Deus Ex Machina Character Sheets and Acceptance

Name: Dilucos
Gender: Male
Age: Gods don’t age you fool, but he looks to be in his mid-20s
Class: God
Relationships: Sol and Luna- His parents
Aurora – His sister
Role: God of Twilight

Personality: There is only one being who’s seen Dilucos’ true personality and that is his sister Aurora. To everyone else, he’s a polite man, but always seems like he’s putting on an act. Having been the forgotten god for many a millennia, he seems to blend into the background most of the time.

Appearance: Dilucos has taken many different forms throughout the centuries, all of them designed to blend in with the modern world of mortals. His current look has him with blonde hair and blue eyes with a slightly curled mustache. His clothes resemble those of the fine gentlemen in Auroris, a dark blue top hat, long coat, pants, and shoes, with a red scarf and a white button up shirt and gloves.
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Gear: He’s got a switchblade hidden in his long coat for emergencies

Abilities:
Night Vision – He inherited his mother’s ability to see in the dark
Shapeshifting – He can shift into an owl, but retains his bright blue eyes
Sleep Powder – Can create a dust that when exposed to mortals, causes them to fall asleep
Shadow Step – Can phase into any shadow and teleport to another area that’s connected to the same shadow
Dazzling Gleam – Creates a flashbang of sorts using the glare of the stars for a quick escape

Combat Skills: Trained in all manner of blades, but prefers to use daggers and knives when necessary. He relies on his powers most of all.

Weaknesses: You don’t need to know that right now young peons ;)

Other Skills: N/A

Bio: His history has been mostly lost to time. He was born only two minutes after his sister Aurora and has lived in her shadow ever since. Despite that, what’s most well known about Dilucos is that his sister seems to be the being he cares about most in the world.
 
Name: Subject Number 5; Calls herself Elsie
Gender: Female
Age: N/A
Class: Automaton
Godly Parent: N/A
Relationships: TBD
Role: A new, experimental, electric automaton.

Personality:
This automaton’s psychosis is as unstable as her body is. Number 5 is extremely vengeful and creatively violent, and yet strangely affectionate. She loves to get physically close to people, and tends to touch them while she’s talking to them. Number 5 is prone to spontaneous fits of laughter, and it seems that the more live electricity she absorbs, the more psychotic she becomes, almost like it’s a drug to her. She has no respect for human life, although she’s quite fond of her fellow automatons, believing them to be “the people of the future.”

Appearance:
Number 5 is about the height of an average, adult woman, and has a metallic body which has slightly feminine qualities (the chest, however, is flat). Her body is made of thin, steel plates, all sculpted around a skeletal structure which is made of actual human bones, marrow hollowed out of them to make them lighter. Beneath the plates and wrapped tightly around the bones lie a multitude of stretchy bands to mimic muscles, and live, electrical wires twisting through every part of her body. These wires and bands are visible in all of her joints, but most prominently in the back of her neck. All of this leads to shockingly fluid and human-like movements. A gold masquerade mask that has been carefully sculpted to show the face of a beautiful woman covers her entire face. Beneath the mask lies her human skull, where there are two mechanical eyes mounted in the eye sockets. These eyes have the best optics money could afford, which can see in the dark and are enhanced with zoom features, allowing her to see clearly hundreds of feet away. The eyes glow with a pale, blue light, which flickers periodically like blinking. The glow of her eyes and her vocal inflections are the only way to read her expressions. There is a large plug sticking out of her back which is merged with the plating there. This plug can be attached to electrical cords, which may give her varied range.

Gear:

Springs - Number 5 has large springs in her legs that allow her to jump three times as high as the average person.
Magnets - Embedded in her hands and feet are large magnets that she can trigger at any time to allow her to cling to any metallic surface (excluding non-magnetic metals such as gold or silver).
Electric conductors - While she can conduct electricity from pretty much any part of her body, the power is condensed and amplified in pads in her fingers. Upon contact, she can release an intense pulse of electricity.

