Main Event/General Roleplay Ideas


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You are a wannabe dancer, who was just recently accepted to join a well-renounced dance troupe in France.

You have devoted nearly your entire life to dancing, it’s your passion. You can never live without it.

However, someone had spiked the sangria at the welcome party, and there’s whiteout snow conditions outside.

Soon, you find out about the mysterious origins of the school and the troupe, but one question remains...

Is it real? Or not?



This is an illusion game based off of the 2018 psychological horror film Climax, with some elements taken from the indie game Your Turn To Die, as well as the Bayonetta series of games.

Each character has a new identity in the form of a wannabe dancer, whether they were or not in their original canon does not matter.

There are three roles: the Survivors, the Intoxicated, and the Traitor.

The goal of the Survivors are to find who the Traitor is. At the end of each chapter there is a vote to see who they think the Traitor is. The person who gets the most votes is thrown out into the cold, and will die of hypothermia.

The goal of the Traitor is to make it to the epilogue. If the Traitor makes it to the epilogue and isn’t killed in the vote, all of the Survivors will kill each other due to their intoxication, and will never escape the illusion.

The Intoxicated is a role only achieved by filling up the Intoxication Meter. As time advances, the Intoxication Meters go up, and when it reaches 100%, your character becomes Intoxicated. Intoxicated characters are extremely violent, attacking the other characters. They also experience hallucinations, which may disguise a potentially fatal blow. Intoxicated characters cannot vote, and cannot escape the illusion.

There are two ways for your characters to regain their identities. One is through Tapes found throughout the abandoned school, and the other is when the Traitor is killed.


In The Forest Hides a Light
I know I shouldn't do this, but I couldn't help myself.

An Illusion Game

Where philosophy ends medicine begins. — German Proverb

Town-on-Gorkhon, a small town tucked away in the Steppe on the Gorkhon river, was known for its meat industry. However, recently, the town has fallen on hard times, following labor disputes and a seemingly sentient disease rampaging through.

Playwright Mark Immortell has written his Magnum Opus: A work about the plague that rampaged through the town. He has sent out a multiversal casting call, recruiting actors to play roles in this work encompassing the entire town.


Four roles will be in this roleplay. However instead of being ASSIGNED a role, you will get to choose your role. There are only three special roles, and they each have a given background, but other than that, you will be allowed free reign to tailor your background as you see fit. I would like the players who chose these roles to be active, because they're necessary.

If you are different from the rest of the flock, they bite you” — Vincent O'Sullivan

The first is The Citizen. The Citizen is the average person living in Town-On-Gorkhon. Strong-willed, hardworking, superstitious. The Citizens must watch as the plague tears through their town. They can trade, survive, and interact with other citizens. Their goal is to survive The Sand Plague terrorizing the town.

"It is a sin to murder. Not because the soul is sacred, but because the body is sacred." — Kin Proverb

The first is The Haruspex. The Haruspex can be male or female, but is always a doctor returning from education in the city, and the child of the current physician. The Haruspex is returning to town at the request of their father, who has written a letter urging them to return. As a surgeon, they hold a special place in the town hierarchy, being allowed to cut into the flesh of man.

Function: Those who follow The Haruspex will not be affected by The Sand Plague

"We all die. The goal isn’t to live forever, the goal is to create something that will." — Chuck Palahnuik

The third is The Bachelor. The Bachelor is always male, and is an educated thanatologist. He runs an institute with the goal of finding the secret to immortality. Summoned to the town by the father of The Haruspex with the promise of information that will keep his laboratory, which has also fallen on hard times, from being closed. Since arriving, he has fallen into the secrets of the town.

Function: Those who follow The Bachelor will be able to regain their old lives faster

To live is the rarest thing in the world. Most people exist, that is all.” — Oscar Wilde

The fourth is The Changeling. The Changeling is always a woman, but her background is not known. What is known is that she woke up in a hole, perhaps a shallow grave. She is distrusted by those in the town, seen as either an angel or a manifestation of the plague itself. She has a mysterious power that can kill or heal.

Function: Those who follow The Changeling will be able to perform small miracles.

The three must convince the Citizens to join their cause, which will affect the ending.


Based on Pathologic and Pathologic 2

Town-on-Gorkhon, as its name implies, is a town on the Gorkhon River. Tucked away in the steppe, a railroad is the only way into and out of town, the Gorkhon river flows through it, and The Worms, a subservient species, performs menial tasks such as cattle breeding for the meat business within the town.

