The Scarletverse Files

TMITM

Megalomaniacal Arbiter
A place to deposit information, either on places, powers, or entities that are classified as NPCs in the form of files.

A place to keep everyone updated with their mechanics and different powers.
 
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Document #A0AA1 - The Twisted Ones

This secretive and mysterious collection of supernatural beings which offer no explanation as to why or how they are here have given us no end of trouble, albeit in small, secretive ways that are hard to identify.

Subject #T1 (Husk) [
Subject #T1's powers have been hard to pin down, but seem to be less powerful versions of Subject #T0's. These powers include Biokinesis (Which includes control of the ink substance), Teleportation, Telekinesis, and Interfearance. Since subject #T1 has no mouth, he talks through audio devices, including cell phones, radios, and speakers. His form is wraithlike and shivers constantly, fazing in and out of existance slightly. We have never been able to test the possibility of intangibility since, as of yet, no one has been able to hit him. {Note: Subject #S14 has shown reluctance to talk about subject #T1. Maybe a former friend or family member?}]

Subject #T2 (Stitch) [
Subject #T2 is very accomplished at stealth, sneaking in and out of places without a trace. Due to multiple encounters, we have given him his own file. {Note: We have found a lot of good men strangled and hung from rafters due to subject #T2. A plan for countering him when necessary is needed.}]

Subject # ( ) [
Su je # canno ab l s Memory erasure Major Interfearance and Fear Factor Regeneration usually sent to infiltrate low-level facilities and cause fear.
{Note: His name and traits cannot be remembered. All attempts to give him a name have failed.}]

Subject #T4 (The Lost Ones)[

These inky black humanoids that resemble zombies in their abilities, both mental and physical, roam in the House and will attempt to kill anyone on sight. Some areas in the House are swarmed with these beings, which are people subject #T0 has corrupted, but not deemed worthy of independent powers. Continued mumbled phrases such as 'I want to go home' and 'I don't want to be here anymore' seem to point to the fact that their minds remain conscious of everything their bodies are doing without their consent.
They will not die to anything less than complete disintegration, as their biology is changed completely to allow them to live past the point of death. Once they disintegrate, any ink that is left over loses it's cohesion.
We know these things because one by itself is relatively easy to capture, it's if you get swarmed that's the problem. {Note: Basically, the longer you fight them, the more fubbernucked you is.}

We don't know much about the mysterious House of Odd. We have never been inside and Subject #S14 has shut down when asked about it. All we have gathered is that it contains unknown horrors that are constrained in the House because of their uncontrollable nature.
He have gathered from Urban Legend that if you manage, somehow, to make it to the top, where TMITM's study is, great power awaits you.

We have conducted a long, arduous, and largely unfruitful study of the mysterious substance that is the source for his supernatural and, as of yet, inexplicable power set. It seems that the substance emits an interference that makes all things go on the fritz - a sort of bad luck radius. Depending on the mood of the subject, It's power can range from barely noticeable to completely crippling in some cases.
The substance can range from extremely flexible to iron-hard qualities and can range between the two at incredible speeds. It is made out of cells, making it organic, but it cannot be confirmed if it has a mind of its own or possesses the qualities of a living being. It can be likened to a symbiote or parasite, living off of the subject if it is alive, and living off of something indetermineable if the subject is dead.
These are just the things we know about. This file may need to be updated as inacuracies or new information arise.
 
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Document H0RD3
*This document refers to Bluebird's personal army derived from his mindwashing symbols. There is no official name given to this group.

These entities used to ordinary people from various economic statuses prior to being mindwashed by Bluebird himself, though a majority of these are either poor or middle class. There seems to be no preferrence towards powered or non-powered individuals.

Regardless of their initial knowledge in relations to combat prior to control, these individuals possess extraordinary combat knowledge, most noticeably when they are already skilled prior to this. They also lack the capability to feel any form of pain and suffering, making it completely useless to resort to torture to interrogate them. Most notably, the paranormal effect they have on anyone who attempts to access their mind can only be described as similar to that of a mind virus; the aforementioned action perfectly fitting the analogy of touching a leper with unprotected hands.

Despite the popular misconception that they can only be found in highly-guarded TSF locations or directly in their vicinity, a majority of these are actually on the loose in normal society, managing to perfectly blend in with their environment with several known incidents of infiltration on large companies.

It is to remember that this form mindwashing is not the typical kind that turns their victims into mindless zombies or lifeless robots that only move when commanded just as most mindwashing abilities result to; but it is more like an alteration of their mind that can only be best described as an implanted allegiance of unquestioning loyalty complete with supplementary knowledge.

