.
It took the world governments one look to see what was happening and change tact. Mutants were quickly isolated and brought into specialised labs, for the purpose of experimentation and understanding how they were apparently able to break the laws of physics.

After a few years, they were used in wars, with the promise that they’d be free men and women if they did their duty. The government kept their promise, and mutants ended up being able to live normal lives. At least, if normal included having restricted rights and constant fear of being attacked, something that continues to be prevalent even in modern times

Many of those original mutants went on to have children, and their children had children, and it was discovered that the mutated gene was able to be passed down through generations, though it was able to manifest differently in each individual.

In modern day, “mutants” make up ~5% of the worlds population, and though they are still unfairly persecuted, they have been slowly breaking ground in a quest for equal rights. A few countries around the world have established laws to protect these mutants, recognizing that their powers can be used to help humanity.
The worlds first high school for mutants has been established in New Zealand, hidden within Aoraki mountain. This school is to help young mutants learn to control their powers, with the intent for them to use their powers to benefit humankind. To become real-world superheroes.

Recently, mutants from around the world have been going missing, but there hasn’t been much news, or an attempt to find them. There’s mumbles of them being taken for some top-secret government project, but they’re just rumours. Right?

~

Mutant high school students! Superheroes! How fun! Powers can be anything you can think of: fire manipulation, turn into some sort of Hulk, puke bees, anything. However, if you want a character that dabbles with death or time, talk to me about it first please! Also, if you'd like to play an adult (a teacher/mentor/trainer), feel free to ask.

The Rules:​
  • No god-modding/power-playing
  • No super OP characters. All powers have their strengths and weaknesses, and they're all high school kids so chances are they aren't super strong. Have fun developing their powers and strengths as the RP goes on!
  • Try to give me notice if you know you'll be MIA and unable to post :)
Be prepared for character death and dark themes as we progress. We also may need evil people further along the line, so if you're interested in that let me know!

Character sheet:​

Full name:
Nickname:
Age (14-18):
Grade (9-12):
Gender:
Appearance:
Power (include strengths and weaknesses):
Personality:
Backstory:
Other:

Character sheet can be as in-depth or as simple as you'd like :)
 
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Full name: Esen Harmaajärvi
Nickname: N/A
Age: 16
Grade: 11
Gender: Female
Appearance: A slight girl, only standing at around 5' tall. She is "cute", with a round face and rose-y cheeks. Her eyes are large, but always squinted and tired-looking, and coloured a pinkish-brown. She has a button nose and lips that are always slightly turned down. Always looks like a sad puppy.
Esen's hair strangely matches her eyes, an unusual pinkish-brown shade. It's wavy and often fluffy, and reaches just below her shoulders. Blunt bangs hang just above her eyebrows.
She's often seen in comfortable clothes, and wears a pair of metal shoes to keep her from floating away.
Power: Weight manipulation
She has the ability to change the weight of anything that she touches; she can make a feather unliftable or a boulder weightless. This is particularly helpful to move things out of the way or create floating weapons that she can drop at any moment.
Side affects of this power has left Esen weightless, which means she could float away at any moment if she's not careful. She also needs to have direct contact with the object she is manipulating prior to her trying to manipulate it. If she can't touch it, she can't change it. In regards to manipulating the weight of a human, she needs to have direct skin-to-skin contact. Manipulating the weight of other objects also leaves a strain on her body; the heavier the object is initially, the more strain it puts on her. Heavier objects are also harder to change.
Personality: Although she is cute and innocent looking, Esen is perpetually exhausted, which leads to her being pretty grouchy at times. If woken up from a nap, she will strike the perpetrator and sometimes tries to send them flying up to the moon. Despite this, she's still relatively friendly to everyone, and is quick to make friends. However, only a sacred few become her pillow, and that is the ultimate show of friendship. She is exceptionally blunt, and often accidentally makes people cry.
Backstory: Luckily, Esen was born in Finland, where mutants were treated at least slightly better than the rest of the world. Compared to other mutants, her childhood was fairly trauma-free, other than the few times she nearly floated off into space. When her parents heard that a school was being opened in New Zealand, they decided to move there, along with many of mutant families. She was enrolled into the school when she came of age, and her life has been relatively uneventful since.​
 
