The Evrensel Conflict Original Worlds

Mr. Wade & Watch

Cult of Personality
Obviously I don't want to just have fandoms to fill the lineup of universes for Evrensel. That's where this comes from. If you wanna make your own universe, here's where you make it.

Name:

Summary:

Worlds, kingdoms, countries, or empires that are involved with the story (must be more than three):

Civilizations and cultures (Include history, military background, unique cultural differences, and whatever else.):

Species (this includes their average appearance, history of their race, what world they originate from which doesn't need to be a planet you listed above, if they have any sort of special abilities or powers.):

Main Characters (What characters are involved in your story? Must have two, protagonist and antagonist.):

How would this fit into the story of Evrensel Conflict?:

Example:

Name: Guerra Continua

Summary: This universe is indeed an alternate one to ours. There's an earth, and like in many great sci-fi stories, we went to the stars, found aliens, and created a major empire... That didn't go far though. Our reach went to a very small section of the universe. Why is that? War of course.

It's believed the conflict began 300 years ago, when Earth made it's fourth colony. See, it's the classic revolution story: The fourth colony had found a unique resource on that planet called, 'Olverian.' It's a plant like substance that, when converted into liquid, could be used as a new type of fuel; making ships faster and travel longer. With this, humanity could go even further out into space. Problem was, the fourth colony wasn't happy since they were feeling mistreated. No money was being given back for producing the oil, and much of the planet's ecology like it's plants, animals, and even oceans were all poisonous to humans, and even created viruses that infected the populace.

While earth tried to supply as much food, water, and medicine as it could, the colony was beginning to riot. They were starving and quarantined, and couldn't leave the planet since many of the earth's ships began running on Olverian. The land they owed wasn't their own, they were sick, they were hungry, they were worked nonstop, they felt embarrassed by how Earth was treating them, and they were trapped. However, one man was willing to call for revolution. Ivan Tropski. He was a retired admiral of Earth's space navy, and was a former governor of the colony. Once the riots began, he quickly joined up as the leader of the revolts, believing both the land belonged to the colony, and that the colony should be treated as a colony, rather than a mining facility.

This uproar of people angered by how they were being treated by Earth quickly went violent, as earth began using force to stop the riots. In actuality, Earth was doing everything it could to help keep the colony alive, but thanks to propaganda by Tropski and other supporters, people were convinced Earth didn't care about them. To make things short, the colony quickly became a resistance, fighting in gorilla warfare against the Earth's military. And since the colonists knew the planet's terrain better, they were able to send the military off planet, but were embargoed by the ships orbiting the planet, hoping to starve the colony into submission. A deal was made by the colony to supply Olverian to Earth as long as it was seen as it's own country, and they agreed to it. Tropski was now considered a hero, and his ideals of what the colony should be quickly made word to all of humanity. Tropskism was created, and in to sum it up: It was like Communism. "all property is publicly owned and each person works and is paid according to their abilities and needs." This was what Tropskism was, the colony owned the land of the planet, and wanted it for itself.

This ideology soon spread across all the colonized planets, and the third colony even revolted against Earth as well. To simplify everything even more, both the fourth and third planets were independent, the second still supported earth, but barely as Tropskism was also becoming a problem, and the first was actually bombarded by the navy, since they were also close to conforming to Tropskism themselves, and had the biggest military force out of the colonies, and earth was afraid of an invasion by them. The accounts of how the bombardment happened differ, Earth saying the colony fired upon them, while the colonies believe they simply wanted to kill the rioters.

The deaths of hundreds of thousands of colonists only made things worse with Earth and her former colonies. It got even more worse when the colonies went to war with each other. When Tropski died, others tried to go in his place, and the ideals of the colonies quickly were shifted to match that of its new leaders. None of whom lasted long, since there was a coup almost every 3-4 years. With this struggle of power, the colonies went to war with each other, and earth simply stayed back and tried not to interfere in fear of losing Olverian. The third attacked first, as the fourth was still suffering from famine and nearly out of food, as they still relied on the other colony for food and the planet was now dying from two hundred years of harvesting the planet, and soon all out war began. This conflict ended with the third winning, and there was unification between the colonies. A new leader was appointed seven years ago, Cassandra Duiji, and she is comparable to Stalin. The atrocities made by her were so unhuman, that Earth finally stepped in and tried to stop her. But with the Olverian trade stopped, Earth didn't last long; soon calling for peace.

But it doesn't end there. Remember when I said humans did meet aliens in this universe? Well, while they stayed back and let these human wars go on, they eventually also involved themselves in fear things for all the galactic empires would be worse with Tropskism influence spreading across the galaxy. Soon, the colonies went to war with different alien races, and earth even stepped back in once it was supplied with another resource it could use to travel through space.

If all of this seems really confusing, it was. This whole situation became complicated fast, and got even more deadly, as more wars began, and the conflict spread to even more empires not involved with Earth. Basically, Tropski set off a domino effect where by his actions.

