Ame Damnee Character Sheets and Reservations

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Vagrinel Morth Benal Generith by @~Nemo~ (Approval 1of 2)
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Name: Amon
Aliases: Violence
Titles: N/A
Moral Alignment: Chaotic Evil
Affiliations: Himself/Lucifer
Hometown: Hell
Relationships:
Has to follow his higher ups yet he really doesn’t like it
Race: Hellspawn
Subrace: N/A
Age: 960
Gender: Has no real gender but uses male pronouns
Sexual Orientation: Pansexual.
Appearance:

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Around 6’10. 450 pounds

Personality:
Is very Ambitious and will take any opportunity to stab the backs of anyone if it means gaining more power and using as much violent as possible if he needs to. Despite his cocky attitude and being devoid of manners, he is quite intelligent and knows when to bale on a scene when trouble starts

Combat Prowess:
Is a brutal hand-to-hand fighter. Despite this Amon prefers to use his variety of weapons, Drum of war, Fist of strife, Violent edge, in the heat of combat.

Spells/Powers:
Berserker condition:
Is able to perform feats that most are not able to accomplish. His strength allows him to carry his weapons as if they weight as much as a feather, he is surprisingly quick enough to parry a sword swing from a vampire, is able to run fast enough to catch up with a speeding horse.

Weapon manifestation-
Is able to summon 3 weapons with different effects, A broadsword called Violent edge, a chain weapon fists of strife, and a large War-hammer called the Drum of war. If out of his hands he is able to call the weapon back if he so pleases, though he is only able to summon one at a time.

Fists of strife-
Two massive iron gauntlets sporting three spiked knuckles on each hand. The when summoned the gauntlets to produce a blinding flash of light that temporarily blinds someone, their large size also makes them decent shields when needed.

Drum of War-
A massive hammer 5 feet long, the flats of it are black with tinges of red around it the decorations seem to give the impression that it is made out of skulls. When breaking the target's bones the hammer magically amplifies the sound making it loud enough to make someone cover their ears.

Violent edge- A large broadsword 6 feet long looking like if a saw and a very massive sword were fused together if anything. The sword is able to produce green hellfire that surrounds it.

Weakness:
Is a mele fighter so he will be at a disadvantage against someone with ranged capabilities if they are at a great enough distance, his ambition can make him blind to a situation, magical weapons are able to do serious harm to his body.

Skills:
Using the environment to his advantage, planning, haggling

Bio/History: TBA

(Art is not mine if Artest wants I will remove picture.)
 
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Name: Nehra Annalise Toorn
Aliases: Nehra Valwynn (former)
Title(s): None
Role: Warden (former), Bartender
Race: Angel
Subrace: None
Age: 679, Appears late 20s to early 30s
Gender: Female
Sexual Orientation: Autosexual
Moral Alignment: Chaotic Neutral
Affiliations: None
Hometown: New Eden

Relationships:
Edward Toorn - Her son. She still calls him Edward and often writes him letters about her life she knows will never reach him.
Belial Toorn - He was a great man. Nehra misses her husband, but she does not dwell in despair for him any longer. She has moved on.
Vagri Generith - A cousin scorned. Nehra finds it difficult to interact with her, but holds mutual respect for the angel.
Ratchel Glassfeld - Nehra and Ratchel have been great friends for seven years; She enjoys her friendly demeanor.
Rikbiel - A well-respected warden and Nehra's former mentor. He's a controlling man, but Nehra took her training in stride.
Rene’ilyah - Rikbiel's daughter. Nehra met her through connections to her father and they both share a fondness for artistry.
Orym Thomassin - Nehra's first love and first heartbreak. After a serious matter, they slowly drifted away from each other.
Tallulah Thomassin - Her eldest daughter. She's witty, bold, and has an enthusiastic, yet calculating demeanor.
Sanya Thomassin - Her youngest daughter. Quirky and aware of herself, as well as others.

Appearance:
Nehra stands at 5'6" and has a lean build. Her hair is a ginger color and striking blue eyes. She generally wears a white blouse, black waist corset, worn out brown boots, and a long red skirt for her new role in New Eden.

Equipment:
Holy Writ - Her small white, worn book full of verses old and new. It's dusty and some of the pages are tattered, but the pages are still legible.
Small Leather Bound Book - She writes poetry and draws small shapes in here. It's in the same shape as her Holy Writ.

