Kingdom Hearts: Renaissance — OOC

DawnsEarlyLight

Active Member
View attachment 10692

Since the beginning, light has served as a counterbalance to the darkness, especially in the hearts of men. Over the years, there have been many who sought to destroy the light and plunge the world into darkness, but for every such evildoer, there have also been a number of brave souls ready and willing to fight back against the darkness so that light may prevail. Sora was one such soul; together with the many comrades he has met in his young life - including his childhood friends Riku and Kairi, as well as the ever-loyal Donald and Goofy - he has fought to keep the darkness at bay wherever it may arise.

However, Sora has mysteriously disappeared after using the Power of Waking to save Kairi. Master Riku left soon afterward to search for Sora, but then he too mysteriously vanished. In their absence, the darkness has now become bolder than ever, rising yet again to claim more worlds. A new foe, known simply as Noctis, has now been abducting some of the light‘s greatest champions in other worlds and forcibly extracting the light from their hearts, leaving behind beings known as Wraiths who exist to serve him and to spread his influence throughout the worlds. But the light will not be defeated so easily; Sora and Riku’s friends and allies - particularly Master Aqua, Kairi, Donald, and Goofy - have taken charge of the search for him and for Noctis, seeking to stop the latter's plans before it's too late.

And more recently, newly-chosen Keyblade wielders and other new heroes have been emerging as well to help fight the darkness. Kairi and Master Aqua now wait in Traverse Town, where Master Yen Sid foretold they would soon encounter the other new heroes. In addition to this, there have been reports of crystals of pure light being spotted in some worlds, as well as Noctis and the mysterious Wraiths, who are searching for these crystals for some unknown reason.

The war between light and darkness continues...

No godmoding, no powerplaying, stick to the rating (I.E. No cybering or anything like that), etc.
All of these should go without saying on this site, but there you go.

Stick to the main plot.
If you want to give your original characters their own backstories or have them interact with other characters, you're certainly free to do so (in fact, we encourage it), but don't let it reach a point where the main storyline is derailed or ignored, because that's not fair to your fellow RPers who are trying to follow the main plot.

Don't hog the RP.
This RP will be designed to give everyone a fair share of the spotlight and a fair amount of control over what happens in the RP, so please extend the same courtesy to your fellow players. Again, OC backstories and character interactions are fine, but it's not fair for any particular group of players to hog a scene in such a way that no one else can get involved or have any reasonable degree of control over the story. Likewise, it's not fair for any particular group of players to start constantly alternating posts among themselves on the IC thread without giving anyone else a chance to post; if a scenario comes up where you must alternate replies in this manner, you may put together a co-op post over PM's and then post the full co-op post when it is finished, provided that this is not done in such a way that other players are not given a reasonable degree of control over what happens in the RP (I.E. Powerplaying, Autohitting, etc.).

Multiple characters per player are allowed, within reason.
If in doubt, ask @DawnsEarlyLight or @Yaimmoon .

Enrollment will officially close once the heroes leave Traverse Town. NO EXCEPTIONS.
We have tried accepting late profiles before, and it has always resulted in the RP becoming too cluttered and unfocused for anyone to follow, so as of now I am officially putting my foot down on this matter.

Keep canon characters in character.
This should go without saying in any fandom-based RP, but it's still worth keeping in mind. For this reason, anyone who wishes to claim a canon character (including any character who has appeared in the Kingdom Hearts franchise) will be expected to know enough about said character(s) as to be able to keep them in character. To enforce this, although no profile will be necessary for canon characters, anyone wishing to play as a canon character must post or PM a brief RP sample featuring the character in question.

"Pseudo-canon" characters from other established works are allowed.
This includes Disney/Square-Enix characters who have not yet appeared in any of the Kingdom Hearts games, as well as non-Disney/non-Square-Enix characters. That said, profiles for such characters will be handled on a case-by-case basis to ensure compliance with the rules, content consistency with the overall spirit of the Kingdom Hearts franchise, and other factors as applicable. On that note, pseudo-canon Keyblade wielders are also allowed, provided that a plausible explanation as to how they received their Keyblade is included in their profile.

