Ame Damnee Chelonian's Characters

ChelonianCommander

Strength of Steel, Will of Iron
Name: Wolf
Aliases: N/A
Title(s): Captain of the Honor Guard
Role: Traveler

Moral Alignment:
Lawful Good
Affiliations: Rolm, Void Born
Hometown: New Eden
Relationships: N/A

Race: Void Born
Subrace: Honor Guard
Age: 441
Gender: Male
Sexual Orientation: N/A
Appearance: Wolf is 6'3 and weighs around 145 pounds. He is made entirely of thick plate armor with a barbute helmet as his head. Through his visors is two blue glowing eyes and he speaks with an echo, as if he was speaking through his helmet. He wears a blue cape and tabard over his armor. At his right side is a metal sheath that he uses to carry around his greatsword, and on his left is a brace of 3 flintlock pistol that he uses as sidearms.
Equipment: Steel Plate Armor, Steel Great Sword, 3 x Sigil-Lock pistol

Combat Prowess: Swordsman, Two-Handed Proficiency, Durable, 420 years of combat training, Twice as strong as the average human
Spells/Powers:
Magic Resistance: Void Born drain magic from the surround area to keep themselves bound, this in turn makes them resistant to many forms of lesser magic.
Immunity: Immune to poisons and toxin in all forms due to being a suit of armor
Tireless: Doesn't need to eat, drink or sleep, and can't feel pain, tired or exhausted
Sigils: Void Born cannot use magic, but can use magical runes called Sigils. Sigils are forged onto the armor and Void Born can have three Sigils forged onto the armor at a time.

-Sigil of Metal: The Sigil of Metal passively makes Captain Wolf's armor twice as durable than normal steel armor, and prevents melting and rust
-Sigil of Shield: The Sigil of Shield creates a short lived, around 15 seconds, magic shield in a radius of up to 10 ft around Captain Wolf
-Sigil of Torch: The Sigil of Torch creates a small floating fireball capable of lighting up an entire room. It can be extinguished like a normal flame, or if the air is too humid.
Weaknesses:
Buoyancy: Void Born are unable to enter deep water or they will sink like a stone with little ways of getting out
Magically Inept: Void Born, due to their magical resistance, are unable to use conventional magic
Undead Body: Miracles and Holy Spells can be used to great effect on Void Born as they are, in all technically, Undead Beings
Armor Body: Void Born cannot be healed by any means, but instead they must be repaired
Honor Above All Else: Captain Wolf's code of honor takes priority above all else. He will accept any challenges made directly to him, will always be the last to disengage from a fight, will not kill anyone under the age of 20, will not attack anyone unless they attack him first, and will never sneak around or use underhanded tactics in battle.

Personality: Wolf works hard to keep a calm and stoic appearance. There is nothing more important to him then to keep his honor, as to him it is quite literally the only thing he has left. There is very little that he fears, being an undying being there isn’t much he is truly afraid off, but one of the things he is truly afraid of is to be unable to do his duty. As part of the Honor Guard, he is expected to protect his allies at any cost and he will go above and beyond to keep his allies safe, even if it means becoming Unbound.
Skills:
-Weapons Master: With centuries to learn, many Void Born have learned to use many different weapons, including both melee and ranged weapons.
-Unshaken: The Honor Guard is trained to hold a position against all odds unless told otherwise. This trainslates into an armored warrior who WILL not move until he's either Unbound or had all of his limbs hacked off.
-Blacksmithing: The Honor Guard is expected to keep themselves and their weapons in tip top conditions at all time. While this might translate into experience, the fact is they usually spend their time fixing the same 3-4 pieces of armor and swords for centuries which doesn’t translate into mastery of the craft.
-Rolmspeil: The language of Rolm, which has been lost to the outside world for centuries. Only historians and Rolmens should know this language.

Bio/History: Before he became a Void Born, Captain Wolf was part of his Master’s personal guard, as with all Honor Guard. He was one of the original Honor Guard, and has been training and mentoring hundreds of other Honor Guardsmen in his time bound to his armor. As a trusted and experienced member of the Honor Guard, the Emerald Knight decided that he would be one of the first sent beyond their borders to see what has been going for the past few centuries.
Other: N/A

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Name: Calm Before the Storm
Aliases: Calm, Storm, Scoutmaster
Title(s): Captain of the Scouts
Role: Traveler

Moral Alignment: Chaotic Good
Affiliations: Rolm, Void Born
Hometown: New Eden
Relationships: N/A


