The Evrensel Conflict OC Creation

Name: Karashok

Age: 40

Gender (Can be genderless too): Male

Sexual Orientation: Heterosexual

Species: Qunari

World and Universe they are from: Thedas, Dragon Age.

Appearance (Just a basic description of what your character looks like. Needs to be over four lines long. Please include basic shit like height and complexion, as well as physical build.): Karashok is a Qunari, and therefore stands around 2.50 meters tall, with very broad shoulders and a heavily muscular build. He has silver skin and two pairs of horns, one smaller pair that points forward (similiar to a ram) and a far larger pair that resembles that of bull horns, though pointed backwards. He has red eyes and short hair that is tied into a wolf-tail.

In terms of outfit, he wears a pair of simple leather pants, and a necklace with a wyvern tooth around his neck. He doesn't wear a shirt, but his chest, face and shoulders are covered in red body tattoos and paintings vitaar. Vitaar is magical in nature and actually harden his skin to an iron-like quality without hindering flexibility. While commonly used among the Qunari, it serves as a poison to other species and is fatal to them.

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A Qunari wearing vitaar.

Personality (Over six lines long.): Karashok, like many Qunari, often appears cold, rigid and devoid of emotions when spoken to. Years of living under the rigid teachings of the Qun, in which personal freedom is a grave taboo, has rendered Karashok often unable and unwilling to openly show his emotions, nor does he always regodnise certain emotions with other species, leading to him not fully understanding other societes that aren't governed by the Qun. However, just because he doesn't show it often, doesn't mean he's completely devoid of them. The more time he spends away from the Qun, the more he grows accostumed and comforteble with it. He is quite level-headed and not easily shocked, startled or surprised, and is generally focused on the task at hand, not being easily distracted.

Despite having left the Qun, Karashok does think there are some good things to the strict philosophy. However, he feels that the Qun sacrifices to much to achieve this. Still, he tends to view other species as clueless and selfish, though he is well aware of his own hypocrisy. He just doesn't care very much. He prefers not have close relationships with others, viewing it purely as business and nothing more.

History/Bio (Over eight lines long; no canon blending- as in direct interaction with canon characters.): Karashok was born in Qunandar, the Qunari capitol on the tropical island of Par Vollen. Like all Qunari, he never knew his parents, and was instead raised by the Tamassrans, who also observed and trained him. While initially bred to be a spy of the Ben-Hassrath, the Tamassrans saw that he had more potentiol as a warrior and therefore recommended him to the Antaam, the military branch of the Qun. At the age of 12 he joined, like most recruits for the Antaam, and started out as a simple guard near peacefull villages.

The older he got, and the more training and exsperience he received, Karashok eventually made a name for himself when he managed to discover a plot of the Crows of Antiva. One of the assasasins of this infamous assasasin's guild was hired by a magister from Tevinter to murder an important Kithshok , but was discovered and beaten by Karashok, though not killed. As the Qunari took the assasasin away to be converted and indoctrinated into the way of the Qun, Karashok was promoted to the Beresaad, a branch of the Antaam tasked with traveling through other lands to fulfill certain demands of the Qun, like gaining knowledge or converting others to the Qun. Karashok was 25 years old when this happened.

This was the first time he was confronted with the outside world that lay beyond Qunari territory, and while initially disgusted by the other species, he soon grew to see some advantages to their freedom. The longer he spended in the outside world, the longer he began to question the rigid teachings of the Qun, untill he eventually decided he could no longer properly serve the Antaam. Once he realized that, he had three options. He could consider serving in the Antaam anyway, turn himself into to the Ben-Hassrath in order to re-educated or leave the Qun all together and become a Tal-Vashoth, traitors who leave the Qun. He choose the third option and barely managed to get away from his commanding officers, ending up in the city of Antiva.

Having no skills beyond combat and simple tasks, Karashok did what most Tal-Vashoth who left the Antaam did. He became a mercenary and occasional bandit, being part of various mercenary groups for specific jobs, but always moving on alone after those jobs were finished. He also did freelancing work and turned to robbing random people when work was scarce and his pockets were empty. With this life-style, Karashok has traveled through Antiva, Ferelden and Neverra and various other nations, though he prefers to avoid Orlais, and Tevinter, as he finds Orleisian culture disgusting and because the Tevinter Emperium is mortal enemies with the Qunari. He has been living as a Tal-Vashoth mercenary for about 15 years now.

Powers (If your character has biotics, magic, a superpower, racial abilities, or anything that can be explained.): As a Qunari, Karashok can dish out and take more damage then the other sentient species in his world, and he can use his horns and claws to attack enemies as well. Aside from that, he doesn't have any magical or supernatural abilities.

Power limitations (The limitations of said powers, because nothing that will be accepted is limitless): None.

Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):

Two-handed weapon fighter: S
Sword and shield fighter: B
Spear-thrower: C
Hand-to-hand combat: A

Karashok was literally bred for war, as the Qunari take breeding very seriously. They don't practice the concept of marriage, and an order of priests called the Tamassrans decides who gets to mate with whom, to increase the chanche of producing a good soldier, worker, priest, scholar, hunter or anything else they were hoping to get. This means that a Qunari is usually extremely skilled in the field he was bred for, but it also means they are useless, sometimes even clueless, in other fields. Karashok is no exception. He's an excellent warrior and hunter, but he isn't able to do anything else beyond simple non-combat related tasks.

Weapon(s)/ Equipment (You may use pictures from any non-accepted fandom as a description, but all effects/abilities must be described. If it's any kind of technology, please give the specs.): Karashok uses a Qunari Battleaxe, ingraved with a Master Demon Slaying Rune, which adds extra damage to demons and other supernatural entities. It doesn't affect 'normal' creatures, but that's where the axe itself is for.

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Strengths: As mentioned above, Karashok is an expert with most heavy weapons, specializing in broad, two-handed weapons such as mauls, hammers, greataxes and greatswords. And as a Qunari, he is psychially very powerfull.

Weakness/ Fears: As a Qunari, and if enough buttons are pushed, Karashok can lose control and go berserk, being akin to an enraged bull in this state. He is also extremely vulnureble to magic or other biotics and other similiar powers. He is deeply afraid of magic, and is terrified of demons and even more so at the idea of being posessed by one, as that is what Qunari fear the most: to lose control over their own minds.

Other: Qunari do not actually have names. Rather, they have titles that refer to what role they have under the Qun, which can change if they rise through the ranks of their society. 'Karashok' is a Qunlat word refers to an infantry soldier.
 
Phew i feel rusty as hell making this character good thing i had word to sort things while i focused on creation >.<

Name:
Alicia Aeverlin
Age: 24
Gender (Can be genderless too): Female
Sexual Orientation: hetero – never explored further
Species: Humanoid/Human
World and Universe they are from: Morsa - Guerra Continua

Appearance:
170cm tall, waist long blonde hair and a sleek body build that shows signs of physical activity but little focus on muscle build. Her complexion shows hours spent under the gazing sun. And she has a scar streaking across her left chin under the eye reaching back towards the jugular. Grey eyes with a bluish hint that probably lacks any ability of giving a sharp look at all, gazes from her sockets. If one would give a general description of her features, it would be that they are somewhat elven like, pointy ears and all. For casual wear you will often find her wearing different kinds of simple dresses as her peoples culture would often prefer

Personality:
Alicia struggles with the ability to express herself well and to understand social ques, often overthinking what to do and how to act ending her not saying what she truly wants or needs and instead, puts others needs ahead to avoid the risk of conflict.
This also means she holds feelings pent up. Her mind caught in a fluctuating state of emotions that can burst out at moments. Meaning she worries a lot about things and often hesitates, doubting her own abilities to perform or achieve certain goals.
Longer conversations with the girl can give hint of the frustration constantly bubbling behind her outer mask of positivity.

History/Bio (Over eight lines long; no canon blending- as in direct interaction with canon characters.):
Alicia grew up in the Irdian faction a group of smaller cities and groups bonded together to fight for their own rights. The ability to create/shape the armor was unique to the region and gave them a certain edge against those they faced in the conflict. Growing up during the conflict she was forcefully grafted when the conflict escalated beyond their own home world. Pushing out into a set of other places to fight an even larger conflict. There she met a group of other young individuals who made a name for themselves stopping what seemed an even larger conspiracy. While herself never stood out to make a name, she became strongly connected to the group thanks to her ability to heal and while developing an intimate relationship with one of the groups specialists.
However, the war headed for a bleak future and what had seemed like a successful thwarting of the conspiracy turned out to be false ending in the destruction of the world. Trying to escape only Alicia managed to get away trough an accident on their ship that threw her into a gateway. Adrift both physically and mentally the girl found herself in the care of another young female named Layla. The leader of a ragtag bunch of people drifting around in space, took Alicia in without any questions and slowly nursed her back to health. Alicia came to look up to this strong character who seemed to move trough life more like a force of nature then a person. with little direction to where she was now she remained with the group drawn like a moth to light and clinging to it.

Powers: Regeneration that can depending on the situation even regenerate lost limbs and can also be shared with others trough close skin contact.

Power limitations: Regeneration saps energy limiting it to fully recovering blood loss, severe force trauma and growing back a limb per day. Pushing it beyond this will severely weaken her or even force her into a hibernation state until her body recovers.

Skills: Pilot- B, Sharpshooter – C, Tactician – D, Medic - D

Weapon(s)/ Equipment
EMA – a suit formed through a power that draws from her subconsciousness and forms into armor around her. It focuses on mobility(flight) and short burst outputs to temporarily boost defenses or offensive abilities. Low endurance when not activating extra suit functions. It takes mental energy to be used and only eight to ten hours at a time is recommended.
Smart missile system - that can fire up to four missiles before having to reload, reload takes about one hour.
Large caliber autogun - Holds five hundred rounds that are coated in plasma and medium firing speed. Range 500 meters.
Plasma cutter and plasma shield - for close quarters combat. Deactivates former weapons when equipped due to high power output.
Harden mode - that raises a sphere around the suit and dampens incoming damage to a minimum.
Boost mode - can for a moment focus suit energy into strengthening one core function of the suit.
Adaptive – her armor or exo suit can be adapted if each part remains similar to the original ones. It also requires her to shut it down during the change.

Strengths: Alicia has a knack for speed and reflexes to boot. Allowing her to quickly react with accuracy. She also knows a lot about treatment and medicine as she studied to become a doctor before joining military service.

Weakness/ Fears: Alicia is not good at being alone. Her early was sheltered and she developed a need for being around others.
Before her teenage life she had never experienced complete darkness and now it terrifies her. Thanks to inheriting the ability to form the armor Alicia has never really needed to use that much physical strength which means she is in a disadvantage in melee additionally she has never really fought without her suit and lacks combat skills outside it as she relies on it.
Lacking self-esteem makes her weak against mental attacks
 
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Name: Layla Walsh

Age: 23

Gender: Female

Sexual Orientation: Bisexual

Species: Human

World: Guerra Continua

Appearance: Layla wears a punk rock style t-shirt that's short around the waist, revealing her belly button. She has faded dark green jeans with holes, sneakers or boots if it's cold out, and a customized jean jacket with the sleeves ripped off. She has very pale white skin, with red-hair dyed to make her already red hair a brighter color. She has tattoos along her arms, her back, and one on her chest that's a sword. Hilt below her boobs, the sword goes down, and the handle is between them for a reason. *wink, wink, nudge, nudge.*

She doesn't wear much for battle, besides grabbing a Mass Effect like shield and her holster, outside of that, she still wears that clothing.

