Adenovirus 423 Characters of Obsidian Knights [East]

Status
Not open for further replies.

Crim

The blobfish
This is the profile page for characters within Obsidian Knights. Please post the character sheets in the main OOC thread for approval first, before I get them posted here. That way I can keep this thread to only approved characters, update status of players that have died and also update if they move to a different gang for any reason - basically to keep track for later people.
 
Played by Cream

Name:
Trys Bright

Age:
19

Sex:
Male

Gang:
East - Obsidian Knights

Appearance:
Trys stands at 6'1 and 174lbs. His most unusual trait is the colour of his eyes, an ice blue that stands out more due to his almost black hair. He isn't well built, but he does have some muscle and knows how to put up a good fight. He can come across as intimidating, but he is really a gentle giant. His slightly tanned skin doesn't burn in the sun, it's so used to been out in it now that once it stopped burning and started to tan, it just continued, seeming to give the male a more exotic look.

Trys finds himself wearing torn dirty jeans most days and different tops including old hoodies and shirts. Most of them almost reduced to rags now. It's hard to find anything decent around today in these conditions and from the constant rewashing in the rivers and the fights that go on, clothes are often reduced to mere rags, and fast.
Personality
Personality:
Trys is a serious guy. He knows how to have fun and has a sense of humour, a jokey side to him, but other than that, one thing life has taught him is that it isn't a joke and people die young. He is a guy that works hard and always aims for the best. He's a very loyal person, sticking up for people in his gang and for people he cares about. He is friendly and trusting to almost anyone around unless they give him a reason to not trust him. If you break his trust, he holds a grudge over it and it's hard to gain it back.

He's a very social person and likes to look after everyone in the gang. He's good at mechanics and knows a little about science which he's currently trying to find more out. Even though he's social he's also quite lonely and his only true companion is a young boy called Jonah. Other than that, Trys hasn't got a relationship with any girl, despite his time which is running out.

Equipment
Weapon:
He carries a 4 inch bladed knife on him and 9mm gun on him for protection. He only draws them if him or his gang is in danger, or even if someone weak is and it's an unfair fight, Trys will help the weaker opponent.

History
Biography:
His mother had him at the tender age of 13. After all, kids had to have kids these days. His father was only 15. But they seemed to make things work and looked after Trys well until five. When he was 5, he was taken away from his family and recruited into a gang. This was mainly for his own safety and protection. His family figured he would do good in a gang and learn a lot things, which was correct. Trys has learnt a lot about science and also mechanics. His parents also had a daughter, who they kept wanting to keep one of their children.

Ever since joining the gang, even at a young age, Trys has been working towards finding his sister. He learnt mechanics and taught himself to drive a car as well as reading up on science in hope to find a cure. When he finds his sister, and before its too late for him, he wants to cure them both and cure others, including Ezra, the gang leader who is seriously low on time. They need the cure more than ever.

With everything that's going on and happening in the world, and with his sister out there (hopefully), Trys has a lot of work to do in finding her, the cure and everything else that he needs to be done around the area for the gang. He's become a bit of a DIY-master over the years, helping to build up some shelter out of odd bits of material like stone and wood while he's been trying to figure out the best way of finding his sister, and getting information towards the key.

