Ame Damnee Pupper's Characters

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Pupper

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Name:
Chandra Eclav
Aliases: N/A
Title(s): N/A
Role: Mercenary
Moral Alignment: Chaotic Evil
Affiliations: N/A
Hometown: Obltius; Now lives in Abaddon
Relationships: N/A
Race: Elf
Subrace: Drow
Age: Approximately 200 years old, has the appearance of a 30 year old.
Gender: Female
Sexual Orientation: Bisexual
Appearance: Chandra stands at 5’6“, she is slim but athletic; weighing approximately 140lbs. Her skin is a dark gray, her ears are pointed in an elven manner, and she has dark red eyes. Chandra’s hair is white in colour, shoulder length, and has a slight wave to it.

Equipment:
Libidine: Chandra’s snake-sword (whip sword) possesses the ability to change between whip form and sword form at will. Chandra saw a woman with the sword one day, decided that she liked it, killed the woman and took it for herself.

Combat Prowess: Chandra possesses the natural abilities of the elven race. Her dexterity, intelligence, and charisma are above average of a normal human. She is naturally fast on her feet and has immunities to sleeping spells and/or effects. Chandra has a high resistance toward enchantments and spells and/or spell-like abilities. Her night vision is increased but sudden changes in light will leave her momentarily blinded. Chandra is skilled with a number of sword type weapons and is trained in hand to hand combat but she favours her Libidine.

Spells/Powers: Chandra has the ability to manipulate anger, also known as Aggressionkinesis. She is able to influence who people are angry toward and can manipulate how intense their anger is. Chandra feeds off of people’s anger and becomes stronger when the number of angered people in her vicinity increases. Chandra’s basic ability does not work on people who are of strong of mind. Aggressionkinesis has multiple levels to it

Level One: Chandra's appearance does not change. She is able to spark anger within an individual or a room/small area full of people. Chandra is able to magnify the anger and direct the anger toward a person, place, or thing. The anger people feel in this level is enough to start arguing with each other and becoming physical with each other. Level one will only momentarily work on people with mental defenses, they are able to feel a change within themselves and can choose to break it. If the person is under the influence, level one works on them a lot easier.
Level Two: Chandra's eyes are engulfed in a blood red colour. She is able to control a larger area at this level and cause significant increases in rage and anger; she is able to direct this anger. At this level, an individual or group of people act as if they are in a frenzy and will attempt to seriously harm a person, place, or thing, or kill a person. Level two will momentarily affect people with mental defenses, they are able to feel a change within themselves and can choose to break it. If the person is under the influence, level two works on them a lot easier.
Level Three: Chandra's eyes take on a full blood red colour and multiple black veins spread from out of her eye sockets and midway into her cheeks and forehead. Chandra is able to gain full control of a large area, creating a crazed army of berserkers who will kill on sight and retains their own abilities. She is also able to gain control over those she was previously not able to (those of sound mind) in level three. Using level three completely drains Chandra and she is left in a weakened and depressive state.
Blood Manipulation: the ability to manipulate blood, whether from herself or others. It allows for Chandra to control blood from herself or others, or from her surroundings. It gives her the ability to essentially turn people into marionettes or she can draw the blood out of a person's body and kill them. In the same sense, if she is using her own blood for manipulation she can draw too much blood out of herself and kill herself.

Weaknesses: Chandra does not possess the ability to defend from ranged attacks as she is a medium to close range fighter. She also has manic-depressive disorder, causing her to have unusual shifts in mood, energy, and activity levels. In her mania, she enjoys killing people for sport and in her depressive state, she takes comfort in physical intimacy.

Personality: Chandra is lustful in nature and relishes in causing chaos. She has no regard for the human life and takes what she wants. Chandra enjoys torturing her prey and ensures to drag out their pain. The woman is both sultry and promiscuous.
Chandra is playful in a violent way and takes very little seriously. She thrives on fear, anger, and pain.
Skills: Chandra is seductive and has a way of charming any man or woman into doing things for her or to her.

History:
Chandra’s family lived in the eastern forests of Oblitus, belonging to a small village by the name of Roney. Roney was home to several drow families, all of which were nearing starvation. The Eclav’s family was pushed out of the village following an incident when their daughter, Chandra, killed a child’s dog for seemingly no reason. The villagers called the daughter psychotic and possessed by a demon. Chandra’s two siblings and her parents began to resent her for having them exiled out of the village, as their family was now sure to die of starvation. The Eclav’s returned to Roney, without Chandra, and begged them to let them live there again. The people of Roney were hesitant, but when the family assured that Chandra had been disowned they allowed the Eclav’s to move back into the village.

Chandra was alone in a house without food for two days before she returned to Roney one fateful night. The people of Roney were fast asleep when Chandra went from house to house, cutting the throats of every single villager. When Chandra approached her family’s house, she woke them one by one before taking their lives.

Chandra wandered out of Roney and into a new village where a family took her in, thinking she was an orphan. All she told them was her name. As Chandra grew older her condition worsened, slipping between states of mania where she tortured random animals she found in the forest and states of depression where she sat in the corner of a room for days without moving or speaking. Another incident occurred, this time Chandra brutalized a child to death with a stone. The village exiled her and the cycle began again, and again, and again. As Chandra aged she began to realize that she lust for the hunt for blood until her mood changed and the only thing that quenched her sorrow was the body of another. Her village life extended as she uncovered strategies on how to manage her condition; kill those deemed to be criminals when the thirst for blood rises and seduce a villager when she felt worthless. Chandra always hiccuped, though, as she had a thirst for chaos and a knack for causing trouble. She decided to leave Oblitus and head to Abaddon, where individuals like her were more widely accepted.

