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Aman

Dragon Priestess
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☪ ☀ The City of the Damned – Abaddon
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“During the day, the merchants man their stalls, and the children run free, and the masked ones enact their stories of Hope and Despair. The roads bustle with travelers and traders, and over the chatter of the crowd can be heard the melody of the lute, and the accordion; and the lion-tamers with their whips entertain the cheering masses. But at night, when the veil of shadow is cast over the city, and the stars begin to manifest in the blanket of the sky – that is when the deviants come out to play.” - An Unnamed Traveler

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Approximately 634 years ago, around 2 centuries after the rise of New Eden, the Daemon's Cradle was discovered by The Envoys and Abaddon was built. The three Daemon Lords constructed the city in the wastelands of Oblitus with the help of their powerful magic, piecing together buildings and structures that would contribute to the foundation of their new home. Abaddon was founded in The Devil's name, as it was he who The Envoys revered as their God. Over time, the city grew in population and diversity – those who didn't agree with the rules in New Eden, or who were kicked out, or who simply wanted a change of scenery – all were welcome to take up residence in its vast walls. The only exceptions to this are The Ethereals and Wardens, as they are rarely allowed into the city, with only special permission. Humans make up a smaller portion of the population: this is due to the fact that they are often in danger of being subject to slave markets where their race is most commonly sought after in bidding.

Abaddon thrives on the ideology that the strongest are on top, with The Envoys being the leaders. There are many vampires and daemons making up most of the upper class – but other races such as lycans, orcs, fairies and more inhabit the city and live comfortably in its houses. It could be best described as a joyous place of trade at day. With a heavy focus on the arts and much more lax in its rules, Abaddon is in stark contrast to its more business-like and strict counterpart of New Eden. However, every light casts a dark shadow... When dusk falls, the slave markets come alight, and the taverns open their doors to any looking to buy a drink. Or drugs. Brawls, murder, rape, torture: All of this and more takes place behind closed doors. It has a significantly higher crime rate than New Eden, despite having a smaller population in comparison.

Although not as polished and orderly, The City of the Damned has its own almost Victorian and otherworldly charm to it that attracts many bards, merchants, jesters, actors, fire-eaters, bear-tamers, tight-rope walkers, painters, musicians, authors – you name it. Festivals and fairs are often held around the city, sometimes even for days at a time. At the center of it all is the Clock Tower in the main square, and around that are the other buildings and residential streets. Other than its liveliness and entertainment, Abaddon is known for having some of the best silk, dyes, and general fabric around for making clothing. Since many of its inhabitants seem to care a lot about appearance, jewelry, and other various accessories are usually in high-demand, as well as home furnishings.

The city itself has no established religion or moral standard. It is not a city of evil. Rather it is something of a bastion to misfits and outcasts, those who want to indulge in the more pleasurable aspects of life. Although the city is mainly protected by The Envoys, there are also various guards wandering about to enforce laws and protect the people from any outsiders with ill intent; as well as keep watch over a certain important artifact. Who knows what plots and conspiracies could be taking place in the dark?
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(Courtesy of RyunaSiege)

{ Currency Standard: }
50 Copper = 1 Silver.
25 Silver = 1 Gold.
10 Gold = 1 Platinum.

For reference, plenty of other objects can be traded as well, depending on their value to the receiver and general worth. As such, precious gems/jewelry could be traded for other luxuries, like famous paintings or sumptuous furniture.​

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¤New Eden〗¤

The Pride of Terrestria
IC Forum
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New Eden is and will be the final and greatest hope of mankind, may Aditi allow us to continue this brilliant experiment. Unwavering, unrelenting, and resolute, we uphold Pax Eden, for the future of our kind.
-Wilon Rialon, Deceased Warden
New Eden, the great bastion of the mortal races is a dense metropolis of primarily humans, but other humanoid races are also found in great variety throughout the lands. The city has been bathed in an undisturbed peace for the past eight centuries, since its founding and thus, is an immensely prosperous and innovative society. The main forces behind the advancement and order of the community are the Wardens, who are the acting police/militia force spread throughout the city, responsible for maintaining law and defense of the bastion as well as protecting the Royal Family, despite how little involved they are. Although there are differing opinions and thoughts represented through the separate families themselves, the people of New Eden have a very intimate and brotherly companionship with each other in a split religious/progressive Marxist-type society.