Personality: Layla is very open and care-free. She's definitely a prime example of a punk rocker, as she's very rebellious, does whatever she wants, and has the attitude of, as the great poetic sang, "Fuck the police." Still though, she's not completely worthless. She does seem to care for people, and is a very nice lady. Hell, she doesn't get that mad at all. And when she does, it usually doesn't last. Though she is stubborn and barely asks anything from people, including help. She doesn't take her work serious, as she does whatever she wants and doesn't seem to care who she offends in the process. She's a girl who gives not a fuck!

History: Layla's background will for now be left a mystery. All you need to know is she was apart of an old western gang, (she's originally from the Red Dead Redemption universe,) was about to die from law enforcement, and was saved by a man I shall not name for now. She is now in a gang of space-bandits. That is all.

Powers: None

Limits: None

Weapons/Equipment: She carries two weapons. A Heckler & Kock MP5 Sub-machine gun, and an old fashion LeMat Revolver. This weapon is more for nostalgia for her, as she also carries a Colt Python.

Strengths: Pretty good gunslinger and lover... Just adding that for fun.

Weaknesses: Is a bit of a hot head in battle is she gets aggravated.

Other:
 
Name: Acadia Kalakaua

Age: 23

Gender: Female

Sexual Orientation: Bisexual

Species: Human

World: Far Cry

Appearance: Acadia is 6'0 with lightly tanned skin. She has dark brown curly hair she usually let down to above her breasts, brown eyes, and is a slim but muscular woman, weighing about 130 pounds. Her usual attire is a red worn out bra covered by a blue button up shirt with the end tied around her waist, as well short pants with the legs ripped off and sandals. To say she wants to get the attention of others with her body is an understatement, so wants you to look at her and she is happy with the attention it brings.

Personality: Acadia, like most people from Far Cry, is rather...... Well, insane isn't the proper word, but certainly isn't normal. She has a fascination of death, but not as in she wants to kill everyone, but see's it as a spiritual passing of one world to another. Her religious beliefs are that of black magic and dark gods, so she's a bit strange in that department. She's a rather open individual and adventurous, but also isn't afraid of knocking a few heads together until their skulls shatter and performing spiritual rituals, such as drugging people without their consent and making them do things she wants them to do like a puppet. In a lot of ways, she can be seen as a bitch, as she does whatever she wants, however she isn't as dumb as people may believe. She is rather intelligent for someone with a mind like hers. And of course, where would she be without being teasing and flirtatious with anybody.

History: Acadia was born on the Rook islands, the southern one to be exact. Her mother belonged to the same tribe as Vaas' sister, however her father was a pirate from the other island. He met her when she was captured, however her father wasn't like the other pirates, he was less psychotic than them. Her mother took that opportunity to manipulate him a little, acting friendly and even flirting with him until they eventually conceived and she escaped while he was cuffed to her cage. Skip ahead a few months, Acadia was born and was raised into believing voodoo, dark magic, spells, and dark gods by her mother. The relationship wasn't a bad one, as Acadia was treated like she was royalty. In fact, her mother had convinced her she was the child of one of their gods.

She was to lead the Rook islands as a mortal, but when she passes away, she will become a god herself from her loyal followers. This gave Acadia a bit of a bad mental state, as she did a lot of things. Burned people alive, sacrificed the pirates by cutting off their genitals and letting them bleed to death, stealing whatever she felt she deserved, held orgies where she would poison her guests, and even created different kinds of drugs for her to use on people she deemed beneath her. These drugs would either bring them to suicide, or she simply controlled them. By 19, she was feared by the islands and many had tried to kill her, but none succeeded. The last one though nearly did, as an explosion went off on a board she was using. There was a bomb hidden inside the boat to kill her, but the bomb had a delay of about 10 seconds and let off a small screeching noise that Acadia followed to find the bomb. She jumped off before it finally went off.

She washed ashore with some injuries, but was still alive. That's when she was found by Layla, who was visiting the island to sell weapons to them. She saw the explosion and came across Acadia, where she took here away before pirates could find her. She healed Acadia up, and from then on they were friends. Now, with her discovery of the multiverse and that Layla had a way of teleporting around, Acadia figured to maybe explore it and see if she could build herself a small empire for herself when she ascends to godhood. And why not make a few bucks on the side with Layla by being a bandit?

Powers: None.

Skills: Gun expertise-B, Sword wielder-B, Chemist-A, Lover-S.

Weapons/Equipment: She doesn't really have a gun she uses a lot, usually whatever she can find around the hideout for Layla's gang will do nicely. She does find herself fond of Light Machine guns, but she usually carries a machete when going into battle. As well, several small bags of her home made drugs and hallucinogens. You never know.

Strengths: Pretty good at love makin' and drug makin'.

Weaknesses: Bitch, ego maniac, and has a need for attention from people, and if she doesn't get it, I refer to you the beginning of this.




Name: Luca Mapen Bodtanti

Age: 22

Gender: Male

Sexual Orientation: Bisexual

Species: Human

World: Guerra Continua, but came from Carthage during the first Punic war in 264 BC

Appearance: Luca is around 6'1 in height, weighing 190 lbs. He's got a lovely shade of tanned skin, as all Italians do, with light green eyes and jet black hair slicked back with hair gel. He's got very smooth facial features with his chin slightly pointy. In fact, he looks at lot like Acadia, like he is her brother. If it weren't for the eyes, you would think they were twins. He's cleanly shaven, but his body does have some hair, not a lot, but some. Well built man for a soldier for hire, and he always looks to have his back straight when addressing someone. His casual attire is a white tank top with dark blue jeans and amazingly crocs. He loves crocs, when not at work he wears nothing else but crocs. When on the job, he wears basic SWAT-like gear, all black with the symbol of Carthage on his upper right arm.

Personality: Luca is a very nice and loyal man, as well a very hard worker, though admittedly has some faults. For one, he's terrible for asking help. He's always been a believer in trying to help himself rather than rely on others, and that mindset sometimes puts him in a corner he can't get out of, like if he was in a firefight, he'd rather go it alone, like he's the sacrificial lamb for the slaughter. Another is his self-conscious behavior. He quite honestly thinks himself not worth much for anyone. He suffers from anxiety, depression and dyslexia, and he believes himself weak and pathetic with this issues. When he gets down, he truly hates himself for being 'worthless.' Still, he tries his best to keep going with the support of his gang members, doing the best he can.

History: Luca was born in the year of 283 BC on the island of Sicily under the rule of the Carthaginian empire. He was the third child of a very wealthy family, with his father being a trader of goods and luxury, while his mother was one of the most decorated teachers on the island. He had an older brother and sister, his sister being the oldest, while his brother was five years older than him. His family was quite famous on the island, but Luca had to endure a lot of hardship in his youth. For one, he had a hard time learning, as he could barely read thanks to what was unknowingly dyslexia. His father believed Luca was simply stupid, and Luca eventually also believed that, since no matter how hard he tried, he just couldn't read. He was also heavily bullied by children who also thought he was an idiot, and his mother eventually pulled him from school, eventually teaching him herself.

Luca looked down on himself though, as his older siblings had graduated school, but not him. Wanting to prove himself, by 15 years of age he had joined the Carthaginian navy as a way of proving himself. He had slowly made his way up the ranks over time, becoming one of the most decorated soldiers on his ship thanks to some hard work. By age 19, the first Punic war began between the growing Roman Empire and Carthage. He didn't become involved until the first battle for Sicily, the Battle of Agrigentum. The city was under the control of mercenaries called Mamertines, who were then defeated by the Romans occupying the city as a way of expanding the empire. The Carthaginian navy was sent in to take control and sieged the city, once again taking it back for Carthage. However, the city was then blockaded by Romans and began trying to starve the city into submission.

An additional Carthage army was sent in to try and drive the Romans away. Both Carthaginian forces attacked, but failed and were defeated in battle. As the Romans finally entered the city, Luca and a small number of soldiers stayed behind to give the other forces time to retreat. He fought hard, but was defeated when a rogue catapult missile landed near him and his men while fighting off the Romans. He was alive, but barely, with Romans tossing his body into a pile of carcasses; believing he was dead. He crawled his way out and tried escaping, but with a broken leg and loosing blood, he was sure he would die. However, he was rescue! But by the strangest of beings. A lady by the name of Valencia Hodari. She was in Sicily with her friend Layla, having found a universe that was set in the ancient times and tried finding valuable items they could salvage after battles. Taking pity on the soldier, she rescued him and nurtured him back to health. While the transfer from ancient times to modern day has been bumpy, he works for Layla's multiverse gang of outlaws, as he owes her a life debt.

Magic/Powers: None

Power Limitations: None

Skills: Weapons Expert: C, he's still getting used to new age technology -- Hand to Hand: D -- Reader: D-, he can read the basics, but that's it -- Loyalty: S

Weapons: A Cavity 9mm, Chimano 88, and a combat knife hidden in his boot.

Strengths: He's a very loyal soldier, unflinching.

Weaknesses: Besides the dyslexia, he's what I like to call an 'a man of ancient Rome, living in the age of modern war.' While obviously not Roman, his training is literally thousands of years old, so he is very old fashion.

Other: He's a bit pathetic when you look at him.... But kinda lovable at least?
 
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Name: Mizelia

Age: 30

Gender (Can be genderless too): Female

Sexual Orientation: to be discovered

Species: Twi'lek

World and Universe they are from: Star Wars (much of the story was community made and not Legends Canon or disney canon)

Appearance (Just a basic description of what your character looks like. Needs to be over four lines long. Please include basic shit like height and complexion, as well as physical build.):
Mizelia is a Rutian Twi'lek (blue) and is about 1,68 meters tall. She isn't very muscle-built nor physically weak. She wears a light-brown tunic. As a Twi'lek she has no tattoos that could be seen on other Twi'lek. She has no hair.
Most of her equipment is on her belt.

Personality (Over six lines long.):
Over the years, Mizelia did change as a person in regards to personality. Starting to get more serious about things. Yet still caring about her peers, wanting to help them even if she shouldn't. Knowing that her past actions don't suit a Jedi, she is trying to change. She has stopped using blasters and explosive and generally tries to avoid using them. While still trying to be positive, she does find it hard sometimes to stay positive. In the past, she tended to hold grudges on people, though this has generally been gone.
One thing that hasn't changed very much is her curiosity, she still wants to seek out things unknown to her. Yet knows to an extent when she should back off regarding knowledge, like the Dark Side of the Force.