Chandra entered adulthood in Abaddon and as she grew up in the city she discovered that working as a mercenary was a politically correct way of being able to murder people while getting paid to do so. The city was also bustling with fine looking men and women for her to sly her way into when she needed a pick me up and on the days Chandra sought out chaos, she started meaningless fights in the bars between drunken brutes.

Following a fateful golem attack on the city of Abaddon, Chandra left in search of something exciting. She had found herself in the Desert of Pain and came across a young boy, a boy who was the son of an Envoy. The boy provoked her and she didn't flinch to kill him. It wasn't long before a group searching for the Daemon's Cradle found her in the desert and Chandra agreed to accompany them as there was nothing else to do. The group led her to the devil himself, Lucifer, who had taken interest in her and offered for her to fight by his side. It was during the Devil's persuasion that Chandra fell into immense pain, feeling as though another person's existence was entering her own. Someone else's entire memories, life, and soul had merged with hers and she became known as the Sin of Wrath.

*Credits reserved to the artist of the artwork. It will be removed upon request.
 
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View attachment 515
Name: Imogen
Aliases: Not applicable.
Title(s): "Fortune Teller" - A title given to her by the people from when she traveled with her family as a young girl.
Affiliations: N/A
Hometown: Travelling Oblitus, recently arrived in New Eden
Relationships: Adoptive parents (otherwise not named), location unknown.
Race: Seelie Faerie
Age: 163, appears to a teenager (approximately 16)
Gender: Female
Sexual Orientation: Heterosexual

Appearance: Imogen is a petite girl, standing at approximately 4'11" and weighing about 95-100lbs. Her face is soft, her eyes aquamarine, and her ears pointed; she has a big loop earring pierced into the upper portion of her ear. Imogen's hair is shoulder length and is strawberry blonde in colour. She wears a flowing dark purple mullet style dress and off-white booties made of cloth. One bootie is ankle height and the other thigh height. Imogen has four shimmering white wings with hints of silver throughout them which materialize and dissolve when she wants them to. She has a sun-shaped birthmark located on her upper left thigh, off centre to the left.

Equipment:

The Queen's Tear: a white opal necklace on a long chain; an heirloom of the Seelie Royal Family that posesses strange abilities. Imogen is unaware of its importance.
A small knife: Tethered to Imogen's thigh.
Leather Pouch: Bound to her hip for storing objects.

Combat Prowess:
Imogen is not a trained offensive fighter, rather she is highly adept in defensive and supportive strategies/maneuvers. She uses her particular skill set to aid her comrades and possesses below average ability when using a knife.

Spells/Powers:
Semi-Immortality: the ability to stop physically aging at a certain point and retain prime physical form.
Clairvoyance: the ability to gain visual telepathic information about a person, object, location, or physical event through means other than human senses. Her ability is strongest within city limits and becomes weaker at further distances (receives bits and pieces rather than clear images). Being Clairvoyant also gives her the ability to perceive emotions, thoughts, and memories of others.

Sub powers:
  • Dream Scrying: to dream actual ongoing far-off events (happens at random,no control).
  • Foresight: Ability to foresee the possible future (happens at random, no control).
  • Visual Linking: Ability to link to another person's sight and see through their eyes (body becomes immobile when using this ability).
  • Mental Linking: Ability to link to another person's mind, allowing them to call for her by thinking her name with great force. Imogen can project her voice into another person's mind without mental linking.
  • Faery Dust: Ability to create faery dust using her wings that has the ability to heal others.
Force-Field Manipulation: the abiltiy to create, shape, and manipulate impenetrable force fields. Force fields absorb non-physical forces and deflect physical forces.
Flight:the ability to the fly.

Weaknesses:

Imogen has no offensive capabilities at this point and only possesses extreme defensive prowess. She is very limited in her ability to use a knife.

Personality:

Imogen is of pure innocence, a child at heart. She stubbornly refuses to believe that a person can be truly evil, though her Clairvoyance contradicts her belief, causing an internal struggle. Imogen does all within her power to seek the good in people and because of that, she cannot turn away a person in need of help. Imogen is slowly learning the realities of the world but continues to try and ignore the harsh truths she learns daily.

Imogen is a kind-hearted individual, her smile is infectious and she emanates joy. She becomes upset when she thinks that she has hurt another person's feelings and always has other people's best interest in mind over her own. Imogen truly wants to help others, at times to a fault and will offer a helping hand whenever she can.

Skills:
  • Personable: Imogen is naturally likable and something about her draws others in.
  • Sense of direction/map reading: growing up as a traveler taught Imogen to be keen with her sense of direction and honed her ability to read a map.
  • Stealth/Sneakiness: because Imogen grew up in Oblitus, she became adept at sneaking around to avoid potential danger. Her petite frame also helps her sneak around; she is able to slip away unnoticed in most circumstances.

