Chronicles of The Omniverse Archived Lia's Lore

Lialore

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silver. lutetia. necromancer.

A two hundred year old necromancer, most skilled in soul manipulation, reanimation and ectokinesis. Originally from Lutetia, residing in the heart of Merveilleux as part of a family of political power. They were brought down by their kin, an assassination fueled by the rumours of private supernatural dealings with citizens that threatened to uncover the shadier nature of Lutetia's higher class.

She eventually moved on to make her marks elsewhere… where there were less restraints. With no moral compass and a generally psychotic nature, she tends to wreak havoc wherever she goes and is well known because of it. Jealousy plays a large part in most of her actions, she has quite a childish nature in the sense that she wants the world, yet only to somehow destroy it. She has spies in many places, which makes her seem omniscient, though her control over them grows weak with distance. Most believe her to be immortal, but that isn’t the case, she feeds on souls, and when drained, enters a dormant state. The also alters her appearance, changing how old she looks. Other magical abilities she expresses are powered by ektokenisis.

Silver is not her real name, as she wanted to distance herself from her criminal Lutetian family. Instead she renamed herself, paying homage to her strange fascination with the moon.



charlie. 17/77. returned. tiranoth.


Charlie was once a normal teenager. He lived in Lutetia with his family, his parents were as regular as you’d find. He was killed in a car accident, only 17. His parents were distraught, and visited a necromancer in the hopes of bringing him back. And he was. Until the family couldn’t pay the remainder of the fee, and were suddenly in debt to one of the cruellest necromancer circles in the city. Their son was taken from them, again. Instead of being disposed of, he was put to use in another way. Sent to Tiranoth to spy. He outlived his parents, and to this day still resides there. Control of him was passed around the circle as members rose and fell. They’ve since dispersed. Charlie feels little of the strings he’s attached to, assuming they’ve been cut and he has somehow cheated ceasing yet again. He lives a normal life with his dog, Bounce. But things are about to change as he finds himself proven wrong when his owner returns to the radar.
 
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Full name: Cassandra Lavoie
Nickname: Cass
Age: 34
Visual age: 28
Height: 5'7.5"
Weight: 152lbs
The Runts are a ‘pack’ of werewolves who occupy The Adandoned Warehouse in The Phantom Quarter, Lutetia City. Over the past few years there’s been a rise in the number of werewolf bites. The problem is concentrated in The Phantom Quarter, where lost souls often find themselves. The homeless are the most vulnerable to these mystery attacks – especially children. The current leader of The Runts, Cass, is an older sisterly figure who is dedicated to helping those who survive.

The Runts are not made up entirely of the victims of these attacks. Other outsiders are also welcomed. Foreigners, anti-socials and oddities make up some of the members
.
Cass’s approach to members it to encourage their humanity. She prefers them to spend most of their times in their human forms, and does not run the werewolf pack in a conventional way. By supressing their newer instincts, often members can clash and lose control. But, as most of them were turned, they don't know any better.

An outsider has taken interest in The Runts, a werewolf by the name of Arman. He sees potential in the scraggly group of misfits; potential for his own gain. Arman challenges Cass's control, having an understanding of how things are meant to work. He tries to slyly manipulate the pack members, enlightening them to the real world of werewolf life, insisting that they'd be stronger, more natural if they were to support him. Cass, however, believes that these werewolves have been outcasted for a reason, and integrating them into an urban pack styled life would simply be what is worst for them. She still maintains most of the support within the pack. Arman forces himself upon the them, sometimes bringing gifts of food, clothing, and medicine. Against confrontation and in need of such things, Cass lets it lie... until it all gets too much.

Whilst encouraging their humanity, Cass herself is eventually forced to turn and fight this challenger who says he knows better. Arman is a brute, but due to their differences in wolf forms, Cass is usually able to run him off. But as these confrontations grow closer together, her physical strength is weaning, unable to regenerate fast enough, whilst Arman's form remains strong.

- - -​
Arman's insanity reached its peak, and so The Runts were brought to their demise and are were absorbed by The Bloodstone Pack.

X​
Name: Brendan O’Callaghan
Nickname: Bren
Age: 31
Brendan is a werewolf, originally from Iveria but now resides in Lutetia City as a member of the Bloodstone Pack along with his brother and close companion Desmond.

