[OOC] Nomadium - Sign-Ups and Character Sheets

Hey Love! Sorry I just now got online. Few things:

1. Reasonably, she'd be naked if she was invisible all the time. Can we make her wear some type of long cloak or jacket that makes her full height (kinda) visible? So shes basically just a floating cloak :p

2. How much combat experience does she have? (sorry if you posted this and I forgot)

3. Could she have had her powers for a decent amount of time longer (more than a month or 2) but is just now joining the guild? Tyner would love to be her mentor :)

Otherwise the character looks great!
 
Hey Love! Sorry I just now got online. Few things:

1. Reasonably, she'd be naked if she was invisible all the time. Can we make her wear some type of long cloak or jacket that makes her full height (kinda) visible? So shes basically just a floating cloak :p

2. How much combat experience does she have? (sorry if you posted this and I forgot)

3. Could she have had her powers for a decent amount of time longer (more than a month or 2) but is just now joining the guild? Tyner would love to be her mentor :)

Otherwise the character looks great!

Yes. I was already considering the thing with the cloak, so we'll do that.
She has no combat experience, just stealth experience (for now).
As for her powers, she's been wearing the necklace for over 2 years (cause she can't get it off) and that's whats causing her to be invisible.

As for the mentorship, I think Reveelree mentioned something about Tyvin possibly jumping in as one (if not lets go for Tyner). We'll have too see how my character clicks with everyone.

Last but not least, Reveelree also mentioned it might be a fun idea to introduce Misha as the "ghost" on his haunted estate quest. What do you think?
 
Brilliant. It will require some waiting around, but I was going to ask if you wanted to do that. You will also have some creepy invisible crawlers inside that manor as well, so there's gonna be some action.
 
Brilliant. It will require some waiting around, but I was going to ask if you wanted to do that. You will also have some creepy invisible crawlers inside that manor as well, so there's gonna be some action.
Lets do it! Want me to do a pm post with you first? Or put my intro in game?
 
Name: Ral Wyrtha
Age: 28
Gender: Male
Class: Fire Wasp (Fire-caster / Hunter)

Appearance:
Ral stands just under six feet, and is built with a weight of about 180 pounds. His skin is toned brown and his hair is dark reddish brown. His hair runs down to the bottom of his neck with a slight curl. He also has a beard, but it’s early on in its growth, not even a quarter of an inch. His standard attire consists of a tan-coloured duster, underneath which he wears dark brown garments. His boots are outfitted with light iron greaves. He carries a shoulder pack, belt, short sword, sheath, and an Emberstone Locket around his neck. In circumstances where discreteness is required, he wears a dark brown cloak over everything else.

Personality:
Ral is decisive and forthright, and takes pride in his capacity as a mage. Having led a life as a wandering mercenary he values practicality and has no problem saying so even if it is offensive to most-- he’s no-nonsense. Having gained a grip on his powers, he also does not refrain from killing things if necessary for survival, in past times he’s had to after all. To some he may seem aloof, but he visibly admires other mages, and will often work with them and defend them. However, this is not so easily the case for those who aren’t magically aligned, as he carries resentment and jealousy of the aforementioned group.

Magic Item or Ability:
Ral acquired his powers from an Emberstone Locket, a green gem embezzled in silver which glows with magical power. When the stone ‘infects’ someone, that person gains the ability to create fire and psionically control it at will. Rather than simply spewing fire from one’s hand, the host can shape fire however they desire. For example, a fireball or a fire shield. The psionic element also adds extra energy to the fire, increasing its potency and giving it a green tinge. Stamina is directly related to the scope of the magic attempted, so extensive or expansive use of abilities can be exhausting. Water is also an obvious problem, at least not for the user.

Weaknesses:
Ral is judgemental, and is not one to negotiate with others. He will fervently contest with those he is in disagreement with and tends to be bitter towards those who have gotten their way over his own. If he feels someone has wronged him, he will hold a grudge. Because of the nature of his work, he lacks in the creativity department and also fails to identify with the emotions of others, unless the circumstances of which are extreme.