Abilities:
N/A
Combat Skills: Number 5 isn’t so much skilled as she is wild. Her ferocity in a fight makes her a worthy opponent, and she tends to think with her environment. She’s good at knowing how to wield her electricity, and is also known for even using her power cord in a fight as well.

Weaknesses:
Number 5 is restricted in her movement by the length of her power cord. While the cord can be extended, she obviously can’t do this on her own, nor can she move herself to a different plug. She is trapped in a single environment unless someone moves her to another one. Her psychotic nature also inhibits reason on some occasions, especially when she’s high on a strong electrical current. She is also prone to spontaneous delivering electric shocks to anyone who touches her.

Other Skills:
Number 5 loves music, and it seems to have a soothing affect on her. She has a knack for learning instruments if anyone should give her one.

Bio:
Subject Number 5 was one of five prototype electrical automatons, with her being the most advanced, but also the most unstable of the bunch. She has been locked up in a lab in the Moon Level ever since her creation, but now that her testing is almost done, she’s going to be sold in the Black Market to the highest bidder.
Number 5 seems to have some strange notions about her past. She believes that in another life, she was a demigod named Elsie, a child of Amor.
Additional Info: Eh.
 
Name: SD-21 "Sid"
Gender: Male
Age: Unknown
Class: Automaton
Godly Parent: N/A
Relationships: Owned by Victor Ayre
Role: Servant.

Personality
: Sid is rather apathetic and dull. He doesn’t care much about anything and only does what he’s told because he has nothing better to do with his time. His people skills are poor and he would rather not speak to anyone unless he absolutely had to. Don’t expect him to give you a pat on the back or shake your hand. In fact, don’t touch him at all. Unless you want your arm ripped off.
While he hates people, that doesn't mean he doesn't understand them. Sid has an uncanny ability to read people and can almost always tell if they're lying.

Appearance
: Sid is a wind up automaton and his appearance depends on his configuration. He is structured such that he can have various attachments to fit his needs. Without any attachments, Sid's basic form is very skeletal in nature. He has skinny pole-like arms and legs and a cage like torso that contains the mechanisms that keep him running. He is able to expand and contract his torso as well as his arms and legs via a complex compressed spring and gear system triggered by buttons placed on various joints.
This, in addition to his attachments, allow Sid to have three basic configurations.

Brute Configuration
– In this configuration, Sid's chest and legs are extended to maximum length and his body is covered with heavy metal plating. This is used when he goes into situations where a gun fight is expected.
Stealth Configuration – The attachments in this configuration are light and well lubricated, making him virtually noiseless. He extends him self to medium height and keeps himself slim. He is the fastest and the most flexible in this configuration.
Normal Configuration - This is the configuration he prefers when he is doing day to day business. He has his height and width are average and his plating is enough to cover him and keep him protected from an unexpected firefight.

Gear
: A note pad, handcuffs, and a first aid kit.

Abilities: N/A
Combat Skills: He knows how to throw a person into a headlock and is a fairly decent boxer. He is an expert marksman with a rifle
Weaknesses: Of course, each of Sid's configurations have their downfalls. His brute configuration, while nearly impervious to bullets, puts a lot of strain on his frame. He can't move much and the longer he stays in this configuration the more likely something will break. His stealth configuration is fast and quiet, but a lot of vital mechanisms are exposed. One shot could prove to be fatal for him. His regular configuration serves him well, but if he’s caught in a prolonged gun fight he could get seriously damaged. Because of Victor's dislike of people and his blunt nature, he makes enemies easily.

Other Skills
: Note taking, deduction skills and basic servant duties.

Bio
: Sid was custom made for Victor and has served him all his life. He was never enthusiastic about his role, but he does his job well and tolerates Victor. He might even consider Victor to be a friend, but we don’t know that for certain.

Additional Info
: Niet.
 
