The Last Bastion: Bunker Chicago Eira Mairwen

Holmishire

Ghost with no home.
MAIDEN OF FIRE
Name: Eira Mairwen.
Age: Nineteen.
Sex: Female.
Mutagens in DNA? Yes. Active? No.
Appearance:
  • Height: 5'11
  • Weight: 165 lbs
  • Hair: Long, red.
  • Eyes: Greyish-green.
  • Ethnicity: Caucasian, celtic.
Biography
Donagh was a good man, a courageous fighter, and a personable leader. A father, however, he was not. When his mistress bore him a son, he left the boy largely in her hands; once she bore him a daughter as well, he realized he had a certain responsibility to his children's upbringing.

Whenever he was not busy on business, he spent it with his children, teaching them the proud history of the American ideals—or what was left of it, anyways. Both were enraptured, but Cillín was inspired, and wished to serve as his father did as soon as he came of age.

Inseparable as they were, Eira too began to train with her brother when he came home, learning to wield a gun safely and with some accuracy. When Cillín enlisted with the Revolutionary force and was posted to Bunker Chicago, Eira had little difficulty convincing their father to go with him. She was eleven at the time; he, sixteen.

The two quickly grew to love the city, as well as the implicit greatness it could be pushed towards. While her brother completed undercover missions for U-ARM, Eira continued her intense physical training as well as learning the trade of an engineer, working the shops to keep the two fed. Both worked hard with little rest, but with the help of the friends they'd gathered—both within U-ARM and without—as well as the sweat staining their clothes, they never struggled to live well.

Despite encouragement from Cillín's brothers-in-arms, she never took an active role in fighting against the Coalition. That changed however, when a TC pilot collapsed a building onto her brother's squad, killing all but one.

Now, she is ready to fight on the front-lines, to avenge the deaths of those she held dear, and to uphold the values of her father.


Friends & Family
  • Cillín Mairwen
    • 24 — Male — Deceased
    • With their father largely absent, Cillín was the one who had the most effect on Eira's upbringing. Despite the five years' difference in age, the two were very close.

      An eager and moralistic individual, he always stressed to her the values of American liberty—any man, woman, or child could make a difference. Following in his father's footsteps, he enlisted in the United-American Revolutionary Movement to protect these values.

      He is presumed dead, after Coalition forces collapsed a building upon his squad in a recent mission to eliminate a dangerous mutant target.
  • Donagh Mairwen
    • 59 — Male — Alive
    • Absent, but not estranged. Donagh cared as much for his children as he did for his country, and always made sure that they were well cared for while he was handling affairs of state.

      In his youth, he gained reknown serving in the Liberation Front, pulling off numerous key raids and rising through the ranks at a slow, but steady pace. When his age started to take its toll, he was welcomed into the Governmental Force and has since maintained high standing in Charlotte's elite.

      Exuberant and joyous, he makes no attempt at restraining his imposing personality.
  • Duke Gregors
    • 23 — Male — Alive
    • Cillín's best friend, and therefore a close friend of Eira's. He has been with the two for years—ever since they moved into Chicago. It has been long said that he'd take a bullet for his comrades without hesitation—and this has been proven true on several occasions.

      He was in Cillín's squad on the mission that he died, and escaped the experience alive but not unscarred. Though his affection for his comrades is still evident, his smiles have become hollow, and he has lost his former proactive devotion to the cause.
  • Rebecca Sloan
    • 17 — Female — Alive
    • Having lived in Bunker Chicago her whole life, she was exposed to mechanical engineering at a young age. Even when Eira was hired to help out with the Sloans' shop, she had more skills than Eira, and was thus a key figure in her training in the craft.

      Her family is loyal to the Old Guard. Though she had long had some idea that Eira's brother fought for U-ARM, she also respected her friendship enough with Eira not to pry.

