Name: Carnage
Aliases: The Blood Of War, Wrath of the dammed, Rage of the slaughtered
Title(s): N/A
Role: Carnage over the land

Moral Alignment: chaotic evil " Destroyer "
Affiliations: N/A
Hometown: Abaddon
Relationships: N/A

Race: Daemon
Subrace: lost soul
Age: 749
Gender: soul of a man, does not have a physical gender due to being composed of blood from the dead.
Sexual Orientation: none
Appearance: Carnage has an entire body that is a mixture of black and blood red, he can change his form but usually appears like the grim reaper without a hood. Carnage is composed of blood from the dead, he although able to change his appearance he cannot change his color, only his shape and bodily features. He has 2,478 gallons of blood that currently make up his being ( used my friends pool measurements to get the number XD ) enough to fill a 12x35ft 12ft deep pool. His facial features usually include glowing red eyes and a large mouth filled with sharp black teeth.
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Equipment: Carnage is able to construct just about anything using his Blood Manipulation abilities.

Combat Prowess: Carnage can fight hand to hand exceptionally well, but he is very deadly with weapons because of his past as a warrior. He mostly uses his blood manipulation to aid him in battle using a variety of methods.
Spells/Powers:Blood manipulation: Carnage is a Demon created from blood on the battlefield, it is able to freely manipulate the speed, density, hardness, and sharpness of it's blood. It can control the shape of it's blood and solidify it. It can construct weapons, walls, Armor or puppets/servants, is able to create items for others as well not just himself. It can link itself with others using it's blood by inserting it's own blood in others allowing for communication between itself and the other person/people, and he can connect others to speak to one another as well. Carnage is able absorb blood that has been spilled or blood from dead bodies, he is not however able to absorb blood from the living.
Weaknesses:
1.unable to create blood, being limited to manipulating only from already existing sources.
2.limited to manipulating the blood of onlyhimself.
3. like all liquids, can evaporate.
4.limited to 5 puppets at a time.
Personality: Carnage is full of hate and rage, his wish is to spread death and chaos across the land. Having everything he loved taken from him and having been killed himself turned him into an angry spirit that ended up manifesting itself in the form of all the spilled blood of battle. He is a crude smart ass that is constantly disrespectful and has no regard for any type of life at all.
Skills: Anarchist, Chaos spreader, instilling fear in others, creating carnage.
Bio/History: Long ago the soul of a warrior killed in battle, filled with hate and rage wandered the battlefield that he, his friends, his loved ones, were all killed on. This soul was filled with so much hate and rage that it longed to kill, it did not care who or what it killed, this soul wanted to inflict it's hatred upon the world. The soul looked at all the spilled blood of those he once fought beside and lived beside covering the battlefield, The soul began zooming in circles around the field of dead bodies, faster and faster it went. Suddenly the blood covering the ground began to rise, it turned into a large ball of blood levitating in mid air, the circling soul flew straight on into it. The ball of blood fell to the ground and flooded the ground once more, then it came back together to form a humanoid shape, it formed eyes and a mouth filled with sharp red teeth. This humanoid figure began to chuckle as it smiled, the chuckle turned into manic laughter.... " My name is Carnage, and i shall show the world why. "
Other: Carnage would like me to tell you, screw you.
 
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Name: IL, This means Multiple in Irish according to google translate. i think it is befitting of the RPC, he can be called this no matter his persona they have come to understand this as their overall name.
1. Jack- Mental illness, Derealization , Depersonalization
2. cody- schizophrenia, manic episodes
3. Bob- Cotard delusion, necrophilia, cannibalism
4. frank-Bipolar II disorder
5. mike-Paranoid Personality Disorder
6. sam-Alice in Wonderland Syndrome, Fregoli delusion

Aliases:
The Cannibal, The Oblitus Horror, Random Murderer, The one imprisoned in his mind.
Title(s): N/A
Role: Prisoner, Murderer, Horror of Oblitus

Moral Alignment: Neutral " Undecided "
Affiliations: N/A
Hometown: Oblitus
Relationships: with some personalities, himself.

Race: Human
Subrace:
Age:
25
Gender: Male
Sexual Orientation:
1.
Jack, Bisexual
2. Cody, heterosexual
3. Bob, Necrophilia
4. Fank, Homosexual
5. Mike, Pansexual
6. Sam, Asexual


Appearance: Their height remains the same for the most part, standing at 6' 6" and weighing 280lb IL is a very large man. His physical features change a little bit depending on the persona. just enough to notice it was not the same persona you where just talking to but at the same time it is hard to tell just by appearance if you do not pay attention. His eyes will change color 1. black 2. red 3. white 4. blue 5. gold 6. hazel , some personas my acquire dark rings around the eyes, small things like that. The large man has pitch black hair about neck length, he has a very solid build, not ripped but well built, strongly built, this is due to not only living in Oblitus but having to survive in the wilderness because the small villages will not allow him to stay since he always goes around killing people.
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Equipment: The vessel has a Katana in a seethe on the back belonging to Jack, a pair of brass knuckles in each pant pocket belonging to Cody, a throwing tomahawk strapped to each leg belonging to Bob,

Combat Prowess:
1.
Jack is a skilled swordsman, when it is his turn to take over the vessel he can usually be found training or hunting to try and focus his mind, because if he allows himself a moment to think he usually goes off on a emotionless killing spree, simply to observe human beings reaction to death. he is not the most skilled at hand to hand but he does box decently, with his large size he packs one hell of a punch.
2. Cody is skilled at hand to hand combat and is probably the most dangerous of the bunch simply because his mental illnesses make him prone to being aggressive and psychotic.
3.Bob loves using throwing tomahawks in combat and is extremely skilled in using them via melee or throwing them at medium range, he prefers these because he can hack apart then eat his victims.
4. Frank is a crazed fighter, not to skilled, but crazed, he perfers to bite, claw, go for the eyes, weak points.
5. Mike is proficient in hand to hand but is completely a counter striker.
6. Sam is odd, sometimes he is a BADASS other times he is a complete coward, it depends on how large or small he see's himself and others.



Spells/Powers:
1
. Jack has an ability similar to x-ray vision, He can see through anything and make all his surrounding objects look transparent, so he can see that they are there but he can see straight through them. This ability is passive meaning that he cannot activate it instead it is always activated, this may be part of the reason for his mental illness.
2. Cody can phase through any object, buildings, people, weapons water etc and the solidify his entire body or just individual parts at will , while fazing his body cannot fly but does levitate so his feet are just a barley off the ground, you cannot even tell he is levitating his feet are as close to the ground as they can possibly be without touching the ground.
3. Bob can do a little necromancy, he can summon up to three draugr to fight for him, these draugr as not that fast but have immense strength, with one wing they can take down a tree, they are very slow but Bob can summon them anywhere around him in a 15ft perimeter and as soon as oe is destroyed another can be summoned.
4. Frank can create and bend light around himself or other people and objects making them mostly invisible, you can slightly tell something is there but you won't be completely sure, it is like looking through the cleanest window you have ever seen. in certain environments it is impossible to see so you must use your other senses to help you. Ex of good environments to hide in with this ability is the forests of Oblitus.
5. Mike is a shape shifter, he is able to shape shift into any other human being.
6. Sam has the ability to shock things like an electric eel, he can produce 4.3 amps of electric shock effects usually include Ventricular fibrillation (heart pumping action not rhythmic) occurs. Muscles contract; nerve damage occurs. Death is possible if shocked long enough.

Weaknesses: IL's weakness is that these multiple personas take control of the vessel that they are in at random times, and it will be a random persona. These personas cannot talk to one another while dormant so when they take over the vessel they have no idea where the previous persona has gone or what it has done. Jack could be in the middle of a fight and suddenly Mikes consciousness takes over, it can be very dangerous for the vessel.

Personality: IL's personality is different depending on his current persona but considering every persona has it's own mental illness no mattr what persona has control of the vessel you can be sure that it is dangerous, impulsive, confused, and a lot of the time pissed off because the circumstances that surround it are quite aggravating, how would you feel if you had 6 different self aware entities controlling your body not knowing who was the original persona and always waking up in a random location doing things you had no memory of.
Skills: Survivalist, one thing all the personas have in common is that they can survive in the harsh environment of Oblitus, being shunned from society has forced the multiple persona to fight and survive in the wild.

