Machina's gears

Dreamless Realm

Restless writer
Benefactor
Life on the Edge GM
Pronouns
They/them
Name:
Age:

Gender:
Species:

Brief Looks :

Brief personality:

Brief Bio:

Abilities
 
Name: Zhe-Typer
Age: 333 iterations
Gender: N/A He/Him They/Them Xhe/Xhev
Species: Lesser Demonic entity from an alternative hell ring.

Brief Looks:

Slender, with a dark blue body, four yellow eyes and long black hair. He wears a thick, long coat that covers most of his body. From under it, on his backside peeks a long tail with black, fluffy hair at the end and all over its underside. His whole body has a very short, very soft fur texture, and his mouth hides rows of sharp fangs. His ears are long-ish, and give most of his emotions away when his eyes don't. In contrast with the rest of his body, his cat-like nose is pink, and so is the inside of his ears.
He's 5'4 feet tall. (162~ cm)
A long, single horn protrudes from his forehead, this can be grabbed and taken out on ocassion. (See abilites)

Brief personality:

Sort of quiet at first, but then he warms up to someone and becomes flirty, generous and protective. Even if at the end what matters most is his own survival.

Brief Bio:

Once upon a time, two demons got suck in a frozen office building on one of hell's furthest rings. No power, no way out, and it was filled with dangerous critters that spawned in the basement. Typer and his co-worker hadn't done much but filing taxes and capital punishment permissions for decades, but they had to learn how to defend themselves and thrive in a hostile environment. They both got really close, and had each other's backs every single day.

On the first day of an iteration of the rings, a portal opened, and after hesitating... Typer jumped through, leaving behind his close partner for the sake of survival. Now he must go on, while guilt eats at his core.

Abilities:

He can grab his horn and pull on it to produce a weapon of sorts. Usually blades, like swords or daggers. But when required it may also be a bow and arrows. For him to bring a weapon out of his head, he must know the layout of it at heart. Or be looking at them directly. In which case he could only do it while he's reading the schematics.

  • Swift of movement and light on his feet, agile and resistant, but brute force evades him.
  • Surprisingly adept at popular dances, for the fun of it.
  • If taught, he could learn magic. Right now he can only summon weapons from his horn.
  • Experienced writer, carries a diary with him, which he writes in every night.
View attachment 11532

*His coat is thick enough to provide a good amount of protection against wild animals, the cold, and basic attacks like bites or punches.

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Guild Member Dossier

Basic Information:
Name:
Zhe-Typer
Race: Lesser Demonic Iteration from an alternative hell ring.
Age: 532 Iterations
Pronouns: They/Them Xe/Xemre
Homeland: The coldest ring in hell.
Profession: (Past) Typist. (Present) Wordsmith.
Role: Artisan
Specialization: The written word.
Guild Rank: Prospect.
Appearance: (See pictures further up)

Slender build. Their body is dark blue and covered in short fur that protects them from water and cold. It'll change with the environment, shedding in hot climates or becoming thicker in cold climates. Rabbit or cat-like for texture comparison. They have four yellow eyes and long black hair they keep contained in two long braids.

Zhe- wears a thick, long coat that covers most of their body. From under it, from their backside peeks a long tail with black, fluffy fur at the end and all over its underside. Their mouth hides two rows of sharp fangs. Their ears are long-ish, and give most of their emotions away when their eyes don't. In contrast with the rest of their body, their cat-like nose is pink, and so is the inside of their ears.

A long, single horn protrudes from their forehead, it can be grabbed and pulled out.

Height: 162cm
Weight: Average for their build.
Eye Color: Yellow
Hair Color: Black
Distinctive Features:

A circular brand with an intricate design on their belly, it was burned on and their fur doesn't grow over the scarred skin.

A scar in the shape of a cross over their heart.

Armor/Clothing Style:
Light armour, leather or other materials. Over that, different items of clothing in a very technical and pragmatic style. Lots of pockets, everything has a use. Over all of it, a very thick fur coat.