History:
A basket lined with silk and covered in sheepskin housed a baby girl on the side of a less traveled path in the forests of Oblitus just north of New Eden. A traveling elven couple with two horses and a wagon heard the echoes of the crying child throughout the maze of trees and followed them as the noise became louder until they found the basket nestled in a bush on the side of the overgrown path. In the basket was the baby girl and around her neck the white opal necklace; there were no other clues as to where the baby came from other than a note that read "Imogen". The couple adopted the baby, caring for her as if she were a child of their own and she grew up traveling from small village to village, entertaining others. It was at a young age that Imogen's parents realized the girl was gifted as she would talk about events happening before they ever took place. Her parents helped her hone her skill, eventually realizing that the child was Clairvoyant as her abilities became stronger. Imogen's adoptive parents used her ability as a means to provide for themselves, dubbing the girl as a fortune teller as they traveled from village to village and collected people's monies in exchange for their fortunes.

One regular day her family visited a village and set up a tent as normal. The villagers approached the traveling three, curious as to what was going on and excited to have their fortunes told. Imogen saw into people's futures one after the other until a man approached her and horrified her eyes into the future. The man would murder many and Imogen refused to tell him the truth, instead she made up a future filled with wonderment in hopes that his path would change. Imogen cried for three days, not understanding the evil she had seen and felt. When the girl told her parents about what had happened, they refused to believe her and insinuated that she had gone mad.

It was on that day that she saw into the future of the man who would murder countless people that she lost the ability to see into people's futures at will. The family continued to travel, Imogen continued to struggle reading other's futures, and eventually, her adoptive parents became angry with her; telling her to go back to where she came from. She couldn't understand what they meant and eventually pulled a memory from their minds; Imogen saw the baby girl in the basket on the side of the road. The baby girl was her. She confronted her parents who had no answers for her, Imogen had always felt out of place with her family. She could feel a difference between them and her and she finally understood why; they were not of the same blood. Imogen decided to travel to New Eden and make a life for herself there in an attempt to discover who she really was.

*All rights reserved to the artist (not me) for their artwork. It will be removed upon request.
 
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Name: Guruk Shamad
Aliases: Buttercup; a nickname given to him by his dearest friend, Maric.
Title: The Executioner; The Sacrifical Priest; The Meat Shield.
Role: The Sacrifical Priest
Moral Alignment: Lawful Neutral
Affiliations: The Circle of Sanctity
Hometown: Abaddon
Race: Half Orc / Half Human
Age: 80
Gender: Male

Relationships:
Maric: Buttercup has known Maric for several decades (50 years), the man is his longest and truest friend; his best friend. He considers Maric to be a brother of sorts, and as such will protect him to the bitter end.
Hi’dric: The overseer of The Circle of Sanctity and the man to recruit Guruk into his ranks. Buttercup has known Hi’dric for several decades as well, though he never grew as close to him as he did to Maric, however; Guruk considers Hi’dric a close friend.
Serena: Guruk has a relationship with the High Priest as she is another high ranking member of The Circle of Sanctity.
Jocasta: The relationship between Guruk and Jocasta exist due to Jocasta's relationship with Hi'dric; she has had more opportunities in speaking with the orc and as such, he has a relationship with her.
Xena Mythriel Al’vyon: A woman in which Guruk has gardened with for several years now. He has become close with her simply through shared interest, although The Circle of Sanctity now view their relationship as something they can benefit from.

Appearance:
Guruk has black dreaded hair that is shoulder length. He wears several circlets made of human bone in his hair. His skin is a dark grayish/brownish colour that is speckled with black dots in certain areas (see attached picture). Guruk is a beast of a man, he is incredibly fit and his muscles are of above average size. The orc-man stands at a height of 6‘8“ and weighs approximately 315lbs but does not have a single square inch of fat on him. His body is heavily scarred and his ears are somewhat pointed. Guruk does not wear a shirt but wears a long red and tattered red coloured skirt which is held up with a large belt that has an animal skull in place of a buckle. Underneath his garment, he wears black pants and big combat style boots (see attached picture).

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*I did not draw this and if the artist wants it removed it will be.

Equipment:

Soft Water Canteen: A water pouch that Guruk always has on him.
Leather Gauntlets: Two gloves made out of a combination of cloth and leather to ensure maximum flexibility while keeping his hands clean when performing his work.
Oversized Meat Cleaver: Guruk’s weapon of choice in both fight and sacrificial rituals.

Combat Prowess:

Guruk is a skilled fighter in close range to medium range, hand to hand combat. He has been trained with many different weapons but his weapon of choice is his meat cleaver.

Spells/Powers:
Indestructible: Guruk’s body is indestructible to physical ailments. His body does not pierce by regular weapons and more often than not, when struck with one the weapon breaks upon impact. Guruk absorbs most physical damage.
Inhuman Strength: Guruk possesses an inhuman strength and has the capability to lift objects weighing three times the amount of him. He can level buildings with a single punch and create craters in the ground with a single kick.
Enhanced Smell and Hearing: Possesses an unnatural ability to pick up the faintest smells and sounds.
Berserker’s Spirit: Guruk reverts to his orcish bloodline, turning into a berserker and losing all control over himself. In this state, his strength is enhanced even further and he gains a massive amount speed, rage, and reflexes; he feels no pain. The only person able to snap Guruk out of this state is Maric, otherwise people are advised to hide, wait, and pray he doesn't find you.
Ritual Magic: The only form of magic that Guruk possesses, an ability he learned and perfected over the years of working with The Circle of Sanctity.

Weaknesses:

Magic: Guruk is weak to almost all types of magic to some degree. He is most weak to magic that directly hits him (i.e elemental magic).
Long Range Combat: Guruk does not have the resources to battle against long range opponents.
Pride: Guruk holds a tremendous amount of pride for himself and what he has accomplished. If his pride is hurt, he will become hostile.
Unforgiving: Guruk does not forgive easily and can hold a grudge for a long time.

