Gilles De Rais
The tiny master of evil
Biographical
Name: Fritz
Age: 19
Sex: Male
Family & Friends:
Dr. James, Pseudo Father: dead
Has no direct family
Has no friends
Appearance: Skinny. Small build. 4 foot, 9 inches. has 2 pairs of arms that split off the shoulders that each have 3 fingers. Has messy black hair. Has “bird legs” as in they bend the other way. No feet, only abrupt flat surfaces. The rest of his body is mostly human except for his mouth which is filled with canines. Has solid black eyes. Can be easily mistaken for a girl. Finally, he is incredibly pale.
Biography: In a lab, far in the wastes outside of Bunker Chicago an embryo was developing in a test tube. Dr. James was a simple man that wanted a simple thing; the perfect soldier. Working under The Coalition, Dr. James was working to create a soldier capable of surviving in the harshest conditions while retaining the ability to properly use basic weaponry. One year later the embryo was fully developed and was ready to be tested. The subject was a complete failure. The extra arms and strange legs would've been passable if it wasn't for the fact that it was frail and therefore a total failure. The Doctor however believed that with proper conditioning he could force the subject to mutate into what he desired. He was wrong. 8 years of experimentation did nothing for the subject, it only made things worse and the only forced mutations that surfaced were solid black eyes and the fact that it wont shut up. Despite all this the subject seems to look up to the doctor as if it was a father. Dr. James decided that there was no hope for the subject and decided to change his direction. He trained the subject in mechanics, engineering and in the operation of vehicles as the Doctor himself was a pilot in his day.
The Coalition was not pleased.
The Coalition was promised a soldier capable of serving in the wastes without gear.
The Coalition did not see a soldier.
Dr. James was worried about the fate of the subject that he nick-named Fritz and decided to run away with him so that they may escape the reach of The Coalition. Dr. James and Fritz traveled in a heavily armored tank called the SCAV. 7 years of running past before the doctor was killed by raiders while he was buying food from a small village as he was hungry for something other than freeze dried peas. Fritz was waiting inside the SCAV at the time and when the doctor didn't come back after 3 days Fritz decided to investigate. After finding the doctor dead he was incredibly distraught and drove off into the wastes. 4 years later Fritz found himself at the edge of Bunker Chicago.
With a loose code of morals, thirst for knowledge and a need for socialization he roams around the outskirts of the bunker, logging in almost everything he learns or does into a series of files he calls his journal.
Mutagens in DNA?: Yes
Mutagens Active?: Yes
Technical
Grunt: 0
Listener: 2
- The more the merrier: Fritz has 2 pairs of arms and can therefore manipulate more things and operate gear (like terminals or large weapons) that he is familiar with faster. Can also do a spooky crawl which increases his speed and allows him to climb things with ease.
- The more the merrier (2): Fritz’ 2 pairs of arms have been modified and now each have 5 claw-like fingers that can handle things much better, Fritz' legs have also been elongated and sharpened to a point to allow for faster movement and an unexpected weapon. Fritz' crawling has had its speed increased and can now climb more things
Random Mutations
- Telltale eyes: Fritz has solid black eyes alerting anyone that what they are looking at is not human.
- Phase 1: You’ve been touched by Eve, and awakened. As a result, you are now able to shape shift sufficiently that you can change your appearance, so long as you remain humanoid. You can change sexes as well. You are now sterile or infertile depending on your sex. It takes several rounds of ammunition for you to finally be stopped, and your wounds will rapidly regenerate—preventing blood loss, and often allowing you to get back up. Your blood has an orange hue to it, which will grow more intense over time as the awakened cells continue to do a complete take-over of your body. You are able to telepathically communicate with others like you, and send telepathic messages to any listener within visual range. You can feel hints of each other’s emotions on contact. You can exchange memories on contact with others (including non-listeners), or give memories to listeners on contact. The Orange Fog is no longer toxic to you. You are not able to awaken others.
- Survey Drones (1): Fritz has 6 drones at his disposal that are just used for basic scouting, each drone is about the size of a Frisbee.
- Modified SST suit (1): Fritz has a light SST suit that he modified to fit 4 arms and hold his 6 drones.
- Silenced compact SMG (1): Fritz has a silenced compact SMG capable of holding 30 light rounds before having to reload
Vehicle
- Vehicle Type: Tank
- Armour Type: Heavy
- Primary Weapon: Malka (1): A massive artillery cannon made for one thing and one thing only; destruction. By coordinating the location (stationary or predicted) with the survey drones the cannon can turn 360 degrees across the z axis and 180 degrees across the y axis to fire an immense, super destructive shell that burrows then explodes when it can dig no more, runs out of time (max burrow time of 5 min), or can be manually activated to explode. The shells also give off a loud whistling sound when they start falling back down to earth, alerting anyone not inside a vehicle to get out of the way. After all we don't want to hurt anyone do we?.
- Secondary Armament: Swivel Turrets (1): 6 Large pseudo ai controlled turrets on a ball. 1 is on top of every wheel section and 2 are on opposite sides of the main cockpit for full 360 view and shooting. Turrets can have their ammunition type manually changed. The two options being heavy AP rounds used as harassing fire against medium-light tanks and heavily armored soldiers. The other being light HV rounds for regular ground troops and mutants. When the turrets are loaded with HV rounds they fire at a rate of 3 rounds/s, maxing out at a rate of 18 rounds/s when all 6 turrets are firing at the same target, though this probably won't happen as only about 3 turrets can fire at a single target, 4 if it's either a super big tank, wall, or a crowd. The only way all 6 turrets can target the same thing is if a something flies over it. AP rounds on the other hand fire at about 1 round/s making them awful when dealing with swarms. Can be either aimed manually or set to auto fire.
- AI Package:Self-preserving and Remote Firing (2): The SCAV will, when idle (not shut down) constantly scan the area and anything that gets within a certain range (8 meters) will be aimed at by the turrets and will then make a loud irregular beeping noise to ward them away, if they approach 2 meters further they will be shot. Lots. Up to three turrets will be following each unique unit and will further divide itself until all 6 turrets are each aimed at a different target. The SCAV can also fire up to 5 shots remotely using the survey drones. Although they must be prepared before exited the vehicle. This is only possible when the vehicle is in idle.
- Unique Modifications:
- Heat Venting (1): All heat is stored and saved in a sealed compartment in the bottom of the cockpit, although a portion of it is able to be safely used as a heater it's main use is to eject all heat into the surrounding area instantly cooking anything that managed to get under the tank and anything in melee range. Damage then rapidly falls off after that to about a foot out till it becomes ineffective as damage. A portion of incoming heat (flamethrowers. Napalm, etc.) can also be absorbed and used in this way.
What are treads? (1): No treads. Instead there are 8 bullet-proof wheels, 4 on each side of the SCAV and they are divided further into groups of 2 on each corner of the SCAV. Each corner can raise and lower to “climb” certain areas.
- Phalanx (1): The SCAV can “turtle up” into a stationary fort that doubles its existing armor rating. All functions are still functional except that the SCAV cannot move when in this form.
Faction
Faction Affiliations- The Old Guard: Neutral
- The Coalition: Neutral
- U-ARM: Neutral
- Red Star: Neutral
- Children of Eve: Neutral
- The Old Guard: Neutral
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