Other: He's hunting for his younger sister
 
commission__miqo_te_portrait_by_raikoart-d9zd147.png


~~~~~~~~~~~~~~~~~~~

Name: Valerie Yvette Von-Katrise.
Age: 17.
Gender: Female.
Gang: Obsidian Knights | The East.

Appearance:
(Refer to the picture - minus the ears, of course) Through all the years of trauma and regret that Valerie has lived through, it almost looks like it's aged her 10 years. She definitely looks older and more mature than 17; and although she could easily be described as beautiful, she often has tired eyes and prominent wrinkles when she frowns. Her skin is fair and yet not devoid of scars, since small ones seem to adorn various places about her entire body. Perhaps she takes unnecessary effort to care for herself, as seen in her softly waving black hair (which shines almost blue in the sun) and clean skin, virtually free of dirt. Similarly, when exposed to direct light her cerulean irises can take on something of a soft violet tone. Overall she stands at an average height of 5'5" and appears rather lithe and frail, weighing 117 pounds with little to no muscle. A common choice of outfit for the girl is her long, navy blue coat with the popped up collar and gold trimming. Underneath she will wear a dark gray long-sleeve shirt (not the bra) and black leather pants to boot. Speaking of boots, yeah, she also wears knee-high brown boots that have a bit of a platform and make her appear somewhat taller; with buckles on the sides and a zipper up the back. A few notable accessories would be the oddly-shaped trinket around her neck, and the royal blue bandanna that she will sometimes wear, in which she would tie around her mouth, neck, or forehead.

Weapons:
Guns. Guns of almost any kind, save for the immensely heavy ones (see: grenade launcher, machine gun). Her preferred choice of weapon is a sniper rifle, since she likes to stay back and fight from a distance - this makes close range something of a weakness for her. As always it is strapped to her back, with a deep pouch of ammo at her thigh. When she does have to engage in close combat, though; there is a sickle hanging at her right side for this. Although it's just a simple farming tool, she finds that the curved blade can cut into flesh quite easily. And don't forget that tetanus.

Personality:
The best word that could be used to describe Valerie would be 'mellow'. She's a chill kind of girl, and doesn't go out of her way to start fights or petty arguments with others. Nor does she go out of her way to resolve them, though. For the most part she likes to lay low and support her allies from the back, aiming with her sniper and disabling their enemies. It's rare for her to show anger, or sadness, or fear. However she does usually act fairly nice and all-around pleasant towards others. She smiles more often than frowns, and is always willing to lend a listening ear to anyone in need. She offers advice and words of encouragement, coming across as something of a motherly type despite her young age. On the other hand, she is also serious and treats her work as if it's her life. If the subject were to change to something she's touchy about (i.e. her past), she would simply wave it off with a smile and a change of the subject. She's a very good actress, and can usually get away with telling a lie unblinkingly. Despite her good intentions, she has no qualms about killing others for missions or to survive. She would give her life to protect The Key and, similarly, serve the Obsidian Knights. Has an unspoken respect and loyalty for Asha; but she is still unsure about trusting most others. One thing that she hides from other people is the pain she feels from losing her child, her lover, and her little sister. Oftentimes she even hides it from herself. While being generally brave, she is secretly afraid of pitch black darkness, thunder/lightning, and getting shot.

Biography:

Born into a long line of nobility and inheriting the esteemed family name of Von-Katrise, one would think that Valerie - the first daughter of Lyria and Theodore Von-Katrise - would have grown into a spoiled and lavish life of wealth and luxury. But how wrong they would be in thinking that. During the events of the third World War her family tree started losing a lot of leaves; and it didn't help that people were dying faster than they could breed. Like many others, her parents were very young when she was born - both being around 15 years of age, but, what other choice was there? Two years later mom popped out a little sister for her as well. Liliana. Even now Valerie doesn't remember much from her younger years, but what she does remember is moving - lots of moving. They relocated between as many safe locations as they could, leaving the area whenever her parents had suspicions of things getting risky. It was tough bringing up two kids in a world that was falling apart, but for 8 years, they managed. Sometime during that period Adenovirus 423 started cropping up, and adults were dropping like flies. Neither of the girls understood this, but their parents didn't have much time left. The first one to go was their dear mother: Lyria died earlier than most people; for it wasn't long after her 23rd birthday that the young woman succumbed to the sickness and drew her last breath with the man she loved at her side. Their father was quick to follow, and not because of ADV 423 - only a few weeks later did Theodore finally give in to the insanity that was becoming increasingly difficult to ignore. He tucked his daughters in, kissed them goodnight - and then blew his brains out with the family rifle out back.