Equipment:
Primary Weapon:
Their horn can turn into a variety of weapons. The main one is a double headed spear.
Secondary Weapon/Tools: Two karambit knives dipped in their own saliva.
Special Artifacts: An elaborate fountain pen with a case. It can write forever in normal ink, water resistant. It can be dipped in different types of ink to use spells or curses.
Mounts/Pets: None yet.

Background:
Skills:


Spear fighting and close quarters combat.

Written spell and curse casting.

They are a writer. They've been a record-keeper, typist, letterer, translator, copywriter, courier and similar. They can copy anyone's handwriting.

They can make food out of practically anything and anyONE, and they're pretty good at it.

Personality Traits:

Initially quiet, but quick to grow warm and friendly, often to their own detriment. It has gotten them in trouble before and it likely will again. Their heart, however, is bound by a promise and a curse they intend to keep. They express themself better in writing than they do verbally, and can be demanding or impertinent because they lack a filter.

They take their job very seriously and never mix it with their personal life. They also... Really aren't in it to be a charity. No pay, no job. But sometimes the reward doesn't have to be money. There's more to life than gold, isn't there?...

They aren't a huge fan of actual fighting for their life. They enjoy it as a sport, or as foreplay though. So when they are in a serious situation, they will be as lethal as possible, maiming and/or killing. As fast as they can.

Backstory:

Once upon a time, two demons got stuck in a frozen office building in one of hell's furthest rings. No power, no way out, and it was filled with dangerous critters that spawned in the basement. Zhe-typer and Co-worker hadn't done much but filing taxes and capital punishment permissions for decades, but they had to learn how to defend themselves and thrive in a hostile environment. They both got really close, and had each other's backs every single day.

On the first day of an iteration of the rings, a portal opened, and after hesitating... Zhe- jumped through, leaving behind their closest companion for the sake of survival. Now... They must go on, while guilt eats at their core.

For the next couple of hundred iterations, Zhe- worked around the Nexus. Odd jobs, leaning useful skills and forming... Spontaneous attachments to people who often went off to missions they never returned from. They learned about themselves, that their true calling was to be a Wordsmith and that they had an affinity for magic. Zhe- worked as a freelancer on and off, but it got old fast. Even the fiery fights for the best contracts in the market got repetitive. And the nightmarish dreams didn't ever stop, since they left Co-worker behind. So... Why not join this guild? Gaining a few allies and asking them for help or guilt tripping them into rescuing Co-worker didn't sound so bad. If he was still alive, of course.

Goals: Make friends, eventually get them to help them rescue an important figure from their past. Become a figure with weight within the guild.
Allies: Co-worker?. None yet within the guild.
Enemies: Also Co-worker, possibly. None yet within the guild. They threw a woman off a bridge once to get a contract, she survived.
Quirks: Ultimate survivalist. They will come out of whatever trouble they are in, no matter the cost. They purr when they are happy. Their coat is sacred to them and they never leave it behind. When scared their fur gets VERY oily as a defense mechanism. Nobody is allowed to touch the brand on their belly or the scar on their chest. Alcohol doesn't affect their body more than a soda would. You'd have to have them drink acid or something VERY toxic/harmful to get the same effect.
Current Status: N/A
Latest Deeds: N/A
Guild Contributions: N/A
Guildmaster's Notes: None yet.
 
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Name: Ezrael "Ezra" Invierno/Estraven Invierno
Age: 500+
Pronouns: He/Him
Gender: Used to be cis male, now unsure.
Species: (Cyber)Monstruous Cervitaur

Brief Looks:

Past
Like a human torso sprouted out of the base of a deer's neck. White furs and blue eyes. (The deer head top still blinks and moves its ears).
Usually wears colorful fabrics when travelling, to avoid getting lost in the snow. Ezrael doesn't fear attracting predators.