Bio/History: IL's story began at birth, not long after he was born he was acting strange his mood and behavior would switch on the flip of a dime, they also noticed when this happened his eyes would change color and small facial features would change ever so slightly. at the age of 5 Cody had killed the vessels father, he had found his ability to phase through objects and phased his right arm into his fathers head and solidified it accidentally killing him. IL's mother saw him kill his father and second later Jack took off the vessel and saw his father dead on the ground while he heard his mother screaming on her knees, he walked over to his mother who looked as transparent as everything else around him, the noise bothered him so he walked to his fathers sword, picked it up, went back to his mother and cut off her head. That night Jack ran around killing random unsuspecting victims, at some point Sam took over and was being attacked by villagers, this is when he found his electrocution ability. Sam shocked the hell out of everybody that touched him with there body or any metal object, killing some incapacitating others. Sam ran to the forests of Oblitus and survived for a while until Mike took over, Mike had no idea what had happened or why in the world he was eating burnt fish in the forest, he walked back into the village where all the villagers where scared shitless of the child. Mikes mental illness caused him to think the villagers where trying to follow him and hurt him, Mike found that he could change completely into other people, their image, their size, their voice, everything. So mike decided he would kill them before they killed him, he began shifting into the civilians loved ones and assassinating them. Frank then took over and was surrounded by death in this small random village, scared he made himself invisible and kind of lost his mind, he grabbed a spear as he ran back into the forest. Frank survived out in the forests remaining invisible killing creatures that would come over following his scent. Then came Bob, Bob walked back to the village to see all of the dead bodies , they where just like him, dead. Bob noticed all the dead bodies on the ground made him feel strange... he wanted to hug them, and so he did. Upon hugging one of the dead bodies and strange aura surround them both, and suddenly the dead body stood to it's feet... Bob stood still, amazed and fascinated.... the living dead creature did nothing, it just stood there until Bob gave it an order, he did this twice more before Jack took back over. Jack saw three dead bodies standing for a moment before falling to the ground, he was a bit confused but put it off. Jack came to the realization that something was wrong with him, how he would always blackout and then become aware of himself yet again at a totally different time of day, or even a complete different day. So he wrote himself a note that read, " Hello, my parents call me IL but i would prefer to be called jack, is there somebody else living inside this body? " Mike was the next to take control of the vessel and saw the note laying in front of him as the vessel sat on the ground outside with it's legs crossed. after reading the note Mike was confused but it actually made sense that there was another entity living in this body of his considering his black outs, he replied to the message giving his preferred name and asking if him and jack where the only two, this continued for about two days until all the personas inside the vessel came to understand there was a total of 6 conscious entities living inside of it. IL survived in the forests of Oblitus for years until he came to the age of 12, and some hunters found him. They took him in unable to believe a child had been surviving in these dangerous forests by himself. The 6 personas would talk to one another by keeping a pen and small note book in the back pant pocket of the vessel, they lived with the hunters for about a week before Cody had a manic episode and killed them all. He wrote his name, cody, in the vessels notebook using the blood of the slain bodies in the house he made sure to leave a smiley face in the note book. Mike was next to take control and he shook his head thinking his brother was crazy, yeah that is right they where all like brothers, he wrote this in the notebook. Mike shape shifted into one of the dead hunters and fled the village before anyone had known what happened. These types of occurrences happened frequently and Jack would go into random villages sometimes to kill people just to watch their reactions. IL is now 25 and trys his best to control himself while in society but with all the persona and each of their own individual mental illnesses, it is hard to not end up hurting somebody.
Other: We are legion.
 
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Sigeward Zane

Moral Alignment: Lawful Evil

Hometown: New Eden

Role: Former part of the large force that constitute's New Eden military. His fairly high profile helped him keep connections through his desertion of the force. Wardens and other military figures may know of his name along with a handful of healers, it is unlikely that anyone else would.

Affiliations: Illictus, an organisation of his own making which has taken root in New Eden. It represents an end to the constant overview the angels have over human life. It represent an end to the never ending stalemate their life was forced into not only by those otherworldly beings, but also by the communism in place and the lack of proper hierarchy the city suffers from. Illictus strives to see humans back in power, it strives not only to see angels, but also demons kneel in front of their might and superiority. Reducing both those races and all other weird creatures alike to slavery isn't beyond their scope either.

Relationships: Sigeward kept in touch with many military officers, wardens he knew would share his vision of a new New Eden. Many of which joined his efforts undercover. While this means that rumours about Illictus are out in the wild, it also means that the contacts they managed to gain within the military force warns them of possible dangers. On another note, the man has nothing to lose. No family, no lover, no children.

Race:
Human
Age: 35 years old
Gender: Male
Sexual Orientation: Heterosexual
Appearance: The wideframe man's about 6'2" in height for 185 pounds. His athletic body's highly muscular and agile from his time in the military, scarred only by a few slashes on his chest. Two amber irises, pierce through some strand of hair once blond, and now mostly if not entirely white. His face is angular, sporting a short whitening beard of which he is proud. His hands are large and obviously used to harsh treatment, hard skin taking over most of them in a way that makes precision work next to impossible. His voice gravelly and husky also often exudes a confidence that leaves no place for negative answers. That coupled with a piercing look often intimidates people unused to his presence.
Equipment:
- On a day to day basis, the man usually wears a mix of leather and cloth armour, allowing him to navigates the city comfortably without having to cook in the heat of a full plate. The elegant piece of armour also allows for a hoot to be pulled over his head to preserve anonymity.

- When he knows for sure a fight is on it's way, Sigeward won't shy away from the safety of a full plate. The remnant of his ancient life still sports a broken emblazonment of the New Eden garrison.

- Two short swords forged in the style of an Elven smith make sure a weapon is always at hand. A small repeating hand crossbow usually completes his arsenal as well as two bolas-like spiked chains.

Combat Prowess: As an ex New Eden military, the tall man experiences go a long way. While he isn't skilled in any type of combat oriented magic, this lack of power allowed him to develop some extreme swordsmanship, crossbows and hand to hand abilities. He is an expert in the use of any dual wielded blades, with little to no knowledge in the uses of a shield. Some training with two handed weaponry such as great axes, war hammers and great swords allow him for a basic fighting style in this domain. While the man can't handle a bow, throwing weapons such as chains, daggers and the like suits him. Crossbows are also part of his weapon repertoire while he isn't an expert using them. A lot of notions in hand to hand combat still lingers in his mind from his time in the military. With countless training hours behind his belt, the man is confident with taking nearly anyone but clawed beings bare handed.

Spells/Powers: Sige is able to "Lock" the abilities of others, this ability can either be used on contact to completely render his opponent mundane or at range through the use of another medium like a throwing or projectile weapon, to only partly restrain his opponent's powers. This effect could only lasts for a couple of minutes for a short touch up to a couple of hours for a very long contact. Sige may also make a "gift" of this power through an object, for as long as the object infused with the man's ability stays in contact with the gifted one, his or her abilities will be significantly weakened.
Weaknesses: Of course the downside is that Sige, in itself, doesn't have any offensive magic. His ability merely allows him to fight otherworldly beings and magically apt humans on "equal" footing.

Personality: Sigeweard doesn't take no for an answer. Not only that, but the man is also easily offended. The control maniac inside of him likes to take everything for granted, even other human or inhuman beings. Useless to precise that his time in the military was extremely rough, as he was often punished for insubordination. Thankfully for his current position, he also is an excellent leader. His ability to judge others and make decision based on his weakness and their strength is exceptional. Even though he dislikes admitting that he has, in the first place, any weaknesses. Since the making of Illictus, his ambition has nothing to be measured against in this world. He is reliable, precise, persistent, and observant. On a downside the man's extremely self-centered, stubborn, rude and overly picky.
Skills: The man's a surprisingly good cook. While he dislike having anyone else in the kitchen, he is able to by himself, do the necessary to get an excellent meal done in a decent time and loves doing so. He is also fairly good at designing weapons, usually making his own blueprints for new weaponry. Whilst he won't make the parts of forge the steel himself, the design are usually all him. His own repeating hand crossbow an excellent example of said engineering.

Bio/History: Sigeward Zane was born in New Eden, living an extremely straightforward life for most of his time in the city. In fact, so straightforward that the man went out to seek some excitement on his own. His debut in the military were one of said impulse to propulse himself into danger, or at least he hoped so. The incessant status quo with Abbadon lead to few pointless skirmishes. With no territory to take a hold off and the very similar military force on both sides, it felt like a loss of time to even raise his sword against the demons. If the angels or demons ruling this world were too incompetent to take a hold of each others artefacts, then he'd have to make his own force and take both for himself. Something snapped when his mother and father died of an illness at the hand of some angels in the capital's hospital. By then he had climbed military ranks, the 31 years old already quite famous for his strong character, repeated insubordination, and rough treatments of his subordinates walked in the immaculate halls. His armour punctuating every steps in a metallic note only seemed to add to his rage. The only barrier in between him and the healer's throat being a smooth, soothing magic, which the man had to let in to avoid damaging his reputation further.
 