Personality:
Guruk is an unwavering and determined man. When he sets his eyes on a goal, he accomplishes that goal. He is intolerant of what he deems to be ignorant and is an intelligent person. Guruk is uncharacteristic for his species (orc) and possesses several qualities that are contradictory to his race. He strives to obtain a perfect image in many of the things he is part of, whether that is a perfect garden, a perfect world, a perfect person, or a perfect object. If something does not meet his standard of perfection, he deems it to be a stain on the world that requires cleansing, however; Guruk does not judge everything he comes in contact with but those that he does, he believes need to be disposed of in order to create a perfect world for Aditi’s return.

Skills:
Gardening: Guruk is a natural green thumb and has a deep appreciation for the care that is required to maintain a garden. He has been gardening for a long time at the Sanctuary alongside Xena.
Butchering: Guruk is skilled at cutting and preparing all kinds of meat.
Reading/Writing/Science/Math: Maric taught Guruk all of these things a long time ago.
Tracking: Guruk is an excellent tracker of both animals and people.

History:

Guruk was born to a male orc and a female human in the slums of Abaddon. His family was poor and scrounged for food daily. Not only was Guruk a malnourished child but a badly behaved child; he constantly was caught getting into trouble and causing problems. In a desperate hope to guide her son down a path of light, rather than live in the shadows of what an orc is supposed to be, she began talking to him about a different kind of life; the life she once had in New Eden. Guruk’s mother told him all about Aditi, how she once was, why she disappeared, and how she will return one day. His mother cautioned him that Aditi would not return to a world full of ill-natured people. Guruk did not pay much attention to his mother’s teachings until one day she was struck with an illness that took her life; in her last moments, she asked Aditi for forgiveness as she had lost her way. Guruk brought his mother’s body to the sanctuary, where he illegally buried her in a large patch of untamed weeds and grass. He decided to plant a garden atop her grave as another way to achieve perfection for his deceased mother. He took comfort in gardening from that day forth, it being the only way to create a perfect life rather than leave it t chance and have to exterminate that in which did not meet the standard. Coincidentally, it was then that Guruk began to internalize his mother’s teachings as he grew into a young man and began to pass judgment onto others.

As young man in his mid twenties, Guruk talked freely about Aditi; a dangerous thing to flaunt in Abaddon. The man simply did not care and looked at his oppressors as challenges that he needed to overcome, until one day he met a man named Hi’dric and was introduced to The Circle of Sanctity. Guruk fully emersed himself in The Circle of Sanctity, and quickly became a loyal member, gaining the respect of the Overseer. Hi’dric was the man who taught him about what it meant to be a part of something bigger than yourself and it wasn’t long before Guruk began his pursuit of the higher ranks. It was approximately five years after joining The Circle that Guruk stumbled upon a pathetic man in the alleyways of Abaddon. He was street entrenched, a drug addict, an alcoholic and immediately Guruk decided that he was a stain on the world; he needed to be cleansed immediately.

Guruk dragged the man half way across the city until finally, the man offered an exchange for his life. At first Guruk did not pay him any attention until finally, he cracked from the man’s continuous persistence. The man took advantage of Guruk by the way he spoke and quickly realized that he was not educated and offered to be his teacher as a means of survival. Guruk hesitantly accepted the man’s offer, realizing that if he could not form himself into an educated individual that he would not be the image of perfection and therefore, would not be able to meet Aditi upon her return. The two of them worked together day in and day out, Guruk learned reading, writing, math, science, and most importantly that the stain’s name was Maric. In return for his teachings, Guruk offered to help Maric overcome his substance abuse; when Maric agreed Guruk brought him to The Circle of Sanctity. As time went on the two of them built a strong and trusting friendship as they climbed the ranks of The Circle together. When Guruk was appointed the Sacrificial Priest and Maric, the Master of Movement, he decided to bring him to the garden at the Sanctuary and share with him the reason he joined The Circle. Decades passed and now, The Circle of Sanctity is brewing once more in the city of Abaddon.
 
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View attachment 854
Name:
Hyde Bekele
Aliases: The Shapeshifter
Role: Assassin, Infiltrator, Spy
Moral Alignment: True Neutral
Affiliations: The Underground
Hometown: Unknown
Relationships: None currently.

Race: Appears human
Age: Appears to be in his early to mid-twenties
Gender: Male
Appearance: Hyde has short to medium length black hair, his complexion is rather fair and he has one brown eye and one emerald green eye. The man stands at approximately 5’8” and is of medium/athletic build, weighing in at about 160lbs. Hyde wears a cloak over his head to keep his face concealed majority of the time and dresses in all black clothing with red accents throughout (see picture for more detail).

