Adenovirus 423 Characters of No Man's Land

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Crim

The blobfish
This is the profile page for characters within No Man's Land. Please post the character sheets in the main OOC thread for approval first, before I get them posted here. That way I can keep this thread to only approved characters, update status of players that have died and also update if they move to a different gang for any reason - basically to keep track for later people.
 
Played by Cream

Name:
Adelaide Brooklyn Norman

Age:
16

Sex:
Female

Gang:
Rogue

Appearance:
Adelaide has long blonde hair that travels down her mid back; it's thick and slightly wavy because of it's length. When short, her hair is normally straight and plain, nothing out of the norm. Now, with nothing much to keep it maintained, it's pretty much a knotted mess. Her eyes are an ice blue colour, which again is nothing much against her light skin and her blonde hair. Though, when you look into her eyes, some people can see signs of fear and sadness, if they look deep enough, she's just a broken girl.

She's around 5'6 and 110lbs and a little on the skinny side with pale skin and some light freckles. She's rather frail looking, more like she could be snapped like a twig if pressure was put on her small body. Like most people that are rogues and fighting for survival, she's pretty malnourished and skinny, practically wearing her skeleton above her skin, but it's the conditions these days.

Her general health and fitness isn't the best at all, but been malnourished and everything, how is one supposed to maintain their health and fitness, especially when there are more important issues and more pressing matters.

Adelaide tends to be found wearing scruffy, slightly baggy blue jeans that fade to white down the trouser legs, though now, they are rather muddy. She also wears a t-shirt that varies in colour but is always the same plain design - a short sleeved v-neck. Over the top of this, Adelaide tends to wear a grey hooded sweater.

Personality
Personality:
Before her parents died, when she was a young kid, Adelaide was a bundle of joy. She was bright and playful; naive to the harsh truth of things, one could say. She giggled and smiled like any normal kid would, despite living in the wastelands and what their conditions were. Even with her parents young - after all, kids had to produce more kids if there was any hope of keeping the human population going.

After her parents died though, things changed. Everything changed. Adelaide was left to bring up a baby despite only being 11 at the time. This forced her to grow up and been alone technically meant that she learned to trust only herself and her own instincts.

She likes to appear strong but deep down she's still that scared, vulnerable child that she was before she had to grow up. Unfortunately she just has no one to talk to about it. She has to deal with her conflicting emotions by herself.

Equipment
Weapon:
None.

History
Biography:

Her mother was 14 when she was born. Yes, it was young but many kids were still kids when they had children. Being in gangs helped a lot as there were people to help with the care of those born. Unfortunately Adelaide's family weren't in one of these gangs. They were rogues. Her father was trying to lead her mother and her to a gang. It never happened though.

Her father's dream was to get his family safe and find a cure for this disease. He died from the virus in the middle of No Man's Land a few months. Her mother died a few days after and so Adelaide had to Grow up when she was 11 years old. She's still in No Man's Land. That's where she's been since.

It's a surprise that she hasn't been killed. No Man's Land is dangerous and Adelaide wasn't prepared to survive on her own without her father. Women and children were better with men around for protection. But Adelaide has learned when to do things - like go out and hunt for food. Been out in the day is safer than been out of a night, and so on. She's managed to look after herself without a male and so far, without encountering anyone dangerous.

Other:
Adelaide is 'The Key' but she doesn't know it.
 
Played by Sentry
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Sentinel
Age: 17
Gender: Male
Gang: None

Appearance:
Often seen in an olive jacket, one wouldn't expect the young man to be as impressively built as he is. His short height also betrays this to Sen's advantage.

His hair is short and sticks up in unruly tufts, a minor inconvenience from the modified gas mask he is never without.


Personality:
The young man, though by no means quiet, is a rather distant individual. He is known to joke and jeer with familiar faces, though he uses his friendliness to keep others at arm's length.

Biography:
Once a member to Loki's Kin, born and raised within their arms, Sen sought righteousness within their cause. He did not, however, see its goal reached beneath Thatcher's rule.

In a fit of rebelliousness, he gathered like-minded friends within Loki's Kin, other children who foolishly looked upon the fifteen-year-old as the next leader of the South. Overthrowing Thatcher seemed like a possibility for a while. It was a tangible dream, something they could grasp in their hands-

-until Thatcher had them within his own.

It's not a memory that Sen likes to relive. All he remembers was being dumped into No Man's Land barely alive. The memories afterward of his rescue are vague and unfamiliar.

