Aman

Dragon Priestess
Benefactor
Hello everyone~ I don't have much now, but more will be coming soon.
♥♥♥

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Name:
Trell
Role: Slum Dweller
Moral Alignment: Chaotic Good
Affiliations: Three Amigos (WORKING TITLE)
Hometown: Abaddon
Relationships: Close friends with the other two Amigos.

Race: Daemon
Subrace: Half-Imp
Age: 14
Gender: Male
Sexual Orientation: Heterosexual
Appearance: Trell stands at 4'10", about six inches shorter than the average human his age, though his body is mostly muscle. He has red skin with black marks on his arms, back, and face that grow the more he uses his powers and then recede over time. A pair of small horns (~four inches long) extend out of his forehead at a slight forward angle. He has a long, whiplike tail ending in a barbed spike, which he has enough control over to use as a fifth appendage. He has white hair and bright orange eyes, but both turn black when he uses his powers.
Equipment: Trell prefers to use his powers rather than any weapons, and therefore doesn't carry any. His clothing typically consists of whatever he can scrounge together, though he prefers open jackets that he can shrug off at a moment's notice. Unfortunately, items on his person are not immune to his flames.

Combat Prowess: Daemonic heritage makes Trell faster and stronger than all but the strongest humans, but in terms of Daemons he's relatively weak. His attacks, while flashy and destructive, can be shrugged off by more powerful beings.
Spells/Powers: Trell's Impish blood grants him control over fire and heat. When he uses his powers, flames break out over his arms and head which he can direct at will. If there is another source of flame nearby, he can control that as well. The effective range of this ability is relatively short. He can draw heat from nearby objects, which often causes them to burst into flame and further feed his abilities. He can also transmit heat, though this ability can be dangerous. Trell uses the flame like a living weapon, whipping it about and hurling it at enemies. He can maintain control within limits, which he mostly uses to curve fireballs. His flames can be extinguished, but his own supernatural flames (created by him and not stolen from another source) can only be extinguished through supernatural means.
Weaknesses: Using too much power can cause Trell to slip into a berserk state, barely recognizing friend from foe and succumbing to his base desires, chief among which is destruction. The black markings on his body begin to creep and cover him. In additional, channeling too much energy into his flames or transferring too much heat can cause Trell to become hypothermic. Even when he isn't using his powers, he is uncomfortable in lower temperatures and anything below 50 degrees Fahrenheit can potentially be fatal.

Personality: Trell is a passionate young man, though his upbringing and lack of social skills leaves him with few ways to express that passion. He cares deeply for his friends, and generally tries to do what he considers the right thing, although a history of hardship has left him somewhat jaded and lacking in empathy. As he's grown older, he's made more and more trouble reconciling his Daemonic side with his human side. Any feelings or desires he sees as impure or evil (sexual attraction and anger being the most obvious), he represses, while being continually frustrated that their pure and good relatives (love and serenity) do not come easily to him. He likes to play pranks, and is often the one who begins the Amigos' adventures one way or another. Trell's mouth has gotten the group into trouble many times over the years.
Skills: Trell is good at making things, and often has a few random widgets lying around. He has been known to make traps, locks, and a timer. Conversely, he can also figure out how most simple machines work.

Bio/History: The Three Amigos grew up in Abaddon's many slum districts, moving between them as events in their life dictated. They were raised by a human man named Lysander, who taught took them in when no one else would and taught them to survive in their harsh reality. As half-Daemons, they were never truly accepted by anyone, and even Lysander was not above using them for his own ends. Unfortunately, his behavior came back to bite him, and he was murdered when the Amigos were only nine years old. they have spent the last five years without him.

They have survived through a combination of grit and ingenuity, working together to solve problems with their (mostly) unique powers. Even though they are not related by blood, they are closer than many true families, and could never imagine a life without the others. However, as they come into their own in their early teens, the differences between them become more pronounced, and new tension develops in their relationships.

Other: Trell has not stopped growing yet. As he gets older and develops, so too will his powers and his understanding of his heritage.
 
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Name:
Arion
Role: Slum Dweller
Moral Alignment: Neutral Evil
Affiliations: Three Amigos (WORKING TITLE)
Hometown: Abaddon
Relationships: Close friends with the other two Amigos.

Race: Daemon
Subrace: Half-Incubus
Age: 14
Gender: Male
Sexual Orientation: Pansexual
Appearance: Arion looks just like a human except for two horns that poke out of his blonde hair, which are easily hidden. However, "just like" is a term used loosely. Arion is perfect in every way. His hair is never out of place, his body is sculpted like a piece of art, and his voice is like music. Even living in the slums, he never smells bad and he always seems to keep clean. His silvery blue eyes are impossibly deep and full of emotion.
Equipment: Arion carries a sword at his hip at all times, and knows for the most part how to use it. His clothing, no matter how ragged it may be, looks stylish if he's the one wearing it. He usually wears hooded cloaks to hide his horns.

Combat Prowess: Arion is quick, but not as strong as one might expect. He prefers to keep his distance and use his reach and speed to outmaneuver his opponents. He prefers to stay out of combat for the most part.
Spells/Powers: Arion has the standard Incubus set of powers. He can enter dreams and show his victims their heart's desire while raping their sleeping bodies. However, Arion has the additional advantage of being able to manipulate the minds of humans. He can literally make someone love him, for as long as he is in their presence. His powers come in handy for the Amigos, allowing them to get food and shelter and more often than not escape the trouble Trell has gotten them into, but the power is a bit finicky and doesn't always have the intended effects.
Weaknesses: Arion's control over the human mind has, ironically, left him a bit blind to how it truly works. He takes a logical approach to illogical things, and sometimes doesn't see what's right in front of him. Subtleties tend to elude him. For example, he may know that a woman hates her husband, but he would not know why. He also cannot tell when someone is lying, even if he is inside their mind at a the time.

Personality: Arion is a cold-blooded sociopath, harming and manipulating anyone he pleases in order to get what he wants, and he's not very far-sighted. Aside from Trell's mouth, the thing that gets the Amigos in trouble the most is Arion's d---. He does care about the other Amigos, but not in a particularly healthy way. While not quite seeing them as tools like he does everyone else, he also doesn't see them as real people. To him, they exist only to fill the gaps in his life, and their relevance to him depends entirely on how well they fill that gap at any given moment. Also unlike the others, he looks forward to developing his Daemonic abilities and couldn't care less about fitting in.
Skills: Arion doesn't have many real skills, since he coasts by with his powers.

Bio/History: The Three Amigos grew up in Abaddon's many slum districts, moving between them as events in their life dictated. They were raised by a human man named Lysander, who taught took them in when no one else would and taught them to survive in their harsh reality. As half-Daemons, they were never truly accepted by anyone, and even Lysander was not above using them for his own ends. Unfortunately, his behavior came back to bite him, and he was murdered when the Amigos were only nine years old. they have spent the last five years without him.

They have survived through a combination of grit and ingenuity, working together to solve problems with their (mostly) unique powers. Even though they are not related by blood, they are closer than many true families, and could never imagine a life without the others. However, as they come into their own in their early teens, the differences between them become more pronounced, and new tension develops in their relationships.

Other: Arion has not stopped growing yet. As he gets older and develops, so too will his powers and his understanding of his heritage.
 
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Name: Vrekka
Role: Slum Dweller / Leader of the Three Amigos
Moral Alignment: Chaotic Neutral
Affiliations: Three Amigos (WORKING TITLE)
Hometown: Abaddon
Relationships: Close friends with the other two Amigos.

Race: Daemon
Subrace: Ostensibly a halfbreed of unknown heritage. Really a full Daemon who takes care of the Amigos for reasons known only to herself.
Age: Unknown (Ancient)
Gender: Female
Sexual Orientation: Bisexual
Appearance: Vrekka's appearance changes, but she most often appears as a midnight blue furred, vaguely animalistic human with two horns curving back over her head, which is about six feet tall. Her poofy fur, big mooney eyes, and tube-like shape in this form tend to make people want to pet or snuggle her, which she is okay with. However, she can change this form at will, and the only thing her forms have in common are that they have horns and fur and are somehow animal. Those who have seen her true form say it's indescribably terrifying.
Equipment: Vrekka wields twin daggers, and prefers to wear long robes or cloaks that cover her entire body.

Combat Prowess: Vrekka uses stealth and subterfuge to win her battles, using her powers to attack in unexpected ways from unexpected directions.
Spells/Powers: Vrekka can create illusions, although that may not be what they really are, as some illusions can cause actual damage. Vrekka herself has speculated that she really has the ability to alter not just the perception of reality, but reality itself in a limited sense. Most of the time, she merely turns herself invisible, summons a magical darkness, or creates clones of herself. However, on the rare occasions her true strength has slipped through, she has altered the flow of time, created massive illusory locations and creatures, or broken minds with the sheer force of her will.
Weaknesses: Anyone who can pierce her illusions has a distinct advantage. Threats to Trell and Arion make her rash and may cause her to drop her guard.

Personality: Vrekka is motherly and patient, and goes out of her way to assist the other Amigos however she can. Despite her age and experience, she enjoys the 'big sister' role she's created for herself and sees it as a method of personal growth, or perhaps an escape from her undoubtedly violent past. She is beginning to believe that this is her true personality coming to the surface for the first time in hundreds of years.
Skills: Vrekka can cook, clean, sew, and any number of other minor skills one would need to take care of a family.

Bio/History:

The Three Amigos grew up in Abaddon's many slum districts, moving between them as events in their life dictated. They were raised by a human man named Lysander, who taught took them in when no one else would and taught them to survive in their harsh reality. As half-Daemons, they were never truly accepted by anyone, and even Lysander was not above using them for his own ends. Unfortunately, his behavior came back to bite him, and he was murdered when the Amigos were only nine years old. they have spent the last five years without him.

They have survived through a combination of grit and ingenuity, working together to solve problems with their (mostly) unique powers. Even though they are not related by blood, they are closer than many true families, and could never imagine a life without the others. However, as they come into their own in their early teens, the differences between them become more pronounced, and new tension develops in their relationships.

Only Vrekka knows the truth about the Amigos, and she has told no one. Whatever it is has kept her in hiding, protecting the two half-Daemons she has come to view as her children while pretending to be their adoptive sister. It was she who murdered Lysander, when she realized he was a liability and they no longer needed him to survive. Even now, she hides the true extent of her powers and knowledge in order to keep up the charade, going so far as allowing herself to come to serious harm.

Other: Vrekka keeps her identity secret from everyone. However, as a powerful Daemon, her disappearance will not have gone unnoticed. Other powerful Daemons, friend or enemy, may be searching for her still.
 
Hello and welcome to my thread of wonderful people. I will most likely edit this a bunch of times to make it all pretty and stuff so.... come back often?
 
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Name: Lillith. (True Name)
Aliases: Aeriseth.
Title(s): The Temptress, Lady Death.
Role: One of the esteemed Envoys, a high-class Noble in society.

Moral Alignment: Somewhere between Lawful Evil and Neutral Evil.
Affiliations: The Envoys.
Hometown: Abaddon.
Relationships:
Galizur - Aeriseth's son, a boy of 15. The details of his birth are... Unclear, and she doesn't like to speak of him. In her eyes, this 'son' of hers is a disgrace and does not live up to her name or the standards that have been set for him. When she's not antagonizing him or trying to entice him into doing something, she pretends like he doesn't even exist.
Alexander - One of The Envoys, except this one is still around. Aeriseth and Alexander go way back, for as long as she can remember, really. Considering how much she has changed since the old days, they are no longer as close as they used to be. Still, she flirts and toys with him every chance she can get, and doesn't try to kill him, so that's a plus. Her feelings for him potentially go much deeper than she thinks.

Race: Daemon.
Subrace: Mother Succubus.
Age: Over 1,000 years old. Physically appears to be in her early-mid 20's.
Gender: Female.
Sexual Orientation: Pansexual. Anything goes.​

Appearance:
Despite the rather pronounced horns that adorn both sides of the woman's head, there isn't much else that would reveal she is a daemon. In fact, she appears to be an exceptionally prepossessing female in most standards; pure and emitting a certain youthful glow, like a light. Standing at about 5'6", she is pretty average in height, shorter than most males but taller than most females. Though her slender body suggests she is frail and lacking in muscle, one would be surprised at the amount of physical strength that this seeming damsel-in-distress possesses. It is clear that any fat on her body is all concentrated on her curves, and this is often accentuated with the types of outfits she wears. Her skin is pale in tone, but maintains a flushed, rosy tint to it that makes her look perpetually healthy and full of life. Aeriseth's hair is long, and most often cascading over her shoulders in silky light blonde strands. As well as that her eyes are usually a lucid golden color, but take on a striking pink when her powers have been activated. Though this is her most common form to be in, her appearance will vary when she takes on another. Her horns seem to be shaped differently depending on what form she is in, but they always remain, nevertheless. In either of her ears are small, intricately shaped silver earrings. (Her outfit and wings are a lot like the picture on the left, while her horns more-so resemble that of the picture on the right.)

Equipment:
Although Aeriseth prefers manipulation over melee, this isn't to say that the daemon is unskilled at fighting. Quite the opposite, in fact, for why else would she be such a powerful leader figure? Despite not having an entire arsenal of tools to fight with, the woman is sufficiently skilled with her own primary choice of weaponry.

Reaper's Descent
Something of a main weapon of hers, Reaper's Descent is an extensive double-bladed scythe that is primarily blue and gray in color. (Edgy, I know.) The handle is a long metal staff that she grips during battle and swings around her body in fast-paced, fluent motions. Both blades are curved and appear to be substantially sharp, facing in opposite directions of each other. There are also short black ribbons tied to each end with white symbols lacing across the fabric. Click this link to see a picture of the weapon. As a side note, it is enchanted with her powers, increasing the durability and overall damage marginally.
Pride and Envy
Albeit this is still technically the same weapon as Reaper's Descent, it takes a different form for its name. Pride and Envy are the detached versions of the aforementioned tool, where they become much like curved twin daggers for her to hold in either hand. If she so chooses, the two can either be attached by a chain and swung around, or completely separate and used simply as blades. Their appearances remain static, for the most part. Click this link to see a picture of the weapons.
Combat Prowess:
A thousand years is a long time to train, and train she did. From the start, Aeriseth had always been a force to be reckoned with as an angel in Heaven. Though versed in all forms of combat, hand-to-hand is her weakest point in terms of fighting. Doesn't mean she can't still pack quite the punch, though; depending on who her opponent is. Ranged is also not something she does a lot of, finding herself partial to bladed weapons and general swordsmanship; her expertise.

Spells/Powers:
Her magical talents lie in two elements in particular. What these entail vary.