Equipment:

Throwing Daggers: A set of throwing daggers on his belt.
Dual Wielding Knives: A set of dual wielding knives. (invisible, must be summoned).
Katars: A specific type of a dual wielding weapon. (invisible, must be summoned).
Combat Prowess: Highly adept at hand to hand combat, assassinations, and stealth. Hyde fast on his feet, he is agile and has enhanced reflexes. The man is very observant when engaged in a fight and is able to pick up on attack patterns as well as notice the smallest openings in battle.
Spells/Powers:
Shapeshifting: the ability to shift physical appearance into any person, object, or animal. When shapeshifting into an animal, Hyde obtains the abilities of the animal he is shifting into (for example, when he shifts into a bird her can fly). When Hyde shifts into a person he mimics their voice and body language but not their abilities.
Summon Weapons: the ability to summon weapons at will.
Teleportation: the ability to teleport to new locations; has to be able to visualize the location he wants to go to.
Camouflage: the ability to camouflage into his surroundings, seemingly disappearing.
Healing Factor: the ability to heal his wounds; this is not a fast process and requires that he rest for a day for his wounds to be healed.
Heightened Senses: Hyde has unnatural hearing and eyesight as he is a trained assassin and spy.
Skills: Dual Wielding, Acrobatics, Speed Running, Parkour, Information Collector, Photographic Memory.
Weaknesses: Hydes body is not physically able to take a beating; he is an assassin and it is imperative that he avoid as much contact as possible when engaging in a fight.

Personality: Hyde is a quiet individual and usually does not approach people with conversation, he prefer they approach him. He is a determined man and will stop at nothing to get the job done. Hyde prefers to observe situations rather than partake in them, he has a mental journal containing notes about all of the people he meets as well as all of the places he has been. The man is very intelligent, silver-tongued, and highly observant. He often picks up on the smallest details that most people would miss and has a knack for reading body language. The man can be a bit of a comedian at times and enjoys to tease those that he knows. Hyde can often by found mumbling to himself or being distracted by seemingly nothing.

History: Hyde Bekele is a mysterious man with mysterious origins. He seemingly appeared in Terrestria out of thin and never speaks about his upbringing or where he is from. Hyde traveled throughout Terrestria, engaging in anything that seemed interesting to him and collecting information as he hopped from place to place. Hyde visited Abaddon briefly if only to take a picture of the place with his memory so that he could return to it later and then traveled to New Eden as nothing exciting interested him in Abaddon. Once he arrived in New Eden he began to collect information about the city and soon discovered that an underground society existed to oppose the order of New Eden. Hyde began to infiltrate the Underground Society in secret as a means to learn about the organization before moving on, however; the Underground interested him enough that he decided to find a way to become a member. Hyde stalked a recruiter in the alleyways of New Eden until he finally approached the lone man, cornering him. Hyde gave the recruiter an ultimatum; take me to your leader or die. The recruiter hesitantly brought Hyde to Minerva even though he knew it would surely mean his death regardless. Hyde told Minerva that he had been spying on the Underground for several weeks unnoticed and that she could use someone with his skill set, seeing as no one even knew he was there to begin with. He became the Underground’s spy and infiltrator that day, almost 127 years ago. Though Hyde still bounces from place to place, he is loyal to his job position in the Underground and ensures that he is carrying out his duties.

Other: Hyde has an immunity to telepathy; his mind cannot be entered to read for unexplainable reasons.

*I did not draw the artwork shown. It will be removed upon artist request.*
 
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Thank you to Aman for allowing Ame Damnee to continue to use the wonderfully crafted character she created. All credit goes to her for the creation of Aeriseth.
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if you don't like weeb shit, here you go.

Name: Lillith. (True Name)
Aliases: Aeriseth.
Title(s): The Temptress, Lady Death.
Role: One of the esteemed Envoys, a high-class Noble in society.

Moral Alignment: Somewhere between Lawful Evil and Neutral Evil.
Affiliations: The Envoys.
Hometown: Abaddon.
Relationships:
Galizur - Aeriseth's son, a boy of 15. The details of his birth are... Unclear, and she doesn't like to speak of him. In her eyes, this 'son' of hers is a disgrace and does not live up to her name or the standards that have been set for him. When she's not antagonizing him or trying to entice him into doing something, she pretends like he doesn't even exist.
Alexander - One of The Envoys, except this one is still around. Aeriseth and Alexander go way back, for as long as she can remember, really. Considering how much she has changed since the old days, they are no longer as close as they used to be. Still, she flirts and toys with him every chance she can get, and doesn't try to kill him, so that's a plus. Her feelings for him potentially go much deeper than she thinks.

Race: Daemon.
Subrace: Mother Succubus.
Age: Over 1,000 years old. Physically appears to be in her early-mid 20's.
Gender: Female.
Sexual Orientation: Pansexual. Anything goes.​

Appearance:
Despite the rather pronounced horns that adorn both sides of the woman's head, there isn't much else that would reveal she is a daemon. In fact, she appears to be an exceptionally prepossessing female in most standards; pure and emitting a certain youthful glow, like a light. Standing at about 5'6", she is pretty average in height, shorter than most males but taller than most females. Though her slender body suggests she is frail and lacking in muscle, one would be surprised at the amount of physical strength that this seeming damsel-in-distress possesses. It is clear that any fat on her body is all concentrated on her curves, and this is often accentuated with the types of outfits she wears. Her skin is pale in tone, but maintains a flushed, rosy tint to it that makes her look perpetually healthy and full of life. Aeriseth's hair is long, and most often cascading over her shoulders in silky light blonde strands. As well as that her eyes are usually a lucid golden color, but take on a striking pink when her powers have been activated. Though this is her most common form to be in, her appearance will vary when she takes on another. Her horns seem to be shaped differently depending on what form she is in, but they always remain, nevertheless. In either of her ears are small, intricately shaped silver earrings. (Her outfit and wings are a lot like the picture on the left, while her horns more-so resemble that of the picture on the right.)