Traumatizing as it was, Valerie knew she had her younger sister Lili to look after, as the girl was only 6. And in these times, you learned to look after yourself from a young age, or you died. They stayed in that house for as long as they could, but the food didn't last forever. For about two years after the death of their parents, Valerie and Lili journeyed from town to town and survived solely on handouts - or stealing, if they could. Even though Valerie had little idea of how to use the rifle; she didn't hesitate to point it at someone if they so much as dared to threaten her or her sister... Unfortunately, the Earth is a cruel place, and Liliana was shown no mercy from Mother Nature. The child fell ill, no longer able to put up with the harsh winters and heavy pollution tainting the air around them. Her sickness grew so terrible that she could no longer speak, or eat, or even stand. Valerie tried to keep her alive for as long as she possibly could, but their resources were low and the more time she spent around her, the more it was starting to affect her, too. In the end, she was forced to put Liliana out of her dreadfully slow and painful misery with a bullet through the heart. And then she was on her own.
Timeskip three years, to where Valerie's now 13 years old. At this point, she'd long lost the family rifle, and instead replaced it with a little pistol. And this time, she knew how to use it. Being all alone, the girl had to learn to get by on luck, skill, and a bit of careful persuasion here and there. As undesirable as it may be; she became a thief and a scavenger. It was the most humane she could possibly be - since the only other option was outright murder. For the most part she would lay low, scouting out other people and stealing things from their camps or tearing through old warehouses for anything she could find. But finally, after three long years of solitude, she met the boy she fell in love with - Enrique. He was two years older, and just like her he was learning how to get by on his own ever since he'd lost his family. The two of them became a team and together they fought and trained - eventually it lead to love and, then, a baby (when she was 16). Much like everything else Valerie had come to know, though; the family was short-lived. Not only did the child turn out as a miscarriage, but her partner himself disappeared a day later when he had gone to search for wood to build a fire. Three days later and she found his decomposing corpse in the forest - it was clear that someone had stabbed him many times and stolen everything he'd carried on him.
After this point, Valerie decided that enough was enough. Hearing about the legend of The Key and the groups that sought after it, she made it her new goal to join up with the Obsidian Knights and use her combat experience to protect this 'cure' from those who would try and destroy it. Luckily she was already in their territory, so it was relatively easy to cross over and join the cause. It's been a year, and Val has kept the memories of those she's lost stashed in a corner of her mind. Oftentimes, she finds herself even doubting the existence of The Key; but nonetheless she feels it is her duty to find this cure and help those in The West save the world. Even if all of her loved ones are far past gone, she feels she owes it to them to secure a brighter future for all of humanity.

Other:
Due to her history as a thief, Valerie is skilled in things relating to stealth. She can picks locks, pick pockets, and generally get around without making too much noise or attracting attention. She is also very flexible and can run fairly fast. However, she's rather lacking in physical strength - hand-to-hand melee and close range combat with a strong opponent would likely turn out bad for her. As well as all that she isn't very intelligent. The most she can do is read; but she has no clue how to do math or how photosynthesis even works. Not too good at cooking, crafting, or anything like that; but she has a nice singing voice and is a bit of a neat-freak when it comes to cleaning.
 

Asha_zpsfvz4hhqi.jpg

Asha Miller
Leader of the Obsidian Knights

Age:
18
Gender: Female
Gang: Obsidian Knights

Appearance
Asha is a short young woman who stands at 5 feet, 2 inches. Even with a slender figure, the woman boasts a respectable amount of muscle and by no means appears helpless or weak.

With skin the color as chestnut, Asha's blue eyes stand out as an oddity. Where her hair should be coarse, it's smooth, but curly hinting at Asha's mixed heritage.​

Weapons
The Obsidian Knights boasts a variety of weapons in their cache that Asha will switch out at will on missions, but she is never seen without a rather old, but faithful revolver at her side.

Personality