Nature
The only of the main elements that the Envoy has fully mastered, Aeriseth is able to harness nature in its purest essence. From beautiful flowers to poisonous thorns and gargantuan tree trunks, she specializes in bringing out the greener elements of Terrestria to aid her in battle. It may seem as though such a thing wouldn't be dangerous, but when you're constricted by vines or find yourself facing a huge, predatory Venus Fly Trap, that belief tends to change rather quickly. There are a lot of things she can do with this power, and depending on the environment it can be so much more devastating. If she were, say, fighting in the forests of Oblitus, there would be such a wide range of nature around her that it would play rather well in her favor. Since natural things like rocks, sand, water and lightning are all part of nature, she also has minor control over some of those different aspects.
Aura
As per the name, what this power suggests is the ability to control and manipulate her own aura as an element. This can manifest into a lot of different things, offensive or spiritual. An example of offensive would be something along the lines of raining bullets of the aura down upon her foes, or striking like a whip with it. An example of a more spiritual use of her aura would be using it to influence and sway the minds of her peers according to her will, or focusing it into her weapons/body parts. To note, it appears as a pink, ethereal vapor of sorts, matching her eyes when in battle. Some other things she can do with this are teleport short distances (like 50 feet at a time) back and forth, and create portals for longer distances (many miles), though this would be restricted to only once a day. Her aura accounts for a lot of her physical appearance, (i.e. looking young, having horns) and depending on how she uses it she can shapeshift, in a way. There are three forms she can take on: Child, Young Adult (standard), and Elderly.

Weaknesses:

For starters, The Temptress is not all-powerful or invincible in the slightest. Likely she is at much of the same level as her fellow Envoys, and The Ethereals. Given the right situation, one could find a way to easily overpower and take her down as well. In the case of using nature, the amount of damage it actually afflicts depends on her environment. When not around a lot of greenery, she will tend to be weaker in this aspect. Vines are easier to cut, thorns are less harmful. As for her aura, the ability to persuade others minds depends on how weak or strong theirs are. Meaning, this probably won't work too much on actual players in the roleplay. Aside from those limits, Aeriseth has a major physical weak point in her abdomen. This area is much more likely to cripple her for the finishing blow than any other part of her body. She is not aware of this, though. One of her personality flaws is that she is rather vain, and will fly off the handle from something as trivial as being called ugly or fat. Another weakness of hers is that if she doesn't garner sufficient sexual energy from others, she will be drained and powerless.

Personality:
If there was ever an embodiment of the sin Lust, Aeriseth would be its vessel. It would seem that all the woman lives for is pleasure, mostly in the form of sex. She has no care for gender or race and will sleep with just about anyone she's interested in, or if she thinks it will benefit her in some way. Aside from her respect for and devotion to Lucifer, she really only thinks about herself and cares little for the lives of others. In her mind, everyone else is just a pawn on her chess board; nothing more than objects to be used and sacrificed to further her own means. She has a way with seduction and manipulation, often using her looks to get the things she wants. In many ways, she appears to be noticeably sadistic, often turned on by just the mere thought of inflicting pain on others. During a battle she will probably even get aroused if her opponent shows any signs of pain. Yet at the same time she can also be masochistic, and rather than crying over the pain of her wounds she will sometimes get sexually excited by the way it feels. Even around her adversaries she will often make suggestive and lewd comments towards them, no matter how serious the situation may be. Normally others will give in to her allure and willingly have sex with her; but it is not unknown for the daemon to flat out rape a particularly resistant victim. Her morals are obviously very loose and jumbled. Still, she does not seek to actively hurt others. Unlike more chaotic villains, Aeriseth is simply out for herself. There is nothing she loves more than sex and alcohol, and she seems to never tire of those two things. However, formal events such as meetings bore her, and she would much rather be lascivious than serious. There are a few good qualities about her, but they appear to lie dormant somewhere deep inside of her, as she almost never exhibits them. One would assume that she can't actually feel real love for another being, which is something even she herself believes. The only person she is loyal to is Satan, and despite his disappearance she continues to run the city in his name.

Skills:
Other than using her womanly charms and wiles to her advantages, Aeriseth is actually pretty talented when it comes to the arts. Mainly in the forms of music and dancing. She can play the violin and the cello well, and her singing voice is truly something to be admired. Ballroom dancing also comes naturally to her. Other things like painting and comedian acts do not, though. She doesn't know how to invent or fix things that are broken, either.

Bio/History:
More than a millenium ago, before Lucifer fell from Heaven, Aeriseth was an angel serving under the goddess Aditi. She was known as Lillith, the Angel of Guidance. In those times she was a complete opposite to who she is now: a pure and chaste woman, known for her kindness and understanding towards others. With her influence she educated others and guided them into the light, urging mortals to put their faith in Aditi. Back then she was fervently loyal to the goddess, ready to defend her at the drop of a hat, created solely to serve her. And yet, as time passed, she found these same loyalties switching over to their very own Prince of Darkness. Back then the other two Envoys had been her closest friends, companions that she felt she could always rely on. For many years she was content with this lifestyle; but when the time came and Satan decided to desert Aditi's Paradise, Lillith was one of the first to follow in his footsteps. With the other two they descended to Terrestria, a war-torn world blown over from many centuries of disharmony. What happened in the 200 years before the construction of New Eden is history. But not long after, they were burdened with the task to search for the Daemon's Cradle. It was said to be hidden somewhere in the vast wastelands of Oblitus, yet unknown in its exact location. After that their Lord disappeared. -----------------
Subsequently, after years and years of searching - which pass by in the blink of an eye to beings as old as them - the three finally found the said artifact. With it, they had their basis to create their own city to protect it, different from that of New Eden. The Diabolical Order was established and Abaddon was born from their combined efforts. Over the years it began to fill with more and more people as travelers made the journey across Oblitus to settle in the new town. Reproduction contributed to this factor as well. Unexpectedly, the third Envoy ditched without a trace, just like Satan had done centuries before. Aeriseth was left to lead the town with the help of Alexander and what little guidance she had been left by their leader, The Devil. During this time many things happened. She had changed so much over the years after she fell -- what had once been a bright, joyful girl was now a lecherous, selfish woman; a shell of her former self. With that sudden personality switch she changed her name as well, wanting to abandon her past self entirely. Her lust became so great that with her powers she alone created the entire subrace of succubi and incubi, becoming the Mother Succubus to them all. -------
Not much is said about what's been going on with her for the past 600 years. Abaddon has been growing, Lucifer and the third Envoy have been missing, and New Eden has been having its own events taking place. For the most part she seems withdrawn to her manor, preferring to stay inside with her 'toys' and indulge in all the pleasures of life she could ask for. She isn't the greatest ruler for the city, but there are currently no others strong enough to beat her and take her place. When it comes down to it, though, someone will have to do something when tensions begin to brew in Terrestria; and despite her favoring activities behind closed doors, Lady Death must realize that things can't be like this forever. The question is, does she care enough about this wretched world to get involved, or would she rather sit back and get comfortable as it burns before her eyes?

Other:

Her saliva/blood has minor healing properties to daemons, but can be seen as a harmful toxin to angels. Since she is a succubus, intimate contact fills her with energy and power. It doesn't necessarily have to be actual sexual intercourse, it could be something simpler, like making out. Few people know her true name and backstory; the other two Envoys are in those few. Like angels she has wings and can fly, but they are highly sensitive and cannot be used in combat.
[ Ok it took me until almost 6 am to finish this and I'm tired af so some things will probably be edited later lel peace. ]
 
Name:Vrah
Aliases:
N/A
Title(s): Hunter Of Beasts
Role: Warden, Hunter
Moral Alignment: Chaotic Good, "Rebel"
Affiliations: Family and friends, New Eden Hunting Club
Hometown: New Edan
Relationships: Father, Mother, two brothers, and a sister.

Race: Human
Subrace: N/A
Age: 70
Gender: Male
Sexual Orientation: Heterosexual
Appearance: Unless his ability alters his physical form Vrah normally stands at 5' 11" and weighs between 205-215lb. When unaltered by his ability Vrah usually keeps his head shaved but will sometimes let it grow out long, he has silver eyes with white pupils and a hairless face, sometimes he will wear red war paint but not often. Vrah's body is well built because of the harsh environment he was brought up in and still to this day subjects himself to. Usually you will see him wearing minimal clothing because his ability constantly adjusts his body temperature according to the environment or situation.
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Equipment: Vrah usually keeps two knives on him, the blades are around 8in long, he keeps them in sheaths connected on his waist behind him, the sheaths are connected to his pants belt. The blades have no name because they are often replaced, Vrah tends to use weapons of opportunity as much if not more than the knives he usually carries around an example of this would be a dead soldiers sword, his opponents own weapon if he can take it, even other random objects like a liquor bottle, chair, large rock etc whatever is around him that could be used to cause damage.

Combat Prowess: Hand to hand combat, weapons of opportunity, melee with knives, short swords, axes, bow and arrow, throwing knives.
Spells/Powers:
"reactive evolution" Vrahs body automatically adapts to any situation or environment he is placed in
Examples of his ability would be gaining night vision after a few seconds in the dark: gills after being submerged in water; fire proof skin after being exposed to flame; increasing his own intelligence when problem solving; no longer requiring oxygen after being sucked into space; being able to understand and speak a language merely by looking at written samples. His power may always react differently depending on the environment and or situation, If in a fight with a super strong opponent he may gain equal strength and the durability to become completely resilient to blunt force attacks or his body may become elastic and absorb the blunt force strikes etc.
His power can also work when dealing with non-immediately-life-threatening situations, such as rendering it impossible for him to get drunk by allowing his body to process alcohol faster than humans would normally.

Weaknesses: draw back of the ability would be say the mind is destroyed or injured to where he cannot process information his ability will not commence. Lets say my RPC is in the city and is surprised attacked he would be defenseless it would be the perfect opportunity to try and cut off his head or deliver a crushing blow to the head etc something to that effect that would normally kill a person, now say you surprise attack and stab him through the chest, it would immediately effect him but his ability would allow him to momentarily be granted regeneration to heal the wound while his body becomes say like colossus from x-men so that the weapon that stabbed him is now ineffective. There are moments in-between and before his body adapting where an opportunity to deal a deadly blow is possible but it must be capitalized on with speed, precision, and timing if you miss the opportunity you must force him to adapt yet again to expose another, the longer the fight lasts the harder it will be to defeat Vrah. Example of forcing Vrah to re-adapt and exposing his weakness would be when his body is turned to a form like colossus to protect him from the weapon and his body is something like metal fire can melt metal if it is hot enough so attacking with fire would cause him to re-adapt, he cannot remain metal and become fire proof he would begin to get red hot like a sword being held in a hot fire instead his body could become like brick or concrete still effective to protect against weaker people lacking the strength to cut through him but not strong enough to defend against a powerful foe, this would be a good time to attack his weak spot.

Personality: Vrah has a deep voice yet he is a bit hard to hear, he does not speak loudly often mostly because of his carefree attitude. He is a kind and humble man to those that are kind and humble, he will usually ignore ignorant people deeming them not worth his time and he will usually blow off the overly proud and power hungry people. Vrah is very focused on his goals and objectives he would rather go and hunt or train instead of going to the pub to socialize and relax, his philosophies are "endurance is strength" and the other is "if you learn to live uncomfortably you will be comfortable in the most uncomfortable of situations". Vrah Gets his rocks off facing things that strike fear into him, when he senses danger he will usually go towards it, happily and enthused at that. He has a close relationship with his parents and siblings, nobody could be a more loyal friend than Vrah if it comes to his life or that of his friends or family he will gladly give his to save theirs. He is the type of person to fight on the front lines and be the last to leave the battlefield so that others may escape unless his mission is to bring back information that is more important than all of their lives including his own. Vrah will usually look blank or emotionless which could be one of two things, he is thinking hard or maybe he just has resting bi*** face, despite his blank expression i assure you he is very approachable if you yourself are friendly or an intellectual looking for a conversation... if you are looking to gossip you'll be ignored so do not bother.
Skills: Extreme survivalist, Hunter, Butcher, Scout, Warrior

Bio/History: The Story of Vrah actually starts with a woman named Sky, Sky is a magnificent hunter from New Edan gifted with longevity. Skys body stopped aging once she was a fully mature adult woman ( around 32 years of age ). Her body heals itself like a normal human, the only thing the longevity does effect is her strength and athleticism as long as she continues to train the stronger she will become. Skys hunting abilities are very advanced, she is proficient in using a bow and arrow with such grace and skill it is memorizing, her skills with a sword are not far off, but what is really impressive is her mind for tricks and traps. Sky had been hearing stories for years about an apex predator roaming the mountains of Oblitus it would kill many other beasts large and small yet many hunters would live through their encounters with it, some would not, the ones that did not flee and attempted to kill or capture this predator would loose their lives but if you were to flee it would not pursue you and it was reported the beast never attacked hunters first, it would only attack if attacked. Sky had been told this predator had been around for at least 100 years it had been said the creature had killed even the most large and dangerous creatures throughout Oblitus. She wanted to see this creature for herself, as a hunter of much renown and skill she wanted to capture this creature so she set out to find it. After months living off the land in Oblitus Sky was almost prepared to give up the search and go back home to New Edan, she had decided this would be her last night in Oblitus. Sky made a hammock high up in the tree's after putting out her fire and eating her dinner, a small creature she had caught earlier that day. Laying in the hammock half asleep she heard a loud roar, this roar was one of pain, it turned from a roar to a cry and from a cry to silence, whatever made that noise was huge... it sounded like a large predator. Sky waited until morning to find the source of the noise she had heard the night before and what she came upon while searching was the corpse of a huge beast so mangled she could not identify it but she could tell it was a predator from its large sharp teeth. A trail of blood and guts led her to a nearby cave she was hesitant to enter, so instead she found some brush about a quarter mile away and hid there waiting for some sign of anything living in the cave, she readied her bow and had some special arrows she planned on using, the arrow heads where replaced with round bulbs filled with a chemical concoction she had made, it very powerful hallucinogenic and when it entered the bloodstream would take effect in minutes. As the sun went down Sky finally heard a noise in the cave, something was running out of it, she hid in the brush as the creature came out. Standing in front of the cave stretching was a humanoid covered in black fur standing about 6' 7" and by its mass she would say it weighed around 400lb, it sniffed the air and looked right toward her direction. This creature squatted low to the ground then leaped through the air right in her direction landing only a few feet from the brush. Sky jumped out shooting a normal arrow at the creature attempting to graze its arm and open a wound immediately after she shot an arrow with a bulb filled with a hallucinogenic hitting the same spot on the creatures arm, Sky ran right past the creature as she attacked, the creature stood in place looking a bit bored and confused. Sky was worried it's skin was to thick or dense to pierce with her bow and it was possible her attack had no effect, she took out another arrow, this one had a large bulb on it about the size of a tennis ball it was filled with acid, she took aim at the creatures face and at that moment the most unexpected thing happened, the creature spoke in her language with a deep yet clear voice, it sounded almost human " Give me a moment to reveal myself to you." The Creature sat down on the ground as Sky stood motionless, startled, and confused, it shed all of it's fur, shrunk a good seven inches and it appeared about 200lb smaller.... and the it was a he she could tell because HE was completely in the buff. A man sat before her, a human man strongly built with skin light brown like her own a long braided beard the same went for his hair which was as black as the fur he had shed. The man before her was revealed to go by the name of Dyrio, he was born in Oblitus and had an ability he called reactive evolution, he was 143 years old at the time they met and she herself was much younger than him at the age of 44. Dyrio had lived in Oblitus his entire life growing up in a small village at least when he was not living off the land hunting and killing dangerous beasts, he was not as educated as the people from New Edan but he was very philosophical, he was intelligent in his own right. Sky and Dyrio ended up become mates and bore a son they named Vrah, Dyrio moved to New Edan with Sky and they opened up a Butcher shop to sell the meat of the creatures they killed. Vrah grew up with his parents Dyrio and Sky frequently taking him into Oblitus to live off the land and fight dangerous beasts, he learned to hunt and kill just about every beast known and not known to human kind. Vrah became a very efficient and deadly hunter, when he grew to be a man he decided he wanted to be a warden and protect humankind from deadly beasts of all kinds even if it was other humans with evil intentions or angels and daemons. Vrah is now 70 years old, a very experienced hunter and a proud defender of the defenseless, he has two brothers and a sister all younger than him, his sister is the middle child, Vrahs parents still own the butcher shop in New Edan with the help of their other three children.

