Elphanor: Forced Fates [Character Sheets]

escasriet

Member
Tibolt's Commoner
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Name: Seras Oxbaren
Role: Tibolt Commoner
Race: Hybrid (Ifirit/Golem)
Age: 23

My Character's Hometown Was Like: [Most likely will change a bit when someone claims the Tibolt Princess]

Seras comes from a stone city called Thorncrest. Though it wasn't the town she was born in, it's home enough for her. Thorncrest is decently big compared to the other Tiboltan towns and cities. Other than the few festivals each year, people go through their routines and lives, without the need of getting the latest gossip about someone that lives on the opposite end of Thorncrest unlike people of a small town would. There's two festivals that occur every year, apart of the national kingdom holidays. They are to celebrate the middle of the year, when the harvest is prime for the picking even more so than the rest of the year, and one at the end of the year.

Thorncrest isn't much of a farming town. Yes, there are farm fields surrounding it but most of Tibolt's crops are produce from the other settlements. Thorncrest is mainly a trading town that does business with traders that come and go from the city.

Talent/Skills: Being a tavern waitress at her father's tavern, Seras has pretty good social skills and knows how to keep her anger, temper, tongue, etc in check instead of doing something rush and stupid. She has a talent for being lucky in the tavern card games and other forms of gambling, many times winning and rarely losing a penny.

Power(s) : Seras has odd powers compared to both of her parents' races. Instead of just having one or both with different amount of control, the Ifirit and Golem blood combined. Her power is the control of metal and the properties of metal. She can heat and cool metal or change its shape. Seras can even refine metal to make it stronger. Downside is that she can not control earth or fire.
Metal Bending: The ability to manipulate metal. She could pull or push metal object to or away from her.

Rapid Forging: This is where Seras would heat up a metal object and change the shape of it. Due to being a quick process, the end result is not as strong as it would be if it was forged properly.

Metal Purification: Seras uses this ability when she is blacksmith. As she working on a piece of metal, she could purify the metal to its strongest components.

Weapon(s) : None

Personality:
Seras is charismatic. Often easily starting conversations, continuing, and making people feel comfortable due to her years of experience being a waitress. She's rather easygoing by not having to do something every second of the day. Instead she would be more than happy gambling and being in a light-topic conversation. It's not uncommon for her to offer an ear for someone to release their troubled mind. Not to mention that there's always a smile on her face.

All of that, it is just a role she plays. In other words, it's all fake. Seras is two faced when she's around people. From when she gets up in the morning to when she calls it a day, she wears a mask and hides her true self under her willing smile. The real Seras is frank, harsh, and anti-social. She hates being around people anything other than the sake of making money- which she'll smile and bare it. Often thinking the worst of people and having a hard time seeing any good points or traits.
Even if she has a very low opinion on people and society, she's a truly caring daughter that's hard-working and committed to making sure her family's secret remains secret and continuing making the family business a success.

Past:
Seras was born in another town that wasn't Thorncrest. She was born in a small farming town called Guelder. One of the down sides that she learned from living in a small town, it never takes long for the townspeople to find out who's who and also who's a hybrid. Rumors and stories are spread through mouth and ear like wild fire. Since her mother was born and raised in Guelder, everyone knew she was a Golem. Her father was a traveling blacksmith that was passing through the small town looking for a bit of work. He made his money by repairing and creating farm equipment. So folks in Guelder quickly founded out he was a Ifirit, since he used his fire gifts to keep his coals burning. Seras's father was planning to continue traveling until he met her mother and he kept prolonging his stay until he finally decided to settle there. After buying a house, he begun to court Seras's mother which later lead to marriage.

Even during their courting, the townspeople of Guelder were reluctant but friendly with the two. It's not rare that the young people experiment a little. Their attitudes quickly changed when the two got married and it just grew worse when Seras was born. As a kid, she could feel the glares of the people on her back when she walked through town. The people plainly talking ill of her and her family, never bothering to whisper or bother speaking outside of her hearing range. Kids never played with her, those that wanted to were quickly got pulled by their parents to the side and told them to stay away from 'the filthy hybrid'.

The townspeople made it clear that they didn't want a hybrid family in their town. Seras's family stayed until she was seven when her folks finally sold the house.... three times over its value. "Hey if those bastards hate you that also made you and your family's lives a hell with insults, cold shoulders, and even refused to any business with you, they deserve to spend a very pretty penny they got to get rid of ya' ", her father said after the deal was done.

Then Seras and her parents traveled for a new town to live in. They passed a couple but it was Thorncrest that they finally liked enough to stay. For one, it was a city so if they run into trouble with a couple of neighbors because they were hybrids they could simply move to another side. Since her father got so much from over selling the house. He was able to buy a tavern and a comfortable house with the money off their old house. Though he still did a little smithing on the side. Sadly, the ordeal at their last home left Seras's mother all too eager for a brand new life- a completely new life that didn't include her father or Seras. It wasn't long until the woman found fellow Golem man to woe and later marry after leaving Seras's father. The woman didn't even have the mercy on them to move to a different town after she married her second husband, but did move to another part of the large city at very least.

The tavern was a good business for that part of Thornecrest since there wasn't any close taverns close by to be competition. Her and her father appeared to be full Ifirit family, giving an explanation that his 'first wife and mother' died during childbirth and that Sera's mother was an aunt that traveled with them until they reached the city. When people asked about Seras's lack of Ifirit ability, her father would explain it was from poor blood lines from her mother's side of the family. Which led to Sera not able to command fire at will like her father or other Ifirit since it does happen from time to time. Everyone believed it and their little secret was kept safe.

