[OOC] Side Story and 1x1 Plotting and Coordination

Ragnarok Mission: Present from the Past

Some time ago, a young woman was found on the outskirts of Charon. She had managed to traverse all the way to the Southern Gate before collapsing, and was immediately brought into the UN Hospital for treatment. Miraculously, she was alive, despite a nasty head wound, and only suffered a concussion and short-term memory loss. She seemed to remember her name, at least: Geneva St. Claire. As her memory loss leaves her prone to wandering off, she has been kept in the hospital to recover, and hopefully to find some relation to take her in, but it appears that no one with the surname St. Claire has ever been recorded. It seemed that all hope would be lost, until one fateful day, when Geneva remembered that she had a certain item with her during her trek: a necklace with a unique insignia. She is certain that this necklace holds they key to finding who she really is...but she can't be trusted out there on her own, can she?

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Yo! I'd like to run a Ragnarok mission within the next few weeks, one that will develop an OC of mine that I've been meaning to run, lol. No requirements for characters, other than that they're set up in Ragnarok, of course.​
Yo! Tonight, I'm going to be starting Part Two of this mission. If you hadn't been part of part one, no worries! I'm posting a recap and everything for ya. Just make sure your character is in the Ragnarok signups, and we'll be good to go~​
 
Last Train Home

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To: The Coalition
Cc: Avalon Medical Facility
Subject: Re: Patient Transfer

We have received your request for a transfer of two comatose patients, G. Shimada and R. Wilhelm. This transfer has been approved, and we eagerly await these two patients here at Busan Medical Facility. We are humbled by your request, as the city of Busan honors all tho have done their part to end the Omnic Crisis all around the world. The fact that a member of MEKA, D. Park, was able to help foil the assassination attempt on these two patients fills our nation with pride, and we are more than happy to do what we can to assist you all.

In regards to the diversion you have mentioned, we have a solution. There is a rail train that starts in America and then goes across the Pacific until arriving here in Busan. It shouldn't take more than three days, and it is primarily a line for cargo transport so there should be no problems with civilians being compromised should things go wrong. I would definitely recommend having guards on duty, as not only could this assailant return, but the train does pass through Deadlock Gorge, an area notorious for train robberies. As it only takes about ten minutes to pass through, this most likely will not be a problem. There is also the matter of Gwishin Omnics. These robotic beasts have been terrorizing our country for decades, and as a result we do everything we can to protect this line. Normally it is left alone as it is run with other Omnics on board as workers, but with living beings on board you may have a problem. It may be best to keep a few people stationed outside in mechs or whatever combat units you msy have at your disposal, just on the off-chance something were to go awry on the Pacific.

Again, we thank you for the opportunity to assist you and your anti-terrorism cause by housing these two patients, and we hope the transfer goes smoothly.

Best Regards, Busan Medical Facility


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The Coalition is in a time of great unrest. With the recent Civil War, both the organization and the original headquarters have been devastated, resulting in resources and members spread thin bewtween both Avalon and Knowhere. At the worst possible time, a shadowy assassin known as Reaper attempted an assassination on two comatose agents from his own world. For said agents' safety, and in an attempt to keep Avalon and the other patients from collateral damage, it has been decided that the best course of action is to send the two back to their homeworld to recover. A cargo train to Busan, South Korea will take the two men to safety while a diversion will be sent to Watchpoint: Gibraltar to lead any possible assailants away.

You will be playing as a member of the trip to Busan, whether you are a Coalition member, a member of one of their allies, a recruit still in training at The Torch, an ally of Overwatch from within this world, or even an outside ally from a previous, pre-Civil War event. Your job is simple: you are to guard this train and the two patients within it on a three-day trip to Busan. You need to be prepared for anything: an attack from Reaper, a railway robbery from the Deadlock Gang, or an ambush from Gwishin Omnics. If applicable, you may be able to guard the train from outside along the Pacific when that time arises.

