The Last Bastion: Bunker Chicago Ozymandias

Grothnor

The DOOM Eater
Biographical

Name: Ozymandias
Age: 33
Sex: Male
Family & Friends: None
Appearance: http://i.imgur.com/pH00oDE.jpg
Biography: Ozzy was born to a nomadic clan of hunters wandering the Great Plains, constantly on the move to follow their prey and avoid raiders. He chose his name as per clan tradition on his tenth birthday, naming himself after the legendary pre-Fall poem. The story of Ozymandias had a great impact on him as a child and he was obsessed with finding out more of the world before the Fall. On his twentieth birthday, his clan chanced upon a malfunctioning but still active data-storage/archival AI. Seeing this as his chance to learn, Ozzy chose to stay with the AI and learn from it. The fragmentary records from the machine helped Ozzy form a bizzare near-religious worldview that he will speak about to great length. Eventually, the AI failed, either due to growing data corruption or from mechanical failure, and Ozzy set out to find Greatness and Immortality and to teach the world of his ways. Coming upon the ruined city of Chicago, he fell to his knees at the glorious monument to Man that it was.

Mutagens in DNA?: Yes
Mutagens Active?: No


Technical

Grunt: 12
  • Intensity: There's something about Ozzy that just makes people pay attention to him. It's not a mutant power, just the way he carries himself. Whether others see him as inspirational or just plain crazy is up to them. (1 Point)
  • Driven to Greatness: Ozzy possesses a drive to go on that is almost fanatical. He can shrug off injuries and fears that could incapacitate lesser men. (2 Points)
  • Stalker: Hailing from a clan of hunters has taught Ozzy how to stealthily approach his prey and eliminate it, be it animal or man. (3 Points)
  • Knife Brawler: Having been in more than one bar brawl, Ozzy has made himself familiar with the active use of knives, as well as his machete. (1 Point)
  • Laser Hunter: Hailing from a clan of hunters has taught Ozzy the use of long-range laser weaponry to lethal effect. (2 Points)
  • Commando CQC: Ozzy's reactions are trained and honed to murderous effect in close range firefights. (2 Points)

Grunt Equipment (Grunts use specialized personal equipment above and beyond that of most around them.)
  • Primary Weapon: Laser hunting rifle
  • Secondary Weapon: Machine-pistol (Requisitioned)
  • Personal Armour: Hide armor reinforced with ballistic and thermal dissipation plates (Light Armor) and Red Star Combat Armor (Light)
  • Additional Gear: Machete, 3 Knives

Instinct
  • Instinct - Too Quiet: You've survived for ages on the run, sometimes alone.No equipment to help you in this cold, terrible world. So it's all about listening for trouble, or, sometimes, the lackthereof... (Character has a small chance of automatically detecting a character in stealth near them, even if they produce no sight or sound to alert the character. This applies to both hostile and friendly targets.)

    Instinct - Small Fish, Large Teeth: You are constantly looked down on. Just another Grunt, how could you handle fighting enemies two times your size, or who drive around in massive vehicles? You are constantly underestimated, and that's their folly now, isn't it? (If enemies haven't seen your character do anything hostile, your character gets a surprise advantage against them. They may also ignore your character to go after more important targets, depending on how threatening your character is.)

    Instinct - Too Stubborn To Die: You've an uncanny knack for survival even in the darkest of hours. (Once a mission, a lethal hit instead becomes a regular wound. It could be anywhere between moderate to crippling. It also takes longer for your character to bleed out.)

Listener: 0
Pilot: 0


Faction

Faction Affiliations
  • The Old Guard: Neutral. ("Where did you go?")
  • The Coalition: Distrusted. ("Men don't just vanish from our sights... You've been working for one of our competitors, haven't you?")
  • U-ARM: Neutral. ("Who are you, exactly?")
  • Red Star: Allied. ("You've proven your worth in gold for us.")
  • Children of Eve: Distrusted. ("You got in the way of Evelyn's plans... That is something we won't soon forget.")
Requisitions
  • Morai Lee (Red Star): Morai doesn't soon forget those who help him and who risk their lives for his cause, and as such, he owes Ozzy a few favours--and perhaps, a few answers.
  • Wisdom (Red Star): Though Ozzy sided against her and took Morai's authority over hers, she still sees him as someone useful to the cause, and still recognizes that he risked his life for them.
  • Mouse (No Affiliation): Mouse will help anyone willing to repay him later, but he has taken a particular affection toward the squad of survivors that made it back from the Orange Fog.

Signature: Grothnor
 
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Instinct
  • PLACEHOLDER
Instinct - Too Quiet: You've survived for ages on the run, sometimes alone.No equipment to help you in this cold, terrible world. So it's all about listening for trouble, or, sometimes, the lackthereof... (Character has a small chance of automatically detecting a character in stealth near them, even if they produce no sight or sound to alert the character. This applies to both hostile and friendly targets.)

Instinct - Small Fish, Large Teeth: You are constantly looked down on. Just another Grunt, how could you handle fighting enemies two times your size, or who drive around in massive vehicles? You are constantly underestimated, and that's their folly now, isn't it? (If enemies haven't seen your character do anything hostile, your character gets a surprise advantage against them. They may also ignore your character to go after more important targets, depending on how threatening your character is.)

Instinct - Too Stubborn To Die: You've an uncanny knack for survival even in the darkest of hours. (Once a mission, a lethal hit instead becomes a regular wound. It could be anywhere between moderate to crippling. It also takes longer for your character to bleed out.)
Faction Affiliations
  • The Old Guard: Neutral. ("Where did you go?")
  • The Coalition: Distrusted. ("Men don't just vanish from our sights... You've been working for one of our competitors, haven't you?")
  • U-ARM: Neutral. ("Who are you, exactly?")
  • Red Star: Allied. ("You've proven your worth in gold for us.")
  • Children of Eve: Distrusted. ("You got in the way of Evelyn's plans... That is something we won't soon forget.")
Requisitions
  • (Brovo will assign these to you based on your previous interactions.)
  • Morai Lee (Red Star): Morai doesn't soon forget those who help him and who risk their lives for his cause, and as such, he owes Ozzy a few favours--and perhaps, a few answers.
  • Wisdom (Red Star): Though Ozzy sided against her and took Morai's authority over hers, she still sees him as someone useful to the cause, and still recognizes that he risked his life for them.
  • Mouse (No Affiliation): Mouse will help anyone willing to repay him later, but he has taken a particular affection toward the squad of survivors that made it back from the Orange Fog.
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