As Seras grew older, she was able to help in the tavern more. She did date a little but none of the relationships weren't all that serious on either side. Well, that how her dating life was until she was 20 when she met Sado. The two hit it off since he quickly became a regular and they dated for two years before he purposed. Of course her father and Happy Mug regulars were excited. Even her father said one round was on the house when Seras told him the news. Sadly when their wedding day drew close, the engagement was broken off. Since then, Seras doesn't have any interest in seeing someone new or even marriage.

Former or Present Loves: She was in love and engaged to Sado two years ago, but it broke off.
 
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Ruthen's Princess
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Name: Quinnevere Lovell-Pentaghast Pheros
Nickname: Quin
Role: Ruthen Princess
Race: Seer
Age: 26

My Kingdom Runs Like: [Major thanks to @mamoru for his ideas for Ruthen and helping me to farther develop mine!]

Religion:

The people of Ruthen worship two sibling deities: Helios the Sun God and Selene the Moon Goddess. Helios being the god of the Sun represents birth and life along with strength and duty. Being the goddess of the Moon, Selene represents death but also cunning and creativity. They are as different from each other as night and day, but they do have one thing in common.

Both deities love to gamble. Each would chose a mortal as their champion in their wager, and the winner claims a mere few more hours dominating the sky. There are many tales of their wagers, ranging from which of two men will wed women who both has set their eyes on to the outcomes of a war. It is said that Helios and Selene would disguise themselves as mortals or a beast then make contact with their chosen champion. Each will give their champion a vague clue to claim victory along with an item to assist them. Once the wager is done and a winner is revealed, the sun either sets early if Selene won or set later if Helios won.

A favorite story about Helios and Selene is the wager that neither won or lost. During the Scarlet War, the last great civil war of Galana, the deities placed their bets on two young generals of the Southern Army. Selene wagered that destruction would be the true winner of the war, that the mortals would end up killing themselves before the war came to the end. She gave her chosen champion a silver spear. Helios on the other hand, was confident that the Southern Army would be the victory and will rule all of Galana. He then gave his champion a gold breast plate.

Shocking enough, the war ended and there was no winner to their wager. Instead of destruction or the Southerners taking over, the great kingdom of Galana broken itself up into four new kingdoms: including Ruthen that lied in the South.​

National Holidays:

There are two major holidays that the kingdom of Ruthen celebrates, both in the names of their deities: the Helios Solstice and the Selene Eclipse. The Helios Solstice is held on the first day of the new year. People normally hold town festivals and local tournaments in honor of Helios and his blessing of the new year.

The Selene Eclipse holiday is more unique to how it is celebrated. On this day, the people of Ruthen celebrate their loved one that have died. It is believed that once a person dies, they join Selene and help her decorate and light her dark sky. On the night of the Selene Eclipse, the soul of the stars come back to the mortal plain and reunite with their family and friends. To celebrate the souls of their loved ones returning, the people clean and decorate the graves along presenting offerings. These offerings can vary, since people normally offer the dead their favorite things from when they were alive. Though it is common practice to have sugar skulls, often decorated, and star shaped pastries to be offered to the dead and consumed by the living.

Sadly, the Selene Eclipse is not seen as the warm hearted reunion of loved ones to outsiders. To many people outside of Ruthen, the holiday celebrates is viewed as some sort of twisted necromancy with the consumable decorated skulls and celebrating that their dead are no longer with them instead of mourning for the lost of their loved one.​

Hierarchy:

A unique trait of Ruthen is that there is not just one family that rules the kingdom. Ruthen has always had two rulers known as the Kaisers since its founding. Legend says that the first two Kaisers were the deities chosen champions. The silver spear from the one of the original Kaiser has been past down from generation to generation, much like the gold breastplate in the other Kaiser family. However, despite having two rulers, only one is in true power at a time and can supersede the other. The ruling Kaiser is decided in a grand fighting tournament at kingdom's capital. Once in every ten years, the tournament is held and both Kaisers select an individual to be their champion.

This champion cannot be a member of that Kaiser's family and is generally an outsider that they recognize for their strength and skill. This is to prevent blood feuds. Whichever champion bests the other in the tournament allows their Kaiser to be ruler until the next tournament. The losing Kaiser is often the adviser to the ruling Kaiser. Birthright is the common practice when selecting the Kaiser heirs. Though it is not unheard of one Kaiser changing their heir to a younger offspring if they possess a unique power or superior abilities.

Many nobles of Ruthen started out in the kingdom's military. Only if the officer is in a high enough position and earned metals of honors can they enter nobility. A shorter pathway to becoming a noble is to selected by one of the Kaisers and win the grand tournament. Then you can wish for land and money, nobility, or to wed one of the Kaiser's sons or daughters as the price for winning. Due to most nobles originating in the military, the military is easily one of the most influential in the kingdom's political circle with current and formal officers acting as the ruling Kaiser's advisers.​

General Society:

The three main races of Ruthen are Golem, Alcatraz, and Taura. People from one of those races seem to have an easier time living in this kingdom due to being the most adaptive to Ruthen's desert environment. Military jobs are one of the most shot after occupations, with it's financial security along with the possibility of rising up to nobility.

Since a desert is hardly a suitable environment to grow crops or raise cattle, being a trader is another financially secure occupation. There are several options of transport to assist traders and travelers. Camel riding is one of the oldest choice of transportation. Some of the faster options include sand sailing, where a small raft with a sail moves across the sail with the assistance of a Golem bending the sand around the craft. Another to use an Alcatraz's latest invention, if one dares to be a test rat.

Other occupations include several forms of artistry. From Alcatraz created potions to people doing pottery, it is a more expression career choice. Though unless the artist is well known, it is not the most stable of jobs. Some also work in the marketplace or traders' warehouses to get by. One of the most generally detested but still common careers is thievery. With the large plains of sand and miles between towns, it's easy for a thief's guild to set up and take advantage of travelers. One of the worst things a thief can due is rub a grave, since the dead are valued and celebrated it is a crime that is sentence to death.