Name: Artimeties
Aliases: scot plimuth (when not wearing the mask and suit.)
Titles: Shadow walker.
Role: Bounty Hunter
Moral Alignment: Chaotic neutral
Affiliations: New Eden underground.
Hometown: New Eden.
Relationships:
Father-Deceased
Mother-Deceased
Brother- unknown
Race: Human
Age: 25
Gender:
Male
Sexual Orientation: Heterosexual
Appearance: A tall athletic build, when he’s out on the street his hair a short black with a silver stripe going down the middle of a bang, his eyes are Green and his face being handsome. While he’s on a job he wears a dark leather suit with a hooded cape armed several pouches and a right shoulder guard, a dark colored mask with red tinted glasses that completely covers his face and eyes.

Equipment:
Penetrator
- His trust crossbow built to fire multiple bolts or can be adjusted to fire one highly pressurized shoot.

vial of trippyness- always keeping serval vials of chemicals and mystical liquids or dust. They all have specific purposes, wither to weaken magical barriers, knock someone out, Burn through doors, heal wounds, stop bleedings, cause a blinding light ,or even cause hallucinations.

Mask of hidden hotness-His mask that he wears isn’t just to hide his identity but also works as a imagine enhancer for when he uses Penetrator and can even see magical auras.

Mr-sabbo and mr’s backstab- his name for the gauntlets that produce a small blade out of his wrists, they are used for quickly killing a target if necessary.

phallic symbol- Using the hole in space he can bring out a large purple and pink sword for close combat.

shadow- his trade mack suit may look like normal leather but is enchanted to be durable enough to take concussive blows that would kill a normal man (though is still injured) and allow him to move much more swiftly than a normal leather suit.

Surprises!- he hides several knifes in his suit, sometimes he forgets were he puts them all but he usually uses the ones in his boots.

Personality: Artimeties is can be eccentric, rude and down right perverted when he’s on a job, his morals about killing very from person to person, though he normally captures them and brings them to the drop off point… annoying the shit out of them as he does. though he can be a big pain in the ass for anyone that he comes across in his “job suit” he still looks out for his team and never harms children. When in his civilian getup he is rather nice but still keeps some of his more… out there traits.

Combat Prowess: is a skilled hand-to-hand fighter as well as weapons expert, though he is mostly good in quick bursts.

Spells/Powers: Is somehow able to create a small hole in space were he can pull out almost any other type of weapon.this along side his peak human condition makes him very difficult to fight.

Weakness: Though very skilled he is still human and is not invincible and sometimes his jackass behavior can back fire on him

Skills: Is smarter than what he lets on, can make chemicals and magic dust, could get on a saints nerves if he wanted, is surprisingly good with kids.

Bio/History:
No one really knows what happened to Artimeties but what is know it that he lived in Oblitus with his family, he never does talk much about them other than that they trained him and his brother to be bounty hunters. Though one night they were suddenly attack by a strange abomination that managed to kill his parents, leaving only him and possibly his brother to escape. any child would have been traumatized by this incident… yet strangely Artimeties didn’t seem to bother by it some say that the attack drove the boy insane and maybe their was some truth to that. finding his way to New Eden he quickly learned how to adapt to a normal life yet keep his bounty hunting training up. so much so he got noticed by the underground and was offered a place to be a bounty hunter… Some of them still regret hiring him to this day. not that he is a bad bounty hunter, he’s actually one of the best… he’s just a giant pain in the ass to deal with.
 
Will be changing Alexander just a little bit here and there so make sure if your involved with him in a post to check back. I never actually got my character sheet finished as I am busy quite a bit but I am hoping to fix some issues with him at some point.
 
Name: Delphi Stonecypher, MD
Aliases: To strangers and victims, she is Rien--French for 'nothing'. When she needs information and won't take 'no' for an answer, she's Dr. Stonecypher. When helping someone in need, she's just Doc. To everyone else, she's Stonecypher. No one calls her Delphi.
Title(s): None, unless Dr. counts.
Role: Underground Criminal, Healer.

Moral Alignment: Chaotic Good
Affiliations: None
Hometown: New Eden
Relationships: None
Race: Angel
Subrace: None
Age: 29 in human years, the equivalent in Angel.
Gender: A she
Sexual Orientation: Heterosexual
Appearance: Dark brown hair that reaches her shoulders, olive skin, and vivid blue eyes. She has a heart-shaped but gaunt face and an aquiline nose. She's short--only about 160 cm, but she has a muscular build and straight posture that gives her a strong presence. She weighs about 115 lbs and a feminine body that is muted by the intensity of her gaze. She has a long scar from a ring cutting across her right cheek. Her wings are spotted owl's.
Equipment: She wears light nickel armor over a short black cotton dress. She's barefoot and has two knives--one a hunting knife strapped to her hip, and a dagger hidden under her chemise.

Combat Prowess: She knows how to use her knives and use them well. She isn't as skilled offensively without them, but she has impressively quick defensive reflexes.
Spells/Powers: Flight, and her navigational sense is so accurate that she can find her way through any weather condition or degree of light. Photographic memory.
Weaknesses: Is completely vulnerable to attacks of brute strength and when disabled. Not skilled with any weapons besides small blades. She's a terrible liar.

Personality: Extremely logical and calculating, she is a very rational thinker and tends to be insensitive to emotions. She is materialistic, pragmatic, and always works alone. She likes to get to the root of problems and solve them quickly and efficiently, not caring about who she hurts along the way. Despite her coldness, she will go out of her way to help those in less fortunate situations than she is, but severs contact with them after they recover. She's never uncomfortable when confronted with nudity or gore--remaining very clinically detached. Despite being so cynical, she is very religious, though she never expresses her beliefs.
Skills: Anything regarding medicine or first aid, and she can do complicated surgeries if given the right materials. Basic survival skills--like building fires and shelters. She can sew enough to cleanly repair garments. She's an excellent organizer and comfortable when in control of a situation. She works well under pressure.

Bio/History: There isn't much to say about her early life. She grew up in a low-class but stable household as the middle child between two brothers. She did what was expected of her, though not without getting into mischief with her siblings, and was looking at a bright and promising medical career, despite the common conservative views that others had about women in the workforce. However, that all went down the drain when she was 19, when her father lost what little finances her family had in a gamble. They were evicted from their tenement after they could no longer pay rent. With no place to stay and drowning in med school debt, she resorted to common thievery to pay it off, realizing she could make more money through the black market than any entry-level job.
Other: None
 
Name:Ariel
Aliases:Ari
Title(s): The Doc
Role: Warden
Moral Alignment:Chaotic Neutral
Affiliations: The New Eden Medical Society
Hometown: New Eden
Relationships:Nope


Race:Human
Sub-race:None
Age:22
Gender:Female
Sexual Orientation: Pansexual
Appearance: Ariel is 5’4 she has blond hair and blue eyes. She is caucasian but she has somewhat of a tan from traveling a lot and spending all day in the sun. Under er armor she looks like a normal girl but that's far from the truth. Ariel is muscular and has a six pack she has a body of a warrior but at the same time a model. She has a small scar on her lip going horizontally near the corner of her mouth
Equipment:
  • Surgical tools
  • Needles of all kinds
  • Two katanas: White Crow and Black Dove.
    Black Dove: Able to be a conductor of magic amplifying the user’s powers by tenfold
    White Crow: A magical sword capable to store magical blasts and transfer it to it’s counterpart. Along with that it’s able to slice through any magic.
Combat Prowess:Ariel has taught herself a way of fighting that lets her use the blood of her own enemies to make magic circles. She also uses her own blood which she carries in vials to spread around. The fighting technique itself is mainly focused on close quarters and submissions.This was originally taught by her adoptive father who was a warden himself. She is also a master swordsman with training since she was able to walk. This was also taught by her adoptive father.
Spells/Powers:
She knows basic magic like fireballs and ice spells and yada yada but what she really excels in is physical magic that focuses on her opponent’s body. Her father taught her how to do basic magic to defend herself. Though as she grew up she was able to teach herself techniques on her own.

Water Balloon: A technique that Ariel created on her which allows her to make her target’s insides into liquid though due to her precise healing she is able to keep them alive as long as she wants though if they get a cut or poked they will instantly explode like a water balloon

Inside Out:\ Another technique created by Alice that allows her to make her “patient” to literally go inside out in other words they implode. Though she has to make them step in a magical circle for this to happen.