Asha doesn't like getting stepped on. She grew a tough skin growing up in the Obsidian Knights, but she never forgot how to connect with the people around her. She never wanted to be a dictator. She sees her position as leader to be a guide, even if she has to reinforce these guidelines with a stern attitude.

Biography
From what she can remember, Asha's parents were something else. Knowing the didn't have much time in the world to stay with their daughter, they taught her everything they could.

When her parents died, Asha was not lost. They had left her with the knowledge of how to survive and how to find strength in her peers and herself. Never taking no for an answer, she climbed a tough ladder and became the leader of the Obsidian Knights, having seen corruption in the wake of their previous leader.​
 
Last edited:
V0FO8Ta.png
Name: Casey Hart
Age: 17
Gender: Male
Gang: Obsidian Knights (East)

Appearance: Casey is of average height (standing at 5' 9"), with a slender but lithely muscular build. His platinum-blonde hair is of middling length, falling to the nape of his neck at the back and in a messy fringe at the front that frames a pair of soft green eyes. Though his features are ever so slightly feminine, he remains conventionally attractive, a trait enhanced by the fact that he almost always seems to be smiling.

Weapons: Whilst Casey doesn't regularly carry weapons around at base, when he ventures into No Man's Land he favours automatic rifles with a good range, and is a reliably good shot with them. His pistol work isn't shabby either; after all, you don't get far these days without at least knowing how to fire most types of gun.

Personality: Generally amiable and easy to get along with, Casey almost perfectly represents the optimism of the Obsidian Knights' ideals. Loving and caring to a fault, he's generally willing to give anyone a chance at trust, even those from rival factions provided he doesn't have ample reason to doubt them. Despite this, he's not a fool or a pushover, and when someone does betray his trust, it's not easily earned back. He refuses to deny medical attention to anyone who needs it, even enemies, citing that "if we lose our humanity along the way, then there's no point finding a cure at all". This attitude has led to him being considered too soft by some, but also to him being a good friend to many more. Whilst he's capable enough of taking care of himself, there's hardly a person who he's met that would want to see harm come to him.

Biography: Casey's parents, like most these days, died when he was young - around six or seven. Whilst his relationship with his father was distant, if not bad, he was very close to his mother - who was the one who taught him to patch up both people and machines, as well as instilled in him his strong sense of morality and ideals. He inherited his mother's workshop in the Obsidian Knights' base, and spends most of his time there, taking things apart and putting them back together. He has a separate room off to the side where he does the same for people ... or at least, the latter. Generally not the former.

Other:
  • Skillset: Casey is a both a capable mechanic and medic - more the former, than the latter. He's not a doctor, but he can patch people up from most injuries provided he has access to the right equipment. Advanced surgery and treating serious illness is largely beyond him, however.
 
Arthur Tyel (Tell)
raku_ichijo_49757.jpg

Quote:
"Killing is an art. Don't take it or the canvas lightly. Both the paint and canvas form the scene."
Preferred Name: Art
Age: 16
Gender: Male
Gang: The East Obsidian Knights

Appearance: At 5'9" and 145 lb, Arthur has black messy hair with a shade of blue in it with an X of hair clips to his left to hold his hair back. His eyes are a dark blue that almost seems to swirl inwards. His build is seemingly weak without evidence of muscle. He is often seen wearing a button-up t-shirt with a collar under a very dark blue sports jacket with a high collar and hood. He wears boot-cut jeans and a pair of brown work boots with steel toe tips. Despite the heavy clothing, he maintains a light stance at all times.

Weapons: Arthur wields twin pairs of weapons, as he is ambidextrious. His preferred weapon is a custom pair of Suntetsu. Both of them half a sharp stabbing end as well as a blunt, heavier end which can be spun as a result of the middle finger ring holding them. For instances when he cannot close the distance, he uses heavy throwing picks which function like throwing knives, but utilize significantly less material as they are simply 2.5 inch iron/steel rods with a sharpened and weighted tip which allow straight throwing with correct technique. If his Suntetsu pair cannot compete against the opponent in melee, he relies on a rapier/saber hybrid to complete his work.

Style of Combat: Arthur uses bursts of speed and his endurance to close the distance between him and his opponent using cover as much as possible as well as stealth. Once in striking range, he uses precise strikes to prevent any counter attacks and execute his opponent as quickly as possible. He uses acrobatics to utilize as many parts of his body in movements to fight and maneuver around.

