Northern Kingdom Character Profiles

Norwaven

Deific Reality
Northern Kingdom Player Races

Wolf People: Are the most common race in the Northern Kingdom, much like humans are in the rest of the world. They have keen senses unlike humans and are slightly faster and stronger than humans. They are about 6 to 7 feet tall. The Wolf People are not as industrial as humans are, but they are resourceful and survivalists. Wolf People are bipedal and utilize tools to build and fight with as humans do. Their features, however, besides their hands are completely canine in appearance. The sub-races are wolves, foxes, hounds, beagles, shepherds, etc. Besides their appearance, they are pretty the same.

Cat People: Are agile, quick and capable of making great leaps. They tend to be weaker and smaller than humans. They stand about 4 to 4 1/2 feet tall. The Cat People are Bipedal and known for their cunning abilities in battle and normally lead battles of the people. They too, like the Wolf People utilize tools for building and fighting. Subraces are lions, cheetahs, cougars, small cats (tabby, maus, siamese, etc.), tigers, etc.. Besides their appearance, they are pretty much the same.

Bear People: The Bear People are strong and fierce. They stand from 7' to 8' tall and are the largest of the People. Bear People are often noble warriors. The Fur colors are of whites, browns, and blacks.
Deer People: The Deer People are the most numerous of the People but at the same time less numerous as they are a mix of races. Despite being mix of a variety of different mammal humanoids, they all stand on average between 5' and 6'. As a result, they are considered to be the most versatile. The Deer People represents an alliance of these races, and each race by themselves is actually a minority. The Deer in this group proposed and put together the alliance and the others at the time elected that all of them will be called the Deer People as a collective as a result.

Bird People: The Bird People are often called the feathered folk, and their colors posses an incredible amount of variety. They are the smallest of the People and stand 3 to 3 and 1/2 feet tall. All of the Bird People are capable of flying, which they use to their advantage, as well as their uncanny sight. However, because they are born to fly, their bones are hollow and therefore are as structurally strong as of the other races. Though they do have six appendages: 2 arms, 2 legs, and 2 wings.

Snake People: The Snake People are the strangest of the people, but are known for their mastery of the mystical arts. They are not known as powerful warriors but they do have them. Though they are limited as their arms are small. Their bodies are where their strength lies. Snake People do not have legs but are capable of using tools with their hands. The Snake people are not humanoid like the rest of the people.

Northern Kingdom Player Occupations

Non-Magic
Shooter: A master of ranged combat
Warrior: A master of melee combat
Riders: A master of Cavalry combat, though they do not use horses, but a variety of creatures, including lizards, to giant birds such as rocs.
Thief: A master of traps, pickpocketing, acrobatics, and has some knowledge of combat.
Slayer: A killer and master of quick strikes in melee and range.
Scout: A master of survival in the wilderness and normally serves as a guide. They are good archers and decent in melee combat.

Magic
Shaman: A master of protection and healing magic utilizing spirits
Majin: A master of offensive magic utilizing taboos. Taboos fuel the magical energy and requires one to pursue a taboo practice, such as not bathing or murdering innocents. It differs pending on the user. Though the latter of murdering innocents are considered to be evil.
Beast Master: Is able to form contracts with monsters and train them and call them to their aide in battle.
Mystic: A master of protection, healing, and offensive magic. Only the Snake People can be Mystics. At the same token none of them can be Shaman, Majin, or Beast Masters. Their powers are the same as the Black Mage and a White Mage abilites. Mystics as a result represent the most powerful casters in this world, unless of course someone could use Rune Magic.
Symbolist: A master of written magic. Symbol magic is used to instill magic into weapons, armor, and items. It can be used to create wards and circles. Symbol magic is often referred to as ritual magic since it takes 10 minutes if completed quickly to do any Symbolist magic. Symbolists do not adventure often as a result as their magic is poorly suited for battle. If they battle at all it'll be with items they crafted or in an area where they've had time to set up their magic ahead of time. Symbol magic is more powerful than other forms of magic but it takes much longer to employ All of it requires materials and magic instrument for drawing the incantations.


Character Profile Template

Name:
Race: (One of the Northern Kingdom Races listed above)
Occupation: (One of the Occupations listed above)
Gender:
Age:
Description: (Any extra information you want to provide about your character such as personality and physical description, family ties, friends, background information, etc. You can put these under sub topics too.


Note: Occupation describes what powers and abilities you have. But you can add specialties you might have in the description. Also you will begin with standard equipment. You will have opportunities to get better equipment along the way. I'll have a topic that lists what equipment you have as well as Runes.
 
Legend
Affiliations: Reputation with others this character has.