Since then, he roams between the territories bearing news, though he pointedly ignores the South. He doesn't seek revenge but fears Thatcher as a tyrant.

Weapons:
  • 12 gauge shotgun
  • Pistol
  • Flash grenades
  • Machete
 
Name: Kyle "Sword Saint" Nickel
Age:
19
Gender:Male
Gang: None
Appearance:
[Falling a little short of most people. Kyle is a slight man with a twinkle in his eye like he is constantly up to trouble. Though he greets every customer with a charming smile]
Weapons: Katana, forge hammer fists and feet. though his sword is his main. He is also a horrible shot.
Personality:
[Kyle is a calm man. And charming in his own way. He is not prone to showing fits of emotion. Unless it comes to his work. He respects very few of the gangs though he will show respect to their power.

He tends to blend in when there is a gathering outside of his shop. And he likes it that way he hates being the center of attention. Kyle will smile and grin but never forgets a slight. ]
Biography: [Growing up in the underground. Kyle had to fight to keep himself alive and became quite good at it despite the fact he hates violence on an intelligent level. He does, however, enjoy the mastery he has with a blade in his hand. A man named Rem took Kyle in and taught him the art of working and making steel. After the sickness took his master. Kyle moved to an unused section of the underground and set up his shop. Willing to sell good steel to anyone who could pay his price. And more than a few times he had to show how he got his moniker Sword Saint.

Kyle's parents died a few years after he was born. Leaving him only a few centuries old sword that he still carries and uses to this day. It was years later when Kyle found out that his parents had descended from a gang called Yakuza and that they had their own ways of doing things.]
Other: As said before Kyle is a horrible shot with a gun. He never had the practice to use one and as result suffers when using one. The close confines of the underground where he learned most of his fighting they were not commonly used. That being said Kyle has plain dumb luck sometimes when he charges into combat. That makes him damn hard to hit with a gun.
Picture:
[Real or Anime; Optional]
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Name: Selene Dunham
Age: 16
Gender: cis female
Gang: None
Appearance: Selene is 170 cm tall and her weight is average, a little thin even because of the lack of food. Her skin is a little pale and sunburnt, and she is a redhead, natural of course, with a few freckles on her cheeks and bright green eyes. She wears an oversized jacket with almost all of it's buttons broken and dirty from dust and dirt, but it keeps her warm. She also wears a light sweater and again, oversized jeans with brown boots, which are also old and dirty like the rest of her clothes, but when it comes to walking they are extremelly comfortable.
She ties her hair up in a ponytail or a bu from time to time, whenever it is warm, and she keeps her jacket slightly closed using a belt. Which seems a little out of place but does it's intended job.
More than anything she looks tired, with bags under her eyes.
Weapons: She wields a rather big crowbar which her dad gave her, and has daggers and pocket knives hidden in pockets and a garther belt hidden under her jacket.
Personality: Selene used to be a pretty sweet girl. But since her parents died, luckily after teaching her how to survive on her own, she has changed.

The redhead takes life petty seriously. She is brave but at the same time she isn't stupid, she doesn't risk her life for nothing, and it is already hard enough to survive on her own to have to worry about somebody else, so she tries to avoid people. This has turned her cold and sheI has lost empathy, at least towards humans, since as she says herself, if she cares for somebody else she might stop caring for herself, and she knows it souns selfish, but she is the priority, she has to survive and she does not want to have anything to do with the gangs and their fights, as she think the key just does not exist, therefore it is pointless to worry about it.

Living alone for so long has messed with her personality. From turnin a little cold and less empathetic, to taking to herself, maintaining full conversations, even answering her own questions, for hours straight. If she is her only friend then she better like herself and get along with her own mind, that is what she thinks.
Some have called her crazy, but she just does not care, she has just so much to do... that she really cannot afford to care.

Biography: She was raised by her parents, Ziessel and Gabriel Dunham, who surprisingly enough, were ready for her and had given her birth plenty of thought. They taught her how to survive since she was really young, and they grew too attached to each other. Her father, who was already pretty sick, was an easy prey for depression and killed himself few months after her mother died because of the virus, leaving Selene alone, but not defenseless.

The girl was only six when she started living by herself, and at the time she did accept help from others, as she was little and adults, well, older people took pity on her and gave her the supplies she needed.. but it only worked for so long, and she can't really do that anymore.