Slice and Dice: this one is pretty simple. Ariel can take any sharp object and make the blade’s sharpness and length twofold

Mannequin maker: Another technique Ariel has created where she is able to paralyze her “patient” and force them into any pose she wants

Sewing Horror: Ariel is able to use stitches to hold down her opponent and either sew them up or rip them apart with it. She does this by having threads come out of her body. They are as tough as diamonds but at the same time very flexible. She can control them completely and if she wants she can weave them together to build armor or whatever she imagines. Though they only work if they are connected to her directly

Mismatch: When Ariel is facing two or more patients she can create a magic circle that allows her to detach their limbs and reattach as she pleases.

Healing touch:Ariel is able to heal a wound if she touches it directly. She has perfected this technique since she discovered this power. Though major wounds will takes rather than secons

Heal beam: Pretty self explanatory she creates a beam and anyone that touches it gets healed yay! This takes much longer than her touch except with the beam she can focus on multiple targets at once.

Blood Transfusion: Ariel can accept any blood type, which comes in handy when she uses this technique that enables her to drain blood from any open wound and letting it fly into her mouth, absorbing a part of the patient’s strength.

Increased aging [No better name yet]: Ariel has the ability to let other people age a lot quicker, possibly turning them 50 years older in just a minute.

Sensory Deprivation: Ariel can gut a patient of any of their senses, able to rob them of their ability to interact with their surroundings. Though this requires direct touch.

Total Takeover: Ariel is able to dig her threads into a patient's skin and tap into their nervous system taking control of limbs and other stuff. This requires direct contact and total concentration from Ariel

Life Drain: When a person is about to die Ariel is able to take their life force and use it for herself. As a result she refills on magic and youth. She only does this in combat and rarely uses it outside of it. The only time she has was to end the suffering of the elderly who just wanted to pass

Weaknesses: Too much pressure on Alice will make her lose it. She also suffers from depression. She likes to play with her food to the point where it might backfire. She can be snapped out of her second personality. This leaves her exposed to attacks and her attacks aren't as powerful. She has a bad knee that locks in place sometimes when she fights making her hard to move.

Personality:
Ariel does not like people at all. Well that’s the type of vibe she gives off. In actuality she loves people from the bottom of her heart. That is why she went straight into the medical field before becoming a Warden. She is always ready to help others and heal them. She is a strong but silent type that doesn’t say much to strangers unless she has to. Though despite how nice she is she does suffer from multi personality disorder. The silent caring Ariel can turn into a bloodthirsty psycho the moment bloodshed is afoot.

Skills:
Has laser like precision when handling a blade
Can see what a person is feeling
Can hear heartbeats
When she sings it causes people to sleep

Bio/History: As a baby Ariel was abandoned on the side of the road due to her mother not wanting to take responsibility for her. She was supposed to be left there to die. Fortunately the Warden Anton,The Howling Demon, had found her and taken her in as his own. From there on Ariel was molded and shaped to be a Warden just like him. She went on rigorous training the moment she could walk and talk. Anton trained her in hand to hand combat, swordplay, magic and schooled her all at the same time. Sadly though this took a toll on Ariel making her mind create a second personality when it came to fighting. When she was only 13 she decided to be a doctor and at the age of 14 it happened and she was an official licensed medic. She specialized in healing spells and surgery. Of course the achievement did not please Anton as being a medic had nothing to do with being a Warden. This created friction between the two as Ariel no longer had the desire to be the woman her father wanted to be. As a result she was kicked out of the house. Ariel didn’t mind that though as she saw this as a way to try out her medical practices. Except with being so young people had their doubts when they consulted her. Before she knew it she was broke and hungry. She went back to the house to ask her father for forgiveness but right before she did she stopped herself. “I will not give in to him.” she told herself. So she did what she only knew how to do. She went to go be a warden. She did this to show that she didn’t need her father to be someone great. She became a Warden at the age of 17 making her the youngest to ever pass the exam. When asked what district to occupy which usually correlated with the area you lived in Ariel put done none. Since then she has been known as the wandering Warden. She also brought herself to make new spells for herself along with creating a whole new fighting style to suit her. She was then known as Doc for her incredible healing abilities along with the medical tools she not only used to heal but also fight. She became feared by many and has earned it. She is known for taking an army of 100 men only by herself along with slaying a dragon. There are many more accomplishments that earned her the rep but this bio is already long enough. She is also known as the Warden Killer not only killing her own father but also killing other Wardens who have been suspected of treason. She is a force not to be reckoned with.

Other: She doesn’t care about Aditi and Satan. She believes they are distractions of her training and ways of the warrior. Another thing I forgot to mention is that during three year period between 14 and 17 Ariel spent her days training and living in Abaddon. She survived those parts using her sheer strengths. This also made her one of the very few Wardens to enter the area without getting jumped besides her scary rep

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(I did not draw this. Found it on Tumblr and I'll take it down if requested by artist)​
 
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Name:
Elva Aldadiir
Aliases: None
Title(s): Lady Aldadiir, or Lady Elva if you're close to her
Role: Princess and Future Queen of New Eden

Moral Alignment: Chaotic Good
Affiliations: The Royal Family of New Eden
Hometown: New Eden
Relationships: Her father is the current King of New Eden.

Race: Elvin
Subrace: Half-Elf
Age: 16
Gender: Female
Sexual Orientation: "Not something in which I have given thought to entertain."
Appearance: Elva stands at about 5'4" and roughly around 112 lbs. Her long, sky blue hair leaves people just as captivated by sight as her deep sapphire colored eyes. Her skin is slightly tanner than most of her Elvin counterparts due to her father being human, but much paler in comparison to human pale skin. She is seen mostly in the traditional royal garb wither it be her blessing robes, or her regular attire all of which contain the royal families crest somewhere on the ensemble.
Equipment: She doesn't carry much with her as she tends to be bound to the castle, and therefore doesn't need much. She does however, keep a small pouch that contains a blessing crystal, and a smaller lighter in it that she tends to have tide to her waist in some manner.

Combat Prowess: Due to the fact that she does not fight, nor need t,o she does not have any formal training. She does however take accustom to watching the royal guards and army train from time to time (to mostly past the time), and has spent time training in private to defend herself
Spells/Powers: She has the ability to create light, and use it as she likes. This can be anything from just making a light so that she can see to making into a weapon of her choosing to fight with.
Weaknesses: She can not make light where there is none to be found, hence why she carries the lighter around for when it is pitch black.

Personality: Elva is a kind and caring girl with a bit of a wild soul. While she enjoys being there for her people so also feels as though she isn't able to just live for herself from time to time with the amount of responsibilities placed onto her shoulders. She enjoys learning a verity of new things, and escaping from her sheltered life when she finds the opportunity to do so. She dislikes fighting, but knows in it necessary for her protection, and the protection of her kingdom. She hates the push and pull of politics, and doesn't mind snapping back at one of her father's aids if it means to put them back in their place.
Skills: Elva has become the kingdoms main blesser after her mother's passing, and can provide minor healing with those blessings as well. She has also become quite proficient in picked locks with her light forming ability while she escapes from the castle from time to time.

Bio/History: Elva was born a half-elf to her Elvin mother and Human father as the princess to New Eden as a miracle child. Queen Aldadiir had a very hard getting and remaining pregnant for the better part of 5 years, and it felt as though it would never happen; with the kingdom mourning the loss, and becoming worried about the state of their kingdom with loss.. When Elva was born the kingdom celebrated and praised Aditi for a week straight, and all felt right in the world. When Elva was at the age of 10 however, her mother became very ill and pasted away due to a mysterious illness, and the kingdom mourned once more. From then on Elva began having to do the blessings that her mother once did for the kingdom at major events. When she was 14 she was told that her father had become very ill, and that he needed to stay on bed rest locked away in his room. This lead her to not only take on the blessings of the kingdom from her mother, but many of the tasks of running the kingdom from her father with help from his aids as she would be sworn in as New Eden's new ruler if her father did not get better. This pressure often leads her to sneak out of the royal meeting room to wonder around the castle, and on rare occasions she is able to hide herself well enough that she can sneak past the castle walls, and go down into the common streets of New Eden.
 
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1. Ketsueko of Leicaster.

Name: Ketsueko
Aliases: Ket for short.
Title(s): Ketsueko of Leicaster
Role: Deposed noble

Moral Alignment: Chaotic Neutral

Race: Daemon

Subrace: edgelord (n/a)

Age: 24

Gender: Male

Sexual Orientation: Attack helicopter (More seriously, something better left to roleplay.)