History/Bio (Over eight lines long; no canon blending- as in direct interaction with canon characters.):
Mizelia was born on the planet Coruscant around 340 ABY. She was found Force sensitive a week after her birth but was allowed to stay with her parents. Their home was a few blocks away from the then abandoned Jedi Temple on Coruscant. At school, Mizelia was known as an optimistic, curious and friendly girl, though also known for struggling with learning by reading. She was also known for learning really well from other’s example. She is known by her parents also as a good woodcarver, as she does that a lot at home. Outside, she sells those woodcarvings due to a lack of room and she won’t be able to woodcarve if she doesn’t get money for wood. One day while she was selling woodcarvings, she was confronted by her parents and a Jedi. Her parents told her to go with the Jedi, she did doubt for a moment, but her parents managed to convince her and she went with the Jedi. She went with the Jedi towards Rannon as a Hopeful. However, a few days after her department from Coruscant. The Sith struck at the temple of Coruscant, killing over 456 000 civilians and several Jedi including one of the Councilors of the praxeum at Rannon. Mizelia does still not know what happened to her parents. Around 351 ABY, she became an Initiate and learned from Jedi Master Dithaal meditation. Over a time of 5 years, she tried to be at as many classes and trips as she could, learning quite some things from the Jedi. During one trip she went with a group towards the temple ruins on Arkania, a temple which was the location of a battle around 337 ABY during which the Imperium attacked the enclave to prevent the Jedi of creating a cure for a plague that was specifically made to kill Force users. Here she experienced a Force memory of a Jedi being choked and thrown off a bridge into a cliff as well as the sounds of blaster fire and lightsabers from that attack.
Since then she has learned quite some as well as meeting many new students. She was also taken as a Padawan years later by a Cathar. Under his tutelage, she learned Form II to Form IV. Aiming for Form VI, Niman. She also learned quite a few Force powers, including Force cloak and healing.

Powers (If your character has biotics, magic, a superpower, racial abilities, or anything that can be explained.):
The Force
Burst telekinesis (Force Push): B
Force Pull: C
Force Speed: B
Sustained telekinesis: B
Force Jump: B
Force Sense B
Tapas: B/C
Telepathy: C
Curato: B (regenerating stamina)
Force Heal: B (on self), C (on others)
Absorb: C
Protect: C
Force Cloak: D (mind-trick)
Illusions: E

Power limitations (The limitations of said powers, because nothing that will be accepted is limitless):
Prolonged usage of the Force will tire her.

Skills (Any skill your OC is particularly adept at, from swordsmanship to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):
Lightsaber combat:
Form I Shii-Cho: C
Form II Makashi: C
Form III Soresu: D
Form IV Ataru: C

Woodcarving: A

Blasters: D
Explosives: E
Unarmed combat: D
Piloting: E (never flown outside simulation)

Weapon(s)/ Equipment (You may use pictures from any non-accepted fandom as a description, but all effects/abilities must be described. If it's any kind of technology, please give the specs.)
A single-bladed lightsaber with a green lightsaber crystal. The majority of the casing is made out of Brylark wood, a wood originating from Kashyyyk which is the only type of wood strong enough to be used for lightsabers. Other than that, there are no noteworthy details.
A datapad
A holocomm
A rebreather that works underwater, can be used up to 2 hours. Also protects again gas. Most likely doesn't work in space.
Emergency beacon
Grappling hook, has a max reach of 20 meters

Strengths:
Learns well from other's example.
She is quite well with the Force.
She has quite a lot of stamina.

Weakness/ Fears:
She lacks life combat experience (not a spar or simulated).
She feels very uncomfortable in small rooms lacking a usable exit.
Her Lekku are a weak spot and quite fragile.

Other:
Mizelia knows Ryl and Galactic Basic.
 
Villain character:


Name: Strife

Age: 289

Gender (Can be genderless too): classified male

Sexual Orientation: based on necessity

Species: Artificial lifeform or possibly Arellen cyborg, internal architecture access limited.

World and Universe, they are from: Origin Unknown – last known position, Guerra Continua

cyborg2.jpg

Appearance (Just a basic description of what your character looks like. Needs to be over four lines long. Please include basic shit like height and complexion, as well as physical build.):
Armored artifical unit outershell can change colour for adaptive camoflauge but often remains in brushed steel, Stands roughly 3 meters tall with a weight of about 1 ton. The image is him pretty much - he is that!

Personality (Over six lines long.): Strife is a logical thing mostly observing and analyzing the input received before acting. His behavior is crude and tends to be pragmatic each action has intention and goal. The emotional matrix is still a curiosity to him it seems to make him react and understand emotions but at the same time lack ability to give him any insight beyond the surface why his makers added it is a mystery. He does enjoy hunting though and has a strange liking for causing pain. Not only is pain efficient for reaching results but also seems satisfying to inflict even though he doesn't feel much at all when doing it.

History/Bio (Over eight lines long; no canon blending- as in direct interaction with canon characters.):
Activation and notation of last log before suspected memory wipe sets age at approximately 289 years. First command detected was a warrant of biological subject to hunt down. Sub file upon clearing main mission stated exploration and await command for further missions.
After sixty years, personal mission added. Self-origin search. Research and discover own history before first known log entry.
One hundred years of searching and hunting low success rate on personal mission. Main command success rate, ninety six percent. One thousand three hundred and forty-six subjects of biological and artificial origin caught or killed.
……
Strife is a hunting unit known amongst the beings in the sector where he woke up. Hunting down targets for police, military or organizations based on highest bidder to the unknown unit that sends his orders. While unknown primarily about his background there is some rumor that he is a study subject on artificial intelligence growth during specific parameters. Capable of hacking and taking over other automated systems and enforcing high combat capabilites allowed him to not only hunt down individuals but also entire organisations rarely having to back off to recover or change his strategy. However a high energy field manipulator did almost bring him down. If it had not been for the female he had injured to lure the man out had gotten in harms way Strife would have been terminated that day.

His background is mostly unknown to himself but some know that he was built by an ancient civilisation that now was extinct. However somehow his program was reactivated and someone got their hands on his command routines.

Powers (If your character has biotics, magic, a superpower, racial abilities, or anything that can be explained.): Cloaking field capable of masking signatures across the wavelength spectrum of radiation and light also able to suppress sound vibrations. – does not counter direct or active sonic, particle or radar scans.

his artifical traits are extreme physical abilites as he is a combat purpose machine. In modern terms he could crush an Abrams tank and easily sink a cruiser with a few well directed shots. Though those are the big easy to hit targets. It's the small nimble ones that are difficult. Or really advanced units with shields and rivaling weapons.

Power limitations (The limitations of said powers, because nothing that will be accepted is limitless): Max cloaking output that covers all functions is more susceptible to disturbances making it easier to overload. Recharge 25 minutes. Active usage drains energy in 4 hours, 5 days when immobile. Emptied reserves recharge in 2 days or in recharge mode after 3 hours.

Pushing the high abilites of his body drains energy the more it's used the faster it goes.

Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):
Melee combat – SS, Interrogation – A, Piloting – A, Engineering – A, Cyberwarfare – SS, Analysis – B, Tracking and investigation – SS

Weapon(s)/ Equipment (You may use pictures from any non-accepted fandom as a description, but all effects/abilities must be described. If it's any kind of technology, please give the specs.)
Particle lance – disintegrates standard armor of most known materials within moments – weak against plasma shields and magnetic deflectors. – slow firing rate or concentrated continuous beam.- quite easy to avoid when you can see it.
Thermal war axe – blade sends out heat radiation to weaken struck materials.
Mine launcher – launches proximity, remote or timed mines alternative ammo can be hacking plugs, or surveillance bugs.
Nano forge – deployable manufacturer for procuring munitions and resources on extended operations. Requires natural resources to be collected for production. Production is limited to small arms and infantry gear.

Strengths: Artificial body allows for extreme physical attributes that can be boosted. Will not go down unless inner core is destroyed, unit will recover if left alone. Outer armor is highly durable with reactive energy shield against energy attacks.

Weakness/ Fears: Limited energy reserves and recharge pushes unit to seek out and secure energy sources for extended operations. Physical self-preservation is low most defenses will not be used unless attacks do damage. Adaptiveness is slow but efficient.

Other:
 
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"What does it mean to be a Hunter? I say, it's all about where you belong. The Warlocks have their libraries, the Titans have their walls... But Hunters belong in the wilds. Out there, you wanna live? You better have a quick shot, or a sharp blade. A lot of us are loners. But that's not the only path. Some of us know the difference a Fireteam makes." - Cayde-6, Hunter Vanguard.

Name
: Vortex-25

Age: N/A

Gender: Female

Sexual Orientation: N/A

Species: Exo

Universe:
320


Appearance:
gpCRqfT.png


Personality: Vortex-25 had numerous personality changes due to her memory being wiped 25 times (Hence the 25 at the end of her name) but her current personality revolves around being a team-player and friendly to her teammates. She dedicates herself to be a strong ally both with the team and as a lone-wolf, surveying the area before advising her team on what's going on. Outside of battle, she is quite sociable and makes light humour of certain situations. Aside from this though, she always cares about the people close to her and those in her fireteam as she fights for the same reason as all other Guardians: To defend Earth and it's citizens from the Darkness. Sometimes she exhibits interest in learning new things as she has had the time to hang out with numerous warlocks as well as taken strategy tips from long-reigning Titans. Overall, Vortex is a kind, caring and dedicated character and can fill any role in the team.

History/Bio: After her 25th memory wipe, she was deemed to be defective and was tossed aside by her creator, and left to rot in the outskirts of the Cosmodrome in Old Russia. Left there for many years, it was to be her doomed fate until a Ghost appeared and revived her, declaring her to be his "Guardian." After taking up this opportunity, alongside the fact that she had no choice in the matter other than to stay dead, she went on her quest to defend Earth alongside her fellow Guardians and Exo's against the forces of the Darkness, travelling from planet to planet defeating Fallen, Vex, Hive and Cabal along the way, leading all the way to the Vex homeworld: The Black Garden on Venus, in which she destroyed a Heart responsible for the rapid increase in Vex activity. She then went on alongside five other Guardians to defeat numerous threats to Earth, including the Hive God Crota, the leader of the House of Wolves; Skolas, the father of Crota; Oryx, and stopped a new arrival of Siva Fallen on Earth.

Then the fated day came where a branch of Cabal known as the Red Legion attacked Earth in full force and decimated it's defences including taking the lives of many Guardians and sealing off The Traveller, the source of the Guardian's Powers. Vortex had to evacuate the city after finding her Ghost and regrouped with humans outside the Last City's walls. After gaining some new equipment and armour, she ventured to a shard of the Traveller and successfully regained her light back as well as learning a entirely new power known as the Arcstrider. Using this, she united the Guardians and launched a counter attack against the Red Legion and successfully eliminated their leader; Dominus Ghaul, who was siphoning the light out of the Traveller and using it to his own ends.

After those events, she continued her duties wherever she could: Leading strikes against the various factions, completely patrols and routing out the remaining Red Legion out of the Last City.

Powers:

Golden Gun
Golden_gun_icon1.png

One of the three Hunter Subclasses, the Golden Gun summons forth a hand cannon powered by the strength of Fire (Appropriately named Solar) which deals large amounts of damage to large targets, and one-shotting weaker enemies. Outside of the main ability, this subclass grants Vortex the ability to use Incendiary Grenades (Which is like a regular grenade but releases a fiery explosion instead and burns the target for roughly 5-7 seconds.), Swarm Grenades (Which summons floating smaller grenades that home in on nearby targets dealing minor damage. Can spawn from 6-10 mini grenades once making contact with something.) and Tripmine Grenades (Which attach to surfaces and acts as a trap, exploding when an enemy walks through it's laser sight.)
Main Ability Strengths: Eliminating weak enemies in one shot and capable of dealing large amounts of damage to durable targets. Penetrates through targets if they are lined up.
Main Ability Weaknesses: Unable to deal Precision Damage. (Shooting the head or any weak-spot does not deal additional damage) Can only be shot three times.