Race: Void Born
Subrace: Scout
Age: 265
Gender: Female
Sexual Orientation: N/A
Appearance: Calm is 5'5, and weighs around 90 pounds. She consists of a set of scale armor and a Corinthian helmet with glowing orange eyes showing through the visors. Like Wolf, Calm speaks with a slight echo. She wears a dark orange tabard over her armor and carries a sheaved sword at her right side, and a dagger at her left at all times. She also carries a hand crossbow and a baton that she uses primarily for espionage
Equipment: Steel Scale Armor, Steel Sword, Steel Dagger, Crossbow, Baton, Potions Kit, Bolts

Combat Prowess: Swordsman, Duel-wielding Proficiency, Quick, 250 years of combat training, Twice as strong as the average human
Spells/Powers: Void Born cannot use magic, but can use magical runes called Sigils. Sigils are forged onto the armor and Void Born can have three Sigils forged onto the armor at a time
Magic Resistance: Void Born drain magic from the surround area to keep themselves bound, this in turn makes them resistant to many forms of lesser magic.
Immunity: Immune to poisons and toxin in all forms due to being a suit of armor
Tireless: Doesn't need to eat, drink or sleep, and can't feel pain, tired or exhausted
Sigils: Void Born cannot use magic, but can use magical runes called Sigils. Sigils are forged onto the armor and Void Born can have three Sigils forged onto the armor at a time.
-Sigil of Silence: The Sigil of Silence can be activated for several minutes of allowing Calm to move without the clatter of her armor
-Sigil of Shadows: The Sigil of Shadows can be activated to make Calm seem like a blur of shadows, masking her from sight
-Sigil of Speed: The Sigil of Speed can be activated to allow Calm short bursts of speed, allowing for quick getaways
Weaknesses:
Buoyancy: Void Born are unable to enter deep water or they will sink like a stone with little ways of getting out
Magically Inept: Void Born, due to their magical resistance, are unable to use conventional magic
Undead Body: Miracles and Holy Spells can be used to great effect on Void Born as they are, in all technically, Undead Beings
Armor Body: Void Born cannot be healed by any means, but instead they must be repaired

Personality: Calm is a very pragmatic and sarcastic individual. Being a younger, relatively younger, Void Born, she takes great pride in her skills and that translates into arrogance, which leads to reckless behavior sometimes toying with her opponents during fights and taunting them. Still despite her boasting and sarcasm, she tends to stay away from monasteries and temples as she feels like there are thousands of eyes watching her at all times, a fact she really doesn’t like to mention.
Skills:
-Weapons Master: With centuries to learn, many Void Born have learned to use many different weapons, including both melee and ranged weapons.
-Unbound by Code: Calm is unbound to the Knight's code, allowing her to do things such as sneak around, torture and kill whoever she needs to in order to accomplish her goal.
-Espionage: Skirmishers are used for spying and assassinations and as with Void Born, they can have decades or even centuries of experience in their craft.
-Rolmspeil: The language of Rolm, which has been lost to the outside world for centuries. Only historians and Rolmens should know this language.

Bio/History: Before she was bound, Calm was known as Clarissa, an orphan working for pennies on a farm. When she was 15 she enlisted in the Scout order for the opportunity of getting a better life and at the age of 30 she was bound to her armor. She took up her current name, Calm Before the Storm, as she would have the task clear the path of enemy ambushes and scouts before the main force arrives. Being one of the finest Scouts, the Emerald Knight felt that it was nessessary to send her beyond Rolm’s borders as her talents will be useful in fathering information.
Other: N/A

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Name: Gosberg Holtz
Aliases: Gossy
Title(s): Arsenal Commander Holtz, Gunnery Captain Holtz
Role: Pirate, Arsenal Commander

Moral Alignment: Neutral Good
Affiliations: Pirates
Hometown: Rolm
Relationships: N/A

Race: Human
Subrace: N/A
Age: 36
Gender: Male
Sexual Orientation: Straight
Appearance: A middle aged man wearing a feathered hat, a yellow and green gambeson, black trousers and heavy leather boots. He has scars on his face from past experiments and leathery hands from years of working on his inventions. On his sides is a mace, and on his back is a steel buckler, and his Gossy Long Gun. Attached to his torso is a brace of 5 Sigil-Lock Pistols.
Equipment: Steel Mace, a brace of 5 Sigil-Lock pistols, a Gossy Long Gun, a pouch of lead bullets and a small buckler

Combat Prowess: Marksmen, Basic Melee Combat
Spells/Powers: N/A
Weaknesses: He is a human. Anything that can kill a human can kill him.