Name: Harold Vindicta (Alias: Mr. V)
Gender: Male
Age: 37
Class: Demi
Godly Parent: Vindicta
Relationships: TBD
Role: Assassin/Bounty Hunter

Personality: Mr. V is a cocky and abrasive man, he takes his lineage very seriously and will flaunt his abilities when given the chance. He tends to keep away from friendships and serious relationships, keeping all conversations small and superficial unless talking business. He’s also very selfish, only caring about a situation if he’s being paid to or if there’s something in it for him.

Appearance: His hair is neck length and starting to grey from trauma, his entire face is covered by a brass mask that’s been surgically attached to his face and has one prominent red eye on the right and an eye hole on the left. He wears a brown bowler hat, black pinstripe pants and vest, a white button up shirt, boots with brass plating and a brass pauldron on his left shoulder.
View attachment 1236

Gear: A wrist-mounted Flintlock Pistol, an experimental Spencer Repeating Rifle with a scope for long range fire. Two pouches, one containing lead shot and the other containing cartridges for the rifle. 3 smoke grenades

Abilities: Infrared Vision – Is able to switch his vision type to see heat signatures

Target Lock – Once he’s found his target, he is able to pinpoint their location at all times

Heat Vision – A blast of heat energy can be emitted from his eyes

Combat Skills: Basic hand-to-hand combat, master marksman

Weaknesses: His pride can be turned against him, bad-mouthing Vindicta can cause Mr. V to fly into a rage. He prefers long range combat, get in close and he’ll have little to defend himself with.

Bio: The son of the Goddess of revenge, Harold was destined to a life of blood. His father taught him how to kill at a young age, and told him that to become strong, he must become one with the metal of Vindicta. Harold’s father brutally carved up his face, including blinding his right eye, and had the top surgeons of the Sun Level implant a brass face mask to replace what Harold had lost.
Harold never forgot the trauma that was inflicted upon him though, and once his father’s training was complete, Harold enacted the will of his mother’s domain, and took revenge upon his father, brutally scarring him with his heat vision before ending the old man’s life for good.

He took on the alias, Mr. V. The V standing for Vindicta, his mother’s name and his surname, so that everyone knew which goddess he truly served, and has gained renown as an efficient bounty hunter that is to be respected and feared throughout the Sun Level.
 
Name: Pastor Gregor Hartway
Gender: Male
Age: 47
Class: Human
Godly Parent:
Relationships:
Role:
Pastor/Lay Brother(Ius)
Personality: Gregor has a huge sense of justice and mercy as to be expected from a follower of the goddess of justice. He always places value on life and tries as much as possible to preserve and celebrate it whenever possible however when criminals threaten the lives of innocent Gregor doesn't hesitate to use violence. Aside from that Gregor is a forgiving man who will always try to convince people of redemption whenever possible but he knows that some are complete monsters that can never again see the light.
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Gear: The book of Ius
Abilities: Demis only. Maximum of 3 special powers.
Combat Skills: Close Combat fighting mostly involving his fists and anything he can find. A competent marksman
Weaknesses: Tries to offer second chances and isn't as young as he used to be
Other Skills: Medicine
Bio: A former soldier who fought in the Royal Auroris Fusiliers, Gregor was deployed across the land where he saw some of the worst battles of the Auroris army. His platoon in particular was made especially to lead forlorn hope maneuvers wherein they were to charge first always outnumbered into breaches in enemy defenses to clear it for traps until a larger force were to relieve them. He lost many friends in those battles and when the war was over he found it hard to cope with the battles he faced. After another drunken trip he had found himself in a church of Ius where Gregor heard the word of the Goddess of Justice from a priest that was giving a sermon and so moved by Ius' ideals that he decided to dedicate himself to her and to live his last days preaching for the goddess of Justice.
Additional Info: Anything extra you want to mention.
 