Worlds that are involved with the story:
Olvania: The two colony planets merged into one major empire after they forced Earth's military out of their planetary orbits; calling themselves, 'Olvania' for ironic reasons. On one planet, the third colony, you have a giant city within it's center. The planet is mainly covered in major or small lakes, no oceans. In the middle there are large fields of green grass, while to the north are more forest areas with more animal life, and to the south are mountains.

The city itself self at first seems peaceful and full of life. People seem very patriotic about Olvania, and their moral for the war is high. The culture is rich, the economy booming, it all seems pretty nice. However, if you are tagged as an Earth supporter or happen to speak badly about the government, expect you to be on a list. I think you know where I'm going with this.

The other planet, the fourth colony, is not as cheery. The planet has three continents with oceans, red plant life and orange sky that turns purple at night, but the cities are... More depressing. Civilian life is one of routine. Men get ready to work in factories made to create the Olverian oil, while women work weapon factories. Children are not allowed on the planet, and any born are brought to the third colony. Whether they return to the fourth colony is up the third. Skies over the cities are covered in smoke, and everything is bogged down and dirty. Sanitary is almost non-existent here.

1st Colony: Ah, the first colony. The prime example of hatred between the colonies and Earth. To look at the city as it is, would be like looking at Dark Souls. The city is nothing but dust, ash, and even smoke that has blocked out the sky. from within the city. It's a depressing city, one that shows an omen of what was to come in the galaxy. Buildings have crumbled, and any landmarks destroyed by the ships in space firing down upon on the rioting city, and decayed by time. Bodies have turned to skeletons slowly eroding, and the only people who remain are pirates or bandits looking for a hideout.

Siva: The second human colony, AKA, Siva. This planet has one major continent, similar to that of Pangea. To the south are forests and fields, with the costs made of beaches. The north is nothing but one big giant desert, with swamps and oasis's spread out randomly through the region that are rare to find. The costs are nothing but giant hills that have major drops down to the water that are 10 to 50 miles high.

The cities are only two big one: Siva City, and La Genoa. Siva City is comparable to New York, and La Genoa is Los Angeles. Both are giant cities with tons of life and culture, but unlike Olvania, there isn't high moral. The cities have given up much of its youth for the war effort, and with many of them dying and losing battles in the war, fear has taken over what is usually fun and love.

Civilizations (Include history, military background, unique cultural differences, and whatever else.): It mainly has Earth and Olvania, the two colony planets that banded together to fight off earth. The history is above, but it's culture and military are based of the Soviet Union after Stalin's death.
Species (this includes their average appearance, history of their race, what world they originate from which doesn't need to be a planet you listed above, if they have any sort of special abilities or powers.): Guerra has nothing but humans.

Main Characters (What characters are involved in your story? Must have two, protagonist and antagonist.): Alec Duggan, a kind and caring guy who's a bit of a dude-bro. And Cassandra Van Duiji, a Stalin like leader of Olvania.

How would this fit into the story of Aces Conflict?: It's my creation, me. Why are you asking me that?
 
Name: New Earth Order

Summary: WWIII is here. For decades, mankind has desperately tried to avoid it, to pacify the notion of war, to dodge another bullet and live another day. But everything went south when a diplomatic meeting between the UK and Russia went sour, as fully-armed men slaughtered hundreds, including the Queen, at the meeting. The President of Russia never showed up.

The UK retaliated by way of ICBMs fitted with nuclear warheads. In the span of thirty minutes, six cities were destroyed and civilian casualties hovered around an estimated 20 million. Russia, unsurprisingly, fired back, destroying London and a few other cities. Chaos ensued as each nation formed pacts, made allies, and prepared for war.

The first casualty was Middle East. Being in-between Europe and Asia, it became a battlefield almost immediately. The local governments found themselves lost, without aid, outnumbered and outmatched on every front. The once-controversial area was quickly lost to the world as Russo-Chinese troops occupied the area in a little under two years.

The UK fell next. Even with its allies, France, Germany, Belgium and so on, the Baltic states, Poland, Netherlands, etc. joined the Russo-Chinese side. They were crushed in half a decade, swarmed by the amount of soldiers and war machines that the opposite side ground out.

Canada, the US, and most of South America entered the war after Europe's complete collapse. Calling themselves the Alliance, they once again took on the principle of being keepers of peace, and went head-first into war. They managed to retake the British Isles, France, most of Germany, and other parts of Europe, but was halted near the Russian border. The war stalemated for a year.

Australia and New Zealand, however, retreated from the war in those times, and formed the Australia-Zealand Alliance, the AZA. They developed advanced weaponry, scientific advancements and all sorts of neo-modern tech and, upon seeing the world as it was, decided that it was as good a time as any to make some money. Enter the corporatocratic state of AZA.