Personality: Arthur is stoic to say the least. He rarely displays any emotions despite having a short temper. He does not make any deciding decision, instead choosing to subtly make logical suggestions to influence the overall decision. He acts very professionally in serious environments as well as when working despite having the exact opposite personality when around those he feels comfortable with. Warm and inviting when he is with friends, Arthur enjoys being with them, feeling that they are the only ones he can truly trust in a ruined world.

Biography: While he is not exactly the most catastrophe of a teen, he was born and raised outside of D.C, in the wild. Arthur is very accustomed to poor living conditions, having lived in ruins and the wilderness for half of his life. At the age of 5, his young parents, despite his objections, joined the North Disciples, believing that the old governments of the elderly and foolish had wronged us all, and that they could bring about a new world order of righteousness. Needless to say, they abandoned him to the ruins of D.C. There, he used his survival skills to scavenge and survive, finding ancient weaponry that no one had thought to loot and learning their deadly ways. He was discovered and taken in by the Obsidian Knights at the age of 9. Being subject to extortion and exploitation by those who wandered the ruins, he still maintains great paranoia towards his saviors, even to this day. He chooses to live in ever changing locations, hiding from the rest of the faction at nights while partaking in their movements during the day, feeling allegiance towards them.

Picture: Credit: Nisekoi, A False Love
 
7gU9DAW.jpg
Name:
Robin O'Quinn
Age: 17
Gender: Male
Gang: Obsidian Knights (East)

Appearance: Robin stands at 5'8 in height, and is, like Casey, slender but not skinny. His red hair generally falls in a messy, untamed mop, falling just shy of the bottom of his neck. More cute than he is handsome, his peppy attitude is reflected in his lively hazel-gold eyes, that are sometimes framed by a pair of glasses for reading or precise electrical work. Where his partner's smile is friendly, Robin's is more cheeky, and his features generally more boyish.

Weapons: Robin favours pistols and other light weaponry in combat, and is one of the most accurate hip-shooters in the Obsidian Knights. He's also surprisingly good in a fist-fight, or with a melee weapon - where he favours blunt weapons for their more none-lethal applications. His greatest weapon is his mind, however, and he prefers to either talk his way out of fights or avoid the risk of them altogether where he can.

Personality: Just as friendly as Casey is, Robin is the bubbly pep to Casey's softer calm. He can be more sceptical than his partner (a trait which has served them well in the past) and has a fierce streak when provoked, but overall prefers to make jokes and have fun (only occasionally at the expense of others). His enthusiasm magnifies tenfold when he's embroiled in one of his passions, namely: electronics/computers, old-world history, and his boyfriend.

Biography: Robin's dad died before he was born, leaving his mother to raise him alone. Though she did her best, with both him and an elder sister to manage, she struggled to keep up. It was the help of the Harts that kept their family afloat, and from around the age of five, he and Casey were the best of friends. His father had been one of the East's computer experts, and Robin was determined to follow in his footsteps - of the mind that if he couldn't know his father, he'd throw himself into his work and get to know him that way instead. Through a combination of his dad's notes, old-world books and the help of other techie types in the base, Robin grew into quite the little techie. He's also picked up enough mechanics from Casey and his mother to help out around the workshop, and tends to help his partner out with more nitty gritty electronics.

Other:
  • Skillset: Robin is a skilled electrician, and a whizz with computers. He's also not a bad mechanic himself, although Casey eclipses him in that regard.
  • Old World FM: Robin runs a radio station in his free time out of his area of Casey's workshop. He broadcasts salvaged/reconstructed music from the old world, as well as talking about whatever trivia and factoids he's picked up from books (and baseless speculation) lately.
 
Last edited:
d43b6aa4-f2aa-4b8e-b627-b42d94d5c98e_zpst4ldzggf.jpg

Mechanica

Age: 18
Gender: Female
Gang: East
Appearance:Mechanica is just over five and a half feet wall and slender but strong. She has long pink hair, though the sides of her head are shaved and she keeps the resulting Mohawk tied back out of her face. Her skin is nicely tanned since she spends a lot of time out scavenging for supplies or for scrap metals and other items that could be useful. Her eyes are blue and she has a quick and charming smile, something that was normally seen on the facing of handsome men, though it suits her well.
Weapons: Her weapon changes depending on her mood, though she often carries a modified version of a gun or compound bow.