The general attitude of the Ruthen people mirrors their deities. Some are determined and dutiful, often being members of military or nobility that originated from the military. While others are crafty and cunning and will use their silver tongues to get a good deal or weasel you out of your last coin. They tend to not being welcoming of outsiders, with the exception of traders or when a grand tournament is nearing.​

Scarred Land:

Ruthen's Scarred Land is called Corrupted Valley. In this valley, there are a large number of massive floating land forms that waterfalls of sand pour of of. What makes this valley hazardous and deadly, apart from the hidden quick sands, are the various gravity zones. This valley's gravity is all messed up. One section could be normal gravity, another refused gravity (where the person is upside down), nonexistent gravity (where a person is floating), etc through out the entire valley and no clear boundaries where one gravity zone ends or begins. It's also said that demonic howls and growls have been heard from within the valley, but no one can know for sure since the has yet been someone that has wandered through the valley and came back to tell the tale.​

Talent/Skills: Years in the military has made her a good strategist along with being a professional with fighting with sword and shield.

Power(s) : Chi is an ability that some Seers can use. A Seer with a strong chi may radiate bright colors when using it. Because chi is the manifestation of the soul and life source, it can appear very differently depending on who is using it.

The strength of an chi degrades with continual use. This limits the applications of chi in combat as, with time or heavy use, a Seer's chi will decay to the point where they are left weakened or even incapacitated. Since chi is a Seer's 'life source', it can be deadly if their chi becomes too low or takes too much damage.
Chi Martial Arts: Harness chi into physical combat for energy enhanced strikes. Quinn mainly infuses her chi into her sword and shield for stronger attacks and defense. But could use is for punches and kicks if no weapons available. Causing her sword and shield, or fists, to glow red-orange.

Chi Beam Emission: Quinn is able channel her Chi and project it in the form of a destructive red-orange wave of energy. It can vary in size and can be a beam or a wave, depending on the situation and how much chi she used already.

Flash Step: Teleport short distances. She can only use this about two times in a battle, and can not use if her Aura is currently activated, used Chi Beam Emission, or heavily used Chi Martial Arts prior.​
Weapon(s) : Sword and Shield

Personality:
Many would described her as brash, impulsive, and having anger management issues and they would be completely right. Quinn tries to appear that she has it all together, but is quick to anger/annoyance if minor things are out of place or goings wrong.

Quinn could be rather awkward when facing a situation where she can't threaten or slash at, especially in the romance and humor departments. Many a times she would give a blank expression, as if she's trying to process and decide if someone told her a joke, complimented her, or imsulted her between the lines . She can also be a neat and clean freak. If she spots a mess or something placed int he wrong place, she has to get it fixed or it will drive her nuts all day.

Quinn, at her core, does what she believes is right and just, and holds those values as more important than anything else.

Past:

Born in a carriage halfway between Damanhur and El Hamool, Quinn was the first born of the Pheros family and heir to the throne. That was until her sister was born, Esmeralda, when Quinn was six. It was a difference of their powers that caused their parents to change the heiress of their throne. While Quinn's Seer abilities were mainly manifesting and projecting her aura, her sister's Seer gift gave her the ability to see glimpses of the future. The ability to see even future possibilities are treasured among the Seers, and it wasn't uncommon for noble families to favor a child that has those gifts.

Their parents deciding that her sister being the new heir of the household worked to Quinn's favor. Even at a young age, Quinn did not care for the gilded cage their parents kept her and her sister in. True, they were got everything their hearts desired. Esmeralda bloomed from being fed from a silver spoon. While young Quinn always resented it. Both girls were treated like fragile dolls, never allowed to go anywhere without an escort- even inside their estate. They were just for show, put on a shelf when they were needed and were occasional dusted off to be shown off to party guest.

At the age of ten, Quinn had enough of living inside her family's cage. Though of royal birth, she turned her back of wealth and privilege to join the Ruthen military ranks. In truth she was lucky to get in at that age, most begin training at the age of six, but it was the only good thing that her family ties did for her. So began a hard life of sharpening her Seer abilities and climbing up the military ranks.

She was nearing the top tier of military ranks at the age of 23 when her sister got sick. Only a handful of weeks after she received the news of Esmeralda's illness, that the young heiress died. While her parents did produce a son after she joined the military, but he did not process Esmeralda's future sight gift. Their parents decided to name Quinn as their heiress once again, going with the first born since her brother did not process future sight. So Quinn reluctantly leave the military and resume her training to be the next one of two Kaisers of Ruthen.

Former or Present Loves: No one yet. Then again she never possessed interest in courting.
 
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Ruthen's Commoner
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Name: Genevive de LaCroix
Nickname: Gene
Role: Ruthen Commoner
Race: Hybrid -- Golem/Seer
Age: 23

My hometown runs like: (This is pretty much copied from what is written by @escasriet in the same section. Thanks for talking it out with me!)

Religion:

The people of Ruthen worship two sibling deities: Helios the Sun God and Selene the Moon Goddess. Helios being the god of the Sun represents birth and life along with strength and duty. Being the goddess of the Moon, Selene represents death but also cunning and creativity.

In the hometown where Genevive was born and grew up in, the traits of Selene are more common in it's people. The town is small and a trade town, often dealing with outsiders who don't really know the rules of the kingdom, and thus fall victim to creative and manipulative plots from villagers who want to earn money through rather questionable means. Thievery is also common, and the enviornment there is very much survival of the fittest. Learn to become like everyone else and learn your place, and you'll survive.