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realistic link

Name: Casden Ironmark.
Aliases: Talis.
Title(s): Used to be called True Shot.
Role: Owner of The Two Talismans Tavern, a fairly well-off man.

Moral Alignment: Chaotic Good.
Affiliations: N/A.
Hometown: Abaddon.
Relationships:
Yuki - Something of a co-owner to the tavern, Yuki tends to the inn and the hot springs while Casden focuses more on the tavern and the kitchens itself. The two of them work together pretty well, and while they may sometimes poke fun at each other or bicker over menial things, in the end Yuki is like a younger sister to him.
Dareth - Acquaintances/minor friends, the other man is often a regular at his tavern. They aren't best buds, but they get along, and often stick up for each other in times of conflict. Casden appreciates all the help he can get and is grateful to Dareth for doing him a service in assisting him when cleaning and resolving fights.

Race: Human.
Subrace: N/A.
Age: 31 years old.
Gender: Male.
Sexual Orientation: Heterosexual.
Appearance:
Being around only 5'8" in height and weighing approximately 143 pounds, Casden is rather short and light compared to many others of his gender. This does not, however, mean that he isn't strong. Actually, he is well-built with a surprising amount of muscle, and enough strength to match up on terms with most daemons. Across his medium-toned skin is an array of pale scars slashed over his arms, chest and back, mainly. Yet his face seems to be completely free of such cicatrices. His hair is long and falls in soft red waves to about his chest; and resting above his light green eyes are two bushy ginger brows. There are also lots of small brown freckles dotting his face, shoulders and back. Like most men his arms and legs are covered in light red hairs, but he mostly keeps his face clean-shaven; save for scruffy ginger beard hairs that will appear from time to time, no matter how much he tries to get rid of them. Most often seen wearing collared, button-up shirts and heavy leather boots.

Equipment:

Casden's weapon does not have an official name, but what he uses most of the time is a crossbow. Nothing too special, the typical design of a wooden and iron crossbow with a few extra details on the side to make it unique. He has also carved his name into the side with a pocket knife, "C. Ironmark". A quiver of arrows for the bow is ever-present at his back, in case he ends up needing to use it. Click this link for a picture of the weapon. Other than his trusty crossbow, the tavern owner has various small daggers on his body. Hidden in his boot, strapped to his thighs, tucked into the inner pockets of his shirts. He will use these for throwing.

Combat Prowess:
As Casden is, obviously, an archer, his area of expertise lies in ranged fighting with bows. Though he primarily uses a crossbow, he is also able to use regular longbows and the like efficiently. Other than archery he can hold his own pretty well in hand-to-hand combat; but when handed any type of sword this is where the man seems to fall short.

Spells/Powers:

Even though he focuses more on fighting with his actual weapon, he does have his own magical capabilities that he can use in battle. He can play around a bit with the element of fire - not exactly a master of it, but able to use it to light his arrows and many other ways that fire would be used, such as also being mostly resistant to it. Another smaller power of Casden's is that he can camouflage with his surroundings, much like a chameleon; but it doesn't work so much in broad daylight since his body will still be clearly outlined against whatever he's in front of.

Weaknesses:

As any person, the man would be vulnerable to a blow to any one of his vital points. Especially so since he is just human. He never wears armor since he spends all of his time either in the tavern or back at his house when it's closed. He's weak to close-ranged combat with blades and tries to avoid having to get that close to others. Also, he is extremely susceptible to poison, which is why he never drinks or eats anything he didn't make himself.

Personality:

All around, the tavern owner Casden is a pretty good guy. He likes to help others, and he enjoys entertaining people and making them laugh. Definitely more on the pacifist side, the man prefers to avoid all sorts of brawls and scuffles if he can help it. But if a fight breaks out in his bar he's not afraid to step in and stop it by force. Casden has often been criticized for being a human and owning a tavern in Abaddon, a city largely populated by daemons and their subraces; but this doesn't bother him much. People still come to his bar despite this fact for the good prices and decent liquor in stock. He's an honest man making an honest living, and usually stays out of any sort of political conflict or other. The arts are fascinating to him, and he has always been secretly interested in writing his own soppy romance novel - but he would never say that out loud. Even though there is a brothel in the back of his tavern he does not manage or take any profit from it other than the tax that its owner owes him. Like the fatherly type he cares for others, especially children, and will make sure that none of them are allowed in the bar after nightfall. At heart he is a really selfless guy, and has been known to give free food to beggars coming into the tavern. But he still lives by his own rules, and if anyone happens to violate them he isn't one to shy from putting them in their place. Truthfully he is not religious and doesn't pay any mind to the Temple or any of the churches and shrines around the city, for that matter. When it comes down to it, all the laid-back man really wants is to settle down and live a peaceful life. He wishes the same for others.

Skills:

As you would expect, Casden is obviously pretty good at making drinks. He's the owner of the tavern so he leaves that business up to his employees more often, but when he does mix alcohol it comes out pretty well. He's also good at cooking and helps the chefs prepare meals from time to time. Other than those two things, the only artistic aspect he excels in is playing the lute, which makes him a bard of sorts. But, he cannot sing, so all he does is play. He also knows how to make music on a wooden flute.

Bio/History:

Casden Ironmark is an ex-Warden, born and raised in the high walls and towers of New Eden. When he was a boy, his father was a blacksmith, and his mother, a healer. Like everyone in the Marxist society, they made a decent living and all was well. He was raised among 7 other brothers, but 2 of them are dead and the other 5 have either devoted themselves to Aditi or have followed in their father's footsteps. Just like the man who created him, Casden became a Warden at the young age of 17 years old. For 5 years he served in their ranks, until he was a young man of 22. Over the course of those years he garnered many scars from rogues and beasts in the wilds of Oblitus, but always came back to tell about them. Eventually he left after his craving for war died down, and the urge to marry and settle down with children of his own became more prominent. During his time as a Warden he impregnated a woman he was in love with name Rosalind, a pretty young lass who spent more time with her head in the clouds than down on Terrestria. They were to be married by the next spring, but it unfortunately wasn't meant to last. Instead she left him for another man, taking their newborn son with her to go off and pursue her own dreams. There wasn't much he could do at that point.
Broken-hearted, Casden left New Eden, his family, and the Wardens behind to trek through the wasteland of Oblitus beyond. He didn't stay for long, due to the harsh conditions, and instead ended up traveling to Abaddon where he decided to forget his old self and make a new life there. One thing after another led to him inheriting The Two Talismans Tavern after the owner died, and thus he became the first human to run such an establishment in the city. He has not married or fallen in love since, but he still sends letters to his son every once in awhile to show that he cares for him. He's been the Talis for seven years strong, since he was 24, helping build and expand upon the place to offer an inn as well; and lowering the prices of service to cater to those who are less fortunate than he.

Other:

Some people call him 'Talis', because he runs The Two Talismans Tavern, and that is the title of any current owner of the bar. He lives in a pretty nice little cabin in the Residential District. Though he is not extremely strong, the man can hold his own and the very few people who have ever attempted to take the tavern from him have been beaten down and turned away. To note, he has an affinity for small, cute things, like animals and kids. (Also if you want your character to work at the tavern, you need not even ask. Just make a cs and put bartender as their role.)​
 
Dareth DiValli

Name:
Dareth DiValli
Aliases: Abbadon's own drunk (among Abbadon's higher social circle)
Title(s): none thus far
Role: Bard, artist, duelist
Moral Alignment: Chaotic Good
Affiliations: Bard's College
Hometown: Abaddon
Relationships:
- Denrim
(possible second character)
Father
Angel, used to be a Warden (both unknown to Dareth)
- Unknown mother
Daemon (unknown to Dareth)
Race: Human (?)
Subrace: Possibly a hybrid
Age: 24
Gender: Male
Sexual Orientation: Heterosexual
Appearance: Dareth stands at 6'1 and is toned and thin. He weights about 209 pounds, most of his mass being muscles. He has dark brown hair, that fall to his shoulders, wavy and always messy. While he is considered to be very handsome, his most prominent feature being his eyes: crimson red and piercing. He has a handsome, easy-going smile complimented by his short scruffy beard, giving him a nonchalant look. He has only a handful of scars adoring his body, as he rarely gets hit. He's most often dressed in a combination of black and red.
Equipment:
-Viola

Viola is Dareth's lute.

While it's very average looking, somehow the melodies and the sounds it produces are heavenly.

The wood is crimson red with white outlines. There are small, barely noticeable engravings whose meanings remain unknown. Gossips say that the lute is enchanted.

Dareth never once told whose namesake it's holding.

-Denrim
A finely made sword from unknown materials. His father's parting gift, Dareth named this sword after him.

While the weapon itself is of a simple design and look, it's incredibly sturdy and never dulls. It's somewhat thin and of average lenght, incredibly light. The handle is pure white and never gets dirty.

Dareth believes it might be magically enchanted.

-Knives
While Dareth is a honorable duelist, he keeps two small knives hidden on the sides of his boots.

These two knives are as average as they come, used only in a very dire situation. As he says: "I'm honorable, not stupid."

-The "handsome devil" armor
You wouldn't call it an armor on the first glance.

Made of the finest materials, this armor is non-flammable and sturdy. It often seems like strikes just "slide off it", and at times it's hard to guess if it's really because of the armor or Dareth's finesse. Given to him by a rich patron, this armor has an extremely elegant design and flexibility. It's purely black and slick, slightly shiny.

"You look like the Devil himself.", the patron said. They died not long after that remark, but Dareth is flattered none-the-less.

-The Amulet
The only thing he has to remember his mother by, this amulet is pretty plain looking. It's a small crystal of white and black, that slightly illuminates when in dark.

While many believe that it might be enchanted, Dareth never cared. He has never once taken it off, believing that one day it will guide him to his mother.
Combat Prowess:
-swordsmanship

Taught most of his life by his father, outrageously talented warrior, Dareth is a force to be reckoned.

While he was taught of to effectively wield most blades (especially two-handed swords), he found his preference in duelist swords and knives. While his father refused to train him in such style (considering it unhonorable), the had changed his mind after one hell of a sparring session.

While Dareth can deal powerful strikes, he refrains from doing so, dealing weaker, swifter strikes to the vital points in a very dance-like fashion. He's exceptionally skilled at riposting and dodging.
His reflexes are so fast he can split an arrow shot at him.

-hand to hand combat
While not trained in hand to hand combat, Dareth is a surprisingly adaptable opponent. He used to get into fistfight a lot when he started his bard career, however nowadays he prefers using weapon.
Still, his finesse and critical thinking can allow him to surprise his opponents and use their strength in his favor.

-ranged weaponry
Dareth can efficiently throw knives, but there are far more talented folks in that field.
He also often tried to learn how to fire a bow, often leading him to almost murdering few high ranking individuals by "freak accidents".
He'd be dead if it wasn't for his popularity. This is truly his anti-talent.

Spells/Powers: While Dareth cannot use any magic, he's resistant to most of mind-altering spells, meaning he cannot be probed and controlled by most spellcasters.
Weaknesses: His only physical hindrance is his addiction to a psychedelic drink, the 'Devil's Spit'. If not given a dose once per three days, he enters an abstinence stage where his focus slips and his precision falters. He also becomes far more erratic and explosive.
Mentally, Dareth is a very flawed individual. His main weakness is his need for acceptance and love, this being the only possible way how to truly manipulate him.
He also mainly specializes in dueling, meaning that more than two enemies at one time will make him differ from his usual, perfected routine. His ranged combat skills are lacking as well.
Personality:
Dareth is a complicated person, to say at least.

In public, he's mainly outgoing, friendly, witty and kind. He's that type of a person who can befriend you with ease, no matter your background. While he is very manipulative, he mainly uses these analytical skills to befriend people, not to use them. He's curious by nature, often spending his time with both rich and poor, evil and good. He rarely ever judges someone, believing that there is "a little of both Aditi and Lucifer in us all."

In private, Dareth tends to be melancholic and often depressed. He has some serious daddy issues and struggles with his own feelings. While he doesn't bother to show it often, he is a deeply caring individual. He's also exceptionally smart, but rarely chooses to use his intelligence outside of combat and arts, two things he believes he lives for.

He knows a lot of people, but he rarely lets them get close enough to get to know him. He prefers people to know the image of himself that he has created rather than the young, confused man that he truly is.

While I wouldn't say he's a sexual predator, he sure isn't a saint either. He likes to engage in sexual experiences, but deep down he knows that it's only a way to suppress his need to be loved and understood. But it sure is a nice way how to do it.


Skills:
-musical prodigy

Dareth is an exceptional musical genius. He can play most of the instruments known to man, but his lute playing skills are unrivaled. His voice can be anything he wants it to be.

-perfect voice and breath control
While he mainly utilizes this in singing, he's a great impersonator and can imitate all voices imaginable. He can also hold his breath for a few minutes.

-renaissance man
Can expertly paint, write and is educated in most aspects of science.

-psychology expert
He's extremely good at seeing through people. Even though he wouldn't admit it, most people are his playgroung.

-fluent
Dareth is fluent in most languages known to man.

-honed reflexes
Being focused is always in his interest, given his fighting style and his ability to play the lute in just about every situation. He can sober up under any circumstances, the only exception being his abstinence stage (see weakness).
Bio/History:
Born somewhere in Oblitus, he was raised by his father. His father, a devout believer in Aditi, trained him in the art of combat and surviving wilderness.

When he reached the age of ten, he and Denrim moved into Abaddon. While Dareth greatly enjoyed the social and artistic freedom presented to him by the city, his father loathed it. Dareth soon started learning and educating himself, even got himself enrolled at a prestigious art college. While Denrim still trained him in combat, he mainly supported him in his academic ventures. Dareth somewhat struggled, as he was the only human with no connections in the school, but his skills had to be acknowledged in just a few years.