Grunt: 8
  • Traits:
    • Maiden of Fire III: Eira wields a flamethrower as her primary weapon. Though considered by some needlessly inhumane, this weapon has certain advantages beyond the psychological—especially in jungle and urban environments. Able to incinerate a man from a distance of 50m (160ft), it can be used to block paths in a wall of flame, empty bunkers—escape or be burned alive—and neutralize tanks by smoking or cooking its pilot.
      • +1 potency.
      • +1 fuel.
      • +1 range.
    • Heavy Habits II: Specialized heavy armour that essentially neutralizes small-arms fire and blades, and can take quite a beating even from military-grade ammunition. Additionally, with the benefit of chemically resistant material and semi-advanced cooling systems, she can walk through fire without being burned—though there are limits to how long she can stay in the inferno before over-heating.
      • +1 durability.
      • +1 flame resistance.
    • Tossing the Torch II: Not to be out-done, Eira sports a grenade launcher as he secondary weapon. Currently she carries two munitions to load it with. First, thermobaric grenades, which are limited by atmospheric conditions (most effective on clear days and/or enclosed spaces) but which pack a far more energetic explosion than conventional grenades, with a more sustained blast wave. Second, heavy buckshot, which acts more or less like an oversized shotgun round.
      • +1 thermobaric grenades.
      • +1 buckshot.
    • Fiery Fists I: After years of intensive training, Eira has become stronger than the average man, able to lug around her heavy equipment without much difficulty—though not quite strong enough to move at more than a laborious jog.
      • +1 strength.
  • Grunt Equipment:
    • Flamethrower.
    • GM-94 Pump-action Grenade Launcher.
      • Thermobaric and Buckshot rounds.
    • Heavy Armour, with additional resistance to heat.
      • No exposed skin; gas mask; cooling systems.
  • Instinct:
    • Instinct - Too Quiet: You've survived for ages on the run, sometimes alone.No equipment to help you in this cold, terrible world. So it's all about listening for trouble, or, sometimes, the lackthereof... (Character has a small chance of automatically detecting a character in stealth near them, even if they produce no sight or sound to alert the character. This applies to both hostile and friendly targets.)
    • Instinct - Small Fish, Large Teeth: You are constantly looked down on. Just another Grunt, how could you handle fighting enemies two times your size, or who drive around in massive vehicles? You are constantly underestimated, and that's their folly now, isn't it? (If enemies haven't seen your character do anything hostile, your character gets a surprise advantage against them. They may also ignore your character to go after more important targets, depending on how threatening your character is.)
Pilot: 4
  • Traits:
    • On Treads of Eagles II: Though not constructed completely by her own hands, Eira still made a point of leaving her mark on her tank. Designed primarily to carry her and a select few allies into the field, the tank can be operated even while she is in full fire-resistant garb, and has openings that accommodate her passage with ease. Armed with short-ranged flamethrowers of its own, the tank also doubles as a refuelling station if necessary.
      • +1 manoeuvrability.
      • +1 flamethrowers.
    • Smite II: In addition to her tank, Eira has a collection of six spherical land-based drones. Through a mixture of retractable stilts all across its surface and just plain rolling, each drone can travel short distances at her direction. (They can also be set to follow her or each other at predefined distances.) Upon her command, or after a timed duration, they explode in a concentrated burst, effective only against medium and lightly armoured targets. Eira's drones also release a signal when activated to her tank so that it can accurately track their movement. Even from a significant distance, Eira can command her tank to fire upon the drones, and it with turn its main gun in their direction and do so with pin-point accuracy.
      • +1 explosive drones.
      • +1 tank tracking.
  • Vehicle:
    • Tank.
    • Light Armour.
    • 120mm Tank Gun.
    • Anti-personnel Flamethrowers.
    • Modified AI Package.
      • It will not fire upon hostiles except under specific conditions. First, it will use its flamethrowers if hostile personnel approach within a couple meters of the tank. Second, it will only fire its main gun upon enemy tanks/helicopters if fired upon first, or if it has recently used its flamethrowers on nearby personnel.

Faction Affiliations:
  • The Old Guard: Distrusted.
  • The Coalition: Distrusted.
  • U-ARM: Affiliated.
  • Red Star: Distrusted.
  • Children of Eve: Distrusted.
Requisitions:
  • None.

Signature: Holmishire, take two.
 
Last edited:
This is Approved, though I would ask that you add height, weight, and the two following Instincts to your character at the earliest convenience.

INSTINCTS


Instinct - Too Quiet: You've survived for ages on the run, sometimes alone.No equipment to help you in this cold, terrible world. So it's all about listening for trouble, or, sometimes, the lackthereof... (Character has a small chance of automatically detecting a character in stealth near them, even if they produce no sight or sound to alert the character. This applies to both hostile and friendly targets.)

Instinct - Small Fish, Large Teeth: You are constantly looked down on. Just another Grunt, how could you handle fighting enemies two times your size, or who drive around in massive vehicles? You are constantly underestimated, and that's their folly now, isn't it? (If enemies haven't seen your character do anything hostile, your character gets a surprise advantage against them. They may also ignore your character to go after more important targets, depending on how threatening your character is.)
 
Alright, instincts and body stats have been put in. I may mess around with the formatting still at some point, but contents won't change. (Except potentially a more detailed description of PNPCs if inspiration strikes; just the basic Appearance stats, following your model as Eira's do.)
 
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