Signups will be going up tomorrow or Wednesday, and feel free to ask me for any more details! I can also reserve characters for you (@Minerva for example is reserved as D.Va), so just let me know in case there's someone in particular you want to play.​
 
Shadow of the Wild

(A 1x1/Side Story)

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Once upon a time, you knew someone. Someone who was close to you. Someone you cared about deeply. Someone who, one day, just seemed to vanish. You have no idea where they are, or what happened to them. All you know is that they are no longer here with you. You'd do anything to bring them back...and one night, as you lie awake remembering them, a glowing blue light catches your eye. On the floor beside you is an odd symbol, one that you'd never seen before.

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This is some kind of dream, right? No way this is real... But then, you hear a whisper in your mind, faint, but comprehensible.

"I can take you to them," it says. "We can save them together."

And in the end, crazy as it is to do this...you listen. Almost as if willed to do so, you get up and step onto the medallion...

And find yourself in the middle of a field, surrounded by trees full of red leaves. Others seem to be gathered here, one man in particular speaking up.

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"Oh for fuck's sake! Not again..."

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Note: This is nowhere near ready to go lol. Official plans for this will be sorted out once more details about the Breath of the Wild sequel surface. I just needed to get this down on paper and see if anyone is interested.

This is going to be a small 1x1 or side story (depending on interest) that will take place in the same Hyrule as seen in Calamitous Reprise. Your character(s) will be related to/close with a character who permanently died or never returned home in said RP, or possibly even a participant in it themselves. As a result, your character would be required to come from the same world as the other character, or again, a participant in Calamitous Reprise that survived. Characters and fandoms are as follows:

  • Asher Forrester (Game of Thrones Telltale series)
  • Darius (League of Legends)
  • Dell Honne (Vocaloid)
  • Ken Masters (Street Fighter)
  • Lyndis (Fire Emblem: The Blazing Blade)
  • Nia and Rex (Xenoblade Chronicles 2)
  • Shallot (Dragon Ball)
  • Wonder Woman (DCEU Wonder Woman)
Certain characters from select series will be NPCs, so make sure to check in with me to make sure nothing is mixed up. And if you played one of the aforementioned characters and desire to bring them back, no problem!​
 
Side story - Battle for the New Millenium


Attention! Your world has just been annexed by the Warez Conglomerate through a very hostile takeover. "I will topple Capcom’s AND SNK's most powerful warriors! I will be sitting on my throne of conquest!" Was a direct quote from the CEO of the Warez Conglomerate.

To worsen matters it seems the CEO has decided to hold a tournament to eliminate anyone who could stand in his way of multiversal conquest and topple his plans. The Multiworld Battle Tournament was soon announced to attract the most powerful fighters, an offer to show their skills to opponents across all worlds. It’s however clearly a ruse, but to some it didn’t matter, only the challenge and an opportunity to showcase their skills was enough to stir them to action!

We are on the brink of eternal capitalistic darkness…will there be a champion that will show us towards the light?


Character requirements: My idea was that it was going to be characters from Capcom and SNK’s fighting and beat em up games, but I could consider characters from their entire library depending on the demand.

Mechanics: To ape the usual crossover fighters from Capcom and SNK I was considering a tag team system where one rper has two or three characters that they switch between. Three might end up being too unruly so perhaps I’ll just go with two, another thing I haven’t decided on yet. Since this will be a tournament I was considering that rpers could free form the fights but if it seems like it’s going to take too long or just disagreements I might step in by having the two fighters pick a number between 1-100 and the one closest to the number that I randomly generated will be the victor.

But that’s about it from what I’ve planned so far. Don’t think this will happen any time soon but I just wanted to put the idea out there when it was still fresh in my mind.
 
Escape from purgatory (side story)

When Doctor Wily and Doctor Eggman merged the worlds, their goal was to capture as many individuals as possible that could stop their conquest and use them as templates for their ever-expanding robot armies.
Some however did not share this fate.