Arcstrider
Arcstrider_crest.png

The second of the Hunter Subclasses, the Arcstrider summons forth a staff made out of pure lightning (Appropriately named Arc) which specialises in diving around and dealing damage to crowds of enemies. This ability also allows the hunter to lunge themselves closer to their opponents, increasing the hunter's speed considerably. Outside of the main ability, this Subclass allows Vortex the ability to use Flux Grenades (Which essentially act as a Sticky Grenade, sticking to targets and dealing bonus damage if stuck to an enemy.), Skip Grenades (Which when they hit a surface, split into 4-5 smaller grenades which seek nearby targets.) and Arcbolt Grenades (Which when thrown, spins around on the spot and then strikes any nearby targets with Arc Lightning.)
Main Ability Strengths: Effective Crowd Control. Increase in agility.
Main Ability Weaknesses: If enemies can keep their distance, this ability is useless.

Nightstalker
Nightstalker_crest.png

The third and final Hunter Subclass, the Nightstalker summons forth a bow made of Void Light which when fired, can create a Void Anchor which launches void tethers towards nearby targets, both suppressing them and making them more vulnerable to damage. Outside of the main ability, this Subclass allows Vortex to use Vortex Grenades (Which creates a small sphere of Void Energy which deals damage to nearby enemies caught in it. It lasts for 5-8 seconds.), Spike Grenades (Which act similar to the Tripmine Grenades offered by Golden Gun, except it emits a wide cone of Void Light, damaging enemies caught inside it.) and Voidwall Grenades (Which creates a horizontal flame of Void Energy from the center of explosion, causing constant damage to enemies that touch it. It lasts for 5-8 seconds.)

Marksman's Dodge
Marksmans_dodge_icon1.png

The Marksman's Dodge is associated with every Hunter Subclass, allowing them to quickly dodge to the side and resume engagement. This also automatically reloads the hunter's currently-equipped Weapon after dodging.
Strengths: Allows for quick dodging of Gunfire. Automatically reloads currently-equipped weapon.
Weaknesses: Can still be fired at.

Triple Jump
Triple_jump_icon1.png

Available to all Hunter Subclasses, this ability allows the hunter to jump three times, allowing them to gain better distance and height from the target or used for general exploration.
Strengths: Increased Height and better exploration.
Weaknesses: N/A

Skills(Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):
Hand Cannons: A
Scout Rifles: A
Auto Rifles: B
Pulse Rifles: C
Submachine Guns: B
Sniper Rifles: S
Shotguns: B
Fusion Rifles: C
Grenade Launchers: D
Swords: C
Piloting: B
Tactician: C
Scouting: B

Weapon(s)/ Equipment:

Primary Weapon - Nameless Midnight - Scout Rifle
bn8tXkw.png

Stats:​
AttackImpactRangeZoomAimStabilityEquip SpeedMagazineRecoilRate of FireFire ModeReload
426246206244471679180Single50
[TBODY] [/TBODY]
Description:
A medium rate-of-fire Scout Rifle, the Nameless Midnight is a Kinetic Scout Rifle (Meaning no elemental damage) which operates at medium to long range with a fairly fast reload speed. It's built with a Precision Frame which makes the recoil more predictable.
Special Perk:
pzEbpHw.png

Explosive Payload - Projectiles create an area-of-effect detonation on impact.

Energy Weapon - Older Sister III - Hand Cannon
ENQWTjB.png

Stats:​
AttackImpactRangeZoomAimStabilityEquip SpeedMagazineRecoilRate of FireFire ModeReload
428448146147521190140Single40
[TBODY] [/TBODY]
Description:
A medium rate-of-fire Hand Cannon, the Older Sister III is a Energy based Hand Cannon which was given to Vortex with Solar Damage bullets. It was built with a Adaptive Frame making it a well rounded, reliable and steady weapon.

Special Perk:
nVe0nU4.png

Ambitious Assassin - Overflows the magazine based on Rapid Kills before reloading.

Power Weapon - Gentleman Vagabond - Sniper Rifle
wJxl1X4.png

Stats:​
AttackImpactRangeZoomAimStabilityEquip SpeedMagazineRecoilRate of FireFire ModeReload
4290684349363836072Single42
[TBODY] [/TBODY]
Description:
A slow rate-of-fire Sniper Rifle, the Gentleman Vagabond is a Power Weapon which was given to Vortex with Arc Damage bullets. It's designed to deal heavy damage from a distance and was built with a Aggressive Frame making it a high damage weapon with a large amount of Recoil.
Special Perk:
i840ogy.png

Dragonfly - Precision kills cause a elemental damage explosion.

Strengths: Effective team-player. Coordinated, knowledgeable of various terrain and effective scout/recon. Long range specialist and precise shooter. Easy to get along with and socialise with.

Weakness/ Fears: Can sometimes take the lone-wolf path and desert her team if she deems it necessary. Can be outgunned by a smarter and more precise opponent.

Other:​
"In its dying breath, The Traveller created the Ghosts to seek out those who can wield its Light as a weapon. Guardians. To protect us and do what the Traveller itself no longer can."The Speaker
240

As she was resurrected by a Ghost forged in the light of the Traveller, she forever has a loyal and informative companion at her side known as Ghost. Serving as her companion, the Ghost can hack into anything technological and gain information/access switches and various other useful functions inside of whatever he hacks. He also has a considerable amount of knowledge regarding their world and is always eager to learn more.​
 
Name: Brandon Tisdell

Age: 60

Gender (Can be genderless too): Male

Sexual Orientation: Heterosexual

Species: Human

World and Universe they are from: Guerra

Appearance: Brandon stands at 7’4”, with his skin pale white and wrinkled. He has dark green eyes and a nose that has quite obviously been broken multiple times during his life. He is stocky, and dresses in large amounts of Kevlar whenever he is on a mission. On his back he carries an LMG, with ammunition on his left side and explosives on his right. Brandon is dressed in a thick, dark green cloak and fatigues.

AFTER:
The entirety of his jaw, from neck to chin, has been replaced with smooth grey metal that seems to flare up the flesh on the upper part of his head in pain. Similarly, gone are his arms and legs, instead replaced with clunky, almost blocky prosthetics, uneven and with wires and pipes containing mystery liquids trailing along the outside. His fingers and toes are rectangles, with his arms and legs uneven and acting as a prison for his tortured nerves, which are encased by metal within, bringing endless pain. He is not given clothes, with he entirety of his junk having been removed.

Personality (Over six lines long.): Brandon is rough and brash, viewing violence as more of a first resort than anything else. He takes pleasure in combat, and actively puts himself up against greater and greater numbers in order to test himself. He despises being given orders or being controlled in any way against his will. He relishes in the sheer violence of killing, and although he prefers it when they fight back, will take any opportunity to do so.

History/Bio (Over eight lines long; no canon blending- as in direct interaction with canon characters.): Born on the planet Silva, Brandon lived as regular life as was possible in the torn Galaxy, as a member of mother Earth’s grand reach. At the age of 18, Brandon signed up for the Silvan military in a fit of patriotic anger as the wars of secession between Earth and her child planets began to rage. It was there that the young man found his calling, as he relished the brutality and violence of the battlefield, laughing as he slaughtered for whole years.

Eventually he was designated for the special forces, after being the sole survivor of missions that his platoon had been tasked with (investigations into why this occurred only began finding the truth decades later). From there, the now grizzled soldier acts as both the heavy firepower and experienced senior to those under, and even above, his station, even long after the secession wars had ended.

Powers (If your character has biotics, magic, a superpower, racial abilities, or anything that can be explained.): AFTER: Brandon’s skin is tougher than tempered steel, and his bones near unbreakable due to his flesh being melded with metal.

Power limitations (The limitations of said powers, because nothing that will be accepted is limitless): Brandon’s rate of healing is heavily slowed down, and his diet now requires a lot more steel in it than any living being’s should.

Skills:
Gunnery: S
Hand to hand combat: SS
Driving: D
Explosives: S

Weapon(s)/ Equipment:
BEFORE: Brandon is equipped with a Light Machine Gun, capable of firing at extreme rates at extreme velocity. He wears Kevlar body armour around his torso. He has two fragmentation grenades in his hip, coupled with a twelve shot pistol and combat knife. On his other hip jangle two canisters containing his ammunition.

AFTER: His limbs are capable of easily shrugging off even the highest calibre of bullets, and are capable of easily breaking through walls. Within Brandon’s legs lie compartments where his weapons are kept, the upper thigh rotating to provide:
An extendable shield made of the same metal and his limbs, capable of extending into a large barrier that he can use to protect others with.
A railgun, almost the length of his entire leg. Capable of punching through multiple solid walls of concrete. Requires a cooldown time of a few minutes.
His right arm is capable of shifting into a powerful minigun, fed ammunition from where it is stored in his shoulder and legs.

Strengths: Lives and breaths violence and is really damn good at it.

Weakness/ Fears: Is not a people person, and relies on intimidation to get anywhere. Needs outside influence to stop him from slaughtering once he is on a rampage. He fears that one day his body (both Old and Robotic) will one day fail him and leave him weak and at the mercy of others.
 
Name: John Hammond

Age: 19

Gender: Male

Sexual Orientation: Heterosexual

Species: Human..... Well, humanoid now

World: Guerra Continua

Appearance: John's stands around 6'4, and before the operation, had tanned white Caucasian skin with brown hair reaching down to his eyes, brown eyes and a handsome young face. He looks like new blood for sure, having a more pretty boy look to him than that of a killer. But after the operation, ooooooooooooohhhhhhhhhhh boy. For starters, his skin is yellow like he's from the Simpson and his hair is pure white like snow, while also short that's usually a little messy. His left eye is white with a deep shade of blue for his iris, while his right is black with a blood red iris like a Ghoul. He has only one attire, which is a standard military kevlar attire that looks a little something like this:

fdb9049629cefd4f24634d392d48a28c.jpg


He barely ever wants to take off the armor as well, not wanting to see any part of his body. He's horrified by ut.

Personality: There are three sides to John: When he's in his attire, he acts like a hired thug, a stealthy assassin who blends into the shadows. He doesn't speak and he stays in the background with an intimidating presence, as you don't know what he could do next. The other side though is completely different, as when he's out of his suit, he's like a pre-teen. He's quiet, but like a mute child who simply doesn't speak because when he does, he stutters like he's talking to a crowd of people. John just mainly keeps to himself and doesn't try to bother anyone unless requested by his 'officials,' meaning his team. His third side is the most worrisome, as he literally turns into an animal. It's almost like split personality, as one second he is a machine, but when the armor comes off, he's fearful of everyone. It doesn't help he suffers from PTSD, both from the operation and his unfortunate 'incident.'