Selene has decided, from what happened to her parents, that she doesn't want to have anything to do with children, who sh strongly dislikes, and that she doesn't want to fall in love, because she might end like her poor father... on the end an for now at least, she lives alone and works hard to survive each day. With her own voice for company.

Other: Sometimes when she can't sleep, she sings herself sweet lullabies while pretending to be her mother, who used to do the same thing.

She sleeps with a big teddy bear, dusty and broken, but Sir Button of Blue keeps her safe.
Picture:
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Name: Tyler Jacobson Monroe
Age:17
Gender: Male
Gang: Nomad/Roamer
Appearance:6’1” Unkempt red hair, blue eyes, 150 pounds. Blue hoodie and dark jeans.
Weapons: Medkit, Battle (AWC G2 sniper rifle), protection (rope dart and akimbo Fn Five-sevens)
Personality: He cares for all of the human race and will do anything to help keep it alive. Kind hearted person, but if caught in crossfire will protect himself. Roames by himself a lot. Goes to every gang to help with battle wounds (except the Underground Cult). Will not join in any fight unless it is against the Underground Cult.

Biography: He grew up in a small rural area. His parents forced him to go through his youth caring for livestock. His parents were always afraid of him using weapons because they feared that he would lose his kindheartedness. His few friends in the rural part of Arkansas decided to help him learn how to use weapons. His friends have now all died by the disease. He kept the eldest’s sniper and the youngest’s Fn five-sevens, the one dart rope he carries was made by himself and his two friends.

Shortly after, he ran away to D.C. and got basic medical training from relatives who had passed down combat/war injury treatment. This was not the treatment he was looking for. The day he was going to leave, the Underground Cult came and killed his family. One of the reasons he can't leave the area now is he has a personal vendetta against the Underground Cult. He despises only the Underground Cult because they want to kill all of the human race. He now lives a wander helping others by any means. He uses the knowledge he got to help others, as long as it helps take out the Underground Cult.

Other: Has a Wolf named Dozer he keeps in a secluded part of the woods several miles away from D.C. The wolf mostly fends for himself.


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Name: Abel Shchedrov

Age:
16 and a half

Gender: male

Gang: none, rogue

Appearance:
Abel is rather short and has very pale skin. His hair is such a light color that it looks white, and he wears it long and straight, it's texture really silky. His eyes are an amazing blue color, intense as the sky in its clearest days. He's got a few scars here and there, but otherwise his skin is just fine.

Abel likes to wear femenine clothes, and his usual garments tend to include a rather short skirt, but still long enough to wear two gun holsters, one on each leg.
With tight pants underneath. He wears a black jacket and a sweater or t-shirt under it, and if he finds a hat or a beanie, he wears it in the colder days.

He also likes to collect hairbands or rubber bands he can use to style his long hair and collect it in different ways, ponytails and braids... if he has free time he comes up with more complex designs to style it differenty.

Weapons: two guns he keeps under his skirt, which he has amazing precission with. And a couple of daggers/knives, in case he needs to fight someone from a closer range.

Personality:
Abel is cheerful and sometimes cheeky, he is used to travel around no mans land and into the gangs territories and never gets much sleep. As long as you are friendly, he is too. Also, extremelly flirty with friendly men. Always appreciates and will consider a good lay.

When it comes to trading. Abel results extremelly pragmatic, hes intelligent and manipulative, knowing how to use his tongue really well. He can talk his way in and out of trouble.

The teen guards his cart, which he uses to carry his merchandise, from food and pelts to trade, to big water bottles he sells, glass by glass.

The boy can also act quite in quite... particular ways, often using nicknames to adress others, playing around.. but even though he can be as charming as the most, if you threaten him or his business, he can also be incredibly dangerous due to how easily he squirmishes, how quick he is and his good reflexes. You don't want to get on his bad side.

Tends to avoid trouble with any gangs, though he does trade and negotiate with all of them. Only with products.

Biography: Abels parents were merchants before he became one as well. When they died, he buried them.

The boy felt pity but nothing extreme as he had never felt too strongly for them, they had a complicated relationship... but they did leave Abel the old shopping cart he uses to carry his items around, in and out of territories.

He grew up with his parents, learned how to negotiate and how to take care of the... family business. Has been attacked a couple of times, lost his stuff, learned from his errors and and how to defend himself. If you ask him there isn't much else to tell. His days are short with all the work and basic crafts he can manage. Like his own shoes.

Other: He offers to carry messages and merchandise from gang to gang as long as they send some scouts to help him out.