The Alliance began to purchase weapons from the AZA. Slowly, at first, but after a few trial runs, they began to mass-purchase, reverse-engineer and mass-produce their own versions that were just as good as the ones they bought. With these weapons, they managed to turn the tide of the war, pushing the Russo-Chinese forces as far back as possible due their lack of funding, and therefore unable to purchase new weapons themselves. Nukes were effective at keeping the Alliance forces at bay for a while, but they adapted a new tactic - getting up-close and personal. With friendly forces in close proximity, nuclear weapons were often avoided.

The Russo-Chinese alliance surrendered after two years of siege. The Alliance have effectively taken over the world, and was about to call the war to an end when the AZA struck unexpectedly. Now with massive funding and an united civilian force, they began to attack and raid boldly, costing the Alliance the entirety of Africa and Asia in only six months. The war stalemated again, however, as the AZA simply did not have the human resources they needed to occupy more areas. Seeing this, the Alliance offered a truce.

Peace came to the world after thirteen years, two billion dead people, and the almost-total collapse of civilization. Thankfully, there was technology to take care of that. In another decade, the non-irradiated areas of Earth flourished again, complete with neo-modern architecture and new ways of life. The Alliance upheld its principles of freedom and liberty... mostly. No government was perfect. The AZA became the Colonies, with most civilizations and cultures preserved, but acted more as a corporatocracy than anything else.

Two years after the war, the Teiz level was introduced. All humans, it turned out, has anomalous properties. The world of the anomalous stopped here, however, as humans are the only ones with these properties, and no magical creatures or far-away lands were ever discovered to proven to exist. Many still believe that it is magic, but academically, these abilities are just... groundbreaking. They defy the conventional laws of physics, can be used an an alternate source of energy, and can be manipulated by a selected few. The world stepped into a new age, trades bloomed, diplomatic relationships were rebuilt... but danger still brewed on the horizon. Talks of Colonies sabotage of trade routes and suspicions of human rights violation were pitched, and all were met with vehement denial on the Colonies' side. Despite this, the Alliance was suspicious of the Colonies, and accelerated its weapons research. Both sides began to stockpile nukes once again, as well as research into the anomalous.

No one is stupid enough to believe that conflicts are a thing of the past. The Second Cold War is here, WWIV might as well be around the corner, and then it'll be the end of the world.

Worlds, kingdoms, countries, or empires that are involved with the story:
Pre-War: The Russo-Chinese Alliance, The North-South Americas Alliance, The Euro-Alliance and the AZA.
Post-War: The Alliance, the Colonies

Civilizations and cultures: Most countries have retained their IRL cultures, but more often than not there are a few metropolises that are just a massive mixing pot of different cultures, backgrounds, values and whatnot.

Species: Humans, as no aliens have been discovered yet. The humans do, however, all inhibit anomalous properties. They're abilities and energies that randomly manifests itself on a human, granting them "superpowers" of sorts. All humans have this, but few have the requirements necessary to control these anomalous properties and bend them to their wills, called Naturals. A scientist, John Teiz, came up with a way of detecting and measuring a person's anomalous levels, and it has since been dubbed the "Teiz Level" (tie-z). More of an alternate form of energy than actual magic, these anomalies have been recorded to be able to be used by mostly everyone with the right technology. They even replenish after a good rest, which means it's massively renewable.

Main Characters:
Protagonist: Craig Carter, a Natural enlisted in the Alliance military as a Weapons Specialist.
Antagonist: Valeria Gibbons, high-ranking official of the Colonies, who's been brewing trouble and planning for another war to boost the economy and to wipe out the Alliance once and for all. World domination is also a factor.

How would this fit into the story of Evrensel Conflict?: It's a carbon copy of Guerra Continua an universe with a history of war, violence and they have awesome guns! Politics! Technological advancements! Anomalous powers! Are you not entertained?!
 
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Name: Moras universe. (I never named this one before it was just a pet project for fun) XD

Summary: In the universe mankind and a few other species had long ago evolved beyond their home worlds spreading throughout the universe and creating pathways and gateways to travel across the void. As calamities struck, their civilizations fell apart. Knowledge lost and micro states blossoming all over the network as their own worlds tried to regain the memories of their past.
In a cultural conflict between some of these states all having their own defined view on how a state should be. War escalated as powers were discovered that allowed certain individuals to shape armor around themselves each unique to it’s individual in some way.

Worlds, kingdoms, countries, or empires that are involved with the story (must be more than three):
Irdian faction,
Ruhr alliance.
Theresar Empire, (large territory)
Order of the sixt star. (large territory)

Civilizations and cultures (Include history, military background, unique cultural differences, and whatever else.):
Humanity (similar to us but with some varying features due to genetic manipulation) Alliance of traders with a capital interest and corporate like control
Preizer- (think a mix of elves and orcs that enjoys riddles parties and mystical arts), Empire rule similar to Great Britain with monarch
Androgni – (human like creatures that lives in water rich worlds and love science) Think a Victorian style culture but with main focus on science.

