Elysian Vanguard Potatocat's Characters

Potatocat

The Starchy Vegeta-feline
Name: Rez
Age: 27
Gender: Female
Race: Half elf

History:
Every city has its seedy underbelly of violence and crime where the unwanted and undesirable of society struggle against one another. Shady back alleys where merciless brutaility is the standard. Westeria City is no different. It was in this environment a young girl was raised. A lonesome orphan with no family begging, stealing and fighting for her next meal. At the age of 12 the young nameless girl was found by an older gentleman who chose to take her under his wing. He gave her food, clothes, shelter, and a name. Soon after bringing her in the man began teaching the newly named Rez the secrets of his magic. Soon she was learning to make herself faster than she could ever be without the magic. It was during this training that the man revealed his less than innocent motives. He wasn't just taking care of a street urchin, he was training an assassin and his investment would be heavily rewarded. Combining quality training, magically enhanced abilities, and unwavering brutality Rez made an excellent professional killer.

As the years went on she further honed her skills and developed a whispered reputation. Due to Rez’s tendency towards bloody violence she carved out a small niche within the world of hired killers. If a client wished to really send a message they gave the contract to her master, who would see that Rez would send the message loud and clear.Of course making a career of murder guarantees confrontation with law enforcement, and eventually Rez was caught and imprisoned. This sentence was short served as her adoptive father used years of favors to help her break out, and several months later Rez returned to work.

She lived as happily as a violent criminal can for years. Plenty of work to keep her busy and adequate pay for that work. Unfortunately she ran into a speed bump. She found herself experiencing deep pain. As each of her organs began to fail their functions. She was slowly dying. Deciding his game was up, her father revealed one last secret. The cost of the tremendous enhancements. The spells put incredible strain on her body, much like accelerated aging. Even with her elven blood and treatment, she only had a few years left to live.

Betrayed and enraged, she killed her adoptive father. Her life close to over and her oppressor removed she decided to enjoy her riches as best she could. To live and spend freely while she could. It was a good plan, and was going well for a few months before catastrophe befell her home city. The chaos resulted in the destruction of her home and the looting of her property. Furious Rez sought vengeance against whoever or whatever ruined her retirement. This search quickly leading her to the Elysian Vanguard and their reinvigorated recruitment. Hopefully with their help, and a few convenient omissions of truth from herself, she could exact some part of her nebulous revenge against the forces that wronged her.

Height: 5’ 8”

Weight: 150 pounds

Appearance:
Standing a bit taller than most women and her well muscled and athletic frame Rez strikes quite an imposing figure. This is aided by the scar across the bridge of her nose and the fact that most of her right ear is missing. She keeps her silver hair just past the bottom of her ears and with it unkempt nature it appears she cuts it herself with little care. In her armour she could pass for a young man. She usually dresses in dark greys and black. A habit and wardrobe acquired through frequent nighttime assassinations.

Personality:
Rez is crass and blunt. She has no patience for long winded speeches given by high and mighty individuals. In fact, she has little patience for anything. Used to plying her violent nature to her advantage, she is well accustomed to instant gratification and taking what she wants precisely when she wants it.

Skills, Talents, and Abilities:
While completely unfamiliar with larger set piece battles and troop movements in the field, Rez is an incredible skilled and experienced fighter. She can also be quite sneaky when she wants to be. Moving unseen and unheard and opening things not meant to be opened are necessary skills of her trade. She is also rather nimble and athletic. Able to scale buildings and rocky cliffs alike and move quickly and seamlessly through crowded passageways. In another world she may have been a great acrobat.

This natural ability is further enhanced with magic. Rez can cast spells upon herself greatly enhancing her natural speed and reflexes. These spells push her abilities into the realm of superhuman. These spells require a short incantation that must be at least muttered and last around five minutes before she must redo them.

Equipment:
Rez equips herself with the intent to minimize rattling and other noises. Soft soled boots, greaves, vambraces, and a solid chest piece. This armour is fitted and designed to not restrict her movement and make as little noise as possible. She carries with her a side sword, a long dagger, and three short knives.

To further aid in her attempts to conceal herself, she had all of her arms and armour given a special treatment by a foreign tradesman. Through some process that seemed all too complicated to her, every piece was coated in a dark black material that is scratch and corrosion resistant.

Finally, she owns and is proficient with a single shot break action rifle. While not her preferred weapon, it has made itself plenty useful in the past.
 
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Name: Dara
Age: 1480
Gender: Female
Race: Dryad

History:
Dara came into being in one of the great forests of the Eastlands long ago. A spirit roused from an oak sapling that would grow to become the wood’s steward. Over the many years she grew along side the forest and its many inhabitants. She saw to the wildlife and would take the villagers of the area under her tutelage. Teaching them to take from the wood while not harming it. It was these same early villagers who began calling her by the name they had given the wood itself.

The push and pull of world politics usually had little impact on Dara’s forest. Even so, less discriminate catastrophes found their way. Most recently a mass influx of refugees threatened the well being of her forest. Their aggressive and desperate pillaging is on its way to causing irreparable damage. With her life’s work at risk of total annihilation, she has left her home, for the first time in almost two millennia, in search of the Elysian Vanguard.

Appearance:
Dara’s appearance is reminiscent of an ancient oak. Standing just over seven feet tall, she strikes an imposing yet elegant figure. Her body appears to be knotted wood which is twisted and gnarled into a lean, muscular form. From her head hangs a simulacrum of hair formed from long thin twigs covered in leaves and moss. When in movement she radiates power and grace.


Personality:
Quiet and soft spoken, Dara listens and observes far more than she speaks. Her few words are chosen carefully and deliberately. Its with this same meticulous forethought that she moves. Every word she speaks, every minute action carries with it incredible weight.


Skills, Talents, and Abilities:
Dara is a master of woodcraft. Able to effortlessly traverse and survive within nature. Particularly older forests. She has an intimate knowledge of, and connection to plants and wildlife. She can even manipulate the growth of plant life, though this ability is weak outside of her home forest. With as many years as she has lived, she has elevated the use of a bow to another level. Her oaken form gives her great strength and sturdiness.

Equipment:
The only thing she carries or wears is a suitably large bow and its quiver. A gift given to her long ago by a travelling tribe of centaurs for safely seeing them through the wood. The massive bow is fit only for a being of Dara’s strength and stature, but if another was able to string it they would find that its limbs and string gently shift and quiver as if it was alive. The arrows loosed from it can find themselves not so subtly adjusting their flight; curving and twisting through the air in impossible ways as they find their way to their target.
 
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