Equipment:
Although Aeriseth prefers manipulation over melee, this isn't to say that the daemon is unskilled at fighting. Quite the opposite, in fact, for why else would she be such a powerful leader figure? Despite not having an entire arsenal of tools to fight with, the woman is sufficiently skilled with her own primary choice of weaponry.

Reaper's Descent
Something of a main weapon of hers, Reaper's Descent is an extensive double-bladed scythe that is primarily blue and gray in color. (Edgy, I know.) The handle is a long metal staff that she grips during battle and swings around her body in fast-paced, fluent motions. Both blades are curved and appear to be substantially sharp, facing in opposite directions of each other. There are also short black ribbons tied to each end with white symbols lacing across the fabric. Click this link to see a picture of the weapon. As a side note, it is enchanted with her powers, increasing the durability and overall damage marginally.
Pride and Envy
Albeit this is still technically the same weapon as Reaper's Descent, it takes a different form for its name. Pride and Envy are the detached versions of the aforementioned tool, where they become much like curved twin daggers for her to hold in either hand. If she so chooses, the two can either be attached by a chain and swung around, or completely separate and used simply as blades. Their appearances remain static, for the most part. Click this link to see a picture of the weapons.

Combat Prowess:
A thousand years is a long time to train, and train she did. From the start, Aeriseth had always been a force to be reckoned with as an angel in Heaven. Though versed in all forms of combat, hand-to-hand is her weakest point in terms of fighting. Doesn't mean she can't still pack quite the punch, though; depending on who her opponent is. Ranged is also not something she does a lot of, finding herself partial to bladed weapons and general swordsmanship; her expertise.

Spells/Powers:
Her magical talents lie in two elements in particular. What these entail vary.

Nature
The only of the main elements that the Envoy has fully mastered, Aeriseth is able to harness nature in its purest essence. From beautiful flowers to poisonous thorns and gargantuan tree trunks, she specializes in bringing out the greener elements of Terrestria to aid her in battle. It may seem as though such a thing wouldn't be dangerous, but when you're constricted by vines or find yourself facing a huge, predatory Venus Fly Trap, that belief tends to change rather quickly. There are a lot of things she can do with this power, and depending on the environment it can be so much more devastating. If she were, say, fighting in the forests of Oblitus, there would be such a wide range of nature around her that it would play rather well in her favor. Since natural things like rocks, sand, water and lightning are all part of nature, she also has minor control over some of those different aspects.
Aura
As per the name, what this power suggests is the ability to control and manipulate her own aura as an element. This can manifest into a lot of different things, offensive or spiritual. An example of offensive would be something along the lines of raining bullets of the aura down upon her foes, or striking like a whip with it. An example of a more spiritual use of her aura would be using it to influence and sway the minds of her peers according to her will, or focusing it into her weapons/body parts. To note, it appears as a pink, ethereal vapor of sorts, matching her eyes when in battle. Some other things she can do with this are teleport short distances (like 50 feet at a time) back and forth, and create portals for longer distances (many miles), though this would be restricted to only once a day. Her aura accounts for a lot of her physical appearance, (i.e. looking young, having horns) and depending on how she uses it she can shapeshift, in a way. There are three forms she can take on: Child, Young Adult (standard), and Elderly.

Weaknesses:

For starters, The Temptress is not all-powerful or invincible in the slightest. Likely she is at much of the same level as her fellow Envoys, and The Ethereals. Given the right situation, one could find a way to easily overpower and take her down as well. In the case of using nature, the amount of damage it actually afflicts depends on her environment. When not around a lot of greenery, she will tend to be weaker in this aspect. Vines are easier to cut, thorns are less harmful. As for her aura, the ability to persuade others minds depends on how weak or strong theirs are. Meaning, this probably won't work too much on actual players in the roleplay. Aside from those limits, Aeriseth has a major physical weak point in her abdomen. This area is much more likely to cripple her for the finishing blow than any other part of her body. She is not aware of this, though. One of her personality flaws is that she is rather vain, and will fly off the handle from something as trivial as being called ugly or fat. Another weakness of hers is that if she doesn't garner sufficient sexual energy from others, she will be drained and powerless.

Personality:
If there was ever an embodiment of the sin Lust, Aeriseth would be its vessel. It would seem that all the woman lives for is pleasure, mostly in the form of sex. She has no care for gender or race and will sleep with just about anyone she's interested in, or if she thinks it will benefit her in some way. Aside from her respect for and devotion to Lucifer, she really only thinks about herself and cares little for the lives of others. In her mind, everyone else is just a pawn on her chess board; nothing more than objects to be used and sacrificed to further her own means. She has a way with seduction and manipulation, often using her looks to get the things she wants. In many ways, she appears to be noticeably sadistic, often turned on by just the mere thought of inflicting pain on others. During a battle she will probably even get aroused if her opponent shows any signs of pain. Yet at the same time she can also be masochistic, and rather than crying over the pain of her wounds she will sometimes get sexually excited by the way it feels. Even around her adversaries she will often make suggestive and lewd comments towards them, no matter how serious the situation may be. Normally others will give in to her allure and willingly have sex with her; but it is not unknown for the daemon to flat out rape a particularly resistant victim. Her morals are obviously very loose and jumbled. Still, she does not seek to actively hurt others. Unlike more chaotic villains, Aeriseth is simply out for herself. There is nothing she loves more than sex and alcohol, and she seems to never tire of those two things. However, formal events such as meetings bore her, and she would much rather be lascivious than serious. There are a few good qualities about her, but they appear to lie dormant somewhere deep inside of her, as she almost never exhibits them. One would assume that she can't actually feel real love for another being, which is something even she herself believes. The only person she is loyal to is Satan, and despite his disappearance she continues to run the city in his name.