Now as these three species fell appart as civilisations all three of them spreading out in a crazy mix on each world. These cultures mixing togheter.
The Irdian faction became an Victorian loose alliance of ruling houses ruling in a counsil.
The Ruhr Alliance a tigh knight group of trade factions that wanted to expand their control and chance of revenue and control. With some quite conservative views on lifestyles.
Theresar Empire which was a powerful monarchy that wanted to regain the greatness told of the past.
Order of the sixt star who under Moras was more akin to a religious faction that outwardsly wanted to unit everyone under the great one. But secretly thought the universe should end. Because Moras personally wanted to harness the power of a universe for her own goals.


Species (this includes their average appearance, history of their race, what world they originate from which doesn't need to be a planet you listed above, if they have any sort of special abilities or powers.):
Humanity that slowly changed themselves with genetics and other knowledge they discovered trough time while expanding their domain becoming a dominant part of the universe. They expanded for a good thousand years before encountering the Androgni first who had started their pathway project to make travel in the entire universe faster. At first, they didn’t care much for humanity whom they considered young, but Humanity kept proving themselves adaptive and creative in exploring and expanding even though they did fight a lot with each other or with others.
Home world was earth until it was destroyed in the big civil war that almost tore the species into two factions.

Preizer
was a species best described as a mixture of elves and Orcs they were cunning in a way that pranks were a national thing. Easy to get along with while at the same time showing a fierce ability to combat. Preizers where at first considered barbarians in space with how they expanded and just well overwhelmed their surroundings with sheer numbers but even so, they were seldom seen as aggressive rather instead they joyously just spread and before anyone knew it they had merged with humanity both sides curious on each other’s cultures and wary of each ability.
Their origin is in the Andromeda galaxy from a mega class planet called Pry.

The Androgni curious and with a strong preference to live in water even though the did look more like humans then water creatures. They are ancient and spread early throughout the universe establishing gateways and wormholes to travel throughout.
A culture so focused around science that it was a way of life for all and that which got in the way was either automated or swept aside to make room. Soon even travel was considered a constraint and the pathway project became their big focus.
Their origin is far out in the unknown from a small water rich moon they called Andio.

Main Characters (What characters are involved in your story? Must have two, protagonist and antagonist.):
Alicia is the one we follow in the story as she watches events unfold. A human girl

Moras is the main villain that wants to unravel the universe for her own goals and knowing about the calamity considers this universe to a have reached its destined end. An old Androgni female that has many hundreds of years of life behind her.

How would this fit into the story of Evrensel Conflict?: well some places will have fallen at some point need some inter universal refugees and stuff to have fun with no?
 
Name: Archangel Universe

Summary: It all starts when Crown Princess Sanua Kadina crash lands in the Sahara Desert with her entire crew of 200 fellow E'artins. Her ship, called Talmak goes into a form of hibernation while he repairs.

Centuries later, Anna Johnson, pilot in the United States Air Force, Space Division, finds a sentient ship in the Sahara Desert. Talmak, as the ship introduces himself, takes her to another world, because the people he works with are at war with an alien race for reasons unknown. She helps to fight the alien race, eventually bringing peace with the help of Talmak. She does not know that Talmak has actually been accidentally crossing time space, and dimensions.

Later, due to an alliance between Earth and E'arta, there starts a school for people with the E'artin marker, meaning that they can receive the cybertech that enhances their speed, strength, and agility. Some, known as Archangels, are born with naturally higher speed, strength, and agility. Gabrielle is an Archangel who has to face off one of her teachers, Lucian, who has something sinister in mind

Many years later, the "Angels" that were once one huge group are now split into two major time police. Angels protect people, with Archangels typically being assigned to protect important people throughout history. (Think Einstien and stuff.) Meanwhile, Demons are assassins, who are assigned to kill those who need to die throughout history. Faith's on her first mission protecting a "nobody" or someone who doesn't have a clear affect on history discovers a plot that could go horribly wrong

Worlds, kingdoms, countries, or empires that are involved with the story (must be more than three): E'arta, Earth, and Tentlaka

Civilizations and cultures (Include history, military background, unique cultural differences, and whatever else.): E'artins are an elf-like people who are currently in the middle of a war between themselves and a race known as the Tentlaka. Their culture is similar in many ways to human culture, but it is a high tech society, and for reasons unknown many human celebrations, such as Christmas, are not celebrated on E'arta (It is unknown if they simply stopped or never celebrated them)
Tentlakans: The exact description seems to vary. Sanua often describes them as squid-like, whereas Anna tends to describe them as something out of Lovecraftian horror. They are a warrior race and they worship a god that was stolen from them by an unknown E'artin years ago. They came to reclaim it, starting a nearly centuries-long war, only stopped by a ceasefire when Talmak left with Sanua to seek help. The artifact may be in Talmak.
Humans: Our cultures tend to differ depending on where we are. American culture is much the same way. But humanity in this universe eventually allies with E'arta to help with defeating the Tentlaka. This leads to a technological boom with the help of the more advanced E'artins.
Dirthani: Not much is known about the Dirthani. They are a human-like or dwarf-like people who more or less vanished from history after the War of Three, which ended shortly before the Tentlakan War. They are the only race that nobles and royalty bans their heirs from marrying, as there is a lot of hatred for this race. Some are servants for royalty and nobility.

