Adenovirus 423 Adenovirus 423

Asha Miller
Leader of the Obsidian Knights

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Age: 18
Gender: Female
Gang: Obsidian Knights

Appearance
Asha is a short young woman who stands at 5 feet, 2 inches. Even with a slender figure, the woman boasts a respectable amount of muscle and by no means appears helpless or weak.

With skin the color as chestnut, Asha's blue eyes stand out as an oddity. Where her hair should be coarse, it's smooth, but curly hinting at Asha's mixed heritage.​

Weapons
The Obsidian Knights boasts a variety of weapons in their cache that Asha will switch out at will on missions, but she is never seen without a rather old, but faithful revolver at her side.

Personality
Asha doesn't like getting stepped on. She grew a tough skin growing up in the Obsidian Knights, but she never forgot how to connect with the people around her. She never wanted to be a dictator. She sees her position as leader to be a guide, even if she has to reinforce these guidelines with a stern attitude.

Biography
From what she can remember, Asha's parents were something else. Knowing the didn't have much time in the world to stay with their daughter, they taught her everything they could.

When her parents died, Asha was not lost. They had left her with the knowledge of how to survive and how to find strength in her peers and herself. Never taking no for an answer, she climbed a tough ladder and became the leader of the Obsidian Knights, having seen corruption in the wake of their previous leader.​
 
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Name: Casey Hart
Age: 17
Gender: Male
Gang: Obsidian Knights (East)

Appearance: Casey is of average height (standing at 5' 9"), with a slender but lithely muscular build. His platinum-blonde hair is of middling length, falling to the nape of his neck at the back and in a messy fringe at the front that frames a pair of soft green eyes. Though his features are ever so slightly feminine, he remains conventionally attractive, a trait enhanced by the fact that he almost always seems to be smiling.

Weapons: Whilst Casey doesn't regularly carry weapons around at base, when he ventures into No Man's Land he favours automatic rifles with a good range, and is a reliably good shot with them. His pistol work isn't shabby either; after all, you don't get far these days without at least knowing how to fire most types of gun.

Personality: Generally amiable and easy to get along with, Casey almost perfectly represents the optimism of the Obsidian Knights' ideals. Loving and caring to a fault, he's generally willing to give anyone a chance at trust, even those from rival factions provided he doesn't have ample reason to doubt them. Despite this, he's not a fool or a pushover, and when someone does betray his trust, it's not easily earned back. He refuses to deny medical attention to anyone who needs it, even enemies, citing that "if we lose our humanity along the way, then there's no point finding a cure at all". This attitude has led to him being considered too soft by some, but also to him being a good friend to many more. Whilst he's capable enough of taking care of himself, there's hardly a person who he's met that would want to see harm come to him.

Biography: Casey's parents, like most these days, died when he was young - around six or seven. Whilst his relationship with his father was distant, if not bad, he was very close to his mother - who was the one who taught him to patch up both people and machines, as well as instilled in him his strong sense of morality and ideals. He inherited his mother's workshop in the Obsidian Knights' base, and spends most of his time there, taking things apart and putting them back together. He has a separate room off to the side where he does the same for people ... or at least, the latter. Generally not the former.

Other:
  • Skillset: Casey is a both a capable mechanic and medic - more the former, than the latter. He's not a doctor, but he can patch people up from most injuries provided he has access to the right equipment. Advanced surgery and treating serious illness is largely beyond him, however.
 
Arthur Tyel (Tell)
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Quote:
"Killing is an art. Don't take it or the canvas lightly. Both the paint and canvas form the scene."
Preferred Name: Art
Age: 16
Gender: Male
Gang: The East Obsidian Knights

Appearance: At 5'9" and 145 lb, Arthur has black messy hair with a shade of blue in it with an X of hair clips to his left to hold his hair back. His eyes are a dark blue that almost seems to swirl inwards. His build is seemingly weak without evidence of muscle. He is often seen wearing a button-up t-shirt with a collar under a very dark blue sports jacket with a high collar and hood. He wears boot-cut jeans and a pair of brown work boots with steel toe tips. Despite the heavy clothing, he maintains a light stance at all times.