Can also be a fine entertainer and in ocassions, babysitter... if you can pay the price
Picture:
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Name: Marcus "Bhadra" Cumbry
Race: Human
Gender: Male
Age: Somewhere between 16 and 20
Height: Somewhere around 6 ft.
Weight: 179 pounds, give or take twenty
Build: Broad shoulders, but lean body. Due to excessive amounts of climbing and foraging, Bhadra has developed a very athletic body focused on cardio and limb strength
Hair: Dirty, almost brunette, blonde. Fairly curled, gets worse with humidity. Almost always tied back in a braided ponytail
Eyes: Bright, crisp green
Skin: Fair, but worn. Already developing wrinkles around the eyes.

sniper_by_gefforce.jpg


Skills:
Growing up and operating in No Man's Land has given Bhadra a varied set of survival based skills. Tracking, moving silently, basic map making, impromptu shelter construction, first aid, close quarters combat, the list goes on. None of these skills, however, even come close to his handle over marksmanship. His chosen field name is by no means an overestimation of his prowess with fire arms. Close and medium range weaponry, one could call him adept with those, yes. The same could never be said for his gift with long range, precision rifles, however. In his home, in the ruins of the National Mall, and on many of his excursions into gang controlled lands, he has met nor seen any who can match him in this field.

Equipment:
Beyond basic survival gear (flint and steel, water canteen, home-made rations, etc), Marcus is never without the following
1) Bullpup survival rifle, AR-platform, caliber convertible (.223, .308, and 5.56). Effective range of five hundred and thirty-five meters. Forward magazine ejection. Emerald beam laser sights, with attachable suppressor for stealth operations.
2) Several magazines of each ammo type. Five .223 magazines, each holding 35 rounds. Four .308 Win round magazines, each holding 25 rounds. Four 5.56 round magazines, each holding 20 rounds.
3)Water canteen with auto-purifier he scrounged from a Survival/Game store.
4) Several days worth of dried meats and "scrap bread"
5) Recon-survival tool. An all in one hatchet, trencher, saw blade, and rescue hook
6) Basic first aid. Adhesive strips, rubbing alcohol, three doses of anti-inflammatory / fever reduces.

Companions:
Four animal companions, all dogs he (or his rarely mentioned and deceased father) raised and trained to be obedient tracker/hunters. While each canine has physical features that sets it apart from the other, it is rather strange. All of them bear striking similarities to African Wild Dogs. Where such animals were procured, Bhadra never lets on. Perhaps, a long time ago, their ancestors escaped the Washington Zoo...Who can really say? Either way, the mercenary always brings at least one with him, where ever he goes, but always leaves the others to guard The Nest. Three females, and one male:
Titus(m)(second oldest)
Morra(f)(oldest)
Bellona(f)(missing an eye)
Lucille(f)(youngest, can barely be considered an adult specimen)

Personality-Strengths, Weaknesses, Flaws and Thoughts:
Marcus is not what some one would call a "people person". First and foremost, he is an opportunist, selfish and self serving. Who ever raised him did a very good job of drilling in the concept of "survival of the fittest" and "success in fewer numbers", minus the dogs of course. Openly expresses disdain for each of the major gangs that vie for control of the region, each for their own reasons, but none of these attitudes go any further than distaste. A simplistic man, with violent tendencies, and a greedy ear for words such as "payment" or "reward". Highly protective of his territory, and anyone who enters it with his permission. Doesn't like to abandon a project, a goal, or a job, unless hes sure he won't come out the other side of it more or less the same, and richer in resources.

Brief Biography:
The past is more or less a closed book, but the present is much more open. Having set himself up the remains of the Washington Monument, in a well defended hiding hole known only to himself and those who seek him as The Nest or The Eye-Tower, Bhadra needs very little beyond what he has already gathered. A steady supply of ammunition, a basic water collection system, a shelter built into the structure of the derelict monument itself, and several ways up and down the spire. Security, drink, and food. Despite his "comfy" lifestyle, the mercenary finds himself bored from time to time, and that, coupled with his avarice for more and training passed down from grandfather to father to him, the son, free lance work seemed like a good option to satisfy all his urges and wants. His price, usually, comes down to one of four things, in order or priority: medicine, ammunition, food, and a night or two with some disease free women.
 