Species (this includes their average appearance, history of their race, what world they originate from which doesn't need to be a planet you listed above, if they have any sort of special abilities or powers.):

Main Characters (What characters are involved in your story? Must have two, protagonist and antagonist.): Outside of Sanua's story, and maybe Gabrielle's story, there are no real antagonists. There are people who get in the way, but many of them are not main characters. So I'll tell you who's who, and what part of this universe they belong to (yeah, this is a pretty complicated universe)

Sanua's Tale
Main Characters: Sanua Kadina (Protagonist)
Sethun Larki (Starts as a protagonist, but becomes antagonist by end of the story)

Tentlaka Chronicles (Main Series):
Main Characters: Anna Johnson (Protagonist)
Talmak (Protagonist)
Qweto (Anna's Love Interest)
No One Antagonist

Archangel (This is where the Universe name comes from)
Main Characters: Gabrielle (Protagonist)
Lucian (Antagonist)

Time Angel:
Main Characters: Faith Dirwan (Protagonist)
Caden Delin (Protagonist/Partner)

How would this fit into the story of Evrensel Conflict?: I figure either Anna or Sanua in this universe would help, as both are warriors with command experience.

Sorry if this is too long and complicated. I chose one of my more fleshed out universes. It has the most characters and stuff going on. I have more characters I need to work on, and this seems like the place where most, if not all of them would fit in.
 
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This sounds like a good idea, but I think you could clarify some things in your summary of the world. For one, why do angels and archangels protect people from history? Who are demons and why do they wanna kill people? How did this alliance between earth and E'arta happened?

You could also go into more detail of how Anna helped with alien race, as well your pro and antagonists, you don't make it very clear why you broke them up into different groups.
 
A lot of it has to do with timeline stuff. Anna is currently in the middle of a war between the E'artin's and the Tentlaka. How she solves it, I'm not entirely sure at this point (the story is still in progress) but I know it involves three main points. 1. She forms the alliance between Earth and E'arta, which ultimately leads to Archangel and Time Angel, two different points in the timeline that happen only after the war is over. That's why they're different. Sanua doesn't make it home. She was never really intended to, which is why she's seperate from everyone else. Her story ends on Earth. Anyway, 2. Anna eventually gets taken by the Tentlaka, and learns their language. 3. Talmak has the artifact inside him, so that's going to have something to do with the solution. Like I said, I don't quite have ALL the details myself, but I will update as I think them up. But part of the reason I role play is to brain storm.
 
Anyway, I'm not sure how angels and demons are chosen for their tasks. Or rather, how they're seperated. How the people who use these two forms of "time police" for lack of a better term know which groups are likely to be OK with being assassins, and which would rather be protectors, I'm not entirely sure of. Yet. Though whether or not demons want to kill probably depends, just like with any other human. Like I said, I'll update as I start getting better ideas. Or at least more formed ideas.
 
Or rather, I should say, they're split the way they are because while they all exist in the same universe, they're all different series happening at different times in the timeline of this universe.
 
It is. Its a series of books I've been working on in my spare time. I just haven't worked out all the fine details. Like I know that Anna's story doesn't have a true antagonist (which is why one isn't included) as it's one of those stories where no one is the bad guy. Does that make sense? It is my story, and I'll admit, I was kinda surprised at just how complicated it had gotten, but I was also a little surprised at just how much I hadn't considered for the story. So even if this isn't accepted, I still am glad I tried. Because it's helping me brainstorm the details I missed. :)
 
(It still kinda needs an antagonist. An antagonist is the guy who stops the progress of the story, while the protagonist keeps pushing the plot forward. If you want a villain who isn't a villain, that's fine, you still need someone to fill out that spot of being the person who tries to stop the hero.)

It certainly is a world you need to put some more detail in, because much of it isn't properly explained or not explained at all. For now, it's not accepted, so sorry.
 
That's fine. Like I said, at least I got some good feed back, so it's not a loss in my book. I'll re-submit once I've worked out the kinks.
 
