[Atmospheric] [Horror] Sinner's Wood (Revival)

Name: Ezekiel Belter
*Apparent* Age: 20
Species: Human
Gender: Male
Physical appearance : Ezekiel is a giant. He’s about six-foot five and thickset, with close-cut dirty blond hair and brown eyes. His skin is rough, his hands are calloused, and his face is weathered beyond his apparent age. Everything about him looks like it’s made of shoe leather and burlap.
Gear: He wears a pair of black canvas pants with suspenders, a rough-spun white shirt, and a wide-brimmed black hat. He woke up with a large flintlock pistol at his side. The firing mechanism is rusted through and the flint is missing, but it makes an effective club. In addition, somebody gave him a bag of millet and a mason jar of red wine.
Additional Notes: He woke up without any shoes, but doesn’t seem to mind. He’s got an incredibly thick accent, but he doesn’t know what it is. He also can’t read.​
 
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Name: Maighread
*Apparent* Age: 24
Species: Human
Gender: Female
Physical Appearance: Maighread is a hair under six feet tall with a toned but lean build. Her skin is very pale, her hair is a deep red and wavy, and her eyes are a dark green. She's also covered in spiraling blue tattoos from the neck down. There's a hard beauty to her, but she isn't attractive in any conventional sense.
Gear: She woke up with nothing but a green wool cloak and a spear.
Additional Notes: She seems to like staying in the woods or natural shelters and seems visibly uncomfortable inside artificial housing.
 
Is it Ezekiel or Elias? There's two different names on the sheet. I'll assume autocorrect.
 
Well hello, hello everyone! Nice to see there's still interest in this idea, I was pretty fond of it. I'm Lucky, Cap's older brother and most likely the second GM for this RP. Look forward to RPing with y'all!


Name:
Poe
Species: Human
Age: 26
Gender: Male
Physical Description: A pair of tired, sympathetic eyes set in a mildly attractive face and a near-constant weary smile are Poe's most recognizable features. Just under six foot, with a childish mess of thick, dark hair and a lanky frame, he doesn't strike an imposing figure by any definition, but a conspicuous ready energy in his posture hints that there's more to this unassuming young man than initially meets the eye. His loose-fitting canvas jacket and brown cargo pants only exacerbate the appearance of clumsy naivete, but he seems to have an uncanny ability to produce whatever is needed within the many folds and pockets.
Gear:
-A small, thoroughly weathered hardback notebook with a scrap of charcoal
-Aforementioned ample pocket space, currently containing a weathered Zippo lighter, two bundles of tinder, an aesthetically pleasing pink-tinted crystal, a rusty fixed-blade hunting knife, a magnifying glass, and a sturdy metal flask containing strong-smelling alcohol
-A small backpack containing a tattered, itchy blanket, a can of baked beans, and an old flashlight with dead batteries.
Additional Notes:
-Possesses a half-remembered knowledge of a few occult beliefs and practices, though where this knowledge came from and whether it might apply in the Wood is anyone's guess.
-Feels oddly comfortable holding a knife, but utterly lacks any knowledge of its use in combat.
-Has a knack for recognizing patterns and making connections to draw conclusions from small bits of information.
 
But of course! I have no intentions of closing this for joining. And to anyone else that has this worry, Lucky Shadow is my brother, anything he says is fair game is fair game.
 
Name: Shawn
Species:
Human
Age: 23
Gender: Female
Physical Description: Standing at 5'5, this medium-sized spitfire is mostly all toned muscle from arms to abs to calves. With what appears to be some sort of distant, Middle Eastern heritage, Shawn's skin is a light shade of caramel though tanned in an "I work outside" type of way instead of beauty queen bronze. Midnight strands of hair fall straight to mid-cheek, and the underside has been buzzed to an inch. Though serious and stern of face with dark slashes for brows and sometimes too intense brown eyes so dark as to be nearly black, there is a semblance of humor lurking in the way the corners of her lips curl upward at times to wink dimples from her cheeks.
Gear: Dressed in military fatigues, a simple white (now more of a dirty white) tank top, a brown hoodie tied about her waist, and a pair of sneakers, Shawn looked like someone dressed up to play 'soldier'. She has been given a military-grade, semi-automatic rifle with no ammunition and a cracked scope, a cheapo plastic water bottle the kind you dispose after using, and a package of trail mix (and not the good kind with M&Ms).
Notes:
~
Feels the need to patrol the territory, or at the very least Shawn is extremely watchful
~Is comfortable both giving and receiving orders
~She's not certain how or why, but there are some plants she recognizes as edible or poisonous
 
