NetherMyth
Novella Enthusiast
I made this generator about a year ago for something fun to do and a quick way to populate a Warriors world with genetically accurate characters. But it's been sitting on my Drive for a year now and I thought I'd make available for anyone else who wants to play with it. Again, just for fun, so go ahead and play with it and share your generated kitties, I'd love to see what everyone comes up with.
This game utilizes the use of a 20-sided die making for even more options and even more randomized characters. You can either use a random number generator using the numbers 1-20 or a d20 dice roller.
@Spiraea also found an adorable avatar maker that you can use to create your kitties, if you would like to make a visual
felidaze's Warrior Cat Creator on Picrew.
Have fun!
This game utilizes the use of a 20-sided die making for even more options and even more randomized characters. You can either use a random number generator using the numbers 1-20 or a d20 dice roller.
@Spiraea also found an adorable avatar maker that you can use to create your kitties, if you would like to make a visual
felidaze's Warrior Cat Creator on Picrew.
Have fun!
IDENTITY
Gender:
Odd: male / tom
Even: female / she-cat / molly
Clan:
1-2 No Clan
3-4 ThunderClan
4-5: RiverClan
6-7: ShadowClan
8-9: WindClan
10-11: SkyClan
12-13: Tribe of Rushing Water
14-15: Loner
16-17: Rouge
18-19: Kittypet
20: Ancient
Rank (Clan only):
1-2 Kit
3-4 Warrior Apprentice
5-6 Medicine Cat Apprentice
7-8 Young Warrior
9-10 Senior Warrior
11-12 (molly) Queen || (tom) Warrior
13-14 Deputy
15-16 Elder
17-18 Medicine Cat:
19-20 Leader
APPEARANCE
Fur Length:
Odd: Short
Even: Long
Fur Color:
1 Black
2 Chocolate
3 Cinnamon
4 (molly) Black Tortoiseshell || (tom) Black
5 (molly) Chocolate Tortoiseshell || (tom) Chocolate
6 (molly) Cinnamon Tortoiseshell || (tom) Cinnamon
7 Buff
8 Ginger
9 Blue
10 Gray
11 Lilac
12 Fawn
13 (molly) Dilute Tortoiseshell || (tom) Blue/Gray
14 (molly) Lilac-Cream Tortoiseshell || (tom) Lilac
15 (molly) Fawn-Cream Tortoiseshell || (tom) Fawn
16 Cream
17 Black
18 Orange
19 Black
20 Ginger
Dilute:
Odd: No dilute
Even: Dilute (blue, gray, lilac, fawn, buff, and cream are already diluted; an even numbered roll here will make their appearance Caramelized, an even numbered roll on a dense color has a chance of being either diluted or caramelized)
- 2 Caramelized
- 4 Dilute
- 6 Caramelized
- 8 Dilute
- 10 Caramelized
- 12 Dilute
- 14 Caramelized
- 16 Dilute
- 18 Caramelized
- 20 Dilute
Coat Colors | ||||
---|---|---|---|---|
Dense/Solid Colors | Black/Brown | Chocolate | Cinnamon | Orange/Ginger |
Diluted | Gray/Blue | Lilac | Fawn | Buff/Cream |
Caramelized | Mud/Mouse | Taupe | Caramel | Apricot |
Tabby:
1-2 Solid/No Tabby Markings || (orange/ginger/cream/buff/apricot) Mackerel Tabby
3-4 Mackerel Tabby
5-6 Classic/Marble Tabby
7-8 Spotted Tabby
9-10 Broken Spotted Tabby
11-12 Ticked Tabby
13-14 Solid/No Tabby Markings || (orange/ginger/cream/buff/apricot) Ticked Tabby
15-16 Broken Spotted Tabby
17-18 Mackerel Tabby
19-20 Spotted Tabby
Point:
Odd: No Point Markings
Even: (solid/no tabby) Colorpoint Markings || (tabby) Lynx-Point Markings
White:
Odd: Grade 1 Spotting (no white)
Even: White Spotting
- 2 Dominant White (hides all other genetic appearances)
- 4 Grade 2 (chest spots, toe spots, and/or belly specks)
- 6 Grade 3 (white belly and/or toes)
- 8 Grade 4 (tuxedo pattern)
- 10 Dominant White (hides all other genetic appearances)
- 12 Grade 5 (approximately half white)
- 14 Grade 6 (more white)
- 16 Dominant White (hides all other genetic appearances)
- 18 Grade 7 (piebald)
- 20 Grade 8 (van)
Mutations:
Odd: No Mutation
Even: One Genetic Mutation
- 2 Heterochromia (different colored eyes)
- 4 Tailless Manx
- 6 Curled Ears
- 8 Kinked Tail
- 10 Folded Ears
- 12 Polydactyl (extra toes)
- 14 Stumpy Manx Tail
- 16 Munchkin (short legs)
- 18 Curled Tail
- 20 Japanese Bobtail
Disabilities:
Odd: No Disability
Even: One Major Disability
- 2 Missing/Defective Eye (difficult to see)
- 4 Destroyed/Maimed Tail (difficult to balance)
- 6 Blind
- 8 Deaf
- 10 Mute
- 12 Lame/Missing/Maimed Limb
- 14 Twisted/Defective Paw (difficult to move)