Combat Prowess:
She learned swordsmanship with a two-handed great sword and basic hand to hand combat during hundreds of years of training to be a warden and later on, assuming the position of a warden herself.

Spells/Powers:
Immortality - Self-explanatory. The ability to never age again after a certain point. Can die by decapitation, disintegrating her heart, and a blade made out of ivory.
Supernatural Condition - The ability to exceed the natural mental and physical limit. Includes durability, strength, agility, beauty, etc. Enhanced level.
Telekinesis - The ability to alter the direction, levitate, and move small objects, such as a mug, with her mind. Said object must be something she can physically pick up.
Wing Manifestation - Self-explanatory. When her wings are tucked away, they form a tattoo on her back.
Empathy - Nehra can sense, understand, and feel the emotions of other people. Touch only. Can experience headaches, if caution is not taken.
Sleep Inducement - She can touch two people gently on the forehead and cause them to fall asleep for an extended period of time. The effect is only temporary.
Memory Manipulation - Memories of one person can be implanted, erased, read, copied, or replayed. Touch only. Target must be willing. Will lose control if stressed or if rushed.
Purification - The ability to remove all negatives from a person or object. Target must be willing to remove impurities.
Flight - Self-explanatory. She can travel a prolonged period of time, but physical and mental exhaustion will happen if she doesn't take breaks often.

Weaknesses:
- Memory manipulation comes with a price. Once memories are erased or implanted, the changes are irreversible.
- Abilities like sleep inducement and memory manipulation require a quiet environment where she can concentrate to her fullest.

Personality:
Nehra is a generous young woman who comes from a religious background. She's been worshipping Aditi for as long as she can remember, but her subtle, self-serving attitude leads people to question her faith and, at times, her morality. Men often try to peg her in the tavern because of this. She's learned how to deal with them and is an intelligent, no-nonsense woman when it comes to unfair judgement. Nehra can be ruthless and perverse, however, if you decide to take advantage of her. She easily forgives, but don't expect her to retreat in a time of war. Hope has always been her core value.

Skills:
Pickpocket - Nehra has a serious case of a sticky fingers.
Artist - She enjoys drawing small shapes and writing poetry.

Bio/History:

A pure family with purpose. Nehra was born the middle child of three. Two females, one male. Asreath and Andrine established order and performance in their household. Everyone worked together and freedom was established within reasonable limits. At a young age, Nehra was sent to a private school to learn the arts, latin, mathematics, geography, and feminine conduct. During her stay, she met an intelligent young man named Orym Thomassin. He was stuck up, but also frustrating and a little awkward. Nehra found his actions to be quite adorable and his mistakes were often laughed off by himself. In spite of silly tensions, Nehra and Orym managed to find a close friend and confidant in one another, especially during the last years of their school when they would part ways after four years.

Nehra found it difficult to imagine her life without Orym. Their gestures became more intimate and they skipped lessons sometimes to spend time in the garden together by the bridge. People started spreading rumors that they were in love and it was confirmed one day when Orym boldly kissed Nehra in the hallways and told her, "I'd give anything to be with you, Nehra Valwynn." They married after school was over and traveled all over Terrestria. Nehra gave birth to Tallulah when she was 156 years and they settled down on a hill near the mountains in New Eden. They had their own livestock and grew their own food. It was peaceful; She went on walks with Tallulah near the forest and enjoyed the soothing tunes Orym would play on his lute. Tallulah grew up fast and soon, she had a younger sister on the way.

The spark that was once in their marriage began to fade a while after Sanya, her and Orym's second daughter, came into the world. Nehra thought it was just the responsibility that came with taking care of two daughters, but it wasn't that. Orym told her he loved their children and he thought she was a beautiful woman, but he didn't feel that spark they once had. He didn't want her to come to his bed at night or wake up early to tend to the horses and sheep; his life was stuck on replay. He grew distant and tired; he was irritated at small things. Eventually, Orym packed his bags and said goodbye to Nehra and their two adolescent daughters. He offered to take Tallulah with him, but Nehra declined immediately, reasoning that it'd be better for her to stay in a stable environment while she was still young.