Use third-person story format for all posts.
This may seem minor, but it's been my experience that using other formats can lead to confusion, or may make it more difficult than necessary to be descriptive with your posts, and for players to use different formats can also get confusing, so I've decided to set a clear standard for everyone's benefit.

Put a reasonable amount of effort into your posts.
I won't nag you over every little spelling mistake, and I'm not requiring a full-blown novel in every post. But if your posts are so poorly written that no one can understand what you're writing, or if you don't include enough detail in your posts for other players to be able to write a decent reply, something's amiss.

And of course...
Have Fun!

Username:

Character Name:

Physical Description:

(Pictures and/or written descriptions are acceptable.)

Native World:
(Include the name of the world and a brief description. For pseudo-canon characters, their native world must be based on the established universe that they are originally from.)

Keyblade Wielder?:
(Yes or No)

Keyblade Description:
(Keychains and other accessories are allowed. Skip this section if the character is not a Keyblade wielder.)

Non-Keyblade Weapons:
(Self-Explanatory.)

Known Keyblade Spells:
(If Any. Skip this section if the character is not a Keyblade wielder.)

Non-Keyblade Powers:
(If Any.)

Other Skills:
(If Any.)

Backstory:
(Self-Explanatory. Keyblade wielders' backstories must include how they came to receive their respective Keyblade. For pseudo-canon characters, integration of their original canon backstories is recommended where possible.)

Username
Dodoco King

Character Name
Elias Raze

Physical Description
hhcWcWn.png

FC: Thorns, Arknights

Native World
Saleucami
(Star Wars)
In a galaxy far, far away is a planet where civilization flourished despite nature's greatest obstacles. Before being settled by a small sect of force users, the world was one of mixed terrain ranging from swampy regions with strange plants to barren deserts. Those who fled to Saleucami wished to avoid the destruction of warfare, and live out a simple existence at peace, only doing battle with the elements. Unfortunately, intergalactic warfare was not so kind as to avoid Saleucami and the people there were forced to reckon with both the Heartless and the Empire.

Keyblade Wielder?
Yes

Keyblade Description
The Devil in the Details
(picture may come later)

His weapon is less of a key and more of a lockpick. With a long, curved blade as well as an array of spirals and flat edges, it isn't hard to believe that he's a thief, but it's certainly surprising to hear that he's also a doctor. As if a wink to his aspirations, gold stains the blades jutting out of his semi-circular guard along with the sharp end of his keyblade. Hanging off the end of his pommel is a keychain in the shape of the crest of the Younglings of the Order.

Non-Keyblade Weapons
Poison canisters, smoke bombs, Multi-tool

Known Keyblade Spells
None yet.

Non-Keyblade Powers
He is a force user.

Other Skills
Driving vehicles, first aid, light on his feet, hiding, flexible

Backstory
Born on an oasis in the middle of the desert, Elias didn't think his future held anything more than being a the town outlier. As far as the other members of his city were concerned, everybody had a role or duty to provide and he was absolutely lacking in anything of use. He was too scatterbrained to be a mechanic, too forgetful to be a scholar, and too undisciplined to be a proper mentor for force users. That only left two options: manual labor or doctor. To his credit, he did learn a fair bit about medicine but for some reason nothing beyond rudimentary first aid stuck with him. Memorizing diseases, physiology, and even anatomy was lost on him. It was as though his understanding never pierced the surface. Much to his hometown's joy, he eventually applied to be a delivery boy at a local shipping company.

Not long after his second year in the delivery business, a co-worker approached him with a business opportunity. Rather than only performing standard deliveries, why not transport some non-standard cargo for some extra cash? He would get some extra cash, the other clients would still get their orders fulfilled, and nobody would get hurt.