A mellow man, he’s often one to offer guidance and has a knack for turning conversations metaphysical after a good few drinks. Patient, peaceful and full of light-hearted humour, Bren is rarely involved in confrontation and is usually the diffuser of conflicts. He shares a close bond with his brother, and as the elder, feels responsible for their wellbeing. His protective nature rarely clouds his perception, even in times of chaos; Bren has a knack for keeping a rational head. He finds himself needing to do so more often in the company of Baron’s pack, compared to his family back in Iveria, where tensions were much lower and fighting less regular. However, he respects their traditions.

He and his brother share many interests and value similar qualities. Adventurous spirits with loyalty burning in their hearts, lovers of life and most things that come with it.



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Full name: Elodie Blanc
Nickname: El
Age: 25
Height: 5’5”
Build: Curvy and compact
Eye colour: Grey
Hair colour: Black
Elodie is a trainee detective, currently operating under regular officers and works mainly as an interviewer. She's clumsy and often terse and self-centered, and can struggle to overcome her gained prejudices having been brought up in a wealthy business family - an undesirable trait in her line of work. She has a sharp eye and keen ears, and views every unanswered question as an exciting challenge. Her main aim in life at the moment is to further her career.


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Full name: Maxwell Lessard
Nickname: Max
Age: 22
Height: 6’2”
Build: Heavyset, broad shouldered
Eye colour: Blue
Hair colour: Blonde
Origins: Maxwell Lessard, or better known as simply ‘Max’, is the illegitimate son of Leandra Lessard. Although they never spoke much about his father as it was always an uncomfortable subject, Leandra had led him to understand that he had been a werewolf. The short love affair resulted in Leandra being disowned. After being written out of the finances, she had nowhere to go, and so turned to the slums of Lutetia City. This was no place for a pregnant woman, and Leandra sought help from her brother, whom she had always been close to. He too turned her away, leaving her desperate and disheartened.

Begging was not profitable when taking into account the lost self-respect. But for a while, joint with the pickpocketing, it was enough to sustain her. However, after being brought up in a wealthy household she had acquired skills which were desirable. Being particularly talented in the arts – mainly the visual arts and music – she was able to scrape a living through tutoring. With a reasonably steady income and plenty of pity taken, she was able to rent herself an extremely modest room above the Vargeras scene.

Max was born healthy. Within the next three years Leandra had worked her way up a little in the world and was able to rent, and eventually buy, a small house in Mervilleux. Max’s upbringing was not a deprived one. He was mostly happy; though he harboured bitter feelings towards the family and father he never knew for the strife they had caused his mother over something which he considered trivial. The relationship between him and his mother was always a close one. She often suffered bouts of depression and was sickly. She relied on him quite a bit.

Leandra Lessard passed away when Maxwell was 17, suffering from a disease that had been spotted too late after helping clear up after a flood.
Max’s reaction was to fly off the rails. The next year he spent getting into trouble. He mainly blamed his uncle for the weak state of his mother, even though she had been sickly ever since she was a child. All sorts of sour thoughts dominated his mind for a while. He spent some time trying to track down his uncle with no luck. The same went for his father. What few friends he did have found that they were frightened of him now that only the darkest of ideas held any meaning to him. He was alone. Totally.

Sometimes, Max liked drinking down in Vargeras. This marked the year since his mother's passing. He’d made a few acquaintances when searching for his father and liked the general dangerousness of it. Though it was more likely that he was searching for his identity, for something to define him. One night, in a dingy bar owned by what he understood as one of the more lowly packs, he ended up getting himself irresponsibly involved in a spot of brawling. It was safe to say he was crazily out of his depth. He could handle himself reasonably well with his knives and fists, and might make a somewhat formidable figure by these skills and his size… if this were not Lutetia, supernatural stronghold. Max was thrown out
onto the street. No help was offered, just a few curious glances. He had to drag himself back home.

And still, he kept returning. Scenes such as that weren’t uncommon, though none hit him as hard – mentally and physically – as the first one.
4 months after first wandering into the Vargeras scene, Max found himself in The Den. He felt that his presence was causing quite a bristle. But for some reason unknown to Max, the atmosphere was ordered to calm and he was allowed to stay, thanks to the pack leader, Baron. He began to frequent The Den, and eventually made friends. This change lit up a new path for him, and he left the sulking and sorriness for a lighter way. His time at The Den and eventually, the job offer, brought him closer to becoming his normal self again.