Name: Archangel Universe

Summary: It all starts when Crown Princess Sanua Kadina crash lands in the Sahara Desert with her entire crew of 200 fellow E'artins. Her ship, called Talmak goes into a form of hibernation while he repairs. He comes out of hibernation every few thousand of years to help Earth progress its technology faster.
Centuries later, Anna Johnson, pilot in the United States Air Force, Space Division, finds a sentient ship in the Sahara Desert. Talmak, as the ship introduces himself, takes her to another world, because the people he works with are at war with an alien race for reasons unknown. She helps to fight the alien race, eventually bringing peace with the help of Talmak. She does not know that Talmak has actually been accidentally crossing time space, and dimensions.
Later, due to an alliance between Earth and E'arta, there starts a school for people with the E'artin marker, meaning that they can receive the cybertech that enhances their speed, strength, and agility. Some, known as Archangels, are born with naturally higher speed, strength, and agility. Gabrielle is an Archangel who has to face off one of her teachers, Lucian, who has something sinister in mind
Many years later, the "Angels" that were once one huge group are now split into two major time police. Angels protect people, with Archangels typically being assigned to protect important people throughout history. (Think Einstien and stuff.) Meanwhile, Demons are assassins, who are assigned to kill those who need to die throughout history. Faith's on her first mission protecting a "nobody" or someone who doesn't have a clear affect on history discovers a plot that could go horribly wrong

Worlds, kingdoms, countries, or empires that are involved with the story (must be more than three): E'arta, Earth, and Tentlaka

Civilizations and cultures (Include history, military background, unique cultural differences, and whatever else.):
E'artins are an elf-like people who are currently in the middle of a war between themselves and a race known as the Tentlaka. Their culture is similar in many ways to human culture, but it is a high tech society, and for reasons unknown many human celebrations, such as Christmas, are not celebrated on E'arta (It is unknown if they simply stopped or never celebrated them)
Tentlakans: The exact description seems to vary. Sanua often describes them as squid-like, whereas Anna tends to describe them as something out of Lovecraftian horror. They are a warrior race and they worship a god that was stolen from them by an unknown E'artin years ago. They came to reclaim it, starting a nearly centuries-long war, only stopped by a ceasefire when Talmak left with Sanua to seek help. The artifact may be in Talmak.
Humans: Our cultures tend to differ depending on where we are. American culture is much the same way. But humanity in this universe eventually allies with E'arta to help with defeating the Tentlaka. This leads to a technological boom with the help of the more advanced E'artins.
Dirthani: Not much is known about the Dirthani. They are a human-like or dwarf-like people who more or less vanished from history after the War of Three, which ended shortly before the Tentlakan War. They are the only race that nobles and royalty bans their heirs from marrying, as there is a lot of hatred for this race. Some are servants for royalty and nobility.
Ovruhx: An ancient alien race of sentient ships. Their cores are protected by their ship bodies, though their cores can survive on their own. They do not need pilots in their organic bodies, but will often work with other elder races to provide transport. Their organic bodies can grow and shed weapons at need. However, when transferred to a false body, they need a captain to run properly, and need weapons built into them.
Creicrugh: The Ovruhx's enemy race. Not much is currently known about them.

Species (this includes their average appearance, history of their race, what world they originate from which doesn't need to be a planet you listed above, if they have any sort of special abilities or powers.):
E'artins: The E'artins have a history fairly similar to humanity. Their wars differed, as did their evolution. Most of the wars happened between them and the Dirthani, the second sentient species on their world. It was during one of these wars, the War of Three that Kirig, the first High King came to power on the throne. His family ruled ever since, in direct line of the oldest, until Sanua Kadina vanished from history. They are taller than the average human. Some are taller than some of the taller humans. They are slender in build, but are extremely powerful. Every one of them has a psionic ability. Their ears are pointed, like elf ears. They live 300-500 years without cybernetic enhancement, depending on how active they are. They are extremely technologically advanced, to the point where they can actually pinpoint the E'artin gene and make sure all cybernetic tech works with that gene. This was done to make sure only E'artins can use the tech. All of their other tech, including their uniforms and guns only works if the person using them has the tech in it, with the one exception of Talmak. Their uniforms are nanotech designed to stop bullets. But it is weak to sharp weapons. Though not even sharp weapons can always entirely pierce the uniform the first time. However, the sharp edge can still tear into the nanotech fabric and leave it weak in that area for 30 minutes or more. The uniform can actually change both color and shape at need, making it easier for an E'artin to blend in.

Dirthani: A dwarf-like people, not much is actually known about them, due to the E'artins trying to downplay their existence. They typically work as servants among the E'artin nobility and no one really seems to know if they are psionic in nature, though most if not all sentient humanoids are to some extent. The last war where they had any clear power was during the War of Three, when, with the help of Kirig, the E'artins won a decisive victory, and the Dirthani were lost to history, beyond a mention here or there. They are typically short and stocky people.

Humans: Human history is a long and bloody one. They do not bend to the rule of others easily. On average, they are between the height of E'artins and Dirthani. In fact, it's almost as if the E'artins and Dirthani mixed on this world, making one single species. Out of all the humanoid species, their psionic abilities developed the most quickly. Though it is not nearly as widespread as with the E'artin race. Some E'artin scientists believe that this is due to the crash landing of Sanua and her crew of 200 approximately 10,000 years ago, during the planet's infancy. Some humans are still born with slightly pointed ears, due to their link to E'artin blood, and many can use E'artin tech, because they can receive the cybernetic implants needed to work it. However, not all of them can, and the E'artins are currently working to fix the problem for their allies.