- 16 Twisted/Defective Jaw/Nose (difficult to eat and/or breath)
- 18 Unable to Smell
- 20 Underdeveloped/Defective Lungs (difficulty breathing)
Scars:
1-5 No Visible Scars
6-10 Minimal Scarring (small scars)
11-15 Average Scarring (one or two very prominent scars)
16-20 Excessive Scarring (multiple prominent scars)
Body Build:
1-5 Thin, Lithe, Light (oriental-build)
6-10 Short, Stocky, Broad (american shorthair-build)
11-15 Tall, Fit, Lanky (havana brown-build)
16-20 Thick, Muscled, Heavy (norweign forest cat-build)
PERSONALITY
Positive Traits:
1 Adaptable
2 Attractive
3 Appreciative
4 Charismatic
5 Clever
6 Dedicated
7 Disciplined
8 Enthusiastic
9 Fair
10 Gentle
11 Generous
12 Heroic
13 Humorous
14 Innovative
15 Loyal
16 Mature
17 Observant
18 Persuasive
19 Sociable
20 Resourceful
Neutral Traits
1 Absent-minded
2 Breezy
3 Conservative
4 Competitive
5 Deceptive
6 Contradictory
7 Impassive
8 Impressionable
9 Mellow
10 Irreligious
11 Obedient
12 Outspoken
13 Sarcastic
14 Self-Conscious
15 Skeptical
16 Stylish
17 Unambitious
18 Whimsical
19 Stoic
20 Progressive
Negative Traits:
1 Abrupt
2 Argumentative
3 Callous
4 Cantankerous
5 Cautious
6 Calculating
7 Cold
8 Cowardly
9 Demanding
10 Easily Discouraged
11 Flamboyant
12 Greedy
13 Hostile
14 Ignorant
15 Naive
16 Paranoid
17 Single-Minded
18 Vague
19 Vindictive
20 Self-Indulgent
STATS
Health: How much damage you can take before you DIE. Simple enough.
Strength: Amount of brute force to move heavy objects.
Stamina: How long you can work/fight before needing to rest / fainting.
Intelligence - Logic: Common sense, street smarts, etc.
Intelligence - Studies: Book / school / profession smarts.
Attack: Amount of damage given using brute force.
Defense: Resistance against physical attacks.
Speed - Open Ground: Mobile swiftness on land.
Speed - Aquatics: Mobile swiftness in water / swimming.
Speed - Close Quarters: Mobile swiftness in tight areas
Aerodynamics - Skill: Ability to perform acrobatics, namely maneuvering in trees.
Aerodynamics - Speed: How fast these acrobatics can be performed / swiftness of reaction time to do so.
Skill Level:
1-3 Beginner
4-6 Poor
7-9 Apprentice
10-12 Proficient
13-15 Competent
16-18 Respected
19 Renowned
20 Master
1-3 Beginner
4-6 Poor
7-9 Apprentice
10-12 Proficient
13-15 Competent
16-18 Respected
19 Renowned
20 Master
IDENTITY
Gender:
Odd (9) - tom/male
Clan:
16-17: Rouge
APPEARANCE
Fur Length:
Even (6) - Long
Fur Color:
16 Cream
Dilute:
Even (14) - Dilute, Caramelized; Apricot
Tabby:
17-18 Mackerel Tabby
Point:
Odd (7) - No Point Markings
White:
Odd (3) - Grade 1 Spotting (no white)
Mutations:
Odd (7) - No Mutation
Disabilities:
Even (18) - One Major Disability
- 18 Unable to Smell
Scars:
1-5 No Visible Scars
Body Build:
16-20 Thick, Muscled, Heavy (norweign forest cat-build)
PERSONALITY
Positive Traits:
4 Charismatic
Neutral Traits
9 Mellow
Negative Traits:
15 Naive
STATS
Health: 19 - Renowned
Strength: 3 - Beginner
Stamina: 3 - Beginner
Intelligence - Logic: 14 - Competent
Intelligence - Studies: 12 - Proficient
Attack: 17 - Respected
Defense: 4 - Poor
Speed - Open Ground: 17 - Respected
Speed - Aquatics: 8 - Apprentice
Speed - Close Quarters: 18 - Respected
Aerodynamics - Skill: 8 - Apprentice
Aerodynamics - Speed: 16 - Respected
Gender:
Odd (9) - tom/male
Clan:
16-17: Rouge
APPEARANCE
Fur Length:
Even (6) - Long
Fur Color:
16 Cream
Dilute:
Even (14) - Dilute, Caramelized; Apricot
Tabby:
17-18 Mackerel Tabby
Point:
Odd (7) - No Point Markings
White:
Odd (3) - Grade 1 Spotting (no white)
Mutations:
Odd (7) - No Mutation
Disabilities:
Even (18) - One Major Disability
- 18 Unable to Smell
Scars:
1-5 No Visible Scars
Body Build:
16-20 Thick, Muscled, Heavy (norweign forest cat-build)
PERSONALITY
Positive Traits:
4 Charismatic
Neutral Traits
9 Mellow
Negative Traits:
15 Naive
STATS
Health: 19 - Renowned
Strength: 3 - Beginner
Stamina: 3 - Beginner
Intelligence - Logic: 14 - Competent
Intelligence - Studies: 12 - Proficient
Attack: 17 - Respected
Defense: 4 - Poor
Speed - Open Ground: 17 - Respected
Speed - Aquatics: 8 - Apprentice
Speed - Close Quarters: 18 - Respected
Aerodynamics - Skill: 8 - Apprentice
Aerodynamics - Speed: 16 - Respected
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