This represents quite a bit, 100 is the highest you can get, 20 isn't trusted. 20 is the lowest score you can have to be considered non-hostile to the point of being cooperative. You can have -100 too, which of course means you are are hated and considered to be a major threat, while the 100 of course would mean major ally.

So who can you have affiliations with? People or more specifically NPCs, characters we'll decide their own and will not be listed. You can have them with groups, like a mercenary band, a religious group, a country, or political factions within a country. Affiliations are basically your reputation with different people, factions, groups, etc. within the world. If an affiliation is not listed you either are unknown to them or someone that is not in their consideration.

Resources: Resources this character possesses will be listed here, for now that's just shillings which is your currency.

Superior Equipment: Superior Equipment in this character's possession.

Runes: Rune Relics in this character's possession.

List of Characters

Sivik Twinscale
-Zat
Affiliations
Northern Kingdom: 20​

Resources
200 shillings
Superior Equipment
None​
Runes
None​
Edge -NPC
Affiliations

Northern Kingdom: 60​
Resources
5000 shillings
Superior Equipment
Minor magic Long Sword​
Runes
None​
 
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Name: Sivik Twinscale
Race: Snake-Person
Occupation: Scout
Gender: Female
Age: 24
Description:

-Personality:
Sivik is earnest, straightforward, and generally good-natured. She takes her agreed-upon jobs seriously and gives her full effort once she's decided to do something. She's not the most eloquent person, but tries her best to be friendly. She likes to be active, and enjoys physical activity. She rarely seems to run out of energy.

-Background:
Ever since she was a hatchling, Sivik loved zipping around. While this was a pretty common trait amongst hatchlings, Sivik never really grew out of it. While her friends and siblings grew more content to spend half the day lazing on a warm rock or chatting around a warm fire, Sivik never really felt alive unless she was moving. Growing larger just meant she could push herself all the faster.

This led to her not having many close friends as she grew older. Everyone liked her; she was friendly, and always willing to lend a hand, but she was always off to do the next thing, rarely willing to stick around and socialize after her task was finished.
Instead, once Sivik had finished with her chores and helping out around the village, she'd shoot off for the forests, slithering her way through its fascinating depths. She hunted, sometimes using the bow she'd earned helping out the village boyer, and other times by simply chasing down whatever unlucky creature was to be her meal for the day. Not exactly a standard hunting method, but Sivik was fast and had twice the endurance of anyone in her village.

Thus, it was only natural that once she came of age, Sivik rushed right into training as a Scout.

It was not all smooth sailing. There was much to learn and chief among her lessons was that sometimes, you needed to slow down.
She learned the arts of moving quietly, and was forced to move carefully, slowly, only letting her body touch the ground only where it wouldn't cause a stir. She learned to keep herself hidden, staying low, where the white of her belly couldn't be seen, and again, moving slowly and paying attention to your quarry as to not reveal your presence.

It was taxing and worse. Her master once even forced her to spend three whole days coiled, hiding in a pit, and would not allow her to move an inch, lest she have to start again. Sivik nearly quit her training there, but she had set her mind to the task and couldn't bring herself to give up.
But, there was much to love in the work as well. She learned how to guide, ranging far, moving as fast as she could, and finding the easiest paths for her charges to follow. She learned to fight outside of just hunting, honing her archery skills even further, and training with shortsword and dagger. Her quick movements and boundless energy quite the asset in a fight, rather than a hindrence when she needed to keep still.

Eventually, she was a Scout in truth, well trained and skilled at her profession. While she still preferred to stay on the go, she no longer felt so uncomfortable keeping put. Her duties led her to travel wide, escorting caravans and travelers that needed a guide, and eventually, she decided to leave her village behind. She became a traveling adventurer, meeting all kinds of People as she offered her services for coin.

- Gear:
Sivik has a longbow, a shortsword and a dagger.
She wears light leather armor that covers her torso and goes about two feet down her body.
Sivik carries a traveling pack, filled with most of the things you'd expect to need on a journey.

- Appearance:
Sivik's build looks like this picture, but her body is about 2/3rds of the length:
View attachment 9993

Her coloration is more in line with this picture, however (Black on her top and back, and white on her front and bottom):
View attachment 9990

Her neck frills are normally not extended unless she's angry, but she can open them voluntarily if she wants to.
 
Name: Edge
Race: Wolf People
Occupation: Rider
Gender: Male
Age: 28
Description:
Edge can do melee without his mount but it isn't where he shines. He's best on his Roc or Tiger.
Edge is a Junior War Chief which is basically a Sheriff. Being a Rider allows him to be able to get around a large area quickly, so that's why he's War Chief in area largely considered the frontier of the Northern Kingdom.

Appearance:

View attachment 9994
 
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