A Familiar World {a witch/familiar roleplay}

NetherMyth

Novella Enthusiast
You stare at the flickering neon sign advertising the prestigious nightclub, when you were younger you had always wondered what went on inside, but the bouncers kept to a strict VIP list and if you weren't on it, you weren't getting in. Now, as a young adult you stand before the bouncer who reminds you of a bear as his beady eyes run down his list while your best friend fidgets at your side. "C'mon, Carver!" She says dramatically, stamping a foot. "Do we need to give you taste?" She wriggles her fingers in front of the monstrous man while you dart a wary glance upon a passing couple who barely give the exchange more than a passing glance. While magick had become a part of everyday life, and almost every shop sold magic items or was a magic shop in general, it was still somewhat frowned upon by the non-magick folk. For most of your life, you were among those non-magick folk who used magic but disdained those who used it. At least until you started college and met your friend and she introduced you to a whole new world and you discovered you were in fact a Witch yourself. With the first semester break, you had revealed to your family that you were one of the magick-folk and learned that they weren't exactly as welcoming as you had thought they would be. Ostracized and forsaken, your friend had decided to try and cheer you up by taking you to the Witches' Nightclub. Once inside, you find yourself completely dumbstruck by the pounding music that both extended to the far corners of the mansion-like building but also sustained a magic bubble on the main floor. Upon further exploration, you find yourself awash amid more Witches than you thought existed, let alone lived in the city, as well as the number and variety of animals moving among them. From serpentine snakes gliding through stamping feet, to majestic eagles perched on chandeliers. And not the least of which was the one entire wall made of cork-board and riddled with flyers and magic-requests, almost all of which were offering some form of reward, usually a bountiful amount of money. "Welcome to A Familiar World," You're friend greets, but when you turn back, you find yourself staring into the intelligent eyes of a wolf instead of your friend.

Rules
  • Semi-literate/literate roleplayers please, all posts should have a minimum of five complete sentences - it's really not difficult if you're really interested in the roleplay.
  • Please do not play both roles in a single partnership {if you’re playing a witch, don’t play as that same witch’s familiar too}
  • The Witch-Familiar dynamic is a mutually beneficial relationship, making it a prefered partnership for both parties; witches get amplified power and familiars get stabilized magick and retain their sentience
  • Witches must align to one of the twelve types of magic (Aries & Pisces witches are both elemental but usually dedicate their craft to one element, statistically Aries witches usually prefer fire & Pisces prefer water, but they can dedicate their craft to any of the four elements, with rudimentary skill in the other three)
  • Familiar abilities are limited to transformation between human and animal, telepathy to commune with their witch, and all familiars subconsciously amplify witches’ powers making them a prized commodity for most witches
  • No non-existent familiars {no extinct or mythological-type familiars}
  • Some witches run magic shops, but most witches practice their craft as a hobby or sell their magic for work
  • The Roleplay is mostly centered on the social dynamic

Game Rules
  • More primitive familiars are encouraged to stay in their human form while in the city
  • Primitive familiars have a harder time finding a compatible witch who can tend to their animalistic needs {a 19 year old girl who just moved out of her parents house and is currently renting a one-bedroom apartment isn’t going to be able to support the social or physical needs of a tiger or bear familiar}
  • Familiars have the same needs as their animal side {larger/more primitive familiars typically require more space and tend to get anxious and claustrophobic the longer they’re in the city and stuck in their human form, smaller/domestic familiars can stay in their human form almost indefinitely without consequence}
  • If a familiar stays in human form for too long its magick starts going out of whack, it becomes more difficult to maintain their human form, and the familiar slowly loses sentience until it reverts completely to its animal side, this is known as going Feral
  • Familiars can also go Feral if not ritualistically subjected to a witch’s magic which stabilizes their own
  • Familiars usually have the same temperment/mentality as their animal side {a dog-familiar is probably not going to get along with a witch who doesn’t like dogs, or a witch who prefers cats}
  • It is taboo for a familiar to be in a relationship with their witch
  • Familiars are typically viewed as second-class citizens and are usually treated like animals
  • Familiars are allowed to transform into their animal forms while inside the nightclub
  • The nightclub also seconds as a halfway house/safe haven for witches and familiars who have no where else to go