Elias continued his trade for another few years, fostering a network of less-than-legal cohorts before transitioning into the criminal world entirely. He and his co-worker, Duncan were now partners and members of a guild specializing in everything from raiding to scavenging to bounty hunting. It was there that he found a role that only he could fulfill: a thief and safecracker. Though he never considered himself immoral there was simply nothing tying him down to his hometown. His family would be fine on their own and even the few friends he made felt more obligatory than discretionary.

It was only when the Heartless invaded that he felt some semblance of regret for his former life. Where his crew had some tools to fight back, Saleucami fell to it and the Empire's forces. It was only when Duncan was on the verge of death that his keyblade awoke.

Username
N0X

Character Name
Mari

Physical Description

View attachment 10718
Venti, Genshi Impact

Native World
Crescentia, Montressor: an artificial space station that orbits around the planet Montressor. From Montressor's surface, Crescentia resembles a waning moon and serves as a mercantile trading port.

Keyblade Wielder?
Yes

Keyblade Description
The Fairy Harp: The Fairy Harp's overall color scheme is reminiscent of Peter Pan's clothing. Its handle is dark green and the base of its guard is light green. The rest of the guard is comprised by two sets of wings, one white pair that create the sides of the guard, and one light blue pair above them. These wings are similar to Tinker Bell's. The base of the blade is dark green and the shaft is light green and rounded. The tips of the blade and the teeth are gold and modeled after Peter Pan's pan pipes. The Keychain has silver links and the token is the red feather in Peter Pan's hat. (description from the Kingdom Heart's wiki)

Known Keyblade Spells
Fire, water, blizzard, thunder, cure.

Non-Keyblade Powers
Magic Music: when Mari plays music, she can cast spells. When she holds her keyblade, all spells increase in power by one. Example: Fire>Firaga.

Backstory
Mari was a courier on Crescentia, delivering messages, packages, or letters from one place or person to another place or person on her hover scooter. She has a unique ability to innately use magic through music. After heartless attacked Crescentia, Mari found refuge in the Keybladers, whose members convince her to ally with them for protection and to stop the Nobodies from conquering her world. She earned her Keyblade by fighting with the Keybladers to win her world back. Her Keyblade took the shape of her own harp. Later, she won the Fairy Harp by helping defeat the heartless in Neverland alongside Tinkerbell and Peter Pan. Mari also earned Tinkerbells respect and she can summon the spunky little fairy at will. Being primarily a magic user, her abilities rely on magical enhancements, and swift, evasive maneuvers.

NOTE: Per a prior agreement, the trademark blood and gore of the Mortal Combat franchise will be toned down to fit this RP.

Username

Hahli Nuva

Character Name
Raiden, God of Thunder

Physical Description

25906f64-07cf-4aeb-8137-841a4664d1ad.jpg


Native World
Sky Temple, Earthrealm.

Keyblade Wielder?
No

Non-Keyblade Weapons
Thunder Staff

Skills

Raiden usually keeps behind the scenes and rarely fights, although one notable exception was in Deception, where he fought both Quan Chi and Shang Tsung, and was able to hold his own for most of the fight. Raiden has a plethora of other abilities that are not suited for combat such as creation of interrealm portals, project blinding light from his eyes, raise fallen beings from the dead, take flight and summoning objects such as ships as shown in Mortal Kombat: Deadly Alliance.

The thunder god is gifted with foresight, and has the ability to see the future in his dreams or simply viewing it in his mind. His precognition can be enhanced by Kamidogu daggers infused Blood Magik, although this prevents his wounds from healing for a while once he has slit himself with the dagger. He has a degree of enhanced senses as he can track energy signatures and locate the presence of others, preventing stealth attempts on him or simply finding someone who is lost.

In Mortal Kombat (2011), it is shown that he can also use electricity to heal and resurrect others. He also has the ability to teleport to another destination by transforming his body into an ethereal state. Despite his godly status, he is not indestructible and has limits. Raiden, like any other god, will have his powers taken away should he enter a domain not native to him, with Outworld being the most prominent example of this. His powers can return to him once he returns however. It is also because of his godly status that he is forbidden to directly participate in any Mortal Kombat tournaments unless he takes on a mortal form.