Weapons: Arthur wields twin pairs of weapons, as he is ambidextrious. His preferred weapon is a custom pair of Suntetsu. Both of them half a sharp stabbing end as well as a blunt, heavier end which can be spun as a result of the middle finger ring holding them. For instances when he cannot close the distance, he uses heavy throwing picks which function like throwing knives, but utilize significantly less material as they are simply 2.5 inch iron/steel rods with a sharpened and weighted tip which allow straight throwing with correct technique. If his Suntetsu pair cannot compete against the opponent in melee, he relies on a rapier/saber hybrid to complete his work.

Style of Combat: Arthur uses bursts of speed and his endurance to close the distance between him and his opponent using cover as much as possible as well as stealth. Once in striking range, he uses precise strikes to prevent any counter attacks and execute his opponent as quickly as possible. He uses acrobatics to utilize as many parts of his body in movements to fight and maneuver around.

Personality: Arthur is stoic to say the least. He rarely displays any emotions despite having a short temper. He does not make any deciding decision, instead choosing to subtly make logical suggestions to influence the overall decision. He acts very professionally in serious environments as well as when working despite having the exact opposite personality when around those he feels comfortable with. Warm and inviting when he is with friends, Arthur enjoys being with them, feeling that they are the only ones he can truly trust in a ruined world.

Biography: While he is not exactly the most catastrophe of a teen, he was born and raised outside of D.C, in the wild. Arthur is very accustomed to poor living conditions, having lived in ruins and the wilderness for half of his life. At the age of 5, his young parents, despite his objections, joined the North Disciples, believing that the old governments of the elderly and foolish had wronged us all, and that they could bring about a new world order of righteousness. Needless to say, they abandoned him to the ruins of D.C. There, he used his survival skills to scavenge and survive, finding ancient weaponry that no one had thought to loot and learning their deadly ways. He was discovered and taken in by the Obsidian Knights at the age of 9. Being subject to extortion and exploitation by those who wandered the ruins, he still maintains great paranoia towards his saviors, even to this day. He chooses to live in ever changing locations, hiding from the rest of the faction at nights while partaking in their movements during the day, feeling allegiance towards them.

Picture: Credit: Nisekoi, A False Love
 
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Name:
Robin O'Quinn
Age: 17
Gender: Male
Gang: Obsidian Knights (East)

Appearance: Robin stands at 5'8 in height, and is, like Casey, slender but not skinny. His red hair generally falls in a messy, untamed mop, falling just shy of the bottom of his neck. More cute than he is handsome, his peppy attitude is reflected in his lively hazel-gold eyes, that are sometimes framed by a pair of glasses for reading or precise electrical work. Where his partner's smile is friendly, Robin's is more cheeky, and his features generally more boyish.

Weapons: Robin favours pistols and other light weaponry in combat, and is one of the most accurate hip-shooters in the Obsidian Knights. He's also surprisingly good in a fist-fight, or with a melee weapon - where he favours blunt weapons for their more none-lethal applications. His greatest weapon is his mind, however, and he prefers to either talk his way out of fights or avoid the risk of them altogether where he can.

Personality: Just as friendly as Casey is, Robin is the bubbly pep to Casey's softer calm. He can be more sceptical than his partner (a trait which has served them well in the past) and has a fierce streak when provoked, but overall prefers to make jokes and have fun (only occasionally at the expense of others). His enthusiasm magnifies tenfold when he's embroiled in one of his passions, namely: electronics/computers, old-world history, and his boyfriend.

Biography: Robin's dad died before he was born, leaving his mother to raise him alone. Though she did her best, with both him and an elder sister to manage, she struggled to keep up. It was the help of the Harts that kept their family afloat, and from around the age of five, he and Casey were the best of friends. His father had been one of the East's computer experts, and Robin was determined to follow in his footsteps - of the mind that if he couldn't know his father, he'd throw himself into his work and get to know him that way instead. Through a combination of his dad's notes, old-world books and the help of other techie types in the base, Robin grew into quite the little techie. He's also picked up enough mechanics from Casey and his mother to help out around the workshop, and tends to help his partner out with more nitty gritty electronics.