Personality: Mechanica is often off in her own world, writing in notebooks or on scrap paper, or muttering to herself. She works a lot on her inventions, but follows orders quite well. She invents contraptions to help the gang, though she is not really committed to their cause. She does not think this 'Key' exists, and thinks that it is just something that was invented to create hope. It was a good idea sure, but she did not see anything coming from it really. She hopes that she is proven wrong and that they would all be saved, but she decided to look at things more realistically.

She is very easy going and easy to talk to, though she keeps herself guarded. She does her best not to get into fights and shys away from altercations if she can help it. This does not mean that she does not know how to handle herself. She had trained with her weapons and she was good at close combat, either hand to hand or with sharp weapons. She had grown up in the more wild parts of the country, before she found the gang, and knew how to take care of herself.
Biography: Mechanica was born into a family that was actually a cult. They believed that it was best to breed young and often, hoping that they could produce children that were immune to the disease. Each child was tattooed with a number so that they could be kept track of, and upon the girls being of the proper age, they were bred. Needless to say that Mechanica got out of there as quickly as she could. She had known that something was wrong from the time she was little, and she also known that she was good with machines. It was something that just came natural to her and she was unable to fully explore her natural talent while being groomed to be nothing but a breeding factory.

Out on her own, she was able to explore her craft, but she also grew alone and so suffered from a lack of people skills. She was found by the gang and taken in, though she still prefers to be alone and will go off and even into other gang territory to find the supplies that she needed or wanted. Her skills with engineering continue to evolve and adapt, and she was able to build her own shop in the gang base, creating things for that that were functional or just beautiful. She liked to make things that made people smile, and after she discovered glass blowing, it became habit that she would experiment with something new, and then just give it away. No thanks was ever needed.
Other:
 
mandy-jurgens-b2ar.jpg


Name: Abington Rosewood Gordon

Age: 19

Gender: Female

Gang: East, Obsidian Knights

Appearance:

Abington is 5'6". Contrary to what people expect of a fighter under the banner of the Obsidian Knights, her frame is thin and lanky rather than sturdy and muscular. While she is strong, her body has a scholar's build rather than a fighter.

She has green-blue eyes with warm dark-brown hair. Her hair is usually worn in a messy bun, for she refuses to cut her hair to short lengths. Several obvious scars are crisscrossed on her body, which she takes great efforts to cover up with clothes. It's not common for Abington to strip down when in the presence of others. She also has a diagonal scar slashed across her left eye.

Casual wear and field wear is typically the same for Abington. Often heading out either by order or because she's bored feeling safe, her get up are grey-black fatigues and an over cloak that matches the fatigues she wears. The hood is deep enough to cover her face in shadows. The pattern of her fatigues may also change depending on where she's sent.

On the rare chance Abington is seen outside her fatigues, she wears jeans, a long sleeve shirt, and a jacket thrown over.

Weapons:

vyi26fO.jpg


GrimReaperMicarta1_small.jpg


Personality:

The concepts of mercy and justice is foreign to Abington. She believes that the strongest and smartest survived while those that couldn't cut it were selected out. While she considers capable enough to live in the current state of the world, she doesn't actively brag about it. She's quiet. Always studying what others around her are doing. If needed, she'll make a point by subtle means rather than outright aggression. More than one way exists on how to topple the mightiest of giants. It need not only be from the sharpest of spears but that of the most insidious festering corruption from within.

Abington does care about her comrades however. If they were capable to survive, they were an asset. They would help make the hunt in D.C. easier as she picked targets away from afar. While she does't have an emotional attachment to her fellows, she has a practical attachment. Everyone has a purpose in her eyes. Carry out said purpose, and they'd survive. Fail to, however, and death was a sure eventuality. There are rare individuals who are exceptions to this default defense thought mechanism.

Biography:

Living outside the protection of being in a gang, Abington grew up in raider group outside D.C. Uncommon as it was for raiders to raise child, they made an exception for her. Using a child to lure out survivors, she was often the bait that sent dozens to their deaths by her 'benefactors'. At first, it was a terrifying truth that quickly turned to a pragmatism in how she would eventually come to see the world. The great war was the catalyst to the immoral creatures humanity had become. She realized either assimilate or die. Those were the two choice given to all.