Sanya and Tallulah moved out when they found husbands and decided to live with them. Nehra had to sell the house and everything the Thomassin family worked hard for. She packed up her own bags, reverted back to her maiden name for personal reasons, and went back to the villages of New Eden to prepare herself. Perhaps, she'd be able to do what she loved the most by becoming a warden. Nehra's idealistic expectations quickly turned to harsh reality when she was given Rikbiel for a mentor, but she pushed on through. He was demanding in physical and mental strength. There was a certain way he wanted things done and he wouldn't take no for an answer. Nehra trained long and hard; she learned how to use a variety of weapons, but the great sword was the pinnacle of her training and completion.

When she was around 600 years old, Nehra's uncle passed away. Mourning turned to bloodshed. Andrine immediately blamed Vagri's mother; she was possessed herself by a daemon and that made her an evil woman. Andrine vowed revenge on Vagri's mother despite disowning her brother hundreds of years ago. Nehra didn't take a part in the family feud. Instead, she traveled to Abaddon and tried to set up life there. She enjoyed the traveling minstrels and theatre, the flame dancers and actors. Nehra often visited The Midnight Walkers; their shows were phenomenal and eye catching, she found them always worth it. She met a circus performer one night when she was offered a white lily to thank her for coming to see him and his friends. She blushed and accepted the flower; He was strange.

Every time the man put on a different mask, he became a different person for the crowd. Nehra was entranced by his mysteriousness and found the courage to go backstage one day and find him, albeit in an awkward situation where his shirt was off. Nehra glanced away in embarrassment. She wanted to ask him why her, but couldn't find the right words to say before she was ushered out of the area by a plump woman before a brute could come along and throw her out for not being where she was supposed to be. Coincidentally, a few months later, Nehra met him again, relaxing in the hot springs at the Two Talismans tavern and having some ale with his circus buddies. She approached them shyly, but with the confidence needed to have a short, if not long, private conversation between him and her.

It was enough. After the hot springs, he invited her inside the tavern for a drink and dinner to continue their conversation. Nehra learned his story and how he became a performer. They talked long after the bustle of people inside the tavern had gone and when it was night time, past the time she usually went home, he offered to walk her back to her house. Nehra didn't want to burden him, but when he explained why, she let him, remarking that she'd never had a problem with murderers or rapists. At the end of the night, Nehra realized she'd never gotten his name and asked for it before he left. Belial became imprinted in her memories and they grew closer over time. They shared their worries and stuck up for each other. Soon, Nehra began to feel butterflies grow in the pit of her stomach.

Years later, she received a rose instead and a small brown pouch tied to it; an unsubtle way of asking her to marry him in front of everyone. Nehra hadn't been expecting it though, so it came across as a surprise when he never seemed interested in her. Nevertheless, she accepted his proposal with joy, he retired from being a performer with The Midnight Walkers, and Nehra moved back to New Eden for a better life with Belial. He continued his acting career with a more stable group who did plays for festivals and special events while Nehra decided to work with children in the orphanage and sell homemade quilts and scarves. One day, as a gift, Nehra received a small leather bound book from Belial. She could write anything she wanted in it; shapes and poetry began to litter the pages of the small book.

Nehra quickly surprised Belial with a gift of her own not long after. A child; a beautiful baby boy. Nehra had felt many things in life, but none could ever dominate the fondness she felt being a mother again. His soft coos and his warm smiles set her heart aflutter. "I love you, Edward Toorn," she murmured, holding her finger out so he could feel his Mother's soft skin and bring her finger to his mouth. She laughed lightly as he began to gnaw on it. That was a memory she'd always hold dear. Edward was Nehra's sunshine. She talked to him often when he was a baby, even if he didn't understand what she meant, and gave him the attention he wanted. She often felt like she was the one carrying the burden of responsibility, but she was fine with it. Nehra was happy to teach her son the ways of Aditi and offer him guidance towards light.

He was a good boy and extremely intelligent. He listened to reason and despite his shortcomings, Nehra still loved him. He grew up quickly and faced many hurdles during life. Nehra was deeply upset when his attitude changed towards Aditi during his adolescent years. She faced him many times, but many times she had failed, and many times she had felt a wallowing sense of despair that followed through. His reputation corrupted underneath Nehra's fingers and she couldn't spark a change. She couldn't revert him back to Aditi. It wasn't in her bones. She didn't know why. They chastised her as an unfit mother for letting her child be possessed by a daemon, for not fixing him because she was an angel. She could purify him, if she wanted. She could manipulate him to allow her to remove his horrid thoughts.