Name: Joel Myers
Age: 16
Gender: Male
Gang: None
Appearance: Joel has an unruly mop of dirty blonde hair perched atop his head, usually covered by a ballcap of some sort. He stands around 5'6" tall, with lanky limbs and a generally thin frame, though at only 148lbs, he's almost starved-looking when not wearing his attire. His skin is usually pale, and when he spends too long out in the sun it burns easily, causing his freckles to become even more pronounced than normal. Normally, he can be found wearing a green and blue checkered flannel top with a pair of heavily-worn jeans and extremely roughed-up boots.

Weapons:
  • His father's hunting rifle, chambered in .308, bolt action
  • A large duffel bag, loaded sloppily at the bottom with a few spare sets of clothes, a second pair of boots, and extra ammunition(10 boxes of .308, 4 of 7.62)
  • A full set of woodland fatigues, owned by his father, that he keeps well-kept and at the top of his duffel bag(he fits into them without issue)
  • 6 logs of dipping tobacco
Personality: Joel's what you might call a good ol' boy, if there was still such a thing to be had. He's keen on knowing how to fix things, how to keep hisself alive, and generally how to live off the land, just the way it was meant to be lived on. Of course, he ain't opposed to popping a beer or a few round downrange when he can get the chance, but when his parents died several years before something started to get after him. He was afraid to die.

He'd never tell you how much he cared for his father, or anyone, for that matter, cause men ain't s'posed to look weak. They's s'posed to look strong for the ladies. Always. Despite his desire to always keep that ruggedly stoic demeanor, Joel's still a kid, though, and he breaks down every so often. After all, he knows his number's comin' up sooner than later, and he'd really prefer if he could beat 25. Despite what he wants, he's not keen on having to join up with some group. Groupin' up like that paints a big target on your head, and he'd rather not get hisself shot while eatin' breakfast just because someone didn't like the people he was with, so he's wound himself up in the No Man's Land, simply livin' there like he did back home in Appalachia.

Biography: Joel Myers was born in the Shenandoah Valley in northern Virginia. His parents, both of whom had lived in the area all their lives, raised him the way they were raised: live off what nature provides, and if you don't have the ability to get what you need, figure it out. His childhood was a little rough, considering his father had a still, passed down through the last few generations, and was not shy of getting drunk as often as he could. His mother indulged, though less often than his father, but it never helped him. When he was 8, his father taught him how to hunt all manner of local game, providing him the skill that would keep him alive for years to come.

At the age of 12, his mother was killed by a bear while she was out hunting. He had tried to go and get her body back, but his father had stopped him, telling him how he had to be strong for his little sister. If he couldn't be strong, he couldn't be in the family anymore, was what his father had told him. No sugar-coating, no pandering. Just facts. Joel did his best to toughen himself up, but there were times when he thought no one was looking that he allowed himself to grieve for his mother. At 14, his father passed away from the virus. Joel hardly mourned for his father, but not out of anger. He'd learned to be strong, or so he thought, and instead of grieving, he simply took his father's rifle, some of the gear he'd need, and left. His sister tagged along with him for about 4 months, until she turned 13, then ran off to the home of the boy she'd always liked. Joel made sure she got there, and then headed off again, this time to see about a rumor he'd heard. A cure.

Joel arrived in the greater DC area just a month or so after he'd turned 15, but he'd long since stopped counting his age. It wasn't anything more than a reminder to him of how long he had left before he died, and it wasn't something he desired to think about. If it wouldn't help him survive, he figured, there was no need to worry about it. Ever since then, he's been wandering the area, heedless of boundaries unless he's told about them, and lived off the sparse game that has come to live among the old, crumbling buildings of what once was the capitol of the nation.

Other: Joel drinks, dips, and does several other, rather adult things that would not be considered appropriate for a 16-year old in modern society. He also uses racist language, though not out of intent to degrade. To him, the phrases and terms are just how people have always referred to one another(his father aught him that, and understood it the same way[they don't really know why it would offend, because they never got taught why])
 
EDIT: I don't know why I didn't get into this before. But I hope I can join in now.
Name: Hans Strohman
Age: 23
Gender: Male
Gang: None
Appearance: With his dirty blonde hair and Caribbean Blue eyes, Hans stands at 6'2". A muscular, broad shouldered arian.
Weapons:
- 2 Bodyguards equipped with Bullet Proof Vests and AK-47s
- 1 Bullet Proof Vest
- 1 Golden Desert Eagle
Personality: Hans Strohman isn't a very sensible person, in fact the only friends he has are his criminal pawns that he uses to do his job. Hans can get very aggressive at times and has very little moral boundaries; this is what makes him such a threat to those around him.