The city is also known as the City of Marble due to its extravagant and beautiful architecture, grandiose triumphs and enormous churches to Aditi reminiscent of Roman styled buildings. Among the greatest of chapels is the Cathedral of Eden, housing the praised artifact, based on the top of the central hill, within the Central Hub, which also houses the Wardens. The city is based on a great river, providing an excellent source of water, water-based power, and irrigation. The civilization is also in a period of peace known as Pax Eden, where innovation and progression were prioritized to a great extent, resulting in the most developed and advanced society to have been formed on Terrestria, all confined in the walls of a single metropolis and surrounding farmlands. Surplus of supply and excess of commodities have created a paradise on the planet, unique and seemingly unstoppable, general satisfaction of the population is disturbingly close to complete contentment and there is little worry of any threat to the people.

There is nearly no crime nor disorder in New Eden due to its powerful militia force and overall enforcement of its laws and expectations of citizens. The people have become accustomed to a typically orderly and brotherly lifestyle in the city due to the centuries of peace, but the outskirts are known to be slightly more due to its expansive territory and relatively thin ranks of militia out in the vast countryside leading out into Oblitus.

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(Courtesy of RyunaSiege)


{ Currency Standard: }
100 Copper = 1 Silver.
50 Silver = 1 Gold.
25 Gold = 1 Platinum.
New Eden is subdivided into 3 districts according to each location's position relative to the center of the city. More districts will be created as needed.

[Avalon District] is directly in the center of the city, located in a region known as the Central Hub. Militia and Warden presence are at maximum here.
[Eden District] is in the interior of the city. Primary services and most average workplaces are located in this zone. Militia and Warden presence remain very high in these regions.
[Elysian District] is the area near the fringes of the city walls and the exterior areas, including farmsteads and ranches. Militia and Warden presence are low within the walled fringes but peaks near the walls due to patrols. Outside the city walls, there is very little to no protection from either force.



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▶Oblitus◄
IC Forum
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They must always remember, Aditi pays no heed to those who venture into Oblitus. There is little to be gained and everything to be lost when one leaves the embrace of the goddess.
-Lyraph Temur, Survivor of Oblitus.
Oblitus, or "Oblivion" as some like to call it, is the all-encompassing expanse of wilderness surrounding Abaddon and New Eden. Teeming with feral animals and to a lesser extent, creatures, there are few who seek to travel through these now-dangerous lands, much less settle in it. While there may be small villages of those who refused to join either of the great powers, they are very few, poorly developed, and low in population.

Home to the ruins of the ancestors of both cities that were lost a millennium ago from a war of epic proportions based on greed that had nearly wiped out all mortal races. The lands have since been forgotten and few attempt to trek from either city to the other, often becoming lost to the varieties of environments Oblitus contains, never to be seen again.

The grounds of the forests remain shrouded in shade and shadow while the plains stretch as far as the eye can see; the peaks of mountains hide beneath layers of ice and snow as water is sparsely found in the scorching furnace of the deserts; rivers flow through the lush, untamed lands before plunging off the cliffs into the awaiting parched lakes. Showers start and end at a moment's notice while chilling wind flows freely through valleys. There is little to not experience in the wild of Oblitus.
 
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The full paragraph for daemons is located on the front of the Start Here thread in the Out-of-Character Forums. If you haven't yet read that, please do so presently. This page in the Directory is simply for a bit of clarification on the subject.

