OZ Classes

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~Nemo~

An Odd
Warrior Classes
  • Paladin-A type of Magic Knight. They are a fighter with a base set of Light and Healing Magic, though this is a good balance of magic and physical strength. Paladins tend to have a lower amount of stamina and HP then a Berserker. Paladins follow a stricter code than most due to the magic they use, meaning that while they will fight most may not kill their enemy. The code they follow is a code developed by the Rose Kingdom, which ensures that justice prevails throughout OZ. They could also be considered the opposite of a Dark Knight.
  • Weapon Master- They tend to wear lighter armour than the other three warrior classes, but due to the amount of skill they have with different weapons(even having the ability to use weapons that other classes can't) they have a higher speed, mobility, and a chance to cause higher damage than the Paladin or the Dark Knight.
  • Dark Knight- the opposite of a Paladin. While the Paladin's base magic involves Light and Healing, the Dark Knights are based in the darker side of magic, things like Necromancy and other Darkness based magic. Unlike the Paladins, they do not follow a code and are more likely are going to kill anyone the perceive as an enemy. Also with their magic, they will take a bit of damage to their HP but at a smaller percentage than the one that they are attacking.(Dark Knight does not=Batman jk ;D)
  • Berserker- are beasts when it comes to fighting. They hold monstrous amounts of strength that clearly outshine most of the classes in the game, the downside to them is that they can move slower than most and have a lower level of defense, so a Ranger or a long-distance fighter has the advantage against Berserkers but one a certain distance is closed, Berserkers are amazing close range fighters. To compensate for the slow speed and low defense, they usually carry around weapons that add to the damage that they can do as well as wear heavy armour that can give them a sort of protection against defense based attacks. Unlike the other three warrior classes, Berserkers are more physical than they are magical though they do use magical buffs that can help enhance their abilities. This class is a popular class due to the slight OPness it carries, though many overlook the weakness that they carry which leads to many downfalls.
Rogue Classes
  • Assassin- An offensive class of Rogue, having higher stealth and killing abilities. Many assassins are proficient at Poison and Weakening based attacks. They usually carry the element of surprise with them as many do not expect them to attack so quickly. Assassins usually do not give the finishing blow rather usually letting an ally finish the job for them but if they are not in a group they will use their speed and stamina to wear an opponent out whilst using their attacks to further damage over the course of the battle.
  • Gambler-chance takers. The use probability to figure out the course of the battle. Their form of magic is Luck magic where the leave it up to Fate, many gamblers will use different variations of physical probability such as flipping a coin or rolling a pair of die, or even using tarot cards to attack. Gamblers are master of deception as well, being gamblers they can call bluffs which could lead an opponent into a sense of security only for that to flip the tables in battle. Just like Assassins, Gamblers will probably be seen in a group with others.
  • Scout-also known as a Spy. They are amazing at picking out details from anyone around them. They have enhanced abilities as well, such as super sensory abilities and information-gathering abilities. If in a group, they are the ones who will be sent out to "scout" out an enemy camp and relay back the information to their group or guild.They are also considered a cross between a Rogue and Ranger class due to the use of their ranged fighting and weapons.(Think of the Scouts as a mixture of Sherlock and a sniper or Green Arrow.) They do not specialize in any magic but the have the ability to choose any magic to specialize in(this would be based on what their subclass is).
  • Thief-the stealthiest class of the Rogue Classes. They don't have much defense or offense to them but that can easily be remedied by the fact that they can take items, or intangible things like experience points or MP and HP from an opponent. Their fighting ranges from short to long distance and they can use whatever weapon the desire. The Magic they use the mose is Stealth and Thievery based Magic, though that is subject to change. These abilities makes the Thief class one of the most flexible classes out there.
Mage Classes
  • Therugist- In likeness with a Cleric, Therugists make a pact with a deity or spirit of sorts for their magical abilities. In contrast with a Cleric, they tend to use offensive based magic which puts them in a slightly darker light due to the fact that they use their abilities for fighting rather than healing. Therugists are rarely seen with a weapon though they may carry staffs and polearms as a conduit for their power to flow through.
  • Summoner- Let's just say that all mage classes make pacts with a deity or spirit for their powers, though what is different for a summoner is that the contract they hold summons creatures from a different dimension rather than have offensive based attacks. They have a higher defense due to this ability and most summoners will fight side by side with there summons making most of them short or long ranged fighters depending on the summons. In game, the summons are based on real life animals like wolves and bees with a magical twist to them. Most summoners only have one summon contract but as they grow they can have multiple summons, exceeding no more than 7 contracts.
  • Illiusionist-These are the ones that are a cross between a Mage and Rogue. Like the Rogues, they are masters of stealth and deception but with stronger magical abilities. Hence the Illusion based Magic, the illusion they cast can be as small as a scenery change to as big as taking the look of another person. The cool thing about this is that the illusions tend to be physical. If an Illusionist takes the form of another person, for that period of time they will have the same abilities and skill sets as the person they are copying. The downfall is that, the illusions can only last for a certain amount of time as it can be taxing on the MP of the Illusionist, though the more they power up the longer time they have to cast an illusion. (P.S. every level is five minute increments.)
  • Bard- a musical kind of Mage. This is a well-rounded Mage class as the Bardic songs they use can buff an ally, weaken an enemy, heal or cause some damage. This class is usually seen using music based weapons, such as instruments or even their own voice, making them comparable to that of a Siren. This class can be considered rare but not as rare as the classes listed below.
Healer Classes
  • Cleric-They are a straight up healer and buffer. They are most never alone due to the low attack and defense that they have. Doesn't mean they can't fight though, they are usually the last resort when other allies are down and out. If they do fight, they are more long-distance and will use their healing magic in a way to lower the opponents abilities. Still their fighting is not the best(though it does depend on the subclass if this is the main class for a player.)
  • Medium-they are not as much of a healer as they are the spokesperson for the other side. They are usually used as hosts for the creatures of the other side to communicate with the players of the game. Mediums have the ability to not have to make a pact with any deity or spirit to gain any abilities from them, which can vary from offensive magic to healing. They are a flexible Mage class.
  • Battle Priest-weaker version of a Paladin but a stronger version of a Cleric. They are based on the lore of the Templars, meaning while the use Healing and Light based Magic, they also use the same kind of personal Buffing Magic that Berserkers use, making them a strong ally to have. They are short ranged fighters and tend to use a variety of swords and staffs to fight with.
  • Witch Doctor- Natural form of a Cleric. Witch Doctors are more on the naturalistic sides of healing using herbs and potions rather that incantations. They, like the assassins are also proficient with the use of poisons as an offensive magic.
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Rare Classes

