DRAGONS!!!!

Drakey

A shape-shifting Dragon God
Name: Frailtear
Race: Dragon
Gender: Female
Bio:
Frailtear was the only one to survive from a clutch that was decimated by the Sickness. After Paloria returned, Frailtear followed her everywhere, eventually becoming her champion. Of course, she grew up with Aether's champion and is charged with eradicating both Goggin's followers and the creatures of Mutare from this world.
Motivations:
An extreme loyalty to Paloria, and an extreme hatred for Mutare and Goggins.
Strengths:
She is fast and she can shapeshift between a giant dragon and a human woman.
Weaknesses:
Like many dragons, she has a preoccupation for anything shiny, however, she doesn't like to wear shiny stuff...
Appearance:




As for her abilities, think of a mini Paloria
 
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Drakey

A shape-shifting Dragon God
Name: Paloria, The Fire Serpent
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Domain(if applicable): Fire, heat, reptiles, Dragons
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Powers/advantages: She is able to control all aspects of fire and all reptiles are called to her by some unknown instinct. Her race are the Dragons. While not her direct minions, they do serve her, and in turn receive power from her.
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Quirks/disadvantages: She has a terrible habit of burning things that are around her. She also almost always has a lizard in her hair. She is short tempered and doesn't always think about her actions beforehand. For this reason it takes Dragons a long ass time to wisen up. It is also for this reason that a number of the more level-headed gods try to stay away from her.
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Motivations: She doesn't have any true motivations. Just going with whatever grabs her fancy.
---
Appearance:
Human -


Dragon Form -
 

Drakey

A shape-shifting Dragon God
Name: Sihl, The Lightning
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Domain(if applicable): Lightning, Electricity, reptiles, Dragons
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Powers/advantages: Sihl is able to control lightning and storms. While he cannot control where a storm will go, he can control whether or not a storm can form. Much like his sister Paloria, Sihl's race are also dragons that follow him.
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Quirks/disadvantages: Sihl is much more level-headed than Paloria, but, like lightning, is prone to random bursts of enthusiasm. Overall, good-natured, Sihl has taken an interest in the elven race and their god, Illumanae.
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Motivations: Much like Paloria, Sihl is a force of nature and thus does not have an overarching goal.
---
Appearance:

Dragon-


Human-
 

Drakey

A shape-shifting Dragon God
Name: Granite, the Stone Drake
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Domain(if applicable): Stone, earth, reptiles, Dragons
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Powers/advantages: Granite is able to control all forms of stone and soil, but not metals or crystals. Granite's race of dragons are large and fearsome, but flightless and earthbound.
---
Quirks/disadvantages: Granite is stubborn, more so than even the most stubborn of dwarves. He will not change his mind for anything.
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Motivations: Much like the other Dragon Gods, Granite is a force of nature and thus does not have an overarching goal.
---
Appearance:

Dragon-


Human-
 

Drakey

A shape-shifting Dragon God
Name: Aer, the Winds
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Domain(if applicable): Wind, Air, reptiles, Dragons
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Powers/advantages: Aer is the Goddess of air and wind, as such, she has complete control over air. Her race of dragons excel in speed, however, are unable to truly interact with physical objects, as they are more or less compact air forms.
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Quirks/disadvantages: Aer is the most level-headed of the Dragon Gods. She is often heard as a whisper of wind, rather than be seen.
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Motivations: Much like the other Dragon Gods, Aer is a force of nature and thus does not have an overarching goal.
---
Appearance:

Dragon-


Human-
 
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Drakey

A shape-shifting Dragon God
Name: Urs, the Serpent under the Waves
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Domain(if applicable): Water, reptiles, Dragons
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Powers/advantages: Urs is the Goddess of Water, as such, she has complete control over the seas and bodies of water. Her race of dragons can breath underwater, but, like the Dragons of Stone, her dragons cannot fly.
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Quirks/disadvantages: Urs is the most compassionate of the Dragon Gods.
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Motivations: Much like the other Dragon Gods, Urs is a force of nature and thus does not have an overarching goal.
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Appearance:

Dragon-


Human-
 

Drakey

A shape-shifting Dragon God
Name: Christoph, The Frozen Drake
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Domain(if applicable): Ice, cold, reptiles, Dragons
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Powers/advantages: Being the Dragon God of Ice, Christoph rules over the northern lands and winter. His dragons can not stand heat though.
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Quirks/disadvantages: Christoph is the coldest (in personality) of the Dragon Gods.
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Motivations: Much like the other Dragon Gods, Christoph is a force of nature and thus does not have an overarching goal.
---
Appearance:

Dragon-


Human-
 

Drakey

A shape-shifting Dragon God
Name: Lux, The Light Bearer
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Domain(if applicable): Light, Good, reptiles, Dragons
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Powers/advantages: Lux is the Dragon Goddess of Light, which means that her dragons are usually luminescent and Wise.
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Quirks/disadvantages: Lux is the wisest of the Dragon Gods.
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Motivations: Much like the other Dragon Gods, Lux is a force of nature and thus does not have an overarching goal.
---
Appearance:

Dragon-


Human-
 

Drakey

A shape-shifting Dragon God
Name: Umbrus, the Shadow
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Domain(if applicable): Shadow, Darkness, reptiles, Dragons
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Powers/advantages: Umbrus is the Dragon God of Shadow. He has complete control over the dark places of the world. His dragons can meld into shadows, but are harmed by sunlight.
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Quirks/disadvantages: Umbrus is the sneakiest of the Dragon Gods.
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Motivations: Much like the other Dragon Gods, Umbrus is a force of nature and thus does not have an overarching goal.
---
Appearance:

Dragon-


Human-
 

Drakey

A shape-shifting Dragon God
Name: Void, the Lost One
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Domain(if applicable): Space, Void, reptiles, Dragons
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Powers/advantages: Void is the Dragon God/ess of the Void. s/he has no race of dragons to call their own.
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Quirks/disadvantages: Void is the missing Dragon God.
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Motivations: Much like the other Dragon Gods, Void is a force of nature and thus does not have an overarching goal.
---
Appearance:

Dragon-


Human-
 

Drakey

A shape-shifting Dragon God
Name: Deroc Tear
Race: Drake/Human
Gender: Male
Bio:
Deroc is one of the latest of Frailtear's sons to be born. However, he was born with a terrible condition. Deroc isn't a Dragon, he's a Drake. As such, when he changes form he becomes animalistic, prone to outbursts of rage and instinct. His transformation is also extremely painful and slow. Since Paloria's power has been sealed away for so long, Deroc has very little control over flame, basically able to control the flame of a small fire.

Considered something of a disgrace, Deroc decided to leave from his home high up on Feralt Mountain, home of the descendents of Frailtear, Burnheart, and Tolanor (In the Great Mounts, another home is on Obus). He leaves in order to prove himself, he leaves to take control of flame, and he leaves to become a true dragon. Only once all three of those are fulfilled will Deroc return home, head held high, his pride fulfilled.
Motivations:
Wishes to prove himself, gain power over fire, and become a true dragon.
Strengths:
Has the strength and speed of a Drake in human form. Can control small fires. Is versed in many forms of combat.
Weaknesses:
Deroc has little control over flame. He is a Drake, not a Dragon, and his transformations are extremely painful. He is considered to be something of a disgrce among some members of his family.
Appearance:

Deroc wears scalemail with leather boots. His leggings are made up of a back linen as is the shirt he wears underneath his armor. He wears an old, torn, red cloak. A symbol of his family is on the back.

Human-


Drake -


Equipment:

Chestplate -


Greaves/Boots -

Longsword -


Shortsword -


Dagger x3 -
 
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