Several years ago, the town was affected by a plague that tore through the town. This plague brought chaos upon the town, killing many people and bringing about soldiers and the church.

Now, Mark Immortell, owner of the town's theater, wishes to put on a performance. As an aspect of theater, he has called people from across the multiverse to play the roles within the play.


The main non-standard Illusion mechanic is to convince others to join your faction, each with different goals:

The Termites, led by The Haruspex, whose main goal is preservation of The Town.
The Utopians, led by The Bachelor, whose main goal is preservation of The Polyhedron, to go to a higher utopia.
The Humble, led by The Changeling, with an unknown goal.

These factions each have their own abilities and views among NPCs and potentially other citizens.

There is also The Sand Plague, a strange, possibly sentient, disease that has cropped up in the town. Every "act", one citizen will be infected with The Sand Plague, and will slowly inch towards death. This will block out certain options for that participant until a cure is discovered and synthesized. The Sand Plague would also effect regaining past memories, with curing bringing back more than not.

Memories will be restored through progressing through the play, reaching certain milestones, and allying yourself with The Bachelor.

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the bicon


For as long as existence, there stood many dark, powerful beings. Some you have known about, some you have not known about. Some you may have even killed.

Maybe you’re unparalleled, best at what you do. Over-powered, some would say. Maybe you’re more used to being on the bottom, a normal, everyday man.

No matter who you are, whether your Joe Schmoe or Superman, you are but a mere flea to the vast power of The Collective.

Now you’re trapped, stripped of your powers, and unable to find a way out of their domain, their hellscape. The Boardwalk.

You are hungry, you are tired. Everywhere you look there are eyes. A reminder that The Collective is watching you.

However, there is still hope. Hope in the form of a rogue variable. Firebrand. The Stubborn.

All you have to do is find a way out.

It’s more simple than it seems.

Welcome to the Boardwalk.

This is an event based around the YouTube horror series TribeTwelve created by Adam Rosner.

The premise is incredibly simple. Get out.

However, The Collective certainly has ways to fuck with you. They will stop at nothing to see you suffer and die.

For starters, there is a member of The Collective amongst your ranks.

At the end of each chapter, you will conduct a vote to see who the Traitor is.

There are no repercussions for getting it wrong, except, well, someone’s gonna get a kick out of it.

Speaking of, you’ll have to deal with two other members of The Collective. The Observer will kill you if he catches you, but it’s extremely easy to avoid him, and he’s only doing it for shits and loud as hell Joker-style laughs.

But then there’s The Administrator, The Administrator is more difficult to avoid, but would probably leave you alive, but injured. He just wants to see you suffer.​


Well-Known Member
The Convergence Series GM
Open sandbox rp set during the Melding


In its world, Midgar was the largest and most technologically advanced city. In this new world caused by the Melding it is still the largest city, but materializing in its full on this new world brought with it its own problems. Citizens of the old city disappear and new ones come in their place. Their technology was not operational. It seemed that the city was ready to fall into utter chaos. And then the robots came…

Months later the city was back to a booming metropolis like in its own world. It appears that Dr. Wily and Dr. Eggman understood the necessity of keeping the populace satiated, their robots constructed and provided the necessary means to keep the city in working order despite losing its original source. Unlike a lot of places created by the Melding Midgar has very little outright hostility towards their conquerors because of what their robots provided for them. Perhaps because of this though the Wily-Eggman coalition has firm and heavy control of the operations of the city through its entire infrastructure. For example, its police force is largely formed of their loyalists as well as the drones being robots of their own design. This also doesn’t mean that there isn’t any criminal activity in the city. Far from it, in fact. In the former slums of the city, the Melding provided many new opportunities for ne’er-do-wells that strive to make a name for themselves. The good doctors mostly care about what goes on above and not bellow after all.

While the DeathEggstar can freely loom over the melded world from anywhere on the planet it is here where it’s usually fixed high in the sky staring down on Midgar, keeping a firm eye on what is going on in what is essentially their city. There is this also rebel activity in the city because due to its seize and tightened security, there are always things that slip through the cracks. All the Sectors are connected by a train system which makes traveling between them easy just as long as you have passed.

There are also rumors swirling of a mysterious cult in the city who wish to bring the city under their control, or perhaps it already is? Either way, any open discussions about the said topic are frowned upon by the authorities. There is no greater power than the Wily-Eggman Coalition. Nor is there anything called the Resistance!