Other:
  • Skillset: Robin is a skilled electrician, and a whizz with computers. He's also not a bad mechanic himself, although Casey eclipses him in that regard.
  • Old World FM: Robin runs a radio station in his free time out of his area of Casey's workshop. He broadcasts salvaged/reconstructed music from the old world, as well as talking about whatever trivia and factoids he's picked up from books (and baseless speculation) lately.
 
Name: Marcus "Bhadra" Cumbry
Race: Human
Gender: Male
Age: Somewhere between 16 and 20
Height: Somewhere around 6 ft.
Weight: 179 pounds, give or take twenty
Build: Broad shoulders, but lean body. Due to excessive amounts of climbing and foraging, Bhadra has developed a very athletic body focused on cardio and limb strength
Hair: Dirty, almost brunette, blonde. Fairly curled, gets worse with humidity. Almost always tied back in a braided ponytail
Eyes: Bright, crisp green
Skin: Fair, but worn. Already developing wrinkles around the eyes.

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Skills:
Growing up and operating in No Man's Land has given Bhadra a varied set of survival based skills. Tracking, moving silently, basic map making, impromptu shelter construction, first aid, close quarters combat, the list goes on. None of these skills, however, even come close to his handle over marksmanship. His chosen field name is by no means an overestimation of his prowess with fire arms. Close and medium range weaponry, one could call him adept with those, yes. The same could never be said for his gift with long range, precision rifles, however. In his home, in the ruins of the National Mall, and on many of his excursions into gang controlled lands, he has met nor seen any who can match him in this field.

Equipment:
Beyond basic survival gear (flint and steel, water canteen, home-made rations, etc), Marcus is never without the following
1) Bullpup survival rifle, AR-platform, caliber convertible (.223, .308, and 5.56). Effective range of five hundred and thirty-five meters. Forward magazine ejection. Emerald beam laser sights, with attachable suppressor for stealth operations.
2) Several magazines of each ammo type. Five .223 magazines, each holding 35 rounds. Four .308 Win round magazines, each holding 25 rounds. Four 5.56 round magazines, each holding 20 rounds.
3)Water canteen with auto-purifier he scrounged from a Survival/Game store.
4) Several days worth of dried meats and "scrap bread"
5) Recon-survival tool. An all in one hatchet, trencher, saw blade, and rescue hook
6) Basic first aid. Adhesive strips, rubbing alcohol, three doses of anti-inflammatory / fever reduces.

Companions:
Four animal companions, all dogs he (or his rarely mentioned and deceased father) raised and trained to be obedient tracker/hunters. While each canine has physical features that sets it apart from the other, it is rather strange. All of them bear striking similarities to African Wild Dogs. Where such animals were procured, Bhadra never lets on. Perhaps, a long time ago, their ancestors escaped the Washington Zoo...Who can really say? Either way, the mercenary always brings at least one with him, where ever he goes, but always leaves the others to guard The Nest. Three females, and one male:
Titus(m)(second oldest)
Morra(f)(oldest)
Bellona(f)(missing an eye)
Lucille(f)(youngest, can barely be considered an adult specimen)

Personality-Strengths, Weaknesses, Flaws and Thoughts:
Marcus is not what some one would call a "people person". First and foremost, he is an opportunist, selfish and self serving. Who ever raised him did a very good job of drilling in the concept of "survival of the fittest" and "success in fewer numbers", minus the dogs of course. Openly expresses disdain for each of the major gangs that vie for control of the region, each for their own reasons, but none of these attitudes go any further than distaste. A simplistic man, with violent tendencies, and a greedy ear for words such as "payment" or "reward". Highly protective of his territory, and anyone who enters it with his permission. Doesn't like to abandon a project, a goal, or a job, unless hes sure he won't come out the other side of it more or less the same, and richer in resources.

