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Generik's Characters

Discussion in 'Omniverse Character Profiles' started by Generik, Nov 22, 2017.

  1. Generik

    Generik Moooooosh

    GENERAL INFORMATION:
    Name [It would be nice if you stated how it is pronounced.]:
    Nicknames/Titles/Alliases [Optional]:
    Gender:
    Species:
    Age:
    Homeworld:
    Current Loyalty [What faction/guild they're in, if any]:
    Current Residence:
    Hyadn Status [Whether or not they're a Hyadn, yes or no]:



    APPEARANCE:
    Appearance:
    PERSONALITY, HISTORY AND STRENGTHS/WEAKNESSES:
    Personality:

    History:

    EXTRA TRAITS:
    Likes:
    Dislikes:
    Goals:
    Fears:

    Strengths:
    Greater Strengths [Optional]:
    Weaknesses:
    Greater Weaknesses:

    MAGIC/POWERS:
    Magical Ability:
    Mana Count:


    FAMILIAR:
    Name:
    Species/Object [What plant/animal/object they are:
    Appearance:
    Personality [Optional]:
    Unique Abilities [If any]:

    WEAPONS AND EQUIPMENT:
    Weapon(s)/ Equipment:
    Vehicle(s) [Name, appearance, functionality]:
     
    Last edited: Mar 17, 2018
  2. Generik

    Generik Moooooosh

    GENERAL INFORMATION:
    Name:
    Langtra Ahlberg (Loong-trah Ah-ll-berg)
    Nicknames/Titles/Alliases [Optional]: Mamabear
    Gender: Female
    Sexual Orientation: Heterosexual
    Species: Human
    Age: 38
    Homeworld: Kattegat
    Current Loyalty [What faction/guild they're in, if any]: Cosmic Rays
    Current Residence: Nomad
    Hyadn Status [Whether or not they're a Hyadn, yes or no]: No

    FAMILIAR:
    Name:
    Ymir
    Species/Object [What plant/animal/object they are: Thunder bear
    Appearance: Ymir is about average size for a thunder bear - roughly the size of an elephant. His coat is thick and shaggy like most and is earthy brown in color. His bottom tusks are gorgeously curved and his brown eyes glimmer intelligently behind a scarred muzzle. All in all he's a prime specimen of his species.
    Personality [Optional]: Ymir is a calm, gentle soul as fitting for his master, and speaks sparingly and quietly for his size. He is fantastic with children even though he can be seen by most as terrifying due to his immense size, and his immense patience does wonders for him. He is very protective, most of all of his master, and fights defensively rather than aggressively. He is quite lazy though, usually preferring to relax than to do work that he should be doing.
    Unique Abilities [If any]: Ymir's only unique property is that even for a thunder bear he is extremely durable, particularly to blunt force.


    APPEARANCE:
    Appearance:
    The first obvious feature of Langtra is her immense size. For a human, she's over twice as large as she should be, standing roughly 8ft/240cm above the ground and weighing over 430lbs/200kg. It's obvious a good portion of this is muscle, as her physique is that of a powerful viking woman with wonderful tone across the board. She has an hourglass figure accentuated by a motherly touch with lightly tanned skin with scars all over her body - none stand out in particular though. Her face is beautiful and framed with long flowing braided golden hair with decorative bands and beads and ties of various colors. Her eyes are bright blue and somewhat large, fitting well on her strongly defined face - high cheekbones and a strong jawline with decorative paint on the left cheek; three horizontal lines with a vertical line on the outer side connecting them.
    For attire, Langtra favors thickly knitted dresses made of simple design, often with a shirt underneath and a belt to hold a purse. She does often also wears denim overalls either with long or short legs and frequently to the exclusion of underclothes but otherwise wearing basic shirts beneath. She almost always wears simple leather shoes whether in a dress or overalls.
    If the situation calls for armor, Langtra instead dons a low-magic set consisted of a green tunic beneath a chain mail coat connected via harness to heavy pauldrons. The chain mail covers both arms and her upper legs and connects to a pair of oversized stone gauntlets with leather for flexibility on the fingers and engravings of local runes on the back of said gauntlets. Covering her legs is a pair of brown fabric pants with spots covered by metal plate armor, and connect to her knee-high boots. Such is the padding on these that the definition of her feet is hidden, giving the appearance of hooves rather than feet. Protecting her face is a mask, which all members of her guild wear - though she wears hers across her left breast. Said mask resembles a speartooth lion skull, with the long teeth moved subtly to avoid the danger of an impact driving said teeth into her body.


