Norwaven
Deific Reality
Northern Kingdom Player Races
Wolf People: Are the most common race in the Northern Kingdom, much like humans are in the rest of the world. They have keen senses unlike humans and are slightly faster and stronger than humans. They are about 6 to 7 feet tall. The Wolf People are not as industrial as humans are, but they are resourceful and survivalists. Wolf People are bipedal and utilize tools to build and fight with as humans do. Their features, however, besides their hands are completely canine in appearance. The sub-races are wolves, foxes, hounds, beagles, shepherds, etc. Besides their appearance, they are pretty the same.
Cat People: Are agile, quick and capable of making great leaps. They tend to be weaker and smaller than humans. They stand about 4 to 4 1/2 feet tall. The Cat People are Bipedal and known for their cunning abilities in battle and normally lead battles of the people. They too, like the Wolf People utilize tools for building and fighting. Subraces are lions, cheetahs, cougars, small cats (tabby, maus, siamese, etc.), tigers, etc.. Besides their appearance, they are pretty much the same.
Bear People: The Bear People are strong and fierce. They stand from 7' to 8' tall and are the largest of the People. Bear People are often noble warriors. The Fur colors are of whites, browns, and blacks.
Deer People: The Deer People are the most numerous of the People but at the same time less numerous as they are a mix of races. Despite being mix of a variety of different mammal humanoids, they all stand on average between 5' and 6'. As a result, they are considered to be the most versatile. The Deer People represents an alliance of these races, and each race by themselves is actually a minority. The Deer in this group proposed and put together the alliance and the others at the time elected that all of them will be called the Deer People as a collective as a result.
Bird People: The Bird People are often called the feathered folk, and their colors posses an incredible amount of variety. They are the smallest of the People and stand 3 to 3 and 1/2 feet tall. All of the Bird People are capable of flying, which they use to their advantage, as well as their uncanny sight. However, because they are born to fly, their bones are hollow and therefore are as structurally strong as of the other races. Though they do have six appendages: 2 arms, 2 legs, and 2 wings.
Snake People: The Snake People are the strangest of the people, but are known for their mastery of the mystical arts. They are not known as powerful warriors but they do have them. Though they are limited as their arms are small. Their bodies are where their strength lies. Snake People do not have legs but are capable of using tools with their hands. The Snake people are not humanoid like the rest of the people.
Northern Kingdom Player Occupations
Non-Magic
Shooter: A master of ranged combat
Warrior: A master of melee combat
Riders: A master of Cavalry combat, though they do not use horses, but a variety of creatures, including lizards, to giant birds such as rocs.
Thief: A master of traps, pickpocketing, acrobatics, and has some knowledge of combat.
Slayer: A killer and master of quick strikes in melee and range.
Scout: A master of survival in the wilderness and normally serves as a guide. They are good archers and decent in melee combat.
Magic
Shaman: A master of protection and healing magic utilizing spirits
Majin: A master of offensive magic utilizing taboos. Taboos fuel the magical energy and requires one to pursue a taboo practice, such as not bathing or murdering innocents. It differs pending on the user. Though the latter of murdering innocents are considered to be evil.
Beast Master: Is able to form contracts with monsters and train them and call them to their aide in battle.
Mystic: A master of protection, healing, and offensive magic. Only the Snake People can be Mystics. At the same token none of them can be Shaman, Majin, or Beast Masters. Their powers are the same as the Black Mage and a White Mage abilites. Mystics as a result represent the most powerful casters in this world, unless of course someone could use Rune Magic.
Symbolist: A master of written magic. Symbol magic is used to instill magic into weapons, armor, and items. It can be used to create wards and circles. Symbol magic is often referred to as ritual magic since it takes 10 minutes if completed quickly to do any Symbolist magic. Symbolists do not adventure often as a result as their magic is poorly suited for battle. If they battle at all it'll be with items they crafted or in an area where they've had time to set up their magic ahead of time. Symbol magic is more powerful than other forms of magic but it takes much longer to employ All of it requires materials and magic instrument for drawing the incantations.
Character Profile Template
Name:
Race: (One of the Northern Kingdom Races listed above)
Occupation: (One of the Occupations listed above)
Gender:
Age:
Description: (Any extra information you want to provide about your character such as personality and physical description, family ties, friends, background information, etc. You can put these under sub topics too.
Note: Occupation describes what powers and abilities you have. But you can add specialties you might have in the description. Also you will begin with standard equipment. You will have opportunities to get better equipment along the way. I'll have a topic that lists what equipment you have as well as Runes.