When creating a daemon character, consider these few things:
  • A point that has been brought up multiple times and will once more be shed light on is that the morality of a daemon is a case-by-case basis. Feel free to make your character the most selfless person on the planet if you wish, or a truly wicked miscreant without empathy or remorse. All depends on you.

  • Daemons do not have wings. Only Envoys. This will not be further discussed or collaborated on. You could make a character of a different race that has wings if you wish, but not a daemon.

  • They do not have to look like a typical 'demon' in Biblical lore. So, they don't need horns or red skin or barbed tails. Of course, you could give them those things if you wish. A lot of the customization is purely up to you.

  • There are currently three established sub-races to the daemons: vampires, lycanthropes, and succubus/incubus. If you want to make a character of a certain race and are unsure which race it is a sub-race to, ask a GM.

Below I will be tagging the names of users who have made daemon characters. This part will simply show you who are the members of this race, for a bit of reference.


Under Construction.
 
The full paragraph for humans is located on the front of the Start Here thread in the Out-of-Character Forums. If you haven't yet read that, please do so presently. This page in the Directory is simply for a bit of clarification on the subject.

When creating a human character, consider these few things:
  • As mentioned before, humans are not weak like in most stories. In Terrestria, every human has some sort of magical ability/abilities. Whether they choose to expand upon this area or not is entirely up to you, the player.

  • This applies to all races, but please stick to your typical racial physical attributes. By this I mean, do not give a human character horns, animal ears, fangs, tails, wings, claws - etc. Humans are rather ordinary in appearance. Scars and other physical deformities are acceptable, but don't go into race-restricted characteristics. And, I might add, natural hair colors and eye colors are not needed. Any color works.

  • Feel free to be creative with powers. Same with any other race, but you don't have to limit yourselves. Angels do not have to have powers of light, daemons do not have to have powers of darkness, etc. Doesn't even have to be elemental. Remember to bring it up with the GM's, and really, you can't go wrong. ( :

  • There are no sub-races to humans. They are their own basic race.

Below I will be tagging the names of users who have made human characters. This part will simply show you who are the members of this race, for a bit of reference.


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The origin of the vampires is known only by few but lost throughout time... The only truth we are certain of about their creation is that humans were tempted by dark promises of the Devil and his Envoy's; one in particular whose blood turned some into creatures of the night. They were given the name 'Vampires'.

How does one become a vampire and who can become one?

To become a vampire a human must drink the blood of a vampire, and only humans can be turned into a vampire. Another way to become a vampire is being born one. Just as humans can reproduce, so can vampires, as they once were human. However, childbirth is hard for vampires as their bodies are unstable. The chance for a baby to successfully be born is around 50%. (In your history or even in roleplay if you want to go into full detail about how you were turned, like if you were killed first or died with vampire blood in your system, you are free to mention anything like that. As long as you know that humans must have been given vampire blood one way or another, then you're fine.)

How powerful are Vampires?

Vampires are somewhat more powerful than normal humans. All the basic senses are heightened and they have supernatural strength. Vampires just like other races can also have magical powers as long as there is a weakness to it. Age also has a big play into how powerful a vampire is - so the older a vampire is the stronger they are; but of course they can be killed off by various means. Vampires are eternal and can never die of old age or be infected with any kind of sickness or disease. Here are some basic stats that vampires have.

*Fast
*Strong
*Better Hearing
*Fast Recovery(In regards to self healing)
*Able to influence weak minded humans

Can Vampires be out during the Day?

Yes vampires can be out in broad daylight, although it is not advised. Being out in the sunlight will make a vampire weaker and, depending on how unfed the vampire is, could resort to burning or other unsightly effects.

(Examples of how weak a well fed vampire could be out in daylight are as follows: Weaker eyesight, almost blinding depending on how bright the day is, slower movement and irritation of the skin, and possible burning if the skin is exposed for too long.)

How can a Vampire die?