As Abington grew older, she had an affinity for walking silent and observing while being unobserved. Gnat, the raider that led her group, took advantage of this. She would be his eyes and ears when planning an ambush for other raiders or survivors. He even had her pick some off in exchange for earning her keep among the raiders. Because of the drive to survive, whatever the costs, she accomplished them if it resulted in her belly being filled for the night.

Life continued, as if it were on repeat. Kill, sleep, eat. Abington was content with that life.

Then she discovered the locket.

When Gnat and some of the others were out on a raid, Abington rummaged through Gnat's things. She was convinced the 23 year old bastard stole something of hers when she was out on a raid. Figuring the leader was nearing the age where the virus would take him, it probably didn't matter if a few pieces of stim sticks were missing from his bag. Stim sticks he took from her.

Abington found the stims, but she also found something else. A locket that held a picture of a young girl. She couldn't reason out how she knew, but the picture of that girl was her. Underneath the picture was her name scribbled out in neat cursive. Not just Abington, the name Gnat supposedly gave her, but a middle and a last name. She was a somebody, not a nobody like Gnat had said. She meant to someone somewhere, not simply a tool to be used.

That night she had killed many after learning what her 'family' had done to her real one.

Wandering on her own for a time, Abington continued to kill and steal to survive. It was only after arriving in D.C. did she run into the power struggle between four large gang factions. After hunting members of the Obsidian Knights, she was about to kill them before the members were ambushed by another gang. About to leave the scene instead, she extended a rare mercy and took out opposing gang members with a rifle she found on her wanders.

When the fight was over, more belonging to the Obsidian Knights circled her position. Instead of killing her like she thought they would, they offered her a place within their gang. Tentative to join at first, Abington was tired of being alone. Though she didn't trust people nor needed them, there was something comforting about being a part of something that called to her. So she joined. However, she made it a promise to herself to leave if they proved compromising to her well-being.

Like Gnat's dead group, she was the eyes and ears for the knights. However, this time, she didn't kill defenseless survivors. She fought other gangs. Individuals who had the means and the drive to kill if need be.

Like in one of the books she came across, she was like a ghost. A ghost tethered to the living, taking lives not for amusement nor for the amusement of others. She was a ghost. A ghost seeking nothing but chasing something.

Other:

Abington has a stim addiction. The rush taken from stim sticks allows her to feel something albeit temporarily. If she doesn't get her stims, her quiet behavior morphs into a violent, belligerent individual.

She has a love for dogs. While she doesn't have a problem being rude to other people, she makes it a problem if someone harms a canine.

Abington doesn't like sharing her full name with anyone. To her, it's a personal treasure. Something that anchored back to a past she can't remember.​
 

Name

Lawrence Walker

Age:

24

Gender:

Male

Gang:

Obsidian Knights

Appearance:

Even without his heavy coat, Lawrence stands above most others due to his advanced, and colloquially elderly, age. His face is pale and somewhat thin, though a short and crudely kept beard gives it the illusion of being squarer. His auburn hair is cut short and often hidden behind a hat of some sort. The occasional scar populates much of his body. His left ring finger is missing, and his right little finger is removed to the first knuckle. His hands occasionally have a light tremor, particularly when it's cold.

He is rarely seen without his backpack, which carries mostly food and tools, though occasionally other things.

Weapons:

-12 Gauge pump shotgun, handed down to him by his father. Most of the manufacturing information has been worn away over time, but the phrase "Bene" is still legible.

-A single ice axe, he lost the other one at some point.

-A stout hunting knife he keeps in his boot, a present from his foster parents.

Personality:
With his age slowly climbing and the disease extending its roots into his system, Lawrence's standard stoicism has largely melted away into bitterness. Yet, he does persevere to try to find some sort of cure. Beneath his stony exterior, there's a shred of hope still pushing him along. Not for himself, not for Asha, but for Humanity.

Biography:
When I was young, they told me stories of before the war, when we could live for a thousand years.

Born outside the DC metropolitan area, Lawrence grew up in an independent colony for much of his life, learning to hunt, gather and survive outside of a city. At the age of five the virus took his parents, a fate not uncommon in the world today, at which point he was raised by a younger group of family friends. Aside from that, Walker isn't always keen on giving details about himself.