    PERSONALITY, HISTORY AND STRENGTHS/WEAKNESSES:
    Personality:
    Belying her impressive size, Langtra is a gentle soul with a kind heart. She's confident, friendly and polite with a strongly motherly vibe as she truly cares for her friends like a mother would. Completely people-oriented, Langtra is an extrovert through and through and has great skills with others. She has a warm interest in the feelings of others and she's delightfully supportive and wonderful to be around as a result. She's fantastic at making people feel good about themselves and as a result tends to attract a lot of people who want to be around her. She's friends with almost everyone in her guild as a result as well as a good deal of people outside of it. Such is the extent of her personality that she tends to change her behavior to be more pleasant to those she is interacting with. Alongside her supportive, caring nature; Langtra is rather dominant and usually takes charge with a leading role in most of her relationships - much like a mother.

    History: Born and raised in the colder regions of a planet known as Kattegat to a huge family with over a dozen brothers and sisters and tens of cousins and extended relatives, Langtra always knew what it was like to be loved. She had a strong bond with her community even when she was very young and she quickly proved herself to be a very capable fighter. However, in recent years the necessity for a strong fighter had faded and Lang would be less suitable as a warrior and more as a peacekeeper. In the peacekeeper force academy, Langtra was given her current arsenal and her familiar. Later, she fell in love with a man, and years later they together had a child - a beautiful strong daughter. Langtra was a successful officer and had easily the money to care for her child, but they yearned for a change of pace. This came in timely fashion when Langtra was about 30 - an adventurers guild ran by a charming, ambitious young man. With her husband and daughter, she left her home for a life of adventure. That was about four years ago, and her immediate family has adjusted well to a nomadic lifestyle. The three of them are happy and successful - and Langtra will do anything to keep it that way.

    EXTRA TRAITS:
    Likes:
    Children, adoration, popularity, hearty food.
    Dislikes: Hot weather, being disliked, being lied to.
    Goals: Langtra's goals are very simple - she'd like very much to keep her happy family as a happy family.
    Fears: Losing her loved ones.

    Strengths: Langtra is beautiful and very likable, giving her good social status and making her a great negotiator. She's also surprisingly fast for her size.
    Greater Strengths [Optional]: Langtra is a shockingly powerful physical fighter with a decade of combat experience and martial art training and is skilled in nonlethal takedowns.
    Weaknesses: Langtra is somewhat dense. Not to say she isn't reasonably intelligent, but her problem solving skills leave something to be desired and her wits are pretty slow.
    Greater Weaknesses [Optional]: Langtra is selfless to a fault - many of her scars are the result of her jumping in the way of danger to protect another even though it turned out on several occasions that such an act of defense was not needed.

    MAGIC/POWERS:
    Magic/Powers:

    Titan Strength: Dramatically improves the strength of the caster, gradually decays after being cast but can be sustained with a drain of mana. Can counteract being targeted by Strength of the World spells.
    Strength of the World: Drains the strength of others in the vicinity and grants it to the user.
    Iron Flesh: This spell remains active until dispelled or mana is sufficiently drained. This spell increases Stone’s durability and completely bars all feelings of pain while adding a slight healing factor that can heal deep cuts in Minutes.
    Combustion: Creates a short range blast of flame. Extremely quick to cast but lacking in offensive power.
    Immolate: Causes a target within arm's reach to ignite. Target will only remain on fire for as long as it would if ignited non magically - thus casting this on something non-flammable such as metal would do almost nothing.
    Fireball: Projects a baseball-sized fireball which travels in a straight line. Holds decent concussive force and as hot as burning kerosene.
    Flame: Simply generates a gently burning flame, variations can be any color the user wishes. Burns at about room temperature. Used primarily for lighting and decoration. Can burn for a very long time with minimal mana being used.
    Bolt: Casts a simple bolt of lightning from the hands in a mostly straight line. About as strong as a taser. Range of about 20m/60ft.
    Chain Lightning: Same power and range as bolt, but can hit multiple targets. Taught for self defense, effective for subduing multiple attackers.
    Ball Lightning: Not taught to civilians. A slow moving sphere of magic that targets very close sources of magic - namely people - and hits them with a powerful jolt of electricity. The sphere itself can fly until it hits something bigger than it and will pass anything else, and the electrical current is about three times greater than chain lightning and can hit the same target multiple times as it passes.
    Freeze: The simplest ice spell, similar in function to combustion. Creates a region of intense cold that can put out fires or rapidly cool anything within. Akin to liquid nitrogen.
    Icicle: Similar to fireball, projects a bluntly pointed shard of ice forward at high speed.
    Gust: Creates a strong gust of air with enough force to knock a child off their feet.
    Binding: Holds the target in place, making movement impossible without great strength.
    Bubble: Creates a bubble of breathable fluid around the user or target. Humans and Coeti can both breathe in the same fluid. Pushes most fluids and gasses away, but not solids. Taught to all children when they're six.
    Armorium: Connects a location to the spell caster, granting them access to a personal storage wherever they are.
    Silver Tongue: Allows the user to speak and understand languages they would otherwise not be able to.
    Power Weaknesses: Langtra's precision with most spells is decidedly poor, and as a result she rarely uses most elemental spells unless she has no allies nearby. Her mana reserves are also quite low, severely limiting the amount of magic available to her.

    WEAPONS AND EQUIPMENT:
    Weapon(s)/ Equipment [
    Names and a description of their appearances and powers, if they have any.]:
    Skydörr: A pair of huge and spectacularly complex rectangular shields built of wood with metal studs and reinforcements, and a crystal window in each. Each shield is roughly 7ft/215cm tall, and 2.5ft/75cm wide and mirror each other perfectly. Each is lined with sharp edges and barbs on the front, with the inner edges being made to lock both shields together to form a single wall-sized barrier. The shield has several enchantments to make it even more powerful; projectiles can be fire from the face of both shields at high velocity and rate of fire, composed of crystallized mana. The same crystallized mana can instead (not at the same time) be used to artificially extent the reach of both shields with a blue transparent barrier that is nearly as strong as the shields themselves. Said barrier is roughly large enough to protect an entire team behind the wielder, about 10ft/300cm tall and 20ft/600cm wide. This is sustained by the user's own mana, depleting it fairly slowly unless it's being damaged. Lang can also use this extension to increase her reach in more direct combat.
    Vehicle(s) [Name, appearance, functionality]: Langtra has no vehicles of her own, but does have permissions to utilize the Cosmic Ray's vehicles.​
     
    Last edited: Mar 17, 2018
  3. Generik

    Generik Moooooosh

    GENERAL INFORMATION:
    Name [
    It would be nice if you stated how it is pronounced.]: An'Kaa
    Nicknames/Titles/Alliases [Optional]: Annie (nickname); Weasel (alias)
    Gender: n/a (feminine tendencies)
    Sexual Orientation [What gender are they into?]: Asexual
    Species: Sli'f
    Age: 32
    Homeworld: Ostra
    Current Loyalty [What faction/guild they're in, if any]: Pusia
    Current Residence: Ostra: Wielden Colony
    Hyadn Status [Whether or not they're a Hyadn, yes or no]: No

    APPEARANCE:
    Appearance:
    An'Kaa is somewhat small for standards of an adult Sli'f, having only about 40kg worth of mass in her natural body. Her personal preference has lead her to take a shape similar to a weasel, but she also likes to appear octopoid. She has various dyes in her body which she uses to change her color, taking enjoyment in the multicolor. On occasion she also takes human form, and in this form she appears like a diminutive human with short spiky hair.

    PERSONALITY, HISTORY AND STRENGTHS/WEAKNESSES:
    Personality:
    Annie is a wild and energetic youth with a proclivity for mischief. She is surprisingly observant, given that she tends to act as if she has no idea what's going on around her. Though she never seems serious and gets along well with civilians with her easy-going attitude, she is a keen listener and has proven to be better than some of her higher-ups at catching the mannerisms of someone hiding something, hence her alias. She's easily excitable, though she tends to play up her personality a little to throw potentials off her actual skill. She's very quick witted, though this comes up more in conversation than anywhere else as she tends to be rather sassy. As a result she has made for an absolutely undercover agent.