Skills:
Other than using her womanly charms and wiles to her advantages, Aeriseth is actually pretty talented when it comes to the arts. Mainly in the forms of music and dancing. She can play the violin and the cello well, and her singing voice is truly something to be admired. Ballroom dancing also comes naturally to her. Other things like painting and comedian acts do not, though. She doesn't know how to invent or fix things that are broken, either.

Bio/History:
More than a millenium ago, before Lucifer fell from Heaven, Aeriseth was an angel serving under the goddess Aditi. She was known as Lillith, the Angel of Guidance. In those times she was a complete opposite to who she is now: a pure and chaste woman, known for her kindness and understanding towards others. With her influence she educated others and guided them into the light, urging mortals to put their faith in Aditi. Back then she was fervently loyal to the goddess, ready to defend her at the drop of a hat, created solely to serve her. And yet, as time passed, she found these same loyalties switching over to their very own Prince of Darkness. Back then the other two Envoys had been her closest friends, companions that she felt she could always rely on. For many years she was content with this lifestyle; but when the time came and Satan decided to desert Aditi's Paradise, Lillith was one of the first to follow in his footsteps. With the other two they descended to Terrestria, a war-torn world blown over from many centuries of disharmony. What happened in the 200 years before the construction of New Eden is history. But not long after, they were burdened with the task to search for the Daemon's Cradle. It was said to be hidden somewhere in the vast wastelands of Oblitus, yet unknown in its exact location. After that their Lord disappeared. -----------------
Subsequently, after years and years of searching - which pass by in the blink of an eye to beings as old as them - the three finally found the said artifact. With it, they had their basis to create their own city to protect it, different from that of New Eden. The Diabolical Order was established and Abaddon was born from their combined efforts. Over the years it began to fill with more and more people as travelers made the journey across Oblitus to settle in the new town. Reproduction contributed to this factor as well. Unexpectedly, the third Envoy ditched without a trace, just like Satan had done centuries before. Aeriseth was left to lead the town with the help of Alexander and what little guidance she had been left by their leader, The Devil. During this time many things happened. She had changed so much over the years after she fell -- what had once been a bright, joyful girl was now a lecherous, selfish woman; a shell of her former self. With that sudden personality switch she changed her name as well, wanting to abandon her past self entirely. Her lust became so great that with her powers she alone created the entire subrace of succubi and incubi, becoming the Mother Succubus to them all. -------
Not much is said about what's been going on with her for the past 600 years. Abaddon has been growing, Lucifer and the third Envoy have been missing, and New Eden has been having its own events taking place. For the most part she seems withdrawn to her manor, preferring to stay inside with her 'toys' and indulge in all the pleasures of life she could ask for. She isn't the greatest ruler for the city, but there are currently no others strong enough to beat her and take her place. When it comes down to it, though, someone will have to do something when tensions begin to brew in Terrestria; and despite her favoring activities behind closed doors, Lady Death must realize that things can't be like this forever. The question is, does she care enough about this wretched world to get involved, or would she rather sit back and get comfortable as it burns before her eyes?

Other:

Her saliva/blood has minor healing properties to daemons, but can be seen as a harmful toxin to angels. Since she is a succubus, intimate contact fills her with energy and power. It doesn't necessarily have to be actual sexual intercourse, it could be something simpler, like making out. Few people know her true name and backstory; the other two Envoys are in those few. Like angels she has wings and can fly, but they are highly sensitive and cannot be used in combat.
 
Name: Bellamy Thaiss (former, Bellamy Elereth)
Aliases:
Bell: an endearing nickname given to him by his mother.
Thaiss: those who know him casually often call him by last name.
Role: Quartermaster on the Fortune Slave
Moral Alignment: Chaotic Neutral
Affiliations: Crew of the Fortune Slave
Hometown: New Eden
Relationships:
Cassandra Xilstine: Bellamy’s younger half-sister, he did not know the girl existed until she boarded The Fortune Slave.
Navyra "Navi" Darling: A woman he had a one-night stand with who then turned out to be a crew member on the ship he would soon call home. The two of them are now close friends despite their interesting first meeting.
Zathrian Ellwood: The captain of The Fortune Slave and the man to recruit Bellamy aboard before he became a captain. Bellamy sees the man as a close friend.
Race: Elf
Age: 121, appears to be in his mid-twenties.
Gender: Male

Appearance:
Bellamy has short to medium length dark purple/black hair. His eyes are pink in hue but he wears an eye patch with a pink tie that covers his right eye. Bellamy is strikingly handsome, some call him a pretty boy. The man has a fair complexion, pointed ears due to his elven background, stands at approximately 6’2” and is of an athletic yet, light build. Bellamy’s right ear is pierced twice with silver hoops and his left earlobe is pierced once with an anchor shaped earring.

Equipment:
Gold Fist: Bellamy’s Scimitar, a weapon crafted from mysterious origins. The steel never dulls and cannot be broken. The hilt is wrapped in leather and at the end of it is a golden fist. The blade itself is rather interesting and has ridging near the hilt. Acquired on a plunder.
Eye Patch: Bellamy’s eye patch, it has pink ribbon ties at the end of it. Manly, I know.
Flintlock Pistol: your standard pirate firearm. Bellamy keeps begging Cassie to enchant it for him, but she won’t.
Journal and charcoal: Bellamy keeps a journal and a piece of charcoal on him at all times for whenever the inspiration hits to do some writing.