Despite the dangerous enviornment, everyone there has a strong sense of community. Not everyone agrees, but when it comes to holidays and celebrating Selene and Helios, everyone comes together and there is peace among everyone. The Selene Eclipse is a favorite holiday, and unlike many other towns and cities in Ruthen, everyone celebrates it along side one another, rather than having it be a more personal holiday for one groups family and friends. Everyone mourns and celebrates life all together as one large family.


Social Hierarchy:

The top of the social hierarchy would be the gangs of theives littering the town. They are in constant conflicts with one another over who "runs" the town, but the general conflict happens between two groups. However, their battles mostly occur out in the sandy deserts, away from the hustle and bustle of the town streets and marketplaces. These battles are done out of respect to others and their own businesses and because most battles are fought with sand and with Golem power.

The next level is the merchants and traders. Despite not being the "ruling" class, they are extremely respected. (The ones who are native to Ruthen are valued a bit more than outsider traders and merchants, but it is not drastic). They are still victims to pickpocketing, stealing and general thievery, but never to a point where it is extreme and leads to a loss of everything one has.

The last level is anyone else who does not fall in either category. Brothel workers, sellers of food and general wears, artisans, etc. The common people of the town who surprisingly don't make up the largest group of the town. It's simply a better life to lead being a theif or a merchant, so being anything else isn't as profitable, at least in Genevive's town.

Despite the social hierarchy, this particular town has a strong sense of community. They realize they need each other to survive, and by having constant violent conflicts like many other towns, they end up hurting the entire economy of their town in the long run. Preserving their lives and having a constant stream of wealth, goods and wares comes before anything else.


General Society:

The three main races of Ruthen are Golem, Alcatraz, and Taura. However, in this particular town it is simply more common to be of hybrid or of Golem descent. Many are traders and merchants and thus have Golem blood within them to be able to surf the vast deserts of Ruthen. The hybrids are often the rest of society, often due to pregnancies conceived during the time of the Kaiser battles to determine a new ruler, where a surplus of outsiders are allowed in and often spend time at brothels or will simply hook up with the people there.

Unlike many other towns, discrimination due to race isn't common in Genevive's town, again due to their sense of community. There isn't a need for useless fighting and conflict over something so trivial and that means nothing in the grand scheme of things. So long as you contribute to their society in some way, who the hell cares about your descent and race? You help, that's all that matters.

Talent/Skills:
Pickpocketing, hand-to-hand combat due to the hostile environment.

Power(s):

Being a hybrid, she does possesses the powers of both races, however her stronger suit is golem. Like most people in Ruthen she can "bend" the sands of the vast deserts, though due to her current occupation she does not practice it as often as the traveling merchants.

Her seeing abilities are rather simplistic but have been entirely mastered in comparison to her golem talents. She is known as a fortune teller in her town, choosing most often to read cards, but can read palms and tea leaves as well.

Weapons:
Fists or knives

Personality:

Quick, cunning and pure trickery -- that's who Genevive is. Growing up in the harsh lands of Ruthen leaves you unable to be anything but, really. She is known to be extremely deceptive and manipulative with words and with actions and does so entirely for personal gain. Seduction to intimidation -- Genevive is no stranger to any of it. Because of often feigning emotions and opinions, it is difficult to really know her true intentions and feelings.

Despite her selfish motivations to use deception to gain, she never lets others suffer while she is knowingly aware. A hidden side to Genevive is her hidden compassion and generosity. If one is being treated lesser, is one is unable to afford food, or having any general struggle, she will not hesitate to step in and give them aid. Due to this, she's been known as one you do not cross but one you can rely on in some way.

Past:

Genevive grew up as an orphan, being mostly raised by her older sister. She had been told she had a younger brother, but does not know of his whereabouts. Her sister had an occupation at a brothel, thus leading Genevive to become no stranger to the art of seduction and more importantly -- the art of faking it. Through observations she held while growing up at the brothel with her sister, she easily learned how to charm men and women with ease to get what she wanted without making it seem like she was playing a game with them. As she grew up, she wasted no time using her observed skills out at market places in her town. She often got discounted or even free food and utilities due to her cunning deceptiveness.

By the time Genevive was old enough to no longer be dependent upon her sister, she wasted little time making her own life. Although she was unemployed, she took up pickpocketing to get cash and with help from her manipulative words, she was able to save her stolen cash as well. She lived in a small mud brick home little ways away from the brothel to stay close with her sister and lived in extreme comfort. When she learned of her powers, it was mostly by accident -- in a fit of anger while speaking with a stubborn trader for deals on knives, she whipped her hand back, ready to punch the merchant, and a tidal wave of sand as large as her anger rose up behind her. Needless to say she got the deal.

Her seeing powers have been mostly known to her, though she didn't know it was a power. While growing up, she conned the people at the brothel by giving them mock fortunes -- believing she was tricking them with random bullshit but she was actually giving them real fortunes after one came true before her eyes. She prophesized that if the man she was fortune telling to chose a woman with light hair and dark skin to pleasure him tonight, his greatest enemy would be slain the next morning. That next morning the man burst into the brothel to proclaim pure joy that her prophecy came true. Ever since then, she still does this trick for cash, but with the added knowledge that her skill isn’t a product of her deceptive nature.

Former or Present Lovers:
Has and had many lovers, all one night stand sort of relationships. Is not looking for anything substantial or will last a long time.
 
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Gai's Prince
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Name: Jonah von Heliospect
Nickname: Twinkletoes
Role: Gai Prince
Race: Djinn
Age: 25

My Kingdom runs like: Thanks to @SendentaryCobra for helping me develop Gai!