History: John's history is a very dark and disturbing one. He is technically a bastard, as he was an accident by his mother and father for not using protection when they were in their late teens. While they tried to stay together, his father left him and his mom; running off with another woman. She was financially supported by her parents and small time job, doing whatever she could to take care of John as they lived in a one apartment building by themselves. However, his mother was undiagnosed with schizophrenia, and as John grew older his mother's condition grew worse. She became paranoid of everything, and would both psychically and verbally abusive to John. She restricted many of his activities and people he could be with, and should he act out of line, the punishment would be severe.

He would be locked in closets, forced to kneel on sharp rocks, whipped and smacked, even starved by being locked in the basement. The worst was when she purposefully ran him over with her car because he came home late. He was nine when that happened, and his left leg was shattered, while he could barely move his right. It wasn't until two days after that he was checked into a hospital that his mother was charged with child abuse and taken away. She died in prison from suicide, and John was left in the care of his grandparents. When he was in his teens, John was one of the top bullies in his class, beating up anyone who pissed him off and threatening people with death, even bringing in a knife to school at one point. He never graduated high school, dropping out in his Junior year, but did enroll into the Siva military when he turned 18.

His superiors noted him as 'disrespectful to officials, reckless, fights soldiers in his unit, and has been noted to have verbally assault female soldiers.' However, into the first year of time in the army, he went from being reckless to quiet. After a mission took place with another officer, Brandon Tisdell, John began keeping to himself and started to suffer from waking nightmares. While no one knows what happened on that mission, as details have been kept under wraps, it still affects John even to this day.

Powers: None.

Skills: Hand to hand, B -- Weapons expertise, B -- being a pet, S

Weapons/Equipment: besides the armor, he carries around a combat knife, MR6 handgun and ICR-1.

Strengths: John's good with combat in his body armor.

Weaknesses: He's also an easily scared person when the suit comes off, and is easily manipulated by others.
 
Name: Saije’zi’kajavii, Cipher Nine

Age: Unknown

Gender (Can be genderless too): Female

Sexual Orientation: Straight

Species: Chiss

World and Universe they are from: Star Wars

Appearance (Just a basic description of what your character looks like. Needs to be over four lines long. Please include basic shit like height and complexion, as well as physical build.):

Personality (Over six lines long.):
Cold, calculating and ruthless. Always working in the best interest of the Empire. While she does know that Sith could interfere whenever they want with Imperial Intelligence, she never liked it and often preferred that Sith stayed out of Intelligence business as they wouldn't help much if not working against intelligent operations. She is not used to using her original name as she worked for a very long time with her code name 'Cipher Nine'.

History/Bio (Over eight lines long; no canon blending- as in direct interaction with canon characters.):
Little is known of Saije’zi’kajavii's past, mostly either erased or classified. Her first major operation was on Nal Hutta, dispatched by Keeper to convince Suudaa Nem'ro to end his neutrality and officially support the Empire. During the mission on Hutta, Saije’zi’kajavii earned the notice of Darth Jadus, a member of the Dark Council who oversaw Imperial Intelligence.

Upon arriving on Hutta, Saije’zi’kajavii rented a room in Poison Pit cantina, located across from Nem'ro's Palace in Jiguuna. The room was secured and used to make a contact with the Keeper on Dromund Kaas. She then met with an Imperial Intelligence contact Jheeg. He provided the Chiss with a cover identity of the Red Blade, a notorious pirate. The plan was for the Agent to infiltrate Nem'ro's inner circle by bringing him valuable tributes that Imperial Intelligence sent for this mission. However the tributes were stolen at the docks by thugs working for Nem'ro's rival, Voontara Fa'athra. Saije’zi’kajavii tracked down the thieves, recovered the tributes and entered Nem'ro's palace to seek an audience with the Hutt. Nem'ro was pleased by the valuables brought to him and gave the Agent permission to operate around Jiguuna, as well as a private room in his palace as a sign of gratitude. The room was full of hidden surveillance devices which had to be removed before a secured contact with the Keep was made. The plan was made to gain the trust of Karrels Javis, one of Nem'ro's lieutenants, who was seeking to restore his favor in Nem'ro's eyes over that of his Twi'lek rival, Toth'lazhen. On the way to meet with Javis, Saije’zi’kajavii encountered a bounty hunter named Dheno Rey, who claimed that Red Blade owed him some credits. When he was dealt with, the meeting took place. Javis's plan to regain Nem'ro's favor required the Agent to recover ore stolen by the Evocii. To further help Javis, Keeper ordered Agent to cripple Fa'athra's gas mining operation. However, after the mission Keeper revealed that Javis' sons - out running cargo in Imperial space - had gotten into conflict with a Sith, resulting in one of them dying and the other becoming severely crippled, forcing Agent to eliminate Javis as he would reject the Empire for the injuries of his children. Offering services to Toth'lazhen, Saije’zi’kajavii implicated Fa'athra in Javis' murder. The next step was stealing holo-recordings from Fa'athra's palace and forging them to make it appear like Fa'athra was linked with the Galactic Republic. This false evidence forced Nem'ro to align with the Empire. It was towards the end of this mission that Agent gained the services of the Rattataki criminal Kaliyo Djannis, one of Nem'ro's enforcers, who was aware of the truth behind Javis' murder. After the mission was completed, Agent was recalled to the Imperial capital of Dromund Kaas. While preparing to leave for Vaiken Spacedock, she and Kaliyo encountered the real Red Blade, and were forced to kill him when the Blade threatened to reveal the deception to Nem'ro.

On Dromund Kaas, Saije’zi’kajaviimet with Keeper and Watcher Two, who would be Agent's liaison officer for the next several missions.[12] The first missions was to deal with a dissident movement partly linked to the slave uprising on Dromund Kaas. The target was a Rodian slave named Jurithus who was part of the rebellion at the Unfinished colossus. He was owned by an anti-government radical who used him to deliver messages to his fellow dissidents. During this mission, she infiltrated a slave rebellion headquarters in search for rebellion leader. After defeating the Rebellion leader, they injected him with SLV-16 interrogation serum to extract the information about Jurithus whereabouts. The drugged leader revealed that Jurithus died in a fight beneath the colossus. Saije’zi’kajavii found his body and recovered the datapad where he kept the messages exchanged between the dissidents. Her outstanding performance of the given task caught the attention of Lord Jadus who requested of Agent to meet him in his chambers at the Imperial Citadel. The previously recovered data provided a new lead, an imperial scientist named Theovor Mindak who was working for a rogue Sith Lord Grathan. The Chiss was sent to Nexus Room Cantina to search for his daughter, Samara Mindak. Saije’zi’kajavii confronted Samara and extracted security codes to the her father's lab. She then proceed to Grathan's estate, infiltrated Mindak's lab, defeated him and downloaded the data from his computer. The gathered information revealed that the dissidents were planning to detonate the power conduits running beneath Kaas City. Keeper wanted to assemble a squad of imperial agents for a mission into the Dark Temple to stop the saboteurs from destroying Kaas City. However, Darth Jadus overruled Keeper and ordered Saije’zi’kajavii to do this mission alone in order to reduce the possibility of disturbing the dead Sith Lord's spirits inside the temple. Inside the temple, the Agent eliminated the terrorist cell and disabled their explosives. After defeating the saboteurs on Dromund Kaas, word came that Darth Jadus had been assassinated, along with thousands of dignitaries, Sith and slaves, in the destruction of the Imperial dreadnought Dominator during a tour of Imperial space. Immediately afterwards, a message was transmitted throughout the entire Empire by a terrorist leader known only as "The Eagle", a former Imperial starfighter pilot and veteran of the Great Galactic War. The Eagle claimed responsibility for the destruction of the Dominator, accused imperial government of corruption and promised more attacks with a goal to changing the government. After the transmission ended, the Keeper was informed of a terrorist ship trying to flee Kaas city. He sent Saije’zi’kajavii to Cargo Port A3 to intercept. They planted a mouse droid on the ship which disabled the hyperdrive and downloaded the data from its computer. For a success in the Dark Temple and in Cargo Port A3, Saije’zi’kajavii received a promotion to Cipher Agent, and would now be known as Cipher Nine. Along with the new rank, they were given a X-70B Phantom starship to utilize in the upcoming missions.

The first mission was to Balmorra, a world conquered by the Empire in the last war and annexed into the Empire with the Treaty of Coruscant. The Empire faced a fierce resistance on this world which was secretly backed by the Republic. Nine's target was "Gray Star", an ally of the Eagle who was aligned with the Balmorran resistance. Watcher Two instructed Nine to contact Security Chief Lekern Renald who was running a intelligence operations on Balmorra. He suggested that the best way to get to Gray Star is to infiltrate the Balmorran terrorist cell. Sanju Pyne, an Imperial infiltrator in the Resistance, aided Nine's effort to infiltrate their ranks by introducing Nine to local cell commander Chemish Or. Sanju stated that Nine was inspired by the Eagle's speech and wanted to join their organization. Suspicious at first, Chemish tested the new recruit by sending Nine to recover shielded power cores for stealth droids inside the Okara Droid Factory which they planned to convert into the stealth bomb. After recovering the case of cores, Saije’zi’kajavii was contacted by Sanju via comlink. He revealed that the terrorists intend to use the equipment to attack Sobrik and suggested to sabotage the cores. The Cipher Agent brought the case back to Chemish, who gave her another mission which involved recovering data from an old terrorist training camp's computer inside a cave on the Gorinth Plateau. The camp was poisoned by the recent imperial gas bombing of the area which drove the resistance members inside the camp insane. Saije’zi’kajavii stormed the cave and installed a transmitter into the computer to transfer the data to Sanju who was waiting outside. By inspecting the data it turned out it was a list of Balmorrans who collaborated with the Empire. He suggested giving a copy of the list to the imperial command to protect the people on the list before turning it to Chemish. She was impressed by the Chiss' abilities and tasked them to deliver a package to a cell member who infiltrated the Republic base in the Balmorran Arms Factory. Inside the factory, Nine was contacted by Sanju once again to inform them that this cell member was in fact Gray Star who was posing as an Republic officer and had been secretly supplying the terrorists with Republic weapons. However, the Republic suspected him of spying and detained him which was the reason Chermish sent the package with maps and instructions how to escape to a safe house. Sanju suggested altering the instructions and send him into a trap which would allow them to manipulate the entire cell. And Saije’zi’kajavii decided to do that, allowing the Empire to manipulate the entire cell until they were of no use for the Empire.