Combat Prowess: Bellamy is highly trained with a sword, an art that his father taught him. He doesn’t care so much for firearms but keeps one on him for the odd time that he needs it; his aim is well above average but he never has many bullets. The man is also quick on his feet and has enhanced reflexes/speed due to his elven heritage.

Spells/Powers:
Gorgon’s Eye: Bellamy’s right eye is not his own, he cut it out of Medusa and implanted it into himself. As such, his right eye has the ability to turn people to stone and that is why he keeps it covered with an eyepatch.
Animation: the ability to give a life to inanimate objects/substances.
Literary Animation: the power in which one can project narrative stories into reality. The
user can read a book aloud causing the narrative to assume tangible life, with the characters and environments manifesting within the user’s present surroundings.
Elemental Animation: the ability to bring any elements to life; often takes on a humanoid figure.
Object Animation: the ability to bring any type of object to life.
Reanimation: the ability to to reanimate dead beings, possibly restoring consciousness.​
Racial abilities: enhanced reflexes, enhanced speed, enhanced balance, enhanced vision, enhanced hearing, immunity to mental manipulation/magic.

Weaknesses:
Elemental, object and reanimations need specific orders to function; they have no free will. Only Bellamy can give his animations orders and must be dismissed by him. Eventually, over time, the animations will disappear.
Literary Animation ceases to exist once the page or book has been destroyed.
Bellamy is quite sarcastic, he does not take many situations seriously and often is making inappropriate comments.

Skills: Writing, reading charismatic, quick learner, hunter.

Personality: Bellamy is a humours man who is often making sarcastic remarks. He is a smart man with grandiose ideas about the world. Some say he is a charmer and he certainly knows that he is a striking individual. Bellamy is a man of words and can talk his way into, or out of, almost anything. He has a high level of patience and a certain confidence about himself that is often mistaken for arrogance. Overall, Bellamy is a dreamer with an imaginative mind.

Bio/History:
Bellamy was born to an elven woman by the name of Shayra Elereth and an elven man named Makili Elereth. The three lived just outside of New Eden as to avoid the bustling busyness of the city. The family was peaceful, happy, and lived a modest life. When Makili was not working as a fisherman off of the port in New Eden, he would teach his son how to hunt and to wield a sword. Bellamy’s mother, Shayra, spent her days cooking, cleaning, and teaching her son how to read and write. Bellamy grew to love reading and writing, he would bury his nose in a book on the days his dad was out at sea and dreamed about the lives he would read on paper; how desperately Bellamy wanted to be a great adventurer like the characters he read about in his story books. The Elereth’s happy, yet simple life would not last.

Shayra grew out of love with her husband, Makili, claiming his repeated absence being the cause. The mother forced Makili to leave and with a heavy heart, the man said goodbye to his son and disappeared forever. Bellamy began to change after his father left, he became more and more reclusive and spent more and more time with his nose buried in his books. His mother spent less and less time with him, she was too busy working to survive and fraternizing with humans. The boy took solstice in his stories, he came to believe that the stories were real. He needed them to be real as a means to escape his tragic life. Day after day, night after night, it was the same thing over and over again until one day Bellamy met a girl, a child. She was sitting at the trunk of a tree just outside of New Eden, she was crying. The boy approached her curious as to what was wrong but the child wouldn't speak so instead, he read to her. As Bellamy read the tale of a faraway place littered with stocks and stocks of sunflowers, it began to appear around him and the girl. They were sitting in a field of sunflowers. Astonished, the boy flipped through the book's pages and read a new tale, one of a knight in shining armor and again, the knight appeared in front of them. The crying girl watched in amazement, remarking that Bellamy could bring stories to life.

The search for paradise began after he met the crying girl at the tree. A place where he could live happily ever after again, a place where he no longer felt hatred for his mother and longing for his father. A place he could call home. Bellamy knew that he wouldn't find paradise by staying where he was so left, not batting an eye when his mother pleaded for him to stay. The boy's adventures began that day, he traveled far and wide; into caves, above mountains, through forests, and across deserts. He would leave no corner of the Terrestria unseen, he was determined to find paradise and read it into reality.

As a young man, Bellamy experienced the world, molding his once-reclusive self into a confident adventurer. He slew demon after demon, pilfered treasure after treasure, documented adventure after adventure, and read story after story. Wherever he went, he couldn't find it and it wasn't the type of place that he could write on his own. Bellamy knew what he needed to do, he had to cross the ocean and explore its blue horizon. That night he stumbled into a bar half drunk after watching many ships dock from their grand adventures. He took a seat and waited for a celebratory stranger to feel friendly enough to approach him. It didn't take long before man by the name of Zathrian Ellwood to invite Bellamy to join in on his celebration. That night the two men shared stories of their adventures and bonded over their pints until the stranger invited him aboard The Fortune Slave. Bellamy quickly became acquainted with the ship and established himself. It was a long 39 years before Bellamy aided Zathrian in committing mutiny and claiming The Fortune Slave as his own. To this day, the man is titled the Quartermaster of the ship and within all his new found responsibility, he is still searching for paradise.

*Pleasee note that I did not draw this and if the artist requests for it to be removed it will be.*
 
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