We the Unwanted Informational Lore

ArQane

With blood comes life, with life comes death.
We the Unwanted
“I swear an oath to protect my clan, as the clans have sworn to protect me. To spill my blood for my family, and the brother families that have joined us to perish this greater evil. My duty as a Guardian grants me the strength to guard, protect, and serve— to my last breath.”

Now the clans have formed a kingdom, and that kingdom has broken its oath.

History
A millennium ago, the Clan of Eruvia launched a campaign to establish full control over the world, spreading quickly from the west and overtaking smaller clans in their path. In a desperate attempt to stop them, smaller clans mustered up a task force filled with their most skilled of fighters to overtake the juggernaut army that was threatening to conquer them. The Guardians, so they were called, miraculously pushed back the incoming threat, but experienced isolation from their homeland whilst being the frontlines for years.

During this time, the smaller clans lived in relative ease, and eventually set aside their differences, uniting together into a large kingdom. Decades have past before the Guardians finally managed to defeat the Eruvians, but come back to find out so much has changed. The new ‘Kingdom of Luina’ took in their heroes with uncertainty, worrying that the returning heroes would somehow break the peace and prosperity that took them so long to build up. The Guardians, needless to say, were taken aback by the hostility, and soon the Kingdom and the Guardians became separate peoples that coexisted in the same lands.

It was then that the Guardians finally broke. They pointed angry accusations at the Kingdom, and some even started violent uprisings and threatened the crown. The Kingdom retaliated with war against the Guardians, launching a series of successful campaigns against them. The Guardians, knowing that defeat was imminent, created a massive fortress, located outskirts in the Geraldi Province, to separate them from Luin forces.

For hundreds of years, this fortress will be left alone, surrounded by wilderness that the people of the Kingdom didn’t dare to inhabit. The stories of the Guardians were told; the savages that went rogue after being graciously accepted back into the Kingdom. Anyone who were to wander too far into their domain would pay with their life. This brings a period of peace to both the Kingdom and the Guardians, but it is shadowed by the growing weariness of both groups.


Present
The roleplay starts off during the attack of the fortress by Luina’s new king, Rufus Andelorn. You are to choose between playing as a citizen from Luina or a Guardian. By the end of the attack, the fortress will be destroyed and the Guardians flee into the Kingdom to hide amongst the crowd. The NPCs will be both Luina citizens and Guardians alike, and players are free to create NPCs with the approval of the GM.

Guardians- Guardians all have a shield tattoo etched into their skin once they were put into service. It is located on their right shoulder, and is the only tangible way in identifying them. They are much more combat skilled than normal civilians or soldiers. They are somewhat like special forces. After the fall of the fortress, they have been scattered apart individually or in small groups, and do not know who one another are. If they were caught, they could be executed by the King’s Guard.

King’s Guard- The police in the area. They are, in certain areas, corrupt and have the authority of killing anyone they flag as Guardians. The higher up officials of the King’s Guard could be equal in strength or perhaps even more dangerous than Guardians, but their biggest advantage is their numbers and influence.

Luins- The citizens of Luina. They were raised to assume that the Guardians were savages and murderers, and are scared of opposing the King’s Guard. Some of them dislike the King and his forces, but others idolize him.

The roleplay is very much freeform, but make sure you check in with the GMs if you were to make any major changes to the plotline. Also, keep updated with everything announced to make sure your story is up to date. Player interactions are encouraged, and should take place between the two or more players involved. If there is a dispute, try to resolve it with the GM. Now it begins.

The hunt for the Unwanted.


Families
MAIN PROVINCE (Helies)
Andelorn- The Royal family that has been ruling ever since the unification of the Clans. They are proud and dominant, controlling the throne for centuries. The King’s Guard are loyal to this family above the others, for they hold the position of the crown. They control the capital province, Helies. The Helies Province is the largest and wealthiest of the four, being the center of commerce and the best in terms of quality. The province concentrates most of its wealth in the center (known as the “Upper Level”), and along the borders (the “Lower Level”) are mostly slums filled with immigrants of the other provinces that had been blinded by the aspect of getting a better life in the capital. They are also are the ones that vigorously sought out Guardians for execution. They go so far as into dispatching soldiers into the other provinces in occasion to scour the villages for them.

SUBPROVINCES

Geraldi- Family of the Geraldis Province, located north of Helies. They are commonly referred to as the Mining Guild. They live in the snowy mountains and woodlands mining for minerals and smelting ores. A lot of the lumber is chopped here, for there is large stretches of forests in the region. They also craft weapons, on occasion.