Name: Isidro Norcross (Alternate Personalities Name is Calista
Gender: Male (alternate personality is female)
Age: 23
Class: Demigod
Godly Parent: Sonus, God of Sound
Relationships: TBA
Role: Musician
Personality: Isidro due to events he can’t remember is sporadic and calm but if certain triggers trigger him he can become a hot mess at best. When triggered he doesn’t realize what he is doing and will have no memory of it when he calms back down. He suffers from PTSD, Bi-polarism, and Multiple Personality Disorder. When he is triggered all he sees is the images from his past that he can’t remember and his alternate personality comes to the fore.
When his main personality is at the fore he is calm, laid back, and impulsive. When his alternate personality is at the fore he is highly irritable, and violent at his worst and at his best he is romantic, artistic, and highly observant .
When he is him he likes to sketch, play music, and daydream. When he is the alternate him he likes to garden, daydream, and council people
Appearance: Isidro has partial albinism causing him to have medium length straight white hair and pale white skin. He has deep gray eyes that draws people in. He is androgynous making him tend to be mistaken for a girl which doesn’t really help with his alternate personality. He has a prosthetic right arm and a prosthetic left leg. He wears a blue and yellow unbuttoned trench coat with its right arm cut off showing off the prosthetic arm and the other arm rolled up to the elbow. He wears a white tunic shirt underneath the trench coat and brown pants with the left leg torn off at the knee. He wears calf length combat boots. View media item 371Gear: Two chainsaw swords modified to turn sound tremors into energy. The chainsaw sword that he wields in right hand is a little longer than the one he wields in his left hand.
His prosthetic arm and leg have six inch blades that come out of his elbow and knee that are retractable.
Abilities:
Sound Tremor
Muffle Sound
Sound Blast
Combat Skills: He has studied Hyōhō Niten Ichi-ryū since the age of 16. He has studied Muay Thai since he was 12.
Weaknesses: He is mentally unstable. He can only cause sound tremors in one area at a time within a five foot radius of himself. He can only muffle two things at a time. His sound blast targets everything in a five foot radius of him including allies and himself, and only lasts for a second, thought the effects may last longer. When he is enraged he can’t control how strong he makes his abilities.
Other Skills: Part of a band called Steam Devastation.
Bio: Isidro was born in a lower middle class family. When he was born his mother’s immune system took a turn for the worst and she became very ill, coughing up blood every so often. The doctors couldn’t find a diagnoses for her illness and were unable to treat her. His stepfather started working more, and often came home drunk. When he was about five years old his mother’s illness got worse and she became bedridden and coughed up blood more often. Being very attached to his mother he was often found around her bed talking to her. One night she passed away when he was eight. After this he started displaying weird behaviors. He started acting like somebody else. His stepfather thought he was possessed and would beat him on days he came home drunk, leave welts and bruises on his extremely pale body. The odd behavior took on a new personality and he would start fighting back when his stepfather decided to try to beat him.
When he was ten his alternate personality was in a fight with his stepfather and pushed him towards the counter to knock the wind out of him so he could throw a good punch in, but he tripped over the table leg and hit the counter on the floor hard enough to knock the block of knives off. As the block fell all the knives came out, most of them missed or cut him but one landed tip first in his throat leaving him to suffer as he died. In his dying throes he knocked the glass jar of oil off the table along with a candle that was still burning. Before he knew it the house was on fire and Isidro’s stepfather was dead. In shock of the events that happened his personality flipped back to his normal one. Unconscious on the floor he was unable escape the burning house as it started to fall apart. While he was unconscious a beam fell on him crushing his right arm and left leg. After the the fire burned out he was found still alive in the rubble and taken to a hospital where they replaced his crushed limbs with prosthetic ones. When he awoke he found himself in the hospital with no memory of what happened after his stepfather had hit him. The doctors informed him that his stepfather was dead. After living on the streets for a while a man found him and took him home to live with him. There he he learned Muay Thai as a way to defend himself. After a couple years he made some friends and they came together to form a band called Steam Devastation. They weren’t a very popular band but he and his friends didn’t care as long as they had fun. One day his alternate personality decided that she wanted to communicate with the original personality and decided to write notes to him. Soon after he became friends with her. She took the role as the defender and went to Julius Granville and had him create the two chainsaw swords to her specifications. At the age of sixteen she invented her own fighting style and labeled it Hyōhō Niten Ichi-ryū. Now he wanders around aimlessly with nothing to do.
 