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Welcome to Ritenkyo its name literally meaning "the capital abandoned by heaven". In its world it was an island where crime thrived away from the grasp of law. In this new world it has become a natural prison. Sat in the middle of a vast ocean with no form of transportation to escape nor having any technology, the ones banished here have only their skills and their wits in an attempt to survive in the harsh climate. While there have been attempts to leave the island by the helped of rafts any attempt has been thwarted by a monstrous creature patrolling the waters, quickly snuffing out any escape attempts. Due to this many different factions have formed on the island over time to find shelter, food and to survive.

Despite the different rival factions taking control over different parts of the island. The true ruler of the place however is the mysterious Warden. They know everything that happens on the island and will do everything in their power to stay in control.

Some have given in to any attempt to get off the island and only seek to try and further their own station on the island and carve themselves a piece of the pie. Despite the despair a rumor has begun to circulate among the people on the island. There is a way to escape where even the monster in the water cannot reach you.

That is why a small group of people are converging on a bar in one of the towns on the island. They still have hope to be able to escape this hellhole. Together they just might have a fighting chance.

Requirements: Since this would be tied to the Smash rp the same character requirements that I had for that. Though with KoF (this includes and series that has been in any of the games, mainly Samurai Shodown and Metal Slug) as well as Undertale.

Oh and how could I forget Ganbare Goemon.

Not sure when it would happen. Obviously there has to be interest first of all but it will probably be awhile before it becomes reality regardless.
 
Of Ice and Ruin


In The Melding, there was little time to figure out where to go when the robot attacks first happened. Whether you ended up somewhere safe or somewhere dangerous was a complete stroke of dumb luck or cruel misfortune, and it was up to you to survive until you found someplace or somebody to take refuge in.

Such was the case of a small sanctuary hidden deep within a snowy mountain pass. Those who could fled through the thick snowfall and dense forests to Snowpoint City, a small village nestled away from the rest of the world. Far off and away from the scientists' reach, there was safety here.

However, a troubling problem has reared its head over these past few weeks. While in contact with merchants, no one has actually arrived through the pass in recent memory. This wouldn't nearly be as much of a problem if it weren't for the recent storm that rendered Snowpoint's harbor useless, not allowing for any trade or food to come into the little city. And just three days ago, Gym Leader Candice went off on her own to investigate, but hasn't been heard from since. Something needs to be done, and quickly, otherwise the good people of Snowpoint will starve.

That's where some of you come in. Having taken refuge in another snowy town, Snowdin, you have seen travellers and traders wander off into the icy forests towards Snowpoint, never to return. Perhaps you have a good friend in Snowpoint you want to help. Perhaps you want to assist your neighbors out of the kindness of your heart. Or...perhaps the cash reward offered by a young businesswoman for clearing up the pass is too enticing to pass up. No matter your reasoning, you've made up your mind to escort a small caravan of supplies to Snowpoint City and keep it safe.

Though, those of you in Snowpoint itself are not going to quietly sit by and let this happen. Candice, her family, and the citizens themselves, have been nothing but kind to you all, offering up food and lodging without a second thought. To think something terrible may have happened to her, and that these good people may suffer longer, is too much. That's why you and a small group of like-minded individuals team up to find her and whatever monster lurks out there in the unknown and stop this madness once and for all!

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This will be a small side story taking place within the Smash Bros world of For Glory!. As such, character requirements will be the same: characters from franchises appearing in any Smash Bros game in some way shape or form. I'll also be allowing duos, as there will be two separate missions going on at the same time.​
 
Dungeons and Smashins’ (Tentative Title)


The Multiverse is a strange beast. Worlds connected to worlds. Some more alike than others. Each with their own heroes and villains.

In two separate worlds, villains scheme to bring about the end and conquer worlds, putting innocents to the sword, and marching their armies across lands.