Five years later, the two have grown apart, Dareth becoming a part of the city Denrim hated. While Dareth became somewhat renowned in the city as one of the finest bards, he also became more defiant, believing in his own free will above all.

He became a skilled duelist, utilizing his training in his own ways and perfecting it to suit him specifically. His father disapproved of his son's decision, training him in such arts only after being defeated by Dareth. Impressed, he trained him in the Dance of the Dead (a rather obscure, fluent fighting style). While Denrim himself wasn't precisely skilled in the art, Dareth has soon adapted key features and integrated them onto his techniques.

Four years later, at age of nineteen, his father left Abaddon to "... right his wrongs."
By then he had no worries of his son, Dareth being the most prolific bard of the city, and a more than efficient warrior.
Struggling with the fact that he'll have family no more, Dareth asked his father about his mother. They never spoke about her. Denrim never allowed it. "She lives.", he's spoken hoarsely and departed, disappearing out of Dareth's life.

Since then Dareth perfected both his duelist and bard skills. But he has done numerous mistakes as well. He developed a habit of spending time drinking and became morally grayed, however he is still a very good person deep down. He has also developed an addiction for 'Devil's Spit' and became a prominent womanizer.

Other: Both of his parents might yet play an important role in his story, as well as his amulet, that will be mainly depending on his ability to stay alive and on GMs.
 
BASIC
Birth Name: Shagrat
Alias:
Race: Daemon
Subrace: Orc
Sex: Male
Age: 18
Birthplace: Abaddon
Alignment: True Neutral
Role: Gladiator

PHYSICAL
Hair: None
Eyes: Bloodshot, Yellow Sclera and Red Iris
Skin: Dark Gray
Body: Endomorph
Height: 7' 5"
Weight: 354 lbs

PSYCHOLOGICAL
Likes:
  • Exercising to stay healthy.

  • Eating food.

  • Warm weather.
Dislikes:
  • People who act cautious around him due to his race and appearance.

  • People who mistreat others.

  • Getting up in the mornings.
Quirks:
  • Prone to chewing on things when bored.

  • Prone to eating even when not hungry.

  • Terrible liar.

  • Often laugh when nervous.

  • His facial expression is always grim when not laughing.

  • Really clumsy.

APPEARANCE
An ugly and filthy creature with his skin being a sallow dark grey in color and riddled with many scars he also has a wide mouth and lower canines resembling boar tusks, his lupine ears and muscular build give the sense that he is more of an animal then an actual person. If one were to describe his face it would be with the word grotesque, as if but an unholy mistake mixing of an ape and pig. His slant eyes are bloodshot and have a yellow sclera with a red iris.

EQUIPMENT
As for what he wore, he usually donned a round brimless metal visor helmet pierced with eye holes, a metallic shoulder guard on his left along with an arm guard with curved and overlapping metal plates being fastened to by leather straps. His left hand had a glove made of leather strips filled with iron plates and fitted with spikes while on his right arm he wore only a leather wrist guard. He has metal greaves with protective leg padding worn below on both legs, finally he also has a loincloth made of linen held in place by a leather sword belt to cover his nether regions. He wields a meter long two-edged sword for cutting and had a tapered point for stabbing during thrusting, a cross-guard, grip, and pommel.

PERSONALITY
Shagrat is both kind and generous to those whom manage to get to know him, and he would never actively seek to harm others for no reason. He treats strangers indifferently but would if he could help it not standby if somebody was in danger, he wouldn't risk himself to save them though. Although he can often be misunderstood by his demeanor and mannerisms making him be painted as a cold blooded monster that loves to fight and kill others which is not true. However in the case that Shagrat's life is threatened, he doesn't feel as much compassion towards others because although he is not an inherently bad person, he is not a saint and is willing to kill when he has to but would prefer not to.

RELATIONSHIPS
Father - Unknown
Mother - Unknown
Former Master/Surrogate Father - Tiberius

BIOGRAPHY
Shagrat was sold to slavery by his parents at an early age for money, he knows this because Tiberius told him and he has no reason to lie. Shagrat views Tiberius like father figure in a twisted sense, he fed him, he gave him a home, worked him like a mule, whipped him, made him struggle. However Shagrat looks back at those times not to resent him but keep himself disciplined and continue going no matter how tough things get, there is always a chance and that chance came to him when Shagrat turned into an adult. Tiberius sold him to a gladiator trainer where he learned how to wield a weapon and fight. Shagrat found an affinity for fighting and especially the blade, he progressed quickly. A month passed before it was time for the great games to begin.

SKILLS
A natural born fighter and genius swordsman his skill with the blade is incredible but he does not limit himself to just the blade, he is adept with most other melee weapons. He fights with no holds barred, willing to do anything necessary to gain an advantage in a fight.

ABILITIES
Enhanced Senses
Enhanced Instincts
Enhanced Reflexes
Enhanced Strength
Enhanced Durability
Enhanced Stamina
Enhanced Endurance
Enhanced Jump
Enhanced Lung Capacity
Enhanced Roar
Enhanced Regeneration
Pain Suppression
Poison Resistance
Disease Resistance
Alcohol Resistance
Foreign Chemical Resistance

WEAKNESSES
Shagrat is an inexperienced, he's trained and sparred but has yet to have a real life or death fight, he also has difficulty with magic users and ranged attacks. He requires his opponents to be in his range and if they are not then he has no way of fighting back. Magic users are the bane of his existence he has no defence against most forms of magic such as illusions and pure magic energy attacks while also being unable to learn or use magic.
 
The Faces of Ame Damnee
Mordecai Barachiel Dantalion
A young vampire living in the slums of Abaddon. His living arrangements are entirely by stubborn choice and he'll fight anyone who questions it. Preferred to be called Taavi, this vampire fights for what he earns and then throws it away again on the latest poison of fancy.

Maxwell Tethir
A half-elf warden living in New Eden. Maxwell is an accomplished, thorough healer dedicated to helping his fellow citizens in a slightly different way than the usual warden. He spends a majority of his time at his hospital, or wandering his district, hoping, deep down, that something interesting might happen.

 
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Name: Mordecai Barachiel Dantalion

Aliases: Taavi to friends, Barachiel to enemies (his family)

Title:
Black Sheep

Role:
Noble drug-addict

Moral Alignment:
Chaotic Neutral

Hometown: Abaddon

Race: Daemon (Vampire)

Age:163 (Early Twenties)

Gender: Male

Sexual Orientation: Asexual (but anything goes when he’s bored)


Relationships:

Gideon Haniel Dantalion (Brother and Sire)

Gideon is Taavi’s long suffering Sire, but more than that, he was once Taavi’s older brother when they were both humans. It was Gideon who pulled Taavi into the immortal relm and it is Gideon who will remain his keeper until one, or both, are dead.

Gideon, unlike Taavi, is very much at home among the noble elite. It may be his ability to blend and use his position to his advantage that allows Taavi so much freedom. Gideon, in a way, shields his brother from the disapproval of the family, allowing them to believe Taavi is harmless and, honestly, better off out of the way.

Truthfully, Gideon cares deeply for his brother, but he would never admit that out loud. Instead he shows his love by sticking his nose into Taavi’s business and occasionally pulling him out of the muck he’s sunk himself into. All without a single word of thanks.

Appearance:

Taavi stands at a tall 6’1 with a thin frame and long, arching features. When in his noble attire, Taavi can appear just as regal, handsome, and intimidating as the rest of the vampire aristocracy, but despite his fine lineage, Taavi cares not for the luxuries or the status. He would just as quickly snap and speak down to his elders as he would a wench woman. His heated, all-seeing eyes eager to catch whatever unfortunate prey slides into view, his deep, rich voice happy to rend them apart with sharp words and dismissive cruelty.

His distinctive pale-grey hair and silver-blue eyes identify his bloodline as that of the prestigious Dantalions and because of this he hates their natural colors. It was his hate that fueled his fevered study of the illusion class of magic long enough to cast spells upon his features. With the basics mastered, Taavi turns himself into just another member of the endless horde of creatures in Abaddon.

The Dantalion vampire spends little time rubbing elbows with the elite, however. Most of his time is spent in the guttural slums where he can disappear, where he can watch people truly fight for their life, where he can forget everything he’s ever known in the high of delicious, deadly drugs. While roaming the lower sectors of his beloved city, Taavi often wears various jackets or cloaks inlaid with a broad hood, keeping him out of the sun or the rain when necessary and hiding himself in shadows when hunting. Taavi keeps his mid-back length hair out of the way in either a loose braid, ponytail, or bun. To blend himself further, Taavi casts illusions upon the color of his hair and eyes, favoring dark raven strands and bright, vivid green eyes. He changes the way he walks, or talks, to fit his fancy, to see how others react to him, and to get what he wants with as little hassle as possible. He will loom and intimidate, cower and sniffle, or caress and flirt, all playing in with his vampiric influence, only to drop the act the moment he receives his prize.

One thing, however, will always set Taavi apart from the rest of his favored lower class: Taavi hates filth. He is a peacock despite his stained soul, and he will gladly spend hours in the bath houses, soaking after a high and scrubbing away the lower class dirt until he was ready to start all over again.

Equipment:

Taavi rarely keeps anything for himself long enough to grow attached, but even he could fall prey to sentiment on occasion. Back in the noble district, he has a room of his own in his - ever patient, ever meddling - sire’s manor, and inside his room, among scattered books of literature, science, and magic, the tools of fancy obtained and almost immediately discarded, and the treasures he has collected grown bored of over the decades, he has laid claim to objects that truly belong to him.

  • A jewel encrusted demon skull - The skull of a long dead friend who promised his skull to Taavi as a final, morbid gift. Taavi had the skull adorn in jewels and keeps it on his mantle. He speaks to it on the rare occasion he finds himself in his room for extended periods of time.
  • A lute - The instrument is old and well cared for - though it is slowly falling into disrepair as Taavi is rarely around to tend to it. He plays beautifully when he has the rare fancy to play at all.
  • A leather bracelet - a simple bracelet made of rough leather. It’s buried deep among his possessions.
As for the items he carries with him, Taavi is much more practical.

  • Simple clothes, never new and usually stolen.
  • A coat or cloak with a heavy hood to protect him from the sun.
  • A pair of brass knuckles or similar hard metal that, when he bothers to have it done, are enchanted with a sleep spell to give a little more oomph to his hits.
  • A hidden dagger usually tucked in his boots or up his sleeve.
  • A ring necklace. When a person gazes through the ring, enchanted items are covered in a glowing aura. Won it in a card game.
  • Drugs. Probably drugs.

Combat Prowess:


Taavi’s family might have prefered if he learned the art of the sword, a gentleman’s weapon meant for duels and regal defense, but Taavi remained stubbornly opposed the weapon, despite his Sire’s attempts to train him. Instead, Taavi relies mostly on hand to hand when necessary, becoming a fine boxer with his vampiric strength and speed, but only when his words and influence fail him. He’s learned a few other tricks in his time as a vampire, but he rarely advertises these talents.

  • Hand to hand combat - Not a very regal fighting style to have, but Taavi’s quick, hard strikes will leave anyone quaking in their boots.
  • Hunter - Like all vampires, Taavi is a phenomenal hunter. The urge to stalk his prey comes naturally to him, and hunger draws out the animalistic instincts. Sometimes he simply can’t help himself.

Spells/Powers:


Taavi’s vampiric power is rather.. average, as far as vampires go. That is to be expected, of course, with his relative youth and disinterest in anything to do with his heritage. Unless it directly affects him, Taavi simply chooses not to remember anything about his family, his species, or.. Pretty much anything.

Despite his rebellion, Taavi is still blessed with his vampiric powers, in addition to a few other powers he deemed necessary.

  • Vampiric Powers - Speed, strength, endurance, and heightened senses.
  • Vampiric Influence - The ability to influence weaker minds to varying degrees.
  • Fast Healing - His injuries recover quickly when he has recently fed.
  • Illusion magic - One of the abilities outside of his vampire inheritance. He is weak in this class of magic, and only able to cast the most basic of color changing spells and invisibility spells if the object is tiny.

Weaknesses:

Taavi would like to act as if he were impervious to the world around him, existing alone in a bubble of him, but really, he’s left himself flawed and weak. He’s distanced himself from his family and pushes away the idea of friends. He drugs himself into oblivion on a regular bases and can starve himself to the point of near feral need to feed. Taavi, in short, is a mess.

  • Sun Sickness - like most vampires, Taavi grows weaker in the sun.
  • Magic infused weapons - One way to kill a vampire is magic infused weapons, especially fire and holy magic.
  • Drugs - definitely drugs.

Personality:

Taavi, in a single word, is contrary.

For as long as he has been alive, he has never shown interest in anything that was simply handed to him. He would turn his nose up to the riches of noble life and envy those of the lower class who fought and toiled for their keep. His parents never understood, believing he was a dreamer, or a bleeding heart, but his brother saw right through him. Gideon never pretended Taavi was anything more than a child who snubbed everything his parents had given him. The brothers rarely got along.

As a young man, Taavi would often flee their extravagant home for days on end and explored the city he grew to love. Every grimy, dirty, horrible piece of it. He learned the ways of the street and meshed with seedy characters and, in the end, cared little that his parents worried sick over him or that his brother watched him with disappointment every time he returned home.

His adventurer's heart never really did go away, even after all these years. It is only muted now, under the weight of the poisons he injects to help him forget. It is easier this way: to cloud and quiet his mind rather than deal with a reality he doesn’t want.

Normally, Taavi is impatient and snappish, his posh voice droning on how boring the world is, especially when he isn’t getting what he wants. His charming disposition only grows worse as the drugs begin to leave his system, and sometimes he can be downright nasty, lashing out and anyone and everyone who dared to catch his attention.

Sometimes, though, his once upon a time love for adventure appears. A curious puzzle appears, or a person does something unexpected and Taavi will.. perk up and listen. Unfortunately, such moments are few and far between lately, and Taavi seems to be spiralling out of control, despite his ever watchful sire’s attempts to help him.

At the very least, Taavi can be somewhat cordial when he’s indulging in either drugs, or a hot bath.

Skills:

For a long time Taavi enjoyed simply exploring the city and honing his ability to survive. He entertained the risk of petty theft to feed himself, or house breaking in search of curious trinkets or blackmail material. He hasn’t used them in a while, but that doesn’t mean he’s rusty.