    History: Spawned on Aer, in Pusia, Annie from a very young age was involved in petty crime. However it seemed she did it as much for the thrill as she did for survival, and these crimes gradually grew in severity and complexity, and such was this display of illegal dexterity that when the law inevitably caught up with her she was presented with a fairly simple choice, which all involved knew the answer to before they even brought it up. Annie gladly chose the latter choice, and since has been in the deepest of covers within the seedy parts of Ostra.

    EXTRA TRAITS:
    Likes:
    Danger, explosions, tricking people.
    Dislikes: Getting tricked, static, high-pitched noises.
    Goals: Find the ultimate excitement.
    Fears: Water.

    Strengths: Annie is a fantastic liar, and can bluff and bullshit her way flawlessly through a hard situation.
    Greater Strengths [Optional]: Fast and agile as a snake, excellent at shifting her weight about and has extraordinary grip strength. Her body is unusually dense, hence her greater strength and speed.
    Weaknesses: Annie's magical talent leaves much to be desired, the primary reason she has not become a Hyadn. In fact she only knows a select number of spells.
    Greater Weaknesses [Optional]: Annie's body is denser than usual, making her especially prone to electrical shock and a somewhat poor swimmer.

    MAGIC/POWERS:
    Magic/Powers:

    Galvanize: One of the very few spells Annie can use, and drains almost all her magic to cast just once. However it elevates her speed to extraordinary levels, so much so that most cannot visually track her from closer than a few dozen meters away. (Vitalizes the body to boost metabolism. Effectively increases the speed of the user, including their reflexes and especially their physical mobility. Also delays buildup of fatigue toxins until the spell expires.)
    Gold Tongue: Picked up back when she was a scamp, this is part of what makes Annie such a fantastic bullshit artist. (Supernaturally boosts the charisma of the user or target, making them much more skilled in speechcraft. Very uncommon spell as it is not legal to be cast.)
    Silver Tongue: Useful for just about everybody, Annie has this active more often than not like most people do. (Allows the user to speak and understand languages they would otherwise not be able to.)
    Rubber Flesh: Annie uses this to improve flexibility in her body, specifically so that she can compress air inside her to further increase her speed and to provide ranged attacks. (Toughens flesh and modifies flexibility, making bones bendy and spreading blunt force across the body. Renders the user especially resilient to blunt force but has minimal effectiveness against slashes or puncturing. Relatively cheap to cast.)
    Power Weaknesses: Annie's mana reserves are painfully low, to such an extent that she is only able to cast her "combat" spells (Galvanize and Rubber Flesh) once each.

    WEAPONS AND EQUIPMENT:
    Weapon(s)/ Equipment:

    Copperwood Beads: These are small beads that Annie holds inside her body. They're useful both to help protect her from electricity like a lightning rod, and as a weapon by firing or throwing them from her body.
    Lightning Charm: A simple stone charm inside her body carved with a protection that dampens electricity that hits her. An otherwise fatal charge would be reduced to a painful jolt, but a sufficiently powerful bolt will still kill her.
    Crystal Ball: A basic tool used by Sli'f to cast spells.
    Opaline: Identical to most opalines, for personal use.
    Vehicle(s) [Name, appearance, functionality]:
    Itachi: A bunny class vehicle used as a personal transport, slightly modified to be used more easily by a Sli'f. It lacks weapons and is open top as they usually are. Has a cabinet in the back that's bigger on the inside and lined with kukinoki bark. Has about as much storage space as a full sized refrigerator.​
     
    Last edited: Mar 17, 2018
  4. Generik

    Generik Moooooosh

    GENERAL INFORMATION:
    Name [
    It would be nice if you stated how it is pronounced.]: Kyo Kimura
    Nicknames/Titles/Aliases [Optional]:
    Gender:
    Male
    Species: Human
    Age: 26
    Homeworld: Aambros
    Current Loyalty [What faction/guild they're in, if any]: Cosmic Rays
    Current Residence: Nomad
    Hyadn Status [Whether or not they're a Hyadn, yes or no]: Yes

