The Last Bastion: Bunker Chicago Kaevus Gray

SedentaryCobra

Outhouse Poet
Biographical

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Name: Kaevus Gray

Age: 36

Sex: Male

Family & Friends: Old squad from the U-ARM and family
  • Jallus Sirion - 38 - Trusting
  • Braedon Foehammer - 31 - Trusting
  • Mobius Raziel - 40 - Trusting
  • Svell Kjom - 29 - Trusting
  • Kaz Vargas - 35 - Trusting
  • Gordon Gray - 60 - Trusting
  • Marianne Gray - 58 - Trusting

Appearance: 6'3", 255 lbs,

Biography: As a young child in Chicago, Kaevus scraped by a life with his parents as best he could. Around his fifteenth birthday, his older brother was killed by mutant raiders. He managed to hide and survive with his parents, but by no means was he unaffected by the event. He left home shortly thereafter, faking his age to join the U-ARM, he fought alongside his comrades in many battles. Taking combat stimulants and various other steroids, he expelled his hatred for mutants on the battlefield, often going so overkill as to even be frowned upon by the U-ARM. Although his hatred for mutants runs deep, he's never so aggressive as to attack one in the streets unprovoked (of course, providing they still look humanoid.) Eventually, he was discharged from the U-ARM for his conduct. Given his previous merits for them, he was not punished, and they simply severed ties with him. Now he looks for a purpose in life, and a way to indulge his mutant hatred on the battlefield. He always wears his brother's ring on his middle finger on his right hand, a flat, scratched band of hard steel he never takes off.

Mutagens in DNA?: Yes [Unaware]

Mutagens Active?: No

Technical

Grunt: 12

  • "Chunky Salsa" [2]: Kaevus is skilled with most all forms of explosive weaponry, and isn't going to blow himself up using them.
  • Is That Really Necessary? [2]: Kaevus is proficient in very high caliber weaponry.
  • On the Mark [1]: Kaevus is a pretty good shot from medium to long range.
  • Really Hate Mutants [1]: Kaevus specializes in close combat against mutants.
  • Get The Drop On 'Em [2]: Kaevus can sneak fairly well in his custom armor.
  • I've Seen It All Already [1]: Kaevus is a mentally hardened fellow, and isn't likely to have a mental breakdown in a high stress situation.
  • Custom .700 Nitro Rifle [1]: Semi Auto, 6 Round Magazines. While it struggles with armor, it packs a brutal punch and mangles anything at medium range up to and including an elephant. Rounds can be made at most machine shop handloaders.
  • Skeleton Heavy Armor [1]: Protecting mostly just the upper body, and with a less constrining helmet, the armor is better suited for stealth and mobility, about equal to medium armor, while still protecting key areas as well as heavy armor. It is missing many plates of heavy armor, however, particularly on the lower body.
  • Kaevus' Drug Cocktail [1]: Lasts for 10 minutes. Completely numbs the users sense of pain while amplifying their strength and speed. Interferes with blood clotting (wounds not treated by expert doctors have to be cauterized to be sealed) and leaves the user exhausted afterwards. Has few effects on the psyche, however, and the user retains near full control. Can be made out of standard combat stimulants and some opiates.


Grunt Equipment

  • Primary Weapon: Custom .700 Nitro Rifle
  • Secondary Weapon: .500 5 Round Magnum Revolver
  • Personal Armour: Skeleton Heavy Armor
  • Additional Gear: Combat Knife, Broken Communication Pack, Kaevus' Drug Cocktail


Instinct

Instinct - Too Quiet: You've survived for ages on the run, sometimes alone.No equipment to help you in this cold, terrible world. So it's all about listening for trouble, or, sometimes, the lackthereof... (Character has a small chance of automatically detecting a character in stealth near them, even if they produce no sight or sound to alert the character. This applies to both hostile and friendly targets.)

Instinct - Small Fish, Large Teeth: You are constantly looked down on. Just another Grunt, how could you handle fighting enemies two times your size, or who drive around in massive vehicles? You are constantly underestimated, and that's their folly now, isn't it? (If enemies haven't seen your character do anything hostile, your character gets a surprise advantage against them. They may also ignore your character to go after more important targets, depending on how threatening your character is.)

Instinct - Too Stubborn To Die: You've an uncanny knack for survival even in the darkest of hours. (Once a mission, a lethal hit instead becomes a regular wound. It could be anywhere between moderate to crippling. It also takes longer for your character to bleed out.)

Listener: 0

Pilot: 0


Faction

Faction Affiliations

  • The Old Guard: Distrusting
  • The Coalition: Distrusting
  • U-ARM: Affiliated
  • Red Star: Distrusting
  • Children of Eve: Distrusting


Signature: SedentaryCobra, reporting for death!
 