View attachment 6064
Present day

His body is now made of a metallic alien alloy, after one too many adventures in outer space. The surface is matte, not very reflective. He is covered in green biolights that dim at will but should never turn off unless he's no longer alive. A fur line down his deer half back and his tail are the only remains he has of his flesh and blood body. It's incredibly fluffy.
View attachment 10544

Brief personality:

With his own moral code and a strong but strange sense of honour and duty. Serious when he has to be, but if you become a friend, you'll never know what fear is again. Ezrael looked for someone to guard who was worthy of his service since he left his home behind. He has since become a bodyguard for numerous creatures, making friends all over and leaving them behind just as often. He yearns for purpose, but he needed to cover his own needs first, and work as a bodyguard makes good money. He will commit to those he swears loyalty to, if only temporarily, and do whatever necessary for them to accomplish their mission. Be it to get somewhere, or for them to get something.

As a deer, he struggles with his nature as a prey animal. Regardless of his strength and ability, he's jumpy. Sometimes his joints lock up when danger is close and they won't obey him. He refuses to be ridden like a common beast, taking any attempts as an insult to his honor.

He has recently turned into metal, quite the struggle for a magical creature that wasn't even aware what a robot was until he left his own dimension. He hasn't come to terms with it yet, not fully, and doesn't quite know the extent of his own body. He has some fabrics left, now part of him, from the clothes he took with him before leaving his realm. They now hang from his head, and carry a smidge of familiarity if only in color. He was taught to do light self-maintainance in his body, and he has since shown interest in learning more about alien machinery and engineering. He has a softness for fuzzy things and hair, he carries a small fuzzy stress ball. He struggles with the idea of if he truly is himself, when he's no longer in his own body.

Brief Bio:

Once the guardian of a territory he failed to protect, Ezrael now hosts the soul and wields the power of a powerful fae. He comes from a land of magic and adventure. He served a fallen lord. Now he travels realms in different company, as a paid bodyguard. Curiosity often getting the best of him. He's interested in machines, and after a recent accident he was turned into one. Not that anyone bothered to ask if he'd rather die. He's trying to understand his body, his existence and a very weird magic he's been using. He has also been considering adopting a fuzzy pet, since he greatly misses his own fur and animal side.

Abilities:

Extraordinary resistance and movements, granted to him by the fae he once worshipped Alien technology.

Hand to hand fighting with a variety of weapons. Shooting.

Summoning a peculiar, two side bladed spear. (It can break and take a while to return)
Summoning a neon light bow and arrows. (It can break and take a while to return)
Both weapons now resemble neon green energy for some unknown reason.

A magic that he can't understand yet, so for now he can only do little tricks of elements and warmth. It has changed since he turned into metal, and now he is left with a neon green energy he doesn't understand at all. Is it technology only?, or magic affected by his own physical change?

Other:

He doesn't know it yet, and so he hasn't put a remedy to it. He is vulnerable to hacking and viruses the same way any machine would be. His body could be taken over, and he could be trapped in his own mind.

Sometimes he experiences very strong body dysphoria, since he was put into a metal vessel with very little of his own left. When he looks in a mirror he doesn't know what he's seeing but it doesn't feel like his reflection.

Very High temperatures will severely hinder his performance. He isn't aware of it yet. He fares better in the cold.

This is an old man trying his best to understand the operative system of his own body please have patience. He doesn't even know where the settings are and he keeps opening tabs
 
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Name: Lobo for many, Feroz for the unafraid.
Age: How old is an archetype? Millenia, lost count.
Gender: What's that? Is it edible?
Pronouns: Any (sounds like what you might assume is a He/him)
Species: Abstract concept that reminds you of a wolf.

Brief Looks : Dark, scary, wears a fluffy Cape. He has many forms. From a normal, unassuming wolf, to the worst of your nightmares. When you let fear wrap around your mind, anything is possible. A sharp silhouette with fangs, wolfish ears and red eyes is always the answer. Because he is fear and fairytale given mind and a body, what you think you see is that is there. Have you heard of the big bad wolf? Then that is what you see. Are you afraid? Then there he is, threatening and tall. But for all you know, this is a big street dog, or a furry fellow that may help your grandma cross the street. (Please don't actually leave him alone with your grandma)

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Brief personality: Hungry for knowledge, for power and for you. Literally. From the shepherd's son, to the three little pigs, the wolf always hungers. It's a constant that regardless of what he consumes his stomach is an empty maw that needs more. Only people devoured alive can satisfy him, and never for long. As far as he knows. It is his dream, to live a life in which he can see people as people and not just the next bite. What he is feeding off isn't literally meat, so it doesn't matter what you are made of. Only that you are alive.