Bio:
Before becoming a mage, Ral was one of two brothers in a financially stable family, all snug tight in a rural market. The market itself was a fairly humble hub, not much chaos or fear to distract from work. His father was a craftsman of high prestige, so it was expected of him to follow in his father’s footsteps alongside his brother. This may have happened, if it weren’t for one fateful locket. The locket was originally a secret gift that father had bought for mother, but curiosity persuaded Ral into finding out what exactly the gift was. When he opened the box, the sight of the locket had him in awe. His morals were not enough to stop him from touching it, and everything after that is summarized by pain and confusion. When the rest of Ral’s family had figured out what happened, it was not long until the conclusion was made that Ral needed to be removed from the house. Word eventually got around the market, and once everyone was aware of what Ral had become, he was forced to flee for his own well being. He wouldn’t leave before taking the locket for himself however. A little revenge for being forcibly displaced from his home.

For the next decade, Ral would turn to mercenary work for sustenance. Because of his powers, he was quite good at getting jobs done for each of his clients, though he’d never really gain a lot of favour from any of them. It wasn’t until he found himself in service of the Nomads that he’d feel safe, gradually getting more comfortable with the guild as he moved from hideout to hideout. Whether or not any of the establishments approved of his company is difficult to determine, as he never stayed anywhere too long before moving on to the next location. Today, Ral finds himself in the Calary Chapter of the Nomads, one of the few branches he has not visited. Finding that his age is beginning to catch up with him, he has decided to make his stay an extended visit.

Additional info:
  • Ral earned the title of Fire Wasp from a group of religious extremists by helping them recover their church, a few people within the guild know about this nickname, but rarely is Ral ever referred by it.
  • Ral’s most prized possession is his locket.
 
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Name:Darshan Vede
Age:
27
Gender:
Male
Class:
Tracker and Fortune telling (To some extent)
Appearance:
Clean, put together, but all of his clothes are grey. The most astonishing thing about his appearance is the
glass eyes instead of his original green ones. His right eye is often covered by a patch, to help with his abilities.
Personality:
Sentimental, he often remenisses about his past life as a schoolar in a prestigous university. He has an
affinity for the academics and for small trinkets, which is what got him into the mess he is in now. Very open, he can
read people very easily, however he is though to interpret due to his pupiless orbs.
Magic Item or Ability:
The two glass balls that are now his eyes, the eye of past in his left, and the eye of future in
his right. His left eye allows him to see trails of life energy, as well as magic. It is very useful for tacking and seeing
spells before they are cast. His over eye, allows him to see the future, though when not covered it will often send him into

a state in which he cannot see due to his erradic visions.
Weaknesses:
His vision is extremely impaired, and he is completely color blind (Monochromacy)as well as not having very much

phsyical prowess
Bio:
Darshan was a archeological professor, dealing with artifacts (Non magical) and head of the archeological branch of a

prestigous university. His afinity for trinkets often lead him on long shopping trips in the stalls of markets, looking at

strange objects, both useful and not. However, once when he was inspecting a pair of glass eyeballs, he leaned too close,

and the glass orbs flew at him, gouging out his eyes and causing hime great pain. He had allways been colorblind, so upon

seeing the trails of magic and life energy he thought that somehow his affliction had been cured. However, the man who was

selling the item politely informed him that he was now sporting a new pair of eyes (The man handled the glass eyes with his

wooden arm, thus not activating it.). He was shunned from the academic community and was left a beggar on the streets. He

made a living of fortune telling (Which he was extremely accurate with) and joined the Nomads after a rich family got him

into some trouble after he accurately predicted a scandal between the head guard and a daughter of the man of the house.
Additional info:
He can somewhat control his visions but he can't see things that can be changed, only set things.
 
Name: Torian Thorne

Age: 27

Gender: Male

Class: Guardian

Appearance: A tall man with long dirty brown hair, tied up into a small ponytail to keep it out of his face, on his head perched a dusty old leather hat. He wears a green iteration of this armour
marcinb_light_armor_pt_4_by_scratcherpen-d7f04ra.jpg
Along with thick black boots and plenty of bitter stares. A vile is always hanging from his neck.