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Full name: Jaime Milizia
Nickname: Jaime
Age: 32 years old
Subject: Physical Education
Courses: Introductory Self-Defense, Advanced Placement (AP) Fight Simulations, & Wilderness Survival
Gender: male
Appearance: An athletic, broad shouldered man with deeply tanned skin and messy bronze-gold hair with strangely feline eyes that are both golden and crimson in unison
Power: Anthropomorphic, he can completely morph into a fully grown and powerful lynx, although able to maintain his sentience as a human he is unable to communicate verbally with those around him in animal form and often finds himself victim to the same behaviors and mannerisms of the creature he mimics. As a result, he hates confined spaces and being told what to do without wanting to do it himself. He also finds great pleasure in confounding his students, particularly first years.
Personality: For the most part, Jaime is very laid back and self-serving, if you leave him to his own devices he's more than happy to entertain himself, but if you start demanding things of him he takes on a different attitude. For the most part, he'll do what his superiors ask, but it will either be bare-minimum or in a completely roundabout way that makes no sense to anyone and to the untrained may appear as blatant disregard for said directives. He's also very protective of his students and takes his defense classes with the utmost priority.
Backstory: Jaime had a simple and honest upbringing, if a little unorthodox. Born to non-mutants, the chance of his being mutant seemed low and unlikely, but when it was discovered at an early age that he could morph into a lynx seemingly at will, his non-mutant family were not very thrilled with the prospect that one of their genealogy was born so impurely. His father suspected dishonesty on his spouses' behalf, while his wife insisted that no such action was taken and that Jaime was his father's son. After another year or two, the dissent in his family only continued until drastic measures were taken. One day, Jaime was stolen from his bed and found himself in the woods where he was forced to stay in his animal form to survive and was taken in by lynx family, although abandoned again when he failed to age with his adoptive siblings. For years, he wandered the wilderness until he all but forgot he was human entirely until he was eventually discovered by other mutants and offered a place in mutant society, eventually earning a place of instruction.
Other:
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Full name: Andrew Kent
Nickname: Clark
Age (14-18): 17
Grade (9-12): 11
Gender: Male
Appearance:
View attachment 2284
(Look at this nerd that I stole from the internet)
Standing at 6’, with pale skin gained from too long indoors and short, ruffled black hair and hazel eyes, Andrew looks every bit the nerd he is. Andrew is often clad in a red hoodie to protect him from the cold of New Zealand, along with jeans and sneakers, although on days off that’s often switched out for far more comfortable track pants.

Power: Andrew's body is inredibly durable, to the point that his skin is capable of easily shrugging off high calibre weapons and he can fall entire stories without a grunt. He is also granted with superhuman strength, capable of easily shaming the strongest normal human with ease.

However supernatural durability and strength does not translate to supernatural anything else. He is only as fast and smart as his body and training allows him to be, and is often susceptible to the metaphysical. The same goes for weight, as he is not especially heavy and will need to fall from quite a height in order to create a splash.

Personality: Andrew is quiet and demur, never really drawing attention to himself, despite his looks. Keeping his head down and his voice low, coupled with his power and name, has given him the nickname ‘Clark’ from his close friends. He makes sure to always be polite with those around him, and goes out of his way to be kind. However, this gradually changes as you get closer to him. He becomes more foul mouthed and prone to gentle violence, but is also blatantly honest and open if he believes you can be trusted.

Backstory: Born in California, America, Andrew developed his power early. Normally this was the equivalent of a death sentence for mutants in the US, but due to the relative subtlety of his ability he lived his life in peace.

That was until he was hit by a car at 15. It’s kind of hard to hide that you’re a mutant when you leave a dent in a car and pole, but get up without a scratch in the middle of the day.