Name: Adelaide (Ada) Bennett
Gender: Female
Age: 21
Class: Human
Godly Parent: N/A
Relationships: TBD
Role: Engineer/mechanic

Personality:
Ada is the definition of an “absent-minded professor.” She’s quite brilliant when it comes to her engineering, able to solve problems that most would find impossible, however her social skills are somewhat lacking. She tends to be awkward around people, saying things at completely the wrong time, or not picking up on social queues. But she has a good heart and usually means well, even if she doesn’t articulate it quite right. Ada does not do well under pressure, going into panic mode if she feels too stressed or if things aren’t going the way she planned; she can become quite frantic and may start to hyperventilate.

Appearance:
Ada has dark skin and brown eyes, with her dark brown hair usually pulled back in a ponytail. She’s about average height and weight, with a body type that doesn’t exactly scream spectacular, especially since she’s usually wearing fairly baggy clothing.

Gear:

Toolbelt - Everything an engineer/mechanic could need.
Revolver - Not something she’s ever had to use, and not something she ever wants to use. However, her father gave it to her in order to ensure that she stayed safe.

Abilities:
N/A
Combat Skills: Knows how to shoot, but that doesn’t necessarily mean that she will. Has the strength to hold her own in hand-to-hand combat.
Weaknesses: Ada is not at all a violent person, which may lead to her not stepping up and defending herself when need be. Her poor social skills can also be a detriment to her when she’s trying to communicate with others, and will often come off the wrong way or not get her message across at all.
Other Skills: Likes to just tinker and create little wind-up toys in her off time.

Bio:
When Ada was about six years old her parents divorced, with her mother leaving Auroris and moving to the country. It was decided that Ada would stay with her father, who was a skilled mechanic in the Sun Level, who worked on pretty much anything anyone brought him, but especially loved working on the little airships. Ada adored her father, and so naturally she followed in his footsteps. He taught her everything he knew, but it soon became apparent that the girl was just too bright to be taught at home. When she was 15, Ada went to college and studied engineering. While she didn’t graduate top of her class because of her poor social skills, she was well-recognized as being a very talented engineer in spite of it all. Once she graduated, she returned to her father’s shop and helped him there for about a year until he fell ill. Her father was taken to the hospital, and has been under care there for the last year. It’s believed that whatever illness he has is probably incurable. Because of this, Ada’s father has requested on more than one occasion to leave the hospital and die at home, but Ada refuses to let him go. She continues to work her tail off trying to keep the shop up and running while paying her father’s medical bills.
Additional Info: Hmm, too lazy.
 
Name:Michael Masagrove
Gender: Male
Age: 16
Class: Human
Relationships: Leonard Masagrove (Brother)
Role: Terrorist, Speaker
Personality: Michael likes to believe he isn’t a bad person and that what he and his brother are doing is for a great cause. He has the tendency to withhold any information that he believes would wither affect him or his brother negatively. Although he understands that it could be called lying, he tries to persuade himself into believing that he is only protecting his beloved older brother and minimising the damage. Although he adores his big brother, he has trouble showing it. Often resorting to being sarcastic or snappy or sometimes downright insult his brother. He believes that showing care and affection for someone would make him look weaker than he already was physically.

He is much better at hiding his detest towards demi-gods than his big brother but uses every opportunity possible to make an off-hand comment about an obvious demi god, usually being very passive aggressive. Although he seems to be more mature, he is rather fond of fashion, learning how to knit or fix machinery. His desire for this knowledge usually gets him either insulted, scolded or praised by his brother, sometimes making him do things that may get him killed.