It should be noted that even without his godly power, Raiden has a millenia of experience coupled with knowledge on 750 forms of Jujitsu and three other martial arts and is not to be taken lightly, even in mortal form. He is well versed in the art of Bojutsu, the art of wielding the bō staff in combat. Throughout the years, Raiden has consistently carried his trusty staff with him through the years.

Backstory

Raiden is the eternal God of Thunder, protector of Earthrealm, and arguably one of the most powerful characters in all of Mortal Kombat. After the second defeat of Shinnok, he ascended to the status of Elder God. As a result of his divine nature, he possesses many supernatural abilities, such as the ability to teleport, control lightning, and fly. He is also more prone to thinking in terms of eternity rather than normal human lifespans, and has a radically different outlook on life.

Throughout the series, Raiden has served as a mentor and father figure to Earthrealm's champions, especially Liu Kang and Kung Lao. As Earthrealm's protector, he harbors an intense hatred for Shang Tsung, Shao Kahn, Shinnok, and anyone who would pose a threat to Earth.

When Xehanort came to Earthrealm looking to plunge it into darkness, Raiden confronted him. Their battle raged throughout the multiverse, and was only halted when both combatants admitted they were evenly matched. Raiden then decided to search the worlds for a way home, while assisting the innocent whenever he could.


Username
DawnsEarlyLight

Character Name
Ardeth Bay

Physical Description
Ardeth stands at about six feet tall, and is fairly well-built for his height. He has shoulder-length black hair, brown eyes, and tanned skin, and his face bears the Medjai's signature black hieroglyphic tattoos. As far as clothing goes, Ardeth typically wears the traditional black robes of his people, usually alternating between the all-black robes, turban, and bandoliers more commonly worn in the desert, and a set of black-and-silver robes that he typically wears when traveling in a city.



Native World
The Archaic Lands: Modern society in the Archaic Lands is still in a relatively early stage; technological advances like cars, airplanes, and guns are not uncommon, but don't expect to find a smartphone or laptop computer in this world anytime soon. On the other hand, this world is abundant with untapped magical energies from the distant past, if one knows where to look for them. More often than not, however, misuse of these ancient magical forces can trigger hidden dangers that may endanger the entire world as one knows it, so extreme caution is advised when dealing with these forces.

Keyblade Wielder?
Yes

Keyblade Description
SOURCE LINK HERE
Once securely sealed away in the catacombs of Hamunaptra, the Nocturnal Horus Keyblade has a dark, curved blade in the distinctive shape of the Egyptian Khopesh, bearing stylized images of Horus as the teeth and guard. Small tablets bearing protective charms make up the chain hanging from the bottom of the hilt, at the end of which is a keychain bearing an image of Ma’at: the ancient personification of balance, order, and justice.

Non-Keyblade Weapons
Ardeth is highly skilled in the use of a sword, especially in the Medjai’s signature sword, which combines the distinctive curve of the Egyptian Khopesh and the more smoothly rounded edges of the Scimitar.
View attachment 10654

Known Keyblade Spells
None as of yet.

Non-Keyblade Powers
Ardeth has some grasp of Ancient Egyptian magic, but nothing particularly powerful on its own.

Other Skills
What Ardeth lacks in superhuman powers and high-tech superweapons, he makes up for in leadership skills, tenacity, and sheer strength of will. Specific skills that he has been shown to possess include falconry, espionage, and military leadership, and he is perfectly capable of surviving and operating in harsh (especially desert) climates due to having lived and operated in the scorching Sahara desert for most of his life. In addition, Ardeth's relative inexperience with modern technology, though certainly not helpful when dealing with high-tech machinery, has also made him entirely non-reliant on modern conveniences that most others might take for granted, making him particularly well-adjusted in low-tech worlds or when going completely off the grid.