  • Lockpicking - most locks are easily bypassed.
  • Pickpocketing - Taavi is an excellent pickpocket, especially when he can influence a person to simply look the other way.
  • House breaking - Windows, cellars, even a dog door, nothing is keeping this vampire out.
  • Forgery - Not the best, but Taavi is fairly decent at mimicking a writer’s style and signature.
  • Gambling - a lot of low, seedy establishments love to give men and women a chance to take money from one another. Taavi found the games entertaining once, but not so much any more.
  • Musician - while not like the rest, Taavi spent a brief stent acting as a minstrell through various taverns for money and grew to love the lute. For a while he practiced with passion, but the fire has smoldered some and, though he still picks up his lute on occasion, it mostly remains abandoned back at the estates

Bio/History:

Taavi was born a normal, healthy, human boy, the second son to a Merchant turned Noble and his loving wife. It was a sickeningly charming life, but even as a young boy, Taavi would have none of it. As a toddler, he would toss his own toys and steal Gideon’s and when Gideon willingly gave his toys, Taavi would grow bored and steal other things, things he wasn’t meant to take.

It was the start of a long life of controversy. Taavi grew quick and grew sneaky. He spent more and more time away from his home and distancing himself from the safe shelter that his parents had worked so hard to build for him. He wanted to make his own way, he claimed, and perhaps that was what might have happened.. or he might have ended up dead in a ditch, poison in his veins.

What really happened was that his parents died, murdered in their carriage, no killer found, but they had been robbed. It was such a defining moment in Gideon’s life, but Taavi did not learn of the deaths until a week later when his brother found him playing as a prostitute. It would be the first and last time Gideon physically attacked Taavi.

After the funeral, Taavi left home with no intention of returning. He’d learned to survive in the wilds of Abaddon and he was ready to put that into practice. Gideon, however, had other ideas. Being the eldest and most responsible, he took control of his parent’s estate and set to make a name for himself, not only in his father’s business, but also in Abaddon’s government. The brothers’ paths split, and it would be five years before Taavi saw him again, but Gideon always kept eyes on Taavi. Even if they weren’t his eyes doing the watching.

Taavi still remembers clearly the night he was bitten and changed, even after so many years, even after the traumatic pain of the change. Gideon came to him, no longer human and no longer mortal. Gideon never said what happened to him in those five years, and Taavi never asked, but the moment Taavi saw his brother he knew.

The first thing he said to his brother was ‘change me’. Gideon obliged.

Sometimes Taavi regrets that night. Sometimes he looks back and curses himself and his naive hope that that forbidden bite might be the answers to his problems. It wasn’t. It was only another, tighter prison. With the change came the family. Gideon’s own sire and her cruel clutch of ‘children’. Taavi hated them all and they hated him. For a time, Gideon kept Taavi close, using the bond of Sire and child to control him selfishly, but that control came to an end when Taavi began to search for ways to end his immortal life. Only then did Gideon realize that maybe his brother needed the danger, and Gideon finally let him go.

Taavi fled into the night, and the rest was history.
 
Name:
Esra Tulip Jones * as always. *

Age / Gender:
Female.
19 (nineteen)

Species:
Kitsune / Fox Demon

Kitsunes are spiritual creatures, every kitsunes has a form of a tie to the world. The tie is potentially important to them: and can bring either immense happiness, or equal sorrow.

If this tie dies, so does the kitsune. If the kitsunes dies, the tie is alright.

That is the explanation to why some disappear: i.e. Esra' father.

Family:
( For these characters, I will make a chapter after this that will mention them and explain some basic information. )

A father, he abandoned her with her mother and older brother at a young age.

A Mother: Caren, very similar to her son in looks but obviously feminine.

A Brother: Jasper, he is protective but no longer able to stick around with his little sister due to his own family. * he has a son and wife. *

History:
No one ever took her kind seriously! When her father was with his wife and their two young children, he was trying to promote their kind as being able to be as great as anything else. However, no one looked well upon the bushy tailed and eared kitsune male, and so he left everything he loved behind to try somewhere else.

Esra's mother went into a stage of sadness for a short amount of time, before lifting her head up and realizing that what came first now were her two babes. So, she got her own work, often going to a field or hunting: She became quite the powerful woman.

But, due to the woman having to do so much work, she left one thing important behind with her children. They were well fed, clothes, they had everything they needed but a role model. Esra's brother tried his best to show her to be a good example, and not to turn out like their father, but the female just gradually became more and more like the vanished fox demon every day.

By the age of 7, she had already began conning grown men and women out of their belongings, and by 9 she had managed to land something else: a new home for her family. Her mother was not happy with this, but they did move in quickly as their old home got burnt down by an accident. ( If needed this accident will be mentioned and unraveled through the roleplay. )

Now, the young and grown female is the master of lies: rather cliché for a fox creature, she knows, but she did not mind. Esra was proud of herself and ready to set off on an adventure to find out the hidden treasures of the world.

Appearance:
Link
White long hair that is usually braided or resting behind her, about waist or mid back length. Blue-Green eyes and more sharp-ish canine like teeth than human, but not completely. Lean body that is about 5'6 in height. Nails are longer than most, fingers/arms/legs lanky to show a petite appearance.

Role:
Abbadon Fox Demon / Kitsune

Personality:
  • greedy
  • manipulative
  • mischievous
  • all for adventure
  • only shows loving nature when near creatures and people who cannot help themselves.
  • bold and daring: often this causes troubles.
Likes:
  • she is a HUGE fan of anything sour, it gets her senses tingling
  • often enjoys risks
  • loves to travel, it gives her new victims
  • she enjoys using tricks : card tricks, gambling, she even does a trick with the 'cup game' (where you hide something under one of three cups and move it around, she has a trick to this.)
Dislikes:
  • sweets and also savory foods
  • meat eaters : she is surprisingly vegetarian
  • demons : "What right do they have to out con a Vixen like me!?"
Strengths:
Fast on her feet and easily fits into small spaces, best in Urban environments, best when it comes to poisons or distant attacks.
Weaknesses:
Worst on close combat and fighting with bows, not used to Rural areas, fields are not great for her due to not being able to use her speed at rounding sharp corners! Cause there are none!

Abilities:
Though she does not especially have any unlocked abilities that are magical, she does have the below:

  • Spiritual Healing: able to mend wounds, mainly small ones though.
  • Reading Emotions: she can easily tell how others feel
  • Illusions : these do not last more than a minute though and are not very powerful
 
WORK IN PROGRESS!!

EWaBkcm.jpg
Name: Alexander
Aliases:
Title(s):
The Envoy of Silence
Role: One of the Three Envoy's

Moral Alignment: Chaotic Neutral
Affiliations: The Envoy's and Abaddon
Hometown: Abaddon
Relationships:
Lillth: Once an angel like Alexander the two watched over humanity and helped guide them in the name of Aditi; the Goddess they once served under. During this time the two spent a lot of time together and Alexander had always kept an eye on her. After their fall however Lillth changed into a completely different person and the two had grown apart. Alexander still see's Lillth but things were not as how they use to be but he still thinks about her.

Race: Daemon Lord
Subrace: Father of Vampire
Age: Is over 1,000 years old but appears to be in his late 20's.
Gender: Male
Sexual Orientation: Straight
Appearance: Once a being of Angelic perfection Alexander still appears to be simply breathtaking. He is 6 foot 4 inches tall and weighs about 184 pounds. At first glance Alexander appears to be that of an Angel due to his enormous wings but upon closer inspection you can clearly see the silver horns with a tinge of purple just like the same color as his wings. As far as his build goes he is semi muscular due to many years of training and fighting. His skin is pale complected due to him not partaking in the world of light for many years. Another noticeable feature about Alexander is the marking he has on his head which came to be when he fell from heaven and became Daemon. Alexander eyes use to be a yellow color that glowed but since his fall and the corruption Alexander eyes are now a deep blood red color that glows based on strong emotion.

Equipment:
☆Dawn of Hope☆(Dormant)
A Javelin given to Alexander as a gift for his Angelic deeds when he was once Angel. It was a weapon that gave humanity hope in the battle of dark times. A weapon with immense power and the light and hope of man now lies dormant due to the corruption of humanity and of course with Alexander. Alexander no longer carries this weapon and it lies dormant in his domain. The Dawn of Hope is a doubled edged Javin that is covered in glowing dark symbols since its corruption but use to have bright orange symbols. For now the weapon is simply a decorative piece in Alexander's domain that reminds him of the past.

.☽ Parexigiménos☾.
A shadowy long blade that was created by Alexander and is his soulbound weapon. The blade is made of magical properties and can cut down anything linked to magic. The blade is lightweight but will not break unless Alexander is unconscious or killed. This was the blade he used to kill in the name of Lucifer. He carries this blade at all times and the blade can change form depending on Alexander's will. (If for say wanted to fight for good the blade would have a different look and aura etc.)

As far as what Alexander wears he will wear anything. Fashion is not something that he cares about. When Alexander was an angel he wore a lot of heavy armor and sometimes wore robes or the traditional angel garb. As Alexander is now he is mostly seen in leather armor and sometimes heavy armor depending on the situation.


Combat Prowess: As far as combat goes Alexander has been fighting battles all of his life and due to this has high combat prowess. However he does not like using 2 handed weapons and therefore does not have any experience in wielding 2 handed weapons. He does though have enough strength to easily pick up and use a 2 handed weapon with one hand but he prefers light weight weapons. Alexander is also the first vampire daemon and has all the vampire combat benefits. He continues to hone his skills by himself and sometimes in the arena if there is a worthy opponent to take on.

Spells/Powers:
Pureblood Vampire
Alexander is a vampire daemon who created the vampire race. As such he has all the strengths of a vampire. But since he is stronger than just a mere vampire some of the weaknesses of being a vampire do not apply to him. The daytime does not make him weaker and he is able to drink blood from any race without harm.

Aura Sense
Alexander has an extra sense and he is able to see the aura that surrounds beings. This can be used to sense emotions, health, and how strong someone is. There is however two beings that he knows of that he cannot sense or even see the Aura's of and that would be Lucifer and Aditi.

Yin
and Yang (Soul Energy)
Since Alexander was first a high ranking angel he has some powers of light energy still within him and since his fall and corruption he also has powers of dark energy. (Examples of both powers: Light energy can: Heal wounds, blind foes, make soulbound light weapons. Dark energy can: blind foes, make soulbound dark weapons, amplify dark desires or sickness.)


Weaknesses:
Vampire Weakness
Alexander must drink blood in order to remain strong. If he does not feed then he will be weakened. Since Alexander is the first of his kind he has a very strong bloodlust and may need more blood to remain strong.

Yin
and Yang (Soul Energy) Weakness
Having the powers of both light and dark can be straining on the body since trying to keep a balance is difficult. Alexander is most definitely out of balance and uses more of his darker powers then light at this time. This means that his light powers are weaker than his shadow ones but if he ever gets them balanced he can be quite strong in both areas. He sometimes struggles with dealing with both sides to him and may not even be able to use any of the energies at certain times.

Personality: When Alexander was still an Angel residing in the Heavens his personality was always serious but never scary. He had a caring heart and worked hard to protect his fellow Angels and of course Aditi not that she needed protection or anything. He was also very hardworking and put a lot of time and effort in everything he did. He also had the most hope for humanity and was always watching them until his fall.

After his fall Alexander had many conflicting emotions and went through some personality changes. He become much colder and shut himself off from others. He had nothing to really protect anymore and the faith he had once had with Aditi and the humans seemed to be severed for whatever reason. And after a while he became laid back and was not as hardworking as he use to be. Some people might mistaken him as being lazy now as he seems to not do much.

For the most part though Alexander's personality is a mystery and not many people know him on a personal level except Lillth. To others he seems very reserved and uncaring. However there is more to Alexander then meets the eye and his personality can change throughout interactions.


Skills: As far as skills goes Alexander has many. One in particular that he enjoys doing is painting. Painting has been the best way for Alexander to express his thoughts or feelings. He also has a small garden of roses he takes care of but no one has actually seen him plant anything and it is something he does not talk about period.

Bio/History:

The Angel of Hope and Wisdom...
"Do not despair... for hope and wisdom are here to help guide you into the light..."

Alexander was an Angel who brought hope and wisdom to humanity under the watchful eyes of Aditi; the goddess of light and creation. Alexander had become close to some of the angels while aiding humanity two in particular he cared for were Lillth and Abraham. Lillth and Alexander worked a lot together as Lilith taught the humans of kindness and understanding for one another but sadly the lessons that were taught were soon forgotten by some. Humanity seemed to be at peace for a while but then wars begun and the corruption spread.

Alexander never understood why they had felt to harm each other and the world that the goddess had given them. Aditi had always watched them and blessed the them so why did they throw it all away? It had bothered Alexander especially when he spent so much time trying to guide them along with Lillth it was like a slap in the face and nothing could be said to stop them. One day Alexander simply had enough and could not understand why the goddess did not stop this senselessness. Why did she simply watch as the very thing she created was falling apart? This was the time where the heavens seem to split as Lucifer had also seemed to have enough. Before Lucifer had fallen there was a great argument that had some impact on the Angels. Lillth was the first Angel to go and side with Lucifer and with all the events that were unfolding in the end Alexander had chosen that fate as well even though it had pained him.


The Fallen and The Hopeless...
"It was foolish to have hope in creatures filled with so many flaws..."

The time of Alexander's fallen was the hardest time in his life as he was still going through unresolved feelings with leaving Aditi and the other angels but he however did not show this struggle on the outside. He did agree with Lucifer that humans were greedy and corrupted but he did not agree with being the one to lead them down the wrong path. Alexander spent a lot of his time in punishing the people who had eventually lead Aditi astray and caused the fall of Lucifer. Somewhere along the way Alexander had changed just like the fellow angels who fell with him and this led to a big divide among them. Alexander had focused on the tasks that were given to him and along the way he had aided in the search for the Daemons Cradle. It was a long journey but with the help of his fellow fallen which they came back together they had found the cradle but that was when Lucifer had cut all ties with them and disappeared. After a while Alexander had helped in building a city with Lilith and Abraham and it soon became to be known as Abaddon.

The Start of a New Race
"Unlike Aditi I will watch over my creation and lend my hand when it is needed"

Giving up on humanity all together he decided to partake in corrupting humanity like the others. While Lilith partook in indulging in nightly pleasures Alexander decided to experiment with humanity.


Other: Is there anything else you failed to mention?
 
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Allises the Troublemaker, Spy to New Eden
Name: Allises (Al-ih-sees)
Aliases: Little Onlooker, Pest (Most of New Eden), Chattering Hare (Abaddon)
Title(s): the Troublemaker, the Moon Rabbit (true surname)
Role: Spy to New Eden

Moral Alignment: Chaotic Good
Affiliations: Wardens, Angels (servant to both), New Eden
Hometown: Abaddon
Relationships: None currently (OOC: Feel free to PM me if you would like to create plots with him!)