From there he beat a hasty retreat from the country, only stopping to say goodbye to his family and grab the essentials, before contacting the New Zealand government and explaining what happened and his sudden interest in their school. Upon arrival at the school, he has taken residence in their dorms.

Other: A fan of just about the nerdiest crap possible. MtG, D&D, Warhammer Fantasy/40k, etc.
 
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Full name: Elizabeth Maroe Lareux
Nickname: Maroe
Age (14-18):17
Grade (9-12):11th
Gender: Female
Appearance:
View attachment 2289


Power (include strengths and weaknesses): Maroe's powers are basic matter manipulation. Chiefly, deconstruction of matter into it's basic elements. (At least she does well in chemistry class.) Her obvious weaknesses are first and foremost control. She cannot tap into this ability on command, and if she does there is very little control on the effected object or area. Her range is also a limitation. At present she is only able to deconstruct an area of 5 feet around her, however, some experimentation has show that connection with an object will channel her ability to the entire object of the same make up. For example, by touching a marble floor her reach could possibly extend to the entirety of that floor. Another limitation is her own body. The larger the deconstruction field she makes, the harder it is for her body to maintain. Holding too large of a field for too long could result in nerve damage or worse. She has yet to discover this limitation.

Personality: In Baton Rouge, Maroe tended to be quick witted, playful and slightly nerdy. She enjoyed playing her (rented) cello, who she affectionately named Fred, and reading comics on her days off from her part-time job as a waitress at the Red Dragon Buffet. At the towering height of 5'7 and with a fit frame, she attracted attention in the room, and also developed her own sense of style, though she can come off as socially awkward, having very little practice with small talk.

Backstory: Maroe was born in Baton Rouge, Louisiana by Sarah Montgomery and rumored mutant Hugh Lareux. While her father's powers were deemed passive, as an empath, Hugh was able to let his family lead a fairly unobtrusive life. His abilities allowed him ease tensions in the immediate area, creating a more moderate climate for his daughter. For 17 years, Sarah and Hugh waited to see if Maroe would develop abilities like her father, but when she entered high school, obtained a job at the local Chinese food buffet as a waitress, and regularly attended music lessons, it became apparent that she had missed the mutant gene.

As tensions rose between mutant activists, the normal citizens and the government, small attacks that even her father's abilities could not avoid began to emerge in Baton Rouge. One day, Maroe comes home to an unexpected scene. Slurs against mutants written on the walls and doors of their tiny home in red spray paint, windows bashed in with bricks and a burning effigy in their yard. Anger fueled a new sensation for Maroe, but they continued to endure life as normally as possible when you were a family with a mutant member. The attacks continued, coming in all forms from simple slurs to death threats at school until the day of The Red Dragon Buffet.

On that day, an old neighbor sat at a table, ordered a drink and said 4 simple words. Pushed to the limit of her patience and control, Maroe's dormant abilities were unleashed. The old neighbor melted away to nothing but his most basic of elements along with his clothes, shoes, and the cup he was sipping from. Unable to stop the deconstruction, her power spread through the room disintegrating human and object alike until the nearly the entire Red Dragon buffet along with it's patrons were a pile of muddy dust. Her energy came to an end, rendering her unconscious.

It was only due to her father's calming empathic abilities that a deal was struck to send her to New Zealand rather than a high security prison for the rest of her life. Upon her arrival, Maroe has little control of her new abilities, getting them to work and when they do, getting them stop. Out of the many times she has attempted to control them, her power has never come close to matching the strength the day of The Red Dragon.
 