Over the following years Max was to become more accepted within the pack, and involved in more of their business, their secrets. And yet, he was still painfully ordinarily human. He felt useless. All suggestions of them turning him were met usually with a sort of amusement or indifference. Max knew that others could be turned to join, though it was rare. Was he thinking too highly of himself? Did he really mean little to them? Just a pet. As his time amongst the pack nears 5 years without any progress on the issue, he begins to grow impatient and distant.

- - -​
After confronting Baron, to no avail, Max left his position in The Den and the pack.


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A thirteen year old reckless boy, turned werewolf aged ten.
He likes stealing, breaking, and drinking.


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Full name: Tanushri Rey (A name never used to refer to her)
Nickname: Tansy
Race: Volarian Human - Werewolf
Age: 20
Height: 5’2”
Build: Narrow, petite
Eye colour: Brown
Hair colour: Black
An attack on her family’s trade caravan when she was 16 left her with a bite which would dramatically change her future. Her family, lowly cotton merchants from Volaria, did not know what to do with the beast that she soon became. They locked her away, superstition spurring their horror. The Rey’s were quick to disown their middle daughter, soon seeing her as a monster that they must rid themselves of – still, there must have been some hesitance or remaining ties, for they did not kill her. Or perhaps they simply saw a profit.

The well-travelled family made their way to Lutetia, where her father claimed to know somewhere that would gladly take her in. A werewolf pack named The Nightshades; he said they would give her care. Perhaps if the Rey’s had known the truth, they would not have handed her over for practically nothing – but that seems unlikely, there was no regret in those cold eyes that watched as she was taken away without a shred of defiance.

And so, the stain was wiped from their family tree and the Rey’s thought themselves able to return home without worry.

Despite the difficult times that would follow in the next four years, the young woman was always seen as strangely positive. Her faith kept her going. She accepted her new station – though, she took on a new name to mark the life change – for, a devout follower of her religion, she believed that this was punishment. And so, to progress both in this life and on through to be reincarnated progressively, she must perform well in her new task. However, the nature of her tasks bring hesitation, as their immorality goes against the beliefs that she relies on to keep from falling into despair. As her time with The Nightshades stretches on, her uncertainty grows. Being in this foreign land where many laugh at her reasoning does not help. The question is, will her piling doubt continue to grow, amounting in rebellion? Or can she remain strong and true to her principles?
 
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120 years ago, born from blood and revenge, House Roux arose due to a massacre. In darkness he came, and left soon after, leaving behind a household destroyed. Bodies littered the town mansion; dead in their sleep, dead in their play. But not all. This hired retribution was not so careful, his pay had been skimpy, like his instructions. Nine made the change.

As these newborn vampires emerged from their agony; with social standing momentarily unimportant; with new power surging through their veins – the fight that was previously impossible began. Servants, elites: all were now equal.

They remain in the same, historical town house in Luskonios, Lutetia. Their source of income is also unchanged; via business ownership (publishing). Over the years, their numbers have decreased as the conflict continued until there were only three original members left. And even now, the relations are strained.



HOUSE TRAITS/ABILITIES
- Enhanced speed, endurance, agility, strength and senses (to the point of perfect night vision and the ability to sense pheromones)
- Retractable fangs and claws
- Moonlight weaving; to affect light and dark, usually used to create illusions, disguises or to blind. Sunlight is not subjected to this ability, only moonlight and artificial light, meaning that it is usually only practiced at night
- The manipulation of the blood of all living creatures, however, extended use causes physical exertion
- Reasonable immunity to most vampire influences, though not complete
- Spider summoning
- Some abilities are not as common, though appear throughout the line. These include horns, hypnosis, shapeshifting and wallwalking.

Appearance wise, these vampires look much like they did in life. Only, their features are more exaggerated and enhanced. The one definite difference is their skin colour. It turns translucent, so much so that almost every main vein shows through their skin. The moonlight is best for seeing this, where their consumed blood seems to glow blue beneath the surface.

Malnutrition will lead to the vampires looking skeletal. Each day that passes without them feeding makes them a little thinner. In extremities it causes them to enter a sort of coma, where the vampire can only be awakened by being bathed in blood.