Next mission was to eliminated Eagle's terrorist cell operating on Nar Shaddaa. Cipher Nine was sent to investigate an emergence of a powerful new stimulant called "Cyclone" that Eagle's agents used to dramatically boost their strength. However, the Cyclone had a lethal side effect. Watcher Two instructed the Chiss to meet with a former Intelligence operative Watcher X, who was kept inside an imperial prison in Shadow Town. He told Nine that the Cyclone was being sold on Nar Shaddaa streets. He provided a location of augmentation shop in Corellian sector that might sell it. Saije’zi’kajavii went to the shop and acquired a sample of Cyclone. Watcher X wanted to analyse the sample to determine the manufacturer of the stimulant, but did not possess the proper equipment to do so. He instructed the Cipher Agent to take the sample to an old medical lab in Duros Sector. She managed to find a working bioscanner to perform the analysis. Watcher X was able to determine that Synchet Industries was involved in the production of the Cyclone. He sent Nine to question Jordel Tlan, a former employee of the corporation, who had been living isolated in his apartment in one of the casinos. To get to him Nine planned to blackmail him by first poisoning him and then offering an antidote. At the entrance of his room, they put the poison into the drink which was delivered to him by a serving droid. The plan worked, and desperate to get the antidote, he let Nine into his apartment where he revealed that an unknown group bought Synchet Industries medical division VerveGen Corporation. In order to infiltrated the VerveGen facilities, Watcher X performed a surgical insertion of several metal parts into Nine's body in order to disguise her as a droid. With the cover Nine infiltrated the VerveGen and found new owners (Raythen Predot, Chorto Rinn and Aphel Jaarn) in a holographic meeting with Eagle. Nine removed the droid cover and engaged Eagle's agents. Realizing that they were in a hopeless situation, some of them used Cyclone during the fight. Still Nine defeated them all. A sole survivor of the fight was a cyborg Aphel Jaarn. Nine connected Watcher X's computer with cyborg's brain, who was to extract information about the location of communication hub used by Eagle's cell operating on Nar Shaddaa. After the eliminating of VerveGen leaders and preventing the distribution of Cyclone to other Eagle's cells, Saije’zi’kajavii was sent to destroy the communication hub in Network Access area. Watcher X used the power disruption of the hub's destruction to escape his confinement.

Returning to the hunt, Watcher Two showed an intercepted transmission from the Eagle describing "Eradicators", techno-organic satellite weapons capable of destruction on a massive scale, and his threat to use them against the Empire. The trail thus led to Tatooine and the "Ghost cell", a near-mythical group of assassins that provided training to the Eagle's terror network. Saije’zi’kajavii was sent to search for a former cell member Mia Hawkins who contacted the Intelligence in attempt to defect. Upon arriving in Mos Ila, she contacted her via public holotransmitter. To prevent Ghost cell member finding her hideout she instructed the Chiss to first gather imperial security holocams from the droids around Mos Ila and then take them to a local droid seller Datto Wys. There she arranged for Datto to trade a mouse droid for the holocams. When the Cipher Agent bought the mouse droid, it lead them to the Mia's hideout. The two met and she told Nine that she trained with the cell but was sickened by their brutal methods. In exchange for a way out, she was willing to help Imperial Intelligence dismantle the cell. However, she did not know the exact location of the village, where the cell trained her, since they subdued her whenever they moved her in or out of the village. She suggested that they should identify a smuggler called "Dragon Eyes" who secretly supplied the village. Nine went into local cantina, tagged the customers with tracking devices and then publicly inquired about "Dragon Eyes". One of the customers run out to warn "Dragon Eyes" about someone looking for him. Since Nine made her presence known, Mia feared that they are now being followed by the Ghost cell assassin. In order to get rid of them, they set an ambush inside an abandoned wind farm warehouse. In the meantime it turned out that "Dragon Eyes" was a local Exchange member named Milosh Varta. Nine raided his estate and interrogated him about the location of ghost cell's stronghold. He revealed a location of a supply line, before Saije’zi’kajavii killed him. She then infiltrated the stronghold through a secret supply line by hiding inside a supply crate. Inside the stronghold, Nine put down the Ghost cell and confronted its leader, known only as the Old Man. He revealed that it was his plan to let Mia go and use her as a bait for Nine. In intended to use the Chiss' identity to infiltrated the Imperial Intelligence ranks as a Cipher Agent. Saije’zi’kajavii then fought and killed him. After that they eliminated Mia as well.

With the Eagle's support network destroyed, Watcher Two contacted Nine with news that the Eagle himself had been located, at the "Eagle's Nest" on Hutta. Entering the base and fighting through the Eagle's troops, Nine confronted the terrorist leader, who revealed that his patron was in fact someone within the Empire itself. The Eagle's computer only had half of the command codes to the Eradicators; the other was in the hands of his Sith patron. If the full code was not transmitted within a certain period, the Eradicators would go ballistic and attack at random, rather than at the designated targets. With all the information needed, Nine killed the Eagle and returned to Dromund Kaas.

Keeper then dispatched both Nine and Watcher Two to the Artus system, an uninhabited system within Imperial space, where a Harrower-class dreadnought orbiting Artus Five was believed to be holding the second half of the codes to the Eradicators. They boarded the dreadnought manned only by crazed Imperial soldiers and droids, and discovered that it was projecting a jamming signal that would prevent them from calling for reinforcements; while Watcher Two guided the Agent using a communicator implant, Nine would head to the bridge and use the full command codes to deactivate the Eradicators en masse. Upon reaching the dreadnought's bridge, Nine was surprised to encounter a very much alive Darth Jadus, flanked by two cybernetically-enhanced dark guardians.

Speaking in his cold, mechanical monotone, Jadus revealed that he had faked his death as part of a plan to purge the Empire of its "corrupt" elements, particularly the Dark Council, and usher in a new era of terror, with the Eradicators as his secret weapon to destroy his rivals. He invited Saije’zi’kajavii to join him as his chief agent in this new order. While Jadus outlined his plan, Watcher Two secretly spoke over the comm implant; in order to keep Jadus' focus, this Chiss would have to activate the Eradicators, thus resulting in thousands of deaths, before Jadus could be stopped. After activating the Eradicators, Cipher Nine quickly deactivated the jamming signal and sabotaged the ship's shields and hyperdrive, rendering it unable to escape. Watcher Two was able to call for reinforcements, including three members of the Dark Council, leaving Saije’zi’kajavii to deal with Jadus himself. Despite the fact that Jadus' powers of the Force were second only to that of the Emperor himself, Nine was able to withstand Jadus' fury while diverting necessary power for Watcher Two to encase Jadus in a ray shield, to hold him long enough for the reinforcements to arrive. Eventually, Jadus was forced to submit, and would be turned over to the Dark Council.

The matter of the Eradicators led to a massive shakeup in the Imperial government, and several officials - including the Minister of Intelligence - would be removed. Keeper was named the new Minister of Intelligence, answerable directly to the Dark Council; in his place, Watcher Two became the new Keeper.

After the threat of Jadus's Eradicators had passed, Nine's next mission was to infiltrate Republic Strategic Information Service, and neutralize their spymaster, Ardun Kothe. Ardun Kothe was responsible for numerous successful covert operations against the Empire. They even suspected him of convincing two imperial generals to defect. The new Keeper leaked a false information about a Cipher Agent trying to defect to SIS and Saije’zi’kajavii was appointed to take the role of the this agent. Under the guise of defection, the Chiss first meet SIS Agent Hunter in one of the Nar Shaddaa casinos, who gave them a mission to test the genuineness of their intentions. The mission involved infiltration of an imperial droid factory on Nar Shaddaa that became operational after Nem'ro allied with the Empire. Hunter who was giving the instructions over comlink, ordered Nine to download the cortosis armored droid blueprint and then sabotage the factory. After the mission, Cipher Nine met with Kothe and his team in their hideout. Kothe welcomed her into his team and assigned them a call-sign "Legate". Kothe then spoke a code word, "onomatophobia", that activated a hidden conditioning program. Kothe and his team then used Saije’zi’kajavii to gather various items, while the the Chiss secretly searched for a way to break free of the mind control.
The first mission was on Taris, to hunt down renegade Zabrak Jedi Knight Ki Sazen, who had assumed control of a Nikto cult. During the mission the Chiss was supported by SIS agent "Chance" and began by investigating an old laboratory of Republic scientist Nasan Godera. They located the lab with the help of an Imperial communication center led by Lieutenant Needa. Inside the lab Nine found an Imperial Intelligence Fixer agent Doctor Lokin, who claimed to be sent by Watcher Four to search the lab. He provided the next lead in tracking down Ki Sazen - an abandoned bio-research facility that used to be the workplace of a scientist named Doctor Dorant. Unfortunately, Lokin did not know the exact location of the facility and Saije’zi’kajavii had to use scanners to triangulate its position. There she encountered a group of Ki Sazen's Nikto warriors, who revealed that their master obtained an Ultrawave Transmitter, technology developed by Godera that could control the rakghouls of Taris. However, the device was broken. One group of Nikto were tasked to search for a scientist Doctor Ianna Cel, who could fix it, while the other group was sent to collect the data on rakghoul colony movements that would allow Ki Sazen to to position the device. Nine defeated the group of Nikto inside Dorant's lab and met with Lokin back at Godera's lab.[38] Lokin suggested Nine to use the sensor equipment from the Taris settlers to gather the data on rakghoul colony movements. While she was using the scanners around the devastated landscape, they were contacted by Chance, who had tracked down Doctor Cel inside the Dynamet General Hospital but got wounded in the process. He used the mind-control code and ordered Saije’zi’kajavii to come to his rescue. Cipher Nine rushed to the given coordinates where they found Chance. He tried to use the mind-control again to instruct her to heal him but he faded before he could finish the keyword. Nine then left him to die and searched out Cel. In the meantime, Lokin had infiltrated the hospital using a stealth generator. He suggested that he should pose as Cel's assistant and that she should make a public announcement that her assistant was lost inside the hospital. He would then get captured by Ki Sazen's Nikto warriors and brought to her hideout where he could signal the coordinates. Nine agreed to the plan and went to destroy Republic jamming stations nearby, ensuring that Lokin's signal reached them. When Nine approached the hideout, the agent was contacted by Kothe, who changed the mission objective to obtaining the Ultrawave Transmitter. Saije’zi’kajavii then stormed the base, where the Cipher confronted and eliminated Ki Sazen. Shortly after that, a rakghoul appeared and started to tear the remaining Nikto warriors apart. When approaching the Chiss, it started to transform into a human who turned out to be Doctor Lokin. Back at the base, Lokin explained that he was not sent by Imperial Intelligence and admitted that he was on a personal mission to develop a reversible rakghoul virus that allowed him to switch between the two forms. He also said that Ultrawave Transmitter may contain encrypted secrets, such as coordinates to hidden locations and other codes, which explained why Kothe was after it. He asked Nine to let him join their unit and run experiments in the ship's laboratory and Saije’zi’kajavii accepted.
When the agent returned to the ship and uploaded the Ultrawave Transmitter data to Kothe, Nine suffered a mental breakdown and saw the origin of the voice: Watcher X, the "retired" operative from Nar Shaddaa, who manifested himself in the Agent's mind using the holo-disguise implants he had surgically placed in the Agent's spine. Watcher X reminded Saije’zi’kajavii that brainwashing of this type was an Imperial tactic, not a Republic one - which meant that Imperial Intelligence had betrayed Nine to the Republic. Secretly entering the archives in Imperial Intelligence HQ back on Dromund Kaas, she discovered that the brainwashing had indeed been ordered by Intelligence. Watcher X instructed Nine to disable the power generators inside the archives in order to prevent being monitored. When the power was down the Chiss started to search through archives for the clues. By searching the first terminal, they found a record of Security Directive 101-3A where the former Keeper, now Minister of Intelligence, approved the Castellan restraints on Saije’zi’kajavii. While the Dark Council acknowledged her skill, the Agent had directly opposed a Sith Lord, which was unacceptable to them. To spare Cipher Nine from execution, the former Keeper was forced to approve a mind control program. In the second terminal, Nine found a record of an Imperial scientist, which indicated that a substance called IX serum was being used to perform the brainwashing. It also indicated that the process is irreversible and the only possible solution to disable the conditioning was to use IX serum to reprogram the command codes. Further search through the records revealed that the Empire ran out of IX serum and the chemicals required for it could be found on the poisonous world of Quesh. Upon docking to the Quesh space station, they were greeted by an Imperial traffic control officer who inquired about their business. Saije’zi’kajavii pretended to be part of a surprise inspection sent to check the Imperial supplies of Quesh chemicals. They were directed to Administrator Kroius, head of the supply depot. Unfortunately, Kroius informed her that they run out of the dimalium-6. Nine then attacked the Republic mine and secured a ready supply of the required chemical. Using a nearby lab, Nine synthesized the IX serum and injected it into the body. However, the serum would take time to make and circulate through the Agent's system. On the ship, Nine was contacted by Kothe who assigned the agent a new mission.