Biography: In short, Hans is an arms dealer. He is, in fact one of the most notorious organizers of crime in Washington, or atleast what remains of it.

He started out as a small businessman, buying cheap here and there and selling for a profit. But this was until The Key was discovered. Now business is booming, and Strohman is finding himself selling more and more to the four main Factions. He won't, however, do business with the subterranean barbarians who wish to see the world burn.
Other: Hans doesn't have an opinion on The Key, so he doesn't Affiliate himself with any Faction and instead does business in neutral territory.
Picture:
images

 
Michael 'Mike' Harding, Age 17, Male
Gang
:
Rogue, offering his services to those who can afford it.
Appearance:
Mike has very short, messy, dark brown hair, that only goes down to just below his ears. He has an ovular face with a smooth jawline, and a rounded chin. He has an about average build, and is about 5' 10". He is often covered in cuts and scrapes, and has a faint scar on his left cheek. He wears a pair of dusty tan cargo pants, and a long sleeve shirt covered in so many blood stains and caked with dirt and grime, that it's original design is hard to tell, save for a few patches of green. He owns a pair of steel toed boots, which being one of his more recent acquisitions, is surprisingly clean compared to the rest of his clothes. When travelling or performing a job, he wears a sort of mask made from an old shirt, covering everything except his eyes. It is covered in dried blood stains, and he usually hides it when not wearing it. He has a leather backpack, which he carries his stuff in.
Weapons/Equipment:
Mike often uses a Scimitar stolen from the Smithsonian, and despite it's rough condition, is a rather formidable opponent. He has a S&W .500 Magnum, a massive and powerful revolver that he seldom uses. He has a grappling hook he uses for many things, and a few cheap lock picks made from scrap metal.
Personality:
Mike is quiet, and usually prefers to talk business. He can easily keep a straight face, and is skilled at bluffing. He will not deny help, but he won't ask for it either. His reactions are usually based off how much he can profit.
He seldom places his trust in anyone, and is usually wary of danger, his hand by his weapon. He is usually very serious when he talks, but might let up a bit for someone he trusts. With those he trusts, his humor usually comes in the form of sarcasm.
He tries to avoid killing, but will defend himself if necessary. He respects his opponent, and usually avoids trash talk or taunting. When fighting, his moves are calculated and precise, focusing on quick and light attacks rather than heavy blows. Whenever possible, he buries the dead, and has much respect for them.
Mike's goal is to kill Jacob's murderer, a ruthless bandit.
Bio:
He never really met his parents, who died only a year after he was born. He was raised by a merchant in No Man's Land named Jacob, who taught him how to shoot, fight, and persuade people. Jacob was almost like a father to him, and the two eventually grew close. When he was 13, Jacob was killed by a bandit who wasn't happy with the prices. He was told to hide when Jacob saw the bandit coming, and saw the bandit kill Jacob. From then on, Mike rarely placed his trust in anyone, and seldom made friends. He has since then roamed No Man's Land, offering to help anyone who needed him... for a price. He has always been moving, and despite several offers, has never joined any of the gangs.


 
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Names: Morgan and Ember James

Age: 7ish

Personalities: Morgan is the quiet and shy twin. She is terrified of her own shadow and fearful of everything. She doesn't like going anywhere in case of the danger and is the twin that is more aware of danger. She cries easily and is pretty much just a coward. She pretty much survives because of her sister, but that's all.

Ember on the other hand is mouthy and doesn't think about consequences. She doesn't know when to keep her mouth shut and let things go. She's the one that starts fights and she doesn't run away from them. She doesn't want to be seen as a coward. She often bosses Morgan around and bullies her twin.

Biography: Morgan and Ember's parents loved the twins. Morgan was too weak though for the father, and Ember was too much for the mother, so they came up with a plan. Their father taught Ember all that he believed was needed to be known to survive in the world. Taught her to be strong, to stand up for what she believed in and to fight. Their mother taught Morgan to be cautious, scared and careful of everything. Neither intervened with the other's upbringing and they pretty much lived separate lives.

Their father was the first to succumb to the virus. This left Ember hurt and upset. Their mother was weak and sick with the virus as well. Ember blamed their mother and a few days later their mother was dead. Ember didn't show any emotion while Morgan was heartbroken. Since then Ember has become the boss, and bullied Morgan, making her twin do all the jobs that she doesn't want to do.

And since then, they've been fighting it out by themselves, two young kids, surviving as they can.
 
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