The wolf is lonely, but doesn't trust himself to keep a friend uneaten. Or unafraid. He's new to Nexus, and to consciousness. What comes from an imaginary bundle of ideas? Feroz wants a friend and a blanket in good days. The rest of the time, he wants to be sated, darkness and prey.

One thing he cannot stand, are malicious lies. Above most other things, the wolf values loyalty and a snack.

Brief Bio:

Once upon a time, there was a dimension with many stories of old. These stories helped keep their children safe, and warned them away from danger. In the old times, it was wild animals, like wolves, that ate their farm animals and also them if they weren't careful. Dark ravenous beasts that lurked in the night and painted the green flowery fields with blood and guts.

Nowadays, we fear strangers, the unknown, our neighbors, technology... Oh, it used to be so simple. Someone decided to try a spell, to banish all that was bad from the world. Feroz was born as a spiral of supposed negativity, and banished to Nexus seconds after opening his eyes for the first time. A portal gave him shape, mind. From humanity he inherited hunger, ambition and kindness. So here it is, a monster not so monstruous. Who fears the big bad wolf?

Abilities:

He can eat anything. Alive or not, if he can shape his Maws around it it can be eaten. But it will only temporarily stop his hunger if it was alive while it was eaten.

Feroz can shapeshift into a normal wolf, an anthropomorphic wolf/werewolf, and a shadowy cloud of darkness that resembles your worst fear! He could also look like a man with the head of a wolf. But he finds human bodies ugly, weak and lacking fur. So he doesn't take the shape often.

He instills fear and unease into whoever surrounds him, unless they have some sort of spiritual/magical shield. Or they are scarier to Feroz than he is to them. This can go from rendering you catatonic from fear, to a very light unease and distrust. Depends on who is affected.

He fights with claws and teeth. Magical claws that can cut through hard metals and break walls. Sharp teeth that could test off an arm. His jaws are very powerful.

His saliva, tears and blood can heal wounds. But only if you don't fear the big bad wolf.

If he has eaten someone whole, you have an hour to cut open his belly and you may get them back alive and undigested. The wolf will heal.

The damage you can do to him, varies. If you see a powerful terror inducing nightmare. There isn't much to do. If you see a big dog, then you can probably kill it if you kick it hard enough in the head. The wolf can be killed and will be rendered to a dusty cloud of darkness for some time, until his dead body has decomposed and is gone. But it always returns eventually.

Immortality, as simple as that.

He can find people if he has smelled them before.

His howl can be heard for miles.

He can puff/blow air hard enough to knock people over. But he can't move while he does it.


Other:

To the touch, he is either very soft fur, or sharp teeth.

His favourite colour is red.

His favourite foods are evil liars, and meaty dishes prepared with love.

Being petted is nice. But he doesn't get a lot of Pets :(.

If he is REALLY bored, he will chase his own tail.

He has a social media account where he uploads pictures of his latest meals. He also has a phone, and doesn't know his own phone number.

He rarely looks like a real, material being. And tends to look like a shadow, or a "cartoon".
 
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Name: Ori "Riri" Hirai
Alias: Sirenhead
Age: 28
Gender: Non-binary (They/them)
Species: Monstruous-Human cyborg

Brief Looks : Long hair on their right side and short on the left, medium height and a slender, athletic build. They always wear protection around their torso and around their neck to prevent injuries that could affect their main ability. Cyberpunk clothes style. They will almost always wear white and red as it's the standardised healer color combination.