RELIGION: In Gai, the majority believe in four main Gods who watch over and provide blessings to people in their time of need. The four gods are as follows:
  1. The Family: This God represents family members in one's life. The God is the oldest and of most importance compared to the other Gods, and because of this family is valued extremely highly in Gai society. It is heavily uncommon for people to go against their own family in any way, and it is common for people to do things for their family rather than themselves. The holiday time to celebrate this god is during the summer solstice, where there are prayers and incense lit to pray to ones ancestors, either to wish for good luck, good harvest, etc.
  2. The Friend: This God represents any one of the same importance of family to one, but they are not actually family. Much like there is strong family value, there is a monumental amount of value in friendships. In relation to friendships, acquaintences also fall into this category, and Gai has a strong value in being kind to really anyone you meet, so long as you are met with kindness back. This God is celebrated in the fall during the fall solstice. On this day, friends gather together to celebrate the harvest and general happiness at being friends with one another.
  3. The Lover: This God represents any lover figure in one's life. This God is the one most often prayed to and visited, as anniversaries and weddings occur quite often. Their holiday falls on the spring solstice, and because of this weddings are most often planned in the spring -- the time of love. To celebrate this, a colorful celebration is held, where colorful powders are thrown into the air to ward off any evil, corrupt spirits and bring only happiness to couples and lovers.
  4. The Teacher: This God represents teacher figures, who provide education in any form. It represents tranquility and wiseness. Their holiday is the winter solstice, a calm, quiet and tranquil time where prayers are done to pray for wisdom and guidance through any and all troubling times.
In each of the 4 major cities of Gai, there is one giant and ancient tree that is used as a sort of alter/shrine/temple to one of the Gods. During the time of their holiday the people of neighboring towns and in the city will often go to the tree associated with that God and pray and leave offerings to them. For every tree, the state of the tree reflects the season the holiday is celebrated at. For example, the tree for The Family is a fully blossomed tree, ripe with vibrant green leaves all year round. The tree of The Teacher is stark and naked, it's leaves gone like trees in winter.

The oldest tree which resides inside the heart of the kingdom's castle is the tree that is the oldest of all, and represents each and every one of the Gods. In Gai folklore, this tree was a gift from each and everyone of the Gods, and is seen as a connection for the people of Gai to the spiritual realm where the Gods reside. The tree is in each season, sections of the tree with red, orange and yellow leaves like trees are in the fall. Another section is just blooming its leaves, another has no leaves, etc.

HIERARCHY: The ruling system in Gai is nothing unique or interesting, at least in comparison to the way Ruthen runs things. The ruling structure is extremely simple:
  • There is 1 ruling monarch family.
  • The kingdom MUST be run by AT LEAST a King or a Queen.
  • Any decision made MUST be talked through, discussed and approved or declined by a meeting with The Council.
  • The Council MUST be made up of experienced past rulers, military officials, economists, bankers, etc., to discuss all and any possible problems or issues anything could cause to Gai society in any way.
  • The throne is passed down through father to son or mother to daughter.
  • The Princes, Princesses, Kings and Queens are free to marry whomever they chose, regardless of social standing in society, race, gender, job, etc.
  • If necessary, any King or Queen who is suddenly deemed unfit to rule by The Council and the people, they can be thrown off the throne, and there will be a voting system for who replaces the monarch.
GENERAL SOCIETY: In Gai, there is no specific imbalance between genders. There is pretty much 50/50 male and females, and no restrictions on any rights, jobs, opportunties, etc., due to gender.
The main races in Gai are as follows:
  1. Nymphs
  2. Seers
  3. Faaras
The main jobs that are in Gai mostly are agriculture-related or based. Farming, herbalists, medicine makers, nursery keepers, etc. Since most are Nymphs, they have a natural affinity and ability to grow and be with crops and plants of any kind and have it be extremely successfull. Due to the fertile lands of Gai, there are a variety of plants, flowers, vegetables and fruits grown on the vast land and is one of many exports the kingdom has.
Trading is also a popular job option. Those who enjoy traveling are often doing this job, or those who want to make more money off their products often take up this job.
Animal hunting and farming is also popular. Faaras in Gai are known to be extremely well with animals, and often run farms along side the farmers of the land, sharing acres of plot together. Hunting, however, is strictly moderated and has seasons to prevent the over-hunting of any and all Gai species of animals and to help moderate population sizes.

Gai is known as a very tolerant kingdom. Despite not being the most diverse of places, they do not discriminate against any one for any reason, seeing everyone as equals in every way. Because of this, Gai has a distaste for any violence or violent conflicts. Any that have arisen in the past have been managed and mended through peaceful action rather than warfare and violence, to protect the lives and lands of the kingdom. However, when its faced in times of desperation, they will resort to violence. They are known for guerrilla warfare, seeing it as an effective and one of the safest methods of using violence against any threats to its land and people.

SCARRED LAND:
The Scarred Land of Gai is known as a mysterious, cryptic forest, filled to the brim with danger and disaster. One of the minor gods, The Enemy, has their tree planted in the Scarred Land's forest right in the middle of it, and it looms high and ominously above the tops of the other trees clustered and packed together around it. The folklore of Gai states that The Enemy, jealous of the other God's love and admiration from the people of Gai, created the Scarred Lands as a way to punish the people of Gai. Poisonous plants litter every square inch of the forest, making it dangerous to simple wander the forest. The trees are squished together tightly, making pathways through the forest difficult and confusing to navigate, also forcing those who enter to touch the poisoned bark of the pitch black trees. Mysterious demons created by The Enemy scavenge the Scarred Lands, looking for humans to prey on next. These demons are unknown animals to the people of Gai, and it's something they agree is best to keep unknown.