Brief Biography:
The past is more or less a closed book, but the present is much more open. Having set himself up the remains of the Washington Monument, in a well defended hiding hole known only to himself and those who seek him as The Nest or The Eye-Tower, Bhadra needs very little beyond what he has already gathered. A steady supply of ammunition, a basic water collection system, a shelter built into the structure of the derelict monument itself, and several ways up and down the spire. Security, drink, and food. Despite his "comfy" lifestyle, the mercenary finds himself bored from time to time, and that, coupled with his avarice for more and training passed down from grandfather to father to him, the son, free lance work seemed like a good option to satisfy all his urges and wants. His price, usually, comes down to one of four things, in order or priority: medicine, ammunition, food, and a night or two with some disease free women.
 
Welcome aboard. I might not be on the next couple of days with Christmas and all. Feel free to all make your posts and get the ball rolling in different areas. Post here or PM me if you have any questions that you need me to answer as I get direct email notifications and I will try to respond straight away :)
 
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Mechanica

Age: 18
Gender: Female
Gang: East
Appearance:Mechanica is just over five and a half feet wall and slender but strong. She has long pink hair, though the sides of her head are shaved and she keeps the resulting Mohawk tied back out of her face. Her skin is nicely tanned since she spends a lot of time out scavenging for supplies or for scrap metals and other items that could be useful. Her eyes are blue and she has a quick and charming smile, something that was normally seen on the facing of handsome men, though it suits her well.
Weapons: Her weapon changes depending on her mood, though she often carries a modified version of a gun or compound bow.
Personality: Mechanica is often off in her own world, writing in notebooks or on scrap paper, or muttering to herself. She works a lot on her inventions, but follows orders quite well. She invents contraptions to help the gang, though she is not really committed to their cause. She does not think this 'Key' exists, and thinks that it is just something that was invented to create hope. It was a good idea sure, but she did not see anything coming from it really. She hopes that she is proven wrong and that they would all be saved, but she decided to look at things more realistically.

She is very easy going and easy to talk to, though she keeps herself guarded. She does her best not to get into fights and shys away from altercations if she can help it. This does not mean that she does not know how to handle herself. She had trained with her weapons and she was good at close combat, either hand to hand or with sharp weapons. She had grown up in the more wild parts of the country, before she found the gang, and knew how to take care of herself.
Biography: Mechanica was born into a family that was actually a cult. They believed that it was best to breed young and often, hoping that they could produce children that were immune to the disease. Each child was tattooed with a number so that they could be kept track of, and upon the girls being of the proper age, they were bred. Needless to say that Mechanica got out of there as quickly as she could. She had known that something was wrong from the time she was little, and she also known that she was good with machines. It was something that just came natural to her and she was unable to fully explore her natural talent while being groomed to be nothing but a breeding factory.

Out on her own, she was able to explore her craft, but she also grew alone and so suffered from a lack of people skills. She was found by the gang and taken in, though she still prefers to be alone and will go off and even into other gang territory to find the supplies that she needed or wanted. Her skills with engineering continue to evolve and adapt, and she was able to build her own shop in the gang base, creating things for that that were functional or just beautiful. She liked to make things that made people smile, and after she discovered glass blowing, it became habit that she would experiment with something new, and then just give it away. No thanks was ever needed.
Other:
 
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Name: Ghost Saber
Age: 16
Gender: Female
Gang: The West - Thanatos Instinct
Appearance: Ghost is 5'7. She has long legs which are often hidden underneath her cargo pants. She tends to only wear a type of sports Bra to cover her full chest. She is in fantastic shape from working on machines, forging, and just tinkering in general. Her grease and dirt smudged sneakers can be seen peeking out from underneath her pants. Her head is crowned by a mane of light red hair. She technically weighs 135 IBS. Some might call that heavy, but she has a fair amount of muscle tone from working.
Weapons: Two .45 ACP 1911 Handguns with Compensators
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Personality: Ghost is absolutely not shy, but not very outgoing on the other side of the spectrum. She rides the middle line between introvert and extrovert. On top of that, she knows that she has what most males, and even females, would consider a great body to match her beautiful face. Ghost isn't much of a flirt unless she is trying to obtain something. When she wants something, she will go to almost any lengths to get it. Otherwise, she tends to be observant but generally, minds her own business.