There are a lot of obvious ways to kill a vampire but two of the most common ways to kill one is by cutting off their head, or by wielding a weapon that has been enchanted by magic and striking one of the vampire's vital points. (Main example of vital points: Their heart.)

Can vampires only drink human blood?

Vampires can drink any kind of blood they can get their hands on. Humans are the main source that vampires drink from as they have been the common food source for years. They can however survive on all types of blood from different races. Animal blood however does not provide enough to keep a vampire strong but will still keep them alive. Tastes vary from vampire to vampire. Vampires however cannot drink from their own kind as the blood is poisonous to them.

Alright, that is all the information I have currently. If you wish to add anything to the vampire race group or have any questions, please make sure to send @GoddessLuna a pm!​
 
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Brief History
The Underground Society has been in business for more than one hundred years. Some imperators died of old age, others poisoned, but whenever a new imperator stepped up, they were never the same as the last one. The Underground Society has triumphed for many years, but their mark of death has yet to leave a scratch on New Eden. Oppression continues to be a problem and despite underground business being successful, people are still unhappy. A man named Nasaios eventually stepped in to fill that gap, after witnessing the anti-religion acts of Edward Toorn and the devastating aftermath. His leadership, however, soon came to a shocking end and Minerva rose from the ashes to stand by as the new imperator of the underground to supposedly finish what both men have started.
Goals
  • Send a "message" to the Wardens of New Eden.
  • Train young rebels and/or outcasts to join their cause.
Roster
Locations
Fighting Pits: A thick wooden door with chains and locks from the meeting hall leads you down spiral steps into raucous laughter and persistent waves of jeering and excitement towards the two components in the dirt ring. Money is thrown and bet from the colosseum like stadium, and people often go insane from the social stigma and dogmatic approach towards the underlings, or rats, a crude slang. Fighters are usually some form of rebel or outcast.

Brothel: Slaves to your deepest desires, this is your common run-of-the-mill whorehouse. What may not be so common, however, is the taboo reality of these girls specializing in both stimulating men and women. Some may go to simply hear a whore sing and seek companionship, while others may simply be there for the sex. A person's fantasy is what they make it.

Meeting Hall: An octagonal room. This is the first room you step in when slipping into the underground. You will be greeted by guards who will confirm your identity. After that, this place is free to roam. It's a barren place, only really made for important announcements, such as promotions, assignments, and other various niches. Generally, not most stick around in here, though there may be a few people who decide to talk in here every now and then.

Private Meeting Hall: Gray cobblestone walls and a banner of red and gold decorate the back of the narrow meeting room where the imperator, second in command, and masters all gather around a large circle table and do a weekly summons where everyone is required to report on the events that took place at their post.

Training Hall:
  • Master of the Kill: Master of the Kill trains young assassins and similar specialties in this large hexagon shaped room. Apprentices of this authority figure learn the ways of assassins, including sneak attacks, dual daggers, and other various lessons needed to shape an individual to be the best they can be. Sharp weapons line the walls in a rack and bookcases filled with valuable information.
  • Master of the Poison: This training hall is preoccupied by Dot Maras, a frivolous and eccentric melting pot of psychosis. Apprentices of Dot learn how to concoct poisons, cast nefarious spells, and other similar specialties. Smooth wooden tables, various mathematical tools, and a large steel door with no windows give the perfect set up for making things go boom.
  • Master of the Loot: Individuals come here to train in various specialties, such as thieving, burglary, spying, pick-pocketing, and other roguish endeavors. Trapping, stealth, and forgery are some of the lessons taught here. The cobblestone doesn't mark for the best training territory, but that's made up for in small villages and weary travelers.

Mess Hall: A gray cobblestone rectangular room filled with eating and socializing usually happening from dawn to dusk. Servants are always quick and efficient in their work. A small bar area accommodates the mess hall, as well as an area for games like chess and cards. Everyone comes here to relax their nerves, get a bit of turkey and mashed potatoes, or simply to sit and talk with fellow comrades.
 