Tentlaka: They are a warrior race that slightly resemble squids, though their exact description seems to differ depending on who is doing the describing. Sanua Kadina, for example, describes them as squid-like, whereas Anna describes them as something straight out of Orwellian horror. They do have psionic abilities, though it is not nearly as prevalent for them as it is for the humanoid races or the ancient races. Though whether this has something to do with their youth or something about their biology is currently not known. No one has had a chance to truly study this race, as they have been at constant war with the three known races for several centuries. They are a warrior race, with their honor on the line.

Ovruhx: Not much is known about the Ovruhx. They are an ancient alien race that are sentient, living, organic ships. They speak purely telepathically both with each other, and with their chosen companion pilots, when they have them. Their core can survive without the body. Their appearance varies, depending on what they like to do. They can grow guns out of their bodies. If their normal body were to be destroyed, and their core was to survive the destruction, rebuilding is possible, but it has to be an artificial body by other people. With an artificial body their options are much more limited. They have to have a voice to speak to the younger races they often pick their captains from, and they absolutely need a captain to function properly.

Creicrugh: Their appearance is unknown by any except the Ovruhx. They vanished soon after the Ovruhx as well. No one has actually seen a member of this ancient alien race, though a very few scholars believe they must be organic

Main Characters (What characters are involved in your story? Must have two, protagonist and antagonist.):

Sanua's Tale
Main Characters:
Sanua Kadina (Protagonist)
Sethun Larki (Starts as a protagonist, but becomes antagonist by end of the story)

Tentlaka Chronicles (Main Series)
Main Characters:
Anna Johnson (Protagonist)
Talmak (Protagonist)
Qweto (Anna's Love Interest)
Tentlaka (Antagonists for most of the series)
Raina Marki (Antagonist)

Archangel (This is where the Universe name comes from)
Main Characters:
Gabrielle (Protagonist)
Lucian (Antagonist)

Time Angel
Main Characters:
Faith Dirwan (Protagonist)
Caden Delin (Protagonist/Partner)
The Demon Section (Antagonists)

How would this fit into the story of Evrensel Conflict?: I figure either Anna or Sanua in this universe would help, as both are warriors with command experience. Faith and Caden are also fighters. Faith is becoming a skilled protector, while Caden is becoming a skilled assassin.
 
Name: The Gilded Sphere

Summary: The Gilded Sphere is a world not like many others, or any others, really. In a far off land lies a star and orbiting that star is a world formed of seven orbiting spheres, each one moving within the confines of the outer ones, like a seven-layered globe. At the center of this sphere is a second light, blasting outwards with intense heat. Life is found upon the layers of the sphere, each layer growing in its own unique way as the people within struggle with those on differing layers as well as those upon their own. In order they are...

Outer-most later: The Golden Desert: Exposed to the raw heat of the Gilding Sun the Silver Desert is a very unpleasent place to dwell. Roasting hot through and through very little life exists in this arid land. That's not to say it doesn't exist since the light of the Sun shines forth upon this world causing it to become covered in a material known as 'Solium', collecting primarily upon the wildlife and causing it to shine like gold. Solium contains a massive amount of power and energy and, most amazingly of all, quantum energy. Energy that is not only undefined in its nature but can cause any being in contact with it to experience unstable potential. While normal exposure holds minimal harmful effects (holding a handful might cause you to enter into a quantum state where you may or may not have sneezed that morning) practice and careful manipulation can result in far more drastic effects. Weapons coated in Solium are extremely dangerous simply because literally anything can happen in the hands of an unskilled user. However, the near-absence of water has caused Solium to only be obtained through highly expensive expeditions and those few chunks which fall down to the lower spheres.

Second Layer: Celes: The land of the Golden Clouds: Being the closest to the Golden Sphere, but also the least dense, Celes is considered to be 'the most desirable' place within the sphere. The clouds provide ample water and the proximity to the layers result in most falling Solium collecting upon this later. Due to its nature it contains very little actual 'land' however resulting in an abundance of cloud ships and domesticated flying creatures. This land is the seat of power for the Impirium as well.

Third Layer: The Underlands: The 'birthplace of humanity'. The Underlands is where the majority of people live and, in general, is a decent place to live. The water that falls from the outer layers is well charted and is plentiful enough to provide fields and grass for animals to live. About equal distance from both lights it is fairly warm and pleasent on the whole. While the name is a bit demeaning few can object to the quality of life.

Fourth Layer: Misty Sphere. This layer is soaked through and through with water. It is the only layer where actual 'oceans' can be found as well. The abundance of water makes this possibly the most 'important' layer of the sphere since that's its primary export. In addition many aspiring scientists have established themselves in this layer desiring to be close to ample amounts of water and, thusly, steam to power their creations without having to pay to import.

Fifth Layer: Foul Lands: A fitting name. Whenever someone in the upper four layers tosses something down a hole and it doesn't hit the other four layers, it probably ends up here. As such this layer is just cluttered to the maximum with discard and refuse. Scavaging teams often come down to see what can be salvaged and many people prospect down here hoping to find discarded Solium and other valuable materials. However the land itself is lacking in light due to the outer four layers blocking it out causing it to be undesirable.