Cipher Nine had to continue the charade by traveling to the icy world of Hoth, where Kothe was searching for a Special Forces shuttle known as the Starbreeze. He assigned SIS agent Hunter to oversee Nine on this mission. Nine was to find Imperial Admiral Layek Davos to help him seek out the lost ship. Two decades ago, Davos commanded the battle over Hoth, which resulted in the destruction of numerous Republic ships that were pulled into the planet by its gravitation force. Now Davos was leading an expedition to recover the Republic valuables from the crashed ship. Inside Dorn Base, Nine meet with Captain Furth, one of the admiral's subordinates, who said that Davos had been gone for some time. Saije’zi’kajavii then went to the expedition launch point, where the agent found several Imperials speaking to the admiral over holotransmitter. The Chiss informed Davos that Intelligence would oversee the expedition and that she would join him. However, Davos sought the wreck for himself and ordered his men to attack Nine. After she eliminated the attackers, they were contacted by a Chiss sergeant who offered her a refuge. Saije’zi’kajavii went to the Chiss Expansionary Defense Force outpost and met with Human female Ensign Raina Temple, who worked for the Chiss. To track down the Admiral, she instructed Nine to investigate the supply caches that were being transported into White Maw territory by Davos' men. The investigation revealed that the caches were given to the pirates in exchange for a safe passage through their territory. Nine then went inside the cave system called the "Bone Pits", where Davos' men met with the pirates in order to negotiate the deal. While Nine spied on the meeting through a hidden camera, the pirates agreed to help find the Starbreeze inside the crashed Republic battleship Star of Coruscant in exchange for getting part of the salvaged valuables. Nine and Temple then intercepted Admiral Davos, his men, and the pirates at the Starbreeze. They were all eliminated in the fight that followed and Nine took the ship to a place designated by Agent Hunter. When he saw Temple, he pretended to be an Imperial Fixer Agent and told her that she was transferred under Nine's command. Before taking the ship to Kothe, he used the mind control code on Nine to program the Cipher to eliminate Temple if she became a threat to their plans.

Saije’zi’kajavii eventually learned that Kothe was after the Shadow Arsenal, an armament of undetectable nuclear missiles developed by Colonel Laren Omas and Nasan Godera during the end of the previous war. Omas had died at Hoth, but his personal ship Starbreeze carried the location of the arsenal. With the loss of Omas's leadership, Godera and his team of scientists decided not to use the weapons and hid the missiles inside a factory complex on Quesh and protected it with various automated defenses. Godera then encrypted the missiles' arming codes into the Ultrawave Transmitter.

Kothe meant to use them as a nuclear deterrent to prevent further war. He instructed his team to meet at him at the factory complex. SIS agent Saber was tasked to disable the anti-air batteries, Saije’zi’kajavii was tasked to disable the base shield while SIS agent Wheel sliced the main computer and supported them. When the defenses were down Kothe and Hunter landed a cargo ship to extract the missiles. Kothe gave Nine one last order to remain at the shield generator control center, intending to leave her behind. Shortly after, Watcher X contacted Nine again. The IX serum started to take effect and he helped to reset the brainwashing program. He set a new keyword, "iconoclasm", and locked it to Nine exclusively. Watcher X then gave the Agent final directives to stop Ardun Kothe. Cipher Nine then hurried into the building where the missiles were stored and first ran into Saber and Wheel. They were suspicious because she was able to disobey the Kothe orders to stay at the shield controls. Cipher Nine then reveled her true affiliation before killing them both. Finally they confronted Kothe, who revealed himself to be a former Jedi. At the end of the battle, Nine trapped Kothe behind a force field and activated the security turrets, which shot Kothe down. Before the agent could claim the Arsenal for the Empire, however, Nine was interrupted by SIS agent Hunter, who revealed himself to work for a third party. He then tipped the Imperial Bomber Command who sent a strike towards the base, with Saije’zi’kajavii narrowly escaping the explosion.
After the defeat of Kothe, Saije’zi’kajavii took a short break to recuperate before reporting back to Imperial Intelligence. When they returned to duty, Imperial Intelligence was occupied with figuring out the identity of a third party, which had managed to fool the Republic's late spymaster so easily. Nine met with the new Minister of Intelligence to confront him with brainwashing. He defended his actions by stating that it was the only way to save the agent's life. However, he was puzzled about how the mind control codes were leaked to SIS. The obvious lead was Hunter and his third party organization. He informed the Chiss that a man fitting Hunter's description was spotted at the Isen IV Republic mining colony several hours ago. He also played a recorded message of representative Omana Tragg surrendering the colony to an Imperial fleet. Afterwards, Keeper had to rush to a meeting with Darth Baras and Minister of War to discuss the reemerged war. He expressed concern if the Sith found out that Intelligence was using their resources on hunting a conspiracy at the expense of the war effort. He promised to try to withhold this from the Sith as long as possible and dispatched Nine to investigate the lead at Isen IV.

Upon arriving to the devastated colony, Saije’zi’kajavii came across many dead bodies and a wounded colony security officer who angrily accused the Empire of murdering civilians after they surrendered. When the Chiss was talking to him, he was suddenly shot by mysterious droids. Before the security officer died, Cipher Nine was able to extract information from him, which indicated that SIS agent Hunter made contact with the colony shortly before the attack. Nine then searched the colony for its control center to get more clues. While searching through the main computer, the Cipher found a sabotage device which made the security and medical droids attack the colonists. In the meantime she was contacted by Hunter. He admitted that the purpose of staging this attack, on behalf of a secret organization, was to infuriate the Republic by making them believe that the Empire committed this atrocity. The goal was to manipulate the Republic into reigniting the war with the Empire. Despite the Empire's best attempt to cover up this incident, Hunter and his organization were ultimately successful in achieving their goal. The Isen IV incident was one of the major factors that led to renewal of hostilities between the Republic and Empire.

Back on Dromund Kaas, the Chiss met with the Minister and Keeper to discuss the next move. They analyzed the sabotage device that was recovered from the colony computer. At the same time they looked through archives for similar incidents in the past. They found sixty-two events that indicated similar sabotage and outside intervention. The most promising lead the found was on the planet Belsavis where the conspirators subverted the Republic leaders into building a vault known as Megasecurity Ward 23.

Cipher Nine's next mission was to find out what secrets the conspiracy organization hid inside the vault on Belsavis. The planet was used by the Republic as a secret prison for Imperials, Sith, and dangerous criminals. The Empire sent a strike force to extract the Sith and Imperials, while in the process caused chaos by inspiring riots among other prisoners. Cipher Nine was to use some of the experts among the prisoners to break into the Megasecurity Ward 23. Nine landed at one of the Imperial bases, where an Intelligence operative, Bax Kholer, left a box with necessary supplies and dossiers on the selected prisoners. The dossiers included Kanjon Slyke, an escape artist whose brother was killed trying to break into Ward 23; Ohta, an ex-Mandalorian; Chaney Barrow, an Exchange slicer; and Paarkos, a male Gand with the ability to see through walls. Nine broke into their prisons and rigged the cell doors with explosives, before going to one of the control towers, where the agent contacted the prisoners and provided them with coordinates to a meeting place. While doing so, Saije’zi’kajavii was interrupted by the SCORPIO security program for the first time, and it seemed to be able to use the entire prison security network. Nine met the prisoner gang inside a nearby cave. Upon arriving, the agent was threatened by Ohta. Nine quickly made an example of him by shooting him dead in front of the of the gang. Posing as a fellow prisoner, the agent persuaded them to help break into Megasecurity Ward 23. However, they would need certain equipment to do so. Chaney suggested raiding the prison medical center. When they entered the facility, they were again interrupted by SCORPIO, which released the SLV-88 mind control aerosol into the air ventilation system. Controlled by the SLV-88, the gang attacked Nine, who had to incapacitate them. After destroying the vents to prevent further intoxication, they grabbed the necessary equipment. However some crucial parts were still missing and Nine had to acquire them from other sections of the prison. These parts were a carbonite trap, a maranium power battery, and anti-radiation serum.

The next step was to plant a virus into the security droids to disrupt SCORPIO. Nine inserted the virus in numerous warden droids around the prison and destroyed the droid maintenance facility to prevent it from erasing the virus. Nine then infiltrated Megasecurity Ward 23 using the carbonite trap to disguise the Cipher's life readings. Inside, the agent used the radiation of the maranium power battery to melt the vault doors and anti-radiation serum to neutralize the negative biological effects of the radiation. When Saije’zi’kajavii entered the main vault, the agent was attacked by SCORPIO, which turned out to be a droid that was built by conspirators to protect their vault. After defeating SCORPIO, the agent found the contents of the vault. It contained stasis chambers with past members of the conspiracy organization that Hunter was part of. They spoke with Nine through the holoterminal and revealed that their organization was called the Star Cabal. They claimed they were created after the Great Hyperspace War with the purpose to manipulate the Sith Empire and the Galactic Republic in order to prevent devastating wars and suffering caused by the two factions. However, each new generation of the conspirators was more corrupt and deviated from the original goals of the Cabal. On this basis, the contained old members were willing to help Nine dismantle the Star Cabal. They rebuilt SCORPIO and placed it under Nine's command so that the secrets it contained could be used to track down the current conspirators.

Saije’zi’kajavii traveled to Voss to find out what Keeper was after. They met with an Imperial agent, who was surgically altered to look like a Voss, in order to infiltrate the isolationist society as a Voss-Ka tea house owner named Bas-Ton. After a discussion, she suspected that a Human named Albathius could have been a potential Star Cabal member. After his arrival to Voss few years ago, he became a legend among the Voss people. The Voss believed he was a part of a prophecy and called him "the Shining Man". However, he recently died and was buried under under Voss-Ka with full honors - something that was unusual for an outsider. Nine then went to visit his tomb. To minimize suspicion from Voss the agent performed some of the rituals along the path leading to the tomb. Inside the tomb, Nine opened the Shining Man's sarcophagus, finding his ashes and a scroll containing his prophecy. The agent learned that the Shining Man visited the Wellspring of Healing inside the Shrine of Healing. When Nine entered the chambers, they were stopped by a Voss acolyte guarding the sacred place. The acolyte confirmed that the Shining Man came to Wellspring of Healing and that the recording of the event exists. Nine treated the Voss to let them inside the archives where they found the Shining Man's Vitalicron. However, these records were genetically locked and could only be viewed by the person that the record is about. Luckily, Bas-Ton was able to extract genetic sample from the ash collected from the Shining Man's sarcophagus and Nine played the recording. The recording suggested that the Shining Man somehow forged the scroll using ancient materials in the Nightmare Lands and used it to con a Voss Mystic. Nine then went to meet with Bas-Ton at his tea house.