"I just can't do it."

"Why not, Nehra? This is our boy."

"I can't."

"Aren't you tired of seeing him suffer?"

"I am."

She was not the only one to feel a pang of guilt drowning you under water, a sting of helplessness poking your skin with a thousand needles. It was an awful feeling, but Nehra continued to demonstrate courage and hope. If she continued to encourage Edward and be kind towards him, perhaps he would change. Unfortunately, her attempts, and even Belial's attempts, continued to be in vain. Edward gradually worsened over time, especially when his father passed away. Nehra felt her sense of identity slowly slipping away. She went into a room and shut the door. She didn't sleep or eat for days. When Edward Toorn brought revenge upon the wardens, she watched silently as the riot dispersed before her very eyes. Nehra could not feel, she could not hope and her son was nowhere to be found.

For a prolonged period of time, Nehra wondered if it would be best to erase her own memories of Edward, to forget she ever had this life. If she forgot everything, she wouldn't have to worry about her son. If she forgot everything, she wouldn't have to feel this deep-rooted anguish. If she forgot everything, she wouldn't have to face her fears. If she just forgot. Nehra struggled to let go of what happened to her son. She weeped and prayed one last time to Aditi. If she could hear her voice, if she could just see that small beam of light again, then surely, everything would be wonderful again. Nehra tried. And tried. And tried. She crawled onto the roof of the same old house Edward was birthed in and screamed at the sky, begged for forgiveness, wished for a new, but Aditi never answered her prayers.

One fateful evening, Nehra sat down in a small wooden tub and doused herself in cold water. As she rubbed the last of a lavender oil onto her body, she took a deep breath. Aditi will come, Aditi will come. She whispered such seemingly trivial words. She waited for hours, for some kind of sign. Nothing. Nehra felt a numbness consume her as she pulled her hand out of the water and placed it gently on her forehead. Perhaps, it was better to forget. Her letters never reached Edward. She didn't know if he was dead or not, but that didn't matter anymore. Her son was in exile. They despised him for what he did. Some labelled her a mad woman for trying to reach out to him. Everything happens for a reason, right? Nehra closed her eyes and gradually began to erase the small fragments of her memories.

Suddenly, she had a revelation. Her head ached as she gradually let go of her forehead. It was invariably difficult; her hand had been stuck like glue. Nehra wanted badly to rid herself of the pain, but there was light. There was hope. An understanding. If she let go of the ones she loved, her life would be like a puzzle of misunderstandings. Nehra's body shook as she stared at the blank wall. She felt strangely different; a mixture of relief and confusion. Nehra stood up and got out of the tub, tears silently spilling down her cheeks. She wasn't sure if she was happy she stopped herself or sad that some part of her was lost forever. She couldn't sleep for the rest of the night, but the next morning, she woke up and read a verse from her Holy Writ, then thanked Aditi for saving her life and what was left of it.

Other:
Zaena and Caith are the names of some of her more significant lovers. She never married them or had children with them, but she remembers them loud and clear.
 
Name: Serin
Aliases:
Title(s):
The Seer; The Fortune Teller
Role: Fortune Teller

Moral Alignment:
Neutral Evil
Affiliations: None as of yet
Hometown: Nomadic. Currently in Oblitus, but has visited both Abaddon and New Eden in the past.
Relationships:
Mentor - An old woman who taught him how to see the future. She was like a mother figure to him.
Celeste - A Djinn that he made a contract with 108 years ago.