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often going so overkill as to even be frowned upon by the U-ARM.
The only way U-ARM would frown upon overkill of hostile mutants is if he went so far as to gun down surrendering civilians and/or it went so far as to interfere with tactical objectives. Otherwise, U-ARM wouldn't care. This is more of a clarification than anything else.
Eventually, he was discharged from the U-ARM for his conduct.
See the above quote: It would have to involve random civilian fatalities not related to the battlefield, or for fucking up a tactical objective in favour of his hateboner.
Now he looks for a purpose in life, and a way to indulge his mutant hatred on the battlefield.
Don't you worry, they'll take you back. Especially right now. :p
Primary Weapon: [1] Modified .577 Elephant Gun
Curiosity: Are you sure you want to use an elephant gun and not a high calibre semi-automatic rifle or sniper rifle? Elephant Guns are normally hunting weapons, not military. You may keep it if you wish, this is merely clarification.

Clarification: Everything in your inventory that costs a trait point needs to have a description as a grunt trait. Ex: What is his modified elephant gun? What properties do his combat drugs give him? Et cetera.
Instinct Waiting on you boss

  • (You need to have spent a minimum of four or more traits in Grunt to gain your first Instinct.)
Deliverin', eh'?

Instinct - Too Quiet: You've survived for ages on the run, sometimes alone.No equipment to help you in this cold, terrible world. So it's all about listening for trouble, or, sometimes, the lackthereof... (Character has a small chance of automatically detecting a character in stealth near them, even if they produce no sight or sound to alert the character. This applies to both hostile and friendly targets.)

Instinct - Small Fish, Large Teeth: You are constantly looked down on. Just another Grunt, how could you handle fighting enemies two times your size, or who drive around in massive vehicles? You are constantly underestimated, and that's their folly now, isn't it? (If enemies haven't seen your character do anything hostile, your character gets a surprise advantage against them. They may also ignore your character to go after more important targets, depending on how threatening your character is.)

Instinct - Too Stubborn To Die: You've an uncanny knack for survival even in the darkest of hours. (Once a mission, a lethal hit instead becomes a regular wound. It could be anywhere between moderate to crippling. It also takes longer for your character to bleed out.)
Children of Eve: Hostile
You'll want to switch this back to distrusting. Until you directly act against this faction within the constraints of the RP, they won't be hostile outright. For clarification's sake, a faction that distrusts you will still attempt to harm you if you are going against their interests. A faction that is hostile outright will likely try to murder you in the streets if the opportunity presents itself. Your character has yet to do anything in the IC, thus, the hostile status has yet to be gained. Consider this a buff to your survivability for a single mission. :)

This character sheet is quite decent, just needs a few tweaks to get it fully ready to go.
 
The only way U-ARM would frown upon overkill of hostile mutants is if he went so far as to gun down surrendering civilians and/or it went so far as to interfere with tactical objectives. Otherwise, U-ARM wouldn't care. This is more of a clarification than anything else.

See the above quote: It would have to involve random civilian fatalities not related to the battlefield, or for fucking up a tactical objective in favour of his hateboner.

Don't you worry, they'll take you back. Especially right now. :p

Curiosity: Are you sure you want to use an elephant gun and not a high calibre semi-automatic rifle or sniper rifle? Elephant Guns are normally hunting weapons, not military. You may keep it if you wish, this is merely clarification.

Clarification: Everything in your inventory that costs a trait point needs to have a description as a grunt trait. Ex: What is his modified elephant gun? What properties do his combat drugs give him? Et cetera.

Hateboner is such a strong word. But you're getting there. It's somewhere along the lines of getting into a barfight with a person with glowing eyes, then stabbing them to death and dumping their body in an alley.

Modified/cleaned up grunt traits.

Added the stuff you gave.

Clarified on why I picked a custom elephant gun. Also amped up to caliber to the largest most elephant guns shoot. For reference, the bullet is a good deal fatter than the .50 caliber BMG used in snipers, but ~20% shorter.

Secondly, switched the secondary to .500 cal magnum. For when you need to shoot a mutant dinosaur in your front yard from your backyard. Through your house. Let me know if this needs to be toned down to something more reasonable.

Brought children of eve back down to distrusting.


As a side note, I saw Axl's Russel Johnson using different ammo types as something he invested grunt points in. Do you have to invest points in your character to use special rounds, or can anyone use them if they find them?
 
As a side note, I saw Axl's Russel Johnson using different ammo types as something he invested grunt points in. Do you have to invest points in your character to use special rounds, or can anyone use them if they find them?
If they find them on the battlefield (or are given special ammo), they can use it. Presumably. Assuming the ammo fits in the gun, anyway.

This character is approved. I'll introduce him, and other new characters into the plot, at a later date. Just wait for the summary IC post to go live first so you can be brought up to speed on what is going on.
 
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