Race: Daemon
Subrace: Leporine (Rabbit)
Age:
Newly fully matured, at least as far as Daemon rabbits can mature.
Gender: Male
Sexual Orientation: He's a rabbit, so he doubts anyone is feeling interested.
Appearance:
FDK5MzZ.jpg

Allises, although quite obviously a rabbit, possesses traits that are nothing short of 'distinctive'. He stands larger than most rabbits, at about a foot and a half tall from head to toe. His soft, thick fur is a normal white, with his forehead and back descending into a deep gray color. However, his haunch legs and tufted tail sprout his second-to-most unique trait: they glean a dim iridescent color that shifts periodically. Usually a darker shade and its lighter cousin, Allises' fur can be pink and blood-red one moment, and fade to a teal and blue the next. This shift is arbitrary, and seems to occur once every hour or so. The fir does not emit light, simply changes its pigmentation.

His second trait worthy of note is his massive ears, which are composed of basic cartilage that gives way to large feathers. These feathers are not enough to support any sort of flight (gliding, albeit in short and dangerously erratic spurts, could occur), and seem to be mostly for hearing and demonstration of plumage. The feathers shift in color tone in accordance with the fur on Allises' back. His eyes are both smooth black pebbles, and he possesses a small pair of buck teeth only visible when he is speaking. He weighs very little, only a few pounds. His voice is high and boyish.


Equipment: Allises carries a small satchel across his back, which bears host to a miniature quill, parchment, string, coins, and other random oddities. He wears metal boots on his hind legs that have sharpened claws, though they are difficult to use lethally.

Combat Prowess: Agile, incredibly acrobatic and capable to getting a lot of small hits off easily. Only offensive specialty is his practiced use of hind legs.
Spells/Powers:
Astral Hare
Allises' powers are that of a meddler and scout, not a warrior. Blessed with the powers of the lunar chill, the rabbit is but a ripple in the waves, both in body and spirit. Only under extreme duress can Allises' powers be used in a strong offensive capability, but using these powers in such a manner will drain him extensively. If he exerts himself too much, he will host the physical limitations of a normal hare.​

Nighttime Breeze
Allises ripples the air around him, creating a pocket of wind to swiftly travel to his destination. This breeze can only support his weight effectively within 45 meters or so before petering out. Allises can use the breeze to run up or on the sides of small walls, or to jump small pitfalls. He can use this ability in combat to flip his body faster, though it is difficult to use reliably.

Earworm
The moon bears witness to the darkest of plots and the most scandalous of activities. If projected very strongly by the perpetrator, Allises can sense the intentions of an individual. These must be very true intentions about to immediately unfold. Example: A man is eating dinner with Allises, and is reaching slowly for a knife. If the man has full intent to kill the rabbit, Allises can sense that anger and bloodlust are in the man. If, say, they are playing poker and the man slips an ace into the deck, Allises would not know.

Daemon's Lust
Allises' daemonic presence itself encourages those of weak will to reveal their knowledge a few times a day. This only works if the knowledge-holder is of weak will at the time, i.e. naturally stupid or coerced away from a steely fortitude. Works exceptionally well against those under the influence of drink or lust of any kind. Fails miserably against Angels.

Weaknesses:
VERY weak against an armored opponent, and in general, due to size/weight. Not a fighter at all, and avoids conflict. Not respected by most of New Eden's people. Desperate.

Personality: Allises isn't what you would call angelic material. He's uncultured, sarcastic, crass, and a massive prankster. He doesn't take anything seriously, if he can handle it, but that doesn't mean he doesn't fight for good. He simply has a very weaselly...err, rabbity way of fighting for it.

Allises is above all, an aspiring businessman. He deals in the ever-so-valuable product of information, and he has it in spades. To him, anything can be bought, and with any currency. Still, his amassing of secrets is attempted to be woven into an intricate web that will lead him towards his final goal, albeit in a roundabout way. He isn't trustworthy at all, yet it seems as though he's chummy with everyone to the point where something spills out. Allises lives on the border of getting stabbed by his acquaintances constantly, but due to his convenient ability to flee from trouble he's made somewhat of a name for himself.

Allises has great admiration for the angels, and wishes he could join their ranks fighting for good. He is ashamed of his birth as a rabbit, and wishes others in New Eden would give him a chance. He knows that as a half-daemon, he will die one day, and is terrified of death. His quest to fulfill his trial and remain in New Eden has given him just a tint of desperation and fear that leak through his otherwise cheery persona.

For character references, think Han Solo (without any of the combat skill) meets Tyrion Lannister, meets the Easter Bunny :p

Skills:
Excellent speed, agility, and size for scouting. Very charismatic, good negotiator, frugal and ergonomic. A massive gossip, has dirt on most everyone he tries to find dirt on, good at amassing and distributing secrets and rumors.

Bio/History:
Allises was most likely born from a magical compact with the moon and a demon, but he wouldn't know. He never knew his family, and his earliest memories are of surviving the harsh terrain of Oblitus alone, scared, and cold. Indeed, being alone has been a defining motif of the rabbit's life, and it is what led him to his interest in others' lives.

Eventually, the young hare made his way to New Eden, where he was at first welcomed with open arms. Allises saw the great works of the Wardens, and grew enamored with their customs, duties, and wings. His own wings, pitiful and weak, served to remind him of his daemon lineage, which he grew to despise. The young Allises soon knew: No matter how difficult, he wanted to become an Angel and live forever, protecting the world in Aditi's name.

Of course, to a rough-hewn rodent from Oblitus, the tactics he employed to prove his 'goodness' were....unappreciated. Innocent and well-meant games of fun, parties, and attempts to liven up life often backfired, and soon he gained a reputation for troublemaking. Allises learned how to negotiate, and how to console two parties that were arguing. Unfortunately, he did not see that this quarreling was meant to occur away from his watchful ear. Over time, many cast aside Allises as a common rascal, never talking to him and not respecting his foolish dream of becoming an angel.

After a particularly nasty trick (which resulted in a very injured angel), everything changed. The Wardens decided enough was enough, and that Allises ought to be banished for good. In a desperate plea to have his dream considered one more time, he reported an Abaddon thief that had been prowling the city. Sure enough, his information was reputable. Allises knew, though, that it wasn't enough. He made an offer to the Wardens: He would never return to New Eden......until he returned with the means to steal the Daemon's Cradle. If he perished, he would be of no burden to them. But, if he brought New Eden to the Cradle successfully, he would be turned into an Angel.

This mad scheme was, very reluctantly, accepted by the Wardens. Allises now lives in Abaddon, his identity as a New Edenite completely unknown. He has, however, begun to make a name for himself in the seedy taverns of the city as an information broker, fence, gossip, and overall criminal. The residents of Abaddon must ask themselves: who is this rabbit, and what is his end game...

Other: I am going under the assumption (as is Allises) that the Wardens conceded that if he somehow managed to do New Eden such a monumental service, they could attempt to call out to Aditi and plead for Allises to be turned into an angel. Whether or not that's true, who knows, but hopefully it works!
 

Name: Saaria Black.
Aliases: Cartridge.
Title(s): N/A.
Role: Bounty hunter/hired assassin, middle-class.

Moral Alignment: Chaotic Neutral.
Affiliations: N/A.
Hometown: Abaddon.
Relationships: [ WIP. ]

Race: Human.
Subrace: N/A.
Age: 20 years old.
Gender: Female.
Sexual Orientation: Bisexual.​

Appearance:
Like a standard human, Saaria has no extra parts attached to her body in the form of horns, animal ears or tails. She is simply human, first and foremost. Stands at about 5'3". Though her face is rather attractive and her features defined and feminine, she often keeps it hidden behind her red bandanna that will be pulled up over her mouth and nose when not hanging around her neck. Her hair is pure white and trimmed to rest just past her shoulders, with a sort of curly texture to the end strands. The woman's steely blue-gray eyes often hold an absence of emotion and settle for a more serious look; almost as if suggesting she has no time for your bullshit. The only thing more attention-grabbing than her hair would be her rather flamboyant and complex outfit she often wears. Aside from the red bandanna/scarf around her neck, Saaria wears a dark gray trench coat over silver chest plate armor. Her dark blue pants are tight and her brown leather boots are long and buckled, with small metal spurs on them, like a cowboy. Her attire in general could be summarized as something of a cross between a dark cowboy/pirate, and she wears various other accessories here and there like gloves, rings, and belts.

Equipment:
What the woman primarily uses are two Flintlock pistols, brown and gold in color and made with fine craftsmanship. The dual guns are her pride and joy, ample weapons with the capacity to use multiple different types of bullets. Normally she stocks them with enchanted ammunition of different types, useful to have against certain kinds of species. Because of this she has a backpack containing all sorts of stuff; but mostly ammo. Some of the contents are:
  • Ammunition: Varies. There are rounded bullets, spiked bullets, extra large and small bullets. There is also different kinds of powders and liquids stored in vials that hold magic essences to enchant the bullets with. Lightning essence, ice, fire, light, dark, poison, explosive. She has a wide array of all these things and more.
  • Flask: What it is, a container for liquid. Sometimes holds water, other times holds leftover alcohol. She also loves the sparkling cider from the TT.
  • Notepad and pens: Usually for writing down the things she has to do, since she likes to stay organized and make lists. Also contains some doodles she's made.
  • Candies: Sort of a guilty pleasure of hers that she wouldn't admit to, but Saaria loves candy and sweet things. She keeps a bunch of butterscotch and peppermint candies in her bag. Her breath usually smells of it, as well.
  • Brass Knuckles: If she's in a situation where she can't use her gun for whatever reason or has run out of ammo, it is helpful for her to carry these metal hand guards around, in case she needs to resort to using her fists.

Combat Prowess:
Ranged is the area she specializes in, and specifically, guns. By this I mean her Flintlock pistols, of course. Any sort of melee weapon is out of her league, and she will likely be powerless if trapped in a corner with a knife at her neck. As for hand-to-hand she can do it, but her strength leaves something to be desired, and she could probably do little more than fend off another of her kind.

Spells/Powers:
Admittedly the majority of magic that Saaria uses is all in the form of substances to enhance her weapons with, and she'd never spent much time developing her own. Still, one of the powers that she has is the ability to talk to animals. While not overtly destructive, it can be helpful for her to know the things that animals are saying and to talk back to them in kind. If she wants them to fight with her or do tasks for her, she can often do that as well. The second power of hers is that she can create minor 'illusions' using the light spectrum around her; false images bending reality to aid her in some situations. For example if she wanted to escape a situation, she could create an illusion to her attacker by making the spot where is standing appear empty, while she runs away. However this has its own downsides, as there are only so many situations it could work in, and some people can recognize standard illusion magic like hers.

Weaknesses:

Any of the vital points, particularly. Also magic. She is weak to most kinds of elemental magic, and a close-range combatant who has magic imbued in their weapons(s) could prove to be a nightmare for her. She also does not have a lot of stamina, which is why she would rather stay back and shoot than run around and swing.

Personality:
Sharp-tongued and stoic, Saaria is less than a pleasure to be around concerning other people. She doesn't like to talk much, and nor does she particularly care to listen to the things other people say. If it isn't about business, then she won't bother. Admittedly she tries not to say harsh things to other people, but sometimes it just ends up coming out that way without her control. She has little experience in dealing with others aside from killing and violence, and wouldn't know what to say to comfort another person. Though she tries not to show it, she can get rather awkward and flustered in light of sexual and romantic situations, leading to a lot of embarrassment on her part. Most of the time she's pretty good at hiding the way she feels - those who can sense emotions can see right through that, though. Not one to cry or weep, Saaria hates when others pity or look down on her, and pretends she's perfectly fine even when obviously in pain. She's the kind of gal that lives by her own code, and if that code happens to break some of the rules in New Eden or Abaddon, then too bad. Even though she prefers the freedom and diversity of Abaddon, she also secretly loves the purity and friendship to be had in New Eden, and wishes that there was a city that offered some sort of middle ground. Her loyalties seem to lie in nobody but herself, and she works only for others who have the coin. Not an official part of the law force in Abaddon, she still will sometimes do jobs that involve apprehending criminals, and she is something of an acquaintance to the appointed captain of the guard. For the most part she just seems numb, indifferent to most people and things; save for the rare times something will catch her interest.

Skills:
When not using her pistols, one would find that the woman is actually secretly talented in a lot of the performing arts. Juggling, acting, fire-eating and tightrope-walking are just a few of the entertaining things she can do. Albeit not knowing how to play any instruments other than the drums, she is also something of an artist, as seen by the doodles in her notepad. Aside from that she is proficient in picking locks, squeezing herself through tight spaces, and stealing things - the arts of a thief.

Bio/History:
Born in the lower-class slums of Abaddon, Saaria never met her real father. What she does know is that he was supposedly a rogue from Oblitus, but all of the other details are lost to her. Her and her human mother were very poor - mostly due to the fact that they were, well, humans - and as such barely got by on the handouts from begging and the bits of money that her parent could collect from the rather lacking 'child support' systems in the city. It wasn't long before the woman herself died of starvation, since she was giving the majority of their food to her young daughter. If it weren't for the band of minstrels and performers that took the child under their care, she would have been long dead. From the age of 4 Saaria lived with a crew called The Mirthful Folk, a jolly group of street performers who specialized in all kinds of the arts. With the money they made in the streets of the city they kept her decently fed and free from most any kind of harm. As she grew up they raised her to be like them, teaching her all sorts of wonderful things about catching an audience and earning her own money through her talents. She never seemed to be too good with instruments; but was always interested in painting and bringing pictures to life on paper, something they couldn't teach her.
Aside from the first four years of her life, it wasn't a bad childhood. She had a lot of fun with the The Mirthful Folk and developed some pretty good skills from hanging around them. Along the way she discovered weapons, particularly guns, and became infatuated with them. Violence was never an aspect of the band who raised her, and when she was 17, she left them to make her own life in the streets. For a while she had been training, and continued to do so with target practice and her bullets. Saaria eventually came into the darker aspects of the city - bounty hunting, assassinations, thievery. She began selling her skills to others in the form of murder and stealing, learning to feel no remorse or sense of loss for the victims. All of it was for the money; to escape the poverty she had once lost her mother to, her only blood family. Clearly not a noble profession, the woman still travels between the two cities to complete her duties or to go looking for more work, venturing into the wilds of Oblitus on a regular basis. Now she is at a point where her life has little meaning or value to her; where everything seems to pass by relatively the same day-to-day, and where the only real joy she can think of is the thought of drowning herself in alcohol or sleeping for long periods of time.

Other:

She travels between New Eden and Abaddon frequently, so it's possible she would be starting the roleplay there. Also, she has a horse named Trial, which she rides to shorten the time it takes traversing the distance between both cities. Is called Cartridge to her clients, seeing as she prefers not to reveal her actual name.
 
BASIC
Birth Name: Neomi Damian
Alias: Princess/Mistress of Vice
Race: Daemon
Subrace: Succubus
Sex: Female
Age: 90, Physically appears to be in her early 20's.
Birthplace: Abaddon
Alignment: Lawful Evil
Role: Vice President

PHYSICAL
Hair: White
Eyes: Amber with Red Tint
Skin: Light Brown
Bust: 36"
Waist: 24"
Hips: 36"
Body: Hourglass Figure
Height: 5' 3"
Weight: 125 lbs

PSYCHOLOGICAL
Likes:
  • Nemo.