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Full name: Kluborn Alexander Garretson
Nickname: Clue/Klu
Age (14-18): 15 Years
Grade (9-12): 9th
Gender: Male
Appearance: Five foot six and sits at an weight of 140lbs. With an average build, Kluborn has dark skin, piercing blue eyes, and blue hair. His apparel revolves mostly around long sleeve hoodies with cargo pants, but on occasions, he'll just wear whatever is stashed in his drawers no matter how unmatching it is.
Power: Blood of the Dragons: Kluborn posses the seemingly supernatural ability to gain inhuman speed, strength, durability, and mild electrical abilities. When in combat, his skin shifts to an scaly look, his teeth grow sharp, and his eyes transform into lizard-like slits.
Weakness: Incredibly short winded, thus he cannot perform for very long; Vulnerability to the cold and ice.
Personality: (Wip)
Backstory: (Wip)
Other: (Wip)

Sorry about the last three! I just wanted to get these out before all the spaces filled up! These last tidbits shall be done shortly.
 
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Full name: Jennifer Cara Pirofsky
Nickname: Jenny
Age (14-18): 16
Grade (9-12): 10
Gender: Female
Appearance: Jenny is very tall for her age standing at a whopping 6”1 and her slender build just makes this fact more prominent. Her light brown curly hair comes down to about her chest, and is more commonly seen worn up in either a messy bun or a pony tail. She is very pale with a very strong farmers tan on her face, neck, and arms. Her eyes are a sort of bland green, borderline brown in colour. She is never seen without a T-shirt and jeans, sneakers included. Her favourite outfit includes a short sleeved white T-shirt with orange strips like what Phineas wears from Phineas and Ferb. Her blue jeans are covered in holes mostly centred around the knees and her jeans are bell bottoms. Her tennis shoes are black with some neon pink and yellow highlights and neon green faded shoe laces.
Power (include strengths and weaknesses): Jenny has the ability to instantly learn, understand, and speak any language fluently after hearing it only once. This means she could pick up a language and begin speaking it after only hear a sentence. This is not limited to human languages as she is also able to pick up animal speech and understand it along with written communication and body language as well. The thing is that though she is able to understand every form of communication she is limited to what she can speak by her vocal chords or mimic using her body. Certain types of animal speech she is unable to do due to her vocal chords being unable to make the noises and she tends to struggle with more physical forms of communication. Just like every translator, she has a hard time switching from language to language and is prone to massive headaches ranging from mild to dibilitating.
Personality: Jenny is a very strange girl, her mood changing at a moments notice without any warning what so ever. Most of the time she is very friendly and outgoing, often walk-in up to random strangers just to start a conversation with them only to leave five minutes later. Despite being friendly she is not someone most people get along with easily as she tends to be really stubborn and overly passionate about the smallest of things. Those who plant to make friends with her better be prepared for her loud and bouncy nature and her wacky aditude. On the flip side sometimes she will be the complete opposite, being a very serious and no nonsense kind of person. She will often switch between these two at a moments notice with almost no explanation what so ever. One thing that is always consistent is her patience or lack there of. She is extremely impatient and is known to jump from task to task when ever she gets bored, which happens quite often, and though she is a hard worker she is not the most reliable partner.
Backstory: ever since Jenny was little she was considered a “strange” child for she would often be seen talking to animals or staring at what looked to be utter gibberish, and she would often say complete nonsense and get upset when others didn’t understand. At the age of 5 she was sent to a special kindergarten one for kids with “disabilities” though she was pulled out of it almost immediately. Neither of her parents were mutants but her grandmother was, being able to change into water, and she was the one who brought up this option to Jenny’s parents. After that Jenny was sent to mostly private schools where she continued to learn more languages and her abilities became more and more prominent. Around her first year of middle school, Jenny’s grandmother suggested she go to New Zealand as there was a school made specifically for mutants like herself.
Other: She has a bad habit of switching languages in the middle of sentences
(( oof let me just pretend I wrote a decent backstory))
 
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Full Name


Kylie Heidrich

Age

17 years old

Grade

11

Gender

Female

Appearance

A girl of 5'5, Kylie's height does little to emphasize her youth when her rough features make her look a decent deal older. She has purple eyes, holds a slender yet firm build, pale to fair skin, and blonde hair tied into a long ponytail, probably her most noticeable feature. Her casual attire generally consists of a black dress shirt over a white t-shirt and a pencil skirt, along with thigh-high socks.