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More information can be found on this ground via HERE. As it stands, here is the current list of members who are Wardens within New Eden.

Roster
  1. Electra played by Aman
  2. Vrah played by jekyllsotherhalf
  3. Maxwell played by Lux
  4. Rachel played by OmniversalRPer

Affiliates
  1. Rythe played by Kian (Advisor)
  2. Oni played by OniIgnasha (In-Training)
 
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More information can be found HERE. This is a closed group compromised of the following three members:
  1. Rythe played by Kian
  2. Anariel played by Luxin
  3. Uriel played by Astaroth
 
Underground FAQ

1. What is the difference between assassins and bounty hunters?
Assassins are individuals professionally trained to kill influential figures, such as a president, advisor, so on and so forth. They use and learn different tactics, like stealth, quick movements, sneaking around, single weapon attack, dual weapon fighting, etc. in order to take down a certain person. A bounty hunter is more so "out there" so to speak, they don't do the sneak attacks and stuff, are more into ranged weaponry, and are generally used to capture and kill people who used to be a part of the underground but have, say, betrayed the society. So, they get sent out for monetary awards to catch those people whereas an assassin would simply focus on killing innocents and what not.

2. Do the underground criminals work LITERALLY under ground? Like in tunnels, etc.?
Not necessarily tunnels, so to speak, but it is underground. It's like a house, basically a place with lots of rooms and a huge meeting room. I imagine there's different hidden entrances around a particular part of New Eden, but not very many. if you've played Elder Scrolls Online and are a part of the thieves guild, then you go underground, that's a basic idea of what it's like, except larger. Here is a reference blog to give you an idea of what the atmosphere is like.

3. How do people get into the underground society?
Usually, if a criminal has some sort of "special skillset" and they are seen as potential members, so to speak, or are simply a rebel/outcast, a recruiter will rally them up and give them a vague idea of what the underground is without being too specific (think this kind of scenario from deadpool as a general idea). They will give you a chance then and there to consider joining. If you decide to join, you'll go through something like an interview where the recruiter learns more about the kind of person you are and what you do for a living. After that, the recruiter reports to the imperator. If the imperator decides she likes you, you get sorted into your specialty, or, if you're considered scum, then you go to the fighting pits as an underling. Choose your path and words wisely.

4. How big is the underground? Is it like a city underground with lots of people?

The underground in relation to New Eden is not huge. It isn't a city underground, but rather, a hangout for certain individuals. Not every criminal is underground or knows of the underground, only certain ones. It is very much a mutually exclusive type of organization.

5. What do you do after the interview? Is there some kind of oath you to pledge before you're officially a part of the underground?

There is an oath, created by @Ethereal, one of our lovely masters. You raise your right hand and say the following in front of the leader, Minerva Rissaih:

"We swear to keep the code of the Underground,
Spill blood in the name of the Underground,
As we live in darkness, so shall I be one with the shadows.
I will not raise my weapon against my brother nor question authority.
We act of one mind, of one accord. I am no more but an extenstion of a whole, a branch of a tree.
I swear myself to the Underground."

Once you pledge this, you are officially a member of the Underground.
 
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For Honor I strip myself from my mortal flesh and don the immortal strength of steel. With Courage, I throw away all that I was in order to make way for a new beginning. My Duty is to serve Rolm, her children and their decedents for as long as I am bound. - The Oath of the Void Born

Origins

Centuries ago, the Void Born were a knightly order known as the Knights of Old, formed by the Grand Master, a nameless knight only known as the Emerald Knight. Formed to help forsaken Knights regain their honor through sacrifice and death the Knights of Old traveled deep into Oblitus and found a settlement of humans known as Rolm, who were under attack by the surrounding marauders almost weekly. The Knights of Old, due to their sense of honor, settled in the town and protected the people of Rolm, for years, rebuilding their forces from the Rolmens. However another problem emerged, the marauders began taming and utilizing terrible mounts, carnivorous creatures known as Ash Drakes, and while a Mounted Knight is a force to be reckoned with an Ash Drake is more then a match for an armored Knight. Eventually due to the constant raids Rolm was now at the point of starvation.

