Sark
Im-im-impossible!!
The Paper Parade:
Who doesn't love a good masquerade? Heat and song, dance and drink; if there are greater joys out there, they evade me still. A night of celebration and sin, all obscured by masks of velvet and lace. Consequences be damned; to masquerade is to live, free and ferocious.
Who doesn't love a good masquerade? Heat and song, dance and drink; if there are greater joys out there, they evade me still. A night of celebration and sin, all obscured by masks of velvet and lace. Consequences be damned; to masquerade is to live, free and ferocious.
Alas for ye, seeker of merriment, for tonight's festivities are fated to be cut short. Blood shall salve our dance floor by the night's end. The clock's final chime shall lament a change irreversible. With each solemn tick and tock, the noose shall be tightened around ye necks. If the killer is not found by dawn, we shall all be corpses come morning. Aye, they're out for blood tonight.
Ah, Lord forgive me! I have made myself a fool. I have gotten ahead of myself once again. This talk of blood and death... it shall serve no higher purpose than to spoil our night. For all of our hard to work to go to waste... now that would be a truly be a sin.
Now go! Dance! Twirl! Live as if tonight were your last night on Earth. Heaven knows, it might just be so...
***
Premise:
It start with nothing you haven't seen before. A letter with no return address. An invitation to a night your dare not miss. You have been called to attended a distant relative's masquerade ball. He says that you've earned a place in his will. All you have to do is survive the night. A murder. A mystery. A chalice of blood. All await you at the Paper Parade.
***
Mechanics:
To earn their inheritance, the Guests/Players will have to complete a Secret Task each round. This task will be revealed to the Guests via a DM. These tasks might be simple. You might have to enter a certain room, or a say a certain line. They might be a little more sinister. You'll have to see how the night goes.
At the start of each round, a few 'Gatecrashers' will be selected. For reasons that will be revealed in time, the Gatecrashers will not be told what the secret task is. They will have to guess what the task is based on the conduct of their fellow guests if they want to avoid detection.
There will be consequences for failing to complete each round's Secret Task.
There will be consequences for failing to detect the Gatecrashers.
***
Character Sheet:
***
Canon Appearance: (A picture is fine here)
Character Name: (Self explanatory)
Canon: (What series is your character from?)
Character Bio: (A wiki link is fine here)
Powers/Abilities/Equipment:
(A brief description is fine. For much of the game, you won't have access to your equipment or abilities)
Masquerade Appearance:
(What will your character be wearing to the Masquerade? Feel free to describe as much or as little as you like. Feel free to include some character symbolism if you like, too. The theme of the masquerade is Animals and Animism, but you don't have to follow the theme if you don't want to. For much of the game, you will be unable to remove your masks.)
***
Rules:
1) The Masquerade serves liquor, so your character must be an adult in order to attend.
2) For plot reasons, your character must be humanoid, and must be able to pass off as human. No robots allowed.
3) Typical STC rules apply. In the event of any disputes, GM's word is final, etc.
4) No duos this time. I am trying to keep things manageable.
5) Trigger Warning: This game will incorporate a few horror-esc elements. As such, there may be blood and murder.
***
Now go! Dance! Twirl! Live as if tonight were your last night on Earth. Heaven knows, it might just be so...
***
Premise:
It start with nothing you haven't seen before. A letter with no return address. An invitation to a night your dare not miss. You have been called to attended a distant relative's masquerade ball. He says that you've earned a place in his will. All you have to do is survive the night. A murder. A mystery. A chalice of blood. All await you at the Paper Parade.
***
Mechanics:
To earn their inheritance, the Guests/Players will have to complete a Secret Task each round. This task will be revealed to the Guests via a DM. These tasks might be simple. You might have to enter a certain room, or a say a certain line. They might be a little more sinister. You'll have to see how the night goes.
At the start of each round, a few 'Gatecrashers' will be selected. For reasons that will be revealed in time, the Gatecrashers will not be told what the secret task is. They will have to guess what the task is based on the conduct of their fellow guests if they want to avoid detection.
There will be consequences for failing to complete each round's Secret Task.
There will be consequences for failing to detect the Gatecrashers.
***
Character Sheet:
***
Canon Appearance: (A picture is fine here)
Character Name: (Self explanatory)
Canon: (What series is your character from?)
Character Bio: (A wiki link is fine here)
Powers/Abilities/Equipment:
(A brief description is fine. For much of the game, you won't have access to your equipment or abilities)
Masquerade Appearance:
(What will your character be wearing to the Masquerade? Feel free to describe as much or as little as you like. Feel free to include some character symbolism if you like, too. The theme of the masquerade is Animals and Animism, but you don't have to follow the theme if you don't want to. For much of the game, you will be unable to remove your masks.)
***
Rules:
1) The Masquerade serves liquor, so your character must be an adult in order to attend.
2) For plot reasons, your character must be humanoid, and must be able to pass off as human. No robots allowed.
3) Typical STC rules apply. In the event of any disputes, GM's word is final, etc.
4) No duos this time. I am trying to keep things manageable.
5) Trigger Warning: This game will incorporate a few horror-esc elements. As such, there may be blood and murder.
***