    FAMILIAR:
    Name:
    Asmodeus
    Species/Object [What plant/animal/object they are: Gremlin
    Appearance: Asmodeus' appearance is relatively normal for a gremlin, with key differences as a result of modifications made after he was bound to his master. Firstly, the grey markings under and above his eyes, and the large inset decoration surrounding a third eye that he has. His fur is colored various shades of grey with a dark shade on his torso, white on his face, light grey on his arms and legs and middle grey on his fluffy tail. All three of his eyes are silvery white like opals devoid of pupils or irises. He can always be seen with a pipe and matchbox, tucking both above each ear when not in use - though he's almost constantly smoking.
    [​IMG]
    Personality [Optional]: Asmodeus is rather bratty, constantly laying out snarky remarks and making demands of his master when it suits him. He and Kyo have a relatively jovial relationship revolving around this snark, and they tend to banter with one another. The gremlin frequently critiques the actions of those he observes in a rather rude fashion, clearly in disregard of the feelings or attitudes of others - a trait that his master laments due to it's negative influence on his own reputation. Still, if the situation calls for it he can be alarmingly focused - his bratty attitude falling away to reveal a stunning work ethic.
    Unique Traits[If any]: Asmodeus is effectively blind - he is completely unable to see anything currently occurring around him. His ears are especially sensitive to sound, however - owing to their monstrous size. The smoke he produces with his pipe also has unique properties. Asmodeus can for one produce it in unusually high quantities, and it can to an extent be thick and opaque, or thin enough to see through even a reasonably sized cloud. Asmodeus is capable of seeing the smoke produced by his pipe and only that, giving him a general view of his locality using the shape of the cloud. The smoke lingers much longer than usual should he desire. The smoke that Asmodeus produces through his pipe has a defensive ability that serves for a distraction - he can ignite it in a dangerous-looking flash of flame. It is more of a bluff however, it is actually too short lived and not hot enough to be a legitimate threat outside of igniting already flammable materials.

    APPEARANCE:
    Appearance:
    Kyo is relatively small for a human male, standing at roughly 170cm/5'6". He has a lithe build with decent muscle definition across his torso, and an androgynous face holding thin lips and light blue eyes; these are framed with thin-framed rectangular glasses with magic lenses. His body is sporadically covered in small white nubs that jut from his fair skin. His face is framed with mid-length light blue hair worn in a loose ponytail with a long extension on the left side and a tuck on the right. Both of his arms and both of his legs are composed completely of a hard white ceramic with a low-shine matte finish covered in multi-colored glyphs and runes and patterns. His left arm comes to the shoulder and his right arm comes just past the elbow; his right leg comes to the hip and slightly above and his left leg comes a bit above the knee.
    He favors stylish clothing that usually involves nicely colored loose-fitting robes and coats with loose pants and especially likes fashionable scarves. In his possession is a suit of battle armor consisting of a white multi-piece cuirass coupled with mid-length white faulds over a blue tunic, a black hood, and a mask. This armor exposes a majority of his naturally sturdy arms and legs. The vest has a shoulder guard on the right arm with a small blue fire burning within an elegant brazier attached to the shoulder. The left side of the faulds are longer and reach to the knee on the front and back. The back of the vest has six elegant ports: One behind the left shoulderbblade, three arranged in a concentric circle in the middle of his back, and two side by side at his lower back. The mask has a scowling mouth, four eye ports all of which glow - the bottom two align with his eyes behind - and a pair of curling horns, the left of whom is longer than the other which has a small bell pierced through. The main top half of the face is white and the bottom is azure, while the horns are both black.

    PERSONALITY, HISTORY AND STRENGTHS/WEAKNESSES:
    Personality:
    Kyo is most obviously very calm and collected, with a polite amicable personality outlying a very charismatic gentleman. He's very interested in how and why things work, including what makes an individual tick. He's somewhat of a risk-taker with a calculating, almost detached view of his surroundings, with great focus. He is rather analytical and consciously observant, though it seems his behavior is molded more by what others find acceptable rather than it is by what he deems acceptable. His boundaries are wide if they exist at all - thus he is not above performing sinister actions which he does with minimal remorse - however the harm of children is one of the few things he believes is taboo. In spite of his decidedly ruthless attitude he is a utilitarian, and may show mercy if he deems it more favorable than otherwise.