Rollos- Family of the Rollon Province, located (south)west of Helies. They are commonly referred to as the Crafter’s Guild, for they make up the majority of the engineering and innovation in the city. They live in an area where natural resources such as stone and wood is abundant.

Khesens- Family of the Jensen Province, located (south)east of Helies. They are commonly referred to as the Farmer’s Guild, and they provide most of the agriculture and livestock that circulates the market. They live in the south where the soil is more fertile. As expected of their occupation, they are the most poorly treated. Younger folk from the Jensen Province often despise the anarchy, or seek to rise above their peers in the ladder.
 
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Timeline
1012 years ago- Eruvians start the infamous Invasion of the East.

971 years ago- Eruvians make contact of the territories near Old Geraldis.

970 years ago- Geraldi clansmen flee to Andelorn territory.

968 years ago- The clans Geraldi, Andelorn, Rollo, and Khesen unified to combat the growing invasion threat.

967 years ago- The Guardians were formed. They were sent to the west to combat Eruvians.

944 years ago- Second Guardian force was dispatched to aid fighters.

939 years ago- Third and final Guardian force was sent.

912 years ago- The clans at home unite into a Kingdom (Luina). Andelorn assumes power.

-Era of Tranquility-

776 years ago- Eruvian forces were defeated.

771 years ago- Rest of Eruvia (both soldiers, civilians alike) is wiped out.

769 years ago- Guardians return to Luina.

765 years ago- Kingdom of Luina expands westwards, reclaiming territories of Geraldi and other clans that were attacked.

763 years ago- First sign of rebellion erupted from the Guardians.

761 years ago- The War between Guardians and Luins begin.

754 years ago- Guardians gain control of much of the North (Geraldi Province).

700 years ago- The [Old] Campaign of Expulsion begins.

640 years ago- Guardians create the Impregnable Fortress

1 year ago- Prince Rufus Andelorn is crowned King. An army is mustered to destroy the Impregnable Fortress and slaughter its inhabitants.

Present- Campaign of Expulsion begins


Important Events:
The Day of No Light: (967 years ago) A day that the first of Guardians considered doomsday. They called it the “start of the end of the world”. All the clans and the departing Guardians knew that this was their last attempt ditch to avoid imminent defeat.

The Battle of Whitewood: (935 years ago) The very first clash between the Guardians and Eruvians. The battle ended up in a bloody stalemate, but proved to the eastern groups that victory, though unlikely, was possible.

The Spring Coming: (939 years ago) The arrival of Spring, which superstitiously considered a season of rebirth, was the day that the last and largest battalion of Guardians was sent. At this point, the clans have already gotten comfortable of a life with little threat from the Eruvian invaders.

Unity Day: (912 years ago) The most important holiday, signifying the creation of the Kingdom of Luina. Everybody gathers in their provinces to host huge events— flea markets, festivals, etc. and it’s socially mandatory to attend them.

Era of Tranquility: A period that the Luins marked with absence of conflict. This period was one where the Kingdom grew into a major power and was able to discover and innovate and unprecedented rate, especially due to the exchange system that specializes a province to a certain resource. This Era is to end by the unexpected return of the Guardians.

The Geraldis Expansion: (765 years ago) The reconquering of Geraldis and defeated clan territory. This results in Geraldis becoming the second largest province in Luina. Much of this territory was woodlands and mountains, covered in snow at ice the further north the territory was. The Guardians was also at the edge of this expansion, being forced into the poorest of territories, in the outskirts of Geraldi territory.

The Great Rebellion: (761 years ago) The official war declaration between the Guardians and Luins. The Guardians have all devised a plan to revolt and claim at least the Geraldis Province for their own. This attempt fails, and they are forced to build a Fortress to fend off the armies from Luina.

Campaign of Expulsion: (Present) The second attempt to take care of the Guardians, and this time, under Rufus Andelorn, eliminate them entirely. The King's Guard musters up a huge army in hopes to destroying the Fortress and slaughtering its residents once and for all...
 
Logic and Mechanics
Money
1 copper = 10 cents (in comparison to modern USD)
10 copper = 1 bronze ($1)
10 bronze = 1 silver ($10)
5 silver = 1 gold ($50)

Plurals
Helios - Luin (Citizen) - Luins (Citizens)
Geraldis - Geraldi (Citizen) - Geraldi (Citizens)
Rollon - Rollo (Citizen) - Rollos (Citizens)
Jensen - Khensen (Citizen) - Khensens (Citizens)
 
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