Race:
Unseelie Faery
Subrace:
Age:
523, looks about 25
Gender: Male
Sexual Orientation: Heterosexual

Appearance:
Serin is about average height, but has a lankier build. His skin is white and his hair is a light brown color, kept fairly short. His eyes are nonexistent; burnt out when he was still a child. The flesh in and around his eye sockets is covered with pink, bubbled up scars; a gruesome sight. However, he always keeps his disfigurement covered up with a sash around his eyes. Aside from his eyes, his face is nice to look at. His clothing is of finer quality (he had to do something with all his money, he might as well be comfortable) however, since he’s blind, the clothes don’t exactly match. They’re not bad, just a little odd to look at. Otherwise, his clothes are meant to be functional, and withstand the harsh elements of Oblitus. His wings are a different matter. Originally, they were a semi-transparent green color, but now they are sickly green and filled with rotting holes that are very slowly eating away at his wings. He never brings his wings out, as it would be quite painful.
Equipment: Has a fairly large pack he carries around with him, which contains the materials necessary for a small tent, which serves as both his portable home and the area where he usually tells people’s fortunes. The tent is made of multicolored, patchwork fabric so as to attract attention. He also has all the materials he needs to survive out in the wild on his own. Aside from this:
Ring of Foresight - An unassuming, silver band with a shape of a simplistic eye etched into the top of it. Allows Serin to see the future. Always worn on his right ring finger.
Staff - A plain, wooden staff that can either be used as a walking stick or a weapon. It’s about as tall as Serin.

Combat Prowess:
Skilled at martial arts, especially with his staff. He’s had plenty of chances to beat the crap out of people over his lifetime, so he’s gotten pretty good at it. Very fast. Most of the time, people don’t even know for sure that he’s blind. He’s decent with a sword, and obviously ranged weapons aren’t an option for him.
Spells/Powers:
Heightened Senses - As a result of his blindness, his other senses have heightened over time to compensate for his handicap. His senses of hearing, touch, and smell have developed to the point where he can actually use a form of echolocation to get around. He can also feel vibrations in the air, which helps him sense the movements of people around him.
Faery Dust - The dust from his wings can rot right through human flesh in a matter of a few minutes. Once it’s landed on the skin, it’s almost impossible to get off unless you douse yourself in water. The dust is extremely potent, so much so that Serin can’t actually use it, as it destroys his wings. He’s only used it once, and he believes that if he uses it again he will completely lose what’s left of his wings.
Gravity Manipulation - The ability to walk on anything as if walking on flat ground. Ie: walking on walls, ceilings, etc. He can’t strengthen or weaken gravity itself, so much as shift its direction. The power only affects him, unless he’s holding on to someone or something else.
Seer - As long as Serin has the ring on his hand, he can enter a trance-like state and see visions of the future. However, the accuracy of these visions is flakey, as sometimes they will show things that are guaranteed to happen, and sometimes they only show things that MIGHT happen. Interpretation of the visions is also an area Serin is not particularly good at.
Emotional Influence - Power he traded a Djinn for. The ability to influence people’s emotions in a certain direction. Does not require any physical movement on Serin’s part, but the stronger the influence he puts on someone, the more focused he will have to be. Usually he uses this as a simple, blanket-like power that affects everyone in the immediate area in an almost undetectable manner. If he focuses all his energy on one particular person, the influence will be much stronger, but might give Serin a bit of a headache the more he pushes their emotions. People immune to mental magic will not be affected.
Weaknesses: First of all, he’s blind. While he can get around pretty well for the most part, if his senses were overwhelmed he might not be able to function. As to the future-seeing ability, when Serin goes into a trance he can only stay in the trance for about 10 minutes each day until his body dies, as it completely shuts down every time he goes into a trance. Because of this, Serin will usually emerge from a trance weakened and short of breath. He’s most vulnerable in this time.

Personality:
In a word, bipolar. One minute Serin will appear friendly and charismatic with a sharp wit and sense of humor, and the next minute he might try to kill you for seemingly no reason at all. He’s incredibly unpredictable, though behind all of that is a brilliant schemer who’s willing to do anything to get his hands on a little more power. Empathy and loyalty are not in his vocabulary; if he wants something, he’ll get it, regardless of who might get hurt in the process. In short, Serin is a borderline psychopath who’s only ever out for himself.
Skills: Keen survival skills from living in Oblitus for so long. Also has an uncanny sense of direction for being blind.