Personality: Gosberg plays a calm and rather relaxed personality when off-duty, either smoking his pipe or testing out his Gossy Long Gun on clay pots he throws out onto the water using a modified ballista. But when his skills are needed he becomes a slave driver, pushing his cannon crew to load faster and work harder as a single second wasted on loading can mean the death of the entire ship. He treats every cannon with the respect they deserve, and will gladly tell-off anyone who treats them differently.
Skills:
-Gun Repairs: As an Engineer he can fix cannons and guns with relative ease, given that he has the right parts and materials.
-Inventor: He can craft various items and munitions for the ship, such as boarding hooks, grapeshot canisters, chain shots and explosive shots.
-Cooking: Makes basic foodstuff for the crew, such as salted fish, hard-tacks, and Iron Water which is one part Rum and one part the residue from fired cannons.

Bio/History: As a young lad Gosberg was the clever and inventive son of a rich merchant. Seeing that his son has the gift of building, making various simple mechanical toys and devices from when he was 10, the Merchant enrolled Gosberg in Rolm’s ‘Engineer’s College’ at the age of 15. There Gosberg learned many things such as how to build and maintain a Handgun, how to properly fire, clean and load a mortar without killing yourself. At the age of 28 Gosberg was handed one last task before he can graduate. He must invent and test a weapon in the field of combat. At the age of 30, he invented a weapon known as the Sigil-Lock ‘Gossy’ Long Rifle, a Sigil-Lock handgun with an extended barrel and a spyglass for accuracy. At the age of 31 he joined a crew of Pirates on the Fortune Slave in order to have the opportunity to test his new weapon and perhaps make some money to pay off his college debts.
Other: N/A

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Name: Remon Belloy
Aliases: N/A
Title(s): N/A
Role: Cabin Boy

Moral Alignment: Neutral
Affiliations: The Fortune Slave
Hometown: N/A
Relationships: Crew, Mireia Martell (Past Friend)

Race: Human
Subrace: N/A
Age: 29
Gender: Male
Sexual Orientation: Straight
Appearance: Remon is around 5’8’’ well-toned man, and has fair skin and ragged brown hair, due to the sea salt. He wears brown trousers held by a leather , a white button-up shirt and leather vest. On his bare skin is several scars created by flying splinters, shrapnel and the occasional sword sash to the face. He also is missing a tooth from when Tor heard him call her a he.
Equipment: Carries a steel cutlass, a flintlock pistol, a steel dagger and a pouch of lead bullets.

Combat Prowess: Basic sword training, Agile
Spells/Powers: N/A
Weaknesses: He’s a normal human. Anything that can kill a human can kill him.

Personality: Remon is a dedicated worker, willing to do anything within reason for the ship. Usually that means heavy lifting, cleaning rooms or, on certain cases, helping Gosberg with target practice. Still he is a man driven by goals. When he sets his mind onto something he will do anything to accomplish it, even if it means stealing, lying and killing to get it.
Skills:
Adaptable: Being the cabin boy of the ship has made him rather versatile and he can pick on things rather quickly.
Strong: He’s a rather strong man, being able to lift entire barrels of powder over his shoulders.
Whittling: He likes to make small wooden figurines in his spare time.
Smithing: He learned some basic smithing from Gosberg when he worked for the Arsenal Commander

Bio/History: Remon was born to a rather poor family. His mother worked in the manor of the Martells, and when he was of age, so did he. At the age of 14, he was task to bring the Martells and their guests food and wine and then to clean up after them, usually with a bucket and a brush. One day however he met the Martell’s patriarch’s daughter, an olive skinned girl named Mireia. The two talked for a bit as she never saw someone around her age that wasn’t of nobility and their talk had blossomed a small friendship between them. As the years went by the two would meet and talk whenever they can, getting to know one another and eventually at the age of 18 Remon realized that he had feelings for the young lady, but he couldn’t show it to her. He wasn’t worthy of something so bright and beautiful. He spent the next few years studying in secret, learning how to read and write, use proper English, but still it wasn’t enough as he knew her father wouldn’t let him court his daughter if he didn’t have the funds to prove that he was good enough for her. After considering all the ways he can obtain a large fortune quickly he made his choice and made up his mind. At the age of 22, in the darkness of night, he slid his handkerchief under her door then left without a word or sound, joining the crew of the Fortune Slave in hopes of gathering enough treasure in order to one day buy proper clothes, land and everything he would need to one day be with Mireia.
Other: N/A
 
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