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Their head. A strong woman with a booming voice and even louder laughter. Two short, curved horns arch from either side of her forehead, and her lips are always painted a ghastly red. Ms Roux is a large woman, weighing around 300 lbs in human life. Still, there is something strangely sensual about her. Now, she continues to gorge, though rarely hunts for herself; keeping live, hypnotised humans to fuel her excessive ways. Cunning and cruel, she seems to care for none but her own and plots many deviances in secret. Her potent hypnosis skills, and huge presence make her quite the character to contend with.

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Before, a wealthy friend of Ms Roux’s son – who is dead – now, the assumed brute force behind House Roux. He stands at 6ft5, with insanely thick limbs and a stare to scare most. He is the only remaining shapeshifter, being able to sprout a gigantic pair of steely bat’s wings that so far - have been impenetrable. Having struggled in the beginning, he feels that he is still finding his way in his new world but hides his insecurities behind apparent carelessness. Alexandre is a man of few words, but many mysteries.

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Feral, unpredictable… an asset or a liability, it’s a difficult decision. Her strong loyalty to Ms Roux has managed to save her so far. Once a street rat, then saved to become a lowly serving girl, her harsh tendencies were only intensified during the change. She seems to be too wild and whimsical to reason with. Being a wallwalker and with her fondness for spider summoning, she is a very dramatic hunter and prides herself on her theatricality. She’s very untrusting, especially of Alexandre, and doesn’t attempt to hide the fact. With incredibly long inky hair and eyes nearing black, she can almost look as dangerous as she is.
 
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T H E . B E R G S
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Abigail is the elder half-sister of Freja by 12 years. They share the same father, a Swedish business man. Having special abilities, Abigail found work with The Invictus as a member of The Custodis Custos, though, eventually worked her way into The Custodis Benevolentia and became a part of Team Ripper. Her alias being ‘Pewterarms’. She found her younger sister – who also had special abilities – work with The Invictus too, starting out exactly how she had. However, ideas of Freja following in her footsteps were soon dashed away. As where Abigail is rational, collected and compassionate when needed (despite the brutality of her allomancy): Freja is brash, unpredictable and selfish. This, paired with her ability, can make her quite a nasty piece of work. The two grow further apart, but loyalties and the strength of blood will soon be tested.

The Bergs are human allomancers. This means, when they ingest or are injected with a certain metal, they are able to burn it – similar to the way we burn calories – in order to give themselves new physical attributes. There are 16 metals that allomancers are able to use, but most are only able to use one. It is also a one or all situation, either an allomancer is able to burn one metal or they are able to burn all. When the injected metal is burnt up, completely used, the ability is no longer available. It is also possible to ‘flare’ a metal, consuming the metal at an increased rate but creating greater benefits. I will go into more detail with the specifics of my own characters and their metal, and what enhancement it offers.

This is not an original system. More information on the lore can be found here.

- - -​
A B I G A I L
Full name: Abigail Berg
Alias: Pewterarms
Age: 38
Physical appearance: For most, the first thing they’d notice about Abigail is her size. She stands tall, at 5’11” and has the bulk to back it up – necessary, to better her allomancy. Her hair is shoulder length; black, with a full front fringe which outlines around her face. She used to streak it with blonde and orange, but considers herself too old to pull that off now. Her features all seem sharp edged and square, giving her a mean slant which opposes her nature. Her eyes are the exception; a brilliant blue full of light and kindness.
Personality: Abigail has always been known for her reasonable nature, she is often the mediator and is able to keep a calm head in most situations. Stern but sensible, one to usually keep to herself, she’s not the most flamboyant of characters and can slip into the background but is a sturdy enforcer. Even when provoked there is not deep nastiness. She tends not to have too-close relationships, but has a special affection for her sister which is misplaced, as it is definitely not returned.
Abilities: Abigail can burn pewter through allomancy. Pewter greatly enhances physical abilities; making her stronger, faster and more balanced than most normal people. It also allows her to heal at an increased rate. A ‘pewter drag’ can also be performed, this is the prolonged burning of pewter often used for running extensive distances at amazing speed for a long period of time. Though, it works in the same way for all physical labour or fighting. The effects of a pewter drag can be near-death exhaustion. The threat of burning out whilst performing is dangerous and to be avoided at all costs. This makes her most skilled in close combat; able to deliver incredibly strong blows and wield heavier weapons with ease. Abigail’s signature weapon is an over-sized cinquedea, so heavy that she cannot lift if when not burning pewter. Otherwise, she carries the most commonly used of The Invictus’ weapons.