Ghost is very Trustworthy and loyal to causes she believes in. She is not an overly violent person, but won't hesitate to protect those she care about and supports. As a genuine believer in the cause of the Thanatos Instinct, she wants to do everything she can to help find a cure. Since Ghost believes that she is the best Engineer in the world, she will wholeheartedly stand by all of her work, as well as ideas.
Biography: Ever since Ghost was a child, she loved tinkering. She would spend her time in the shop messing around. She was working on vehicles by age 10. She was forging, fabricating, and designing things by age 12. Since then, Ghost has been honing her skills and doing everything she can to assist the faction. As soon as Ghost could safely hold and fire a gun, she began shooting. Needless to say, she absolutely loved it. When Ghost wasn't in the shop working, she could be found in the shooting range.

After years of hard work, she was finally able to acquire a pair of 1911 handguns. She promptly began engineering upgrades to make them easier to fire. It took a few months, but ghost manufactured some compensators to lessen the kick enough for her to accurately fire them at the same time, one in each hand. Using this expertise, she is constantly working on Faction weaponry to make them better. As well as working on the factions vehicles to also increase performance. To be precise, if someone wants anything designed, fabricated, built, repaired, etc, then Ghost is the girl to come visit. [2-3 paragraphs if possible]
Other: N/A
Picture:
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Both accepted :)

I will make sure everything is updated ooc thread and the profile thread hopefully today if I can get a hold of my brothers laptop for a little while.
 
Name: Joel Myers
Age: 16
Gender: Male
Gang: None
Appearance: Joel has an unruly mop of dirty blonde hair perched atop his head, usually covered by a ballcap of some sort. He stands around 5'6" tall, with lanky limbs and a generally thin frame, though at only 148lbs, he's almost starved-looking when not wearing his attire. His skin is usually pale, and when he spends too long out in the sun it burns easily, causing his freckles to become even more pronounced than normal. Normally, he can be found wearing a green and blue checkered flannel top with a pair of heavily-worn jeans and extremely roughed-up boots.

Weapons:
  • His father's hunting rifle, chambered in .308, bolt action
  • A large duffel bag, loaded sloppily at the bottom with a few spare sets of clothes, a second pair of boots, and extra ammunition(10 boxes of .308, 4 of 7.62)
  • A full set of woodland fatigues, owned by his father, that he keeps well-kept and at the top of his duffel bag(he fits into them without issue)
  • 6 logs of dipping tobacco
Personality: Joel's what you might call a good ol' boy, if there was still such a thing to be had. He's keen on knowing how to fix things, how to keep hisself alive, and generally how to live off the land, just the way it was meant to be lived on. Of course, he ain't opposed to popping a beer or a few round downrange when he can get the chance, but when his parents died several years before something started to get after him. He was afraid to die.

He'd never tell you how much he cared for his father, or anyone, for that matter, cause men ain't s'posed to look weak. They's s'posed to look strong for the ladies. Always. Despite his desire to always keep that ruggedly stoic demeanor, Joel's still a kid, though, and he breaks down every so often. After all, he knows his number's comin' up sooner than later, and he'd really prefer if he could beat 25. Despite what he wants, he's not keen on having to join up with some group. Groupin' up like that paints a big target on your head, and he'd rather not get hisself shot while eatin' breakfast just because someone didn't like the people he was with, so he's wound himself up in the No Man's Land, simply livin' there like he did back home in Appalachia.

Biography: Joel Myers was born in the Shenandoah Valley in northern Virginia. His parents, both of whom had lived in the area all their lives, raised him the way they were raised: live off what nature provides, and if you don't have the ability to get what you need, figure it out. His childhood was a little rough, considering his father had a still, passed down through the last few generations, and was not shy of getting drunk as often as he could. His mother indulged, though less often than his father, but it never helped him. When he was 8, his father taught him how to hunt all manner of local game, providing him the skill that would keep him alive for years to come.