In one, the world of Abeir-Toril, the great Lich Szass Tam of Thay has been meddling with forces beyond his understanding, communing with cults, gods, and demons to bring forth a reckoning onto Toril. Allying himself with the dark gods Vecna and Tiamat to spread chaos. This agreement has thrown the multiverse into chaos, pulling heroes from their worlds to Toril and Sigil in order to right wrongs created by this profane alliance.

In another universe, Doctors Eggman and Wiley have combined forces in order to take control of their world as well as several others. This resulted in a different outcome: The Melding. Worlds became one, merging with one another, pulling both people and places in. Combining them into one unified world.

Two universes, both different, but both alike in that they are under threat from forces who know not what they meddle with.

However, unknown to both forces, there is a connection. Several worlds have melded into both of them. Worlds where swords and magic are prominent. Worlds where armies carry blades and pray to gods greater than they. Worlds where heroes clash swords with monsters in an effort to save their worlds.

Let us hope that these two worlds never find out about the others.

Because if one breaks through, it could mean disaster for the rest.




This is a small side story combining elements from both On A Cold Neverwinter Day and For Glory. Since both contain Fire Emblem characters and have the potential for Castlevania, Final Fantasy, and Dragon Quest characters.

The roleplay would be about a member of the Resistance from For Glory finding out about the goings-on in Abeir-Toril due to the fact that Alucard, Lucina, and Richter Belmont are all missing from their native worlds. In an attempt to prevent the villains of Neverwinter from finding out about The Melding and the doctors from finding out about Sigil, they must ally with someone from a world not their own in order to keep both secret wars separate.

While this idea started as a 1x1, I have made a realization that I am not good at GMing 1x1 RPs since I have a weird tendency with storytelling in them. So, I will be allowing up to three people to join this in order to keep it small (since it's basically a spec ops team.) I would like a good mix of characters from Neverwinter-based stuff and Nintendo franchises.

Characters from franchises in both (with limitations on Marvel, cuz, y'know) are allowed. If you have any questions regarding character eligibility, please let me know. Nintendo characters are not limited to fantasy (though you certainly can if you want!)​
 
Nep Effect - A Leanboxian Experience


After the events of Far Away Lights, Vert immediately went back to Leanbox after being reunited with her fellow Goddesses in order to properly assess what even happened to her. Planting an hand on her shoulder and keeping a firm grip on her M-6 Avenger Rifle, she quickly dismissed any idea of that experience being a dream as it felt all too real. However her time to relax was short-winded, putting the Rifle up on display before pulling a weapon factory manager to turn it into a blueprint while keeping the integrity of the original because it holds sentimental value.

She began to toy around with her new Omni-Tool on her right arm, unaware of what exactly she'd be getting herself into with such unfamiliar technology...


I've been discussing this idea with how I'd take it further into a story of some kind, and I've so far got the Neptunia side of it figured out. It's just the Mass Effect end of this that I'm having trouble with.

Any Mass Effect fans that would be willing to aid me with this story and turn it into a 1x1 story would be incredibly appreciated! You are not required to know anything about the Neptunia franchise although that would be a big bonus, it is not mandatory.

I look forward to working with anyone who would be interested!​
 
A Fun Little Game
(Based on the video games Fran Bow and Little Misfortune)


My dear child, are you bored with your everyday life? Do you find yourself feeling sad, unwanted by your parents...if you even have parents at all? Do you have a hard time falling asleep, surrounded by darkness and fearing what hides in your closet, whether it be monsters or skeletons that you wish you could lock away?

Well, what if I told you I could change all of that? What if I told you that, for just one day, you could have a wonderful adventure, and make new friends? And what if I told you that there was a very fun game to play, one that would give you a fantastic reward that would change your life forever? It sounds exciting, doesn't it? And the best part is that it's all true. Come with me, and enjoy the best day of your life!

But...do keep an eye out for nasty little foxes. They always try to ruin my fun...


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Mechanics

This is a fun little game to be played with a group. You will work together, making important choices that will determine how your day goes. Worry not, dear children, as there are no right or wrong answers. But every choice has a consequence, so do look out.