Backstory
As with all modern Medjai warriors, Ardeth Bay’s story begins long before he was even born, in Ancient Egypt during the reign of Pharaoh Seti I. Imhotep, the Pharaoh’s High Priest, fell in love with Anck-su-namun, the Pharaoh’s betrothed, and together they committed horrific acts of high treason in the name of their love. Anck-su-namun lost her heart to the darkness as a result of her crimes, and Imhotep resorted to black magic in an effort to restore her. For his crimes, Imhotep was condemned to endure the dreaded Hom-Dai: the worst of all ancient curses in their world. But Imhotep’s punishment came at a terrible price for the rest of the world. Buried deep within Hamunaptra, the City of the Dead, Imhotep would become an unstoppable plague upon mankind if he were ever to arise.

To prevent this from happening, Ardeth and his fellow Medjai kept a constant watch over the ancient ruins of Hamunaptra, where Imhotep was buried, and spent their days driving off or killing anyone who found the city or knew of its location. This mission, however, often forced the Medjai to kill innocent people to prevent the far greater threat of Imhotep being resurrected. Strained by this constant need to succumb to darkness for the perceived greater good, Ardeth's heart was not strong enough for the Nocturnal Horus Keyblade to accept him as its wielder when he first discovered it in the ruins.

Ultimately, despite the Medjai's best efforts, two teams of treasure hunters found their way to Hamunaptra and accidentally revived Imhotep, after which his curse quickly began to wreak havoc upon the world. As the situation grew more desperate, Ardeth soon found himself having to work with the very people he'd previously fought against in order to stop Imhotep and his curse, during which time Ardeth felt more and more conflicted with himself, wondering if the deaths of so many innocents in the past was really necessary.

Eventually, after being separated from the group while trying to hold off an attacking horde of mummies and strange yellow-eyed creatures, Ardeth fully realized that the very people he might have been forced to kill earlier were now the world's best and only hope to defeat Imhotep. He resolved from that point on to never again shed innocent blood, and in that exact moment, the Nocturnal Horus keyblade appeared in his hand. Having overcome the last remaining barriers in his heart, Ardeth was now ready to wield the Keyblade, and used it to strike down the mummies and the attacking yellow-eyed creatures with a surprising ease.

Meanwhile, sure enough, the treasure hunters had succeeded in defeating Imhotep, confirming in Ardeth's mind that he had made the right choice. After thanking the treasure hunters and bidding them farewell, Ardeth returned to his people with the Keyblade. Some tensions still remain among the Medjai, not all of whom approve of Ardeth letting the surviving treasure hunters go free. But Ardeth has not forgotten his oath or the remarkable bravery of the treasure hunters, and so now he has begun working to turn his people away from the path of needless bloodshed.

Username: Lady Celeste

Character Name: Isabela Madrigal

Physical Description:
Isabela is a young Colombian woman. She has tan skin, hazel eyes, and long softly curled black hair with a pink flower on the right side of her hair and diamond earrings. She wears a pinkish lilac frilled and layered dress decorated with flowers, and matching lilac slippers.

View attachment 10640

Native World:
El Encanto: A quaint village hidden in the mountains, and home to the uniquely gifted Madrigal family. The family matriarch, Alma “Abuela” Madrigal, sought refuge here from the merciless conquerors who once terrorized the land, and here she has since presided over the magic that permeates the entire Madrigal household.

Keyblade Wielder?:
No

Non-Keyblade Weapons:
None necessarily, although she can use certain plants as living weapons and other aids in combat.

Non-Keyblade Powers:
Isabela can conjure plants, primarily flowers, seemingly out of thin air. However, as with all plants, the strength of the plants she creates depends heavily on the surrounding environment and the specific characteristics of each plant. Furthermore, Isabela’s gift is directly connected to the magic that fuels all of the Madrigal family’s gifts; if this magic is disrupted, Isabela will become powerless, as will all of the Madrigals.

Other Skills:
Isabela’s gift makes her a naturally skilled botanist and herbalist, though nowhere near as good as her mother Julieta when it comes to healing. She also has remarkable poise and social etiquette, which certainly comes in handy with diplomatic affairs and upper-class social circles.

Backstory:
(COMING SOON.)
 
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