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Brief personality: Sirenhead is a musician that was blessed with a powerful voice by the post-faye gods when they were born. They have an outgoing and extroverted persona they mask as when they have to put up a front around strangers. Sirenhead the protector, the flirt, the star. But Ori lurks behind, pouring their heart into their music and hoping every time they open their mouth to sing or record a new hit, it's enough.

At 28 they've been in their fair share of conflicts, against tech, magic or a combination of both. They've grown used to the consequences of it, such as their almost complete deafness, mental issues and biotechnical left leg, which is a prosthetic from part of their thigh down. Luckily because of them being partially a monster, prosthetics are just a new leg and come with barely any complications unless its forcibly detached.

They haven't explored the destructive capacity of their voice as throughly as they could, and so it only falls into the necrosis causing register with a bit of patience or when Ori is feeling terrified, panicked and they scream or cry.

Brief Bio: After 2 odd centuries of peace on Earth, a war broke out and took over the entire world. It became the usual, so much that there wasn't wartime as much as there were warzones. Territories where conflict was just always active, and without much control of who went in or out beyond the military. Ori was trained alongside other healers and medics because of their regenerative voice, and then reased into the Eurasia Warzone to act. Regeneration inducers are very sought after, and so they were separated from their childhood friends at 13 and passed along different groups in active conflict. Thanks to a man named Trek, they started creating music of their own and discovered self made songs were more powerful, and that their ability could be transmitted using a special audio format known as BFF.

Ori managed to leave the Eurasia Warzone at 16 with a group of likeminded people, who together fixed a radio tower from the Invernal genocide at the edge of the war area. They started a podcast together(Rad Radio), and they would play music, talk about news or sing live 24/7. For two years, Ori had the best time of their life, and a small camp formed around the radio tower. From there a small community formed. Press F for healing vibes. Eventually, because their camp grew and part of it was inside the warzone, that part was blown up. The remains were left in bad shape, and someone asked for help from a nearby warcamp, those were the last words ever said on Rad Radio. Then Ayshel, a heteromorphic cervitaur came to rescue the survivors with her people. Ori, known as Sirenhead on their podcast, was among them.

Since then they continued to hone their healing abilities but also started participating in active conflict as a sniper, started using their voice to destroy, and learned some hand to hand weapons as well. At 20 they lost their hearing and a leg in a bad fight, in which bombs were also involved. Siren was so scared until they were found by Ayshel again, that no humans could stand to get close to their position. Apparently their cries were so desperate and terrifying they started an entire legend about the area being haunted and damned. People felt sick, afraid and depressed when they approached. So it was only the cervitaur woman with a magical shield that dared go find them. She brough the young kid (to her) to a bigger camp where they stayed and continued to fight, heal and train.

Until rumours of a transdimensional portal started and Sirenhead joined a mission to go find it. ...And promptly fell through it along with half their group, landing somewhere in the nexus.

Abilities:

Regeneration manipulation:

The user can control the various attributes of the regeneration process, such as the rate and parts to regenerate, and whether the regeneration would even take place. They can control the speed of healing factor of themselves or others, to help close off wounds and regrow limbs without leaving any scars. Conversely, they can slow down the process to increase bleeding and risk of infection. By controlling the precise location to regenerate, one can prevent unwanted side-effects (i.e. tumors and other disease-infected cells) from increasing, and in fact, cause them to die out by preventing cell division. This can also be applied to any matter blocking the wound, allowing one to regenerate around the blockage or eject the obstruction. By applying the negation on an enemy, this prevents regeneration and even reversing it, causing their cells to enter necrosis when they die without creating new ones.

the effects of this ability can be lethal if the healed doesn't have access to the necessary glucose and nutrients to power the healing process, which is very consuming. Therefore they will external nutrients and glucose, which Ori's voice will then help convert to glycerol. Normally, the process is to heal mortal wounds and trauma asap until the victim is no longer in danger, then wait to heal the rest more slowly to avoid killing the subject in the process of healing.


Sharpshooter: Ori has been a sniper for 10 years.

Enhanced memory: The capacity to remember more by heart than normal humans can, which Ori uses for song lyrics and music sheets.