Appearance:
e2cad971d2.png


Ketsueko is a 6’1” (185.4 cm) daemon whose physical form is that of a thin, athletic human with the exception of a few features. He’s ghostly pale, skin almost translucent, with attractive features made strange and unnerving by eyes slitted, red irises and black schlera. In addition, two small horns protrude out of his sheet-white messy hair.
Equipment: Ketsueko wields a Miao Dao -- a straight, single edged two-handed sword with a minimal crossguard. He’ll often carry a flask on his person as well.

Combat Prowess: Ketseuko, although not formally trained in hand to hand fighting, dedicates a large amount of time to training and has a wide base of experience ‘toughing it out’ in fights where it’s not clear whether the loser will lose their life or not. Frequently, they did.

He has been formally trained in swordsmanship however, and although it has been years since he has had an instructor, practical experience has taken over in fights that have also ended with a killing.

In both cases, since maturity Ketseuko has learned to fluidly combine his unique powers with his hand to hand and swordsmanship to create a unique fighting style unlike any other.

Spells/Powers: Ketsueko has the power to crystallize blood once it has contacted oxygen. He can arrange the crystalline structure of an item down to the molecule intuitively, and is able to create constructs such as razor sharp swords, daggers, spikes and other constructs. Even something like a wall could be possible if the volume of blood was available. Limits are defined by the blood present.

Weaknesses: Ketsueko’s powers require standing blood that has been exposed to fresh oxygen. This means he cannot effect blood while it’s still in the body. The most common way for him to be able to access his power then, is for him to injure himself. Several of the most useful applications of his power requires wounding himself even, and he bleeds and needs blood just the same as anyone else does.

Another weakness is simply that this power isn’t as destructive as many others are or have the potential to be. A fireball is more directly destructive than what Ketsueko’s powers can do.

Personality: In general, he’s introverted. He prefers to internalize events and then pick at them with time and lengthy thought. He never takes anything at face value, rather scrutinizing it ruthlessly until it’s been picked apart from every angle he can think of.

He never seems to take anything seriously. He replaces genuine reaction with mocking sarcasm, because he doesn’t like people being able to read him. Because he thinks they’ll just manipulate him if they can. He seems to think everyone has a game. And because he thinks this is the norm, he manipulates others freely and callously. This also helps with his need to push people away, because usually it only takes him hurting someone once before they decide that they don’t want to hang around him anymore.

Despite all of these paranoid tendencies, He’s actually quite lonely. He’s looking for someone to prove him wrong about his jaded view of people, but he refuses to drop his walls at the same time. A sort of psychosis in which he doesn’t let anyone in, but yet wants them to try anyways.

There’s a sense of void within him for that reason. He doesn’t want help though, he has his own coping mechanism. He wants to be distracted by the unexpected. The adventure that has an unknown destination. The adrenaline of danger, and not knowing whether he’s going to live or die. He’s let his own psychosis get so bad that he’s relatively unhinged, with a literal working deathwish.

Another sick twist to his personality is that he enjoys killing. There’s a catharsis in staring someone in the eye as the last spark of life leaves them forever.

He doesn’t kill for no reason however. At least, he tries not to. As much as he thinks it’s a mistake, he can’t help but have a shred of empathy for other people, one that’s at times, larger than he wants to admit. Not only that, but although killing is an incredible release for him, he refuses to let himself be an essential junkie by just killing for fun.


Bio/History: What does someone who has everything want? Many turn to ambition. To change the world around them with their resources and power. What if that didn’t interest them?

Everyone needs some kind of driving force to keep them going or they’re just going to drift. That’s exactly what Ketsueko has been doing, ever since his family was dishonored by a lengthy smear campaign by another daemonic house. It had started when he was a child. When he had to be told not to talk to other children at parties. “They want you to tell them our secrets.”

The messages of distrust were soaked into his mind as a child, but he continued to question why until he was almost fully an adult. As he’d grown up, the Leicasterian Estates each year seemed less beautiful than he remembered them in the year prior. As a child he could remember the manor bustling with maids, cooks, servants everywhere. Vibrant hedges and rose gardens on the grounds.

They became empty. The hedges became impenetrable masses of brambles. The roses were overshadowed by creeper vines pulling down the flowerbeds. His father had grown increasingly weak and fragile, in a matter of fifteen years, stress aging him to death’s door. He’d never known his mother. So when his father died, he was alone in that empty mansion, with what remained of his family fortune.

It was then that he was approached by the Feystmeiner’s. Another daemonic house with interest to buy his family’s estates for a hefty sum. With little attachment left to the place, he let it go. Just happy to be away from the memories.

It was only afterwards that he learned their part in the decline of his family’s reputation, wealth, and ultimately, he blamed them for his father’s death. The rage that he flew into upon returning to that place was felt in every member of their family. Even to the smallest child. The lessons in swordsmanship he’d had until his father could no longer afford them paid for themselves in retribution.

After a night of blood-soaked vengeance, he sought a new beginning in Abaddon proper. Somewhere where his past didn’t matter, where he could take his blood money and live anew. We hearken back to the beginning of this tale.

What drives him, if not greed, ambition? When he has everything he needs to pay his way through life, what keeps him from boredom?

The unexpected. Violence. Danger. Things money can’t buy him, and that each and every time, he can’t help but feel alive again. That’s the life that nurtured him into adulthood, coming with all of the mistakes and prices a life like that could have.
 
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(Picture does not belong to me and will be removed if author wishes so)

Name: Salazaar
Titles: Plague Fairy, The Patient One (in the past)
Affiliations: None
Hometown: Yet unnamed capitol of former Unseelie Kingdom
Relationships: Feared by every faery that know who he is
Gender: Male
Race: Unseelie Faery
Subrace: Djinn (the subtype of faery, that has the ability to create Contracts)
Age: Over 900 years old
Appearance: Salazaar dresses in clothes in the shades of brown and yellow. They are slightly outdated, since he spent a massive amount of time in prison. From this same reason his black hairs and nails are long, since he got used to them being like that over the centuries of incarceration.
His ears are pointy and his eyes are brown and a little bit slanted, shape characteristic for Djinns.
Salazaar is unnaturally slim, looking almost like a sack of bones and muscles. He slowly comes back to normal, but it will take a while. Standing at only 5’ 3’’ he seems very fragile and delicate. The picture is complemented by his jagged wings, malformed after the imprisonment.
Moral alignment: Chaotic Evil
Personality: There is no empathy in Salazaar’s mind - he doesn’t feel any remorse for any of his atrocious acts.
He is manipulative, intelligent, and hellishly sadistic. His title of ‘The Patient One’ has come from the fact, that he is able to wait indefinitely for the best moment to harm others. For nothing else gives him any semblance of pleasure, but seeing another being broken down into pieces.
Bio: There is no tragic story here. No history of abuse, maltreatment, treasons or broken hearts. Just like some people seem to be born good, Salazaar was born evil.
All boys at some point of their life were killing bugs for fun and Salazaar did too. But he didn’t stop there. Addicted to the feelings that other creature’s death brought to his heart, he looked for stronger and stronger experiences. And that could led him only in way – to harm other faeries. Blackmails, tortures and murders has become his everyday life. In addition to that, Salazaar has felt the pull of the Dark Arts, which he learned as quickly, as if they were crafted just for him.
For the longest of time, he has remained hidden, avoiding the ones who tried to hunt him down, at the same time planning his magnum opus – the end of his own race. Using the forbidden knowledge he has crafted the virus – later called Shadow Spasms – that he let out in the cities of unseelies.
The plague, even though it has took a heavy toll on this race was stopped and Salazaar was imprisoned for eternity in the magical prison, locked down by the magic of the most powerful spells of dark fearies, that could only be lifted by the members of royal court.
Salazaar had spent nearly half of millennium incarcerated, before King Idril approached him. A wreck of a man, he offered Salazaar a Contract – warlock would regain his freedom, for the price of killing Minerva. They have sealed the Contract, and Salazaar left, to find and destroy the person, whose death was a key to his freedom.
Abilities:
1. Race related:
Faery dust: Salazaar’s wings create a poisonous dust. It has strong hallucinatory properties, and makes other creatures more susceptible for his mind manipulation abilities.
Immortality: Strengthened by Salazaar’s dark magic, semi-immortality normally appearing among his kind was amplified. Dark Faeries were unable to find a way to kill him (that’s why he got incarcerated, instead of being executed immediately)
Enhanced physique: As in all faeries’ case, Salazaar body is much more agile and strong than that of human. Even devastated by the centuries of imprisonment, he is still on par with athletes.
Flight: Pretty self-explanatory
Retrocognition: As many of his race, Salazaar possesses psychic abilities. His one is to look into the past of beings and things around him. As past is set in stone, this ability is very precise.
Djinn’s Contracts: Djinns possess ability to create a magical deals between them and other creatures. Contracts are made by declaring a will to exchange something for something (like favours) and then magically enforcing both sides to fulfil their pledges. Contracts are getting exponentially more powerful, depending on the strength of sides’ desires - and with the strength of Contract, the power of Djinn fulfilling it grows.
2. Magic related:
Necromancy: Salazaar’s pride - his necromantic abilities. With mere swing of his hand he can create zombies and ghouls from the bodies of his victims. Using rituals and complicated dark magic, he can go as far as to bring dead back to life. (Complete ressurection is possible only under the influence of powerful Contracts)
Various forms of mind control: Ability to create nightmares, hallucinations, make illusion, brainwash or even take full control over other creatures (ofc limited in RP)
Corruption magic: Ability to corrupt both items and creatures. With this magic a nearly harmless disease was turned into Shadow Spasms - the illness that once almost wiped out unseelies.