Appearance: Michael is an average height for a male adolescent of his age and has neatly combed dark brown hair that is swept to the left side of his face. His eyes are a soft shade of green, calming to look at. His skin is awfully pale and hands soft to touch although he does get frustrated with his lack of muscle due to the fact he can’t carry heavy machinery around. He is fairly lean and has long eyelashes as well as good posture. He wears a different set of 'expensive' clothing every week but one thing that remains the same is his hand-made sturdy wooden cane.

Gear:
Sewing Needle; Used to sew, obviously(sometimes stab), comes in a set with Upholstery Nylon thread.
Wooden Cane laced with Metal; Used to perform advanced parkour techniques as well as grab things that are a little out of reach.

Combat Skills: Although Michael isn't proficient in combat of any kind, he fared well when using his sewing needles as a self defence object. Not only is it deadly accurate, his needle point skills never fail to purposely miss a vital organ or something important in order to keep the victim alive. Other than that, he is advanced in evasive parkour and often uses his canes and scrawny figure to get away from authorities or enemy groups.

Weaknesses: Unable to move heavy objects needed for his tinkering with machinery, very dependent on older brother. He has an odd fascination with all things that are considered trendy, usually getting in trouble for spending their life savings. He is devastated at the fact that he cannot understand enough of how the machines work to create one on his own. His dependence on his brother goes to the point where he doesn't understand what to do with his life without him.

Other Skills: Likes to sew clothing together and fixes machinery. Frequently converses with people he thinks can help him and his brother with their desire or if they just look like a nice conversation partner. Studies hard to be a mechanical engineer, practices what he knows on his brother by fixing him continuously due to the amount of times the gear had been faulty or broke down during a scuffle.

Bio: When he was younger, Michael was a fairly quiet and shy boy. He avoided people and stuck with his brother all day. At the age of six, a powerful explosion of destroyed the house he and his brother resided in, taking their parents with it. Protected by his brother from the impact of the blast, he was only left with emotional scars. After the horrendous events that had occurred, they were placed in an orphanage which was lead by a former doctor. He learnt how to perform medical procedures to people as well as how to knit. Due to his brother being interested in being made of metal, which Michael never questions, Michael studied the basic mechanics of the machinery his brother kept talking about. The books and information that he obtained was limited, but it was enough for him to know how to maintain the complex workings of the gear.

Michael did not remember much about the incident, only recalling shouting, fire and the face of his mother as she ran into his room to tell him to run. However, from the way his brother presented the story, he truly believed that Demi-gods were to blame and a deep rooted bitterness was planted in his heart due to this. Although he is not as vengeful or resentful as his brother.

Additional Info: Is frequently mistaken for a female.
 
Name: Briar Reid
Gender: Female
Age: 16
Class: Demigod
Godly Parent: Artifex
Relationships:
Ophelia - Tutor
Role: Miscreant Noblewoman

Personality
: Briar is a very free-spirited and rebellious girl, who gets a kick out of causing mischief. She's a bit spoiled, having grown up in a noble family, and doesn't always act her age. She enjoys being feminine, but hates to be ladylike, saying that it's "stifling." As a child of Artifex, she loves all things art and it seeps into her thought process, always thinking with an artistic mind. At heart, she's not really trying to hurt anyone, just looking for a little fun and secretly dreading that her future will be as boring as her mother's.

Appearance
: Briar is a lithe, skinny girl with long blonde hair that's usually in some kind of updo. Her eyes are constantly subject to changing color at her whims, but usually she likes them to be a pale violet color (though naturally they are blue). She has metallic, floral tattoos all across her back, and a small tattoo of a rose on her right wrist (these allow her to access her demigod powers, the only reason her mother allowed her to get them.) Briar likes to wear dresses, skirts, bustles, corsets, and all those other fancy noblewoman clothes, but with her own little spin on each piece of clothing. She tailors her own dresses so that they maintain a look of elegance while simultaneously allowing her a full range of motion, enabling her to run, jump, and climb with ease.