Sixth layer: Hell: The underworld. Death. Unlike the Foul Lands, Hell is lit up, but not because of light but, rather, volcanic activity. While people have made their way into this layer and observed the seventh layer, traversing this one is insanely dangerous. Beings made of stone and fire populate this place and only three 'colonies' exist. If places where the Imprium keeps prisoners too dangerous to even consider letting live in a normal place yet also too valuable to kill can be called 'colonies'.

Seventh Layer: The Illuminated Lands: While observed none have made it to this place thanks to the heat from the Internal Sun. It's just too hot for humans or any sentient being to approach. Some have claimed that this land is where all Solium that is not caught by the upper layers comes to rest, but that is purely speculatory since observing it is like literally looking into the sun. Some also suggest that the Internal Sun is made of Solium while the Seventh Layer is merely the unconsumed and accumulated refuse.

Worlds, kingdoms, countries, or empires that are involved with the story (must be more than three): The Imprium: The Imirium is, arguably, the only large-skill, legitimate, government... Because it destroyed and conquered all the rest. Based in the Celes layer and the capitol of Rem the Impirium has control over the majority of the second, third, and fourth layers. Fielding a massive amount of air-ships for easy travel between the layers and rows of soldiers along with the few remaining quantum fencers they are, beyond a doubt, the premier militaristic force. This is also their weakness in that their resource draw is immense meaning that fielding the armies to control their lands, fuel their ships, and everything else so they can only afford to claim new lands on rare occasion. Seeking to remedy this the Imperial Senate has allocated funds for projects and experiments in both Steam Engine technology and Solium hoping that one of them will produce a way for them to fully bring the rest of the spheres under their control.

The Quantum Fencers: A now-defunct order. A quantum Fencer wields a weapon coated in pure Solium and is highly dangerous. They frequently manipulate probability and chance to cause things that shouldn't happen to happen and things that should happen to not. Most dangerously, in combat they can sense the various probabilities in-play and are able to select the ones that appear to lead to their ideal outcomes. This combination means that a single quantum fencer is on-par with an entire capitol ship assuming that they are fully trained and experienced. The majority were not. Ten years ago the Impirum gave the order a simple choice. Serve or die. Most hung up their weapons as they were neither trained enough nor held a desire for conquest. Those few who were too well-known to fade away resisted at first until their bastions and halls were destroyed, then entered into service to spare what little remained of their homes and families.

Junkers League: Founded in the Foul Lands, the Junkers League is made up of scavagers who were largely kicked out of the empire and forgotten. While smaller nations manage to form resistances to Imperial incursions the JL is the only group to actually manage to drive them back. For good reason too as many of its number are highly-skilled in the technical fields and can make stunning examples of technology. However most people fear them almost as much as the Imperium. Thuggish tactics abound and a sizable chunk of its 'army' are criminals or would be had they been born in actual nations. The real terror though is that the Junkers League readily accepts, even praises, those scientists with a few screws loose in the head. Or plenty of screws. Or all of them. And they willingly look the other way so long as the technology provided allows them to enjoy the freedom from imperial rule.

The League of Science: Not so much a true 'organization' as an association of scientists; each devoted to the cause of knowledge. In order to become a member each scientist must swear to strive towards the progress of humanity, that their experiments will not be fueled by personal vendetta or gain, and to never harm another in their pursuit of knowledge. These rules and functions have allowed them to continue to function within the imperium, working hard to progress humanity.

The League of Science (true): In reality the league has been split into two separate branches. Officially those whom perform experiments outside the bounds of the empire are raving madmen more likely to blow a hole in a layer of the sphere than make even a baking soda volcano. Many of the junior members of the league even actively strive against the 'rogue' scientists. The reality is that the bonds of the code and imperial law have proven to be eternally stifling to the League and has left their members focused on building airship engines and mundane applications. Anything even remotely controversial that doesn't also have an immediate military benefit is denied by the Impirium. As such the members whom desire to attempt the more... ethically questionable... experiments have an annoying tendency to flee the borders and the Junkers League, greedy for any sort of technological edge that will allow them to resist. Meanwhile any of the 'rogue scientists' who get captured seem to have a nasty habit of developing quantum teleportation devices while in their jail cells.

Civilizations and cultures (Include history, military background, unique cultural differences, and whatever else.): Can I skip this due to the above?

Species (this includes their average appearance, history of their race, what world they originate from which doesn't need to be a planet you listed above, if they have any sort of special abilities or powers.): There are no unique sentient species on this planet.

Main Characters (What characters are involved in your story? Must have two, protagonist and antagonist.):

How would this fit into the story of Evrensel Conflict?: I wanna have a villain from this world. I've got plans for it and what-not. If we end up traveling here, yay. If we don't, oh well.
 
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