Talent/Skills:

Has no formal battle experience on a large scale, but has trained most his life to defend his kingdom and his people. Preferred weapons are sword and bow; is stronger when doing archery.

Powers:
Has essentially mastered his race's skill: air-bending. Has the ability to remove air, create powerful winds of force, and very rarely, tornadoes. (vary in size, typically small). The color of the air shifts around him when he controls the air: it turns a light red hue. Is also able to use short bursts of air to move quicker to make sharp turns or boost speed.

Weapons:
Bow primarily. Sword secondary.

Personality:

A quiet, calculative individual. He's known to often think more than he will act or speak, and prefers to think things over rather than talk things out or just head into things without second thought. Very in control of his emotions and behavior, rarely ever will he show an extreme show of emotion unless in extreme distress. He often overthinks things, especially the smallest of things.

Despite his first impressions of being uptight, around people he is comfortable with, he will occasionally crack jokes, though due to the monotone nature of his speaking it often comes off as some sarcastic jab. Surprisingly, however, despite the organization of his thoughts he's often a rather messy person when eating, writing, or in general upkeep of his room. He's often too busy mulling things over to notice his creation of messes.

Jonah holds the good of others above his own, and often acts as such in dire times, and just in general situations. Also, he is a rather heavily religious person, often praying to the gods of his land in times of desparity or leaving gifts and celebrating the gods on their holidays.

Past:

Born in the beautiful expanse of the large castle gardens, from the very moment he first opened his eyes Jonah was often surrounded by flowers and plant life. His fondest childhood memories regard interactions with nymphs who tend to the gardens, and of the numerous sprouts of flowers spread through the castle in some way or another. Jonah grew up as an only child, his parents failing to conceive another child. He grew up with all the attention and love he could dream of, and despite being an only child, he had his playmates and friends: the nymphs of the gardens.

As Jonah grew, his parents were not stringent of his education. He began learning at a young age, studying topics of a wide array. His main focus was on that of diplomacy, politics, mastering his Djinn powers and mastery of at least one weapon. He never missed a single lesson and studied hard at everything he was given to learn, and grew to be an intelligent and well-mannered man. In his youth he was known to be a jokester and extremely lively, often engaging in conversations mostly to make people smile or laugh.

Jonah's life didn't know many perils until he saw death for the first time. At the age of 18, he was still friends with the many nymphs of the gardens, whom he's bonded with for his entire life. It was one day when he was helping out with the upkeep of the gardens that it happened. One of the nymphs, and one that had helped him enter this world was out by one of the balconies extending out to look over the lush landscape of Gai. He watched her for a few seconds, before noticing she began to climb up onto the ledge. Before he knew it, she leaned back and fell off the balcony to the far distance of the ground. By the time Jonah ran to the ledge and looked down her body was there on the ground, bloodied, broken, and dead without doubt. The reason of the suicide was unknown and has stopped being looked into by royal officials, leaing Jonah to accept it as time passed since then. Since that day, Jonah became quieter, and talked much less. He's avoided the gardens ever since, and vowed to never let anyone see death like he had again.

Since then, Jonah trained harder to master his Djinn skills and hone his abilities with sword and bow, as he continued his education into becoming the next king of his kingdom.

Past or Present Lovers:
Never had any lovers, and sees love as something royals cannot have. Will accept marriages for royal advantage or for his kingdom's gain rather than self-interest.
 
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Name: Kavos Tyr
Role: Gai Commoner
Race: Taura
Age: 25

Hometown: Leais

kavos lives in Leais, a city in Gai centered around a tree of a minor god. Large and sprawling, Leais is second in size only to the capitol. More centrally located in the empire, it is a major trading hub within Gai. The wealth of the city makes it an active one, constantly changing, with newcomers and departures daily.

In such a city, crime is to be expected in equal mix with corruption. Leais is home to various illegal guilds and sects, most of which have their fingers sunk into some part of the city. For the most part however, the struggles are kept hidden, and the city runs peacefully for its denizens, who live packed into a maze of narrow, winding streets.

The people of Leais are industrious and fairly accepting of newcomers. The city has a larger proportion of other races compared to the primary ones in Gai, but Seers, Nymphs and Faaras are by far the most populous.

Talent/Skills
: Unarmed Combat, People, Uncanny Reflexes
Power: Taura physical strength/speed.
Weapon(s): None

Kavos, first and foremost, wants to live life. He's passionate about what he likes, and deeply enjoys his experiences, particularly those new and unfamiliar. He always makes an effort to appeal to others, and make friends wherever he can. A rogueish charm and a down-to-earth, grounded personality help with that. Kavos is confident, stemming from a contentedness with life, and an acceptance of him, and the world he lives in.

Deep down, much of Kavos' personality stems from a hidden streak of fatalism. He knows that any day, he could die, and as such, his thoughts spend dwelling in the present, and not in the future. Kavos does, however, give much thought as to the consequences of his actions, less in regard to the impact on himself, and more on the impact of others. He cares deeply for those close to him, even if he mostly disregards himself. He is fairly flexible in his actions, willing to go with the flow, but can be extrordinarily stubborn on certain issues.

Kavos finds himself disbeleiving of religion, but finds its practice important to him as a familial tradition. Even still, he doesn't adhere to the doctrine as a way of life, and rather evolves his own ethics and philosophy as time goes on. He is respectful of the religion or philosophy of others, and abides by their doctrine when among them.
Currently has three living relatives, an aunt and uncle (both Taura) and a great grandmother (Seer),

From his earliest memories, all Kavos can remember is living with his Aunt, Uncle, and Great Grandmother. His father died fighting in the scarred lands, and his mother in childbirth. Afterwards, he lived with his Aunt and Uncle, who also cared for his great grandmother, the one non-Taura in the family. His family was never rich nor poor, always having enough to get by. His uncle's work as a smith ensured they would always have food on the table. However, after his uncle lost a hand in an accident when Kavos was fifteen, Kavos was thrust forward to support the family. Streetwise and scrappy as a youth, Kavos had been involved in many fights on the streets. He began to bet on himself in more organized fights, learning quickly how to best utilize his Taura strength, and making some money to keep his family afloat.