Character Requirements

Adults never really seem to enjoy games like children do, do they? Always ruining the fun...that is why this game can only be played by children between the ages of 7 and 17. Not one year older, not one year younger.

And this game is to reward children who do not receive many rewards in their own lives. Perhaps they are unloved, neglected, abused, or have suffered something deeply traumatic...yes, these are the children deserving of such a lovely prize.
 
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A Melding of Alternate Futures

Two Alternate Earths... In one Earth, the one known as Adolf Hitler was eliminated early by Professor Albert Einstein in order to prevent the horrors of World War II. In another Earth; a meteor landed in Italy in 1995 which spread an alien material later dubbed as Tiberium. Each Universe dealt with their woes and foes as time went on.

But something happened unexpectedly...

In the Tiberium Universe, the Global Defense Initiative launched a full-scale assault on their enemy; The Brotherhood of Nod, and targeted their main base of operations in Sarajevo; Temple Prime. After eliminating Nod's defenses, authorization was given to the GDI Commander to fire an Ion Cannon Strike at the temple:

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In the correct timeline, this blast caused a Tiberium Reaction as extremely large source of the mineral was underneath the temple, and would bring the attention of an alien race known as the Scrin. But in this iteration, something else happened...

This strangely created a melding of sorts between the two alternate universes; merging their Earths into one. The chaos of one universe; The Allies, the Soviet Union and the Empire of the Rising Sun, merged with the inhuman properties of the other; the Global Defense Initiative, the Brotherhood of Nod, the Scrin Invasion and the alien Tiberium.

Not only this, but this opened entrance to others as well. Each side would find themselves in chaos; this Earth ravaged for materials and survival as the Earth split into a six-way war...

And only a few external entrants; allowed to enter this paradox due to the unknown reaction by the Ion Cannon strike and the Melding, can help bring this Earth to peace, and eliminate the true enemies; the Scrin, Brotherhood of Nod, and the Japanese Empire of the Rising Sun...


This idea randomly sprung forth as a potential spring of stories, or one, depending on how things go. My love for Command and Conquer, combined with roleplaying sparked and made this, so I hope things go well!

As far as Character Restrictions go, the only alien like presence in this story would be the Scrin, with the highest tech possible in these worlds presented by the Japanese Empire of the Rising Run. Some powers are allowed but nothing too overpowering or downright planetary destructive. Aside from the Scrin, the Tiberium-infused Brotherhood of Nod, and the futuristic Empire of the Rising Sun, everyone else is human in nature with little augmentation.

Sign-ups for this will go up once my other story; The Second Cell Games, concludes!
 
Side Story-- Champions of the Arena II- the Hunted
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ARCADE IS DEAD- BUT HIS LEGACY LIVES ON!

32 teenagers. One island. 5 days of bloodshed. One winner.
That was the promise Arcade shared when he released 'Champions of the Arena' to the Multiverse. Millions tuned in every night to find out what their favorite murderers and murderees were up to.

But the fun was cut short. Jianyu of Shadaloo killed Arcade on the final night of the show. The cameras when dark. The show ended.

But the Genie could not be put back in its lamb. The scum of the Galaxy was inspired... and Arcade was too
dead to copyright the title of his show.

CHAMPIONS OF THE ARENA II: THE HUNTED! COMING 2020

MURDERWORLD IS DEAD. LONG LIVE MURDERWORLD. Planet Prudence will be your battlefield. You've been taken from your homes. Taken from your families. A bounty has been placed on your head and you've been dropped into a nest of bounty hunters.

How can you free yourself? Kill your fellow 'Champions' before anyone else does. There will be no teams. No alliances. It's kill or be killed. Murder or be Murdered. All televised. All ad free.

Welcome to Planet Prudence. Welcome to your New Arena.


***
 
I have a few Melding ideas for 1x1s/small group things bc I have no control over my life orz

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Somewhere to Belong


The Melding offers different things to a person, depending on their luck and skill. For some, it's a nightmare, as they're trapped on an island or in the clutches of the Doctors. For others, it's a wild adventure, unknown lands to explore and new people to meet.