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Rifle is a bit broad, what kind of rifle is it? You can choose an exact model or just say military style/semi-automatic or hunting/bolt-action, or something like that. Doesn't hugely matter either way, since ammunition is scarce in the Wood, but it would be good to know what its potential is. And of course, it'll probably need to be cleaned and fixed up before it will function reliably without risk of jamming or misfiring accidentally. Other than that it looks all good!
 
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The Swarm Wardens

Name: Gnawing Apostle
Species: Fiend
Age: Unknown
Gender: Affects a male voice and outline, refers to itself in the plural.
Physical Description: The Gnawing Apostle is a swarm of brown rats that have assumed a humanoid shape. The rats are always running upward, silently scrabbling over, under, and through each other to get to the 'head' of the creature. The 'head' is a hovering ring of desiccated rats, tails gnarled together in a ball. The ball shifts and crackles, protecting a perfectly healthy fetal rat floating within the mass. Whenever a rat reaches the top of the pile and touches the mass, it immediately perishes and falls to the ground. The fallen rodent is consumed by the rodents that constantly burrow out of the ground to continue the cycle. The Gnawing Apostle wears a priest's vestments made from hundreds of rat hides that don't seem sown together, but fused into a wearable garment.
Gear: None
Unique Abilities: The Gnawing Apostle is a swarm of hungry rats. Reports of it stripping people down to the bone in seconds are common. Being a swarm, a single rat can separate to spy and scout. The rodents of the Wood are often mundane, except for the dire possibility they're very much not.
Notes: The Gnawing Apostle speaks by quoting a bizarre scripture unknown to anyone but it. Repeating or writing what it says can cause anomalous effects. The only known attempt to compile a book of it's quotations created a grimoire that rests in a forgotten chapel deep within the Wyld Wood. The author committed suicide by eating the corpses of rats until his stomach burst.

Name: Singing Hive
Species: Fiend
Age: Unknown
Gender: Affects a female voice and outline. Refers to herself as a singular entity.
Physical Description:
Thousands of honey-bees in the shape of a young woman. The only portion of her that isn't made of bees is her 'heart': It's shaped like the organ, but is composed of honeycomb and beats with the movement of wriggling larvae. Her swarm is hidden by a long yellow raincoat and black rubber boots, her face wrapped in yellow cloth. However, it's not hard to figure out she isn't human. Honey occasionally drips from her sleeves and folds of her clothing and a cloud of bees follow her wherever she goes. Her scent is powerful and described as a combination of honey, flowers, and burning beeswax.
Gear: None
Unique Abilities: The honey she produces is healthy and delicious, but is powerfully hallucinogenic and highly addictive. Addicts have been seen trailing her and violently 'defending' her, even though she appears to wander without purpose. She has a habit of singing wordlessly, or at least humming. It's beautiful to hear, but most will warn people to stop their ears if they can. Careful listening will show that it's just the bees buzzing oddly, and it can affect the mind, drawing people into a daze if they're not careful.
Notes: The Singing Hive unnerves the people of the woods because she seems to have genuinely benevolent motives. Honey addicts and those who have somehow managed to communicate with her has described her as a gentle and loving entity who just wants to sing and bring sweet things to the woods. Unfortunately, everything about her destroys minds and she seems utterly oblivious to it.
 
Bloody hell, those are good. Go ahead and set 'em loose whenever you're ready.

On a related note, we're getting a lot of Fiends in here. This is totally fine with Cap and I, and not entirely unexpected, but it does mean it would be difficult for many of them to see action if we just kind of let them hang around. We're working on a system which should add risk to scavenging once humans start to filter out of the Chateau, while also allowing the Fiends to interact with people more often. Essentially, humans will be given a sort of vague warning before a certain kind of Fiend (for example, actively aggressive hunters, mind affecters, or the ambiguously motivated ones) becomes active in an area, and will have the opportunity to heed the warning and vacate the area or take shelter. Anyone that continues what they were doing is assumed to accept the risk of encountering a Fiend while travelling. We may let whoever controls the Fiends in question choose who they encounter, or we may add a sort of randomization using die rolls. We'll make sure everyone knows if/when this system is put in place and exactly how it will work, but I just wanted to give y'all some head's up.
 