    History: Born to a very wealthy and large noble family that governed a large region of space including two planets and their moons as well as the rings around them; Kyo had a pampered life marred with high expectations. He was pushed to excel in many fields, especially the art of warfare. He was a middle child, with several older and younger siblings, his parents offered less affection than the average reptile, and it shaped him into the cool individual he is today. He did indeed excel in most fields, warfare most of all. He was a potent fighter even among his peers. When he came of age he officially went his own way - which his parents officially supported. Since then he's become somewhat of a soldier of fortune, he was still very young when he founded his own guild with a rapidly growing crew of well-trained staff fighters, supporters, cooks, and pilots. He'd be lying to claim his wealth had nothing to do with his success, but it would be understating his ambition to claim it was only his wealth. However, he found something along his travels, which he found to be rather interesting..

    EXTRA TRAITS:
    Likes:
    Spiced food, warm drinks, sour things, rain, snow.
    Dislikes: Bitter things, hot weather.
    Goals: Kyo has recently hit somewhat of a slump, and has been searching for something to reignite his spark.
    Fears: Insects.

    Strengths: Command and leadership skills have brought him a long way, as has his expansive wealth.
    Greater Strengths: Excellent strategist with a knack for working new plans while under duress. An adaptive arsenal makes him a threat in any combat scenario.
    Weaknesses: His raw power is noticeably low, as is his strength.
    Greater Weaknesses: Kyo's durability is shockingly low in regards to his physical body itself, making him a serious glass cannon.

    MAGIC/POWERS:
    Magic/Powers:
    First and foremost among Kyo's powers is a spell that allows him to bring an inanimate material to life through extended contact. Thus far he has done so with his current tools and weapons. He is also decently proficient in Armorium, which he uses to stow said items. Aside from what is mentioned above in his items, he also has very basic elemental spells, namely chain lightning (strike one target, chains to up to two more), and ball lightning (slow moving ball of electricity that zaps nearby targets); combustion (simple gout of flame) and immolate (immolates very close targets, useful for lighting matches); freeze (gout of freezing mist, can freeze targets solid); and bubble (makes a bubble of breathable air around the user or target).
    Power Weaknesses: Kyo's primary magic of animating the inanimate requires a very long time and multiple sessions of use, and removing offshoots from their core without using magic to do so renders them inert until re-attached.

    WEAPONS AND EQUIPMENT:
    Weapon(s)/ Equipment:

    The Three Spheres: A trio of spherical shapes, one made of string black string, one made of blue crystal, and the third made of white ceramic - the same material as his arms and legs. Kyo uses the three in conjunction with each other. Without Kyo's magic they are quite useless. Each of the three are the same size, about the size of a basketball. The three of them emerge from a respectful port on his back, each elongating to fit through the narrow opening.
    Alpha Filumgros; The sphere of black string. Often worn on the body rather than as a sphere and held beneath his clothing. The string is extraordinarily strong, a single thread can hold several human's full weight before snapping. Kyo can control the string through movements of his hands by manipulating mana through his body, causing threads to emerge from the orb with up to eight different threads at once. The string can be woven into a variety of shapes such as nets and cables; and he is very proficient with it - granting his moniker. It's weakness is cutting - despite it's great ductile strength a sword will still cut through easily. Once cut, the detached string falls uselessly to the ground, never usable again. Only string still attached to it's central orb can be used. Kyo was taught how to use string in such a way from a Zhis teacher.
    Beta Speculium; The sphere of blue crystal. Same with Alpha Filumgros, Kyo can manipulate this through his magic to reshape and resize it. Kyo also stores a portion of this material within his ceramic limbs and can reveal them at will. Unlike the others it is very fragile, and can be easily damaged and is thus poor for physical fighting. However, the crystal can still be used in a variety of ways, refracting light in different methods can allow Kyo to create illusions, hide the presence of himself and others, and focus light into deadly lasers or blinding flashes. He can also use the crystal as a means of transport - using reflections to teleport himself and others, and create illusions so real they can affect the physical world, such as rendering obstacles invisible to bypass them or changing the shape of obstacles to confuse opponents. It is weak to all forms of physical attack and many forms of magical attack. It is also the most taxing to grow in large quantities, thus Kyo can only increase it's mass by about triple. Kyo learned the use of this by a Sli'f.
    Theta Fictalbum; The sphere of white ceramic. Kyo's limbs are made of material from Fictalbum, and can manipulate the shape of his arms and legs as easily as he could with the orb. Physically the strongest of the three orbs, Theta Fictalbum's shape can be altered the same way as Beta Speculium's. However, Theta's durability makes it a powerful physical presence. Kyo can use it to create puppets and golems, weaponry both melee and ranged, as well as a number of defenses and even traps such as spikes. Kyo can freely detach pieces and manipulate them, and can launch pieces at high speed as projectiles. He can form very sharp piercing points and edges. Though incredibly durable, Theta Fictalbum is vulnerable to magically charged attacks, which temporarily destabilize it to physical attacks which will break it easily as porcelain. Kyo learned how to use this himself.
    Lantern; A simple fire sustained by magic, blue in color, cool to touch, residing in Kyo's right spaulder. A small panel keeps it's light from getting in Kyo's face. When combined with Beta Speculium, can be used for illuminating an area or to create deadly laser shows.
    Auraboros: A prehensile magi-technical tail tipped with simple gripping mechanisms that are detachable from the body, these attach to ports implanted into the user (in this case Kyo) and are used as a device to sense magic. Roughly five meters long at maximum length and 5cm thick, they are naturally attracted to concentrations of mana and act similarly to a divining rod; and can also transfer and lock mana through the user - allowing them to draw in, retain, and gift magic to and from nearby objects and entities.
    Vehicle(s) [Name, appearance, functionality]: Being a guildmaster, Kyo has access to a number of vessels in his name as fitting his title and prestige. Among his small fleet include;
    The Nomad: The headquarters of the Cosmic Rays, a space fortress made of rugged grey stone kitted out with wooden balconies all across it's outside so that it can be defended - a castle with architecture that would be impossible under gravity. A huge hangar rests in the basement level of the mobile fortress that can stow a dozen lesser vessels via docks on the surface. For practical reasons the gravity aboard this mighty vessel is somewhat wonky in order to keep the structure from breaking apart, and this doubles as a helpful deterrent for would-be attackers as well as the varying surface directions can be very disorienting. The castle is large enough to house the entire population of the 100-strong guild and the two dozen vessels under their control. Two small fields rest on the ship facing opposite directions, one covered in soft grass with livestock and the other filled with food crops. A greenhouse also exists with exotic herbs and spices and fruits, with reinforced glass as protection.
    Freighter: A basic freight ship, which Kyo uses to transport himself alongside cargo. It's a fairly small ship resembling a simple boat with sturdy sails and a broad hull fit for transporting people and cargo. It lacks proper defenses, and tends to be protected by those on board.​
     
    Last edited: Mar 17, 2018
  5. Generik

    Generik Moooooosh

    GENERAL INFORMATION:
    Name [
    It would be nice if you stated how it is pronounced.]: Hinata Silva
    Nicknames/Titles/Alliases [Optional]:
    Gender:
    Male
    Species:
    Human
    Age: 19
    Homeworld: Quetza
    Current Loyalty [What faction/guild they're in, if any]: Independent
    Current Residence: Ostra: Wielden Colony
    Hyadn Status [Whether or not they're a Hyadn, yes or no]: No

    APPEARANCE:
    Appearance:
    Hinata has a youthful, androgynous appearance. He is very short, standing a little under five feet tall, and with a small build. Despite a small physical stature and a cute face, his body is toned and strong, though not quite enough to render him obviously male. His complexion is very dark, making his bright cyan eyes and snow white hair even more prominent than they would be ordinarily, said hair is quite long and often tied back and out of his face. Almost exclusively his day clothes consist of those he wears while working, consisted of a long sleeve shirt with a blue vest and dark brown pants with leather boots and gloves, and a pair of complex goggles usually worn on his forehead and a grey beret cap. Completing his look is a metal harness that carries a pair of huge mechanical arms that each have a Solt crystal in the backs of their oversized hands and another solt crystal at the base connected to his back.
    However, on occasion he enjoys cross dressing, his normally androgynous appearance makes it very easy for him to pass as a girl when he wears his personal favorite style of dress - typically favoring summer clothes and mostly preferring flowery dresses.

