Important Things

Lila Renn

Hell on Earth.
Magic System:
Their are three types of magic. Elementals. Necromancers and Adepts. Elementals, well.. They control the four elements. Necromancers: They can raise the dead, to a certain degree. They control shadows, able to morph them into spears or blades or whatever, In which they can throw at their opponents. Example of this, Protecting yourself with a wall of shadows from an incoming attack
Adepts: This can involve a variety of different magic. Ranging from Teleporters to psychics to Shapeshifters. Pretty much any magic possible is within this range. The most common adept magics are,
Gists: Controlling a purplish-grey demon from within your body, solidifying it outside of your body but it connects to you at all times. Can tear through opponents like butter. Even 30 seconds of it being free though, You will begin to feel extremely tired.
Psychics: Able to see into the future, having a small degree of control over Telepathy and Levitation.
Teleporters: Able to teleport anywhere they've been. They cannot teleport anywhere they have not been. Even if they saw a picture of the place.


Sanctuarys.

Sanctuarys are the 'Palaces.' Multiple of them can inhabit a country, usually residing in the city's of the place. They can have a variety of different looks inside, but are otherwise extremely hidden. They are near-impossible to find unless you know where they are. 'Mortals.' (People without magic.) Do not know about magic. It is a law, that any mortal who was seen magic, They're memory has to be wiped from when they saw the magic, or convinced to make them believe it wasn't real or forget it. Sanctuary's have three things working for them. Sorcerers, Magical folk. Cleavers. Now this is gonna be a sorta hard one. Cleavers are the sanctuary's bodyguards and military rolled into one. The carry scythes and wear grey armour and visors. They are extremely agile, and have near to no emotion. As they have been tested to get rid of everything that makes them human.



Cleaver appearance:
1593174148326.png




Sanctuary's also have detectives. Usually solving cases. (Obviously.)



Sourcerer and Mortal Relationship:

A lot of Sorcerers hate Mortals with a fiery passion, believing that they should rule. This causes disputes between the Sanctuary's and the Mortal hating sorcerer's. They don't reveal magic though, otherwise they know they would be killed.

Sorcerer's history.

1328: A war between sanctuarys and a buncha lunatics who follow the insane gods known as the 'Faceless ones.' Mevolent was their leader, killing millions of Mortals and Sorcerers alike. This war lasted hundreds of years due to sorcerer's extremely long lifespan.


1940: Fun fact! Hitler was controlled by a sorcerer.


Faceless Ones:

Well, here we are! These Insane gods were banished to another reality by the oldest sorcerer's, the 'Ancients.' They developed a weapon called the Sceptre Of the Ancients, which will be relevant in the story, With could turn anything and everything to black dust. It shoots black lightning.
 
  • Making a façade tattoo
  • Energy attacks
  • Defensive walls
  • Escape methods
  • Sealing someone's True Name
  • Healing a wound, although this takes a lot of magic as shown by China when she healed a bullet wound.
  • Detection magic.
  • Opening portals to other realities (usually requires a Teleporter).
  • Enhancing physical capabilities.
  • Barriers.
  • Providing heat (i.e. for boiling a kettle)
  • Moving objects.
  • Activating magical or mortal objects from a distance.
  • Tricking echo stones into believing that someone is in the room.
  • Looping the Surge around until a sorcerer becomes a self-recharging battery of magic.
  • Make solid matter translucent.
  • Creating 'reflections' when carved onto a mirror or any reflective surface.
  • Forcing a remnant out of a person (unless 4 days have already passed since possession).
  • Countering other symbols.
  • Creating an Arietti Sigil.
  • Creating a secure perimeter.
  • Creating traps.
  • Creating Hologram like images.
  • Making a horse have wings.
  • Creating a Meryyn Sigil.
  • Lighting a fireplace.
 
The powers of sorcerers who have found out and sealed their True Name expands with time. Different sorcerers have different rates of learning. Generally, the following abilities can be expected by a sorcerer who knows their True Name:

  • Increased physical abilities, such as strength, speed and durability
  • Increased magical strength
  • Accelerated healing
  • Healing any injury that leaves the brain untouched
  • 'Seeing' magic
  • The ability to replicate any magic experienced, and the basics of other magics
  • Learning advanced abilities in short periods of time, such as resurrection and atomic disintegration
  • The ability to 'see' the energy of souls when they die
  • The ability to deflect magical attacks
  • The ability to give magic to Mortals and/or awaken dormant magical affiliations
  • Telekinesis
  • The ability to remove Remnants from their host, even if they are permanently bonded
  • The ability to process and memorise large amounts of information at an accelerated rate
  • Matter manipulation
 
The Surge is a natural process that occurs in all mages. It sets a mages's magical discipline such that they can only use one branch (either elemental or adept). Although it has only been confirmed for Necromancy, it is heavily implied that it applies to all Magic.
 
Neroteric
A branch of magic that develops around a users own nature and personality without training. This magic can be similar to be a known adept discipline, but with certain quirks unique to a specific user. For example, Zeekinia can teleport similar to teleporters, but does not need to be contact with others to teleport to them and anti-teleport sigils don't affect her. Their magic resembles magic used by most sorcerers, not to be confused with Warlock or Witch Magic. It stands to reason that Neoterics have three names, the same as other sorcerers.
 
Last edited:
Back
Top