And for one person, it's something else entirely.

For a young woman, The Melding is her only chance of salvation, a glimmer of hope presented to her in her final hour. Saki Konishi, staring down what would be almost certain death, finds herself no longer alone in a twisted foggy world, as someone joins her. And as the two escape, they find themselves in a new world, a peaceful world, one with troubles nowhere near as immense as back home. And maybe, just maybe...this world might be a fresh start.

(Note: This is a slice-of-life type RP that will just be laidback and chill. I'd prefer character(s) to be not very powerful, street level at most. Melding requirements (from series featured in Smash Bros) applies.)

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WInds of Insurrection


It is now three months into The Melding, and tensions flare even still. This is evident even in Enbarr, the capitol of the Adrestian Empire, though no one knows where the rest of Fodlan is. But even more alarming is the disappearance of Emperor Edelgard von Hresvelg and her royal council, leaving the city in a state of turmoil after the attacks from the robots. Thank the Goddess someone is there to rescue them all from destruction and anarchy: an emperor from another world, who unites the people in their time of need. Hailed as a hero, he takes Edelgard's place as Enbarr's interim ruler, and the people know peace.

However, this peace is short-lived, as shortly after his takeover a string of robberies begin through the city. No one knows who is responsible, and no one can figure out any leads. Determined to eliminate this criminal, the emperor calls forth bounty hunters, detectives, or anyone else willing and able to hunt down this master thief, offering to pay handsomely. Surely this job should be simple enough...right?

(Note: More action-packed than the first idea lol. Powers are cool for this one but nothing too crazy (no one stronger than, say, M. Bison). This will tie in to the future Devil Island rp (in fact the character I plan to use in that will appear here), so we can discuss details should you choose to accept.)​
 
Illusion- Assassin's Creed: Succession
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January 1st, 2020 A.D., London
The European Assassins' Brotherhood has been eradicated. The Bloodlines of the Sages have been erased. Order has been brought to a chaotic world. The Templar Order Rules supreme.

Although the Assassins are dead, their legacy lives on. Their message of freedom has spread across the world. They have become martyrs. Symbols. Across the world, new groups are starting to search for the men behind the curtains.

A series of hacks and attacks have shaken the heart of the Order. They fear that their rule might be short lived. To keep their people in line, the Grand Masters have reignited their search for the Pieces of Eden. One such piece, the Golden Wreathe of Hercules, could grant the Order with enough power to erase the Legacy of the Assassins for good.

New Years Eve, 192 A.D., Rome
The Era of the 5 Good Emperors is at an end. Emperor Commodus has come to power following the death of Emperor Aurelius and re-founded Rome in his own image. Declaring himself to be Hercules Reborn, the Mad King has placed himself as the fountainhead of Roman life, culture and religion. The eyes of his statues and portraits watch the streets at all times. He has renamed the months of the year to honour his dynasty. He has slaughtered his political rivals En Masse.

Upon his head sits a Piece of Eden.

The Hidden Ones have marked him for death. Little did they know that that killing the Mad King would trigger a domino affect that would change the face of Rome- and the rest of Europe- forever. Commodus' death marks the start of the Year of the Five Emperors and the Reign of the Assassin King. In the next few months, the Golden Wreathe of Hercules will be lost, never to be seen again.

January 30th, 2020 A.D., London
The Templar Order, acting through the Abstergo Corporation, have managed to track down the last known location of the Wreathe. In order to find its final resting place, however, they will need to access the ancestral memories of the Hidden Ones of 192. Only one thing stands between them and the Wreathe:

The Lineage of the Hidden Ones was erased during the Purge of the Assassins. Without the DNA of the Hidden Ones descendants, the memories of their ancestors will forever be out of the reach of the Templar Order.