Seeing his forces slowly dwindle, and with so many mouths to feed, he was forced to reveal his own dark secret out of desperation. The Emerald Knight utilized a forbidden form of necromancy, and called for volunteers to turn into the first Void Born. Over 200 of his loyal knights stepped forward and he took volunteer knights and stripped them of their mortal flesh and bound their soul to their armor. With their new bodies, they were no longer bound by mortal restrictions, hunger, thirst, exhaustion and pain. They were able to push their bodies to the limit without the restrains of flesh and bones, and with their new bodies, the Emerald Knight and his Void Born stood against the marauders and their Ash Drakes. Now they had a fighting chance. With enhanced strength the Void Born carried weapons to heavy for human hands, and can outlast the tired, hungry Ash Drakes. Soon more Knights volunteered for the chance to become Void Born by the day and eventually every Knight, save for the Emerald Knight, were now Void Born. With an army of immortal soldiers, the Emerald Knight led his men against the Marauders for the first time and pulled a decisive victory, slaughtering the Marauding forces, and thus solidifying Rolm as a prominent power in Oblitus.

Currently the Void Born can only be found in Rolm, deep in Oblitus, but now after centuries of isolation, the Emerald Knight, now a Void Born himself, has sent two Void Born out beyond Oblitus in order to see what had been going on while they were gone.

Biology

For the Void Born 'Biology' is a mute point. They are living souls in armor, with nothing more then glowing eyes to signify that they are 'alive'. However there are several colors the eyes can take depending on when the age of the person when the Void Born had been bound. Red eyes is 15-25 Orange is 26-40, Yellow is 41-55, Green is 56-70, Blue is 71-85, Purple is 85+.

There are four types of 'subspecies' of Void Born, depending on which order they joined and which armor they're bound in.
-Honor Guard: Wearing flexible but heavy armor, they wield great swords, that can cleave a horse in two. They are driven by duty, held by honor and strike with courage.
-Patrolmen: They wear medium armor, and carry heavy halberds. They patrol streets of Rolm, looking for acts of lawlessness, and delivering swift justice to whoever commit crimes on Rolm and people.
-Scouts: There are times when honor and courage is not enough for victory. Carrying a sword and dagger, the Scouts are unbound by oaths and use their skills in subterfuge to end battles before they begin.
-Line Breakers: Elite shock warriors, the Line Breakers are made of the heaviest armor, carry heavy shields and deadly flails. They bring fear to the battlefield as they let out a war-cry before their unstoppable charge.
Strengths
-Magic Resistance: Void Born drain magic from the surround area to keep themselves bound, this in turn makes them resistant to many forms of lesser magic.
-No restrictions: The Void Born are unbound by human limitations, allowing them to be stronger, faster, and live practically forever.
-Immunity: Immune to poisons and toxin in all forms due to being a suit of armor
-Tireless: Doesn't need to eat, drink or sleep, and can't feel pain, tired or exhausted
-Sigils: Void Born cannot use magic, but can use magical runes called Sigils. Sigils are forged onto the armor and Void Born can have three Sigils forged onto the armor at a time.
Weakness
-Low Population: In comparison to everything else, the Void Born have little in the way of numbers, with 1 Void Born existing for every 50 humans in Rolm.
-Buoyancy: Void Born are unable to enter deep water or they will sink like a stone with little ways of getting out due to their armor bodies.
-Magically Inept: Void Born, due to their magical resistance, are unable to use conventional magic
-Undead Body: Miracles and Holy Spells can be used to great effect on Void Born as they are, in all technically, Undead Beings
-Armor Body: Void Born cannot be healed by any means, but instead they must be repaired​
 
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TBD

If you wish to contribute to this section of the Directory, please get a hold of the GM's!
 
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