Bio/History:

Serin was born a short time before the Shadow Spasm outbreak in the Unseelie kingdom. While he was still just a toddler, Serin’s mother died from the disease, and his father took him and left the kingdom a few weeks later. The pair moved to Oblitus and never looked back. Eventually, they settled in a secluded, mountain village. Know to be a violent man, and driven mad by his grief for his wife, Serin's father came to be feared by everyone in the village, but no one feared him more than his own son. Several years later, when Serin was still a young child, word passed through the village that there was a seer who had made a home at the top of the mountain. Within a few years, the once quiet little village now had foreigners crawling all over it as people traveled from all over to visit the seer. It didn't take a genius to figure out that whoever could see the future had a practically unlimited amount of power, wealth, and prestige at their disposal, and so Serin's father saw this as a glorious opportunity. However, he also wasn't foolish enough to think that he could control the current seer. So Serin's father journeyed to the top of the mountain with his young son to ask the seer how one was granted this power. The seer, already knowing his intentions, told the man that to become a seer, he would have to be pure in heart, and to be capable of removing all distractions from his mind. So the father realized that he could never become a seer, but, being the twisted man that he was, reasoned that no one could be more pure of heart than a child. The father looked at Serin. That only left one condition to fulfill... If one could not see, how could he become distracted by the troubles of the world? So the father took Serin outside, made a fire, and burned out the boy's eyes. He returned to the seer, who was horrified at what he had done, and demanded that she bestow this power upon his son. The seer threw him out, but kept the screaming, terrified boy with her. Over time she healed Serin, and he lived with her from then on. As the years went by, and she became older and older, she realized she would need a successor. So the seer passed on the source of her power to Serin, believing that, over time, she would teach him, and he would learn to control it. Unfortunately, things didn't work out that way. When Serin was a young teenager, he used his power to predict the opportune time to murder his father. The deed was done, proving that his heart was not as pure as the original seer had thought. However, there would have been no way she would be able to take the relic back from the boy; he wouldn’t part with it. So in order to prevent Serin from becoming too powerful and using his powers for more destruction, she refused to give him any more training, and she sent him away from the mountain.
As time went on and Serin became an adult, he began to travel all throughout Terrestria with his new fortune telling business. 108 years ago, a certain Djinn wandered into his tent to have her fortune told. Serin made a contract with Celeste, saying that if she granted him one of her powers, he would predict her future. The contract went through, and Serin was given the power to influence people’s emotions. Currently, he is still traveling about Terrestria, telling people their futures as he pleases, and making a sizable profit, I might add.
Other: Due to his unpredictability, it is very difficult to track down his whereabouts. More often than not, people come across him by chance, and the odds of coming across him twice are very low. However, since he has been to both Abaddon and New Eden, he has made something of a name for himself in both cities, as well as Oblitus.
 
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Name: Andrew shepherd
Aliases: Andy
Title(s): N/A
Role: Amateur alchemist
Moral Alignment: Neutral good
Affiliations:
TBD
Hometown: Abbadon (lived in New Eden as an orphan until he was 30 then spent 70 years in Oblitus)
Relationships:
Though he has never met them he is a big fan of the harbingers. Not so much for their deeds, but for their lore, powers, and mystery
Race: Faery, Seelie
Subrace: N/A
Age: 160 (appears 19 years old now)
Gender: Male
Sexual Orientation: Bi-sexual.
Appearance-
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Wears a dark brown and white jacket going down to his hips. His pants are black ending with tan shoes with black bottoms. Wears a large red scarf around his neck most of the time the tip is tucked into the shirt. Having light-brown hair with bangs that sometimes hide his light-blue eyes. Underneath the Jacket is a gray shirt with a large scar on his chest.

Equipment:
Aegis Spheres
- A small leather gauntlet holding a black Oval shaped gem. Andrew is able to manifest 6 white crystal balls the size of marbles from this gem. (Used to be 7 but one was left behind in the tower of sin) Able to control them separately through a telepathic link. They can be used as projectiles but their real purpose is making all kinds of shields, the types of shield depends on how much he decides to use, 2 can make an oval shield, three can make a pyramid or triangle, and so on and so forth. Andrew has complete control of all the Spheres.

Satchel- He keeps a brown leather satchel around his chest to his left side. This is where he keeps ammo for his sling shot and some provisions, on the strap is vials that contain his faery dust.

Slingshot- A well made light-green sling shot with a black sling and cream colored holder.

Combat Prowess: Is not a warrior in any stretch of the imagination instead he is relying on his wits, equipment, and intellect from a ranged distance.

Spells/Powers:
Semi-Immortality-
Andrew cannot die by aging, though is prone to illnesses and can be killed by outside forces.