  • Inflicting pain.

  • Feeling pain.

  • Feeling ecstasy.
Dislikes:
  • People who get in the way.

  • Ugly or grotesque things.

  • Angels.
Quirks:
  • Licks her lips to express happiness.

  • Will grin subtlety when she finds something amusing.

APPEARANCE
She has short thick hair as white as snow being waved and brushed away from the forehead to reveal two rather pronounced curved horns pointing upwards. She has a radiant oval face with high cheek bones, narrow nose and symmetric, naturally shaped eye brows eyebrows which compliments her amber eyes with red tint. Her luscious lips of medium thickness, making a cheerful smile which creates an aura of elegance, making her tremendously beautiful.

EQUIPMENT
She stands at 5' 3" usually wearing a black Gothic Victorian style long sleeved dress with an ornate lace high neck along with a sweetheart bodice and open back, all of which compliments her heirloom black and gold crescent shaped earrings and family ring with the family symbol of a chain with horns. She also wears her killer black stilettos wherever she goes.

She carries with her a pet collar, which is hers and her brother's own invention. The color is a trade mark of his company, being able to make a slave do what ever their master wants without any chance for them to escape since only the purchasers of the collar can remove it and can shock an escaping slave at a range of 5000 meters.

She also carries a black frilly umbrella with a fully automatic opening and a metal black frame with a crooked handle. It doubles as something to keep her dry in the rain and as a magic weapon capable of firing bolts of pure magical black energy from the ferrule of the umbrella. It of course has the limitation of having a recharge feature of a single shot every half minute but it doesn't consume any of her own energy.

PERSONALITY
Behind her kind and courteous demeanor is a sadistic and cruel individual. She does however express a lot of self control over herself, allowing her to be patient and will only do things she deems necessary. Her elegant and flirty attitude make her quite a tease, as she likes to poke fun on others.

When it comes to her brother Nemo however she can seen as quite obsessive, as she cares very deeply for him and will often act very intimate with him no matter where they happen to be. This also causes her to be quite the jealous type and will have unexpected outbursts of rage towards those whom act disrespectful towards him.

RELATIONSHIPS
Brother/Lover - Nemo Damian
Mother - *Dead*
Father - *Dead*
Best Friend - Lila Nender

BIOGRAPHY
Her mother died due to child birth shortly after she was born. Her family was wealthy due to their lucrative business dealings in the slave and drug trade. She was always alone with her twin brother Nemo as their father would choose to prioritize his company over his illegitimate children, this created a very strong bond between the siblings whom mostly had to rely on themselves. Although their absentee father view them as illegitimate, they were still home schooled by one of Abbadon's best tutors on business and economics.

As both Neomi and Nemo grew older they also grew closer becoming much more then a platonic sibling relationship. They grew to love one another as members of the opposite sex and plotted the demise of their father and acquisition of his company. Eventually their plan came to fruition and at a meeting with several executives it was revealed that their father’s company was bought out by Neomi and her brother, whom than offered their father a position as a janitor. The father stormed out enraged that his company was taken, he had drunk himself into a stupor and somehow wandered into Oblitus. It was later found out that his body had been torn in half by some animal though only Neomi and her brother know the true cause of their father's death. When questioned about her fathers death she would say nothing but react with a subtle grin.

SKILLS
She would rather avoid fights if she could, as her skill was more focused on dealing with people then fighting with people but if it came down to it although she has limited knowledge of combat oriented spells which she can make use of. Other skills she is capable of is that she is a competent cook, adept at business and economics but most surprisingly she is also good at sewing.

ABILITIES
Dream Invasion
Psychosomatic Illusions
Dark Tendrils/Tentacles
Sexual Pain Aura
Pain Empowerment
Pleasure Empowerment

WEAKNESSES
The effect of her sexual pain aura is reliant on the fact that it'll work depending on how weak or strong the mind of the individual is, meaning those with strong enough willpower then her powers will have little to no effect. This is also the case with her psychosomatic illusions and her ability to invade the dreams of others.
 
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Name: Maxwell Tethir

Titles: The Gentle Stranger, The Healer

Role: Warden

Moral Alignment: Chaotic Good

Affiliations: Himself

Hometown: New Eden

Race: Half-Elf

Age: 67 (late Twenties)

Gender: Male

Sexual Orientation: Homosexual


Relationships:


Citali (Mother)

Maxwell’s relationship with his mother had been complex since the very beginning. Citali came to New Eden from the wilds of Oblitus wounded, pregnant, and no sign of the father. It was a rocky beginning, but Citali recovered from her wounds and settled safely in one of New Eden’s more modest, but safe districts thanks to the kindness of an old blacksmith whom Maxwell is named after.

Even after she settled into her new life, Citali never quite fit in with the people of New Eden. She thought the city’s citizens fools for losing their survival knowledge and in turn they found her odd and called her a witch for the wild garden she kept and the potions she brewed. Because of this, and Maxwell’s mixed blood, both Citali and Maxwell faced seclusion from the community. They never starved, nor did they go without a roof, but they would always be outsiders in New Eden. Maxwell would grow up in the city, but every time he stepped into his home, Citali would always ensure he had a taste of Oblitus on his tongue. He learned from her how to brew potions and twist wild magic and call to the enchanted creatures of the forest. Citali raised her son in the safety of the city, but she never seemed to have forgotten her own wild roots.

When Maxwell was fourteen, the ache of the wilder lands finally grew too much for his mother. Citali left Maxwell and their modest home behind, leaving only a letter with a few short words:

‘My lovely child, I cannot stand the stone any longer. Do not look for me, you will not find me.’

Maxwell did search, but her letter rang true. He never found her, and he never got the chance to ask her why she left him behind.​

Uriel (Friend)

The Ethereal angel has been both Maxwell’s unusual friend and mentor through most of his life. Where many of New Eden’s populace simply tolerated the wildling half-elf, Uriel had taken to Maxwell from the very beginning.

Initially, they met quite by accident when a ten year old Maxwell took refuge in the expansive cathedral at the center of New Eden proper while running from a group of cruel peers. Uriel found him tucked behind a column, furiously suppressing tears while trying to heal his own bloody nose. The angel offered to help him and Maxwell told him to ‘mind his own damn business’.

When things had calmed down and Maxwell’s eyes had dried, Uriel took him into the cathedral’s library and retrieved for him a book on basic first aid spells, offering then to help Maxwell train his budding abilities. Though the angel was not strong in healing magic, he knew the basics well and offered to help Maxwell get started. Young Maxwell was understandably suspicious, but time and patience revealed Uriel’s honest and friendly nature.

Though half a century has passed since then, the two have remained friends and allies and often coming to each other’s aid when necessary. Uriel saw Maxwell’s potential early, and Maxwell has let Uriel become a trusted friend. He often seeks Uriel for advice when he is troubled, even when their viewpoints don’t always align.​

Rosie and the Haven Nurses

In the ten years since Maxwell has taken over Haven, he has collected a fine collection of nurses and menders under his command to help run New Eden's hospital. Each one has experience in first aid and herbalism. Though they do not have the touch of magic, their skills are focused of helping and healing and Maxwell would not allow any less.

Rosie Mcrae is a no-nonsense, human woman and the lead nurse at Haven. She runs a tight ship and handles the actual management of the staff. Thought she rarely directly handles any patients herself, when she does she handles them with a sweet smile and a reassuring voice. She's proud of her position and prouder to know that Haven is seen as a place of healing and safety, and she does everything in her power to keep it that way. She respects Maxwell for his work, though on occasion she tries to mother him and fuss over his own health and solitude. He puts up with it, but sometimes he needs to remind her that she is not his mother and he knows what he's doing.
Appearance:

It is difficult, upon first glance, to identify Maxwell as a half-breed - he looks relatively human, aside from the pointed ears. His bone structure is only marginally thinner, but he only stands at 5’10, certainly not like the tall, lithe elves out in Oblivion and his muscle structure reflects his human nature more than elvish.

His hair is a dark brown, much like his mother’s. In his youth he use to grow his hair long to hide the ears he once hated, but now he has let go of that childish wish to hide and usually keeps his hair pulled back for convenience. Along with his long hair, Maxwell has strong, defining eyebrows and a full beard, and he is fastidious about keeping it all well groomed, near to the point of vanity.

Unlike his dark hair, his eyes certainly came from his father. The soft blue hue, it has been said, is an open window into his soul, and Maxwell often finds it difficult to mask his own feeling from showing on his face - not that he finds the need to mask them often.

While some wardens may trounce around in shiny armor or fine coats, Maxwell prefers the simpler, practical clothes of a working man. Being a healer, Maxwell spends a large portion around sick or injured citizens. Because of the high demand of his job and his need to remain clean, his clothes are rarely ornamental or detailed - usually consisting of a simple undershirt, a vest, trousers, boots, robes, and some sort of item that identifies himself as a doctor - usually a pin on his chest or a medallion around his neck. He often carries with him a satchel of herbs and spices, spell components, and enchanted tools that he has found necessary during his long career.

On the occasions when he is training, or outside of the city limits on a hunt, Maxwell dresses with a bit more weight and protectability, usually dressing in leathers with bracers and gloves, and a cloak when he is hunting. He rarely goes anywhere without his satchel, though; he has had far too many surprise visits to make the mistake of forgetting it.

Equipment:

Maxwell is, above all, a healer, and as such, often carries around items that help amplify or aid his magic in some way.
  • Healer’s Staff: A simple staff that somewhat amplifies his magical abilities. He can use it as a weapon if necessary, or a focus item during spell casting.
  • Spell component pouch: A simple leather pouch warded with a protection spell. The components inside are simple items that may help strengthen or cast his small collection of spells.
    • Some items include: incense, amber, crystal shard, rabbit skull, charcoal, blank ash carvings, eggshells, owl feathers painted with runes, honey, ivory beads, salt, and other odds and ends
  • Herb pouch: This pouch is also a simple leather, but has no need for warding. It is coated with a wax to keep the herbs inside from seeping their smells into the air. These herbs are usually mixed and given to patients ailing with a sickness neither his healing touch nor a spell can relieve.
  • Waterskin: Contains water. Maxwell can use herbs and spells to alter the water into various potions. Such potions could provide:
    • Fever / Pain relief
    • Drowsiness / Alertness
    • Stamina invigoration
    • Defense against infection
  • Bandages and Splints: While Maxwell’s magic can usually mend any wound requiring such objects, Maxwell still carries a small array of such items in the event he finds someone in need who is resistant to magic, or if he ever comes upon a time when his magic has exhausted itself.
While Maxwell will always be known as a healer to the people of New Eden, the half-elf is also a well-trained fighter and a fastidious planner. He packs for whatever job needs doing and for the unexpected as well. Perhaps a bit much for a warden in a city who’s had hundreds upon hundreds of years of peace, but maybe Maxwell simply hopes that one day his preparedness will pay off.
  • Dream Catcher: A strong recurve bow brought to the city by Citali, Maxwell’s mother, when she first stepped into it’s walls. She claims it belonged to Maxwell’s father and if that is true it is the only thing Maxwell has from the unknown elf.
  • Eternal Harmony: A cursed sword Maxwell came across in his time as a warden. It’s blade is viciously sharp, and will cut inanimate objects with ease, but it is incapable of cutting the flesh of living creatures. He carries it around because it looks threatening, and in dire situation he could use it as a bludgeoning weapon.
  • Light stone: A simple stone about the size of an average man’s palm. It is enchanted with a light spell and gives off the same amount of light as a lantern and lasts thrice as long. It will, however, fade if used continuously without the opportunity to recharge in the sun. This trinket was a gift from Uriel.
  • Journal: An occasional piece of equipment when Maxwell is not working. The journal is filled with various entries ranging from a spell ingredient list, musings on the different types of wounds and diseases, and the sketchings of whatever he might fancy to in the moment.
  • Quill: Only accompanies the journal. A simple hawk feather quill enchanted to draw ink from it’s partner inkwell without having to keep the well physically near. The well is kept in Maxwell’s desk drawer. On more than one occasion Maxwell forgets to refill the well and is left with a half finished thought and an empty quill.
Combat Prowess:

Maxwell had dabbled in many forms of combat. When he was young he used it for defense against those who felt the need to fight someone different. Since then, however, Maxwell has found that training often quiets his mind and helps him focus, but he has trouble keeping his interest in a single style of fighting, and he is known for hopping from style to style at his own whim, but there are a few that really stand that he revisits more than any other.
  • Archery: Maxwell’s archery ability comes from a lifetime of practice. He even has a range set up in his garden where he goes to practice when he needs to think. He is a fine marksman, but has never had to strike anything more than targets and hunted game.
  • Bowstaff: This skill came upon him later in life, but he took to it after he started carrying around his healer’s staff. He’s better at defensive motions than offensive, though.
  • Swordsmanship: This skill he practices solely for the enjoyment of the work. He does carry around a sword, but he would be quicker to reach for his staff or his bow.
Spells/Powers:

Maxwell’s most defining characteristic is his ability to heal. The trait rose from Maxwell at a young age, though his mother did not hold such magical power and claimed that his absent father did not either. Regardless of where it came from, however, Maxwell shows a strong favoring towards the ability and quickly rose into a master class few ever reach. His abilities to help the people of New Eden, despite the failings of his mixed blood, has made him a rather famous figure among the people of the city, especially those who live in his Warden District.
  • Heal Wounds: Both the strongest and most basic of Maxwell’s abilities. Any physical wound from open gashes to broken bones, he can drive the body to mend the injuries in a matter of seconds. The larger the wound the larger the strain and longer it would take for Maxwell to recover again. A two inch cut on the hand would hardly affect him. Mending a severed leg would be a marathon run.
  • Detect Sickness: While Maxwell can’t directly cure sickness, he has many tricks up his sleeves to combat them. One trick is that he can touch a living being and sense where the body is focusing its attention. If a person has a cold, Maxwell can sense the body working to fight the virus in the throat, sinuses, and lungs. Often times, if Maxwell has met such sicknesses before, he can identify what exactly is attacking the body, as well as where.
  • Fortify: Maxwell can boost a person’s immune system. This spell is often passively active, and will affect those within fifteen feet of him, and will linger after leaving his presence.
  • Calm: Maxwell can influence a mind in panic or delirium and lay a calming sense of safety upon them. The weaker the mind the more Maxwell can influence.
  • Mend Organic: This spell Maxwell doesn’t use as often, as it is relatively useless compared to the rest of his magic. This ability allows him to restore organic material to prime condition. This means that he can turn a rotten apple fresh again, or restore a wilting rose to its full glory. It tends to offer some help if his herbs have withered before use.
Although he excels so easily with healing , Maxwell seems doomed to fail at any other class of magic he attempts. Even the most basic of magic seem to sputter and die at his attempts. To compensate, Maxwell uses a wide array of spells constructed through quick chants, hand gestures, or enchanted items. These spells help fill the gap in abilities he requires for his work. Most spells are a variety of aid spells, but a few are larger, more time consuming, and very difficult to pull off.
  • Dispel Curse: Due to his popularity, Maxwell often will be approached not only for healing, but to help remove bad luck and curses. Most of the time it’s only paranoia, and Maxwell will put on a small show to ease their minds, but sometimes he finds a true curse, and will draw it into a carving made of ash wood. He usually keeps the resulting cursed carvings back at his district headquarters.
  • Rain clouds: A spell that summons a small rainstorm in a concentrated area. Maxwell uses this spell to tend to his garden.
  • Warding Shield: This spell requires a careful ritual and a circle of specific runes painted in the circular area where the shield will be place. The spell is time consuming and impractical to use as a passing fancy. Maxwell has commissioned stones carved with the runes and placed them at key locations surrounding his warden’s headquarter. Using them and a ritual circle in the center of the building, Maxwell can strengthen the spell weekly with a well practiced ritual. The spell itself creates a bubble shield that wards against illness, curses, and damaging magic.
Weaknesses:

While Maxwell has expanded his spells and magic to encompass almost any sort of ailment a person may have, but he has left himself open in every other regard. He has very little in ways of defensive or offensive magic, and even if he is trained in a sword and bow, he very rarely carries the bow around and his sword is as useful as a bat.