Enhanced mobility and reflexes: They are faster, stronger and more resistant to damage than the average or even well trained humans.

Amplification: By singing a range or tone that resonates with a specific ally, their innate abilities can be made stronger or to last longer.

Panic(Not at the disco): This is not something Ori can do consciously. When thrown into a panicked state of fear or extreme turmoil, they will start crying and weeping loudly. In these moments their voice will massively amplify any negative feelings within those who hear it.

CQC: Ori can fight with twin daggers or other sharp weapons to protect themself when an enemy gets close enough.

Sound identification: If Ori has heard a distinct sound before and they know what it is, they can pinpoint it again even if there's a lot of noise around it that would normally make it impossible for regular humans.

Equipment:

Hearing aids with EMP protection: A biomechanical aid that allows the user to hear, its protected against EMPs and recharges when the user sleeps.

BarretNova sniper 2 in 1: Swan shriek. A sniper weapon that has two modes, one with bullets that make small sonic explosions on impact, and other that shots small devices that attach to an ally's clothes and generate a spherical shield around them that protects them for a bit. Depending on the strength of the attacks launched against them. The shields can be interchanged with small containers of glucose and/or nutrients that can help the affected by helping them power through the healing.

Twin daggers: Two cyber kunai that are used for fighting or climbing.

Binder vest: Bulletproof among other things and extra gender euphoria, the binding effect will automatically deactivate for X periods of time if its worn for too long to avoid damaging the user. It goes under other clothes and armor.

Interactive HUD visor: It gives important information and song lyrics/music sheets.

Musical gloves: The back of the hands have speakers, and the palms have five concentric circles that can be used to play music live, only each note is a pre-recorded sound sung by Ori. So in case they can't sing or to add effect to their power it's possible to use them.

Cyber combat shoes: They help with climbing, the sole grips most terrain very well and they have metal for stronger kicks.

Cyber-leg: Ori's prosthetic includes a speaker and music player, a space to put in special containers that store their own glucose. It can be extracted or injected as needed. Several containers can be filled and stored outside the leg. And a small compartment for storage.

Other:

Swan Song and Loud Shriek were Ori's best friends and both were founders of Rad Radio along with them. They had matching tattoos. Now Ori's right arm has three cartoonish tattoos. A radio with backwards cap and sunglasses, a radio with bird wings and a microphone with a mouth.

Other tattoos include an entire songs' music sheet on Ori's right arm, in spirals from the shoulder to the wrist, some trekking shoes on their left shoulder and a doe's head with a godly halo over their chest.

Sirenhead is terrified of silence and suffers sedetaphobia, they aren't fond of explosions but they don't have the same effect. They always have music playing or hum constantly, or listen to the world.

Ori isn't doesn't like water and takes longer to react and swim despite their enhanced reflexes and other abilities.

Their most prized possession is a pyjama shirt of Rad Radio everyone involved signed at some point. The logo and the lettering are all hand drawn. The original burned but it was digitally scanned beforehand so it can be reproduced.
 
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Guild Member Dossier
Basic Information:
Name:
Senda In Verno
Race: Undead monster
Age: 258 years
Pronouns: He/him They/them
Homeland: Verno, Rhonda forest. A small village in a violent world.
Profession: Caregiver
Role: Artisan
Specialization: Servitude
Guild Rank: Prospect

Appearance:

View attachment 11881


As a monstruous cervitaur Senda is part elk deer, part monster. He has white and brown fur, yellow eyes and a doe's head attached to his own. He has very long white hair with some brown streaks. There are a few spots left on him even though he's no longer a fawn. His skin is kissed by freckles in several places, like his face and shoulders. His nose and lips are dark brown.

As a type of centaur, and a monster, he has a few organs repeated. His teeth are very sharp, both on his upper doe jaw and in his own mouth.

There's a lot of spiritual energy residue on him that shows up like will'o'wisps, in light blue fires that don't burn. He carries a strange lantern full of pixies. They are born from the lights inside.

Right now, there are chains on his wrists and ankles.