Weaknesses:
Salazaar is rather weak in head on combat. He heavily relies on his creations and illusions during fights, so he usually prefers to stay in shadows.
He never mastered hand-to-hand combat and now his body is very weak, at least for faeries standards.
Salazaar’s volatile magic can be detected by other high-level magic users, even if he tries to hide his presence. (People like Titan will be instantly alarmed by his arrival, but will not be able to pin down his exact location)
Retrocognition requires its target to be in range of Salazaar’s physical senses.
Contracts are as strong as the desires that are used in them. For it to be very powerful, both sides must equally desire their respective wishes.
His immortality may be broken by Holy Magic and his demonic and necromantic creations are also susceptible to it. Another possible weakness is sword carried by Lilia, imbued with ancient faery magic.
 
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Name: Vidia Ravencrone

Role: Sword-for-hire


Moral Alignment: Chaotic Good

Hometown: New Eden

Race: Elf

Age: 20

Gender: Female


Sexual Orientation:
Bisexual


Appearance:
Bn1lf6nb.png


She has short black hair with pigtails. She has light Green almost white eyes.
She is slender and is actually tall compared to the rest of her family as she is about 5,8.
she has tan skin and a scar across her lip where he brother accidentally hit her with his sword when they were training together. she wears a green cape with a green shirt underneath and a long grey skirt and a dark purple flower crown.






Equipment:


.Great Sword
.Hunting bow


Combat Prowess:

Born into a family of hunters she was taught to use a hunting bow
at a young age. On her 8th birthday she got her first real sword and lessons from an old man up the road.


Spells/Powers:
.Pyrokinesis
.Sleep manipulation

Weaknesses:
.Shes gets very weak when using either power
.She can't use pyrokinesis if she gets wet

Personality: She has always been friendly and has never had any trouble making friends. Her parents taught to always be willing to lend a hand.
she is a bit of hot head but she's try to work on it. she is over emotional and will cry over the
silliest things sometimes.

Skills:
.Hunting
she was taught to hunt at a very young age because
her parents were hunters


Bio/History:
Born into a family of hunters she was taught to use a hunting bow
at a young age but when she was five she saw her older brother
Use a sword in a fight and fell in love. She begged her parents for a sword
And for her 6th birthday she got a wooden sword she trained as hard as
She could and on her 8th birthday she got her first real sword and lessons from an old man up the road. When she was 18 she left home and started traveling as a sword for hire and doing odd jobs and she found New Eden and settled there.
 
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(All credit to Revelree for this lovely picture :D Thank you )

Name:
Serena
Aliases: The Scribe, The Angel
Role: High Priest of the Circle of Sanctity; bodyguard of Overseer
Moral alignment: Lawful Evil
Affiliations: The Circle of Sanctity
Residence: Abaddon
Relationships: Treats Overseer like a god; hostile towards Jocasta
Race: Golem (formerly human)
Subrace: Paper Golem
Age: Around 120 (looks around 45)
Gender: Female

Appearance:

On the streets of Abaddon, this person will always stick out. Blonde, three feet long hair, easily moved by the wind blowing in narrow alleys. Bright skin, characteristic for the people of far north. Blue eyes, that look like two sapphires, and, against all the odds, are always smiling.

Combine that with her long white robes, and high, slim figure, and you will get a woman, who those who have met call an ‘Angel’.

Equipment: Serena always carry around a notebook, filled with her seals.

Abilities:

Seals: Serena possess the ability to create seals of different effects. In general, they serve to contain things inside of the boundaries created by the runes on paper patches.

Three most common types she uses are:

Barrier Seals : Usually rectangular pieces of paper, that Serena can place on, for example, doors making them very hard to open from the outside.

Silence Seals: Placed on the other beings, they can limit their ability to move and use magic. They can also silence down certain emotions.

Soul Seal: Serena’s most notable ability. She has confined her soul to the paper doll, and turned her body into the paper golem.

Paper Golem’s body: Serena’s body is made out of paper and always tries to return the ‘zero state’ meaning the form it was at the moment of completing the soul sealing ritual. This means two things: first - Serena is impossible to kill by attacking her normal body. Second - even though she can shapeshift, her body will revert every changes, even the useful ones, in the matter of seconds.

Serena’s body is pretty much a magical marionette and as such it is completely unaffected by things like poisons.

Weaknesses:

All of seals have one common weakness – they are just inscriptions on the pieces of paper. Even the most powerful seal can be broken just by removing the paper, or smearing the ink.

Paper doll that Serena’s soul is sealed in, can be destroyed by simply tearing it apart; it will result in her instant death. Additionally, she can’t get more than a dozen miles away from the doll.

Serena’s body is composed of massive amount of paper, that aside from regenerating itself, is still pretty normal. It means that her body is prone to fire and big amounts of water.

Combar Prowess:

Travelling alone in the Oblitus has learned her how to use her abilities to fight fairly efficiently, but she has received some real training only after joining the Circle.

Personality:

Serena is fanatically obedient to Overseer, praising him as her personal god. She trust him to the point, where she give him her paper doll, effectively making Hi’dric able to kill her at whim.

Other than that, Serena is a very manipulative and deceitful. She performs her act of an angelic priest of Aditi perfectly, tricking the people outside of the Circle, that she is a good and trustworthy person.

Bio:

Serena was born far on the north from Abaddon, outside of Oblitus’ borders. She had a big, loving family, and a fairly happy life. She spent her childhood as any normal girl on the north do, taking care of household and helping her mother.

When she was starting to get into her early twenties, however, she started to rebel and left her family house to study at the nearby Aditi’s temple. There, she has learned many things, like writing and reading, but also started to study philosophy and magical runes, she has discovered, moussing around the oldest books.

Her early adult life was pretty satisfying one, but then her family members started to die out of age. Attending for more and more funerals, Serena has started to get obsessed with the flowing time. Her ambition became to cheat the death, and in the runic books she has studied, she has found the mentioning of technique that would allow just that.

After a decade of intensive search, she has found and mastered the Soul Seal and used it on herself to prevent her body from ever aging again. But then, Serena has realized that she didn’t have any other purpose in her life. She has never gotten married, never had children and lost the contact with her family members. She was alone in the vast world, having only her mind as her ally.

Deprived of any sense in life, Serena has travelled around the world randomly. After around a decade, she has gotten to the Abaddon, having a strong depression and being borderline suicidal. There, as the lonely traveler, she was captured by the Circle of Sanctity.

As she was immortal and attempts to convert her failed completely, Serena has attracted the attention of the Hi’dric. He has promised the nearly broken woman to give her the purpose in life, the proposition that Serena quickly accepted. It has aligned in time with the rebellion of the High Priest Aldoneas, a vampire that attempted to overthrow the Overseer. In the brutal duel, Serena has taken care of the insurgent, and in the years that followed, she was appointed as the next High Priest of the cult.

With the new passion born in her heart, she is now serving the Hi’dric with absolute obedience, serving as the face of the Circle of Sanctity.
 
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Name:
Ralerus Deldros.
Aliases: N/A.
Title(s): Captain, Cap'n, Rale.
Role: Captain of The Fortune Slave.