As Kavos became a better fighter, he sought better competition, along with better rewards. He found places that would pay for fights to be organized, where the competition got more and more brutal. Kavos was nervous, frightened, and scared at where he had come to. The fights were savage, to say the least. Death was not common, but hardly unheard of. The strong flourished, and the weak were crushed. Kavos knew he had to support his family, and continued along the path he walked. Understanding of what may happen, he became, strangely enough, more relaxed. Whatever would happen, would happen. And in those fights, Kavos became what he is in the present.

Despite the fighting, the cuts and bruises and broken bones, Kavos remained grounded as a person, still friendly to those around him, and accepting of all different folks. He met many different people, and learned to work with, befriend, or deal with most them all. He remained flexible enough when dealing with people to adapt to them, and accept them, while rigid enough to maintain himself, and his sense of identity. He still visits his childhood friends, still lives in his family home, and still maintains the sense of community that he grew up in.

Former or Present Loves: Has had a few romantic partners in the past, but never truly felt to be in love, and separated with them shortly afterwards.
 
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Name: Anton Erland
Nickname: Hunter
Role: Irodak Commoner
Race: Wolf Farras
Age: 23

My Hometown was like: Anton lived in a small town that was nestled in the northern mountains of his kingdom. Storm clouds raged overhead nearly half of the year, the long winter made worse by the region's Scarred zone blowing ice constantly against he far slopes. The town's entire culture revolved around those days: the storm kept families together during the worst part of the season. But, when the weather was good, the men would always hunt together, no matter their race. The ed to survive made anyone who could contribute valuable, even a man-beast.
Talent/Skills: tracking, hunting, navigating in snow
Powers: Transformation (wolf) : Anton can transform into a wolf freely, but if he remains transformed for more than a couple of hours at a time, the change begins to effect him. As he runs out of magic, his becomes racked with pain that grows in strength until it is strong enough for her to pass out.
Senses: Even in human form, Anton has enhanced senses. Scent and sight become stronger with concentration, and he can even via his hearing well beyond an ordinary human.
Stamina: Anton has lupine levels of stamina even when human and can run for extreme distances without stopping.
Personality: Anton is a very communal spirit, from living in such a small hunting village. He always looks for the value in people, since people without value can kill in his experience. This also makes him a team player: sacrifice personal feelings and work towards goal like his life depended on it.

However, his upbringing and natural senses make Anton forward: he has trouble believing that softening verbal blows does anything for anyone. This means in cases where a conversation is going nowhere, he is apt to feel his time is wasted. Also, by extension, he feels strongly that courtship, like life, need to be short.

Finally, as someone who has little experience outside the life as a hunter, Anton is filled with wonder at things others might ignore. Architecture, art, and even the abundance of green life or a new food can all be a great source of amusement for him.
Background: Anton lived a simple life growing up, cared for by two loving parents and several younger siblings. He was the oldest child in the family, and born during the biggest storm of the year (a sign of good luck in his hometown). From his birth, he grew up like any northerners, nestled to his family for warmth and depending on the hunt for survival, though he or be a teen before he went with the men for the first time.

That first hunt was the first time he had used his power to transform, though his father had the same ability. In actuality, he had never even seen his parents in wolf form before, since using your magic other than to provide for your family was seen as wasteful. Indeed, Anton was frightened at first of his power, a side effect of no exposure to it... but he eventually got over that fear and became a valuable member of his village.

You see, wolves are much less effective alone. His father did well enough to use his magic in heading off retreating game for his huntmates, but he learned to use his son in more and more advanced maneuvers to flank and harry pray, driving them back to the village... and they prospered. Soon, his younger brothers joined the pack and there seemed more success than ever, though that bond Anton had with his diminished over time, along with his sense of purpose. He just did not feel needed anymore, and for the first time he wondered about the south.
 
Iroldak Prince
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Name: Ingram Hanson
Role: Iroldak Prince
Race: Ymir
Age: 23

My Kingdom Runs Like: WIP

Talent/Skills: Due to his upbringing in the North, he is able to read people to understand them so that he will be able to understand what his people are feeling. Since there’s nothing but snow and ice for miles around, he is very perceptive and notices strange details that often go unnoticed by most people. He is also very fond of ice sculptures and other forms of art.

Power(s): As a ymir, he is able to manipulate his homeland and any type of ice around him. Molding them into different shapes and freezing water or any type of liquid, he can use his powers fairly well. However, it is nearly impossible for him to create his own ice and he struggles with keeping his body warmth at a normal temperature because every time he uses his powers it drops slightly, endangering him.

Weapon(s): none


Personality:
Ingram is somewhat scared to talk to people, although he does want to make friends. He hasn’t met many people face to face so he learnt to understand people and what they are like so that he would not mess up when talking with them. Every conversation he's had has always been initiated by someone else, although he does try his best to interest them. Although he has troubles summoning the courage to talk to people, he prefers to impress them using his powers, moulding ice into different funny shapes and starting snowball fights. Which usually don't end well for him, considering he's never actually exercised before and he is naturally weak and feeble.

The Iroldak Prince has a love for all things cultural, geographical and historical. He has dreamt about the outside world all his life, wondering what flowers look like in full bloom or how grass and heat would feel. Having a very strong passion on the study of other kingdoms and historical events. Passionate about these subjects, he often runs his mouth when someone mentions something about them or even mentions something similar.