- - -​
F R E J A
Full name: Freja Gia Berg
Alias: N/A
Age: 26
Physical appearance: Freja is also tall, only on inch shorter than her half-sister at 5’10”, but more willowy in frame. Only soft curves can be made out along her body, and her legs are particularly bandy. She looks as though she should move clumsily, her gracefulness is unexpected. Whereas her sister’s features are strong and bold, hers are soft, smudged, though they have the same bright blue eyes and slant of the nose. Her hair is a light blonde, almost white, which she keeps up in a ponytail most of the time. Also in contrast to her sister, she wears more tightly fitted clothing and is usually lightly armed – all the better for her own allomancy – as her sister’s is for her own. Around her hips she wears a belt to keep her steel vials.
Personality: Despite her delicate appearance, her demeanour is very difficult. She’s hard to reason with, brash, often rude and sometimes extremely violent. She seems to care for no one but herself. Quite frankly, she’s a bit of a crazy bitch.
Abilities: Freja’s allomantic ability is that of burning steel. This gives her the ability to ‘push’ on other metals (the exception is aluminium and some of its alloys – these are not subject to her powers). The power adheres to some law, only things that are lighter than her own body can be pushed away from her. Pushing on an object heavier than her would send her backwards. It takes a lot of skill to master, but the best steel burner can perform the most impressive actions. For example; years ago burners of steel were called ‘coinshots’; they would push coins away from their bodies with enough speed to rip through a person. These days, the same trick can be applied to bullets. And so Freja is often in a defensive company, used to keep bodies, weapons and bullets away. Her ability would be well suited to a bodyguard position – but she is too unreliable for that. The offensive side to her powers is often not seen, and so she can be underestimated and seen as just a shield. Burning steel can also be used to propel herself upwards, or descend from a high position by dropping coins on the ground and either pushing on them to fly upwards, or dropping and pushing down on the coin at intervals to slow the descent. It takes an immense amount of judgement, precision and balance to master steel burning. Weapon-wise, Freja usually only carries a coin pouch and a pair of carefully crafted obsidian knives. It is against allomancer culture to fight with metal weapons outside of the pewter circle. Which doesn’t cause too many problems for Freja, as many weapons that involve metal won’t get anywhere near her unless they were to do so slyly, without her noticing.
Other: Before joining The Invictus, Freja found work as an assassin back home. This being a very unstable and dangerous job – one of the biggest threats being her employers – Abigail sought her out and convinced her to join The Invictus. Here, they valued her ability to stop bullets the most, and thought she would be most useful working with The Custodis Custos where her defence skills would be useful. So, her offensive skills are not often put into practice. But – as before – it’d be wrong to underestimate her.
 
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AVAE
Altari · House Dumir, The House of the Palm
One hundred and nineteen
5’11”
154lbs


.·&·.
As common with the Altari, Avae is sharp featured and frankly beautiful. Her eyes are molten gold and her hair a bright chestnut. Pale and slender though built quite solidly, her average dress is made of intricately woven tunics with breeches and boots, brought together with supple leather armour. Her formal wear presents much more grandeur; fine dresses which are often complimented by matching markings which would weave from the corners of her eyes to her temple. With such an appearance, as with most of the Altari, comes vanity. Though she is a liberal at heart.

Avae is a lesser noble affiliated with House Dumir. Once a student at the Nasazura Academy, but dismissed upon grounds of ineptitude, being only able to manage the simplest of magic without it leading to disaster. Instead she dedicated her time to making up for her shortcomings by becoming more skilled in combat than the average Altari. It is also easier for her to channel magic through objects, and has a specially designed pair of fighting knives which she uses to do so.

As a lesser noble her duties can include anything from transcribing, to message-delivering, to spying. But with her modest position she is one of the more relatable, yet educated house members, and so it is often her task to seek out what the people want, and to relay between the Heads of House Dumir and the public. House Dumir calls for change, and Avae is one of those who enables communication.
.·&·.