There's a sort of mouth and a hole where his heart would be. Surrounded by biomechanical runes and materials.

Height: 5 feet to the deer's back, 7-8 total.
Weight: Around 800 pounds
Eye Color: Black sclera yellow iris.
Hair Color: White and brown
Distinctive Features: Two scars on his chest under his pectorals, a hole on his chest with teeth, freckles on his face and shoulders, white spots on several parts of his deer body.
Armor/Clothing Style:
He isn't wearing anything like that right now.

He prefers light leather armor or clothes. And soft, colorful fabrics when he can afford it. He also uses plants and furs often to decorate his body and loves accessories.

Equipment:

Primary Weapon:
None right now
Secondary Weapon/Tools: None right now
Special Artifacts: An always burning lantern that spawns pixies.
Mounts/Pets: Pixies?


Background:

Skills:


Serving a master, cooking, cleaning, hunting and other survival skills.

Communicating with horses.

Fighting with a staff and with a bow and arrows. He hasn't done it in decades, so he needs to re-learn the summoning of his Fae-given magical weapons.

Magical healing.

Domestic magic.

Physiotherapy.

Soul consumption.

Personality Traits:

Where he used to be valiant, energetic and caring, there is now a husk. Senda isn't quite gone, he's just been muted for a very long time. Now he is a greyed out version of himself, that will care about others out of a sense of duty and being accustomed to serve. But the shine in his eyes isn't gone. He's sad half the time and scared the other half. But there is room for more feelings if those recede a little.

He used to advocate for peace and life above all things. But since a very traumatic death and revival, he has to consume live pixies daily to keep himself from decaying and turning into dust. Senda prefers not to inflict unnecessary pain, so when he has to fight he'll either aim to knock out the other or kill as soon as possible. But he is an expert hunter.

Backstory:

The eldest son of Estraven In Verno grew up a happy fawn in Rhonda forest. He was allowed to be himself since he was very young, and he was a caregiver for whoever needed it. A dedicated homekeeper and maker. This was a full time job, compensated with many benefits and the love of his family and his people. Since he was little, he has known how to live rurally, following a hunter and gatherer lifestyle.

He learned to fight thanks to his father and siblings, but it was never his main focus. Rather than manifest weapons, he preferred to focus his innate magic on healing or crafting. His peaceful demeanor cost him his life at around 200 years old. Mid-war with humanity. His father found his corpse and massacred his killer with a lance through the mouth.

The next time he awoke, he saw glimpses of the past and the future. He knew his father lost his way and commited unspeakable acts after his death. And that the human that killed him carved out his heart. He only has one heart left since then.

He was found by an avatar of death, a multiverse travelling necromancer that could always use more servants. So he was given a second life, if dark and twisted. He was given duties to fulfill that filled Senda with various levels of dread and disgust. He wasn't allowed to be anything non useful for over 50 years of servitude. But at least his master was proud. He was in charge of many things, but some of his favourite were teaching the necromancer's children and keeping the horses and stable in tip top condition.

When he found the letter amongst his master's correspondence, he just left. By then there were little more than a few chains keeping him there. He could have broken them before. He simply didn't have anywhere else to go. So he is on the run from a powerful necromancer, with only his lantern and his magic to his name.

Goals: To find purpose, to find a way to live without constantly killing. To be himself again.
Allies: His master's old warhorse, Kirelion.
Enemies: His ex-master, a powerful necromancer. Possibly allies of him.
Quirks:

He can't eat normally and only consume food through the hole on his chest. Preferably alive. Through his mouth he can only speak and drink. Anything he eats comes back up as a black viscous substance.

He loves flowers, especially lilies and forget me nots.

He cries a lot, sometimes he doesn't notice the tears and flowing.

He has deer-like instincts and will sometimes become overwhelmed by them.

He's good at singing.

He loves horses and can communicate with them well.

Current Status: On the run, on his way to The Guild.
Latest Deeds: His very own escape from slavery.
Guild Contributions: None yet
Guildmaster's Notes: N/A
 
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