Moral Alignment: Chaotic Neutral.
Affiliations: The Fortune Slave pirate crew.
Hometown: No city, just the great blue.
Relationships: [ Pending. ]

Race: Daemon.
Subrace: Dark Elf.
Age: 48, appears early-30's.
Gender: Male.
Sexual Orientation: Heterosexual.
Appearance:
A rugged, hostile looking man with more scars than fingers and toes, who stands at about 6'3". His skin is more of a lighter caramel tone than compared to most others of his race, but he is still a dark elf nonetheless; particularly shown with those characteristically long, pointy ears sticking out from his head all the time, like two solar panels. Ralerus' face holds all of your standard masculine qualities, as well as high cheekbones, firm brows, and the occasional 5 o'clock shadow. He's not the most attractive or pristine cat on the block, but he certainly looks good for his age. Even his outfit is particularly roguish and ripped-looking, making him look like more of a bandit or highwayman than the captain of a prestigious pirate vessel. The hair on his head is long and coal black, hanging in straight, ragged strands to rest beneath his collarbones. Over all else, Ralerus' eyes stand out - one is a normal eye, steely gray in color; while the other is in an all-encompassing perpetual state of glowing pink. He has dark scars all over his body, many looking like deep animal claw wounds, with some of the more prominent ones being a horizontal line across the bridge of his nose and another one cut vertically across the corner of his lip. Wrapped all around his forearms are an array of linen bandages, going from his palms up to his elbows.

Equipment:
Ralerus carries two daggers with him at all times, and they look completely different, as if he didn't bother to get matching weapons. The silver one in his right hand was given to him by an old friend, and he still uses it to this day. The curved, golden one in his left hand was stolen off of the former captain, and he keeps it as a trophy of sorts, a token of his victory. Other than those two weapons, the man has a blunderbuss gun that is usually in his quarters but will be strapped to his back should he need it.

Combat Prowess:
As any worthy captain should be, he's proficient in handling both bladed weapons and ranged weapons, aside from bows and heavy two-handed blades. He can also fight mano-a-mano, but his strengths lie more in protecting himself with weapons. He's also faster on his feet than most average people are and is highly athletic.

Spells/Powers:
The eye that always glows pink is actually not an eye, but a magical orb. After having his regular eye taken out and replaced with that, Ralerus was blessed with a new sort of power. For one, he can see through walls and most other solid materials, being able to figure out where someone is despite them being in another room. He also has minor control over telepathy and telekinesis - he can send messages to other people's minds, and he can read someone else's thoughts, but only if they are directed to him. As well as that, the dark elf can move things with his mind - propelling them to him or away from him, and possibly even halting a moving force.

Weaknesses:
His central point of weakness is his glowing eye. Ever since it became a part of him, it became necessary to his being. As such, he cannot live if it gets damaged to the point where it breaks, or is taken out of his eye socket. Of course, he can also die in other ways, like having his throat cut open or being stabbed in the heart - but, his body is sturdy, so he can potentially live even if these things happen, provided he receives quick medical attention. Regarding his telekinesis, if the weight of the object is double his body weight or greater, he cannot move it. So for instance, he would not be able to lift a horse, or a house, or a ship. He can use it on people smaller than him, but it's limited - meaning he cannot throw them thousands of feet up into the air or do anything crazy like that.

Personality:
A strange, stoic man, often with a wry smile adorning his scarred lips. He's rather prideful and cocky in his abilities, and always likes to pretend that he knows something that you don't, whether he really does or not. He has a sharp tongue and is quick to lie and taunt foes, partial to cracking jokes at the behest of others. That's mostly only to his enemies, though. To his crew, the man is a pretty damn good leader, and has a way of making others like him with his carefree nature. He may seem a little sleazy and deceptive, but that's because he is. Ralerus can be a bit bipolar at times, going from light-hearted and nonchalant to abnormally cold and strict. Though he often tolerates a lot of the ruckus and messing around that happens on his ship, he will never tolerate a betrayal, and his justice is swift. He can kill someone without blinking an eye and think nothing of their death, but he's secretly a bit queasy around blood, which only Tor'mur would know about. Despite his rough personality, he doesn't often show much interest towards women, hardly even of a sexual nature. Rale prefers the delight of alcohol and drugs, and even then, he's built up quite a tolerance to them. The man also loves fighting, he just doesn't like seeing the blood, so he sort of just has to deal with it.

Skills:
Nothing of much importance. He can pick locks and repair broken weapons. Pretty damn good at gambling. He's also attempted to learn how to play the lute, but kinda sucks at it, so he just has one stashed somewhere gathering dust instead. The dark elf can also do most of the other jobs on the ship, except for the surgeon and cooking.

Bio/History:
Since a young age, all Ralerus remembers is living his life as a slave. No parents or family members to his name - only chains; scalding iron chains. At times the chains were so hot, in fact, that they left burn marks all over his arms that they were wrapped tightly around. He had been a slave forced to work for a mining factory, living on limited food and toiling for hours every day, always swinging away with his pickaxe. Up until he was a boy of 16 he was trapped in those damn mines, working his ass off so other people could profit from it, and receiving nothing for himself. Such was life. However, one day, he discovered a small, glowing pink stone between the minerals. It was a perfectly smooth, spherical shape, unlike anything he'd seen before. As a slave, his duty was to report all of his findings to the higher-ups... But the boy could sense something odd about this stone, as it resonated with some sort of magical essence, like he'd never seen before. No matter what he tried, Ralerus could never figure out how to use the orb, but he kept it well-hidden from his masters, anyway.
One day, a sadistic master of his took his left eye clean out with nothing but his dirty fingers, as a form of punishment. There were laws to protect against such depraved treatment of slaves, but they did not apply to Oblitus, where no law enforcement was established. As such, he had garnered many scars and burn marks over the years. He was left without an eye, and nothing to fill the void where it had been. Except for the orb. While it was strange and ridiculous to come up with such a ludicrous use for it, he hadn't had much to lose at that point, and it looked like it would perfectly fit the hole. The powers had come to him quickly after he'd inserted it, and he'd grown strong enough to break the chains around him and escape the mining factory for good. He also freed many of the other slaves as well - not out of the kindness of his heart, but in the hope that he would eventually receive compensation.
After he was free, Ralerus started wearing an eye patch to hide the orb in his eye, and thought about leading an honest life in New Eden. But he soon found that he just wasn't that kind of person. He was a free spirit who wanted to steal and fight and just cause general mischief in his wake. So he traveled instead to Abaddon, gaining a few new scars from fighting the creatures among those wilds. In the city he gained a reputation as a master gambler, and he made quite a bit of wealth from that (not because he cheated or anything... pfft), but even then wanted more to his life. Eventually he joined a pirate crew, though they were a small lot and easily defeated by the bigger vessels. This made him aspire to reach greater heights, and he was accepted among the ranks of The Fortune Slave, one of the most powerful and esteemed out there. Ralerus sought power, and thought to strike down the tyrannical man that was the current captain at the time. So after a few years of serving and becoming well-known amongst the other pirates, he teamed up with Tor'mur and struck down the old captain, Jev Locksar. To show his dominance, he killed the man in front of his crew and threw the body overboard into the vast depths of the ocean. And ever since, no one has dared to usurp his throne... Not yet, anyway.

Other: His quarters are the biggest compared to everyone else's rooms on the ship. He also has a puke bucket in his room for whenever he sees blood.
 
Name: Baltazar Amon
Code Name: Saturn
Title(s): "Emerald Bolt"
Role: Nobility Descent

Moral Alignment: Chaotic Good
Affiliations: The Underground Society
Hometown: Outskirts of New Eden
Relationships: Knows most generals in New Eden's army due to his service.

Race: Human
Age: 38
Gender: Male
Sexual Orientation: Heterosexual
Appearance: Baltazar is a healthy 6'0ft tall caucasian man. He has a strong jawline, a prominent nose with a sharpness to it (it's a bit broken), and he has big almond shaped eyes that seem a bit more narrow than most. He usually has a beard with two small braids decorated with beads or filaments. His hair is thick, straight, soft and reaches his shoulders. Overall, he is very well kept. The most noticeable imperfection is his burned back and the age starting to catch up with him.

Equipment:
- Nunchaku
- Kwan Dao

Combat Prowess: Baltazar is a master in hand to hand combat. With many years of experience fighting in Dojos and fighting for the Goddess Aditi, it comes to no surprise to learn that he is an amazing martial artist. He trained many warriors, he is known as a master of combat across the realm, and he is the best in what he does.

In addition, he controls Spirit Energy. This will enable him to generate a great amount of energy and concentrate it in various things (example: lightning, summoning a sword made of ethereal power, etc.)
As a downfall, he will have to meditate a great deal and he has a signed contract with Spirits.