Power
  • Enhancement - Kylie's most prominent power. The term is broad and refers to a great many implications, but the basic gist of her power is that she is able to make herself stronger or her abilities more potent in some manner to an unknown extent (as none of her limits have ever been properly tested yet due to more enhancement requiring more concentration) in different ways or "classes," the effect being visible and demonstrated through the "enhanced" area taking on a more metallic, almost armored look.​
    • Concrete - The most obvious application of her power. Kylie can use Enhancement to make any part of her body stronger and / or more efficient, which can include enhancing her arms to provide her with superhuman strength, her legs to provide speed and jump at great heights, her eyes for superhuman sight, or evenly distribute her power all around her body for enhanced durability. In this regard, her power manifests in the form of a sort of metallic "armor." She can also use her power on other people, though it should be noted that she is weakened for as long as the other party uses her power, as though she had loaned it and needs it to be "given back" once its use is fulfilled.​
    • Abstract - The other "class" of enhancement. Kylie can also, if so desired, enhance more abstract parts of herself, including enhancing her reflexes, perception, thinking speed, healing factor, and so on. This is significantly more difficult for Kylie to perform than the "concrete" class, but with enough practice, she hopes to be able to hone this well enough. As she is now though, she prefers not to use it very much for the time being.​
On top of Kylie's power being able to tire her out if she overuses it in a given time,
as she is now, depending on how much energy she outputs, she is generally able to only able to significantly enhance one area at a time, as in, she can either be strong enough to pick up a car or be fast enough to outrun it at a given time, but she can't have both. However, she can easily distribute her power in this manner if the degree of enhancement is not as intensive.

Also, if faced with enough resistance, a given reinforced part of her body may end up shattering and her powers are susceptible to being disabled for a period of time. For example, Kylie may enhance her body to the degree that she can withstand bullets, but if she were blasted with a grenade launcher, the "armor" built up around her body would shatter like glass and be disabled temporarily. On top of that, as her enhancement acts as an additional layer of skin, or it can be described as such, her "armor" can be bypassed by those who might be able to target her internal systems, like a martial artist who deliberately targets a person's pressure points with his fighting for example.

Personality

- Serious-minded, no-nonsense, kinda angry often
- Moody, emotionally distant
- Practical, prefers to think things logically
- Maybe just a little nicer than she lets on deep down?
- Can be eager and reckless at times


Backstory

It would be difficult for anyone at the school to believe it, but for the first several years of her life, Kylie Heidrich was your average, wide-eyed adolescent girl, more smiley and bubbly in her youth than any one of her fellow students could ever dare imagine today.

Kylie was born to a German father and an American mother (a mutant at that), growing up alongside an older brother. Both Kylie and her brother turned out mutants as well, developing their powers at an early age. Between financial struggles and the stigma of being a mutant, life was never exactly easy for Kylie, especially in a place like America, but she had always tried to power through with a smile on her face for the sake of her family, her brother more notably demonstrating an openly cynical persona toward humans.

However, the only thing that rewarded her optimism came in the form of a tragedy, when Kylie was 12. As it was known within her community that she and her family were mutants save for her father, they had always faced a degree of persecution and prejudice, but everything had changed when her mother was killed at the height of such tensions, a hate crime as it were. Almost immediately following that, her brother became a runaway, leaving behind Kylie and their father in the midst of their grief. To this day, Kylie does not know what became of him, and can only hope that he had not gone off the deep end despite his cynical nature, even if hope had forsaken her already.

These rapid chain of events created a drastic shift in Kylie's personality, causing her to become far more angry and emotionally withdrawn. Her relationship with her father, the only family member still around now, even soured as the two of them became distant from each other.

When Kylie came of age, her father wasted little time in shipping her off to New Zealand upon discovering the new school for mutants without much of an explanation, as though he were eager to get her away from him, or at least, that's the way she sees it.