Very easily amazed by absolutely anything, he thinks that anything can be used for resources and inspiration for artwork if people just tried to look hard enough.

Past:
Ever since he was a child, Ingram has always been ill and sickly. Only when he started to grow older did he become a stronger, or at least slightly more stable, person. He was never allowed to interact with a lot of people, nor was he allowed to go outside often. The king and queen were always worried about him because he was an only child. However, they did not get to spend much time with him, for they were always busy. Lonely and bedridden, he was mostly taken care of by his personal butler, whom he grew to accept as a parental figure.

When he turned eight, he had to go to an annual festival to celebrate the most memorable moment of his life. For the first time in eight years, he was allowed to go outside and meet people. This was particularly exciting for him because he's always had to learn about his culture but he's never experienced it before. The joy that lit people up and the dedication and hard work provided after a weeks hunt made the celebration seem like a magical place for him.

As the only heir to the throne, his parents depend on him to run the kingdom, therefore after he had only recently started speaking to people and understanding how to run a kingdom with his subjects. Ingram desperately wants to make friends and find love, however, it is difficult for him for he is soft-spoken and is afraid of boring people or making them upset.

Former or Present Loves: None, although, he does want to have someone to love and hold due to being lonely.
 
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*Pardon the crappy editing, but her hair is blonde; though not clearly visible in the image above, her eyes are amber-coloured.
Name: Serafina Renelle
Nickname: Fina
Role: Tibolt Princess
Race: Ifrit
Age: 21

My Kingdom Runs Like (for Royals)/My Hometown is like (for Commoners):
Tibolt is a primarily patriarchal society, with men occupying most leadership positions in the land; however, female leadership is not unheard of. This male-dominant society stems from an old Tiboltian religious belief. The people worship the goddess Amalthea, who was known for being the mold of the “ideal” female. The country’s ideal female is beautiful, a wonderful mother to her children, and a general caretaker. Despite this, Amalthea’s supposed traits vary greatly depending on the region and are often molded to fit one’s desires. One constant, though, is that when a woman reaches 25, it is as if she has “expired” and is doomed for life as an old hag. This often causes inhabitants to attempt to play matchmaker for singles.

Tibolt is run primarily by the King, although there is a “Senate” of sorts composed of members from each province. This allows for the King to receive input from his people while still having the final say in the majority of decisions. Smaller administration is taken care of by the Senate. Although not ideal, a Queen can rule in the case that the King is unfit to fill his role.

Tibolt, as a result of the large population of Golems, is known for both their blacksmithing and jewelery. The exporting and selling of these goods is the primary force in its economy. Being an Ifrit is also viewed as positive in Tibolt, as it is believed that Amalthea summoned purifying flames to wipe away evil.

Tibolt’s Scarred Land is a volcanic wasteland. Lava pours from every crevice and any signs of life have been burnt away. In the middle of the lands is a large, sunlike ball of fire that expels incredible heat. The terrain is quite hilly and uneven.

Talent/Skills: Her looks, though not necessarily a talent, are a great asset to her; she's rather charming in general, when she wants to be. She's also fairly limber and fast.
Power(s) : Manipulation and generation of flames(though generating them requires a lot of energy.) Similarly, she can manipulate an object’s temperature as well as her own body temperature.
Weapon(s) : N/A
Personality:
To the outside eye, Seraphina is the perfect image of ladylike grace. As it is typical in her lands, a female’s worth is often judged by her mannerisms and appearance; when this is the case, Seraphina is like a priceless jewel. Her beauty is known all throughout the kingdom and complimented by her elegant nature. However, despite this, she very rarely bothers engage with others. She grew bored of her good looks being the focal point of her existence long ago - eventually, she stopped engaging in these pointless conversations and slowly retreated into herself. She found the confines of her own mind to be much more interesting than her monotonous surroundings. In time, she became much like a flower on a cliff - beautiful, but unreachable.
Serafina is the perfect example of what a lady should be as per the standards of her land. Her words are always carefully selected, her posture is pert, and she is pretty to look at. However, deep inside, she longs for real conversation and friendship more than anything else. Resultantly, she tends to avoid court interactions as much as she can. She does have a strong sense of duty, though, and will put up with these interactions for that reason.
Past:
Serafina was born as the second child to the King and Queen of Tibolt, a mere three years after her brother; her birth brought a bit of disappointment to the nation, firstly because she is a female and secondly because it caused the death of her mother. However, as a direct result of this, the nation grew to treasure her as the only female presence in the castle. Her youth was filled with incredible love and affection from both her family and her people but, despite this, she began to yearn for something more. As a female and the second child of her family, she was expected to hold little to no authority and therefore would never be able to truly improve the kingdom; over time, however, it began to bother her less as she accepted her duties.

As Serafina grew older, her beauty blossomed and her family was resultantly flooded with a slew of marriage proposals. However, her presence was treasured in the kingdom and therefore she has still yet to be married. She did, however, have an ongoing romantic relationship with one of her closest guards, who had been assigned to her at birth and was only a few years older than her. It began as duty and gradually turned into a friendship, as would be natural in a relationship as ongoing as theirs. As Serafina grew into womanhood and he into manhood, they become more aware of one another in a romantic sense and gradually fell in love. When they were discovered by others, however, her guard was quickly put to death for not following his duties. This incident left a wound so deep in her heart that it still has yet to heal.

After the events described above, Serafina’s relationship with her father soured and, instead of fighting back, she began to retreat into a shell and quickly accepted all of the responsibility that came with being a member of the royal family.

Former or Present Loves: She had a brief stint with one of her guards, but it ended in his execution.
 
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