Fairy dust- The dust from his wings is able to induce a paralyzing and burning effect to anyone that walks into it or when he directs it towards them, they also have a sharpness to them being able to cause small paper cuts on someone.

Wing manifestation- Self-explanatory. His wings are translucent black with white star-like shapes making it look like the night sky.

Enhanced physique- Is naturally stronger, faster, durable, and agile than most humans. He has impressive speed and Agility, yet his strength for a Faery is rather normal.

Power transfer- By surrounding his hands in a light-blue aura Andrew can project a beam of energy that increases a person's Magic and physical strength for how long he wants it can also be done through touch but a ranged distance is more comfortable for him. He is able to tire out and if he overcharges someone with too much energy they can literally explode. Is unable to use this spell on himself

Supernatural intelligence- Was born with an intelligence that far surpasses any normal person in his race or any other. Though due to his self-confidence issues his use of his intelligence is sort of limited.

Danger Intuition- can sense nearing danger, acute danger, potential immediate danger, and impending danger and sense unwanted or hectic threats to his well-being.

Personality
:
Andrew is a very nice though meek fellow that has the patience of a saint and humbleness born from a life of hardship. He takes his passions very seriously and devotes most of his time to them when possible, though he enjoys his peaceful life he does sometimes want to be adventurous and brave, maybe even get the girl ’Though he kinda doubts that will ever happen’. However due to constant failures with his alchemy, being relentlessly bullied as a child, and almost dying a few times in his life has had an effect on his self-esteem.

Skills: Has a photographic memory, Is decent at Alchemy but not the best, is really good at pool, has expertly aiming.

Weaknesses:
His self-esteem issues can let other's take advantage of him, really does not have the best battle experience, can sometimes get emotional if pushed too far, he might be able to sense danger but he might not be able to avert it or even know what it could be it can even cause him extreme anxiety.

Bio:

Andrew was left at the New Eden Orphanage as a baby in a basket, no note, no sight of the ones that left him at the doorstep, just a baby crying in the rain, alone. Earlier in his life, he showed incredible intelligence and tenderness that most adults did not have though he did not have it easy, all throughout his childhood, he was mocked, teased, and sometimes beat up by the other children in the orphanage. So much so he became rather hesitant and lacked any kind of confidence, not being adopted by anyone did add to it he felt so alone and believed himself to be worthless.

At the age of 20 he left the orphanage, in those later years he had found a fascination with Alchemy and wanted to study it in depth… He was rather bad at it, not due to not getting the material it was so clear to him that it was like staring through a window. But the years of abuse has affected his mental state and made it him mess up more than he should, breaking the patience of many masters one even calling him a. ‘Worthless stool stain’ That one struck him so hard that he decided to leave New Eden for Oblitus, a right of passage to becoming more thick skinned and gain some pride, is what he thought as he left. but a voice in the back of his head told him he was just running away from those who hurt him ‘How spineless’.

Andrew spent years in Oblitus, none of it was easy as he thought it would have been. Some settlements welcomed a newcomer with open arms if some suspicion. Others did not greet him with such kindness rather they could be hostile and very xenophobic. From his travels, he got better at Alchemy and gained some pride, yet the ghost of the past still seemed to whittle it away with each thought wasted on them. In all those years though he found a new passion out in these unforgiving wilds. The Harbingers. Some would look at him like he was a madman or some cultist, but he was just a fan of their lore, powers, and (though it was alway embarrassing to admit) he felt like they helped him through his harder days, he even acquired a book that documented all their accomplishments… Those accomplishments that could be recorded.

It would seem that fate would have a twisted sense of humor on one rainy night. Andrew was caught in a violent rain storm and need sanctuary, finding it in the image of a very tall, imposing tower that seemed to just appear out of nowhere. Ignoring his sixth sense that told him danger was behind those doors he entered into the tower of sin. He rarely talks about what happened next, only saying that he barely escaped only managing to loot a gauntlet that manifested 6 spheres that could form omni-purpose energy constructs that act as shields and a large scar across his chest. After that, he decided to leave the unforgiving land of Oblitus and took refuge in Abbadon, living in relative peace some incidents notwithstanding, such as recently with the Golem attacks…. And his home being crushed by one flying through the air as if it was thrown. Destitute and without money he wonders the street.
 
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