The Sectors

Sector 1 (Mega Man/X/Network)

Sector one received a massive boom when it came to technological advances when parts of what had been known Abel City emerged among it. Humanoid robots called Reploids were now part of the city as where the problems that came with them. Rogue robots nicknamed Mavericks. Another world brought with it massive leaps in what was called the Internet where the complex systems that existed had to be operated by beings called Internet Navigators. Perhaps despite the danger that the Mavericks could provide a lot of people who travel to Midgar wish to find a place in this part of the city where technology is king.

Sector 2 (Final Fantasy, Dragon Quest)

A Crystal Tower has emerged in the center of the sprawling sector. While this sector seemed to have been hit with bits and pieces from different time periods it’s the tower that attracts the most interest, be it just for sightseeing or to attempt their way inside and find what’s inside. Though anyone foolish enough to have entered has never returned, which is why the Wily-Eggman Coalition has put up guards so that no one foolhardy enough no longer has an opportunity to get inside. And don’t mind the monsters roaming around, they are mostly friendly to goomans (slurp).

Sector 3 (Super Mario in general)

Walking, talking mushrooms, hills with eyes, yes, Sector 3 has certainly become a bit livelier after the Melding. Here nature and the big city meet for a very interesting experience. And a castle without its princess is a quiet one indeed…

Sector 4 (F-Zero, Metroid, Star Fox)

Another part of the city that got a bit of a technological upgrade thanks to the Melding as well as its very own racing circuit! But where Sector 1 thrives and is a place where people want to visit, Sector 4 is a shadier place in comparison. While it has a legit market area where people can buy things of their choosing, for those that know where to look there’s also a black market where you can find items from all over the new world. It just depends on the friends you make along the way…

Sector 5 (AC, Castlevania, historical)

If Sector 1 was the part of the city that was the most technology advances, Sector 5 is anything but. Places from ancient civilizations emerged in the sprawling metropolis and the confusion it brought with it. Temples to different Gods. Pieces of small medieval towns and the monsters that thrived in this environment. Integrating these people into the more civilized city could prove to be difficult. If rumors are to be believed, the secret cult has its base of operation somewhere in this sector.

Sector 6 (Indie zone, Cuphead, Shovel Knight, Shantae)

This sector has probably become the most eclectic of the bunch. Shapely castles and the crown jewel a casino where you can play for more than just coin. Make sure to stop by the Fancy shop as well! You never know what you’ll find.

Sector 7 (Mother, Rayman, New Donk City)

Currently annexed by the mysterious King P and christened to New NEW Pork City. For some reason, despite their own exorbitant egos, the two doctors have done very little to get the area back under their control. Train traffic is forbidden to stop here but if someone wishes to enter there are ways to do so if you know the right people.

Sector 8 (Pokemon, mostly Gen 8)

In sector 8 when the melding happened the population would meet a slew of creatures with different shapes and sizes called Pokemon. Bits and pieces from a city called Hammerlock among others merged with the infrastructure of the sector bringing with it its deep interest that was Pokemon battling. Many of the original residents of the sector wished a Pokemon of their own and race began to have the best and to be the best thanks to the stadium now residing in the middle of the sector, and what was this mysterious energy that caused these Pokemon to grow to massive seizes?

Slums (Banjoo & Kazooie, Resident Evil)

Where the different sectors had gotten bits and pieces from towns, cities and otherwise just added architecture of varying degree, the slums had been hit hard by the Melding. While a lot of the original housing was intact there now was a massive swamp foundation around the major parts of the slums making traveling through these treachery trenches quite difficult. The actual swampy areas were perilous enough but there were whispers of a mysterious mold that attached itself to creatures causing them to become erratic and more dangerous than they were before. Teasing an alligator was never a good idea but to do it to one twice as large and bloodthirsty was even more unwise. The new status quo has however allowed the shady underbelly to thrive because not even the robots from the Wily-Eggman coalition visit this place making it a lawless wasteland by design. It’s only when the troubles from bellow rise to the surface that anyone actually cares. The plate also blocks the sun from shining leaving the place with only the artificial lights that Midgar has to offer the population still down here.

Character requirements: Much like the other roleplays set during the Melding. Your character has to be a character that has ties to a series that has shown up in the Super Smash Bros series.