When not under any direct orders, they act perfectly like their normal counterparts, with the exception of their loyalty to TSF. Previous attempts to access their mind (directly before the disaster at [CLASSIFIED]) have revealed that there is no internal struggle within their minds and that the subjects' general mindset has not changed at all despite the additions. When under direct orders, they gain a sudden increase of fearlessness and calmness, similar to a typical soldier or police officer in a vital operation. The equipment they wield widely varies depending on the role given to them, from improvised or common criminal equipment to concealed weapons and military-grade weaponry.

As stated before, a good amount of these entities may contain supernatural abilities, but only two so far have been confirmed to have abilities that deem them as extreme threats (namely former Agent Jonathan Maddox and notorious TSF loyalist Leon Brandt).

Note: Any information is subject to change.
 
Document F2CX8

Pictured below is the physical manifestation of the Eye of Cairo, a mystical artifact uncovered by a cult group originating from Northeastern America. The Eye appears to be a somewhat normal necklace but upon further examination appears to have markings and etchings on it, describing how to use it to its fullest potential. Opposition agents have not found the full translation of it as it appears in multiple unknown and known languages.

The exciting part of the necklace is the events that occur when a person puts it on. That means, wearing it over your neck, not anywhere else. The Eye has 20-40 hidden creatine spikes inside its casings. These range from 10mm to 1 cm thick and impale the user's chest region. Removal of the item results in immediate heart failure, likely due to an undiscovered poison in the user's system or the keratin spikes. Wearing the Eye for prolonged periods lets the user communicate with guiding "spirits" or entities as we refer to them. These entities give valuable information, as well as point out strategic choices. Although they are not to be trusted as they have caused several agents to perform actions that have resulted in their deaths. Examples of these incidents go as follows:

Holding a hand grenade longer than intended to show off your grenade skills to your crush

Approaching the Five without clearing from The Opposition higher-ups.

Going into the sewers to look for crocodiles and promptly being eaten by one.

This item is not to be used under any circumstance.

U7-Blue-Eye-Pendant-Lucky-Jewelry-Gift-For-Women-Men-Trendy-Gold-Color-Unique-Tear-Of.jpg_960x960.jpg
 
Document E9TI2
This document refers to the ongoing research into the mysterious Entities, powerful and unique beings that each, as far as we can tell, have certain amounts of authority over the world that we live in. These Entities have widely differing amounts of authority or power, ranging from bad dreams to potentially apocalyptic events.
Because of this, we have made a rating system for the potential danger of these Entities, based on power and malicious intent.
Alpha: Beings that represent little to no threat to the population. Their power levels are usually low and they can or will only act on a set of very specific circumstances.
Beta: Beings who have some power but cannot or will not use it unless a very specific set of circumstances arise. This includes the entities trapped in the Eye of Cairo, the Shadow Creatures in the Forbidden Land, Slender Man, and many of the beings currently housed by the SCP Foundation.
Gamma: Beings that are powerful enough to pose a serious threat but have reasonable limitations on their power or are not malevolent. These include the Angel, the Caretaker, and others.
OMEGA: These beings present a serious and ongoing threat to the human race. They should be avoided at all costs pending approval and have the power to induce apocalyptic events. Only a few beings have warranted such classification, such as Subject #T0
The Trinomial system for the naming of Entities is relatively simple. After listing the official number, you first specify the personality with either Malevolent, Benevolent, or Neutral. You then specify the threat level.
ex: #T0 - Malevolent Omega

An official list of Entities is as follows:

Alpha:


Beta:

ERR: File located elsewhere.
Redirecting...
[/QUOTE]


Gamma:
Dormin, (Japanese: ドルミン Dorumin) is a mysterious and powerful Entity residing in the Forbidden Lands, often communicating through a sunlit aperture in a temple where he claims he can resurrect the dead - for a terrible price. This Entity, along with the Forbidden Lands, is to be avoided by all means necesary.
View attachment 8447

Omega:
ERR: File located elsewhere.
Redirecting...
[/QUOTE]
The following is a snippet of file #M00NS - The file on Moonstar.
The Entity has supernatural strength, comparable to that of a military-grade tank, easily rupturing human bodies as well as metal doors and walls. A weakness of this entity is that it likes to play with its "food" before killing them. It will also cancel its attacks if it feels as if it's "owner" (Moonstar) is being damaged. We can also assume The Entity is independent rather than a part of Moonstar himself.

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