Personality: Blunt, official, cold. All three make Torian a rather bitter stick in the mud to his allies, and an arrogant racist to mages. Due to his upbringing, Torian developed a strong sense of paranoia to mages, to him they were sin incarnate and were to be treated like an explosion waiting to happen, always looking down on them and takes no shame in admitting he'd be happier putting them in the line of dangers for the world's sake. But thanks to his role in life, he's managed to learn how to keep himself tolerable around mages, preferring to keep his interactions with them to a minimum, conversations short and ignoring deviations. He's professional enough to tolerate a mages's present to carry out his job, as well as even *shiver* help a mage. Discipline and order are beaten into his bones, making him respectful and less arrogant towards allies and superiors.

Magic Item or Ability: Mages are a powerful folk, whether opening pocket dimensions or transforming into unsightly beasts, they possess abilities that put them far ahead of any mortal man, a fight with an experienced mage is a death sentence without careful planning and outstanding numbers. How would you combat that power? You refine your resources. They called their new discovery 'Elemental Crystals', a natural resource developed in the depths of the world, containing the very essence of an element. Used correctly these crystals can be used to unleash to power of an element in short bursts, and for a skilled and creative warrior, that's all you need. It wouldn't overpower Mages, but it would help even the playing field (What do you mean it's hypocritical? It's not magic, it's natural!).

For Torian, he's equipped himself with a short sword (They may pump magic, but they are still made of flesh that can be pierced) strapped to his back and his cane. This cane utilises the power of wind crystals, allowing Torian to make 'concussion blasts' (Building up pressure in the cane and then releasing it) by activating the wind crystals inside the cane top. As well as other elemental crystals stuffed in a pouch he could attempt to use.

Weaknesses: He isn't a mage, he's not well acquainted with magic, just hating it. Meaning some magical abilities can easily take him by surprise. While he is capable without the crystals, it is quite easy to declaw him by breaking his cane or accidentally set off some of the more sensitive crystals in his pouch. He has a deep rooted phobia of lightning, as well as a damaging dependence upon both the words of his superiors and his 'Holy Water'.

Bio: What do I think of mages? Hmpf, such a diverse lot, people say. From all skins, genders and ages. You'd never catch people saying that about other diseases, would you? I do wonder, after they've left their pit of self-pity and loathing, whining about how all the people are so scared of them, do they every think of why? They shoot lightning, breathe fire, grow scales, turn cities to glass... And they expect everyone to simply be fine with it? Magic is dangerous. If being able to tear a hole in reality isn't demonic, I don't know what it. I'm not the only one who can see pass the fog to think clearly, no sane leader would ignore what a threat these vermin were, so they had to keep a contingency in place. So, the big boys upstairs founded the order.

Children born with destiny and glory in their veins, raised to keep the land safe from them. We were Guardians, specially crafted tools to give a punch that even mages didn't know existed yet. In a way, I'd call it religious, our deity was our kingdom, our scripture was our duty. Mages were dangerous, engraved into our very souls, binding us to our mission. Imagine our shock to find how ordinary such a monster could look, was sickening for us to see. They could corrupt us and we wouldn't even know, but we had a safe guard. Our Holy Water, divine in nature, they told us, and boy you'd never forget that first drop caressing your lips. Like liquid heaven burning your throat.

But after that first drop, you had tasted the beauty of the divine, and you couldn't settle for anything less. Every day, you had to take it, every day another drop. You encountered a mage? Another drop. About to fight? Another drop. Bleeding out? Another drop. It was our ward, our shield against corruption. To stop taking it was out of the question, I knew a guy who tried once, for the next week all I could hear was how his insides itched, like something inside was trying to break our through his skin. Poor kid ended up hospitalised. Horrifying stuff.

We're mostly ghosts now, we're there to watch and wait for a mage to slip up. In the few times some bastard made enough of a ruckus to come out, we'd lose a few of us. Still in early stages. For now, we play nice, we play peace maker. When a big threat arises, and o one wants to waste soldiers at the moment. We're sent to negotiate with the mages, because at the end of the day, why send in the army when you can send in an expendable resource?

Additional info: He likes to cook.
 
Loving Torian, accepted and will show up to harass the Respite upon completion of PARANORMAL ACTIVITY :D

Darshan is good to go, as well!
 
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