Upon arrival, his family was contacted by a bounty hunter informing them that he had kidnapped Bas-Ton and demanded Agent to meet with them. Nine went to the meeting location designated by the bounty hunter and found out that the mercenaries were working for Fa'athra. Bas-Ton distracted the mercenaries while Nine defeated them. Fa'athra reveled that he was seeking a revenge for Agent acting as a "Red Blade" and ruining his business on Hutta. When Nine questioned how he managed to track Nine down, Fa'athra said that he was contacted by a man named Hunter who revealed the agent's identity to him. After that, Nine shot Fa'athra. Unfortunately, Bas-Ton was mortally wounded in the fight. He gave final instructions to the agent before dying. Nine ventured into Nightmare Lands to the Chamber of Ashes, where the Shining Man forged his prophecy. In the Nightmare Lands, they found his ship guarded by a Gormak named Xanar. The Gormak refused to believe that the Shining Man was dead and attacked the agent when Nine attempted to take his ship's computer. Nine killed him and secured the data. Throughout the mission on Voss, Nine performed deeds that made the Voss believe Nine was also part of the prophecy. This granted Agent a meeting with the ruling government of Voss - the Three. The conversation reveled that the Shining Man was able to exploit his fake prophecy in order to convince Voss to stay neutral for 3,000 days on behalf of the Star Cabal.

At that point, Cipher Nine came close to uncovering Star Cabal. In response, conspirators tipped the Dark Council of an on-going conspiracy hunting operation within Imperial Intelligence. The Dark Council sent Kaleesh Lord Razer to dismantle the Imperial Intelligence. When confronted by Nine, he told the agent that the war was not going well and that the Sith were not going to tolerate Intelligence wasting resources on a conspiracy hunt. All agents were shuffled to serve under military officials and Sith Lords. Saije’zi’kajavii, in particular, was put under Razer's command and given a rank of Lieutenant in the Imperial Army.
Cipher Nine was transferred to Corellia by order of the Minister of Intelligence, where a significant battle was being waged by the Empire and the Republic. Suspecting that there may be a link to the Star Cabal's machinations there, Nine decided to play along. Following Razer's orders, Cipher Nine assisted with identifying targets for bombing runs. In between finding these targets, Nine started receiving a distorted transmission. Eventually managing to clear up the transmission, a hologram of a masked figure was projected. The figure instructed her to infiltrate a Republic base and gain their records. Deciding to follow the figure's instructions, Saije’zi’kajavii soon discovered a message from Supreme Commander Rans announcing the impending arrival of Republic reinforcements: Elite forces gathered from Republic Special Forces Division and Rift Alliance, lead by general Elin Garza and a young Jedi master known as Barsen'thor respectively.

After reporting back to Razer's command center and waiting until everyone left the room, Nine set up communications with the unknown figure. The figure revealed herself to be Keeper, who had been brought out of her coma to assist the Chiss. She instructed Nine to seek out Moff Alvon Zamar and obtain his report on Imperial forces on Corellia before the Star Cabal intercepted and doctored it.[59] After obtaining the data and transmitting it to Keeper, she determined that the Empire did not have the sufficient numbers to repel the Republic reinforcements. She then passed a message from Razer, whose base was under attack. The agent returned to Razer's base, where a Jedi had broken in and killed the Sith Lord, before he himself was killed by the Imperials. As Razer's troops left to be reassigned to other Dark Lords, Nine contacted Keeper, who explained that the conspirators were arranging for Jedi and Sith to clash with one another. She had tracked conspirator resources to an airship above Coronet City, defended by mercenaries formerly belonging to Eidolon Security. She instructed Nine to board the airship and get captured, feed the Star Cabal false information under torture, fooling them into thinking that their plan is unhinged.

Boarding the airship, Nine walks through various wealthy guests, all celebrating hedonistically as their planet burned. Nine eventually spots a hologram of Hunter and walks up to it. Hunter revealed that this party was to keep Corellia's wealthy distracted from doing anything constructive. He then explained the conspiracy's grand plan: using the control of information, the Cabal would trick both the Empire and the Republic into annihilating each other, destroying both Jedi and Sith, thus allowing "ordinary" people to rule once more. Nine dismissed his plan as delusions of grandeur, before being subdued with coma gas. Nine held out for a period of torture for the contents of Zamar's report, successfully feeding the false information before killing the interrogators and escaping the airship.

Unfortunately, the Star Cabal was watching the agent's movements, so Keeper came up with a plan to fake Nine's death. This would be accomplished by entering the Military History Museum, bombing it into destruction, and hiding underground to be safe. Though it would not fool Hunter for long, it would be all the time Nine needed. As Nine was setting up in the museum, Harson Nild of SIS Core World Operations reached out to the agent, offering the Cipher Agent a chance to surrender, with the promise of eventually being returned to Imperial space. Nine refused his offer as the museum came crashing down. In accordance with the plan, Nine escaped, and the Star Cabal was successfully fooled.

Cipher Nine journeyed to the Intelligence flagship Tenebrous, where the Minister of Intelligence had gathered the remains of Imperial Intelligence to strike at the Star Cabal. Thanks to Nine's mission on Corellia, the conspirators had finally slipped up and Keeper has traced their transmission to a station in the Null Zone. The Minister ordered Saije’zi’kajavii to kill all the conspirators aboard the station and obtain their secrets so they can scour the galaxy for the remaining members who were not aboard the station.

Nine then infiltrated Star Cabal's headquarters, the Star Chamber, killing its entire inner circle, before facing Hunter at the Black Codex data center, where all the conspiracy's secrets were being kept. After wounding Hunter, "he" revealed himself to be a woman. Nine then killed Hunter and took the Black Codex. Nine then gave an encrypted holocommunicator to the Sith sent by the Dark Council to retrieve the Black Codex. Nine then returned to the Tenebrous, where the Minister of Intelligence informed them that the Sith would not reform Intelligence and instead replace it with Sith Intelligence, headed by people like Nine. Nine then departed the Tenebrous to continue serving the Empire.


Powers (If your character has biotics, magic, a superpower, racial abilities, or anything that can be explained.):
Above average night vision

Power limitations (The limitations of said powers, because nothing that will be accepted is limitless):
This works only in the dark.

Skills (Any skill your OC is particularly adept at, from swordsmanship, to piloting, to knitting should be mentioned here. Should also state their skill level D-Slightly Above Average, C-Above Average, B-Excellent, A-Master, S-Above Master, SS-Grandmaster):
Marksmanship: SS
Assassination: A
Espionage: B
Hand-to-hand combat: A
Ranged combat: A
Manipulation: B
Seduction: B

Weapon(s)/ Equipment (You may use pictures from any non-accepted fandom as a description, but all effects/abilities must be described. If it's any kind of technology, please give the specs.)
- DS-11 Starforged Sniper Rifle
- GR-9 Plasma Blaster
- Several knives, most with an internal storage with poison
- Wrist-mounted dart launcher with several corrosive and electronic darts
- Several explosives ranging from HE to flashbangs and poison grenades
- A stealth generator
- Various implants to enhance slicing and communication


Strengths:
Cipher Nine honed years of training and personal skill to the point when she is able to switch from blasters to knives in a second in battle.

Weakness/ Fears:
Will have trouble working without Intelligence supporting and supplying her with intel.

Other:
 
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(Just to be clear I don’t care if you say no to this. I had to make him.)
Name: Brian. The God of Magical Girls.

Age: Indeterminate

Gender (Can be genderless too): Manly man

Sexual Orientation: Bisexual

Species: Magical Man

World and Universe they are from: SMITE

Appearance (Just a basic description of what your character looks like. Needs to be over four lines long. Please include basic shit like height and complexion, as well as physical build.):
JUSTICE 6’9” View attachment 2400
CHAOS (Yes that’s still a boy) 5’4”
View attachment 2401
Personality (Over six lines long.):
Brian is loving, kind and compassionate. Always willing to help people, he believes that hugs are the best way to cheer the sad up. Or say hi. Or say goodbye. Really hugs are his method of doing much of anything. He also believes in the power of GAINS, and of improving yourself through hard work. He has an extremely powerful sense of justice, and though rarely serious, he always follows it. He would never harm a fly.

However, as the god of what he his, he is affected by the duality of his girls. Within him lurks a far darker, far more sinister side. Chaos. The embodiment of evil. In this form he is beyond brutal, beyond sadistic, beyond greedy and beyond a bunch of other evil things. Anything he deems disgusting better watch out, or they’ll be receiving an impromptu haircut.

History/Bio (Over eight lines long; no canon blending- as in direct interaction with canon characters.): A being as old as time (see: whenever the first magical girls were created), Brian has roamed both time and space, watching over his lovelies as they fought others and one another, always making sure to lend a hand now and then to his darlings. A miraculous rescuer just in time here, a recovery there.

However, as his love for his beautiful children grew, so did his connection to them. And with that came Chaos. Chaos was an outside factor, having been something discovered by the girls themselves and not created with Brian. The darkness grew rapidly within the god, coalescing into a new form and personality in order to represent the more... rebellious of his little angels.

Eventually, Brian noted an outside influence was affecting Neptune and Vert, ripping them away from their world to... somewhere. So, he followed.
Powers (If your character has biotics, magic, a superpower, racial abilities, or anything that can be explained.):
THE POWER OF GAINS/Pathetic Weakling: Brian buffs an ally, increasing all of their physical attributes to the maximum their natural body is able to handle. Lasts five minutes. CHAOS: A target’s body shrivels and withers away, their muscle mass and vitality practically disappearing instantly. Lasts one minute.

LOVE SHIELD/Out of time: Brian dashes towrss an ally, his power forming a nigh-impenetrable barrier around them that instead transfers at damage dealt to him. CHAOS: Chaos!Brian disappears and reappears begins an enemy instantly, striking with his blade.

KISS IT BETTER/Decay: Brian targets an ally and heals all wounds and ailments, as well as refreshing and revitalising their bodies. CHAOS: The target’s body begins to rot and decay, wounds widening and bleeding more as flesh and bone grow weak.

Embrace the dark/LIGHT’S RESURGENCE: Brian falls to the darkness within, his body transforming into that of Chaos!Brian. CHAOS: Chaos!Brian’s body is enveloped in a pillar of sparkling magic light, from which Brian emerges.

Power limitations: Brian’s spells run on mana and can only be cast on a single target each time. He also refuses to heal without hugging at the same time.

Skills:
Fatherly love: SS/F

Weapon(s)/ Equipment: He can summon any magical girl signature weapon or outfit.

Strengths:
GAINS: He is one of the more physically powerful gods.

Weakness/ Fears:
Love for all: He refuses to hurt anyone while in his regular form.
Typical Evil: Prone to monologuing, revealing his own weaknesses and other typical evil crap when in Chaos form.

Other:
 
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