At the age of 12, his mother was killed by a bear while she was out hunting. He had tried to go and get her body back, but his father had stopped him, telling him how he had to be strong for his little sister. If he couldn't be strong, he couldn't be in the family anymore, was what his father had told him. No sugar-coating, no pandering. Just facts. Joel did his best to toughen himself up, but there were times when he thought no one was looking that he allowed himself to grieve for his mother. At 14, his father passed away from the virus. Joel hardly mourned for his father, but not out of anger. He'd learned to be strong, or so he thought, and instead of grieving, he simply took his father's rifle, some of the gear he'd need, and left. His sister tagged along with him for about 4 months, until she turned 13, then ran off to the home of the boy she'd always liked. Joel made sure she got there, and then headed off again, this time to see about a rumor he'd heard. A cure.

Joel arrived in the greater DC area just a month or so after he'd turned 15, but he'd long since stopped counting his age. It wasn't anything more than a reminder to him of how long he had left before he died, and it wasn't something he desired to think about. If it wouldn't help him survive, he figured, there was no need to worry about it. Ever since then, he's been wandering the area, heedless of boundaries unless he's told about them, and lived off the sparse game that has come to live among the old, crumbling buildings of what once was the capitol of the nation.

Other: Joel drinks, dips, and does several other, rather adult things that would not be considered appropriate for a 16-year old in modern society. He also uses racist language, though not out of intent to degrade. To him, the phrases and terms are just how people have always referred to one another(his father aught him that, and understood it the same way[they don't really know why it would offend, because they never got taught why])
 
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Name: Abington Rosewood Gordon

Age: 19

Gender: Female

Gang: East, Obsidian Knights

Appearance:

Abington is 5'6". Contrary to what people expect of a fighter under the banner of the Obsidian Knights, her frame is thin and lanky rather than sturdy and muscular. While she is strong, her body has a scholar's build rather than a fighter.

She has green-blue eyes with warm dark-brown hair. Her hair is usually worn in a messy bun, for she refuses to cut her hair to short lengths. Several obvious scars are crisscrossed on her body, which she takes great efforts to cover up with clothes. It's not common for Abington to strip down when in the presence of others. She also has a diagonal scar slashed across her left eye.

Casual wear and field wear is typically the same for Abington. Often heading out either by order or because she's bored feeling safe, her get up are grey-black fatigues and an over cloak that matches the fatigues she wears. The hood is deep enough to cover her face in shadows. The pattern of her fatigues may also change depending on where she's sent.

On the rare chance Abington is seen outside her fatigues, she wears jeans, a long sleeve shirt, and a jacket thrown over.

Weapons:

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Personality:

The concepts of mercy and justice is foreign to Abington. She believes that the strongest and smartest survived while those that couldn't cut it were selected out. While she considers capable enough to live in the current state of the world, she doesn't actively brag about it. She's quiet. Always studying what others around her are doing. If needed, she'll make a point by subtle means rather than outright aggression. More than one way exists on how to topple the mightiest of giants. It need not only be from the sharpest of spears but that of the most insidious festering corruption from within.

Abington does care about her comrades however. If they were capable to survive, they were an asset. They would help make the hunt in D.C. easier as she picked targets away from afar. While she does't have an emotional attachment to her fellows, she has a practical attachment. Everyone has a purpose in her eyes. Carry out said purpose, and they'd survive. Fail to, however, and death was a sure eventuality. There are rare individuals who are exceptions to this default defense thought mechanism.

Biography:

Living outside the protection of being in a gang, Abington grew up in raider group outside D.C. Uncommon as it was for raiders to raise child, they made an exception for her. Using a child to lure out survivors, she was often the bait that sent dozens to their deaths by her 'benefactors'. At first, it was a terrifying truth that quickly turned to a pragmatism in how she would eventually come to see the world. The great war was the catalyst to the immoral creatures humanity had become. She realized either assimilate or die. Those were the two choice given to all.