The Twelve Magic-Types
ARIES
{elemental} Magick that is worked by honoring/acknowledging the 4 elements: Water, Earth, Air, and Fire. Commonly an Elementalist will dedicate different areas of their altars to each element, call upon them during spells and rituals, and use symbols to represent each
Water - Specifically centered on the element of Water; water scrying, collecting sea/storm/snow/river/spring water, swimming/bath spells and other water-related actives, creating and using symbols associated with water
Earth - Specifically centered on the element of Earth; grounding exercises, rock/soil collecting, strong appreciation of the natural world, creating and using symbols associated with earth
Air - Specifically centered on the element of Air; working with wind, using air-related tools (such as the wand), creating and using symbols associated with air
Fire - Specifically centered on the element of Fire; Using anything fire-related (bonfires, candles, burning objects) in most spellwork, creating and using symbols associated with fire

TAURUS
{green} uses plants and herbs in magic, poultices & potions. Utilizing greenery/plants/herbs/flowers in herbal and natural magick, such as creating blends of different plants or using primarily herbs in spellwork

GEMINI
{crystal} crystals, gems, stones. Healing, spells, and chakras. Magick that is worked commonly with stones and crystals, such as during spellwork or for crystal healing techniques. This may also include chakra balance, crystal meditation… anything that uses crystals, really! A crystal witch may also have an extensive knowledge of stones, including how to identify them and using their properties.

CANCER
{culinary/kitchen} Magick that is worked specifically through “kitchen craft” such as herbal mixtures, brewing, baking, and cooking, and honors many aspects of the natural world: including herbs, crystals, fey, and the elements

LEO
{lunar} attunes to and honors the moon's cycles and phases, works more often at night under the energy and influence of the moon

VIRGO
{faery} Magick for those who communicate and work with the fey during spells and rituals. Usually, those who work with the fey may also leave offerings regularly, as thanks for the assistance of a faery in their spellwork.

LIBRA
{music/tech} Magick that is worked with music, musical chimes, or rhythm! Humming/singing, clapping, singing chants during spells, playing instruments (even simple ones, like the triangle or bells), or even just simply playing music during spellwork, magick, or during energy exercises are a few common things a music witch might fancy or Magick that is skillfully worked through technology! A tech witch will most likely have at least a few magickal apps on their phone, digital sigils, or an online/digital BoS and/or Grimoire

SCORPIO
{nocturnal} embraces the darker energies, very connected to the night and otherworlds, most of their work is done after midnight. Witches who commonly collect, clean, and use animal bones in their magickal practice, and for things like altar decoration or magick-infused charms/jewelry. Materials used by those who identify as Bone witches are usually collected peacefully or after the being has passed on naturally!

SAGITTARIUS
{storm} combines his/her energy with that of the weather, collects the elements {rain water & snow} for their craft. Magick that is worked by combining one’s energy with the energy of the weather, and most commonly rain. Weather witches will do things like collect rain/snow water, absorb the energy of a lightning storm, “whistle up” or manipulate wind, predict the weather, etc.

CAPRICORN
{astronomy} use runes, arcane symbols, sigils, & glyphs. A practice in which the person will perform spellwork in conjunction with or with the help of any manner of spirit. This includes Ouija, (sometimes) demon spirits, spiritual contact, etc.

AQUARIUS
{divination} works with various forms of divination {tarot, palmistry, tea leaf reading}. Mindful and internal magickal practice mainly based from interpreting dreams and/or engaging in lucid dreaming. Those who intensify as this may “de-code” symbols and messages in the dream world similar to how one would use a divination technique.

PISCES
{elemental} Magick that is worked by honoring/acknowledging the 4 or all 5 elements: Water, Earth, Air, Fire, and Spirit. Commonly an Elementalist will dedicate different areas of their altars to each element, call upon them during spells and rituals, and use symbols to represent each
Water - Specifically centered on the element of Water; water scrying, collecting sea/storm/snow/river/spring water, swimming/bath spells and other water-related actives, creating and using symbols associated with water
Earth - Specifically centered on the element of Earth; grounding exercises, rock/soil collecting, strong appreciation of the natural world, creating and using symbols associated with earth
Air - Specifically centered on the element of Air; working with wind, using air-related tools (such as the wand), creating and using symbols associated with air
Fire - Specifically centered on the element of Fire; Using anything fire-related (bonfires, candles, burning objects) in most spellwork, creating and using symbols associated with fire