Name: Fiddlewhiskers
Species: Fiend
Age: Unknown.
Gender: N/A given their appearance. Their voice seems to oscillate between neutral and vaguely feminine, so most call Fiddlewhiskers an 'it' or a 'she'.
Physical Description: Fiddlewhiskers resembles a dead black cat roughly forced into the shape of an emaciated human. Her frame is stretched painfully thin and appears to be entering the early stages of decomposition. Her fur is sparse and what little meat she has on her is squishy and smells of rot, her limbs are long, held in place by wooden splints and the joints seem to bend oddly, and her head, while still that of cat, possesses the broken fangs, notched ears, and kinked whiskers of the most unfortunate of strays. She look like she's being held together by those splints and whatever skin isn't sloughing off. This gives her movements an unpleasant puppet-like quality but affords her incredible flexibility. Her voice sounds not unlike a cat trying to imitate human speech and the more past-aware people of the woods have claimed her accent can be described as either 'French' or 'Cajun'.
Gear: Fiddlewhiskers is known for constantly playing a fiddle with cat-gut strings, hence her name. Wherever she is, she always has a tin cup by her feet.
Unique Abilities: Fiddlewhiskers is one of more 'useful' Fiends lurking about the woods, but it took a significant amount of trial and error to figure out how she works. She's always encountered playing that fiddle, and for most she plays it horribly. That hideous atonal screeching can and has driven people insane, and once you hear it it will never leave your head. Ever. The only way to stop it is to drop something into that cup. It's doesn't have to be anything good, people have won her over with a rusted button and dead moth, but it has to be something. She'll always thank you, too. If you try ignoring it, it won't work. Not even jabbing out your eardrums will stop it, and people say they hear it in their dreams. If you set out to find her and finally pay her, you'll find her where you first ran across her, curled on a stump or low branch. She's really greedy, so she'll accept just about anything. In fact, that lead to some people realizing that Fiddlewhiskers might be more than just an annoying cat...
Notes:
Fiddlewhiskers is incredibly greedy. She's also kind of a coward. People only start hearing her when they're truly safe, because Fiddlewhiskers doesn't want anyone (or anything) to get in the way of her playing and spoil the fun. In fact, some say her playing is so bad it actually drives Fiends away, and they're right. Not even the twisted horrors of the Wyld Wood like listening to her. As a result, people tend to 'bait' her into playing near them by carrying items they know she fancies and find they can travel long stretches of the woods unimpeded, if constantly annoyed. One brave soul who arrived in the Woods completely deaf decided to try and experiment by offering everything they could to try and figure out her tastes. Mice, fish bones (not the meat), and coins of all types seem to be her favorites. In fact, he did so well that he compiled a list of interactions from both himself and others.
Interactions of Note:
Tell her to stop/Insult her playing: She plays louder until it causes incredible pain and angers local wildlife. An apology will quiet her down.
Request a different song (without offering): She switches pitch and speed, but it's still preternaturally terrible.
Request a different song (with offering): Person who makes the offering have described her playing as becoming 'tolerable' but everyone else still hears her normal music.
Offer to repair or tune her instrument: Stops playing, stares directly at person, says her fiddle is fine. It actually is. People who possess a knowledge of instruments claim it's masterfully built. Resume playing after silence becomes awkward or appreciated.
Ask to play something on/otherwise borrow instrument: Ignores person completely.
Ask her to play at their home (requires significant offering): Fiddlewhiskers will materialize outside their home and play skillfully for the duration of the night. Occupants of the dwelling chosen will have pleasant dreams and sleep in complete safety until morning.
Play own instrument beside her: Done once by an very elderly woman who woke up with a functioning violin (Working instruments are exceedingly rare in the Wood) and great skill at playing it. Once she began to play, observers reported that Fiddlewhiskers stopped playing and listen intently until the woman grew too tired to continue, at which point Fiddlewhiskers started again. The old woman fell ill not long after and it is reported that as she lay dying, beautiful music was heard being played outside her home. It was said to some of the most haunting sound any present had heard, despite music being very rarely encountered and memories rarely concrete enough to say so. The old woman began to cry, claimed they were tears of joy and that she 'was ready to make things right'. She ordered everyone to leave her room and she began to play the violin along with Fiddlewhiskers. When someone finally entered again, the violin was on the bed and the woman was gone. The duet continued until sunrise.