Gear
:
Fex - Fex is a little bluebird that Briar managed to tame. Generally she keeps him in his cage at home, though sometimes she'll put a little chain on his foot connected to a bracelet on her arm, allowing her to take him outside so he doesn't fly away.
Paintbrush - Briar always likes to carry a paintbrush with her. Mostly, it's a reminder to her of her heritage, though occasionally she finds uses for it when she's out causing mischief.

Abilities
:
Chameleon - Briar can change the color of anything she touches, whether living or inanimate. After she breaks contact, the effects can last up to 30 minutes before returning to its normal color. This also means she can change the color of any clothing she's wearing, and can even change her own skin, hair, and eye color if she pleases.
Animation - Can cause 2D images to come to life on the page.

Combat Skills
: Can't fight, but has been dashing around the city enough to know her way around, and is quite fast and agile.

Weaknesses
: Briar tends to get into trouble, and while she hasn't yet fallen in with the wrong crowd, it's only a matter of time before she gets in over her head. Her impatience and immaturity often backfire on her, and she has no combat experience.

Other Skills
: Dressmaking; a skill learned from her mother. Also has a good eye for artistic detail, and loves to paint.

Bio
: Briar was the daughter of a seamstress who had managed to catch the eye of Artifex with her skill. Her mother, however, was already betrothed to a nobleman at the time. In spite of her unfaithfulness, Briar's mother and the nobleman were married anyway, and Briar was born shortly afterward. The marriage has been rocky because of this, and Briar's stepfather is none too fond of her. However, a demigod in the family is usually seen as a good thing, and so he tolerates her, even if he doesn't spend too much time around her. His frustrations were only multiplied when Briar's mother made it clear that she didn't want anymore children until Briar was old enough to be married off. As a result, her stepfather has actively been searching for a husband for her in order to finally get her out of the house. Briar hates the idea of getting married so young, preferring to make the most of her youth while she can, but her mother continues to remind her that "such is the life of a noblewoman." A small part of Briar hopes that one day she'll be able to meet her father and he'll help her to follow her own path, but she knows that's just a pipe dream.

Additional Info
: Briar is currently being tutored by Ophelia (Jr's character), although she's certainly less than an astute student.
 
Name: Ophelia Kournova
Gender: Female
Age: 28
Class: Demi
Godly Parent: Logos
Relationships: Briar – Student
Role: Noblewoman, Mentor

Personality: Ophelia is a woman who likes to see both sides of an argument, able to read one’s emotions and react to them accordingly, she also has a bit of flair to her if her interest in dueling is any indication. She can be both a proper lady and a hopeless romantic, and above all else, is a wonderful diplomat.

Appearance: Her skin is fair as porcelain, with hair the color of sand and eyes to match. Her dress is made of the finest silks and fabrics in the land complete with a lovely hat. Her most head turning feature would be her bust, which is quite large and has entranced many a man.
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Gear: Her father’s blessed rapier, its steel shall never dull.

Abilities: Lie Detector – She can see through any lie that one would try to tell her
Empath – Can sense the emotions of a person she’s interacting with

Combat Skills: She is an expert duelist, proficient with the rapier

Weaknesses: Is only good in a one on one fight. Tends to stay very passive in a conflict, leading some to call her indecisive.

Bio: Unlike most Demi’s, Ophelia’s father, Logos, was around for the first ten years of her life. He taught her the ways of logic and the sword, leaving behind his blessed blade to prove her divine nobility. She was raised in the courts of Auroris and earned quite a reputation for being one of the smartest and most eligible nobles at court.

Her mother had wished to find her a suitor ever since she turned 18 but no one ever proved good enough for her mother’s high standards. In the meantime, the house of Artifex made an alliance with the house of Logos and asked for Ophelia to mentor their daughter Briar. While Briar has proven to be a pain, Ophelia has weathered the adolescent’s antics with the patience of a mother with her firstborn, only serving to make her reputation even better.
 
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