Weaknesses:
- His faith in Aditi burned at the same time as his young pupils when the Dojo was set on fire. This left Baltazar to be quite unstable emotionally and doubt his own power to protect those he loves.

- His back is completely burned (3rd degree) which leaves him with less mobility as he once had. Not only that, but the skin is a lot more susceptible to infections.

Personality: Baltazar is a very serious, straight to the point kind of man. He is mature and is disciplined. After many years practicing the different martial arts of Terrestria, it created in him a sense of stability and peace. The teachings made him understand at a fairly young age the importance of balance in all aspect of life. Since then, he's always been trying to strive for a balanced life, for satisfaction.

Other than that, Baltazar is someone rather reserved at first impression. He doesn't talk much, doesn't stay in the big crowds, sometimes people even believe he doesn't have a sense of humor! But give him a good drink and he's alter ego will start shining!

Skills: Carpentry & Poetry

Bio/History: Baltazar comes from a very rich family. Despite New Eden's persistence to stay Marxist, there are always flaws in any ideologies. His father was a rich merchant that went from Abaddon to some villages in the Oblivion and then back to the secured outskirts of New Eden. He was raised with wealth, education and overall a well-rounded childhood.

Although, despite having all the doors open, Baltazar had a love for the art of fighting. Something about pushing his body to limits and show the world that even without powers he could be the strongest appealed to him. Hence, his fascination and determination to be the best.

Years and years of practice eventually paid off. He joined the army modestly, fought conflicts, ranked up to a point where he was satisfied. He achieved his goal and knew he was amongst the strongest in his league. He could stand his ground against some wardens with the use of his brain and he made them sweat. Of course, he knew very well that he would never be a match for individuals who hold the power of the Gods. It was never his goal to beat any of them. He was satisfied with what he accomplished so far.

Unfortunately, after retiring, this satisfaction vanished. His dojo burned to a crisp after a violent riot. He lost everything with that single fire and it made him angry. Oh so angry and full of hate for those who could not help him, for the Gods who could not hold their end of the bargain, and he despised his life. His mind went 180, some would call him crazy. The man would drink, sleep in the street and shout at wardens. He would pick fights with anyone and sometimes with thin air. He had lost his path until a stranger came to him and proposed him a new life. A new belief. He asked him to join the underground society and give a new breath to this world.


Other: He had a beautiful wife and a daughter who both perished in the fire.
 
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Name:
Seraphina van Dreu
Aliases: Priestess Ophelia
Title(s): Lady Seraphina, Daughter of Dreu the IV
Role: Nobility & Priestess

Moral Alignment: Chaotic Neutral
Affiliations: Circle of Sanctity
Hometown: Abaddon

Race: Daemon
Subrace: Vampire
Age: 122 years old
Gender: Female
Sexual Orientation: Bi-Curious
Appearance: Seraphina is a beautiful lady with the appearance of a 20-year-old. She is quite fit and curvaceous. Her long pitch black hair is curled to her mid-back and bounces with every hip movement. Her skin is pale and her eyes are gray. She stands around 5'8 which makes her quite tall compared to the average females.
Equipment:
- Jewelry (magical)
- "Bible" of the Circle of Sanctity

Combat Prowess: Seraphina can infiltrate people's mind and heavily influence their behavior. It's a very invasive power that she gained quite young.

Weaknesses:
- When she uses her power abusively (controlling a mass of over 10 people at a 100%), her soul will start disconnecting with her own body. Physiologically, she will start having a headache, lose focus and start bleeding from the nose. When her body can no longer handle, her eyes will bleed out and will die more internal hemorrhage.

Personality: Seraphina is a sweet girl. Or at least, she seems that way. Always with a faint smile and innocent eyes. She is quite charismatic and often will do good deeds for others. She listens, she is quite attentive and actually quite caring as well. She believes in compassion and altruism, although she can understand where the darkness comes from. She praises it. Although, often she will question her own beliefs and she will reflect intensely on this world and her past actions.

Skills: Healer

Bio/History: Seraphina wasn't born a vampire. In fact, she was a miserable little girl with two busy and abusive parents. Sure, she was rich and had an education but it wasn't what she needed. She grew up trying to find this comfort, this love from her parents and never seemed to have found it. It left flaws in her, doubting her worth and making her wonder what this life was about.

When she hit puberty, that's when she started experiencing this love she so wanted. She met many boys and, well, she had her fun. She complemented this emptiness inside of her with her romantic conquest and fed on the attention she was receiving. As she grew older and needed some form of career to fill yet again this emptiness, she found a profound love for medicine. She studied, became an apprentice but plagues were filling the lungs of citizens. It was deadly and she fell prey. Mourning her miserable life, she saw a figure. She couldn't quite see who it was, but that person gave her life once more. But oh how much she hated it. She despised it. It felt like a curse that she could never get rid off, but she could not handle the thought of taking her own life. She simply couldn't.

The first victims of her transformation were her parents who did not even visit her after her 'burial'. She could not handle herself and fed on innocent lives just to survive. That was until she met this handsome man who thought her the perks of being a Vampire. He mentored her into this life and became her first father figure, Dreu IV. She was adopted into his household and she quickly found that she wasn't the first whom he mentored. She didn't mind it, after all, somehow he always gave her more attention. She eventually understood why and she wouldn't complain. But life was becoming redundant. It mundane and stripped of what she loved. She could not feel the feeling of the sun kissing her skin or talk at the beach with the boys. It simply wasn't what she wanted.
 
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(This picture is not mine. I will delete it if author wishes so.)

Name:
Marcus Polon
Title: Mad Pharmacist
Role: Medic on the Fortune’s Slave, Alchemist
Age: 59
Moral Alignment: Chaotic Neutral
Hometown: Unknown
Race: Human
Gender: Male
Sexual orientation: Lewd Heterosexual
Character:

Marcus is a person who never liked the rules too much. And law too. Especially law. World in which pouring acids in other people’s pants is considered forbidden has always stricken him as very boring.

Mad Pharmacist is very bold and courageous - he is daring enough to test his mixtures on human beings before animals. He also always heroically hides fights during battles and would always never run away from a challenge.

Marcus likes to think he is very important, and more often than not he bosses people around even though nobody actually listens to him and everybody always listens to him.

Marcus will never admit that, but he really likes all people on the Fortune Slave. Marcus hates everybody on the Fortune Slave indifferently.

Appearance:

Marcus has an outlook perfectly matching his title and character.

Standing black hair, combed to back, exposing small bald spots at the top of his forehead and an epic curly beard.

He always wear his ex-white ‘lab’ coat and protective gloves and goggles. Neither of these is ever clean and all of these smell strongly with herbs and chemicals.

Equipement:

Protective clothes: Marcus’ clothes were made with suspiciously good quality materials. They offer great protection against spilled acids, but not really against anything else.

Vials: Marcus won’t go to toilet without at least one volatile potion.

Poisoned darts: With what actually are they poisoned is changing on the daily basis. Marcus once borrowed them. Permanently.

Skills:

Useful potions crafting:

Marcus can create a wide variety of elixirs of different effects. Among others:

Sedatives: Critical during Surgeon’s operations.

Healing enhancing potions: Restores 20% HP Self-explanatory

Toxins: Poisons of various, displeasing effects.

Fish potion: It allows breathing underwater. Made from rare seawood.

Cat girl potion: Turns people into young, sexy and horny cat girls for few hours. It is unknown whether victims do not retain memories from this time, or just act like that. There is an universal agreement that if Marcus will add that potion to the supper once more, he will be thrown overboard. In pieces.

Marcus can make booze out of any organic matter

Resistant to poisons - 'what doesn't kill you...'

Combat prowess: He runs fast and throws darts with non-negative hit rate.

Weakness: He is a normal human, unless drunk on some strange shit.

Bio:

The only moment when Marcus shuts up is when you ask him about his past.

The crew of Fortune Slave found him in one of the ports, when he was drunk in tavern and telling some strange stories about him being a royal alchemist or something stupid like that. Back then he was homeless and broke, and made his living selling random potions he has crafted for pittance.

Being in dire need of medications and facing a lack of any kind of pharmacy in town, Surgeon approached Marcus for restocking. The half-crazed alchemist agreed, but smelling blood in the water he demanded an usual price - for Fortune Slave’s crew (that were already pretty famous back then) to take him on board.

A rather crazy idea, but Captain agreed, thinking something like ‘We’ll throw him to sharks later.’

Unfortunately for sharks, Marcus turned out to be more useful than irritating, and now he has joined the crew permanently.
 
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