Another large problem that Maxwell has kept under tight secrecy: he can not heal himself efficiently. The energy he gives others does not loop back well. While he can heal, it takes longer by a factor of ten.

In New Eden, he doesn’t have much to worry about in ways of fighting. The worst he can expect is a thief with a knife or a delirious patient, but Maxwell almost seems to leave himself open on purpose. As if he’s asking for a fight.

Maxwell is also not exactly a friendly person. He is pleasant, at most, but he has trust issues. A lot of them. The Warden’s are his allies, but even among them few would call the man a friend.

Personality:

Maxwell is fastidious, focused, and well prepared. He keeps his district headquarters run like a well oiled machine and his room practical and tidy. He is a great healer, he is a good fighter, but he isn’t exactly well fit as a citizen of New Eden.

Ever since he was a child, he always held himself different than the rest and that, as much as everything else, has kept him closed off and distant from the people of the city. While pleasant to the ailing citizens who come to him for help, he will tend to them, and then he will forget them without a second thought, refusing kind gestures or attempts at befriending. Instead of visiting friends for dinner, he would rather shoot arrows at targets or tend to the wild garden surrounding his district headquarters.

There are few that he has let into his shell. Uriel being one of the few and even then they both seemed to have agreed to keep each other at mutual arms length. To his friends he shows a side of him conflicted, and a little bitter, that he wouldn’t dare show normally. He is frustrated, and he wonders more and more whether he had fought so hard, gotten so high, for the right reason. He thought being a Warden meant he was a part of something grand, part of a fight to protect the city.

Really, it was all the same trudge.

Maxwell is bored, utterly and completely bored. He’s sick and tired of all the sick and tired and sometimes he thinks it would be more fun if a plague hit the city, or a war.. But he knows those are childish thoughts and he buries them deep. Right next to his growing curiosity of the wilds outside of the city limits.

Skills:

Maxwell has few hobbies outside of his work and even the few he does have he tends to set aside except for the rare occasion he feels the need to spoil himself.
  • Drawing: Maxwell dabbles in sketching, and his journal is filled with little studies of his day to day life, but it is only an idle fancy to occupy his focus.
  • Hunting: Maxwell is a fine tracker and hunter. A few times a year, when the flu season has passed and the ailing give him a break, he’ll take his bow and flee the city to the hunting forests around the city and spend a few weeks among the trees.
  • Gardening: This skill is a little more practical to his work. The herbs and seeds he needs are grown on his own grounds and he tends to take the delicate work on his own.
Bio/History:

Maxwell is the son of a wild, Oblitus woman and an unknown elf man. While he was born within the walls of New Eden, he often wondered if that was what really should have happened. His mother never quite got along with the city and abandoned him at fourteen to return to the wild lands and leaving him behind to make his way on his own.

While he dreamed of one day following his mother, Maxwell never managed to follow through with leaving the city. Instead he turned his focus inward. He ignored those who thought him different or weird and he focused on improving himself. His healing magic was special, and he threw himself into the study of how to amplify and grow his abilities.

He grew up in libraries and cathedrals, his nose buried in books, or in the presence of trainers and masters. He found ways to pay if he had to, and he never took what he couldn’t give back. He hated to owe anyone. He still does.

Despite his healing abilities, the thought of using it to help others in large numbers hadn’t occurred to him until he turned his attention towards the Warden’s. All the texts he could find on them praised them for their abilities and their role as the city protectors. Something about those faceless heroes in all those books stirred him with a purpose he had never felt before. He realized he could be a part of that and had spent decades training to prepare. He even went out and made a name for himself as a healer, working tirelessly for the people of the city.

He got his first foot in the door when he was called on to heal an old warden with a rattling cough. It took days of uncertainty, but the warden pulled through and Maxwell was able to convince him to request entry for him.

Despite this, however, he was almost rejected. He was not a warrior in the usual sense, and he was also not known for being very friendly. It was Uriel who ultimately swayed the Wardens to bring Maxwell into the folds. It is a dept Maxwell cannot repay.

That was ten years ago. Now he is well established in his own district. His Warden headquarters turned hospital has been his home ever since.

He wishes he could say he was happy now.
 
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Name: Electra.
Aliases: Black Cat.
Title(s): The Lightning Bolt.
Role: Warden.

Moral Alignment: True Neutral.
Affiliations: The Wardens.
Hometown: New Eden.
Relationships:
Taran Caelis Titan - Electra's former mentor, a man who shares a lot of the same abilities with her. They do not communicate much anymore and she rarely sees him around, but she knows that he will always show up whenever she truly needs him. She looks up to him, and hopes to follow in his footsteps someday.
Ratchel Glassfeld - A friend to Electra. The other woman is very kind to her, and is always trying to get her to open up and share her voice with others. So far the efforts have been fruitless. Nonetheless, she appreciates her company; but strays from her son, Michael, in fear of what might happen to the young boy if she gets too close.


Race: Angel.
Subrace: Elf.
Age: 24.
Gender: Female.
Sexual Orientation: Homosexual.​

Appearance:
Standing tall at 6'0" exact and weighing 156 pounds, Electra is no woman to be messed with. One cannot tell exactly what her face looks like, or what her eye color is, due to it being hidden behind the intricate helmet worn over her head. From what does show of her lower face, a feminine chin and curved, pale pink lips can be seen, highlighted with a soft jawline and pointed, elfin nose. Her skin is pale but not in a sickly way, and her frame appears to be noticeably athletic. Due to not having much of a chest because of armor and genetics, some muse that she may actually be male under that mask; especially since her voice has not been heard. The strands of hair that surround the sides of her head and flow from her helmet are a dark, yet vibrant royal blue in color, and appear to be short as she tucks them into her clothes. As for her outfit, it is no shortage of attention-grabbing, particularly with the mask. The helmet she is constantly seen wearing appears to be made of some sort of silver metal, shaped in a way that an beast's face would be, almost birdlike. There are two bright, glowing blue 'eyes' on the helmet, and in the back are a myriad of pitch black feathers. Her uniform consists of a long, midnight blue cloak, covered in armor such as a plackart, pauldrons/shoulder guards, couters, gauntlets, and greaves of black steel. As well as that, she wears a tattered black cape to top it all off. It is said that none have seen her face.

Equipment:

Electra focuses more heavily on her magical capabilities, and as such, does not have any actual weapons. The only thing that would count as a weapon of hers would be her scepter - but this only channels her powers, it does not give her any. The only other thing she really carries on her person is her magic quill. In short, it is a feather quill that does not use ink, but her energies. She uses this to write words in the air and speak to others accordingly. Always has a silver wolf pendant around her neck.

Stormrod
The scepter/staff that channels Electra's powers, Stormrod is rather medium in size, about the same length as her arm and a bit thinner. It does not give her any magics, but she finds that she can cast her abilities much more efficiently with its use. Without it, her magic channeling is unstable and weak. It appears to be mostly azure blue, with a round teal gem planted in the center near the top. The handle is fairly simple and easy to grip, while the crown is designed to be shaped like curving horns. Click this link for a picture of the weapon. Potentially she could hit people with this as well, but it lacks a sharp edge, so it would do little more than bruise or knock out.

Combat Prowess:
Since the woman is mostly a mage, all of her focus has been centered on perfecting her magical capabilities. With that in mind, she knows nothing about ranged combat with guns or bows, and can't properly wield a sword for her life. The most she could do is maybe grab something around her and use it to defend herself with, but even then it wouldn't do much against someone with an actual sword or other.

Spells/Powers:

Electra's specialty - her powers. There is one main 'element' she has devoted herself to, and another different sort of power that she has control over. These contribute to both her title and her name.

Lightning
Exactly what you would think it is. The element of lightning, or electricity. This is similar to fire and sort of goes hand-in-hand, but with a more... Shocking touch. Basically this can range from something as minor as stunning someone temporarily, to something more devastating, like causing an actual lightning storm. Granted, the latter would take up a lot of energy and could only be concentrated in a particular spot for a limited amount of time. It is clear to see that this is how she came to be called Electra, as ever since she was a kid, she seemed to have some control over sparks and electric currents. Lightning manipulation involves the ability to create/generate/increase, absorb, conduct, and shape electricity of various intensities. On a stormy day of thunder and lightning, Electra will feel especially empowered and invigorated. Depending on how she uses it, the electricity can appear blue or yellow. A small bond to magnetism, she can also move and shape some metals (iron, nickel, cobalt).
Disasters
Though not an element and a rather vague ability in itself, Electra seems to be able to cause indirect accidents to happen on occasion, for no reason. Sometimes she can control it, and other times it just happens out of nowhere. Examples of this are heavy objects falling from high up onto people, cracks appearing in sidewalks or buildings that may cause crumbling, and minor natural disasters like landslides, avalanches, and strong winds. It seems to always bring about some sort of bad luck. The worst part of it all is that, despite her being the caster, she can actually be harmed by this as well if she gets caught in the zone of fire, and she cannot always control who it's centered on. This has earned her a reputation as something of a Black Cat from the bad luck that seems to follow in her wake, like a shadow.

Weaknesses:
The most major weakness of Electra's is that she requires her scepter to fight. If it were to somehow be taken away from her (difficult because of her speed) there would be virtually no other way for her to defend herself. Other than that, her weakest spot is her chest, where her heart is. It would be self-explanatory, but some people in this world could actually live after being stabbed in the heart. She is not one of them.

Personality:

Presently, it is unknown whether Electra is actually mute, or if she just chooses to be. Either way, no living person can attest to what her voice sounds like, or if she even has one. As always she is silent, and speaks with her actions rather than her words. Still, she carries the quill around in case she actually does have to talk to others or get a message across. She can write on paper as well, but would find it a hassle to have to always carry parchment around with her. From what does show of her personality, she seems to be calm, and somewhat friendly despite her daunting appearance. She often offers others gentle smiles and polite words of 'please' and 'thank you', but has a dark side to her as well. As courteous and thoughtful as she can be, Electra can become serious at the drop of a hat, and is fiercely loyal towards the Wardens, in general. She regards each one of them as her close allies, and respects the Grandmaster, Raakshdos. At the same time, though, she is not one to never question anything or complain. While many of those in New Eden see Abaddon as a detestable place, she has found herself curious of it, like all parts of Terrestria. On the inside she is a natural-born explorer, and bears an innate craving to venture far into the wilds of Oblitus, where none have gone before. Still, she recognizes her duties and seeks to uphold them, being dead set on training and becoming stronger to protect the citizens of the Marble City. Albeit she doesn't speak of it, or even acknowledge that it's there, there is a more unstable and violent side to her that isn't so upfront. She tries to suppress it and never lose her temper.

Skills:

Not really much in terms of talents, but she can grow crops and arrange flowers pretty well. She also dabbles in sewing and knitting, and can patch up torn fabrics and stuffed animals and whatnot, as well as make new articles of clothing. Knows enough about cooking to adequately feed herself.

Bio/History:
For whatever reason, Electra cannot seem to remember the full details of her past, or even what her real name is. It is as if she just woke up one day, suddenly not knowing who or where she was. Just that is what her predicament was as a child, but in a different situation. She was apparently found in a small forest cottage in Oblitus after a powerful and unforgiving thunderstorm had struck a day earlier. Whoever and wherever her real parents were/are, she has no idea. The one who found her was a single human man living in New Eden; a traveler gone scavenging for resources to create candles, named Tiberius. She must have been about 9 years old when he came across her, so it made no sense that she couldn't remember anything before that day. Nonetheless, she was playing with a strange scepter and wore a helmet that was too big for her small head. He took these items with him, as well as her, and escorted her back to his home in New Eden. For a while the old candlemaker was unsure of what to name the child, but when he caught her creating sparks that fizzled from the tips of her fingers, he decided on Electra.
One thing that Electra can never forgive herself for is his death. Ever since the two of them started living together as a faux father and daughter, it came to be known that the young girl was very... Disastrous. Every once in awhile, random, unprecedented accidents would happen in her presence - and the candlemaker quickly realized that these were not coincidences. He didn't want anyone getting hurt, so he kept her in the house at all times, not allowing her to venture anywhere beyond the yard around the house. As a result, no one ever met her or knew of her existence before she was 17. For years she stayed in that house, taught, clothed, and fed by the candlemaker. Aside from usual academic lessons, he would attempt to test out her powers of electricity and such with Stormrod from time to time. As her powers advanced, so too did her curiosity and destructive impulses. It was all just an unfortunate accident... That the powers, or the curse that made her a Black Cat, would end up killing her dear guardian. In a bout of rage and loss of her temper, Electra somehow ended up causing the roof to completely cave in on itself. At the time, she didn't know it was her fault; but when she had screamed and Tiberius had jumped to cover her from her imminent death... In that moment, she knew.
Fraught with unbearable guilt and misery, Electra buried the one who had raised her in his own backyard, blaming herself for the untimely fatality of the 50 year old man. It was some time before she decided to leave the house where her memories resided. When she did, she was a different person - a relaxed, composed woman; one who vowed not to lose her temper like that ever again. The helmet became a part of her, a mask to hide the true shame that she was sure would forever taint her cloudy eyes, and the scepter along with it. To take with her a part of him, she retrieved the silver necklace Tiberius always wore, treasuring it deeply to this day. There are few she would tell her past to, and none who really know the truth of what happened to Tiberius Levixus that day. Though she came to be known as something of a walking stick of bad luck, she was still accepted amongst the ranks of The Wardens, and greatly appreciates all they have done for her.

Other:

She is one of the few Wardens who are not human, though it is not readily noticeable, as her pointed ears are hidden. It may even be safe to say that everyone thinks she is human.
 
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