A few years ago he was taken prisoner, after a rather disastrous encounter with a band of raiders. After several long months of grueling conditions, he was greeted by shouting and gunfire as the camp he was kept at fell under siege. Jacob and the Obsidian Knights had sacked the compound and freed him, and he now owed these strangers his life, or what little time is left of it.

Picture

d77936c0e42cdaf3edf8f30fc8818fb0.jpg
 
sovereignty_by_las_t_d35uk00.png

Name:
Sanjay Kau
Age:
19
Gender:
Male
Gang:
Obsidian Knights
Appearance:
With eyes as cold and frigid as a winter's night, his hair is as black as midnight and hangs well past his broad shoulders when it isn’t tied up and hugging his face. At six feet tall, and right around 145 pounds, he is quite skinny but fit, his chest and abs seemingly carved like marble with a defined musculature. Of Asian descent, his wardrobe varies depending on the circumstances; but normally, he wears all black, and has the tendency to cover his face with a hood pulled over his head and a scarf that leaves only his eyes left to peer from the shadows.
Weapons:
Sanjay is as versatile as they come in how to handle himself in a fight, but he prefers to keep his distance and end a battle before it begins. He is an extremely accurate sniper and puts a lot of trust in his M24 – able to take a shot at about a mile depending on the caliber. Nonetheless, he remains prepared for most situations with the habit of keeping a katana strapped to his back, as well as various daggers or even a few pistols at his side in the case of an emergency. This doesn’t even include what he can do just with his fists or his legs for that matter. The man is extremely quick and flexible, able to move rapidly like an acrobat while remaining quiet and having a good sense of balance.
Personality:
If you ever wondered about the strong silent types, then Sanjay is your man. He never says much, but most would consider him as strategic, valuing brains over brawn. Very few ever really know what he is thinking, his emotions normally being quite neutral even in the most stressful environments. While he rarely shares a single thought to anyone, he is quite compassionate, offering a hug or shoulder to cry on when others are in desperate need. But who is to really know how complicated the man really is? Unfortunately, like all good things, they grew complicated over time when he was simply in the wrong place at the right time.

There isn’t much to be said whether it was a mistake or not, or how Sanjay even feels about it because he never says anything on the subject as if it never even happened at all. One night with Asha either changed things for better or worse with them contaminating whatever brief fleeting moment in time they had was not a part of the plan. Fate, unfortunately, had other plans as the child didn’t make it. Ever since though, at least in public, neither Sanjay or Asha for that matter show much compassion for one another outside of just being close friends… seemingly having moved on from their shoddy past decisions.
Biography:
In his earlier years, he spent his time mostly alone, his home being wherever he could make it before coming to the Obsidian Knights in the east. Sanjay never really knew his parents, nor did he ever make many friends in light of him rarely saying much to anyone. His talents nonetheless have come to be valued by his comrades, and he has been a member of a squad headed up by Asha ever since he can remember.
Other:
You could easily consider Sanjay as Asha’s personal bodyguard, but he never stays close to her, but instead sticks to her shadow or watches silently from overhead. He was a member of Asha’s squad before it was slaughtered, and was presumed missing in action or dead. In an unofficial capacity, he is like an ambassador to the West, sharing information between the two gangs in an effort to share their resources.​
 
Name: Jason Ferris

Age: 17


Gender: Male

Gang: Obsidian Knights

Appearance: Jason is a Seventeen year old male. He has short, messy, dirty-blonde hair that falls around his neck. Jason is in average to poor physical condition, with barely any fat on him and is very bony. Jason wears a woven bracelet, a pair of tattered jeans, an old tee-shirt as well as a pair of old sneakers.


Weapons: Pepper Spray, Nightstick Baton, Submachine gun (1 Loaded clip) Jason has never fired the weapon.

Personality: Jason is always trying to help others, and often acts selflessly. He doesn’t talk much about himself.


Biography: Jason’s mother died in childbirth and his father died from the ADV virus 3 years after he was born. He was raised by his older brother His who is 8 years older than him. He’s always looked up to his older brother. Jason also has two younger ½ sisters. When they’re father died and subsequently his step-mother died they were left all alone in the world.

His brother has always been the rock of the family however, his brother has been afflicted by the virus. Jason wants to help his family and protect his sisters and find a cure for his older brother. Knowing this he set off on his own to join the Obsidian Knights and is looking to save his older brother.
Other:

Picture:
96bf4deede897658544f216b9b9c4085.jpg
 
Status
Not open for further replies.
Back
Top