Name: Gula
Species: Fiend
Age: Unknown
Gender: Male vocalizations.
Physical Description: Gula is the gargantuan torso of a grotesquely obese and extremely elderly man. It has no head, only skin over where the stump would be, long hairless arms drooping with fat, and nothing below the stomach except a ring of flabby, baby-like legs. Aside from a wizened sunken chest, it is composed entirely of putrid lard and wrinkly ulcerous skin. It is covered in rotted food and gore, bodily fluids of every type, and it's own noxious secretions. It mindlessly vocalizes with belches, grunts, gurgles, moans, and other perverse and visceral noises. The smell it gives off is so awful it easily causes vomiting, eye-watering, even fits of uncontrolled screaming.
Gear: None.
Unique Abilities: Gula is slow but unstoppable. It's so incredibly obese and foul that weapons barely affect it. Blades sink to the hilt in gangrenous fat, cudgels slap wetly onto spongy skin, bullets bury themselves in meters of putrid grease, and fire gutters and dies against it's filth-slick skin. Trees are snapped like kindling as it waddles about and people have been crushed flat after falling under it. For reasons not known, it has the remarkable ability to hone in on people cooking in the open woods. Roast meat is the quickest way to call it, and is often thrown as a distraction to buy precious time to run away.
Notes:
Gula doesn't actually eat anything. It doesn't have a mouth. Instead, it rubs whatever it gets all over itself, making disgustingly sensual moaning noises the entire time. Victims caught tend to be mashed into paste after being forcefully ground into the flabby folds with unnatural vigor. The process is horrific and some have killed themselves rather than face death at the hands of this deviant creature.
 
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Name: Irene Tsaritsyn
Species: Human
Age: 20
______
Physical Description:
Pale and not very tall, Irene is dark eyed and has long, black hair which she usually wears in a braid. Her figure is elegant yet she can rely on her legs when it comes to running.
Gear:
She wears a dark coat with a white shirt underneath, tucked in black upwaisted jeans, all matched with her polished wingtip shoes. On the inside of her coat pocket holds a flintlock gun. The presumably Russian double barrelled pistol's eagle-head handle is made out of birch wood and the "Tula" mechanism is gold plated, though the trigger seems to be stuck and isn't loaded. In the rest of her pockets she can find a small leather notebook with a cigar in-between the pages.
Notes:
A part of her notebook is filled with prayers in Cyrillic and served her as a diary. Irene tends to be reserved in front of strangers but once her trust is won, she can be very charming.
 
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The notebook is an interesting idea. I'll ask you to run any big revelations you want to do by me or Captain Cannonfists, but other than that you're good to go!
 
Name: Ace
Species: Human
Age: early-mid 20’s
Gender: Male
Physical Description: about 6’ even with black hair and hazel eyes, wearing a charcoal grey suit under a long brown trench coat, large ace of spades tattoo on his right forearm
Gear: Leather trench coat, long dagger and sheath, and a small canteen
Notes: Muscle memory of an assassin, tendency to keep in the shadows, can be a great friend and ally to any who make an effort.

Name: Michael The Fallen
Species: Fiend
Age: Unknown
Gender: Male
Physical Description: Humanoid figure, about 5’10” with black hair, blue eyes, and large black wings
Gear: Scythe, black jeans, and a cursed dagger
Unique Abilities: Michael uses his wings to fly through the canopy, high above the heads of humans and fiends alike. He slinks into the shadows using his invisibility and cannot be seen unless it’s by his own will. In short bursts, Michael can slow time, moving through it fluidly to evade attacks (or more often to scare the shit out of humans).
Notes: Usually resides in the graveyard but likes to wander, loves to barter with people for valuable resources or information. Very curious about human nature and will often observe, interact, or dissect them to answer his questions.
 
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