    PERSONALITY, HISTORY AND STRENGTHS/WEAKNESSES:
    Personality:
    Hinata is rather meek and timid, but generally charismatic and outgoing. Hinata is very slow to anger and quick to forgive, but his trust is hard earned as he is quite nervous around people. Interested in the way things work, Hinata has excellent mechanical skills and greatly enjoys creating and repairing magi-tech. Loyal and faithful, Hinata can be somewhat clingy at times if he trusts someone sincerely enough, though this only really comes up in regards to his sister. He excels at finding practical solutions to practical problems and is surprisingly unafraid of taking risks to carry out a solution.

    History: Born to an unknown mother, Hinata was left with his dirt poor father in the slums of a Quetza city. Though poor, his father was greatly caring and loving, to the extent that he even adopted his now-sister: a pre-pubescent Coeti female. Their father was murdered by gangsters within a year of adopting this girl, and together the two children had to survive and adapt. Though Hinata quickly displayed prowess in making broken magi-tech work and made money turning scrap into useful devices, his sister Shiori became a street fighter. With some money saved they left Quetza and made a life in Ostra, never settling in one location. Hinata made himself a mobile workshop almost entirely out of scrap and self-learned enchantments, and briefly settled in Wielden Colony.

    EXTRA TRAITS:
    Likes:
    Crossdressing, engineering, sweet food.
    Dislikes: Rain, most vegetables.
    Goals: Run a successful guild of engineers across the worlds.
    Fears: Hinata has a fear of heights, and by extension, flying.

    Strengths: Hinata is physically in good shape, and has quite a talent with makeup.
    Greater Strengths [Optional]: Hinata is a mechanical savant with an exceptional talent at practical problem solving.
    Weaknesses: Though fit, Hinata's small stature renders him weak, and his meek personality makes him bad at defending himself.
    Greater Weaknesses: Hinata is only semi-literate which holds him back quite greatly from learning spells and thus his library is quite small.

    MAGIC/POWERS:
    Magic/Powers:

    Bubble: Creates a bubble of breathable fluid around the user or target. Humans and Coeti can both breathe in the same fluid. Pushes most fluids and gasses away, but not solids. Taught to all children when they're six.
    Armorium: Connects a location to the spell caster, granting them access to a personal storage wherever they are.
    Silver Tongue: Allows the user to speak and understand languages they would otherwise not be able to.
    Flame Jet: Creates a small but incredibly hot jet of fire that can be used as a welding or cutting tool, but is usually too short range to be a viable weapon.
    Enchantment: The most used spell by Hinata, he uses this to repair and bring to life his creations to be sold. (Enchants an object so that it retains a certain effect that is not usually native to said object, such as making things lighter, heavier, more or less sturdy or flexible, etc)
    Iceflesh
    : Renders the user more resilient to harm than usual as well as granting them a massive resistance to heat. Most used by pyromancers and magitechs.
    Maximum Mana: 163.

    WEAPONS AND EQUIPMENT:
    Weapon(s)/ Equipment:

    Freight Arms: Used to effectively grant the user great strength by harnessing to the body. Powered by Solt, they're cheaper on mana than a strength-boosting spell and much more reliable.
    Magi-technician Goggles: Used by magi-technicians to decipher the nature of an enchantment on an object, and makes it much easier to place enchantments on objects by precisely locating the best location for it to be cast. Also doubles as welding goggles that protect the user's face from bright lights.
    Vehicle(s) [Name, appearance, functionality]:
    Mobile Workshop: Hinata owns a workshop bound with enchantments that enable it the ability to take flight and move in space, though it clearly isn't very agile and has only armor to keep it protected from attacks. Very blocky in appearance and large enough to store medium sized human vehicles and very small chorda vehicles. It's interior is mostly taken up by the shop itself that has plenty of equipment for a magi-technician like it's owner, and a small space off to the side for an office complete with drawing board and a living quarters.​
     
    Last edited: Mar 17, 2018

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