WITCH FORM
Code:
Basics
    Full Name:
    Prefered Name:
    Gender:
    Birthday: {month/day}
    Age:
    Relationship Status:
    Type of Witch:
    Specialization: {if any}
    Residence:
    Occupation: {Working at the NightClub is an open option}
    Preferred Work Type:
Familiars
    Current Familiar:
    History/How they met:
    Previous Familiars:
    Familiar History:
    Preferred Type:
    Special Needs Provided: {What kind of “special” needs can your Witch provide for more demanding familiars?}
Mannerisms
    Primary Archetype: {loner, popular, know-it-all, success-story, etc.}
    Quirks/Notable Traits:
    Notable Pet Peeves:
    Psychology & Perception:
    Self-Discipline:
    Life style:
    Social Attitude:
    Honesty & Integrity:
    Emotional Capacity/Empathy:
    Philosophy: {opt.}
    Dreams & Ambitions: {opt.}
    Motivation: {opt.}
    Favorite Catch-Phrase: {opt.}
History
    Summary:
    Nationality: {opt.}
    Birthplace:
    Place of Upbringing:
    Highest level of Education:
Relations
    Genealogy/parentage:
    Siblings:
    Pair-Bond/s: {former lovers/favorite familiars/etc.}
    Descendants/offspring:
Appearance
    Quick Appearance:
    Body Habitus/Build:
    Height:
    Weight:
    Notable Individualisms:
    Scars: {opt.}
        History/why?: {opt.}
    Hair:
        Style:
        Length:
    Notable Accessories:
Other
    Anything to Add:

FAMILIAR FORM
Code:
Basics
    Name:
    Other Names: {opt. pet name, etc.}
    Gender:
    Birthday: {opt. month/day}
    Age: {relative - young, old, middle age, teen, etc.}
    Relationship Status:
    Type of Familiar:
    Residence:
    Occupation: {Working at the NightClub is an open option}
    Preferred Work Type:
Witches
    Current Witch:
    History/How they met:
    Previous Witches:
    History with Witches:
    Preferred Type:
    Special Needs: {What kind of “special” needs does your familiar have?}
Mannerisms
    Primary Archetype: {loner, popular, know-it-all, success-story, etc.}
    Quirks/Notable Traits:
    Notable Pet Peeves:
    Psychology & Perception:
    Self-Discipline:
    Life style:
    Social Attitude:
    Honesty & Integrity:
    Emotional Capacity/Empathy:
    Philosophy: {opt.}
    Dreams & Ambitions: {opt.}
    Motivation: {opt.}
    Favorite Catch-Phrase: {opt.}
History
    Summary:
    Nationality: {opt.}
    Birthplace:
    Place of Upbringing:
    Highest level of Education:
Relations
    Genealogy/parentage:
    Siblings:
    Pair-Bond/s: {former lovers/favorite familiars/etc.}
    Descendants/offspring:
Human Appearance
    Quick Appearance:
    Body Habitus/Build:
    Height:
    Weight:
    Notable Individualisms:
    Scars: {opt.}
        History/why?: {opt.}
    Hair:
        Style:
        Length:
    Notable Accessories:
Animal Appearance
    Quick Appearance:
    Size: {large for breed, small for breed, average, etc.}
    Notable Individualism's: {keep them realistic, e.g. a silver husky with a white face and a freckle under the left eye, little things that set them apart from the rest of their breed/type}
    Anything to Add:
Other
    Anything to Add:

Helpful Generators:

Are you intimidated by the character sheet? Don't be! Here are a few random generators I use when filling out these long character sheets. Personalities can also be mitigated, but I find the way I have them laid out above to be the most helpful in describing a character's personality.
Quick Appearance {Select your gender > Select "Realistic" > Select "Detailed"}
Character Archetype
Motive Generator
Personality Generator {Select "Detailed", it will fill out the majority of my personality section}
 
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Yes, there will eventually be detailed character forms for both Familiars and Witches, I just wanted to check the interest first.
 
alright, i'll wait to post until the cs are set in stone, how long would you say that would take? @NetherMyth
 
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