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Futuristic tech or Magic?

Ambrosia

New Member
Magic is too beautiful to pass up on in my opinion however I do see the alure towards tech and it's potential. If I was asked for Sci-fi I wouldn't say no.
 

Lidrelina

Member
Both, please! I think a story about an old wizard who specializes in say... fire magic seeing an oven or a lighter for the first time would be hilarious!
 

Jas

Exceptionally Common
Forum Moderator: Arena
I personally kind of like the Clarke-based ethos embodied by Numenera: Any sufficiently advanced technology is indistinguishable from magic. "Magic Items" in that game are tech from past fallen civilizations, and "Mages" are those who can tap into the old tech.

In a similar way, the Star Ocean symbol-based "magic" has always intrigued me.

So, I guess I'd answer this with, "why choose?"
 

Zat

Member
I think I have to hop on the both train. It's quite fun to see magitech in stories and even separate, they both have their charm. I love both Sci-fi and Fantasy. I'd say I care more about the story than the mechanisms behind the characters abilities.
 

Neko

Friendly Local Cat
Give me both! I love future tech stuff as well as magic! They can be quite interesting together if done right. Of course, they're just as good being on their own too.
 
I like both! Just depends in what mood I'm in. Although I do tend to lean more towards magic because magic doesn't have to be explained compared to tech.
 

Neko

Friendly Local Cat
I like both! Just depends in what mood I'm in. Although I do tend to lean more towards magic because magic doesn't have to be explained compared to tech.
Depends on the magic in the world or your story. You do need to explain magic a bit. How it works, the power level of it that characters would be able to use, not to mention if you make up attacks and powers with magic, you'd need to explain what they are, how they work, and the affect they have.
 
That is true. From a player perspective it would be better to have an understanding of how it all works and what its limits are and such. I guess I was thinking from the perspective of a character and not the writer. Writers know the ins and out of the magic system but characters don't always know either. I like some mystery, or letting characters 'guess' what the nature of magic is.
 

Neko

Friendly Local Cat
That is true. From a player perspective it would be better to have an understanding of how it all works and what its limits are and such. I guess I was thinking from the perspective of a character and not the writer. Writers know the ins and out of the magic system but characters don't always know either. I like some mystery, or letting characters 'guess' what the nature of magic is.
I understand where you're coming from. We as the writers know everything about the world and how it works, but the characters don't. It's fun to have them guess what to do, what works, and what doesn't. That also implies for roleplaying it as well. You gotta explain how your world works to your fellow writers, and the characters can know some stuff, but have to guess others. It's a lot more fun that way.
 
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