Other

Awful at cooking and wants to get better at it.​
 
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@ODSTDRAGON yeah, that also works. Honestly anything works as long as you have plausible strengths and weakness and something you can try to work forward to during the rp. Developing powers is very fun.
 
Character sheet:​

Full name:
Nickname:
Age (14-18):
Grade (9-12):
Gender:
Appearance:
Power (include strengths and weaknesses):
Personality:
Backstory:
Other:​

Alishar [ Redacted]
Ali/Alishar / rainbow boy
Age: 15
Grade: 9
Gender: Male
Appearance : sorry I don’t have a spectacular picture!* his hair is a garish rainbow much to his Dismay, it makes him a noticeable target, and girly. It’s often messy but close to the head, it doesn’t help he wears Hideous Tiedye Clothing with a bright neon Socks. His skin is pale.
Power:
Merge/Fuse
A very dangerous Power, that allows him inside the bodies of others, it allows him to literally walk insomeone’s shoes, he has a strong moral sense and often will not force someone to do something they won’t do, this does not apply if they are a dangerous person.
It comes with the added bonus of applying whoever he’s hiding inside by amplifying their natural ability. But can not give any privacy to thoughts, can only control someone when inside their head.
Weaknesses: Control can only be obtaianed via the head, he has to use his power or he will naturally expire due to the lack of energy, he can. Of keep the host alive in the event of a mental shit down, should biological death incur with him inside, he will naturally reach Biological death as well , he can not pick hosts, bonding will happen upon Skin Contact automatically. He is easily Vulnerable during bonding. He can not remain inside for a extended period of time, as he will slowly meld with his partner, this will result in a permanent bond, where eventually he losses all sense of Self, and adds a pshycholical third brain into the hosts nervous system.
Most important weakness is he can be overcome by a stronger Will, or by Pshychopaths, this can result in him being repulsed back, or even trapped inside of someone.
Back story: a reject since birth, his unnatural rainbow hair made him an easy target, needless to say the family shipped him off for special training to avoid the targeting by locals and to get the weird symbotic ability under control, that inhibits hugs and kisses and other forms of touch without protective gear.
Side note: Horribly tramatized a grade schooler did to this ability during a game of Tag.

Other: often Chill, but can be easily excited and easily affected by the mental states. Of the previous person he was inside, this can make him appear moody and unpredictable however he can also rub his current mental state off slightly on a current host. Ie: making a depressed person feel Mania or Happyness for once, Meanwhile he takes on Their depression
 
Full name: Kluborn Alexander Garretson
Nickname: Clue/Klu
Age (14-18): 15 Years
Grade (9-12): 9th
Gender: Male
Appearance: Five foot six and sits at an weight of 140lbs. With an average build, Kluborn has dark skin, piercing blue eyes, and blue hair. His apparel revolves mostly around long sleeve hoodies with cargo pants, but on occasions, he'll just wear whatever is stashed in his drawers no matter how unmatching it is.
Power: Blood of the Dragons: Kluborn posses the seemingly supernatural ability to gain inhuman speed, strength, durability, and mild electrical abilities. When in combat, his skin shifts to an scaly look, his teeth grow sharp, and his eyes transform into lizard-like slits.
Weakness: Incredibly short winded, thus he cannot perform for very long; Vulnerability to the cold and ice.
Personality: (Wip)
Backstory: (Wip)
Other: (Wip)

Sorry about the last three! I just wanted to get these out before all the spaces filled up! These last tidbits shall be done shortly.



Personality: Quiet and observant of others. Klu's lived by the idea that anyone new he meets is either trouble or in disliking of him, therefore, he dislikes everyone back. This has lead to him developing a strong sense of passive rudness and agression, especially towards newer audiences. Once accustomed to, he'll settle down and his remarks will no longer seem as sharp or harsh as they once were. Klu can become...friendly, or at least in his own ways.

Im having a lot of trouble thinking up of backstory X3
 
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