Wolf People: Are the most common race in the Northern Kingdom, much like humans are in the rest of the world. They have keen senses unlike humans and are slightly faster and stronger than humans. They are about 6 to 7 feet tall. The Wolf People are not as industrial as humans are, but they are resourceful and survivalists. Wolf People are bipedal and utilize tools to build and fight with as humans do. Their features, however, besides their hands are completely canine in appearance. The sub-races are wolves, foxes, hounds, beagles, shepherds, etc. Besides their appearance, they are pretty the same.
Cat People: Are agile, quick and capable of making great leaps. They tend to be weaker and smaller than humans. They stand about 4 to 4 1/2 feet tall. The Cat People are Bipedal and known for their cunning abilities in battle and normally lead battles of the people. They too, like the Wolf People utilize tools for building and fighting. Subraces are lions, cheetahs, cougars, small cats (tabby, maus, siamese, etc.), tigers, etc.. Besides their appearance, they are pretty much the same.
Bear People: The Bear People are strong and fierce. They stand from 7' to 8' tall and are the largest of the People. Bear People are often noble warriors. The Fur colors are of whites, browns, and blacks.
Deer People: The Deer People are the most numerous of the People but at the same time less numerous as they are a mix of races. Despite being mix of a variety of different mammal humanoids, they all stand on average between 5' and 6'. As a result, they are considered to be the most versatile. The Deer People represents an alliance of these races, and each race by themselves is actually a minority. The Deer in this group proposed and put together the alliance and the others at the time elected that all of them will be called the Deer People as a collective as a result.
Bird People: The Bird People are often called the feathered folk, and their colors posses an incredible amount of variety. They are the smallest of the People and stand 3 to 3 and 1/2 feet tall. All of the Bird People are capable of flying, which they use to their advantage, as well as their uncanny sight. However, because they are born to fly, their bones are hollow and therefore are as structurally strong as of the other races. Though they do have six appendages: 2 arms, 2 legs, and 2 wings.
Snake People: The Snake People are the strangest of the people, but are known for their mastery of the mystical arts. They are not known as powerful warriors but they do have them. Though they are limited as their arms are small. Their bodies are where their strength lies. Snake People do not have legs but are capable of using tools with their hands. The Snake people are not humanoid like the rest of the people.
Northern Kingdom Player Occupations
Non-Magic
Shooter: A master of ranged combat
Warrior: A master of melee combat
Riders: A master of Cavalry combat, though they do not use horses, but a variety of creatures, including lizards, to giant birds such as rocs.
Thief: A master of traps, pickpocketing, acrobatics, and has some knowledge of combat.
Slayer: A killer and master of quick strikes in melee and range.
Scout: A master of survival in the wilderness and normally serves as a guide. They are good archers and decent in melee combat.
Magic
Shaman: A master of protection and healing magic utilizing spirits
Majin: A master of offensive magic utilizing taboos. Taboos fuel the magical energy and requires one to pursue a taboo practice, such as not bathing or murdering innocents. It differs pending on the user. Though the latter of murdering innocents are considered to be evil.
Beast Master: Is able to form contracts with monsters and train them and call them to their aide in battle.
Mystic: A master of protection, healing, and offensive magic. Only the Snake People can be Mystics. At the same token none of them can be Shaman, Majin, or Beast Masters. Their powers are the same as the Black Mage and a White Mage abilites. Mystics as a result represent the most powerful casters in this world, unless of course someone could use Rune Magic.
Symbolist: A master of written magic. Symbol magic is used to instill magic into weapons, armor, and items. It can be used to create wards and circles. Symbol magic is often referred to as ritual magic since it takes 10 minutes if completed quickly to do any Symbolist magic. Symbolists do not adventure often as a result as their magic is poorly suited for battle. If they battle at all it'll be with items they crafted or in an area where they've had time to set up their magic ahead of time. Symbol magic is more powerful than other forms of magic but it takes much longer to employ All of it requires materials and magic instrument for drawing the incantations.
Character Profile Template
Name:
Race: (One of the Northern Kingdom Races listed above)
Occupation: (One of the Occupations listed above)
Gender:
Age:
Description: (Any extra information you want to provide about your character such as personality and physical description, family ties, friends, background information, etc. You can put these under sub topics too.
Note: Occupation describes what powers and abilities you have. But you can add specialties you might have in the description. Also you will begin with standard equipment. You will have opportunities to get better equipment along the way. I'll have a topic that lists what equipment you have as well as Runes.