  • Gunslinger-wielder of firearms and a master of them. Unlike the Engineer, which uses a load of technology to fight. Gunslingers only use firearms as their choice of weapon. They and Engineers are the only two classes that uses no magic.
  • Manakete-are fighters that specialize in Shape-Shifting Magic. They can take on a form of beast that can heighten their fighting and sensory skills. There are given 3 forms of choice at level 1 and are given 1 extra form as for each level until level 12, when the begin to gain a form a form every four levels until Level 20. After that, a cap is reached, totaling to 16 possible forms. Thee forms can be based on real world creatures or the creatures of OZ.
  • Mystic-form of fighters that use no weapons whatsoever. Instead they are similar to the Berserker in that the have an enhanced form of strength while fighting. They also use personal magic to enhance their attacks.
  • Elementalist- are mages the specialize in the elements. Starting off, they will only be able to specialize in any one element and work their way up. Some of the strongest Elementalist can master up to four though they can go higher than that. This is the class that Dorothy Simmons plays as.
  • Engineer- they use technology as their main source of weaponry.
  • Alchemist- mixture of a Witch Doctor and a Therugist. They mix magic and potions together, some even being fast enough that they can mix them right in the middle of the battle and use them as bombs or other forms of offensive attacks.
  • Hunter- a long ranged fighter with heightened sensory abilities. They main choice of weapon is a bow and arrows, though they can mix magic with those arrows and making them lethal such as fire arrows. They can even put poison on the tips that can cause damage when an opponent is struck.
 
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