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ZAASH
Orlesian Human · 35 · 6ft2 · 162lbs

.·&·.
A relentless Inquisitor for The Church of Marae, his hatred of magic makes him one of the most formidable in their ranks. He specialises in interrogation, and is rumoured to have no limits, with stories of torture arising, though nothing can be proven. He is skilled with the longsword, although his brute is usually in the form of his two members of the Blade of Marae. The man has incredible drive and often becomes obsessed with his prey. He never rests. And he usually gets what he wants.

His stature is narrow and elongated, features all sharp angles and lines. He’s a striking person. Handsome, grand features disfigured by loathing.

Not much is known of his past, but most assume that something terrible must have happened to turn him so bitter.
.·&·.


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Name: Imi
Age: Between 20-24
Race: Human, family origins unknown, born in Aramaea
Dark hair, dark eyed, 5ft6, 143lbs

Born into slavery, Imi was bought and sold and branded for 13 years of her life until she was purchased
and freed by a wealthy tradeswoman. She was a conjurer, a famous con-woman, a true master at what
she did. Most of her team was made from freed slaves, whom she trained and cared for. It was only a
few years before her rescuer was murdered by an enemy group.

Ever since, Imi has jumped between companies, both bandit and mercenary. Though she prefers to work
alone, she understands the importance of numbers when essentially homeless.

She recently became entwined in The Crimson Watch, though, at the moment more for personal gain
than the politics, of which she has yet to be drawn into despite being based around the area for nearing
three years or so.

Her skills lie mainly in acting and proficiency with a bow. Her sharp tongue and dry wit don’t always mix
well with many. Imi is also able to imitate almost perfectly most accents of Aelora, which was
often put to practice when working on cons.

She bares her slave marks with pride when it is not necessary for her to hide them, along with the tattoos
and burns of previous employers or groups, along with personal additions, all of which are displayed
across her back.
 
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.\ C O R A /.
female, 27, witch

appearance; underweight, tall and gainly. red hair, amber eyes, upturned
nose. enjoys wearing muted colours in an unexpected mixture of styles. the
inability to look genuinely happy about anything. however, able to change her
appearance slightly at will, varying height, weight, shape, markings, and
colouring.

history; family from iveria, second youngest sister of ten children.
originates from traditional witchcraft practices but is more of a modernist and
has not studied much. moved to lutetia aged 18 to remove herself and her
younger sister from domestic abuse. saved once by her now work-partner from
an incident where she was kept hostage. the same incident in which her sister
went missing, as she still remains. despite searching, after many years there
came a time to settle, though beneath, cora is still restless.

abilities; offensive and defensive energy manipulation, healing abilities -
from fingertips to elixirs, creation of moderate illusions along with moderate
mind control/hypnotism, heightened senses, more robust and a sense of other-
worlds, able to detect other energies such as spiritual and demonic. special
connections to certain creatures, depending on their alignment.
more when enhanced by objects, incantations and elixirs.

other; a generally bad attitude. lives alone. likes cats.
 
Affiliation: Scions of Aodhan​

CHRISTIAN BERNARD
Nickname: Chris
Age: 32
6ft4, broad-build, dark hair, blue eyes

A hulking mass always squeezed into a usually torn suit jacket, Christian – or Chris – is the most unexpected accountant. His way with numbers is a natural talent, though most of his other achievements were accomplished through intimidation or sheer brute force. The Benard’s are a family whose heritage runs deep in the most impoverished areas of Lutetia, known for making their way through illegal means. They were the type of people who gave werewolves a bad name, and for centuries, too, with the Bernard’s being one of the oldest families, though their line tends to produce more humans than werewolves.

Chris is known for his bravado; physically and intellectually, as he enjoys challenging people all-round with a large dose of sarcasm or sometimes straight-forward ridicule. A hard man, though not cruel at heart, he has a strong sense of loyalty and feels everything with a burning intensity.

He also likes to gamble.

JASMINE GRANGER
Nickname: Jazzy
Age: 24
5ft4, slim built, ginger hair, brown eyes

Jazzy is above all else, a loose cannon. Not originally born into the werewolf community, she finds it hard to find balance and is constantly questioning herself, although she would never admit to it. This makes her ferocious in the more chaotic and unforgiving sense. From Iveria, she gained most of her more unsavoury experience there, and her lifestyle eventually led to her being turned. She moved to Lutetia for a new life, but found it easier to simply slide back into her old one, just under different management.

She has been a street dealer since she was a young teenager and has struggled with substance abuse ever since, which plays a large part in her frantic personality.​
 
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