Thus, they have turned to the Multiverse, searching for the counterparts to the Assassins of their world. Using their genetic codes, they'll crack history wide open, and begin their search for the Wreathe anew...​
 
STARRY MAZE
Based on an original concept

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The Maze.

A winding pathway with no discernible exit.

You find yourself as one of the 88 people trapped in this maze. Each person is given a single ball, known as a kyutama, with 3 goals in mind:

Gather all 88 kyutamas. Find the center of the maze. Escape.

MECHANICS
An original concept created by me and partially inspired by The Maze Runner, TribeTwelve, and Uchu Sentai Kyuranger. You play as a character who represents one of the 88 constellations in the sky. That constellation is represented by a kyutama.

View attachment 4806

Your goal is to gather all 88 kyutamas and get out of the maze alive. No more than 12 can escape, however.

Good Luck
 
» World Revolving Never More «


[Premise]
In life, there is no pause button. Relentless as it is, time must keep flowing forward for it is only natural that way. Despite how unfair and rough your life may be, time does not stop for you, time does not make special exceptions for you, time treats you the same as everyone else. For that reasoning, you should know very well that it is left up to you to do something for yourself.

... That's how the rules are set in the universe, or that's what you've been told. Specifically crafted to keep us chained to a single purpose that is fleeting away into a decisive end. As far as I know, you wouldn't want that to be your purpose after all. It's no wonder you simply dream for something different, something greater, and that it is more than a passing dream that you might as well forget as soon as you wake up.

Then so be it, I'll deceive the laws that be, and grant you this once in a lifetime chance for time to bind you no more. Funny enough that a select group of others share the same sentiments as you, but it only reaffirms your stance on this, right? A fresh breath of air, huh? Being able to be free for once in your life. Sounds super nice, if I do say so myself. I'll tell you a tad more about this place that defies the natural flow of time, since it's only fair.

Happens to be festival time conveniently enough, perfect timing for me to work my magic. I take it you wanted something interesting, oh I'll make sure it's interesting enough to make this worth while. Not to mention all the sorts of things to see and do, and the surprises that await you. So thank me for going out of my way to enlighten your lackluster life, whether you want to admit it or not.

Ah... this may be the only time we get to speak like this, since I've essentially broke another natural rule of the universe by invading your dreams and all. So I leave you with this: please enjoy your time at this festival, located no other than the peaceful village of Hinamizawa.


This roleplay will be extremely story-driven, and to keep the air of mystery about, I kept this premise pitch as vague as possible but with a little details to give a rough idea on where this could be headed. The only character restrictions I put out here for this is that there will be no powers, no over-the-top equipment, and no duos allowed. That's about it, besides expect this to be fairly slow in pace. ^^​
 
ILLUSION: BE MORE CHILL
It's from Japan,
It's a gray, oblong pill
Quantum nanotechnology CPU
The quantum computer in the pill will travel
Through your blood until

It implants in your brain and it tells you what to do...

Are you loser? Are you gross? Tired of getting pushed into lockers? Sick of girls not giving you a second glance?

Well, my friend, the problem here is you.

You're not in sync with your classmates. You're not on the right wavelength.

You, my friend, need a SQUIP.

Imagine a mentor that only you can see. A tutor built to teach you how to be cool.
It can predict possible futures. Calculate the correct responses to social situations.

You'll be chill in no time.


If you take my advice,
And if you pay the listed price?
Well, you'll go from sad,
To interesting,
To hip,

Yeah, your whole life will flip! When you buy a SQUIP!

Mechanics
You'll take on the role of a high school student struggling to fit in. They could be a social outcast. A football player with a bad rep. An insecure theater kid.

No matter who you are, you have something dragging you down. Something a SQUIP could fix.

You're starting your senior year. If you want to fix your reputation and get that guy or girl of your dreams, it's now or never. You need to make a change.

As the school year progresses, you'll be faced with several opportunities to boost your social standing. School plays. Sports tournaments. Halloween parties. You'll be working your butts to reinvent yourselves.