As Abington grew older, she had an affinity for walking silent and observing while being unobserved. Gnat, the raider that led her group, took advantage of this. She would be his eyes and ears when planning an ambush for other raiders or survivors. He even had her pick some off in exchange for earning her keep among the raiders. Because of the drive to survive, whatever the costs, she accomplished them if it resulted in her belly being filled for the night.

Life continued, as if it were on repeat. Kill, sleep, eat. Abington was content with that life.

Then she discovered the locket.

When Gnat and some of the others were out on a raid, Abington rummaged through Gnat's things. She was convinced the 23 year old bastard stole something of hers when she was out on a raid. Figuring the leader was nearing the age where the virus would take him, it probably didn't matter if a few pieces of stim sticks were missing from his bag. Stim sticks he took from her.

Abington found the stims, but she also found something else. A locket that held a picture of a young girl. She couldn't reason out how she knew, but the picture of that girl was her. Underneath the picture was her name scribbled out in neat cursive. Not just Abington, the name Gnat supposedly gave her, but a middle and a last name. She was a somebody, not a nobody like Gnat had said. She meant to someone somewhere, not simply a tool to be used.

That night she had killed many after learning what her 'family' had done to her real one.

Wandering on her own for a time, Abington continued to kill and steal to survive. It was only after arriving in D.C. did she run into the power struggle between four large gang factions. After hunting members of the Obsidian Knights, she was about to kill them before the members were ambushed by another gang. About to leave the scene instead, she extended a rare mercy and took out opposing gang members with a rifle she found on her wanders.

When the fight was over, more belonging to the Obsidian Knights circled her position. Instead of killing her like she thought they would, they offered her a place within their gang. Tentative to join at first, Abington was tired of being alone. Though she didn't trust people nor needed them, there was something comforting about being a part of something that called to her. So she joined. However, she made it a promise to herself to leave if they proved compromising to her well-being.

Like Gnat's dead group, she was the eyes and ears for the knights. However, this time, she didn't kill defenseless survivors. She fought other gangs. Individuals who had the means and the drive to kill if need be.

Like in one of the books she came across, she was like a ghost. A ghost tethered to the living, taking lives not for amusement nor for the amusement of others. She was a ghost. A ghost seeking nothing but chasing something.

Other:

Abington has a stim addiction. The rush taken from stim sticks allows her to feel something albeit temporarily. If she doesn't get her stims, her quiet behavior morphs into a violent, belligerent individual.

She has a love for dogs. While she doesn't have a problem being rude to other people, she makes it a problem if someone harms a canine.

Abington doesn't like sharing her full name with anyone. To her, it's a personal treasure. Something that anchored back to a past she can't remember.​
 
Sway: Accepted.

Right, while I'm not putting caps or stopping people from being in each gang it's time we did some recruitment for North and South to get their numbers up a little.

If you want to play a second or third character, they need to be North or South currently. This doesn't mean they have to be bad, they could actually be okay and believe in the key, just born into the gang. Or they could havery total belief in their gang'so view etc etc.

Also if people show interest in the RP, we'll need to mention these gangs specifically need players. I'll put up a recruitment thread as well :)
 
Right, finally got a hold of my brother's laptop so can update things. I've updated the OOC front page and moved all accepted profiles finally into the correct profile thread.

As this has started now, feel free to create your own character plots etc between gang's (with the gang leaders approval if you feel it is significant), character stories, etc etc. The main goal of the story is to find the Key/Prophecy, which I will be dropping hints ICly for characters to discover. Most people do know what the Key is OOCly, so if you don't and want to know feel free to contact me about it.

Feel free to discuss/create threads in the OOC if you want to discuss anything like plots :)

For people new to this style of RP, each thread is a different location and so feel free to have your characters jump between locations when they need too :)

And I know most people are up to date, but I will tag users that have yet to post in the IC thread one just to make them aware if they aren't already, and two just so we know :)

@KrazyKlaus, @Nyx, @Lord_Deathstalker, @Curi0sity, @OniIgnasha, @Kian, @Sway,

Feel free to make intro posts in the locations most appropriate and to join in any scenes in a location that you want to as well :)
 
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