However, some of your classmates will have an advantage. They'll have purchased SQUIPs.

Guided by an invisible avatar embodying everything they consider to be 'cool', it's their job to win prom King/Queen no matter the cost. Every month their SQUIP will give them a task to complete at the expense of their classmates. If successful, the students and their secret SQUIPs will climb up the social ladder. They might even have an opportunity to share their SQUIPs with the other students.

WARNING: LONG TERM EXPOSURE TO SQUIPS CAN LEAD TO INSANITY. But that's a small price to pay to be Chill, right?
 
1x1 roleplay idea

The smoking gun (Marvel vs Capcom rp)


Despite the convergence event, New York City has continued, though as a melting pot it was feeling like this pot is about to boil over. As an epicenter for superhero activity where bigger situations have been nipped at the bud before they can become a larger situation.

What then about the smaller crimes? A murder has been committed. The victim a well-loved hero shot down. The suspect swears their innocence, but the police seem like it’s an open and shut case. Enter Patsy Walker aka Hellcat. While having not worked as an investigator for quite some time instead of working with her Temp Agency for superpowered individuals who wish to get jobs outside of superhero activity. Why had she been hired and what connection if any does she have to the victim?​
 
Side Story- Heirs of Fate/ Three Kingdoms
PLOT
The world's been at peace of decades. The War between Nohr and Hoshido is but a distant memory. The War for Fódlan survives through the stories your parents told you before bed.

You've grown up in a peaceful, safe world.

Such a shame that's all about to change.

A dark army is rising in the West. It's agents are everywhere.
They planted their roots in the Three Kingdoms during their respective wars. It's hard to tell which of the Old Heroes have been compromised.
Once upon a time, you trusted your parents with your lives. But after the rumors started to circulate... now you're not so sure.

So you pack your bags. You leave the officers academy in search of the truth.
You'll clear your parents' names. You'll prove their innocence.
And if they really are guilty? Well... you'll cross that bridge when you get to it...

MECHANICS
You'll take on the role of the OC child any two playable units from Fire Emblem Fates, Awakening, Echoes or Three Houses. This character will have been sent to the Officers Academy at a young age and trained in the arts of war by some of the Old Heroes from the previous wars.

During the Academy Phase, your character will have the chance to participate in a series of extra curricular activities and participate in the monastery's traditions, such as the Battle of the Eagle and the Lion, the Great Feasts and the Annual Ball. Your character will also have a chance to join one of the Officers Academy's Three Houses.

Due to the fact that the Black Eagles went rogue during the war, the Ashen Wolves will be promoted to fill the void of the Third House

In the Journey Phase, your character will put the skills they have learned to the test in their adventure across the Three Kingdoms.

This story will use some more traditional RPG/FE mechanics. Notable:
-Your character sheet will include character classes and character skills
-Performing tasks/ completing tasks in the Academy Phase will boost your Weapon/Magic ranks for the Journey Phase
-At the start of the Journey Phase, characters will have a chance to promote to an Advanced/ Master class.
-The children of 3H characters will have access to Crests. Players who can't use Heroes Relics will have access to other Legendary Weapons.
-Journey Phase battles and trials may be decided via dice rolls.​
 
ILLUSION: WHO'S AT FAULT


Welcome to the world, little one! You are born onto a wonderful and blue planet named New Vekta! Or you got unlucky and born into the disgusting area known as New Helghan!

Where ever you were born, your parents decided they would refuse to tell you about certain events going on until you are older.


New Vekta

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New Helghan

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Mechanics!


You assume the role of a Vektan or Helghast child, boy or girl- (Non-binary are allowed) (human on Vekta, mutant human on Helghan)

-Grow Up to find your way through your world, and perhaps find yourself on the other side of the wall with others.
-Faction war, join or resist! Your choices affect your view on the world as you grow up!

-As time goes on, however you find yourself questioning who you really are in all of this and slowly begin to become yourself again.


The more you find yourself, the more your world becomes more dangerous.

 
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